[CJ] Snakes with the Official Snake Sage.

Korra.

Sage of Snakes
Supreme
Joined
Apr 25, 2011
Messages
22,836
Kin
2,212💸
Kumi
4,343💴
Trait Points
0⚔️
(Hebiātsu: Yōso no sukēru) - Snake Arts: Scales of the Elements
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30 ( -5 per turn to the user)
Damage: N/A ( +15 damage to snake ninjutsu)
Description: The user will make the Tiger than Snake hand sign and gather an elemental chakra nature. When the user uses any snake ninjutsu they infuse the elemental chakra into the snakes scales giving them different properties and extra damage and strength against elemental ninjutsu. The snakes will than go by elemental rank difference in strength and weaknesses. This works on every snake used in snake ninjutsu like using thise with multiple hidden snake hands all the snakes scales would change.
Fire - The scales on the snakes will be fiery red (pic) when infused with fire chakra. The scales give off fire making it where if they bind an opponent they burn the opponent causing 3rd degree burns. The snakes fangs can also give off fire giving them burning properties when they bite down into opponents burning them in the inside of the area where they bite down.
Water - The scales on the snake will be light blue and white (pic) when infuse with water chakra. The snakes when they bind someone they can have water form from their scales and have the water injected into the opponent causing irregular breathing to an opponent. The snakes can also have the water form behind them extending their length by 5 feet.
Lightning - The scales on the snake will be black and yellow (pic) when infuse with lightning chakra. The snakes scale will be constantly giving off electric sparks. When they wrap around opponents they can all give off an electrical discharge at the same time shocking the opponent to the point they can become and paralyze. The snakes can also bite down and give off the discharge inside the opponent's bodies causing more internal damage like organ failure.
Earth - The scales on the snake will be gray and hard as rocks (pic) when infuse with earth chakra. The scales are as hard as rocks and gives the snakes able to do more blunt damage and cause broken bones and deflect ninja tools. When the snakes wrap around the opponent the opponent they can cause broken bones and internal damage.
Wind - The scales on the snake will be light green (pic) and have a constant wind breeze come out from their scales. The snakes can give off a sharp blast of wind that can cause deeps cuts on the opponent. .
Note: Usable 4 times a match.
Note: Must be taught by Korra.
Note: Must know Snakes Summoning
Note: Can only use 1 element at a time and requires a 2 turn cool down between usage.
Note: Each use last for 3 turns.
Note: Once a scale has been changed to one element it can't be changed again.


Analysis it and ask any questions
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,449💴
Trait Points
40⚔️
I basically imbued elemental Chakra into the scales of snakes in order to make them more affective and powerful.

Questions: Does this work on actual snake summonings, such as Manda, or other snakes I summon, or is it just snake ninjutsu like techniques based off snakes?
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,449💴
Trait Points
40⚔️
(Genjutsu: Paresthesia no bodi ) - Illusion arts: Paresthesia
Type: supplementary
Rank: A-rank
Range: Short/Mid
Chakra Cost: 30
Damage Points: N/A
Description:
The user first performs 2 hand seals (Tiger--Boar) which is used as a medium to transfer chakra into the opponents nervous system and take control of their sense of touch. With that done the opponent will be trapped in the illusion and begin feeling the affects. The opponents arms, hands, legs and feet would instantly feel "paresthesia" and become numb to a degree, along with an extremely intensified tingling feeling of pins and needles throughout out those body parts. This would successfully slow down the opponents movements drastically (half speed) due to the lack of control people have over their body when a body part feels paresthesia, and would make it highly difficult to react to attacks, perform hand seals and to attack or defend physically. When it comes to hand seals, the lack of control on the limbs would make it impossible to do more than 3 seals while this is affecting the target.

- Only taught by Shady
- Can only be used twice per battle and lasts 3 turns per use
- Can be used on multiple opponents at once

Analyze it plz
 

Korra.

