[SC] Snakedy sneks

Zatanna

Elite
Joined
Mar 2, 2012
Messages
8,683
Kin
4,926💸
Kumi
18,043💴
Trait Points
40⚔️
So snakes, canon contract.
Users are Oro, Anko, Sasuke, Mitsuki count I think, Kabuto, I think thats it (this off the top of my head)
Summon include Manda, Manda 2, Aoda, I think theres a few others?
There is also the Snake Sake mode, which is loosely based on a 'Dragon' Sage mode maybe (at least in terms of lore/fantasy)? According to Kabuto anyways.
There is the Great Snake Sage that resides in some cave, though I cant remember the name off the top of my head.
 

Ańbu Juniør

Active member
Legendary
Joined
Feb 3, 2009
Messages
19,729
Kin
6,839💸
Kumi
26,730💴
Trait Points
28⚔️
Some other users include Sakon and Ukon, but they don't really matter too much. Let's get into the summonings first!

The first of these are giant, basic snakes that can reach up to 50 meters in length. They can only be summoned once, and are only able to withstand B rank damage.

(Kuchiyose no Jutsu: Kyodalja) - Summoning Technique: Giant Snakes
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and, when big enough (about 50 meters long) they can take up to B-Rank damage.

Note: requires snake contract.
Note: can only be summoned once

The second summoning is a double headed snake who's bite carries B rank physical damage. This snake is only a bit larger than the user.

(Kuchiyose no Jutsu: Sōtōja) - Summoning Technique: Dual Headed Snakes
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user summons a double-headed, snake to attack his enemies. The snake is not big but is very fast and dangerous. Its bite carries a B-Rank physical damage and its body is small and slippery. Its mass is somewhat larger than the user but not by much.

Note: Requires signing of the Snake Contract
Note: Can only be summoned once

The third summon is similar to the last, but this one is much larger at 70 meters long and has three heads instead of two. They can also only take up to B rank damage and can only be summoned.

(Kuchiyose no Jutsu: San Kashira Ebi) - Summoning Technique: Three Headed Snakes
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user will summon a generic, 70 meter long Three Headed Giant Snake. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and they can take up to B-Rank damage.

Note: requires snake contract.
Note: can only be summoned once
 

Zatanna

Elite
Joined
Mar 2, 2012
Messages
8,683
Kin
4,926💸
Kumi
18,043💴
Trait Points
40⚔️
Some other users include Sakon and Ukon, but they don't really matter too much. Let's get into the summonings first!

The first of these are giant, basic snakes that can reach up to 50 meters in length. They can only be summoned once, and are only able to withstand B rank damage.

(Kuchiyose no Jutsu: Kyodalja) - Summoning Technique: Giant Snakes
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and, when big enough (about 50 meters long) they can take up to B-Rank damage.

Note: requires snake contract.
Note: can only be summoned once

The second summoning is a double headed snake who's bite carries B rank physical damage. This snake is only a bit larger than the user.

(Kuchiyose no Jutsu: Sōtōja) - Summoning Technique: Dual Headed Snakes
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user summons a double-headed, snake to attack his enemies. The snake is not big but is very fast and dangerous. Its bite carries a B-Rank physical damage and its body is small and slippery. Its mass is somewhat larger than the user but not by much.

Note: Requires signing of the Snake Contract
Note: Can only be summoned once

The third summon is similar to the last, but this one is much larger at 70 meters long and has three heads instead of two. They can also only take up to B rank damage and can only be summoned.

(Kuchiyose no Jutsu: San Kashira Ebi) - Summoning Technique: Three Headed Snakes
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user will summon a generic, 70 meter long Three Headed Giant Snake. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and they can take up to B-Rank damage.

Note: requires snake contract.
Note: can only be summoned once

1 & 2.
Kinda weird techniques, I know theyre canons but almost seems like generic B rank summons might be better than them? But either way I guess maybe you could do something with them.

3.
Its an A rank, a little bit better but still can only take B rank damage. though 70m long which im not sure if it actually matters or not but a little note i guess.
 

