Some Sig.

Pavoneo

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Made this, I don't know how I feel about it. I'm improving on C4D sigs, yes.
But something's wrong, but I can't figure out what it is.

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CnC would be much appreciated.

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[EDIT] Found what's wrong, Left side is messy :(.
 
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Bimbonium

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It looks ok to Me In fact it looks nice.
 

suki

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It's pretty good actually. Though tbh at the bottom of the render, the flow looks ruined through the placement of the yellow...
 

Pavoneo

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It's pretty good actually. Though tbh at the bottom of the render, the flow looks ruined through the placement of the yellow...

hmm, I see where you're getting at. I just wanted to try some new stuff, thanks for the CnC :3.
 

Beastbomb

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Well this first thing I noticed, was that you can't really tell you used c4d's. Because they look all blurry, when choosing your c4d's look at what kind of render you are using. This one here, I would class as a sci fi type of render, so I would be looking to use c4d's that somewhat resemble a sci fi look.

Next, once you have found some c4d's pick the one that flows the best with your render. That will kickstart you in the right direction when it comes to the overall flow of the tag.

Another thing to think about is pick more than one c4d, as using the same one doesn't always look good it will often come across as boring. But again, select the right c4d's for the job.

Try to match the colours of your render as well, in this one I think you have used too many colours which throws off the balance of the tag. I would have looked for some black and white, or grey and white c4d's and the only other color I would look at using would be a blue color or a red color but not both.

Next comes the placement, now this part can be tricky. Believe it or not, but I was going to use this same render for the sci fi theme coming up. But I couldn't really get anything to work with it lo,l so I switched renders so tbh right off the bat you made it hard for yourself. But anyway back to placement this involves some tinkering, as in moving the c4d around, resizing it to suit, and rotating it. Once you have played around and found the right spot for the first c4d place a 0.6px gaussian blur on it. This will be your backdrop for depth and flow, so place it wisely. Then choose a couple more c4d's make these smaller than the first one and find nice spots for them. Do not blur these ones though, then add some in front of the render as well do not blur these either, and the last lot use the first c4d you placed a blur on and have these as your fore front c4d's this will give you some great depth the rest comes down to lighting.

Hope this helps mate, but check your pm's I will send you a very good tut. That will explain what I have in better detail:)
 

Pavoneo

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Well this first thing I noticed, was that you can't really tell you used c4d's. Because they look all blurry, when choosing your c4d's look at what kind of render you are using. This one here, I would class as a sci fi type of render, so I would be looking to use c4d's that somewhat resemble a sci fi look.

Next, once you have found some c4d's pick the one that flows the best with your render. That will kickstart you in the right direction when it comes to the overall flow of the tag.

Another thing to think about is pick more than one c4d, as using the same one doesn't always look good it will often come across as boring. But again, select the right c4d's for the job.

Try to match the colours of your render as well, in this one I think you have used too many colours which throws off the balance of the tag. I would have looked for some black and white, or grey and white c4d's and the only other color I would look at using would be a blue color or a red color but not both.

Next comes the placement, now this part can be tricky. Believe it or not, but I was going to use this same render for the sci fi theme coming up. But I couldn't really get anything to work with it lo,l so I switched renders so tbh right off the bat you made it hard for yourself. But anyway back to placement this involves some tinkering, as in moving the c4d around, resizing it to suit, and rotating it. Once you have played around and found the right spot for the first c4d place a 0.6px gaussian blur on it. This will be your backdrop for depth and flow, so place it wisely. Then choose a couple more c4d's make these smaller than the first one and find nice spots for them. Do not blur these ones though, then add some in front of the render as well do not blur these either, and the last lot use the first c4d you placed a blur on and have these as your fore front c4d's this will give you some great depth the rest comes down to lighting.

Hope this helps mate, but check your pm's I will send you a very good tut. That will explain what I have in better detail:)

I feel like a .6px gaussian blur isn't really a good amount of blur if you want enough depth for a good tag. Plus, I started blurring out all the C4Ds because I'm always scared I'm going to take away from the focal if I don't do so. C4Ds are pretty distracting and I can't seem to make them not stand out too much. If you have any tags you can recall only blurring .6px max on, please give me an example because I might be drunk then xD.

Another question about C4Ds, how important is the lighting of the C4D? Like, if it doesn't have the same lighting of the tag and sort of contradicts it, should I throw it away and find a new one? Or is it not that big of a deal?

Thanks for the CnC mate, you're helping a lot :3.
 

Beastbomb

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Most of my recent c4d tags have had a 0.6 guassian blur on them, now and then I step up to a 0.8 but definitely no more than that:)

Well before you trash it see if you can change the colour to match first by either using hue/saturation A/L or gradient map clipping mask one either hue or color there are other ways as well.

One other thing I forgot to mention is put a 1px-1.2px guassian blur on your background:)
 
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Pavoneo

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Most of my recent c4d tags have had a 0.6 guassian blur on them, now and then I step up to a 0.8 but definitely no more than that:)

Well before you trash it see if you can change the colour to match first by either using hue/saturation A/L or gradient map clipping mask one either hue or color there are other ways as well.

One other thing I forgot to mention is put a 1px-1.2px guassian blur on your background:)

Hmm, maybe gimp and PS have different gaussian blur settings then. In this tag I used like, 6.0 for a c4d. And I think you misread me, I asked about lighting (like if the C4D is calling for a different light source area than the render) rather than the colouring :3.
 

Beastbomb

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Hmm, maybe gimp and PS have different gaussian blur settings then. In this tag I used like, 6.0 for a c4d. And I think you misread me, I asked about lighting (like if the C4D is calling for a different light source area than the render) rather than the colouring :3.

You can still make that work, but you will need to add that lightsource to the render by brushing the same color over the render and applying it as a clipping mask. Place it on either softlight or overlay, use a soft brush, so if the c4d has green lighting then choose that same green and brush the edges of the render. Then after you have done all your c4d placements make a new layer in front of your render and fill it with black. Place it on linear dodge, then grab a soft brush with a darker shade of green and lower the brush opacity to about 60% and brush on that lightsource in front of the render and that will give you new lighting:)
 
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