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<p>[QUOTE="Matt, post: 17000656, member: 175514"]</p><p><strong>Re: BlackCrows magical spells</strong></p><p></p><p style="text-align: center"><span style="font-size: 12px"><span style="color: #800080">Meiton</span></span></p> <p style="text-align: center"></p> <p style="text-align: center">Made by me:</p> <p style="text-align: center"><strong>Meiton: Mei Kasui Sakujou | Dark Release: Dark Spiked Whip</strong></p> <p style="text-align: center">[spoiler]<strong>Type:</strong> Supplementary/Offensive</p> <p style="text-align: center"><strong>Rank: </strong> B - Rank</p> <p style="text-align: center"><strong>Range: </strong> Short - Medium</p> <p style="text-align: center"><strong>Chakra: </strong> 20</p> <p style="text-align: center"><strong>Damage: </strong> 40</p> <p style="text-align: center"><strong>Description: </strong></p> <p style="text-align: center">After using Dark Release: Inhaling Maw to absorb the natural and spiritual chakra within a jutsu then the user will perform a single hand sign (Ox) and channels the Meiton chakra into the lower diamond mark on his hand and release the chakra and manipulate it to dark on the form of a dark long spiked whip that can be used to trap or just attack the opponent which would result in the spikes inflicting damage.</p> <p style="text-align: center">Notes:</p> <p style="text-align: center">Can only be used twice per battle with a two turn break in between</p> <p style="text-align: center">Requires Dark Release: Inhaling Maw to be used prior</p> <p style="text-align: center">Can only be taught by BlackCrow[/spoiler]</p> <p style="text-align: center">Approved here: <a href="http://narutobase.net/forums/showthread.php?t=157594&p=16973622&viewfull=1#post16973622">X</a></p> <p style="text-align: center">Taught to: <a href="http://narutobase.net/forums/showthread.php?t=578031">Nathan</a></p> <p style="text-align: center">Taught to me:</p> <p style="text-align: center">1. <strong>(Meiton: Inperiaru Kyuutai) Dark Release: Imperial Orb</strong></p> <p style="text-align: center">[spoiler]Type: Offensive</p> <p style="text-align: center">Rank: S-rank</p> <p style="text-align: center">Range: Short - Mid</p> <p style="text-align: center">Chakra: 30</p> <p style="text-align: center">Damage: 60</p> <p style="text-align: center">Description:</p> <p style="text-align: center">After using Dark release: Inhaling Maw to absorb the physical and spiritual energy of the enemies technique, the user will perform one hand seal and then crosses his arms above his head to begin charging the jutsu, forming a small black orb which rapidly grows in size and also gains small white lights inside it, similar to the night sky. He then unleashes the orb at the target. The orb appears to be incredibly strong, and holds tremendous amount of power to crush its opponents. This technique is able to trap the enemy in itself. Once inside the enemy is surrounded by darkness and no sound. The person trapped in the technique is able to use A-rank and below water or earth techniques to escape from the orb.</p> <p style="text-align: center">Notes:</p> <p style="text-align: center">- Can only be used twice per-match.</p> <p style="text-align: center">- Must have used Dark Release: Inhaling Maw before use.</p> <p style="text-align: center">- Have to wait two turns before you can use it again.</p> <p style="text-align: center">- The target once trapped inside the orb can only use A-rank and below water and earth techniques.</p> <p style="text-align: center">- Wind/Fire/Lighting have no affect if trapped inside the orb as those elements will only increase the power of the orb.</p> <p style="text-align: center">- The user can only have the orb active for a max of two turns.</p> <p style="text-align: center">- Can only be taught by Nathan.[/spoiler]</p> <p style="text-align: center">Learnt here: <a href="http://narutobase.net/forums/showthread.php?t=578031">X</a></p> <p style="text-align: center"><strong>2. (Meiton: Kirudesuto)- Dark Release: Hungry Dragon</strong></p> <p style="text-align: center">[spoiler]Type: Offensive/Attack</p> <p style="text-align: center">Rank: A-Rank</p> <p style="text-align: center">Range: Mid-Long Range</p> <p style="text-align: center">Chakra: 30 Chakra</p> <p style="text-align: center">Damage: 60 Damage</p> <p style="text-align: center">Description:</p> <p style="text-align: center">After having user convert the absorbed chakra from the Dark Release: Inhailing Maw from an A or lowered ranked Lightning/Fire technique or S rank and lower raw chakra, then releases a Dragon composed of Dark chakra with help of shape manipulation, from his left hand, the dragon if clashed against a B rank or lower Fire or lightning based technique it will "eat" the technique meaning it absorbs it and will simply grow bigger, faster and stronger meaning it becomes an S rank technique, however the user must keep the dragons tail attached to there left hand, meaning if he stops the chakra channeling the dragon will simply dissapear. It has enough strength to smash an opponent to the ground and break a few bones and whatnot.</p> <p style="text-align: center">- Can only be used 2 times per battle.</p> <p style="text-align: center">- Must wait 3 turns before using again.</p> <p style="text-align: center">- Must be a Dark user.</p> <p style="text-align: center">- Can only be taught by Loki.[/spoiler]</p> <p style="text-align: center">Learnt here: <a href="http://narutobase.net/forums/showthread.php?t=580699">X</a></p> <p style="text-align: center"></p> <p style="text-align: center"></p><p><strong>Meiton: Kuroi Ken – Dark Release: Phantom Blade</strong></p><p>[SPOILER]Type: Offensive / Defensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30 (-10)</p><p>Damage: 60</p><p>Description: Gathering Dark chakra from their stored reserves, or by manipulation of pre-existing Dark chakra on the field, the user will conjure a series of weapons composed of light blue chakra. Each construct is tangible, and possesses the same absorption capabilities exhibited by Absorption-Type Dark Release jutsu. The creation of a lone construct would be A-Rank in strength, whilst multiple creations would possess a cumulative strength of A-Rank. These constructs range from swords, lances, shields, maces, axes, scepters, throwing stars, and tridents, of various shapes and size. Remaining stationary around the user, at a radius of 5 meters maximum, they can be mentally commanded to violently rotate at high speeds, forming a defensive perimeter. The constructs will naturally follow the user as they travel around the field, allowing the user to move safely and discourage enemies from approaching. The passive mental command exerted over the constructs allows the user to defend from smaller projectiles with individual constructs, or to form a larger defensive wall against a large-scale attack. In terms of attack, the constructs can be sent forth to attack a target(s) in individual numbers or as a collective. Unless the constructs have been destroyed, the user is capable of recalling them from anywhere on the field, allowing the user to establish a sustained offence or defence. Upon impacting a surface, such as a technique or an enemy, the construct(s) in question will release a short-range, concussive blast of flames equivalent to B-Rank strength. In cases of clashing with other techniques, this jutsu will interact with them according to the S&W of Dark Release.</p><p></p><p>⇒ Lasts 4 turns</p><p>⇒ Usable 3x per battle[/SPOILER]</p><p><strong>(Meiton: Midgardr Völsunga Saga) – Dark Release: Mortal Realm’s End</strong></p><p>[SPOILER]Type: Offensive / Defensive / Supplementary</p><p>Rank: S</p><p>Range: Self</p><p>Chakra: 40 (-10 per turn to user)</p><p>Damage: 80</p><p>Description: After absorbing a technique(s) of equal strength, the user will concentrate their dark chakra towards their arms and chest, wrapping them in single coating of writhing flames, exhibiting colors ranging from purple to black. The flames will swirl around the rest of the body, giving off the appearance of a flaming aura, though this effect is merely cosmetic in nature. The coating of flames on each arm will form into enlarged, demonic hands possessing claws, compressed through shape manipulation to give them an aspect of tangibility. The most fundamental concept of Dark Release acts as the basis for this technique’s functions and abilities; in order to create it and sustain its usage, chakra must be absorbed and processed so that it can be converted into Dark chakra. Being truly in line with this concept, this technique indiscriminately feasts on chakra wherever it may be found, using that chakra as fuel to keep itself active. If the user absorbs a technique through this jutsu, its turn duration is extended by an additional turn (+1). Being composed entirely of the flames of Dark Release, the user is able to freely extend and contract their clawed appendages with mental command. They can reach up to a maximum length of 15 meters, and the user is able to control the direction and path they travel in whilst extending and contracting, in order to track distant targets. This technique clashes with other techniques according to the S&W scheme of Dark Release, absorbing weaker elements one rank higher, neutral elements of the same rank, and stronger elements of one rank lower (the entire technique is S-Rank, as the coating covers the chest and arms in their entirety and is not divided into separate parts). When a technique is successfully absorbed by this jutsu, its chakra is converted at a 1:1 ratio into Dark chakra and stored in the user’s reserves for their later use. When making contact with any surface, be it a technique, weapon, or a human, the flames of the arms will sap 50 points of chakra from the target in the moment of contact, drawing that chakra into the user at a 1:1 ratio and extending this technique’s duration by 1 turn. In cases of extended contact (lasting for a turn or longer), this drain will continue at 100 points per turn (after the initial 50 point drain) and deal burn damage at a rate of 30 points per turn. The flames will burn through clothes, and armors if possible. In the case of an arm being destroyed or weakened, the user is able to restore it to full strength or grow a new one in its place, costing a move slot to perform. This can be done once per turn, and no Dark Release above B-Rank can be used in the same turn.</p><p></p><p>⇒ The user cannot utilise Dark Release above B-Rank in the turn of deactivation</p><p>⇒ The user’s ability to perform handseals or any other action requiring use of their hands is unaffected by this technique</p><p>⇒ The user cannot absorb their own techniques or chakra in order to use the regenerative or duration-extending functions of this technique, only techniques/chakra from others can fuel these processes</p><p>⇒ Lasts 4 turns</p><p>⇒ Usable 2x per battle[/SPOILER]</p><p><strong>(Fūin/Meiton: Kuro no Seihai) – Sealing/Dark Release: Black Grail</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: B</p><p>Range: Short (Self)</p><p>Chakra: N/A (-10 per Dark technique)</p><p>Damage: N/A</p><p>Description: Black Grail is a passive ability which serves to enhance the benefits granted by supplementary abilities that would target the user’s Dark Release techniques. Whilst Black Grail is activated, should a Dark jutsu be targeted by a supplementary jutsu, e.g. an infusion which raises damage, its absorption capabilities will also increase proportionally. For example, a B-Rank Dark jutsu, which can absorb proportionally to its rank and following the S&W scheme, if raised in power by a single rank or of equivalent amount in damage points (20 points), it’s absorption capabilities will increase. At this point, the technique would be able to absorb techniques one rank higher than it could before. However, this is a process of equivalent exchange; Dark jutsu which have a specific function triggered by absorption of chakra (e.g. transforming into purple flames) will lose said function in exchange for its absorption capabilities being increased. This occurs as a result of the nature of the chakra being repurposed through Fūinjutsu. Whilst Black Grail is active, each Dark technique will require 10 additional points of chakra to utilise. This technique can be used once per battle.[/SPOILER]</p><p></p><p><strong>(Meiton: Genei Ryodan) - Dark Release: The Phantom Troupe</strong></p><p>[spoiler]Type: Defensive/Offensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra cost: 40</p><p>Damage points: N/A (Depends on the absorbed technique)</p><p>Description: The user will outstretch their hand and absorb an incoming attack with the dark mark on their palm once it gets within short-range of their position. This can be done against techniques following Meiton’s elemental S/W (works on the following ranks: A-Ranks for weaknesses, S-Ranks for neutrals and Forbidden Ranks for elements weak to Dark). The user will release the absorbed chakra from their dark mark in the form of purple flames in the direction of their opponent. Upon emergence the flames will swiftly morph into the shape of a twelve legged spider, lending it the capability to pursue ground based targets. The spider will possess power equal to the damage of the attack absorbed.</p><p></p><p>Note: Can only be used three times per battle</p><p>Note: No other S-Rank or above Dark Release in the user's same turn[/spoiler]</p><p></p><p><strong>(Meiton: Izou no Gaki) – Dark Release: Legacy of the Ghoul</strong></p><p>[spoiler]Type: Defensive/Offensive</p><p>Rank: S</p><p>Range: Short (Long-range when released as an attack)</p><p>Chakra Cost: 40</p><p>Damage Points: N/A (80)</p><p>Description: The user will focus their meiton chakra into the mark on their palm to release a single or several orbs of dark chakra. The violet sphere(s) will orbit their creator and follow his or her movements exactly, making them more useful than a simple static defense. The purple orbs can absorb any number of energy-based techniques (that are weak to dark) up to their rank but their real utility lies in their capability to be combined and/or reshaped. If multiple orbs are created, they can be merged to combine their collective power (combining two B-Rank orbs would make a single A-Rank one). They can be fused and separated at will, this being a passive maneuver. In the same way, they can be reshaped to take on any form or structure such as elongated lances or expanded into a hemispherical dome that surrounds the user. In terms of size they each can shrink to the proportions of a kunai or expand up to short-range in diameter. After absorbing at least a single technique, the dark spheres can be converted into purple flames and sent towards the opponent. For every absorption made by the orb(s), they gain +10 damage. For example, if a single orb was created and it managed to absorb two techniques before being converted into flames, it would gain an active damage boost of +20.