- Joined
- Jun 28, 2009
- Messages
- 25,003
- Reaction score
- 659
Still being glued to the ground I notice that the spore technique was a failure and you found a way to get rid of it, Immediately I focus some chakra and not moving an inch cast another genjutsu, but this time upon you:
( Bachiatari no Za-men : Fukyuue ) Seeds of the Damned : Eternal Hunger
Making you see a giant Venus Flytrap which tries to chase and eat you, after casting the genjutsu I quickly focus a lot of chakra into my legs and affecting my own chakra system, I take away most of the chakra from my hands and add them to my legs performing:
( Taijutsu: Kakyaku no akurobatto ) - Hand to hand combat: Legs of Acrobat
Boosting my legs to the third gate, with this boost I pull up my left leg and break myself out from the sticky glue immediately rushing towards you with such huge speed, by the time I am in front of you, you could be able to release the first part of the genjutsu(Any more injuries would result in dying or fainting from the blood loss) and when you see me after releasing the first part, you suddenly freeze on the spot in the fear of people with split personalities (I implemented bad memories in your mind about your past) and I use:
[Doton/Fuuton/Taijutsu : Spartanammiku Entori | Earth/Wind Release/Taijutsu : Spartanamic Entry]
Releasing earth chakra in the ground to form a large pit behind you and I shout out loudly: "SPARTAAA!" Releasing a wave of wind together with my shout disbalancing you and I kick you in the chest with the power of the third gate, breaking your ribs and throwing you in the endless pit behind you.
( Bachiatari no Za-men : Fukyuue ) Seeds of the Damned : Eternal Hunger
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
An extremely complex jutsu, this technique casts a genjutsu that first makes the target think they are going to be eaten by a giant Venus Flytrap. Though this is sufficient to immobilise lower level targets, the real purpose of this technique is casting a genjutsu that plays with the target's mind by implanting a false memory of the target undergoing a violent attack by a man with split personalities in their childhood, and fools the brain into "remembering" this memory occur. This implants a deep phobia of people with split personalities into the target, making them freeze in place when they see a person with split personalities. The target, if they are a competent ninja, will release the first Venus Flytrap part of the Genjutsu, and will find that that is all ( an idea furthered by the technique's name of Eternal Hunger that the user will state ) and will not notice the more subtle part of this technique.
~ Can only be used once per battle
~ Lasts for 3 turns
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
An extremely complex jutsu, this technique casts a genjutsu that first makes the target think they are going to be eaten by a giant Venus Flytrap. Though this is sufficient to immobilise lower level targets, the real purpose of this technique is casting a genjutsu that plays with the target's mind by implanting a false memory of the target undergoing a violent attack by a man with split personalities in their childhood, and fools the brain into "remembering" this memory occur. This implants a deep phobia of people with split personalities into the target, making them freeze in place when they see a person with split personalities. The target, if they are a competent ninja, will release the first Venus Flytrap part of the Genjutsu, and will find that that is all ( an idea furthered by the technique's name of Eternal Hunger that the user will state ) and will not notice the more subtle part of this technique.
~ Can only be used once per battle
~ Lasts for 3 turns
( Taijutsu: Kakyaku no akurobatto ) - Hand to hand combat: Legs of Acrobat
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40 ( - 20 per turn )
Damage points: 30 when ends ( + 15 to leg taijutsu )
Description: User will encase own legs with chakra by controlling chakra flow and taking away most of the chakra that circulates into hands, allowing the user to move with the speed of 3rd gate and leg taijutsu is boosted by + 15 damage. Downside of this technique is that user's hand taijutsu loses 2/3 of its damage and the handseal making speed will lose 1/2 of the speed it used to be.
Note:
- Can be used only once
- Lasts four turns
- Causes harline fracture in legs when it ends, preventing movement and giving continuous pain
- Costs - 20 chakra per turn.
Type: Supplementary
Range: Self
Chakra cost: 40 ( - 20 per turn )
Damage points: 30 when ends ( + 15 to leg taijutsu )
Description: User will encase own legs with chakra by controlling chakra flow and taking away most of the chakra that circulates into hands, allowing the user to move with the speed of 3rd gate and leg taijutsu is boosted by + 15 damage. Downside of this technique is that user's hand taijutsu loses 2/3 of its damage and the handseal making speed will lose 1/2 of the speed it used to be.
Note:
- Can be used only once
- Lasts four turns
- Causes harline fracture in legs when it ends, preventing movement and giving continuous pain
- Costs - 20 chakra per turn.
[Doton/Fuuton/Taijutsu : Spartanammiku Entori | Earth/Wind Release/Taijutsu : Spartanamic Entry]
Rank : B
Type : Offensive
Range : Short/Mid
Chakra Cost : 25
Damage Points : 50
The runs towards the opponent and releases earth chakra to the ground, forming a pit right behind the opponent and releasing a scream infused with wind chakra that sends a wave of wind that disbalances the opponent. Finally the user kicks the disbalanced opponent into the previously formed pit.
Type : Offensive
Range : Short/Mid
Chakra Cost : 25
Damage Points : 50
The runs towards the opponent and releases earth chakra to the ground, forming a pit right behind the opponent and releasing a scream infused with wind chakra that sends a wave of wind that disbalances the opponent. Finally the user kicks the disbalanced opponent into the previously formed pit.
Last edited: