[SC] Snakes with pervy

Pervyy

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Explain to me what you know about the snake contract in the series and in rp terms? Then explain how the summoning jutsu works. After that we can go through the summons then the ninjutsu tied to the contract
 

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Snakes are residents of the ryuchi cave and are signature summons of Orochimaru, Kabuto, Sasuke and Anko. The snakes vary largely in size as there are giants snakes from the contract and there are snakes small enough to be hidden in the summoner's sleeve. Most snakes can't speak human language like the toad summons, but the user is still able to communicate with them, they are also able to detect living things by heat and smell.
 

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Snakes are residents of the ryuchi cave and are signature summons of Orochimaru, Kabuto, Sasuke and Anko. The snakes vary largely in size as there are giants snakes from the contract and there are snakes small enough to be hidden in the summoner's sleeve. Most snakes can't speak human language like the toad summons, but the user is still able to communicate with them, they are also able to detect living things by heat and smell.
They suck, they ain't toads. Long live the toads....

Anyway, you know the drill:

(Kuchiyose no Jutsu: Kyodalja) - Summoning Technique: Giant Snakes
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will summon a generic Giant Snake whose size can vary from a 10 meter long snake to ones the size of a boss summon, rivaling 100 meters long. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and, when big enough (about 50 meters long) they can take up to B-Rank damage.

Note: requires snake contract.
Note: can only be summoned once

(Kuchiyose no Jutsu: Sōtōja) - Summoning Technique: Dual Headed Snakes
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user summons a double-headed, snake to attack his enemies. The snake is not big but is very fast and dangerous. Its bite carries a B-Rank physical damage and its body is small and slippery. Its mass is somewhat larger than the user but not by much.

Note: Requires signing of the Snake Contract
Note: Can only be summoned once
 

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First technique summons a generic giant snake, the user gets to determine the size of the snake, the snake summoned by this technique are basic warriors and only resist b-rank damage and below when big enough.

Second technique summons a double headed snake that can deal b-rank damage with it's bite, the snake is not really big, but it makes up for that with speed.
 

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(Kuchiyose no Jutsu: San Kashira Ebi) - Summoning Technique: Three Headed Snakes
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user will summon a generic, 70 meter long Three Headed Giant Snake. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and they can take up to B-Rank damage.

Note: requires snake contract.
Note: can only be summoned once

(Kuchiyose no Jutsu: Aoda) - Summoning Technique: Aoda
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Aoda (アオダ, Aoda), like all other snakes, is an inhabitant of the Ryūchi Cave and the personal summon of Sasuke Uchiha. In stark contrast to Manda, a snake of similar size to it, Aoda seems to be very mild mannered and respectful to its summoner, as shown when it addresses Sasuke with the "-sama" suffix and dutifully follows all his orders. Aoda is a large blue snake with green eyes who easily towering over even the tallest of humans and is easily comparable in size to the largest of summons. Like many snakes, Aoda possesses large infrared-sensitive receptors on its snout which, coupled with its perfected sense of smell/taste (using its tongue it can "taste" the air, which allows for an amazing sensitive sense which mixes both smell and taste) and her above average eyesight, allows it to be an extremely precise and acute fighter, capable of easily search and find its prey, even if camouflaged or hidden. As a snake, Aoda is extremely fast and nimble, successfully moving through an entire army of the Ten-Tails' clones, while evading all of their attacks. The movement speed (it can run and move at three times the running speed of a normal Kage rank ninja) and its resilience to damage (immune to A-Ranks) as well as the physical power it possesses (its physical blows and attacks are A-Rank) are its main weapons since it lacks the ability to use elemental ninjutsu.

Note: Can only be summoned once and by Sasuke Uchiha bios

I think you have sasuke right?
 

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First technique summons a generic 70 meters long three headed snake, the snakes summoned by this technique are basic warriors that can take up to b-rank damage.

Second technique summons Sasuke's personal summon, Aoda. it is fast, capable of moving at three times faster than a kage ranked ninja(i believe this is jounin rank now), it is also immune to A-rank and below attacks while also capable of dealing A-rank damage with it's attacks.

Yes, i have Sasuke.
 

