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Punk Hazard

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Rei's R and R
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Official
Using 3rd Bio Slot Minato
Terrain is Konoha outskirts where Obito caught the fade from yours truly
If ya ain't pansies, post ya bios and I'll make the first move
Me->Kerry->Nanazai
 

Wanheda

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Nero in sig. Water Bearers are on his back.

(Mizu Beara) Water Bearers
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: These Water Bearers was created by Izumo/Aqualad to have a unique water weapon in battle. He made two hilts that are called Bearers. The Bearers are made of a material so the user can channel their chakra and manipulate water sources or even the moister in the air for varies objects such as weapons, shields on top of them. These two hilts are the perfect weapon for a weapon user and water user. The user channels their chakra and absorbs some water or moister in the air. The highest the rank of the object that is made of water is A rank or lower.
-Only used when the air has enough moister to make the weapon of chose of the user or a some type of water source is in the area of short range of the user to use to use to make the weapon of chose of the user and must have the user chakra in it or no chakra at all.
-The weapons made from the water still go by the elemental advantages and disadvantages
-The weapons also feel like the real weapon when used
-The user has to use a jutsu slot every time the user uses the weapon no matter if it is to attacking or defending, the change of the shape depends on the attack or defense like for an example. The user going against a fireball and the user has the bearers shaped into katanas but the user needs to defend. The user would change the katanas into a rectangular shield to defend against the attack.
-Water users like Tobirama, Gyojin clan members, and Mei who all can in their own unique way generate/create water from thin air, can create the water this way.




Starting the battle of at a rather quick pace, Nero performs a swift hand sign and cause the ground around you to vigorously spiral inwards on itself, breaking apart the structure of the Earth and forming what appears to be an endless pit, with its epicenter being just behind you and all the ground around you being sucked into impending doom.

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.



After that Nero performs another two hand seals and expel outwards a blazing ball of fire which travels towards the antlion, upon making impact onto you it explodes causing further damage and pushing you further in the antlion; as well as heating up the rocks to a grander scale to form a somewhat form of a pseudo-element lava which runs down the antlion.

( Katon: Gōenkyū ) - Fire Release: Great Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing two hand seals Horse → Tiger exhales a big-sized sphere of fire that carries the enemy away and causes a massive explosion on impact. The fire ball has a given solidity property to it, being able to punch through solid obstacles without exploding.

 

Punk Hazard

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Minato shuddered and shook his head. It's almost like some gay-ass stipulations had been lifted from his body from a gay-ass source and he could finally fight the way he wanted. "Alright, let's do this," Minato says. Immediately after speaking, Minato feels the ground below him shake and begin to shift, appearing to pull in on itself towards a single point. "The Antlion technique," Minato thinks to himself. As the earth pulls in on itself, Minato sees Nero form two handseals, two commonly associated with fire. "A Katon as a follow up?" Minato removes a marked kunai from his pouch as Nero launches the fireball and tosses it to his right as he flows chakra through his body. As the fireball soars through the air, he uses the chakra to dash free from the Antlion technique, moving away from the moving earth and appearing 10 meters to his left, also avoiding the fireball. The kunai he tosses falls to the earth, also 10 meters away. Immediately after moving, Minato forms a several seals and launches from his mouth a massive barrage of bullets at Nero, which would pierce into his body like bullets, killing him if undefended.

(Chiratsuki Kaihi) - Flicker Evasion

Type: Defensive
Rank: B-Rank
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: A simple yet effective Ninjutsu technique, Minato will dash in a burst of raw speed and jump, run or dodge an incoming attack. This is done by taking advantage of his enhanced reactions and his fast intellect when perceiving an attack and combining it with a burst of pure movement speed. Off course this can only be used on a battle ground that enables it and never mid air. It has some limitations though as Minato himself doesn't have a high movement speed but its still enough to mimic what can be described as an "instant" movement. Because of this, if the user wants to dodge or evade attacks from faster bios such as Raikage bios or EIG users, he needs the use of his space time techniques. The technique also has some limits in the movement it can produce, which are overall linear, lacking the ability to produce intricate and complicated movement patterns. Doujutsu users (at least 2T for Sharingan), Sensors or EIG users/masters as well as users with high reaction/reflexes or senses will still be able to track the user although, in some cases, become unable to react.
Note: This version can only be used by Minato and Tobirama bios once every 2 turns, a maximum of 3 times.

