some light shines on hell- Closed

Lord of Kaos.

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Bad puns FTW.
All out, you make the rest of the rules.
Mid-range
Terrain: A small island with a building. The island has a radius of 20m. we're not in the building. It is to your left(my right) about 2m away. The sea is about 3m to your right(my left). We're 10m away from each other.
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Chan Bio, in signature.
 

Troyard

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As Yamamoto walks into the field, he has his Hyorinmaru to his right and his Kaze Hyoumei to his left. He then activates El Escudo, placing the central point towards his stomach and activating pressure sensing. He finally performs a quick handseal, and it begin to pour rain. ( two swords are passive, just thought i should post their descriptions and stuff)

(Doton: oshi sacchi) Earth Release: Pressure Sensing
Rank: C
Type: Supplementary/Defense
Range: Short-long
Chakra cost: 20
Damage Points: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
-User must make contact with the ground while using this jutsu.

(Eru Esukūdo)- El Escudo
Rank: A
Type: Defense
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description:
The technique allows for the creation of a light green, hexagonal barrier that is normally fixed to one central area and, when inactive, remains invisible. Once this technique is used, it can stay invisible until an attack hit it. Upon contact with an outside force, the barrier enlarges to fully to protect whatever it is affixed to. The barrier protects from the attack keeping it away from the target, gathers the energy in one area, then it momentarily absorbs the energy from the attack and then forces the attack outward away from the shield in effect, dispersing the attack altogether. It is powerful enough to block a point-blank attack with a rasengan. This technique, once activated stays invisible until a attack heads towards it. The user must state where the central point around the body. This can only be used twice per battle and once at a time. Only defends up to an A-rank technique and most Tai-Ken

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
 
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Lord of Kaos.

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As Yamamoto walks into the field, he has his Hyorinmaru to his right and his Kaze Hyoumei to his left. He then activates El Escudo, placing the central point towards his stomach and activating pressure sensing. He finally performs a quick handseal, and it begin to pour rain. ( two swords are passive, just thought i should post their descriptions and stuff)

*Inserts El Escudo*

*Pressure sensing*

*Rain Tiger at will*
Good, you came. I was about to die of boredom.
Upon the arrival of his foe, Chan gets up and stretches a bit. Expecting some sort of a conversation, Chan is caught surprise when his opponent starts the fight. While you conjure up the pressure sensing and the rain, Chan claps his hands and starts setting up a sensory of his own.

(Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique
Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (-10 per turn remaining active)
Damage points: N/A
Description: This is a detection type barrier that can be used to surround an area and allows the user to monitor a certain area covering the from the sky and underneath the ground creating a sphere.The barrier can also be moved according to the requirements of the user. Anyone who enters or leaves the barrier is instantly detected.
Note: Takes 1 turn to fully erect itself.



By this time the barrier is being created and a heavy downpour of rain appears.
Rain? This will help me out quite a bit, thanks.
While talking, Chan, simultaneously makes a few hand-seals and causes the rain above you to turn into hard projectiles. These strike you down and cause flesh wound to appear on your skin.

(Ame Ame Tama) - Raining Rain Bullets
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: The user does the necessary handseals and focuses chakra into the rain, the rain draws together and forms several bullets of rain. The "bullets" fall at an accelerated rate and feel like large rocks falling from the sky.

 

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Yamamoto looking at the ominous man, sensing a disturbance in the atmosphere above him. He quickly comes to recognition that you are using a technique that will use the rain as he feels your chakra in the rain. Suddenly, instead of using El Escudo to defend from a measly technique like this, he sends his doton chakra throughout his body and performs one handseal, thus giving his skin suck defensive properties that this projectiles of rain that fall simply bounce off the skin due to their ranks. Yamamoto then finds it would be dangerous to continue like this so he stops the rain, and his earth technique is then canceled.

Using speed to his advantage, Yamamoto sends his hyouton chakra onto the ground below you, simply creating a pillar of ice that will rise vertically in an instant, just as the projectiles hit. There are no handseal needed for this technique so you wouldn't know its coming. The pillar encases your whole body, thus giving you about 2 minutes of Oxygen, before you will die. Also, due to the frigged conditions of this prison of ice, you will die of hypothermia and your body temp will drop to where it wont be able to be raised again.

(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.

(Hyouton: Hyōrō no Jutsu) Ice Release: Ice Prison Technique
Rank: C
Type: Attack/Defense
Range: Short-Mid
Chakra Cost: 15
Damage: 30
Description: The user will rise up what seems like a jagged pillar of ice from the ground, encasing their opponent and freezing them in place. The user can also use this on themselves, encasing themselves in ice to defend them from jutsu. Being an ice user, however, the user will still be able to move their arms and legs fluently while in the ice.
 