Pervyy

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First technique summons a generic 70 meters long three headed snake, the snakes summoned by this technique are basic warriors that can take up to b-rank damage.

Second technique summons Sasuke's personal summon, Aoda. it is fast, capable of moving at three times faster than a kage ranked ninja(i believe this is jounin rank now), it is also immune to A-rank and below attacks while also capable of dealing A-rank damage with it's attacks.

Yes, i have Sasuke.
Ight that's good then

(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Type: Offensive/Defensive
Rank: F
Range: Short
Chakra: 50
Damage: N/A (-10 to user upon summoning)
Description: Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.

Note: requires snake contract
Note: can only be summoned once
 

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The boss summon Manda, his tail can pierce through A-rank defense, he can use his chakra to perform two techniques, the first being that he can borrow underground even if it is affected by A-rank and below techniques and the second technique lets him shed his skin to dodge attacks by substituting with the skin. He is also immune to A-ranks and below.
 

Pervyy

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Right onto the snake ninjutsu:

(Jasenshi) Spinning Snake Thorn
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: A technique exclusive to (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes in which they will release drill-like projectiles from their mouths at the target.

Note: Requires signing of the Snake contract
Note: Can only be used by (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes

(Senei Jashu) - Hidden Shadow Snake Hands
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra:15
Damage: 30
Description: Senei Jashu is a Ninjutsu technique that manifests a snake, which extends from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.

Note: Must be able to summon snakes
 

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The first technique is really simple, lets the dual headed snakes shoot drill-like projectiles from their mouths at the target.

I like the second technique a lot, although it is low ranked. The technique simply lets the user manifest a snake from their sleeve, the snake can extend to bite and bind the opponent.
 

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(Senei Ta Jashu) - Multiple Hidden Shadow Snake Hands
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Senei Jashu is a Ninjutsu technique that manifests a torrent of snakes, which extend from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.

Note: Must be able to summon snakes

(Hebi o Kyūshū) Chakra Absorbing Snakes
Type: Offensive/Supplementary
Rank: B
Range: Short
Chakra: 20 (-50 chakra per turn)
Damage: N/A
Description: The user restrains the target with snakes that he summons from his sleeves which will wrap around the target and steadily absorbs their chakra. The more the captured target increases their chakra, the tighter the grip from the snakes. The snakes however cannot absorb endless amounts of chakra and will eventually saturate. They are also susceptible to damage from techniques and their binding power is of B-Rank physical strength. While bound, the target will face a stead drain of chakra which will make it increasingly difficult to mold chakra for techniques (1st turn, no S-Ranks or above, 2nd turn, no A-Ranks or above, 3rd turn and onwards, no B-Rank or above). Senjutsu chakra or Bijuu chakra cannot be absorbed and will immediately end the technique, making the snakes either crumble into rocks or disintegrate. The chakra drained is lost.

Note: Binding can last up to 4 turns
Note: Can only be used by Snake Summoners and requires Fuuinjutsu knowledge.

(Kyodaija Kawarimi) Snake Body Replacement
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: Snake summons have the ability to shed their skin in a manner of body replacement technique which is used for the replacement technique while the snake hides underground. During the battle with gamabunta and katsuyu, Manda used this technique to evade from toad oil flame bomb; the skin was deceiving however it had a transparent opacity, which in between attack wasn't noticeable.

Note: can only be used by Snake summons
 

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The first technique is like the technique i learnt last, but this uses multiple snakes which are summoned from the sleeve to bind the target.

Second technique lets user the user bind the target with a snake summoned from their sleeve, this snake drains the opponent of chakra, making it hard for them to mold chakra for techniques.

Third technique allows a snake to shed it's skin as a form of replacement technique in order to avoid incoming attacks.
 

Pervyy

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The first technique is like the technique i learnt last, but this uses multiple snakes which are summoned from the sleeve to bind the target.

Second technique lets user the user bind the target with a snake summoned from their sleeve, this snake drains the opponent of chakra, making it hard for them to mold chakra for techniques.

