[Sound Release] Serpent - Scorps

Wesobi

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*sits on a rock, throwing stuff at you guys*
 

Scorps

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*rises from the ground behind you*

Picka-booo!
 

Wesobi

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X_X
/10char
 

Scorps

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****!!! I killed him!!!!

SENSEI SENSEI!!!!!

*grabs you by the shoulders and waves you around roughly to wake you up*

SENSEI SENSEI!!!!

*prepares to give mouth to mouth breathing*
 

Wesobi

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X______X

Wakes up as soon as I smell your breath.
 

Serpent

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Stands and watches all the nonsense...

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Scorps

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*mind bends serpent into taking my place*

Yeah...thats it...good boy...yeah...lick it good...yeah...
 

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I come to and realize my tongue on Wesobi's face... "Damn you Scorps, you will die for this after the training!!!"

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Wesobi

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Damnit, overkill putting you two together.

Now, give me the basics of sound. Everything you know or think you know. No peaking at le awesome trainingthreads of lili and LoK!!!! >_>
 

Serpent

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Damnit, overkill putting you two together.

Now, give me the basics of sound. Everything you know or think you know. No peaking at le awesome trainingthreads of lili and LoK!!!! >_>

Okay, it's my understanding that Sound is the disruption of partials (Sound Waves) that are picked up by our ears as vibrations, then our ear reads the vibrations and singles the brain alerting us of the vibrations as the sounds we hear. Other then the general understanding of Sound, I don't know much about it or how it is interpreted in our RP system.
 

Scorps

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In our RP i interpret sound as vibration, mainly in lower frequencies that you can create yourself without a medium. This means that you can simply make sound without neededing an instrument. Its generally used to propagate sound waves through the air more than through any other medium but it can be used in others.

In terms of sound you get 3 types of techniques: those which produce physical destructive damage, such as sound blasts, those who hinder your body, mainly your senses and those which serve as medium for genjutsu.

Sound itself is dispicted in our RP as weak or neutral to wind and to solids/elastics such as water and earth but strong against cristaline things such as ice and cristal. Its main advantage though is sheer speed, although off course in our RP we don't assume the speed to be that of RL sound waves.
 

Wesobi

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Okay, it's my understanding that Sound is the disruption of partials (Sound Waves) that are picked up by our ears as vibrations, then our ear reads the vibrations and singles the brain alerting us of the vibrations as the sounds we hear. Other then the general understanding of Sound, I don't know much about it or how it is interpreted in our RP system.

Short, but mostly ok. I'll cover it some more.

In our RP i interpret sound as vibration, mainly in lower frequencies that you can create yourself without a medium. This means that you can simply make sound without neededing an instrument. Its generally used to propagate sound waves through the air more than through any other medium but it can be used in others.

In terms of sound you get 3 types of techniques: those which produce physical destructive damage, such as sound blasts, those who hinder your body, mainly your senses and those which serve as medium for genjutsu.

Sound itself is dispicted in our RP as weak or neutral to wind and to solids/elastics such as water and earth but strong against cristaline things such as ice and cristal. Its main advantage though is sheer speed, although off course in our RP we don't assume the speed to be that of RL sound waves.

Both lower and higher frequencies are actually used. I'll get into that later. Also, you always need a medium to produce sound, always. It might sound silly, but the medium can be anything really. Remember, even your vocal cords are a medium to produce sound. this makes sound one of the biggest, most beastly elements. You always have a weapon nearby to produce it with.

While being used mostly through air, this is actually one of the stupidest things you can do. Sound moves fastest through earth, and that wind being the natural strength against sound, should make you guys realize that you should use sound through other things than actually using it through air.

I'll be copy pasting stuff from other threads, because it's really too much and too valuable to type out and miss out on imo.