Ańbu Juniør

Active member
Legendary
Joined
Feb 3, 2009
Messages
19,729
Kin
6,839💸
Kumi
26,730💴
Trait Points
28⚔️
Well 70 meters is long is a big snek, but now we'll get to the good one. Unfortunately, you're unable to summon Manda II as he's restricted to Advanced Kabuto bios, and Aoda can only be summoned by Sasuke. Manda is good though, right? Explain to me what he can do.

(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Type: Offensive/Defensive
Rank: F
Range: Short
Chakra: 50
Damage: N/A (-10 to user upon summoning)
Description: Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.

Note: requires snake contract
Note: can only be summoned once
 

Zatanna

Elite
Joined
Mar 2, 2012
Messages
8,683
Kin
4,926💸
Kumi
18,043💴
Trait Points
40⚔️
Well 70 meters is long is a big snek, but now we'll get to the good one. Unfortunately, you're unable to summon Manda II as he's restricted to Advanced Kabuto bios, and Aoda can only be summoned by Sasuke. Manda is good though, right? Explain to me what he can do.

(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Type: Offensive/Defensive
Rank: F
Range: Short
Chakra: 50
Damage: N/A (-10 to user upon summoning)
Description: Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.

Note: requires snake contract
Note: can only be summoned once
Alrighty looking at this breaking it down.
F rank summon, 100m long 'leader' of snakes.
Freeform/Manda attacks clash with S rank defences, overpowering A ranks.
Can burrow underground through A rank techniques.
Can shed skin to survive one S rank technique.
Can only be summoned once.

Not sure what differences for Manda 2 or Aoda is.
 

Ańbu Juniør

Active member
Legendary
Joined
Feb 3, 2009
Messages
19,729
Kin
6,839💸
Kumi
26,730💴
Trait Points
28⚔️
Those two are restricted to other characters so unless you have advanced kabuto or sasuke there's no reason to go over 'em. His abilities used to make him pretty tanky, but not so much anymore with the amounts of damage we can hit nowadays.

With the summoning out of the way, let's get to these techniques. Explain how they work.

(Jasenshi) Spinning Snake Thorn
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: A technique exclusive to (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes in which they will release drill-like projectiles from their mouths at the target.

Note: Requires signing of the Snake contract
Note: Can only be used by (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes

(Senei Jashu) - Hidden Shadow Snake Hands
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra:15
Damage: 30
Description: Senei Jashu is a Ninjutsu technique that manifests a snake, which extends from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.

Note: Must be able to summon snakes

(Senei Ta Jashu) - Multiple Hidden Shadow Snake Hands
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Senei Jashu is a Ninjutsu technique that manifests a torrent of snakes, which extend from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.

Note: Must be able to summon snakes
 

Zatanna

Elite
Joined
Mar 2, 2012
Messages
8,683
Kin
4,926💸
Kumi
18,043💴
Trait Points
40⚔️
Those two are restricted to other characters so unless you have advanced kabuto or sasuke there's no reason to go over 'em. His abilities used to make him pretty tanky, but not so much anymore with the amounts of damage we can hit nowadays.

With the summoning out of the way, let's get to these techniques. Explain how they work.

(Jasenshi) Spinning Snake Thorn
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: A technique exclusive to (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes in which they will release drill-like projectiles from their mouths at the target.

Note: Requires signing of the Snake contract
Note: Can only be used by (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes

(Senei Jashu) - Hidden Shadow Snake Hands
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra:15
Damage: 30
Description: Senei Jashu is a Ninjutsu technique that manifests a snake, which extends from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.

Note: Must be able to summon snakes

(Senei Ta Jashu) - Multiple Hidden Shadow Snake Hands
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Senei Jashu is a Ninjutsu technique that manifests a torrent of snakes, which extend from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.

Note: Must be able to summon snakes
1.
Spinning snake thorn is it like earth or acid or smaller snakes or fangs that it shoots? bit limited on the description but i guess at least sorta useful for that specific summon?

2.
One of the Oro and Anko staples I guess, kinda cool cinematically but almost useless in battle bar make close quarter combat. but the weakness in rank makes it a bit easy to counter.

3.
Ah now the classic from Oro Anko and Mitsuki, though Mitsuki's is the cutest tbh. Now its just me but I would love if it was a multi rank tech, even just like a B rank for one arm and A rank for 2 arms.
 