Sage of Snakes
Supreme
Joined
Apr 25, 2011
Messages
22,836
Kin
2,212💸
Kumi
4,343💴
Trait Points
0⚔️
(Genjutsu: Paresthesia no bodi ) - Illusion arts: Paresthesia
Type: supplementary
Rank: A-rank
Range: Short/Mid
Chakra Cost: 30
Damage Points: N/A
Description:
The user first performs 2 hand seals (Tiger--Boar) which is used as a medium to transfer chakra into the opponents nervous system and take control of their sense of touch. With that done the opponent will be trapped in the illusion and begin feeling the affects. The opponents arms, hands, legs and feet would instantly feel "paresthesia" and become numb to a degree, along with an extremely intensified tingling feeling of pins and needles throughout out those body parts. This would successfully slow down the opponents movements drastically (half speed) due to the lack of control people have over their body when a body part feels paresthesia, and would make it highly difficult to react to attacks, perform hand seals and to attack or defend physically. When it comes to hand seals, the lack of control on the limbs would make it impossible to do more than 3 seals while this is affecting the target.

- Only taught by Shady
- Can only be used twice per battle and lasts 3 turns per use
- Can be used on multiple opponents at once

Analyze it plz
It's a gen that slows the person movement
 

Korra.

Sage of Snakes
Supreme
Joined
Apr 25, 2011
Messages
22,836
Kin
2,212💸
Kumi
4,343💴
Trait Points
0⚔️
Good. Now i hear you have senjutsu rain

(Ame Senpo: Shizen no Ame) - Rain Sage Arts: Nature's Rain
Type:Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-5 per turn)
Damage: 80
Description: The user will do the Ram sign and either channel their senchakra into an already existing rain source or use their chakra to make it start raining. The rain will be infused with natural chakra and the rain will span over to long range covering the entire terrain. The user has the rain hit their body and has their body absorbs the natural chakra. The user can use this to enter Sage Mode directly after 1 turn of getting hit by enough rain. If the user is already in Sage Mode when the use this jutsu they can use the rain to prolong Sage Mode. The prolonged Sage Mode will stay until the rain is either defeated or cancel by the user. When the rain stops so does the prolonged Sage Mode. Due to the senchakra powered clouds it would take a high level wind jutsu (S rank) to blow away the clouds away.
Note: Must know Sage Mode
Note: Usable 3 times a match
Note: Requires a 2 turn cool down between uses
Note: Must be taught by Korra.

ask any questions ^^
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,449💴
Trait Points
40⚔️
24) ( Senpo: Sēji no deburigōremu ) – Sage Art: Debris Serpent of the Sage
Rank: S-rank
Type: Supplementary/Defensive/Offensive
Range: Short-Long
Chakra cost: 40 (-10 per turn)
Damage points: 80
Description: Sēji no deburigōremu is a rare Senjutsu technique created by Shady. It uses the concept of Wind style Underworld debris dragon, but enhanced and personalized with the use of Senjutsu. Using the exact same concept of Shady's own technique, the user will pour Senjutsu into an earth or water source that is already existing. The Senjutsu would rapidly rise, breaking the ground on a small level in order to bring up dirt, rocks and other debris from the terrain, or in the case of water, it would bring the water up. As the Senjutsu rises, the user applies great chakra control in the form of shape manipulation so that they can form a large Serpent, which rivals the size of the water dragon technique. Typically a Senjutsu technique wouldn't be visible, though with the nature of this technique the senjutsu would infuse with the debris or water in order to give it a visual shape. The serpent's composition would be composed of the debris or water in the inside of the Serpent, while the outside is smooth Senjutsu that holds the shape together. Due to the outside being smoothly crafted, it allows the user to ride and interact with it without actually being harmed by his own technique. Once materialized into existence the Serpent uses the chakra that it was created from to sustain itself independently of the users control in order to aid the user while the user holds his own. On the other hand the real power comes from its ability to combine the Senjutsu it's made of with the earthen material or water it brought up with it. From any part of its body, the Serpent can release large streams (similar to the water bullet jutsu) of Senjutsu that carries sharply coated earthen debris; including large rock chunks, dust, dirt etc. Or water. These streams equal to an A-rank (60 dmg) attack and the range of the streams reach up to 15m away from the Serpent. Even though the Senjutsu infuses witumh the water or earth, it gains none of the element's strengths or weaknesses, but instead would still play on equal terms with elements and other techniques according to the strengths and weaknesses of Senjutsu.