</p><p></p><p>Note: Lasts four turns and can only be used twice per battle</p><p>Note: No S-Rank or above Dark techniques on the turn this is used</p><p>Note: While this is active, the user can only use two other moves per turn[/spoiler]</p><p></p><p><strong>(Meiton: Houkou no Konpaku) – Dark Release: Howl of the Wraith</strong></p><p>[spoiler]Type: Defensive/Offensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra Cost: 30 (-10 chakra per turn)</p><p>Damage Points: N/A (60 damage if it explodes)</p><p>Description: The user will perform a single handseal and focus their meiton chakra into the ground beneath the opponent. The dark chakra will emerge in the form of a violet-column that spans a short-range radius around the opponent and surrounds them from all sides. The column is completely opaque and will extend long-range into the sky, thereby making aerial escape impossible. To escape it, the opponent will have to destroy it or merely move through it. The latter method works due to the column's intangibility and anyone inside/outside the column can simply pass through it. However while not physically damaging to do so, anyone who comes into contact with the column barring the user will lose 100 chakra. As per dark's innate absorption capabilities, the column can absorb neutral techniques of the same rank (S-Ranks for elements weak to dark, B-Ranks for elements strong to it). Upon absorbing a technique, the column will explode into a maelstrom of purple flames and obliterate everything inside. To destroy the column through the use of a technique, the opponent merely has to use a jutsu which exceeds it's threshold for absorption. This will work even for matter-based elements as the column still leeches chakra from them as they pass through it. For example, an A-Rank Earth technique passing through the column will neutralize it completely as it attempts to absorb all of the chakra within the doton jutsu. It will not explode into flames or leech the chakra completely as A-Rank earth exceeds it's threshold for absorption but it will weaken the earth jutsu by one rank. This weakening will happen despite the power of the original technique as part of it's chakra is consumed.</p><p></p><p>Note: Lasts three turns</p><p>Note: Can only be used thrice per battle</p><p>Note: Must be created a minimum of five meters from the opponent.[/spoiler]</p><p></p><p><strong>(Meiton: Kumori no Bun'ya) – Dark Release: The Shadow Realm</strong></p><p>[spoiler]Type: Defensive/Supplementary/Offensive</p><p>Rank: A</p><p>Range: Short - Long (same as the absorbed attack)</p><p>Chakra Cost: 30</p><p>Damage Points: N/A (same as the absorbed attack)</p><p>Description: The user will focus their chakra into one of their dark marks to absorb an energy-based technique within it's vicinity (within short-range). The jutsu will be drawn into dark mark but it will not be broken down into raw chakra, it will simply be absorbed in it's current state and be emitted from another dark mark (e.g. the one on the user's hand) in the same form. There is no delay between the absorption and the release, in fact, it happens virtually simultaneously for stream-type techniques. For example, the user would safely absorb Great Majestic Annihilation into the dark mark on their right hand and then release it from the mark on the left hand, in whatever direction their hand is pointing (e.g. upwards to release it towards the sky or towards the opponent to send their attack back towards them). This technique only serves to redirect and change the direction of attacks, it doesn't manipulate them, break them down or change them into Dark Release. It simply takes advantage of the fact that the user's dark marks are connected by portals and so attacks can pass through one and immediately emerge from the other. Since it does not manipulate techniques at all and simply redirects their travel, this can even be applied to elements and skills the user does not possess. As per Dark's elemental S/W, this technique can absorb and redirect neutral techniques of the same rank (S-Ranks for elements weak to Dark; B-Ranks for elements strong to Dark). As mentioned this before, this can only be used on energy-based techniques and so of course, this will not work with Earth, Water or similar elements. Of course, logically, the damage of the released technique would be equivalent to that of the absorbed jutsu. Unfortunately, boosting techniques would be rendered ineffective on released techniques.</p><p></p><p>Note: Can only be used three times per battle</p><p>Note: Cool down time of two turns between uses</p><p>Note: Technique retain it's own elemental S/W[/spoiler]</p><p></p><p><strong>(Meiton: Daraku Oujou Majikku) – Dark Release: Corruption of Necromancy</strong></p><p>[spoiler]Type: Defensive/Supplementary/Offensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra Cost: 30 (-10 chakra per turn)</p><p>Damage Points: N/A (60 damage if used to attack the opponent)</p><p>Description: The user will place one or both of their dark marks in contact with the ground before focusing their meiton chakra into it to create a subterranean field of sentient tendrils constructed entirely of dark chakra. In terms of magnitude, each tendril is fifteen meters in length (can reach up to the edge of mid-range from the user's position) but they rarely ever expose themselves entirely and instead prefer to reside mostly within the ground. The area this tentacled creature encompasses is a mid-range radial reach around the user and its epicenter resides directly below his or her feet on creation. All of these tendrils are a part of a single central structure and so the power of this technique is not divided between the individual tendrils, it's regarded as one whole. They collectively make up one gargantuan creature which is sentient and as such it is capable of acting on the user's mental commands. The tendrils maintain themselves by passively leeching chakra from their creator every turn (via their contact with the ground). The tendrils can freely transition between intangibility and solid-like tangibility so they can both seamlessly emerge from and merge back into the earth and interact with anything on the field. The purple tendrils are capable of absorbing techniques following Dark's S/W, namely neutral techniques of the same rank (S-Ranks for elements weak to Dark; B-Ranks for elements strong to Dark). It will absorb chakra channeled into the ground (of the specified ranks) before they can manifest or they can emerge to absorb techniques directly. The tendrils also have the ability to absorb chakra from everyone on the field (barring the user) that's in contact with the ground and is within it's vicinity. The tendrils can leech 50 chakra from everyone on the field every turn but as long as it does this, it will be incapable of moving/acting. The tendrils can also be used to attack their opponent, with the effect depending on whether they choose to be tangible or intangible. If the tendrils are tangible they stab, impale or entangle the opponent but if they're intangible they will obviously be incapable of doing physical harm. If they're intangible, the tendrils will instead absorb copious amounts of chakra on contact (50 per strike), the chakra drain being exacerbated by the direct contact with the dark chakra. To destroy the tendrils, the opponent needs to target it with techniques such as Swamp of the Underworld that exceeds it's threshold for absorption. The tendril creature will be neutralized completely as it attempts to absorb all of the chakra within the doton jutsu. It will not leech the chakra completely as A-Rank earth exceeds it's threshold for absorption but it will weaken the earth jutsu by one rank. This weakening will happen despite the power of the original technique as part of it's chakra is consumed.