I think you know what the basic is, but you sort of got it the other way around as to how I'm reading it right now.
Let's start out with a wave, as it's the basic for almost everything sound related. To keep it simple, a wave is actually the process of energy moving from one point to another (depending on several factors). There are 2 kind of waves, mechanical and electromagnetic waves. The main difference is that mechanical waves need a medium to travel through, while electromagnetic waves don't (light, for example is an electromagnetic wave. As you know, it can move through space at roughly the same speed as it can through air, thus meaning it doesn't need a medium, considering it can also move through vacuum).

The wave (input of energy where it starts) moves through the air particles (it moves through the air because of vibration) to its end point (which would be the opponent his body/eardrum in our RP). Our body then takes that energy and sends it towards our brain through neural signals (which happens pretty much instantly) and we call it "sound".

Now, the concept on sound depends on a few things. Mostly the medium through which it travels, the frequency and the vibrations. In your next reply, I'd like you to explain to me in your own words why these have to do with it, and what they have to do with it. If you really have no idea, or aren't sure and would like more information first, I'll gladly explain it instead of having you explain me your thoughts ^_^.
 

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Short, but mostly ok. I'll cover it some more.



Both lower and higher frequencies are actually used. I'll get into that later. Also, you always need a medium to produce sound, always. It might sound silly, but the medium can be anything really. Remember, even your vocal cords are a medium to produce sound. this makes sound one of the biggest, most beastly elements. You always have a weapon nearby to produce it with.

While being used mostly through air, this is actually one of the stupidest things you can do. Sound moves fastest through earth, and that wind being the natural strength against sound, should make you guys realize that you should use sound through other things than actually using it through air.

I'll be copy pasting stuff from other threads, because it's really too much and too valuable to type out and miss out on imo.

I think you know what the basic is, but you sort of got it the other way around as to how I'm reading it right now.
Let's start out with a wave, as it's the basic for almost everything sound related. To keep it simple, a wave is actually the process of energy moving from one point to another (depending on several factors). There are 2 kind of waves, mechanical and electromagnetic waves. The main difference is that mechanical waves need a medium to travel through, while electromagnetic waves don't (light, for example is an electromagnetic wave. As you know, it can move through space at roughly the same speed as it can through air, thus meaning it doesn't need a medium, considering it can also move through vacuum).

The wave (input of energy where it starts) moves through the air particles (it moves through the air because of vibration) to its end point (which would be the opponent his body/eardrum in our RP). Our body then takes that energy and sends it towards our brain through neural signals (which happens pretty much instantly) and we call it "sound".

Now, the concept on sound depends on a few things. Mostly the medium through which it travels, the frequency and the vibrations. In your next reply, I'd like you to explain to me in your own words why these have to do with it, and what they have to do with it. If you really have no idea, or aren't sure and would like more information first, I'll gladly explain it instead of having you explain me your thoughts ^_^.

Medium: The medium and/or substance of which sound travels through. Sound to my knowlage is able to travel though the 3 basic forms of matter, Gases (air), Liquids (water) and Solids (earth). In each medium it travels at different speeds. In air and other gases, Sound travels at the standard speed of sound. (not sure what that is in the RP?) while in water and other liquids sound travels much faster then they do in air. In earth and other Solids, sound travels at its fastest speed. I am not sure if traveling in different substances effects the integrity of the Sound. The reason why Sound travels at different speeds in different mediums is because of the molecules. If the molecules are more tightly packed, the sound waves are able to jump though them at a much faster rate. that is why it moves though water faster then air, and earth faster then water.

Frequency: Frequency and/or the "pitch" of which the sound travels is used to different effects. Depending on the frequency sound is able to do many things to an object. An example of this is if the sound and the targeted object are on the same frequency, the molecules will be pushed apart and cause the object to shatter. this is only able to be done on solid and liquid objects will not work on gases. If the frequency is caught on the right pitch most opposite to a targeted object, it, in theory will be able to compact the molecules and make an object stronger. since the range of frequency's are so vast. (possibly endless) to find the opposite frequency is believed to be impossible.