Ańbu Juniør

Active member
Legendary
Joined
Feb 3, 2009
Messages
19,729
Kin
6,839💸
Kumi
26,730💴
Trait Points
28⚔️
The projectile wouldn't be acidic in nature nor death. Just think of it as a solid construct produced within their bodies. Not sure if you've seen the tomorrow war yet, but you can visualize this when you watch it.

(Hebi o Kyūshū) Chakra Absorbing Snakes
Type: Offensive/Supplementary
Rank: B
Range: Short
Chakra: 20 (-50 chakra per turn)
Damage: N/A
Description: The user restrains the target with snakes that he summons from his sleeves which will wrap around the target and steadily absorbs their chakra. The more the captured target increases their chakra, the tighter the grip from the snakes. The snakes however cannot absorb endless amounts of chakra and will eventually saturate. They are also susceptible to damage from techniques and their binding power is of B-Rank physical strength. While bound, the target will face a stead drain of chakra which will make it increasingly difficult to mold chakra for techniques (1st turn, no S-Ranks or above, 2nd turn, no A-Ranks or above, 3rd turn and onwards, no B-Rank or above). Senjutsu chakra or Bijuu chakra cannot be absorbed and will immediately end the technique, making the snakes either crumble into rocks or disintegrate. The chakra drained is lost.

Note: Binding can last up to 4 turns
Note: Can only be used by Snake Summoners and requires Fuuinjutsu knowledge.

(Kyodaija Kawarimi) Snake Body Replacement
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: Snake summons have the ability to shed their skin in a manner of body replacement technique which is used for the replacement technique while the snake hides underground. During the battle with gamabunta and katsuyu, Manda used this technique to evade from toad oil flame bomb; the skin was deceiving however it had a transparent opacity, which in between attack wasn't noticeable.

Note: can only be used by Snake summons

(Hebi Kage Bushin) Snake Clone Technique
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: A jutsu develop for spying and gathering information which involves the user summoning a small snake from his sleeve. The user will then have the snake transform into a pure reflection of themselves. The user is able to know exactly what the clone is doing. The clone is only able to use basic snake ninjutsu and taijutsu up to B rank. The clone is linked to the user and is controlled at a distance through mental commands, unlike normal clones which can act independent from the user.

Note: Counts towards the users clone limit.
Note: Only one can be made at a time.
 

Zatanna

Elite
Joined
Mar 2, 2012
Messages
8,683
Kin
4,926💸
Kumi
18,043💴
Trait Points
40⚔️
The projectile wouldn't be acidic in nature nor death. Just think of it as a solid construct produced within their bodies. Not sure if you've seen the tomorrow war yet, but you can visualize this when you watch it.

(Hebi o Kyūshū) Chakra Absorbing Snakes
Type: Offensive/Supplementary
Rank: B
Range: Short
Chakra: 20 (-50 chakra per turn)
Damage: N/A
Description: The user restrains the target with snakes that he summons from his sleeves which will wrap around the target and steadily absorbs their chakra. The more the captured target increases their chakra, the tighter the grip from the snakes. The snakes however cannot absorb endless amounts of chakra and will eventually saturate. They are also susceptible to damage from techniques and their binding power is of B-Rank physical strength. While bound, the target will face a stead drain of chakra which will make it increasingly difficult to mold chakra for techniques (1st turn, no S-Ranks or above, 2nd turn, no A-Ranks or above, 3rd turn and onwards, no B-Rank or above). Senjutsu chakra or Bijuu chakra cannot be absorbed and will immediately end the technique, making the snakes either crumble into rocks or disintegrate. The chakra drained is lost.

Note: Binding can last up to 4 turns
Note: Can only be used by Snake Summoners and requires Fuuinjutsu knowledge.

(Kyodaija Kawarimi) Snake Body Replacement
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: Snake summons have the ability to shed their skin in a manner of body replacement technique which is used for the replacement technique while the snake hides underground. During the battle with gamabunta and katsuyu, Manda used this technique to evade from toad oil flame bomb; the skin was deceiving however it had a transparent opacity, which in between attack wasn't noticeable.

Note: can only be used by Snake summons

(Hebi Kage Bushin) Snake Clone Technique
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: A jutsu develop for spying and gathering information which involves the user summoning a small snake from his sleeve. The user will then have the snake transform into a pure reflection of themselves. The user is able to know exactly what the clone is doing. The clone is only able to use basic snake ninjutsu and taijutsu up to B rank. The clone is linked to the user and is controlled at a distance through mental commands, unlike normal clones which can act independent from the user.

