[CJ] Skorm and Kaito

Skorm

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Zora, the Ghostmother, tamer of the vampire beasts and share contract dealer with us the thorny dragons appear as this trival meeting of sharing and expressing gratitude to the point that seeds would be planted in the deepest of a new relatio...
Let me just stop you right there you perverted dragon..
I for one think this will be an excellent oppertunity for you. This is a wise old wizard you just made a deal with. Use it wisely.
I know Kano, i know..

Zora, Mamoru and Kano confronted the one called master of Zen. A newly practitioner of the typhoon arts, only so far perfected by Zora herself. She would teach him some tricks, in exchange for.. well.. other...
..tricks..
Ahem, Now!
Master of Zen. I am honoured to meet you. More so, honoured to teach you. Tell me what you seek and it shall be.. Yeah okey this is starting to sound like a fucking disney movie... Ugh just tell me what you want to learn >_>
 

Zenryoku

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Zora, the Ghostmother, tamer of the vampire beasts and share contract dealer with us the thorny dragons appear as this trival meeting of sharing and expressing gratitude to the point that seeds would be planted in the deepest of a new relatio...
Let me just stop you right there you perverted dragon..
I for one think this will be an excellent oppertunity for you. This is a wise old wizard you just made a deal with. Use it wisely.
I know Kano, i know..

Zora, Mamoru and Kano confronted the one called master of Zen. A newly practitioner of the typhoon arts, only so far perfected by Zora herself. She would teach him some tricks, in exchange for.. well.. other...
..tricks..
Ahem, Now!
Master of Zen. I am honoured to meet you. More so, honoured to teach you. Tell me what you seek and it shall be.. Yeah okey this is starting to sound like a fucking disney movie... Ugh just tell me what you want to learn >_>
Haha you a Disney princes for sure xD


(Taiton: Supirittoabatā) Typhoon Style: Spirit Avatar
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40(-10/turn)
Damage: N/A
Description: Spirit Avatar is a technique that is influenced on the black wind clone technique but instead of summoning clones, an avatar of typhoon release is summoned on the field. The user performs a sequence of three handseals and creates the entity. The spirit may vary in size stretching down to the size of a stone golem. Being made by the typhoon release itself, the spirit avatar can tank anything that S rank typhoon release can tank. Albeit being very similar to the black wind clones, the avatar spirit has a very unique feature except its size variation and strength and that is that it can inhabit the user by merging with their body or that of a summoning they control. This will coat the affected body with the chakra the avatar spirit is made by and while at the same time giving the affected body the same resistance as the spirit avatar, also being controlled by the user of the technique. In combat, the avatar spirit may perform all wind/typhoon techniques based on wind and even custom fighting styles based on wind that the user knows up to A-rank. The spirit avatar may also coat material matter as well, such as swords and other objects will which give the said object the strengths of the spirit avatar (S-ranked typhoon chakra).

Note: Usable twice per battle, lasting four turns.
Note: Must have completed the typhoon release up to S rank.
Note: No Typhoon release A-rank and above can be used for the following turn after each usage expiration.
Note: Can only be taught by Skorm.

(Taiton: Aeronaut) Typhoon Style: Aeronaut
Type: Defensive
Rank: S
Range: Short - Long
Chakra: 40(-10/turn)
Damage: N/A
Description: The user will focus their typhoon chakra to create an invisible barrier around them made out of pure typhoon chakra. The barrier is shaped around the user and is 1mm thick but extremely dense. The purpose of the barrier is to create an absolute defence against mainly earth and lightning techniques while also being able to withstand anything that S ranked typhoon chakra can. The biggest downside with the barrier is that the user cannot perform elemental ninjutsu other than wind and typhoon although regular ninjutsu, genjutsu and non-elemental ninjutsu is not affected. Another feature is that the barrier can make the user freely fly through the air. This, however has proven to be very difficult and requires extra focus and restricts the user from performing ninjutsu overall. The point of the "flight mode" is to avoid ground-based techniques, out-live a very dangerous mode or just retreat from a battle. Unlike other techniques that let's the user fly, the Aeronout doesn't make the user necessarily light himself/herself but removes air-resistance and uses the typhoon chakra to propeller themselves upwards or other directions. When the user is back on the ground, they are retaining their abilities to use wind/typhoon or other non-elemental ninjutsu while keeping the Aeronout active. The Aeronaut can be released at any time, even high up in the air. There is no limit to how high the user can fly but they will eventually start to freeze if going too high up or if they run out of chakra they will just fall to their death(probably).