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Yamamoto looking at the ominous man, sensing a disturbance in the atmosphere above him. He quickly comes to recognition that you are using a technique that will use the rain as he feels your chakra in the rain. Suddenly, instead of using El Escudo to defend from a measly technique like this, he sends his doton chakra throughout his body and performs one handseal, thus giving his skin suck defensive properties that this projectiles of rain that fall simply bounce off the skin due to their ranks. Yamamoto then finds it would be dangerous to continue like this so he stops the rain, and his earth technique is then canceled.

Using speed to his advantage, Yamamoto sends his hyouton chakra onto the ground below you, simply creating a pillar of ice that will rise vertically in an instant, just as the projectiles hit. There are no handseal needed for this technique so you wouldn't know its coming. The pillar encases your whole body, thus giving you about 2 minutes of Oxygen, before you will die. Also, due to the frigged conditions of this prison of ice, you will die of hypothermia and your body temp will drop to where it wont be able to be raised again.

(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.

(Hyouton: Hyōrō no Jutsu) Ice Release: Ice Prison Technique
Rank: C
Type: Attack/Defense
Range: Short-Mid
Chakra Cost: 15
Damage: 30
Description: The user will rise up what seems like a jagged pillar of ice from the ground, encasing their opponent and freezing them in place. The user can also use this on themselves, encasing themselves in ice to defend them from jutsu. Being an ice user, however, the user will still be able to move their arms and legs fluently while in the ice.
After completing the the bullet, Chan notices a ice starting to climb up from his feet. Acting quickly, Chan covers his body with an electric current( C-rank, no hand-seals) fairly quickly. The lightning current breaks the Ice prison as it forms, freeing Chan. The armor of lightning disappears afterwards. Note: The rain won't hurt me since the current already covers my entire body.

(Raiton: Raigeki no Yoroi) - Lightning Release: Lightning Strike Armour
Rank: C
Type: Offense/Defence
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user surrounds themselves with electricity. The intense electric field protects them by electrocuting anyone who comes into contact with it, but only works for one attack.




Ouch, my feet are freezing!
The moment the ice cracks, this would be about the time the rain stops, Chan throws a flash-bang above his head and blinds you momentarily. While you're blinded he throws a barrage(5) of kunais with tags at you. Then he makes a few hand-seals and slams his hands on the ground. This causes 5 tentacles of water to appear from underneath you. These tentacles bind your arms, legs and neck. Restricting all movement as the kunais hit you and explode.

Nami Hijutsu: Nami Pulse (Wave Secret Arts: Wave Pulse)
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After performing the needed hand-seals the user places there palm on the ground, releasing a large amount of water Chakra into the earth. A Sudden shake occurs and multiple tentacle like vines made of water appear all around the opponent. They will then attack the opponent and constrict. These tentacles can be as long as the user wants having them stretch to incredibly lengths.
Note: Useable Twice per battle.
Note: Only members from Namigakure can use this jutsu




By this time the barrier would've been created.
 

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As the lightning aground your body breaks his ice, Yamamoto quickly springs into action. He uses his right leg, swinging it in a kicking motion the release a whirlwind. He then continues by using his left leg to send another whirlwind that combines with each other and heads towards you in the rotating form like "Fang over Fang", but just made of wind. The wind will pick up water from the rain that was falling due to is vigorous rotation, splashing water in your face. The moment the kunai are throws, the wind would make contact with them, and still head towards you as a fully powered A-rank technique.

As the Wind heads towards you, Knowing this most likely will not be enough to finish you, Yamamoto performs three handseals, sending his doton chakra into the ground, manipulating its structure, thus turning it into mud. As the mus is formed, the diameter is 10 meters wide and is 50 meters deep, large enough to sink Gamabunta. You will be covered in chakra infused mud so much that you can't move your arms and legs only breathe.

(Fuuton: Enbu Ketatamashii Fuuton) Wind Style: Waltz Of The Piercing Wind
Type: Attack
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will do 2 handseals and Swing Both of their legs back to back Once. The Right Leg when swung will create a huge gust of wind that travels to the left. As quickly the left left when swung will travel to the right. Causing the two winds to meet in the middle causing something similar to a tornado. The tornado will travel towards the opponent in a vertical manner, with the tip of the tornado facing the opponent.
:Note: Can only use Twice
:Note: No A rank or above wind in the same turn

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
 
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As the lightning aground your body breaks his ice, Yamamoto quickly springs into action. He uses his right leg, swinging it in a kicking motion the release a whirlwind. He then continues by using his left leg to send another whirlwind that combines with each other and heads towards you in the rotating form like "Fang over Fang", but just made of wind. The wind will pick up water from the rain that was falling due to is vigorous rotation, splashing water in your face. The moment the kunai are throws, the wind would make contact with them, and still head towards you as a fully powered A-rank technique.