</p><p></p><p>Note: Can only be used twice per battle</p><p>Note: Lasts until deactivated or destroyed</p><p>Note: No S-Rank or above Dark on the turn this is used or next turn</p><p>Note: Has a cool down time of three turns in between uses</p><p>Note: While this is active, the user can only use two other moves per turn[/spoiler]</p><p></p><p><strong>(Meiton: Waikyoku no Fumetsu) - Dark Release : Torment of the Undying</strong></p><p>[spoiler]Type: Supplementary/Offensive/Defensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage Points : N/A (60 damage if released as an attack)</p><p>Description: The user will place one of their dark marks in contact with solid matter and begin focusing their meiton chakra onto it. This will coat the exterior of the entity in a layer of dark chakra, which will appear deep purple colour. This shroud will of course possess Meiton's chakra absorption properties and will be capable of absorbing techniques following Dark's elemental S/W. This translates to the ability to absorb any number of neutral techniques of the same rank (S-Ranks for elements weak to dark; B-Ranks for elements strong to it). This layer of dark chakra can also be applied to living beings (including the user, allies and summons) though contact with it will leech 10 chakra per turn from them. When this technique is applied to armour or the user's clothes/attire, it will only coat the exterior (the visible portion) of them and so the affected person will not suffer from the aforementioned chakra drain. This shroud can also be applied to techniques and will adapt to the target's size, shape and frame.</p><p></p><p>When this armour of dark chakra has absorbed any chakra or at least one technique, the user can convert it into purple flames which move forward, away from the entity it's coating, and towards the enemy/opponent or outwards in every direction. It should be noted that the latter means it moves outwards omnidirectionally and so it will not backlash or collide with the entity it was coating. Through a single handseal, the flames can be shaped into any form the user so desires (e.g. a tornado of purple flames or a wall of violet fire).</p><p></p><p>Restrictions</p><p>- Can only be used thrice per battle and has a two turn cooldown</p><p>- Lasts four turns until absorbed. Adds another two turns to duration when it absorbs a technique</p><p>- This technique in itself has no Fuuinjutsu component and does not create Dark Marks. It also cannot be used with the replica dark marks created through Mark of the Outsider.[/spoiler]</p><p></p><p><strong>(Meiton: Tentei Mikon no Hanto) - Dark Release: God of the Wild Hunt</strong></p><p>[spoiler]Type: Offensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user will focus their chakra into one of their dark marks to release a copious amount of meiton chakra from within it. The released chakra will form into any animal, creature or hybrid they can think of and it will exhibit enough tangiibility to interact with solids (the same as Fire Release: Dragon Flame Release Song Technique) . They will also be capable of basic functions within the confines of their physical capability e.g. humanoid figures can run/walk, winged figures are capable of flight, etc. The created creature can be as small as it's real life counterpart or be as large as the Great Stone Golem. These creatures can last up to three turns and will passively sap 10 chakra from their creator every turn to sustain themselves. Alternatively, the user can instead release a wave of meiton chakra from their dark mark that contains countless grotesque creatures residing inside of it. This seething mass will contain all manners of creatures, though all of them will be monstrous hybrids which barely resemble any living animals. This "horde" variant can cover the same scope as Fire Release: Great Fire Majestic Annihilation and will travel as fast as a standard lightning technique. Despite being composed of several animals, all of them are attached to this central wave/horde and so the power of this technique is not divided between the individual creatures, it's regarded as one whole. Regardless of which variant is used, the creature or the horde can absorb techniques following Dark's elemental S/W, namely neutral techniques of the same rank (S-Ranks for elements weak to Dark, B-Ranks for elements strong to it). Upon absorbing a technique, the creature/horde can convert itself into an inferno of purple flames. This "horde" variant is a stream much like the aforementioned fire technique and so it will only last for as long as it's maintained or overpowered/destroyed.</p><p></p><p>Note: Can only be used three times per battle</p><p>Note: Cooldown time of two turns in between uses[/spoiler]</p><p></p><p><strong>(Meiton: Kuro Kisai Kannan) - Dark Release: Warlock’s Affliction</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: B</p><p>Range: N/A</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: This is a passive technique designed to allow damage boosts to apply to absorption-type Dark Release techniques. Since absorption type techniques are often “N/A” in damage, through this ability the user can change the nature of the boost. Rather than raising it’s damage, the technique will instead become capable of absorbing techniques one rank higher than usual. Boosts which raise the rank or damage (effectively things which increase their scale) will instead be redirected into strengthening the 'pull' of absorptions. What this essentially means is absorption-type jutsu will have a greater level of suction power and will be capable of drawing in techniques more strongly than before. This will also increase the effective range of absorptions by one range, allowing them to draw in techniques that are mid-range away rather than the usual limit of short. This can apply to either passive or active boosts but can only be applied to one per usage. The damage boost in question must at least be +10 damage or higher for this technique to work.