Vibrations: Depending on the Vibrations of the molecules from is the differences of a soft and quite sound to a deafening or screeching noise. Other then the "volume" of the sound, I don't see much of a difference between Vibrations and Frequency. If you could please inform me of other differences between the two?
 

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Medium: Medium is all in which sound can travel or be produced by. It can be solid liquid or gaseous. The more solid something is the more sound can propagate and the easiest it is as the less energy is lost on it. If liquid energy is lost and the sound travels slower and shorter.

Frequency: Its the related to the periodic virbation. Its basically how many times in a given time frame the energy sound wave "spikes" (if we considered a graphic of sound waves). Higher frequencies spike more and carry more energy as in they pack more waves in a given time frame. Lower ones generally have bigger amplitudes (bigger spikes) but deliver less energy and are slower as the spikes are bigger. If we think about it as a wave, high frenquencies are very densely packed and lower in amplitude while lower is the opposite. In pratical terms, it has to do with how many "movements" the sound wave produces on a medium in a given time frame. Movement from sound has in my understanding 3 stages. It goes forward, it recoils pass the original position and it returns to its normal position. What makes sound is that this is done countless times in a short time frame creating a vibration which induces sound. How frequent those vibrations are in a given time is the frequqnecy. The material that is. Through this is how we listen and how our ears work. Higher freqnecies make the medium move more in a give time than lower.

Vibration: is the movmenent produced by the sound waves in the mediums that receive it. It depends on the frequency and amplitude of the sound waves.
 

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Medium: The medium and/or substance of which sound travels through. Sound to my knowlage is able to travel though the 3 basic forms of matter, Gases (air), Liquids (water) and Solids (earth). In each medium it travels at different speeds. In air and other gases, Sound travels at the standard speed of sound. (not sure what that is in the RP?) while in water and other liquids sound travels much faster then they do in air. In earth and other Solids, sound travels at its fastest speed. I am not sure if traveling in different substances effects the integrity of the Sound. The reason why Sound travels at different speeds in different mediums is because of the molecules. If the molecules are more tightly packed, the sound waves are able to jump though them at a much faster rate. that is why it moves though water faster then air, and earth faster then water.

Medium: Medium is all in which sound can travel or be produced by. It can be solid liquid or gaseous. The more solid something is the more sound can propagate and the easiest it is as the less energy is lost on it. If liquid energy is lost and the sound travels slower and shorter.

Scorps I didn't quite get your last sentence to be honest, but apart from that you are both spot on. One more thing is elastic properties and density, but those are explained in the cheat sheet below.

Frequency: Frequency and/or the "pitch" of which the sound travels is used to different effects. Depending on the frequency sound is able to do many things to an object. An example of this is if the sound and the targeted object are on the same frequency, the molecules will be pushed apart and cause the object to shatter. this is only able to be done on solid and liquid objects will not work on gases. If the frequency is caught on the right pitch most opposite to a targeted object, it, in theory will be able to compact the molecules and make an object stronger. since the range of frequency's are so vast. (possibly endless) to find the opposite frequency is believed to be impossible.

Frequency: Its the related to the periodic virbation. Its basically how many times in a given time frame the energy sound wave "spikes" (if we considered a graphic of sound waves). Higher frequencies spike more and carry more energy as in they pack more waves in a given time frame. Lower ones generally have bigger amplitudes (bigger spikes) but deliver less energy and are slower as the spikes are bigger. If we think about it as a wave, high frenquencies are very densely packed and lower in amplitude while lower is the opposite. In pratical terms, it has to do with how many "movements" the sound wave produces on a medium in a given time frame. Movement from sound has in my understanding 3 stages. It goes forward, it recoils pass the original position and it returns to its normal position. What makes sound is that this is done countless times in a short time frame creating a vibration which induces sound. How frequent those vibrations are in a given time is the frequqnecy. The material that is. Through this is how we listen and how our ears work. Higher freqnecies make the medium move more in a give time than lower.