Note: Can only be used twice per battle.
Note: Lasts a maximum of 4 turns per use
Note: Requires a cooldown of 2 turns per use.
Note: Can only be taught by Skorm.

(Taiton: Harikēn no Michi) Typhoon Style: Hurricane's Path
Type: Supplementary
Rank: A
Range: Short
Chakra: 30(-10/turn)
Damage: N/A(+20 to kenjutsu/bukijutsu)
Description: The user will focus their typhoon chakra to create a barrier around any physical object that they touch. This barrier will make the object air-resistant and will get very much lighter because of it, while able to withstand anything that A-rank typhoon chakra can withstand. It can be used to coat weapons, kunais or other structures around the user to give it these properties. When used on blunt weapons or swords, their strength is increased and kenjutsu techniques gains an additional +20 damage due to the fact the weapon becomes so much lighter and easier to handle. The user cannot coat themselves with the technique though.

Note: Can only be used thrice per battle.
Note: Lasts a maximum of 4 turns per use
Note: Requires a cooldown of 2 turns per use.
Note: Can only be taught by Skorm.
 

Skorm

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I would've expected nothing else from the master of Zen, an apetite for martial arts and.. i guess tanks?
That's not a real thing yet!!
Shush, it is now.


Anyway. Please try perform each technique and if you can, try to combine it with another technique of your disposal(could be anything really.. I'm all ears...) O___o
 

Zenryoku

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Okay then lets get this show on the road.

Technique 1 :- The avatar.

Asura steps up next to Kaizen sharing their mental link, he understands what kaizen is planning to do and awaits his actions. Kaizen starts by moulding and manipulating his wind chakra as the base and then through further chakra manipulation and concentration he enhances and increases its power and potency changing its nature to a more furious and intense power. He holds both his hands in front of him and releases it forth, the resulting which creates a strong powerful surge of wind energy that begins to move and manipulate in front of him and begin taking form into a large silhouette similar to a human. Once the avatar has taken complete form, it begins to move its limbs on its own as it has a form of sentience to it. Asura then steps forth and directly into the avatar where it then begins to react and form around every part of Asura's body. Asura has not assimilated the avatar as a protective layer around his body and as such is rewarded the same benefits that the typhoon chakra provides and protects him from any elemental nature. Asura through the mental connection that he shares with Kaizen reads his mind and he then jumps up into the air and performs a series of several spinning kicks. The combination would in battle render his taijutsu techniques as suitable counters towards elemental ninjutsu techniques of the same rank.

(Taiton: Supirittoabatā) Typhoon Style: Spirit Avatar
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40(-10/turn)
Damage: N/A
Description: Spirit Avatar is a technique that is influenced on the black wind clone technique but instead of summoning clones, an avatar of typhoon release is summoned on the field. The user performs a sequence of three hand seals and creates the entity. The spirit may vary in size stretching down to the size of a stone golem. Being made by the typhoon release itself, the spirit avatar can tank anything that S rank typhoon release can tank. Albeit being very similar to the black wind clones, the avatar spirit has a very unique feature except its size variation and strength and that is that it can inhabit the user by merging with their body or that of a summoning they control. This will coat the affected body with the chakra the avatar spirit is made by and while at the same time giving the affected body the same resistance as the spirit avatar, also being controlled by the user of the technique. In combat, the avatar spirit may perform all wind/typhoon techniques based on wind and even custom fighting styles based on wind that the user knows up to A-rank. The spirit avatar may also coat material matter as well, such as swords and other objects will which give the said object the strengths of the spirit avatar (S-ranked typhoon chakra).

Note: Usable twice per battle, lasting four turns.
Note: Must have completed the typhoon release up to S rank.
Note: No Typhoon release A-rank and above can be used for the following turn after each usage expiration.
Note: Can only be taught by Skorm.

--------------------------------------------------------

Technique number 2 :

Kaizen begins his next step he begins concentrating wind chakra throughout his entire body. Once accumulated enough through chakra manipulation and shape manipulation Kaizen enhances the wind chakra even further to a greater more powerful extend and creating the typhoon release chakra. He then begins releasing the chakra from all of his body and with careful manipulation he controls it to surround his body and create a invisible barrier of energy. Kaizen then starts to manipulate the chakra barrier and its interactivity with the surrounding air and winds. This then allows for Kaizen to begin floating and lifting himself up into the air above the training field and begin flying around in circles several times before he then returns back down to the ground next to skorm and Asura before finally dissipating the energy and releasing the technique.