(Fūton: Shinkūgyoku) – Wind Release: Vacuum Sphere
Rank: A
Type: Offensive
Range: Short- Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Rabbit → Dog, the user takes a deep breath and exhales several small blasts of wind chakra.in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.
 

Wanheda

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Nero thought you had fallen prey to his technique. Being almost one-hundred percent sure he'd be trapped he was a bit shocked from your action. Seeing as you disappeared out of nowhere, Nero started looking around for your location. Looking to his right, left, then proceeded to look behind him. He didn't noticed you until he turned back around and looked to his left. He saw you as you released a couple of wind blast towards him. He smirked as this was only the beginning. Nero then performed a hand seal and started channeling and concentrating his water chakra into his mouth aiming to release out up to five bullets of water at your location. The bullets of water are shot at various areas that the wind was shot at, though it would still be enough to take down the wind also. However, the technique wasn't strong enough to continue on to you, merely canceling it out.

(Suiton: Teppoudama) - Water Release: Gunshot
Rank: B/A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20/30
Damage Points: 40/60
Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.



After getting through and countering your previous technique Nero would clasp his hands together and form a seal (Water Specialty), Nero then unleashes a surge of water chakra into the ground, pooling beneath your location. And in an instant a gush of water would have emerged beneath your right leg throwing it about, completely obliterating any sort of balance you had before that. On top of that to add on, the ground around the source starts smoldering, or as a better term, turning soft and genuinely fast into mud trapping one leg while the other is being flung like a rag doll.


Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: After performing the required hand seals Boar → Dog → Ram the user creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for training or relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expended, as long as the user continues to send chakra in.



Following up with the first clap of performing a seal he simply forms another hand seal keeping the hand movements of his fluid and without pause. Upon the hand seal torrent of water should then materialize around your location, being surged forward by a forwarding punch, unleashing a humongous wave of water easily capable of flushing you away while breaking slight bones in your body due to the force of the technique.


Rank: C-B-Rank
Type: Offensive, Supplementary
Range: Short-Long
Chakra Cost: 15-20
Damage Points: 30-40
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-Rank.

 

Punk Hazard

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As Minato feels his leg being thrown from under him and hears the water gushing about, he teleports to the kunai he threw earlier before making the dash, appearing on the other side of the antlion crater. This allows him to avoid the Water Shock Wave technique, while also escaping Nero's field of vision. Because of the amount of water Nero sends towards Minato, he wouldn't even notice his body had vanished in the instantaneous movement of his Flying Thunder God technique. Minato uses this to his advantage and channels chakra through his body once again. He dashes towards Nero at high speed, appearing as a mere blur as he moves. Due to Nero's rushing water, he'd be completely unable to hear Minato coming towards him. Minato strikes Nero in the face with a palm strike, driving his hand directly into his nose. As he does so, he places a seal on the man, marking him. Immediately after delivering the palm strike and placing the seal, Minato slides behind him and slashes him in the back with a kunai, then kicks him forward so he falls to the ground. "This fight is over now that I've marked you."

(Fūin Hirashin no Jutsu) - Seal of The Flying Thunder God technique

Rank: A-Rank
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.

(Kiiroi Senkō Haya Bāsuto) - Yellow Flash Speed Burst

Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Minato dashes toward his enemy with such high speed that he looks like a blur and hits them as he passes them. Then, he stops behind them and slashes them on the back with a kunai.
Note: Can only be used by Minato Namikaze

(Fūin Hirashin no Jutsu) - Seal of The Flying Thunder God technique

Rank: A-Rank
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
 
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