Again, both spot on. I would like to add one thing. Changing the amplitude of a wave can cause a low-frequency wave to have the same amount of energy as a high-frequency wave. That being said, you could in theory in our RP (though sound in our RP is immensely outdated and thus I'm not quite sure up to which point we can actually do this) we could change high frequency waves to have additional effects of low frequency waves and visa versa. We still need to work out these things with the sound work group, but once Scorps his training is finished, I'm sure we can try to establish boundaries and increase the potential of sound.

Vibrations: Depending on the Vibrations of the molecules from is the differences of a soft and quite sound to a deafening or screeching noise. Other then the "volume" of the sound, I don't see much of a difference between Vibrations and Frequency. If you could please inform me of other differences between the two?

Vibration: is the movmenent produced by the sound waves in the mediums that receive it. It depends on the frequency and amplitude of the sound waves.

Well, scorps actually got it the other way around, and i'll be explaining what Serpent asked in addition to that.

The medium (whichever you want, vocal cords, a boombox, take your pick) CAUSES the vibrations. In turn, sound waves are actually the same vibrations (the transfer of energy from one point to another). The frequency is dependent on the vibrations because of this. The higher the amount of vibrations (and the amount of energy by default), the higher the frequency. Vibrations are closely knitted together with frequencies, but there's one small thing. Sound Release enables us to use the vibrations without manifesting sound waves. Sound waves are literally vibrations, so by default we can use the vibrations alone, without using the sound. Think of it this way, if you're a general in an army, at some point in the past you were a soldier. Being a soldier does not ensure becoming a general in the future.

While this example is much more linear, vibrations and sound waves are the same, though it's a bit more complicated. In theory, using sound waves means you can utilize vibrations alone, but using vibrations would not mean you can use sound waves (though you should, as it's a result, but you get my point). I'll add a cheat sheet to it that I posted for lili and LoK as well under here.
____________________________________________________________


Well, there are 3 key things to sound waves.

- Frequency
- The medium it passes through
- Additionally, vibrations. (note that this will be explained in the other two points)



• Frequency

First of all, a frequency is measured in Hertz. A frequency in theory is how many waves pass a certain point in a certain amount of time. So, basically, the lower the interval, the higher the frequency.

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Now, the cool thing is, adjusting the frequency. A higher frequency is a higher pitched tone, while a lower frequency is a lower pitched tone. If you listen to music and hear the bass, the frequency is lower. You can also feel it in your body a lot more than high frequency tones, because generally those are harder to perceive in the first place. The neat thing is, that this allows us to alter the effects of sound techniques by altering the frequency. That being said, you probably see how versatile sound actually can be, and how it can create different effects. Even if you can't hear something, the sound waves are still there and can still have effects on your body. A key example of this is my not-so-sanitary-custom (see spoiler below)

Ototon: Kasshoku Bunsho - Sound Release: The Brown Note
Type: supplementary
Rank: C
Range: Short - Long
Chakra: 15
Damage: /
Description: First believed to be an urban legend, it took wesobi a long time next to an insane amount of effort and diapers to achieve completion on this technique. The user start by creating high power sound waves in his throat. The frequency is below 20 Hz, meaning that the human ear can’t hear it. Even though the human ear can’t hear it, the opponent his body will still feel the vibrations. The vibrations cause the opponent’s bowels to involuntarily work, and thus making the opponent lose control of their bowel movement. This results in content of the opponent’s bowels leaving his body. To counteract the effect on the user himself, he also focuses high frequency sound waves around his body, to counteract the effect.
Note: Can only be taught by Wesobi
Note: Can only be used once, unless used against members of the Akimichi clan, who eat an enormous amount of food compared to “normal” people. Against them, it can be used twice.
Note: No other sound techniques in the same turn.

Note that it says high power sound waves, not high frequency sound waves. There's a big difference.