☆ Usable twice per battle
☆ Can't be used in consecutive turns after ended
☆ Lasts three turns (unless cancelled)
☆ Each attack used by the Serpent counts as a move
☆ No S-Rank or above Sage arts while this is active
☆ The Serpent can only use his streaming ability 3 times, this so it has sufficient chakra left to sustain its own form.
☆ Decreases Sage mode by 2 turns upon activation

25) ( Senpō: ēesupī no hitokuchi | Sage Art: Bite of The Burrowing Asps )
Type: Offensive/Defensive
Rank: A-rank
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
ēesupī no hitokuchi is based off of the frog kata passed down in the toad contract, using Senjutsu mixed with an elemental nature to enhance the user's close quarters combat. The user would make use of the technique by creating an aura of Senjutsu around the limbs; specifically the arms, legs and the head. The aura would take on the shape of many snake heads, each limb having the head of the snake encompassing it, leaving the limb to act as the "tongue" within the snake mouths. On top of being Senjutsu based, the user also infuses the snakes with his wind natured chakra, giving it a slicing wind type of exterior along with having a faint greenish glow to them. Each snake head would be based off a specific species of snake, specifically the Burrowing Asp. The Burrowing Asp has a pair of fangs which are very flexible, enabling them to independently move each fang which in different directions when biting. The snake aura would act exactly like the Asp's bite, using the two fangs to make separate attacks simultaneous to Taijutsu used in conjunction. When the user does an attack, the snake heads extend from the user's limb about 5m (edge of short range), striking with the fangs in the most flexible manner if needed. The fangs would be capable moving around small obstacles to hit the target and even hit places that aren't typically reachable with an average close quarters assault. This allows the sage to become very dangerous, dealing piercing/slicing damage with his blows along with the actual blunt force of taijutsu.

Note: Can only be used by Snake Sage Mode users.
Note: Can only be used 4 times per battle/event, lasting one turn each use
Note: Will shorten Sage Mode by 2 turns upon each activation. Must wait 1 turn to use it again
Note: The Fangs power are A-rank damage split into two, unless only using one fang, which would cause the full 60dmg
Note: No Senjutsu based techniques above A-rank are usable the turn after this is used

Analyze them
 

Korra.

Sage of Snakes
Supreme
Joined
Apr 25, 2011
Messages
22,836
Kin
2,212💸
Kumi
4,343💴
Trait Points
0⚔️
24) ( Senpo: Sēji no deburigōremu ) – Sage Art: Debris Serpent of the Sage
Rank: S-rank
Type: Supplementary/Defensive/Offensive
Range: Short-Long
Chakra cost: 40 (-10 per turn)
Damage points: 80
Description: Sēji no deburigōremu is a rare Senjutsu technique created by Shady. It uses the concept of Wind style Underworld debris dragon, but enhanced and personalized with the use of Senjutsu. Using the exact same concept of Shady's own technique, the user will pour Senjutsu into an earth or water source that is already existing. The Senjutsu would rapidly rise, breaking the ground on a small level in order to bring up dirt, rocks and other debris from the terrain, or in the case of water, it would bring the water up. As the Senjutsu rises, the user applies great chakra control in the form of shape manipulation so that they can form a large Serpent, which rivals the size of the water dragon technique. Typically a Senjutsu technique wouldn't be visible, though with the nature of this technique the senjutsu would infuse with the debris or water in order to give it a visual shape. The serpent's composition would be composed of the debris or water in the inside of the Serpent, while the outside is smooth Senjutsu that holds the shape together. Due to the outside being smoothly crafted, it allows the user to ride and interact with it without actually being harmed by his own technique. Once materialized into existence the Serpent uses the chakra that it was created from to sustain itself independently of the users control in order to aid the user while the user holds his own. On the other hand the real power comes from its ability to combine the Senjutsu it's made of with the earthen material or water it brought up with it. From any part of its body, the Serpent can release large streams (similar to the water bullet jutsu) of Senjutsu that carries sharply coated earthen debris; including large rock chunks, dust, dirt etc. Or water. These streams equal to an A-rank (60 dmg) attack and the range of the streams reach up to 15m away from the Serpent. Even though the Senjutsu infuses witumh the water or earth, it gains none of the element's strengths or weaknesses, but instead would still play on equal terms with elements and other techniques according to the strengths and weaknesses of Senjutsu.