Third technique allows a snake to shed it's skin as a form of replacement technique in order to avoid incoming attacks.
Cool, up next:

(Hebi Kage Bushin) Snake Clone Technique
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: A jutsu develop for spying and gathering information which involves the user summoning a small snake from his sleeve. The user will then have the snake transform into a pure reflection of themselves. The user is able to know exactly what the clone is doing. The clone is only able to use basic snake ninjutsu and taijutsu up to B rank. The clone is linked to the user and is controlled at a distance through mental commands, unlike normal clones which can act independent from the user.

Note: Counts towards the users clone limit.
Note: Only one can be made at a time.

( Akai Shima Moyō no Hebi ) - Red Banded Snake
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will release several snakes from his sleeve that attack the opponent and then lifts them into the air, where the snakes then detach from the user and then spins around the opponent whilst attacking them multiple times before dispersing.

Note: Must have signed the snake summoning contract.

(Hebi Risu no Jutsu) – Snake Explosion Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user turns their hands into a number of huge snakes that hit the opponent upwards. Next, one snake grabs the opponent in its jaws and drags the opponent into the pile of snakes left below. The user then sends a pulse of chakra into the pile, detonating the snakes into a massive explosion.

Note: May only be used once per battle
 

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For the first technique, user summons a snake from their sleeve, the snake then transforms into a copy of the user, this is like a weaker version of the clone technique in the sense that this snake clone needs to be controlled by the user with mental commands.

Second technique allows the user to release several snakes from his sleeves, the snakes attack and lift the target into the air where the snakes detach from the user while spinning and attacking the opponent in multiple ways before dispersing.

Third technique turns the user's hands into multiple huge snakes that hits the opponent upwards, one of the snakes would then drag the opponent in it's jaws and then drag them into the pile of snakes left below, by sending a pulse of chakra into the pile, the user detonates the snakes causing a large explosion.
I've got one question on this one, say the target somehow cuts the snakes, what happens to the user's hand?
 

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For the first technique, user summons a snake from their sleeve, the snake then transforms into a copy of the user, this is like a weaker version of the clone technique in the sense that this snake clone needs to be controlled by the user with mental commands.

Second technique allows the user to release several snakes from his sleeves, the snakes attack and lift the target into the air where the snakes detach from the user while spinning and attacking the opponent in multiple ways before dispersing.

Third technique turns the user's hands into multiple huge snakes that hits the opponent upwards, one of the snakes would then drag the opponent in it's jaws and then drag them into the pile of snakes left below, by sending a pulse of chakra into the pile, the user detonates the snakes causing a large explosion.
I've got one question on this one, say the target somehow cuts the snakes, what happens to the user's hand?
Your hands will just return to normal and the snakes will drop off your sleeves.

( Sen'ei Ranjashu ) - Hidden Shadow Wild Snake Hands
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user summons a large amounts of snakes that emerge from underground to attack a target. These snakes, each a meter wide, can attack up to mid range in the sky and erupt across a mid range radius.

(Jagei Jubaku) – Snake Authority Spell
Type: Offensive/ Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user extends Large snakes from their sleeves, which then coil around the target/s and then binds them. With the further addition of the users murderous intent they then can weaken their targets resolve and temporarily paralyze them in place.

Note: Must be able to summon Snakes

(Mandara no jin) – Myriad Snake Net
Type: Offensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60
Description: The user will release a torrent of serpents out their mouth. This wave will rise and rush towards the target and covering them while biting them and crushing them.

Note: Must be able to summon snakes
 

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Oh, okay.

First technique summons a large amount of snakes that emerge from underground to attack the opponent, the snakes can reach up to 15 meters upwards

Second technique allows the user summon a large snakes from their sleeves to bind the target, with the addition of their murderous intent, the user can paralyze the target.

Third technique releases a torrent of snakes from the user's mouth in a wave that rushes towards the target while biting and crushing them.
 

Pervyy

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Oh, okay.

First technique summons a large amount of snakes that emerge from underground to attack the opponent, the snakes can reach up to 15 meters upwards

Second technique allows the user summon a large snakes from their sleeves to bind the target, with the addition of their murderous intent, the user can paralyze the target.

Third technique releases a torrent of snakes from the user's mouth in a wave that rushes towards the target while biting and crushing them.