Oh, one more thing I'd like to add, and this is particularly useful against Mugi's Radio Frequency/Wave CE. Low frequency sound waves generally move easier through rocks/earth than higher frequency ones. Think about your cellphone, when you move through a tunnel, the reception sucks.

• Substance it moves/passes through

Now, realize that sound can move through any medium. Don't let anyone tell you otherwise! Though we needs some sort of limitations, and it's reasonable to say wind is a good counter to sound if it can be seen (doujutsu) or heard, but at that point it might be too late (depending on how a technique is used and how the effects are). Earth, however, depending on the situation (and the level of understanding of the usage by the opponent) can be a devastating counter as well.

Now, look below:

-Speed of sound:
solid > liquid > gas.


Sound moves fastes of all through solids. Generally, this is because the particles and atoms in earth are more tightly packed than they are in liquids or gas. So, the closer the atoms/molecules, the faster sound moves.

- Elastic properties
There is a catch in between different solids.
Sound moves faster through rigid solids (i.e. steel, iron) than other things like jelly. This is because solids that are rigid generally mean that the atoms and molecules have a much stronger force of attraction towards each other than in other solids. This is because of the fact that, once moved, they move back to their original position/form more quickly (and thus resulting in a much higher vibration speed). jelly in this case has much weaker attraction between the molecules, that's why it's so "elastic" (not to be confused with elasticity like rubber), and much more flexible.

- Density
Next to this, there is the density. Now, more dense substances = more mass. More mass=bigger molecules. Because sound is based on kinetic energy that travels from one point to another, moving through denser objects means it has to use more energy, seeing as it has to move (vibrate) larger molecules. This however is used for substances with the same elastic properties.

To explain this take two examples with nearly the same elastic properties. Gold and aluminum (Gold = 10.8 psi; aluminum = 10 psi). While they nearly have the same elastic properties, gold is much denser, so it will travel faster through aluminum than gold.

Another funny thing is, this effect does not quite work the same in gaseous media.

Let's say it's hot hot hot in one side of the room, and cold cold cold in the other side. The logic explanation is that sound would move faster in the cold air (since it's denser), but that isn't the case!


Heat, like sound is a source of kinetic energy. More heat = More kinetic energy = more energy for the sound. This leads up to the fact that they can vibrate faster in hot air.


So that's it for part two. I think I covered everything. If you need additional information, let me know. I'll get on with going through sound in the narutoverse after this part.
 

Scorps

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no questions on my end. ^^
 

Serpent

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All understood, the only question I have is this. Are we going to be learning your Customs Sound Jutsu as well? jkjk, please continue ^^
 

Wesobi

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Ok, so some additional information for now:

A higher frequency means higher energy (The higher the frequency, the lower the intervals and thus more energy that passes at a single point at one point in time).

However!!!!!)
By increasing the amplitude (peak-to-peak) of a low frequency wave, you can give it the same amount of energy.

I have been told that we can alter the frequency, but I wondered: wouldn't that change the sound and thus the effect of the technique? In this case, changing the amplitude is much more efficient but that means the energy amount is higher and it would change the rank. So in theory, nope, but practically speaking (in our RP system) we can do it without much further problems (sound isn't really that well thought out, given that they did not copy it directly from the anime. That makes issues occur, like with the sharingan copying technique).

High frequency can be (although this isn't proven yet to a high extent) more damaging, yes. The only issue is, you need to generate very high frequency tones for this. We're talking about ultrasound here. That means, everything above 20 kilohertz (20k hertz), and thus above the human hearing range. Of course there are things like sonic grenades and all of that, I can't disagree there. However, low frequency can also be used to generate things like nausea.

Think of it this way:
- High frequency = damaging
- Low frequency = crowd-control and disorientation.
 

Scorps

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So basically the higher the frequency the more physical destructive the technique, the lower the frequency the more "hindering" it is.
 

Wesobi

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Correct, in essence that's how it goes.
 
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