☆ Usable twice per battle
☆ Can't be used in consecutive turns after ended
☆ Lasts three turns (unless cancelled)
☆ Each attack used by the Serpent counts as a move
☆ No S-Rank or above Sage arts while this is active
☆ The Serpent can only use his streaming ability 3 times, this so it has sufficient chakra left to sustain its own form.
☆ Decreases Sage mode by 2 turns upon activation

25) ( Senpō: ēesupī no hitokuchi | Sage Art: Bite of The Burrowing Asps )
Type: Offensive/Defensive
Rank: A-rank
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
ēesupī no hitokuchi is based off of the frog kata passed down in the toad contract, using Senjutsu mixed with an elemental nature to enhance the user's close quarters combat. The user would make use of the technique by creating an aura of Senjutsu around the limbs; specifically the arms, legs and the head. The aura would take on the shape of many snake heads, each limb having the head of the snake encompassing it, leaving the limb to act as the "tongue" within the snake mouths. On top of being Senjutsu based, the user also infuses the snakes with his wind natured chakra, giving it a slicing wind type of exterior along with having a faint greenish glow to them. Each snake head would be based off a specific species of snake, specifically the Burrowing Asp. The Burrowing Asp has a pair of fangs which are very flexible, enabling them to independently move each fang which in different directions when biting. The snake aura would act exactly like the Asp's bite, using the two fangs to make separate attacks simultaneous to Taijutsu used in conjunction. When the user does an attack, the snake heads extend from the user's limb about 5m (edge of short range), striking with the fangs in the most flexible manner if needed. The fangs would be capable moving around small obstacles to hit the target and even hit places that aren't typically reachable with an average close quarters assault. This allows the sage to become very dangerous, dealing piercing/slicing damage with his blows along with the actual blunt force of taijutsu.

Note: Can only be used by Snake Sage Mode users.
Note: Can only be used 4 times per battle/event, lasting one turn each use
Note: Will shorten Sage Mode by 2 turns upon each activation. Must wait 1 turn to use it again
Note: The Fangs power are A-rank damage split into two, unless only using one fang, which would cause the full 60dmg
Note: No Senjutsu based techniques above A-rank are usable the turn after this is used

Analyze them
the first one is basically a snake made out of senchakra that can act on its own and the other is Snake Kata ^^

(Hebiātsu: Manda Sukēru) - Snake Arts: Manda Scales
Type: Defensive/Supplementary
Rank: S
Range: Short (Self)
Chakra: 40 ( -5 per turn to the user)
Damage: N/A
Description: The user will channel their chakra through out their entire body. By being able to summon Manda the user will summon a layer of Manda's scales that covers their entire body giving their body the strength of Manda's scales. The scales will be able to take up to A rank jutsus and is able to take one S rank jutsu but the user will have to shed the scales off their skin to survive it. The user will be able to get rid of scales anytime they chose but than won't be able to use this jutsu again for 3 turns.
Note: Last for 2 turns
Note: Only usable by Snake users
Note: Can't have Manda on the field at the same time
Note: Usable twice per a match with a 3 turn cool down

(Hebiātsu: Sunēku no Ishii) - Snake Arts: A Snake's Dying Wish
Type: Offensive
Rank: C-S
Range: Short -Long (for activation) (short - mid for explosion)
Chakra: 15 - 40
Damage: 30 - 80
Description: This jutsu involves sacrificing a snake summoning to try and end an opponent once and for all. The user place an explosive tag onto their snake summon and do the snake sign having the tags multiply until all of the snakes scales are now explosive tags. The user will than do the ram sign and and send a pulse of chakra into the snake causing it to explode and having all the tags go off also resulting in a huge explosion. The impact and strength of this jutsu depends on the length of the snake summoning making it stronger if the snake is longer. 1m-10m = C-rank explosion, 11m - 20m = B-rank explosion, 21m - 30m explosion, 31m - 49m A rank explosion, +50m S rank rank explosion If the user uses this with summons as big as Manda than the user must find a way to protect himself from the explosion.
Note: Must be able to summon snakes
Note: Must be taught by Blake Belladonna
Note: Usable 3 times a match with a 2 turn cool down of snake ninjutsu

Same thing or ask questions
 

Korra.

Sage of Snakes
Supreme
Joined
Apr 25, 2011
Messages
22,836
Kin
2,212💸
Kumi
4,343💴
Trait Points
0⚔️
Noice. Great techs Sage sama
New one ^^

(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.
What they look like
You must be registered for see images
 
Top