[Photoshop] Soldier Sig

Pavoneo

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Made this for a battle :3.

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Not that upset about how it turned out.
 

-S-

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Yo, I love it.

The contrast is really high on the device Im using now, so Ill try and CnC when I get on the PC.
 

Beastbomb

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Very nice mate not much to CnC on this piece, I just wonder if your lightsource in the bottom left corner might be a bit too low. Judging off where it hits his helmet, and just to really drive home the atmosphere maybe an exploding type c4d in front of the render would look good and give some more depth. But other than that nice work:)
 

Pavoneo

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Thanks for the CnC + Compliments guys^^.
 

Genjin

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Honestly tho, I love the tag but there are some parts that should be remove or tweaked.


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Lets start with the red one. This bubbles should be remove because I think this is unnecessary. It was distracting for me because It's "out in the field" kind of thing.

The green ones is about depth. These C4Ds inside the circle should be pushed back a little to create a nice depth. Except for the small one on the left hand side. Wrong colored used for the circle.

The light blue is light source. I think you put the light source wrong on the left side. IMO it should be in the upper left not down since when you look at his clothing on the left arm, the light is hitting the upper side of his clothing and helmet.

You should also add smoke, fire, flying/dropping bullets and etc to make the tag more natural and realistic

None the less, it's a cool tag. Good job! =D =D =D
 

Pavoneo

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Honestly tho, I love the tag but there are some parts that should be remove or tweaked.


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Lets start with the red one. This bubbles should be remove because I think this is unnecessary. It was distracting for me because It's "out in the field" kind of thing.

The green ones is about depth. These C4Ds inside the circle should be pushed back a little to create a nice depth. Except for the small one on the left hand side. Wrong colored used for the circle.

The light blue is light source. I think you put the light source wrong on the left side. IMO it should be in the upper left not down since when you look at his clothing on the left arm, the light is hitting the upper side of his clothing and helmet.

You should also add smoke, fire, flying/dropping bullets and etc to make the tag more natural and realistic

None the less, it's a cool tag. Good job! =D =D =D

Thanks for the CnC mate, I appreciate it. The things I wasn't happy about are the things you touched on mostly x). It's too late to go back and change them because I had like 5-7 adjustment layers :L. The light source bit. Well, I had the render, the entire elbow of the left side was indicting a really intense light source on the bottom left, so I put one there. Later I added the C4Ds that covered his elbow and forgot to fix the light source -_- so that was my fault. I also tried to keep a white light source on the top left, but I didn't really want it really intense because then the tag would've been really really bright and I wanted to keep some darker tones so I decided against it.
I tried adding some dropping bullet shell effect type things (awesome wording..) in the middle below the tip and to the left a bit. Tried to add a bit of a fire effect on the bottom middle/left of the render but that obviously didn't work >.< Thanks for the CnC dude :3
 
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