As the Wind heads towards you, Knowing this most likely will not be enough to finish you, Yamamoto performs three handseals, sending his doton chakra into the ground, manipulating its structure, thus turning it into mud. As the mus is formed, the diameter is 10 meters wide and is 50 meters deep, large enough to sink Gamabunta. You will be covered in chakra infused mud so much that you can't move your arms and legs only breathe.

(Fuuton: Enbu Ketatamashii Fuuton) Wind Style: Waltz Of The Piercing Wind
Type: Attack
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will do 2 handseals and Swing Both of their legs back to back Once. The Right Leg when swung will create a huge gust of wind that travels to the left. As quickly the left left when swung will travel to the right. Causing the two winds to meet in the middle causing something similar to a tornado. The tornado will travel towards the opponent in a vertical manner, with the tip of the tornado facing the opponent.
:Note: Can only use Twice
:Note: No A rank or above wind in the same turn

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Damn, I hate being interrupted!

Faced with the powerful wind jutsu, Chan quickly makes a few hand-seals and creates a gigantic fire tornado. He sends this blaze of fire at the wind jutsu. Due to the difference in strength the fire absorbs the wind, adding it's power to it's own. It goes on to wipe a large portion of the island and you.

(Kaen Tatsumaki) - Blazing Tornado
Type: Attack/Defense
Rank: Forbidden
Range: Short-Long
Chakra Cost: 80
Damage Points: 100
Description: The user combines there wind and fire chakra together to create this ultimate attack. First the user will build up there chakra in the air quickly creating a high powered tornado, then by adding there fire chakra to it the tornado will be set ablaze creating a fire/wind combo thats very dangerous. This attack can be created in front of or around the opponent, but if the user is within short range of this attack they will take the same amount of damage.
Note: Can only be used once
Note: No s ranks or above the next turn
Note: User will take 30 damage too if its used at mid range



A bit damaged by the fire himself, Chan goes on to create a large hand of water which pulls him from the swamp(I doubt you would have enough time to make it but just in case) and throws him back to the water, in long-range. The hand then turns into a fist and pummels your remains.

Water: Giant Hand (suiton:kyojin hando)
Type:Attack/Supplemantry
Rank:A
Range:Short-Long
Chakra Cost:30
Damage Points:60(+5 with lightning)
Description:The user creates a giant hand out of water that can be hard for a punch or sharp to act as a claw it can also be used to grab the enemy. Can be mixed with lightning techniques to make it stronger.
*Can only be used by Rain of Hell or if thought by Rain of Hell

 

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As our two techniques clash, Yamamoto recognizes that he will not have enough time to do a proper counter but uses your vision blocking against you. As the technique gets 3 meters away from him, Yamamoto merges with the ground, thus avoiding the technique. As the technique have been avoided, Yamamoto notices the water pulling you up out of the swamp. Yamamoto uses this to his advantage and emerges from the ground.

The moment Yamamoto has emerged from the ground, he notes the water beginning to come with way. He quickly sends his chakra into the atmosphere using shape manipulation creating a large fearsome tiger of pure ice that dashes towards the water, freezing it upon contact. Yamamoto then jumps onto the tiger and race to the all watered area. The moment Yamamoto gets 5 meters away from you, he jumps off the tiger sending it towards you while as he's falling, he does a few quick handseals and a 360 degree roatation being 5 feet off the ground, releasing a wave of slicing wind chakra that moves horizontally while the tiger comes and hit you from a 68 degree angle. The techniques a sequenced that when he jumps off the tiger goes into its attack while Yamamoto spins, intended to throw you off. If you go above, the tiger will hit and if you go below you will fall into the water. The tiger is moving at a face pace while Yamamoto throws 6 kunai.

(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: Using this jutsu, the user can merge with another object and take on its properties to avoid any damage. Orochimaru uses this to merge with a tree just before his battle with his former student, Anko Mitarashi.
Note: Cannot protect user from certain techniques that affect the actual object they merge with.
Note: Technique counts as one of the users Substitution technique usage.

(Hyouton: Haryū Mōko) Ice Release: Tearing Dragon Fierce Tiger
Rank: B
Type: Attack/Defense
Range: Short-Long
Chakra Cost: 20
Damage: 40
Description: The user will create a giant tiger made out of ice. The tiger cannot even be slightly affected by any water release unless it is A ranked or above (or a combination of water and another element) as it freezes most water release attacks it comes in contact with.

(Fūton: Shinkūha) – Wind Release: Vacuum Wave
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Snake → Horse → Dog, the user takes a deep breath and spins his body around while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries to those hit.
 
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