Note: Counts towards the users clone limit.
Note: Only one can be made at a time.

1.
WILD. i had no idea this tech exists tbh. Though its weak, it does give evidence to some cool cj that could be made. i like the idea of slugs that absorb chakra instead of giving. Standard, B ran k strength, cant absorb senjutsu, bijuu chakra etc etc

2.
This kinda wild that it can be done, but I mean its good. i guess free kin technique for summons.

3.
I mean yeah thats cool for RP purposes I guess? would kinda be funny to be like hey im joining Irkall then be like btw i can only use B ranks lmao
 

Ańbu Juniør

Active member
Legendary
Joined
Feb 3, 2009
Messages
19,729
Kin
6,839💸
Kumi
26,730💴
Trait Points
28⚔️
I've almost never seen it used. Possibly because the people with snakes either didn't have fuuinjutsu or didn't think it was useful when they could instead make use of something like MIE.

A lot of contracts have a kind of body replacement technique like this one.

Hey even if he can only use B-ranks at least he can contribute something or be a meatshield >.>

Here is the next set.

( Akai Shima Moyō no Hebi ) - Red Banded Snake
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will release several snakes from his sleeve that attack the opponent and then lifts them into the air, where the snakes then detach from the user and then spins around the opponent whilst attacking them multiple times before dispersing.

Note: Must have signed the snake summoning contract.

(Hebi Risu no Jutsu) – Snake Explosion Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user turns their hands into a number of huge snakes that hit the opponent upwards. Next, one snake grabs the opponent in its jaws and drags the opponent into the pile of snakes left below. The user then sends a pulse of chakra into the pile, detonating the snakes into a massive explosion.

Note: May only be used once per battle

( Sen'ei Ranjashu ) - Hidden Shadow Wild Snake Hands
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user summons a large amounts of snakes that emerge from underground to attack a target. These snakes, each a meter wide, can attack up to mid range in the sky and erupt across a mid range radius.
 

Zatanna

Elite
Joined
Mar 2, 2012
Messages
8,683
Kin
4,926💸
Kumi
18,043💴
Trait Points
40⚔️
I've almost never seen it used. Possibly because the people with snakes either didn't have fuuinjutsu or didn't think it was useful when they could instead make use of something like MIE.

A lot of contracts have a kind of body replacement technique like this one.

Hey even if he can only use B-ranks at least he can contribute something or be a meatshield >.>

Here is the next set.

( Akai Shima Moyō no Hebi ) - Red Banded Snake
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will release several snakes from his sleeve that attack the opponent and then lifts them into the air, where the snakes then detach from the user and then spins around the opponent whilst attacking them multiple times before dispersing.

Note: Must have signed the snake summoning contract.

(Hebi Risu no Jutsu) – Snake Explosion Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user turns their hands into a number of huge snakes that hit the opponent upwards. Next, one snake grabs the opponent in its jaws and drags the opponent into the pile of snakes left below. The user then sends a pulse of chakra into the pile, detonating the snakes into a massive explosion.

Note: May only be used once per battle

( Sen'ei Ranjashu ) - Hidden Shadow Wild Snake Hands
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user summons a large amounts of snakes that emerge from underground to attack a target. These snakes, each a meter wide, can attack up to mid range in the sky and erupt across a mid range radius.
1.
weird flex but ok? interesting technique. can you apply sustainment specialist to summon contracts? so that if you summon snakes through techniques like this they stay on the field? or i guess that would apply to yang.

2.
these just all be techniques from games or something because i dont remember any of these in the series. guessing this an oro technique though?

3.
Even if the technique costs chakra, do all these snakes have chakra or not? because it would be useful to summon snakes that have no chakra, so immune to doujutsu and chakra sensing.
 

Ańbu Juniør

Active member
Legendary
Joined
Feb 3, 2009
Messages
19,729
Kin
6,839💸
Kumi
26,730💴
Trait Points
28⚔️
It would apply to neither. By Yang, I'm assuming you're referring to change into hell? That allows you to bring an elemental technique to life so it remains on the field until its HP depletes. Sustainment specialist applies to creations such as the earth golem technique that requires you to continuously fuel chakra into it in order to manipulate it. Due to these reasons, I don't see how any of these would allow you to have the snakes remain on the field.