(Dakōmō) Snake Steel Net
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Once the user has used (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes, snakes emerge from the summoned snakes mouths in order of two's and from those ones others are summoned through the mouths in a continuous order in an attempt to capture their target. As the snakes continue to multiply, they become smaller and smaller the farther they are from the epicentre of this technique.

Note: Requires signing of the Snake contract
Note: can only be used by (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes

(Hebiātsu: Yōso no sukēru) - Snake Arts: Scales of the Elements
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30 ( -5 per turn to the user)
Damage: N/A ( +15 damage to snake ninjutsu)
Description: The user will make the Tiger then Snake hand sign and gather an elemental chakra nature. When the user uses any snake ninjutsu, they infuse the elemental chakra into the snakes scales, giving them different properties and extra damage and strength against elemental ninjutsu. The snakes will then go by elemental rank difference in strength and weaknesses. This works on every snake used in snake ninjutsu like using these with multiple hidden snake hands all the snakes scales would change.
Fire - The scales on the snakes will be fiery red when infused with fire chakra. The scales give off fire, making it where if they bind an opponent, they burn the opponent causing 3rd degree burns. The snakes fangs can also give off fire giving them burning properties when they bite down into opponents burning them in the inside of the area where they bite down.
Water - The scales on the snake will be light blue and white when infused with water chakra. When they bind someone, they can have water form from their scales and have the water injected into the opponent, causing irregular breathing to an opponent. The snakes can also have the water form behind them extending their length by 5 feet.
Lightning - The scales on the snake will be black and yellow when infused with lightning chakra. The snakes scale will be constantly giving off electric sparks. When they wrap around opponents, they can all give off an electrical discharge at the same time, shocking the opponent to the point that they can become paralyzed. The snakes can also bite down and give off the discharge inside the opponent's bodies, causing more internal damage like organ failure.
Earth - The scales on the snake will be gray and hard as rocks when infused with earth chakra. The scales are as hard as rocks and allows the snakes to be able to do more blunt damage and cause broken bones and deflect ninja tools. When the snakes wrap around the opponent they can cause broken bones and internal damage.
Wind - The scales on the snake will be light green and have a constant windy breeze come out from their scales. The snakes can give off a sharp blast of wind that can cause deeps cuts on the opponent.

Note: Usable three times a match.
Note: Must know Snakes Summoning
Note: Can only use 1 element at a time and requires a 2 turn cool down between usage.
Note: Each use lasts for three turns.
Note: Once a scale has been changed to one element it can't be changed again.
Note: Courtesy of Korra
 

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First technique is used after summoning the dual headed snakes, snakes emerge from the dual headed snakes mouths in order of two's and from those ones others are summoned through the mouths in a continuous order in an attempt to capture the target.

The second technique allows the user to boost snakes technique by infusing elemental chakra into the snake's scales, the user can decide to use any of the basic 5 elements.
 

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First technique is used after summoning the dual headed snakes, snakes emerge from the dual headed snakes mouths in order of two's and from those ones others are summoned through the mouths in a continuous order in an attempt to capture the target.

The second technique allows the user to boost snakes technique by infusing elemental chakra into the snake's scales, the user can decide to use any of the basic 5 elements.
Finally last two:

( Sen'ei Ranjashu ) - Hidden Shadow Wild Snake Hands
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user summons up to 3 large snakes that emerge from underground to attack a target. These snakes are smaller than Manda, growing up to 5 meters in width each.

(Hebiātsu: Manda Sukēru) - Snake Arts: Manda Scales
Type: Defensive/Supplementary
Rank: S
Range: Short (Self)
Chakra: 40 (-5 per turn to the user)
Damage: N/A
Description: The user will channel their chakra throughout their entire body. By being able to summon Manda, the user will summon a layer of Manda's scales that covers their entire body, giving their body the strength of Manda's scales. The scales will be able to take up to A-rank jutsus and are able to take one S-rank jutsu, but the user will have to shed the scales off their skin to survive it. The user will be able to get rid of scales anytime they choose, but then won't be able to use this jutsu again for two turns.

Note: Last for 2 turns
Note: Only usable by Snake users
Note: Can't have Manda on the field at the same time
Note: Usable twice per a match with a two turn cool down
 
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