</p><p></p><p>Note: Can only be used four times per battle</p><p>Note: Cannot be used S Rank or above techs</p><p>Note: Cannot be used with: Dark Release: Downfall, Coven of Witches, or any Dark jutsu which mentions 'Lord of the Outer Night' in its description[/spoiler]</p><p></p><p><strong>(Meiton: Ureigoto no Kyuuketsuki) - Dark Release: Scourge of Vampires</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user will infuse additional chakra into an existing sentient Dark technique, either when it’s already on the field or upon it’s creation, to grant it autonomy and a superior form of ‘sentience’. The sentient Meiton technique will become capable of using Dark Release techniques up to and including it’s rank. This includes techniques such as Gluttony, the Voracious which can only be used in Lords of the Outer Night as the creation is already composed of dark chakra. Techniques which require absorptions will not use a mark but rather be absorbed directly into the familiar's body (following the S/W of what it can absorb). Each time it absorbs chakra or a technique, the familiar can use it to perform a single jutsu. If applied to a dark technique on creation, this jutsu can be used in the same time frame as it's predecessor technique. For example, applying this to a B-Rank familiar will enable it to use B-Rank and below Dark techniques. This technique does not make Dark jutsu sentient, it is applied to jutsu which are already sentient.</p><p></p><p>Note: Can only be used twice per battle</p><p>Note: Lasts two turns[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Matt, post: 17000656, member: 175514"] [B]Re: BlackCrows magical spells[/B] [CENTER][SIZE=12px][COLOR=#800080]Meiton[/COLOR][/SIZE] Made by me: [B]Meiton: Mei Kasui Sakujou | Dark Release: Dark Spiked Whip[/B] [spoiler][B]Type:[/B] Supplementary/Offensive [B]Rank: [/B] B - Rank [B]Range: [/B] Short - Medium [B]Chakra: [/B] 20 [B]Damage: [/B] 40 [B]Description: [/B] After using Dark Release: Inhaling Maw to absorb the natural and spiritual chakra within a jutsu then the user will perform a single hand sign (Ox) and channels the Meiton chakra into the lower diamond mark on his hand and release the chakra and manipulate it to dark on the form of a dark long spiked whip that can be used to trap or just attack the opponent which would result in the spikes inflicting damage. Notes: Can only be used twice per battle with a two turn break in between Requires Dark Release: Inhaling Maw to be used prior Can only be taught by BlackCrow[/spoiler] Approved here: [URL='http://narutobase.net/forums/showthread.php?t=157594&p=16973622&viewfull=1#post16973622']X[/URL] Taught to: [URL='http://narutobase.net/forums/showthread.php?t=578031']Nathan[/URL] Taught to me: 1. [B](Meiton: Inperiaru Kyuutai) Dark Release: Imperial Orb[/B] [spoiler]Type: Offensive Rank: S-rank Range: Short - Mid Chakra: 30 Damage: 60 Description: After using Dark release: Inhaling Maw to absorb the physical and spiritual energy of the enemies technique, the user will perform one hand seal and then crosses his arms above his head to begin charging the jutsu, forming a small black orb which rapidly grows in size and also gains small white lights inside it, similar to the night sky. He then unleashes the orb at the target. The orb appears to be incredibly strong, and holds tremendous amount of power to crush its opponents. This technique is able to trap the enemy in itself. Once inside the enemy is surrounded by darkness and no sound. The person trapped in the technique is able to use A-rank and below water or earth techniques to escape from the orb. Notes: - Can only be used twice per-match. - Must have used Dark Release: Inhaling Maw before use. - Have to wait two turns before you can use it again. - The target once trapped inside the orb can only use A-rank and below water and earth techniques. - Wind/Fire/Lighting have no affect if trapped inside the orb as those elements will only increase the power of the orb. - The user can only have the orb active for a max of two turns. - Can only be taught by Nathan.[/spoiler] Learnt here: [URL='http://narutobase.net/forums/showthread.php?t=578031']X[/URL] [B]2. (Meiton: Kirudesuto)- Dark Release: Hungry Dragon[/B] [spoiler]Type: Offensive/Attack Rank: A-Rank Range: Mid-Long Range Chakra: 30 Chakra Damage: 60 Damage Description: After having user convert the absorbed chakra from the Dark Release: Inhailing Maw from an A or lowered ranked Lightning/Fire technique or S rank and lower raw chakra, then releases a Dragon composed of Dark chakra with help of shape manipulation, from his left hand, the dragon if clashed against a B rank or lower Fire or lightning based technique it will "eat" the technique meaning it absorbs it and will simply grow bigger, faster and stronger meaning it becomes an S rank technique, however the user must keep the dragons tail attached to there left hand, meaning if he stops the chakra channeling the dragon will simply dissapear. It has enough strength to smash an opponent to the ground and break a few bones and whatnot. - Can only be used 2 times per battle. - Must wait 3 turns before using again. - Must be a Dark user. - Can only be taught by Loki.[/spoiler] Learnt here: [URL='http://narutobase.net/forums/showthread.php?t=580699']X[/URL] [/CENTER] [B]Meiton: Kuroi Ken – Dark Release: Phantom Blade[/B] [SPOILER]Type: Offensive / Defensive Rank: A Range: Short - Mid Chakra: 30 (-10) Damage: 60 Description: Gathering Dark chakra from their stored reserves, or by manipulation of pre-existing Dark chakra on the field, the user will conjure a series of weapons composed of light blue chakra. Each construct is tangible, and possesses the same absorption capabilities exhibited by Absorption-Type Dark Release jutsu. The creation of a lone construct would be A-Rank in strength, whilst multiple creations would possess a cumulative strength of A-Rank. These constructs range from swords, lances, shields, maces, axes, scepters, throwing stars, and tridents, of various shapes and size. Remaining stationary around the user, at a radius of 5 meters maximum, they can be mentally commanded to violently rotate at high speeds, forming a defensive perimeter. The constructs will naturally follow the user as they travel around the field, allowing the user to move safely and discourage enemies from approaching. The passive mental command exerted over the constructs allows the user to defend from smaller projectiles with individual constructs, or to form a larger defensive wall against a large-scale attack. In terms of attack, the constructs can be sent forth to attack a target(s) in individual numbers or as a collective. Unless the constructs have been destroyed, the user is capable of recalling them from anywhere on the field, allowing the user to establish a sustained offence or defence. Upon impacting a surface, such as a technique or an enemy, the construct(s) in question will release a short-range, concussive blast of flames equivalent to B-Rank strength. In cases of clashing with other techniques, this jutsu will interact with them according to the S&W of Dark Release. ⇒ Lasts 4 turns ⇒ Usable 3x per battle[/SPOILER] [B](Meiton: Midgardr Völsunga Saga) – Dark Release: Mortal Realm’s End[/B] [SPOILER]Type: Offensive / Defensive / Supplementary Rank: S Range: Self Chakra: 40 (-10 per turn to user) Damage: 80 Description: After absorbing a technique(s) of equal strength, the user will concentrate their dark chakra towards their arms and chest, wrapping them in single