It's a possibility this came from the game. Never used a character that utilized snakes, but I also don't remember this being in the manga/anime.

The snakes summoned have chakra.

(Jagei Jubaku) – Snake Authority Spell
Type: Offensive/ Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user extends Large snakes from their sleeves, which then coil around the target/s and then binds them. With the further addition of the users murderous intent they then can weaken their targets resolve and temporarily paralyze them in place.

Note: Must be able to summon Snakes

Here is the next set. Explain them and ask questions. These are the second to last set.

(Mandara no jin) – Myriad Snake Net
Type: Offensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60
Description: The user will release a torrent of serpents out their mouth. This wave will rise and rush towards the target and covering them while biting them and crushing them.

Note: Must be able to summon snakes

(Dakōmō) Snake Steel Net
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Once the user has used (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes, snakes emerge from the summoned snakes mouths in order of two's and from those ones others are summoned through the mouths in a continuous order in an attempt to capture their target. As the snakes continue to multiply, they become smaller and smaller the farther they are from the epicentre of this technique.

Note: Requires signing of the Snake contract
Note: can only be used by (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes
 

Zatanna

Elite
Joined
Mar 2, 2012
Messages
8,683
Kin
4,926💸
Kumi
18,043💴
Trait Points
40⚔️
It would apply to neither. By Yang, I'm assuming you're referring to change into hell? That allows you to bring an elemental technique to life so it remains on the field until its HP depletes. Sustainment specialist applies to creations such as the earth golem technique that requires you to continuously fuel chakra into it in order to manipulate it. Due to these reasons, I don't see how any of these would allow you to have the snakes remain on the field.

It's a possibility this came from the game. Never used a character that utilized snakes, but I also don't remember this being in the manga/anime.

The snakes summoned have chakra.

(Jagei Jubaku) – Snake Authority Spell
Type: Offensive/ Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user extends Large snakes from their sleeves, which then coil around the target/s and then binds them. With the further addition of the users murderous intent they then can weaken their targets resolve and temporarily paralyze them in place.

Note: Must be able to summon Snakes

Here is the next set. Explain them and ask questions. These are the second to last set.

(Mandara no jin) – Myriad Snake Net
Type: Offensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60
Description: The user will release a torrent of serpents out their mouth. This wave will rise and rush towards the target and covering them while biting them and crushing them.

Note: Must be able to summon snakes

(Dakōmō) Snake Steel Net
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Once the user has used (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes, snakes emerge from the summoned snakes mouths in order of two's and from those ones others are summoned through the mouths in a continuous order in an attempt to capture their target. As the snakes continue to multiply, they become smaller and smaller the farther they are from the epicentre of this technique.

Note: Requires signing of the Snake contract
Note: can only be used by (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes
would you classify summonings as an 'Advanced Field' for the whoile "Yang/Yin users who specialzie can apply this to advanced fields"?

1.
I guess thats kinda cool, though Im not that efficient if you cant do both within the same time frame. i cant remember if KI uses chakra or not. Though i guess maybe usefull with chakraless tai.

2.
My guess would be that this is the technique Oro used against 4/5 tailed naruto in Shippuden, creating a swamp of snakes.
Also is there an error with that range? only Mid or short to mid? does Mid only have any relevance?

3.
Oh well ok thats kinda cool, but also disgusting lmao. Though interestingly I guess this technique could be used as a basis for snake cj. does the strength stay with each multiplication? eg if the snakes emerge 3 times is it still 60 damage?
 

Ańbu Juniør

Active member
Legendary
Joined
Feb 3, 2009
Messages
19,729
Kin
6,839💸
Kumi
26,730💴
Trait Points
28⚔️
Summonings don't count as an advanced field. Advanced fields are things such as Custom Elements, Custom Fighting Styles, etc.

Killing Intent doesn't require chakra, so you'd be able to do them simultaneously. However, keep in mind that the paralysis is dependent on the ran difference between you and your target.

The range is fine. It means the river of snakes created can reach up to mid-range.