(Taiton: Aeronaut) Typhoon Style: Aeronaut
Type: Defensive
Rank: S
Range: Short - Long
Chakra: 40(-10/turn)
Damage: N/A
Description: The user will focus their typhoon chakra to create an invisible barrier around them made out of pure typhoon chakra. The barrier is shaped around the user and is 1mm thick but extremely dense. The purpose of the barrier is to create an absolute defence against mainly earth and lightning techniques while also being able to withstand anything that S ranked typhoon chakra can. The biggest downside with the barrier is that the user cannot perform elemental ninjutsu other than wind and typhoon although regular ninjutsu, genjutsu and non-elemental ninjutsu is not affected. Another feature is that the barrier can make the user freely fly through the air. This, however has proven to be very difficult and requires extra focus and restricts the user from performing ninjutsu overall. The point of the "flight mode" is to avoid ground-based techniques, out-live a very dangerous mode or just retreat from a battle. Unlike other techniques that let's the user fly, the Aeronout doesn't make the user necessarily light himself/herself but removes air-resistance and uses the typhoon chakra to propeller themselves upwards or other directions. When the user is back on the ground, they are retaining their abilities to use wind/typhoon or other non-elemental ninjutsu while keeping the Aeronout active. The Aeronaut can be released at any time, even high up in the air. There is no limit to how high the user can fly but they will eventually start to freeze if going too high up or if they run out of chakra they will just fall to their death(probably).

Note: Can only be used twice per battle.
Note: Lasts a maximum of 4 turns per use
Note: Requires a cooldown of 2 turns per use.
Note: Can only be taught by Skorm.

--------------------------------------------------------------------

Technique number 3.

Kaizen now prepares for his final technique that he is required to practice he again begins with the basics of manipulating and concentrating his wind chakra into a powerful force of energy within his body, until the chakra has been manipulated and shaped into the typhoon nature. Placing his hand on the hilt of his sword he then quickly draws it from the scabbard. He holds the sword straight out in front of him he then controls the typhoon chakra to flow up through his arm and take physical shape that stretches out across the sword and coating the entire blade. He then strikes the sword forward and slashes through the air several times in a display of sword barrage, before using a final slash in front of him and flicks the blade to his side where he then dissipates the chakra surrounding his blade and returns it within the scabbard.

(Taiton: Harikēn no Michi) Typhoon Style: Hurricane's Path
Type: Supplementary
Rank: A
Range: Short
Chakra: 30(-10/turn)
Damage: N/A(+20 to kenjutsu/bukijutsu)
Description: The user will focus their typhoon chakra to create a barrier around any physical object that they touch. This barrier will make the object air-resistant and will get very much lighter because of it, while able to withstand anything that A-rank typhoon chakra can withstand. It can be used to coat weapons, kunais or other structures around the user to give it these properties. When used on blunt weapons or swords, their strength is increased and kenjutsu techniques gains an additional +20 damage due to the fact the weapon becomes so much lighter and easier to handle. The user cannot coat themselves with the technique though.

Note: Can only be used thrice per battle.
Note: Lasts a maximum of 4 turns per use
Note: Requires a cooldown of 2 turns per use.
Note: Can only be taught by Skorm.

-----------------------------------------------

How was those three performances?
 
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Skorm

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Yeah that's very nice D:.
Seems like this guy has had alot of experience
Indeed. Can't wait to see what he's going to teach us.
We already know and agreed to it, imbecile.
Oh shut up Mamoru..


The duo stood up with broad shoulders, and wide eyes. They knew what they were in for and it would be awesome.

(Fuuinjutsu: Akunochimata Keibatsu) – Sealing Technique: Underworld Judgement. Rank: S Type: Attack/Supplementary Range: Mid Chakra cost: 40 Damage points: 80 Description: The user will be near to the opponent and slams his hand on the ground to summon a roll of paper bombs under the opponent and it will wrap the opponent and using earth chakra, the opponent will be sucked underground and the paper bombs will explode. Note: Can only be used 2 times Note: Co-Producer HellsBadass
(Suiton: Gekiha Zetsubou) - Water Release: Crushing Despair Rank: S Type: Attack Range: Short - Mid Chakra cost: 40 Damage points: 80 Description: The user will release a thick liquid substance from their mouth moulding it into a dense cube which is then released and shot at the opponent and crashing them into the ground with tremendous force. Note: Can only be used 3 times. Note: Can only be taught by Kaito-sama
(Katon: Kaen Enban)- Fire style: Flame Disk Type: Attack Rank: A Range: Mid - Long Chakra cost: 30 Damage Points: 60 Description: the user creates a spinning flame disk where they hold their hands apart and breath fire chakra in-between and mould the chakra into a spinning disk. Note: can only be taught by Uchiha Kaito go for that
 
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