coating of writhing flames, exhibiting colors ranging from purple to black. The flames will swirl around the rest of the body, giving off the appearance of a flaming aura, though this effect is merely cosmetic in nature. The coating of flames on each arm will form into enlarged, demonic hands possessing claws, compressed through shape manipulation to give them an aspect of tangibility. The most fundamental concept of Dark Release acts as the basis for this technique’s functions and abilities; in order to create it and sustain its usage, chakra must be absorbed and processed so that it can be converted into Dark chakra. Being truly in line with this concept, this technique indiscriminately feasts on chakra wherever it may be found, using that chakra as fuel to keep itself active. If the user absorbs a technique through this jutsu, its turn duration is extended by an additional turn (+1). Being composed entirely of the flames of Dark Release, the user is able to freely extend and contract their clawed appendages with mental command. They can reach up to a maximum length of 15 meters, and the user is able to control the direction and path they travel in whilst extending and contracting, in order to track distant targets. This technique clashes with other techniques according to the S&W scheme of Dark Release, absorbing weaker elements one rank higher, neutral elements of the same rank, and stronger elements of one rank lower (the entire technique is S-Rank, as the coating covers the chest and arms in their entirety and is not divided into separate parts). When a technique is successfully absorbed by this jutsu, its chakra is converted at a 1:1 ratio into Dark chakra and stored in the user’s reserves for their later use. When making contact with any surface, be it a technique, weapon, or a human, the flames of the arms will sap 50 points of chakra from the target in the moment of contact, drawing that chakra into the user at a 1:1 ratio and extending this technique’s duration by 1 turn. In cases of extended contact (lasting for a turn or longer), this drain will continue at 100 points per turn (after the initial 50 point drain) and deal burn damage at a rate of 30 points per turn. The flames will burn through clothes, and armors if possible. In the case of an arm being destroyed or weakened, the user is able to restore it to full strength or grow a new one in its place, costing a move slot to perform. This can be done once per turn, and no Dark Release above B-Rank can be used in the same turn. ⇒ The user cannot utilise Dark Release above B-Rank in the turn of deactivation ⇒ The user’s ability to perform handseals or any other action requiring use of their hands is unaffected by this technique ⇒ The user cannot absorb their own techniques or chakra in order to use the regenerative or duration-extending functions of this technique, only techniques/chakra from others can fuel these processes ⇒ Lasts 4 turns ⇒ Usable 2x per battle[/SPOILER] [B](Fūin/Meiton: Kuro no Seihai) – Sealing/Dark Release: Black Grail[/B] [SPOILER]Type: Supplementary Rank: B Range: Short (Self) Chakra: N/A (-10 per Dark technique) Damage: N/A Description: Black Grail is a passive ability which serves to enhance the benefits granted by supplementary abilities that would target the user’s Dark Release techniques. Whilst Black Grail is activated, should a Dark jutsu be targeted by a supplementary jutsu, e.g. an infusion which raises damage, its absorption capabilities will also increase proportionally. For example, a B-Rank Dark jutsu, which can absorb proportionally to its rank and following the S&W scheme, if raised in power by a single rank or of equivalent amount in damage points (20 points), it’s absorption capabilities will increase. At this point, the technique would be able to absorb techniques one rank higher than it could before. However, this is a process of equivalent exchange; Dark jutsu which have a specific function triggered by absorption of chakra (e.g. transforming into purple flames) will lose said function in exchange for its absorption capabilities being increased. This occurs as a result of the nature of the chakra being repurposed through Fūinjutsu. Whilst Black Grail is active, each Dark technique will require 10 additional points of chakra to utilise. This technique can be used once per battle.[/SPOILER] [B](Meiton: Genei Ryodan) - Dark Release: The Phantom Troupe[/B] [spoiler]Type: Defensive/Offensive Rank: S Range: Short - Long Chakra cost: 40 Damage points: N/A (Depends on the absorbed technique) Description: The user will outstretch their hand and absorb an incoming attack with the dark mark on their palm once it gets within short-range of their position. This can be done against techniques following Meiton’s elemental S/W (works on the following ranks: A-Ranks for weaknesses, S-Ranks for neutrals and Forbidden Ranks for elements weak to Dark). The user will release the absorbed chakra from their dark mark in the form of purple flames in the direction of their opponent. Upon emergence the flames will swiftly morph into the shape of a twelve legged spider, lending it the capability to pursue ground based targets. The spider will possess power equal to the damage of the attack absorbed. Note: Can only be used three times per battle Note: No other S-Rank or above Dark Release in the user's same turn[/spoiler] [B](Meiton: Izou no Gaki) – Dark Release: Legacy of the Ghoul[/B] [spoiler]Type: Defensive/Offensive Rank: S Range: Short (Long-range when released as an attack) Chakra Cost: 40 Damage Points: N/A (80) Description: The user will focus their meiton chakra into the mark on their palm to release a single or several orbs of dark chakra. The violet sphere(s) will orbit their creator and follow his or her movements exactly, making them more useful than a simple static defense. The purple orbs can absorb any number of energy-based techniques (that are weak to dark) up to their rank but their real utility lies in their capability to be combined and/or reshaped. If multiple orbs are created, they can be merged to combine their collective power (combining two B-Rank orbs would make a single A-Rank one). They can be fused and separated at will, this being a passive maneuver. In the same way, they can be reshaped to take on any form or structure such as elongated lances or expanded into a hemispherical dome that surrounds the user. In terms of size they each can shrink to the proportions of a kunai or expand up to short-range in diameter. After absorbing at least a single technique, the dark spheres can be converted into purple flames and sent towards the opponent. For every absorption made by the orb(s), they gain +10 damage. For example, if a single orb was created and it managed to absorb two techniques before being converted into flames, it would gain an active damage boost of +20. Note: Lasts four turns and can only be used twice per battle Note: No S-Rank or above Dark techniques on the turn this is used Note: While this is active, the user can only use two other moves per turn[/spoiler] [B](Meiton: Houkou no Konpaku) – Dark Release: Howl of the Wraith[/B] [spoiler]Type: Defensive/Offensive Rank: A Range: Short - Long Chakra Cost: 30 (-10 chakra per turn) Damage Points: N/A (60 damage if it