For the last technique, it would split with each multiplication, so you'd have to be careful of how many you make.

Here is the last set.

(Hebiātsu: Yōso no sukēru) - Snake Arts: Scales of the Elements
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30 ( -5 per turn to the user)
Damage: N/A ( +15 damage to snake ninjutsu)
Description: The user will make the Tiger then Snake hand sign and gather an elemental chakra nature. When the user uses any snake ninjutsu, they infuse the elemental chakra into the snakes scales, giving them different properties and extra damage and strength against elemental ninjutsu. The snakes will then go by elemental rank difference in strength and weaknesses. This works on every snake used in snake ninjutsu like using these with multiple hidden snake hands all the snakes scales would change.
Fire - The scales on the snakes will be fiery red when infused with fire chakra. The scales give off fire, making it where if they bind an opponent, they burn the opponent causing 3rd degree burns. The snakes fangs can also give off fire giving them burning properties when they bite down into opponents burning them in the inside of the area where they bite down.
Water - The scales on the snake will be light blue and white when infused with water chakra. When they bind someone, they can have water form from their scales and have the water injected into the opponent, causing irregular breathing to an opponent. The snakes can also have the water form behind them extending their length by 5 feet.
Lightning - The scales on the snake will be black and yellow when infused with lightning chakra. The snakes scale will be constantly giving off electric sparks. When they wrap around opponents, they can all give off an electrical discharge at the same time, shocking the opponent to the point that they can become paralyzed. The snakes can also bite down and give off the discharge inside the opponent's bodies, causing more internal damage like organ failure.
Earth - The scales on the snake will be gray and hard as rocks when infused with earth chakra. The scales are as hard as rocks and allows the snakes to be able to do more blunt damage and cause broken bones and deflect ninja tools. When the snakes wrap around the opponent they can cause broken bones and internal damage.
Wind - The scales on the snake will be light green and have a constant windy breeze come out from their scales. The snakes can give off a sharp blast of wind that can cause deeps cuts on the opponent.

Note: Usable three times a match.
Note: Must know Snakes Summoning
Note: Can only use 1 element at a time and requires a 2 turn cool down between usage.
Note: Each use lasts for three turns.
Note: Once a scale has been changed to one element it can't be changed again.
Note: Courtesy of Korra

( Sen'ei Ranjashu ) - Hidden Shadow Wild Snake Hands
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user summons up to 3 large snakes that emerge from underground to attack a target. These snakes are smaller than Manda, growing up to 5 meters in width each.

(Hebiātsu: Manda Sukēru) - Snake Arts: Manda Scales
Type: Defensive/Supplementary
Rank: S
Range: Short (Self)
Chakra: 40 (-5 per turn to the user)
Damage: N/A
Description: The user will channel their chakra throughout their entire body. By being able to summon Manda, the user will summon a layer of Manda's scales that covers their entire body, giving their body the strength of Manda's scales. The scales will be able to take up to A-rank jutsus and are able to take one S-rank jutsu, but the user will have to shed the scales off their skin to survive it. The user will be able to get rid of scales anytime they choose, but then won't be able to use this jutsu again for two turns.

Note: Last for 2 turns
Note: Only usable by Snake users
Note: Can't have Manda on the field at the same time
Note: Usable twice per a match with a two turn cool down
Note: Courtesy of Korra
 

Zatanna

Elite
Joined
Mar 2, 2012
Messages
8,683
Kin
4,926💸
Kumi
18,043💴
Trait Points
40⚔️
Summonings don't count as an advanced field. Advanced fields are things such as Custom Elements, Custom Fighting Styles, etc.

Killing Intent doesn't require chakra, so you'd be able to do them simultaneously. However, keep in mind that the paralysis is dependent on the ran difference between you and your target.

The range is fine. It means the river of snakes created can reach up to mid-range.

For the last technique, it would split with each multiplication, so you'd have to be careful of how many you make.

Here is the last set.