explodes) Description: The user will perform a single handseal and focus their meiton chakra into the ground beneath the opponent. The dark chakra will emerge in the form of a violet-column that spans a short-range radius around the opponent and surrounds them from all sides. The column is completely opaque and will extend long-range into the sky, thereby making aerial escape impossible. To escape it, the opponent will have to destroy it or merely move through it. The latter method works due to the column's intangibility and anyone inside/outside the column can simply pass through it. However while not physically damaging to do so, anyone who comes into contact with the column barring the user will lose 100 chakra. As per dark's innate absorption capabilities, the column can absorb neutral techniques of the same rank (S-Ranks for elements weak to dark, B-Ranks for elements strong to it). Upon absorbing a technique, the column will explode into a maelstrom of purple flames and obliterate everything inside. To destroy the column through the use of a technique, the opponent merely has to use a jutsu which exceeds it's threshold for absorption. This will work even for matter-based elements as the column still leeches chakra from them as they pass through it. For example, an A-Rank Earth technique passing through the column will neutralize it completely as it attempts to absorb all of the chakra within the doton jutsu. It will not explode into flames or leech the chakra completely as A-Rank earth exceeds it's threshold for absorption but it will weaken the earth jutsu by one rank. This weakening will happen despite the power of the original technique as part of it's chakra is consumed. Note: Lasts three turns Note: Can only be used thrice per battle Note: Must be created a minimum of five meters from the opponent.[/spoiler] [B](Meiton: Kumori no Bun'ya) – Dark Release: The Shadow Realm[/B] [spoiler]Type: Defensive/Supplementary/Offensive Rank: A Range: Short - Long (same as the absorbed attack) Chakra Cost: 30 Damage Points: N/A (same as the absorbed attack) Description: The user will focus their chakra into one of their dark marks to absorb an energy-based technique within it's vicinity (within short-range). The jutsu will be drawn into dark mark but it will not be broken down into raw chakra, it will simply be absorbed in it's current state and be emitted from another dark mark (e.g. the one on the user's hand) in the same form. There is no delay between the absorption and the release, in fact, it happens virtually simultaneously for stream-type techniques. For example, the user would safely absorb Great Majestic Annihilation into the dark mark on their right hand and then release it from the mark on the left hand, in whatever direction their hand is pointing (e.g. upwards to release it towards the sky or towards the opponent to send their attack back towards them). This technique only serves to redirect and change the direction of attacks, it doesn't manipulate them, break them down or change them into Dark Release. It simply takes advantage of the fact that the user's dark marks are connected by portals and so attacks can pass through one and immediately emerge from the other. Since it does not manipulate techniques at all and simply redirects their travel, this can even be applied to elements and skills the user does not possess. As per Dark's elemental S/W, this technique can absorb and redirect neutral techniques of the same rank (S-Ranks for elements weak to Dark; B-Ranks for elements strong to Dark). As mentioned this before, this can only be used on energy-based techniques and so of course, this will not work with Earth, Water or similar elements. Of course, logically, the damage of the released technique would be equivalent to that of the absorbed jutsu. Unfortunately, boosting techniques would be rendered ineffective on released techniques. Note: Can only be used three times per battle Note: Cool down time of two turns between uses Note: Technique retain it's own elemental S/W[/spoiler] [B](Meiton: Daraku Oujou Majikku) – Dark Release: Corruption of Necromancy[/B] [spoiler]Type: Defensive/Supplementary/Offensive Rank: A Range: Short - Mid Chakra Cost: 30 (-10 chakra per turn) Damage Points: N/A (60 damage if used to attack the opponent) Description: The user will place one or both of their dark marks in contact with the ground before focusing their meiton chakra into it to create a subterranean field of sentient tendrils constructed entirely of dark chakra. In terms of magnitude, each tendril is fifteen meters in length (can reach up to the edge of mid-range from the user's position) but they rarely ever expose themselves entirely and instead prefer to reside mostly within the ground. The area this tentacled creature encompasses is a mid-range radial reach around the user and its epicenter resides directly below his or her feet on creation. All of these tendrils are a part of a single central structure and so the power of this technique is not divided between the individual tendrils, it's regarded as one whole. They collectively make up one gargantuan creature which is sentient and as such it is capable of acting on the user's mental commands. The tendrils maintain themselves by passively leeching chakra from their creator every turn (via their contact with the ground). The tendrils can freely transition between intangibility and solid-like tangibility so they can both seamlessly emerge from and merge back into the earth and interact with anything on the field. The purple tendrils are capable of absorbing techniques following Dark's S/W, namely neutral techniques of the same rank (S-Ranks for elements weak to Dark; B-Ranks for elements strong to Dark). It will absorb chakra channeled into the ground (of the specified ranks) before they can manifest or they can emerge to absorb techniques directly. The tendrils also have the ability to absorb chakra from everyone on the field (barring the user) that's in contact with the ground and is within it's vicinity. The tendrils can leech 50 chakra from everyone on the field every turn but as long as it does this, it will be incapable of moving/acting. The tendrils can also be used to attack their opponent, with the effect depending on whether they choose to be tangible or intangible. If the tendrils are tangible they stab, impale or entangle the opponent but if they're intangible they will obviously be incapable of doing physical harm. If they're intangible, the tendrils will instead absorb copious amounts of chakra on contact (50 per strike), the chakra drain being exacerbated by the direct contact with the dark chakra. To destroy the tendrils, the opponent needs to target it with techniques such as Swamp of the Underworld that exceeds it's threshold for absorption. The tendril creature will be neutralized completely as it attempts to absorb all of the chakra within the doton jutsu. It will not leech the chakra completely as A-Rank earth exceeds it's threshold for absorption but it will weaken the earth jutsu by one rank. This weakening will happen despite the power of the original technique as part of it's chakra is consumed. Note: Can only be used twice per battle Note: Lasts until deactivated or destroyed Note: No S-Rank or above Dark