(Hebiātsu: Yōso no sukēru) - Snake Arts: Scales of the Elements
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30 ( -5 per turn to the user)
Damage: N/A ( +15 damage to snake ninjutsu)
Description: The user will make the Tiger then Snake hand sign and gather an elemental chakra nature. When the user uses any snake ninjutsu, they infuse the elemental chakra into the snakes scales, giving them different properties and extra damage and strength against elemental ninjutsu. The snakes will then go by elemental rank difference in strength and weaknesses. This works on every snake used in snake ninjutsu like using these with multiple hidden snake hands all the snakes scales would change.
Fire - The scales on the snakes will be fiery red when infused with fire chakra. The scales give off fire, making it where if they bind an opponent, they burn the opponent causing 3rd degree burns. The snakes fangs can also give off fire giving them burning properties when they bite down into opponents burning them in the inside of the area where they bite down.
Water - The scales on the snake will be light blue and white when infused with water chakra. When they bind someone, they can have water form from their scales and have the water injected into the opponent, causing irregular breathing to an opponent. The snakes can also have the water form behind them extending their length by 5 feet.
Lightning - The scales on the snake will be black and yellow when infused with lightning chakra. The snakes scale will be constantly giving off electric sparks. When they wrap around opponents, they can all give off an electrical discharge at the same time, shocking the opponent to the point that they can become paralyzed. The snakes can also bite down and give off the discharge inside the opponent's bodies, causing more internal damage like organ failure.
Earth - The scales on the snake will be gray and hard as rocks when infused with earth chakra. The scales are as hard as rocks and allows the snakes to be able to do more blunt damage and cause broken bones and deflect ninja tools. When the snakes wrap around the opponent they can cause broken bones and internal damage.
Wind - The scales on the snake will be light green and have a constant windy breeze come out from their scales. The snakes can give off a sharp blast of wind that can cause deeps cuts on the opponent.

Note: Usable three times a match.
Note: Must know Snakes Summoning
Note: Can only use 1 element at a time and requires a 2 turn cool down between usage.
Note: Each use lasts for three turns.
Note: Once a scale has been changed to one element it can't be changed again.
Note: Courtesy of Korra

( Sen'ei Ranjashu ) - Hidden Shadow Wild Snake Hands
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user summons up to 3 large snakes that emerge from underground to attack a target. These snakes are smaller than Manda, growing up to 5 meters in width each.

(Hebiātsu: Manda Sukēru) - Snake Arts: Manda Scales
Type: Defensive/Supplementary
Rank: S
Range: Short (Self)
Chakra: 40 (-5 per turn to the user)
Damage: N/A
Description: The user will channel their chakra throughout their entire body. By being able to summon Manda, the user will summon a layer of Manda's scales that covers their entire body, giving their body the strength of Manda's scales. The scales will be able to take up to A-rank jutsus and are able to take one S-rank jutsu, but the user will have to shed the scales off their skin to survive it. The user will be able to get rid of scales anytime they choose, but then won't be able to use this jutsu again for two turns.

Note: Last for 2 turns
Note: Only usable by Snake users
Note: Can't have Manda on the field at the same time
Note: Usable twice per a match with a two turn cool down
Note: Courtesy of Korra
ah getting to the Bustoms.

1.
adding an element to the snake ninjutsu, i guess that seems pretty standard, letting you counter elemental ninjutsu with the appropriate counter element scale for the snake. i guess each one kinda has a cosmetic effect? in this day and age do those detail effects actually take effect?

2.
I guess.... an alternate to hiden shadow snake hands but summoning them beneath opponent. Because this is on the canon list, can it be summoned within 5m of opponent?

3.
A rank immunity for 2 turns, tanking one S rank, not bad, though I guess its a safety net more than anything

Thanks for teaching everything quickly
 

Ańbu Juniør

Active member
Legendary
Joined
Feb 3, 2009
Messages
19,729
Kin
6,839💸
Kumi
26,730💴
Trait Points
28⚔️
They aren't cosmetic effects. When you use a snake ninjutsu alongside this technique, you can choose which of the effects to apply. If you use a snake ninjutsu that binds an opponent and activate the lightning scales, then the opponent will be electrocuted and become paralyzed.

Yes. Canon techniques can spawn beneath an opponent. The ruling about not spawning within 5 meters applies to customs. If you want a custom to spawn beneath your opponent, it must also spawn beneath you.

For the scales, keep in mind that they only block standard A rank (60 damage) and S rank (80 damage) techniques.

If you don't have any more questions, then we're done here.
 
  • Like
Reactions: Zatanna
Top