on the turn this is used or next turn Note: Has a cool down time of three turns in between uses Note: While this is active, the user can only use two other moves per turn[/spoiler] [B](Meiton: Waikyoku no Fumetsu) - Dark Release : Torment of the Undying[/B] [spoiler]Type: Supplementary/Offensive/Defensive Rank: A Range: Short - Long Chakra: 30 Damage Points : N/A (60 damage if released as an attack) Description: The user will place one of their dark marks in contact with solid matter and begin focusing their meiton chakra onto it. This will coat the exterior of the entity in a layer of dark chakra, which will appear deep purple colour. This shroud will of course possess Meiton's chakra absorption properties and will be capable of absorbing techniques following Dark's elemental S/W. This translates to the ability to absorb any number of neutral techniques of the same rank (S-Ranks for elements weak to dark; B-Ranks for elements strong to it). This layer of dark chakra can also be applied to living beings (including the user, allies and summons) though contact with it will leech 10 chakra per turn from them. When this technique is applied to armour or the user's clothes/attire, it will only coat the exterior (the visible portion) of them and so the affected person will not suffer from the aforementioned chakra drain. This shroud can also be applied to techniques and will adapt to the target's size, shape and frame. When this armour of dark chakra has absorbed any chakra or at least one technique, the user can convert it into purple flames which move forward, away from the entity it's coating, and towards the enemy/opponent or outwards in every direction. It should be noted that the latter means it moves outwards omnidirectionally and so it will not backlash or collide with the entity it was coating. Through a single handseal, the flames can be shaped into any form the user so desires (e.g. a tornado of purple flames or a wall of violet fire). Restrictions - Can only be used thrice per battle and has a two turn cooldown - Lasts four turns until absorbed. Adds another two turns to duration when it absorbs a technique - This technique in itself has no Fuuinjutsu component and does not create Dark Marks. It also cannot be used with the replica dark marks created through Mark of the Outsider.[/spoiler] [B](Meiton: Tentei Mikon no Hanto) - Dark Release: God of the Wild Hunt[/B] [spoiler]Type: Offensive Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: 60 Description: The user will focus their chakra into one of their dark marks to release a copious amount of meiton chakra from within it. The released chakra will form into any animal, creature or hybrid they can think of and it will exhibit enough tangiibility to interact with solids (the same as Fire Release: Dragon Flame Release Song Technique) . They will also be capable of basic functions within the confines of their physical capability e.g. humanoid figures can run/walk, winged figures are capable of flight, etc. The created creature can be as small as it's real life counterpart or be as large as the Great Stone Golem. These creatures can last up to three turns and will passively sap 10 chakra from their creator every turn to sustain themselves. Alternatively, the user can instead release a wave of meiton chakra from their dark mark that contains countless grotesque creatures residing inside of it. This seething mass will contain all manners of creatures, though all of them will be monstrous hybrids which barely resemble any living animals. This "horde" variant can cover the same scope as Fire Release: Great Fire Majestic Annihilation and will travel as fast as a standard lightning technique. Despite being composed of several animals, all of them are attached to this central wave/horde and so the power of this technique is not divided between the individual creatures, it's regarded as one whole. Regardless of which variant is used, the creature or the horde can absorb techniques following Dark's elemental S/W, namely neutral techniques of the same rank (S-Ranks for elements weak to Dark, B-Ranks for elements strong to it). Upon absorbing a technique, the creature/horde can convert itself into an inferno of purple flames. This "horde" variant is a stream much like the aforementioned fire technique and so it will only last for as long as it's maintained or overpowered/destroyed. Note: Can only be used three times per battle Note: Cooldown time of two turns in between uses[/spoiler] [B](Meiton: Kuro Kisai Kannan) - Dark Release: Warlock’s Affliction[/B] [spoiler]Type: Supplementary Rank: B Range: N/A Chakra Cost: 20 Damage Points: N/A Description: This is a passive technique designed to allow damage boosts to apply to absorption-type Dark Release techniques. Since absorption type techniques are often “N/A” in damage, through this ability the user can change the nature of the boost. Rather than raising it’s damage, the technique will instead become capable of absorbing techniques one rank higher than usual. Boosts which raise the rank or damage (effectively things which increase their scale) will instead be redirected into strengthening the 'pull' of absorptions. What this essentially means is absorption-type jutsu will have a greater level of suction power and will be capable of drawing in techniques more strongly than before. This will also increase the effective range of absorptions by one range, allowing them to draw in techniques that are mid-range away rather than the usual limit of short. This can apply to either passive or active boosts but can only be applied to one per usage. The damage boost in question must at least be +10 damage or higher for this technique to work. Note: Can only be used four times per battle Note: Cannot be used S Rank or above techs Note: Cannot be used with: Dark Release: Downfall, Coven of Witches, or any Dark jutsu which mentions 'Lord of the Outer Night' in its description[/spoiler] [B](Meiton: Ureigoto no Kyuuketsuki) - Dark Release: Scourge of Vampires[/B] [spoiler]Type: Supplementary Rank: A Range: N/A Chakra: 30 Damage: N/A Description: The user will infuse additional chakra into an existing sentient Dark technique, either when it’s already on the field or upon it’s creation, to grant it autonomy and a superior form of ‘sentience’. The sentient Meiton technique will become capable of using Dark Release techniques up to and including it’s rank. This includes techniques such as Gluttony, the Voracious which can only be used in Lords of the Outer Night as the creation is already composed of dark chakra. Techniques which require absorptions will not use a mark but rather be absorbed directly into the familiar's body (following the S/W of what it can absorb). Each time it absorbs chakra or a technique, the familiar can use it to perform a single jutsu. If applied to a dark technique on creation, this jutsu can be used in the same time frame as it's predecessor technique. For example, applying this to a B-Rank familiar will enable it to use B-Rank and below Dark techniques. This technique does not make Dark jutsu sentient, it is applied to jutsu which are already sentient. Note: Can only be used twice per battle Note: Lasts two turns[/spoiler] [/QUOTE]
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