Skinny dipping with Lili-Chwan O_o

Lili-Chwan

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Of course! Ive wanted to join Kirigakure for a while, but never got around to asking if I could join. And im observant :D

So you haven't asked yet? xD Just ask, he'll accept. State in the message that I sent you
 

Kato.

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So you haven't asked yet? xD Just ask, he'll accept. State in the message that I sent you

Well he declined my first request earlier :( so I tried again and put that I've Been/currently getting trained my strong members of kirigakure such as you and mig. So if he dosent accept that one I'll say you sent me :)
 

Lili-Chwan

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Next batch: (Btw, remember, unless stated otherwise, all these jutsus require a water source. So when I say "This jutsu creates a structure" it means that the structure comes from a nearby water source and then preforms whatever action it is stated in the description, ok?)

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing a long series of hand seals Ox β†’ Monkey β†’ Hare β†’ Rat β†’ Boar β†’ Bird β†’ Ox β†’ Horse β†’ Bird β†’ Rat β†’ Tiger β†’ Dog β†’ Tiger β†’ Snake β†’ Ox β†’ Ram β†’ Snake β†’ Boar β†’ Ram β†’ Rat β†’ Yang Water β†’ Monkey β†’ Bird β†’ Dragon β†’ Bird β†’ Ox β†’ Horse β†’ Ram β†’ Tiger β†’ Snake β†’ Rat β†’ Monkey β†’ Hare β†’ Boar β†’ Dragon β†’ Ram β†’ Rat β†’ Ox β†’ Monkey β†’ Bird β†’ Yang Water β†’ Rat β†’ Boar β†’ Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.
A huge rushing water projectile in the shape of a dragon that can level anything in its path.

Makes the water form a dragon-like structure, which you can control freely.

(Suiton: Suiryuuben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

Creates an orb of water that can be manipulated into shooting several whips.

(Suiton: Suirou No Jutsu) - Water Style: Water Prison
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage Points: N/A
Description: The user first performs Snake β†’ Ram β†’ Horse β†’ Hare β†’ Ram β†’ Horse β†’ Hare and by tspreading their hands out forward they can use this jutsu to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This jutsu can't be performed without a sufficiently large body of water to supply the water for it. The target is unable to move while within it. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the jutsu, which block an opponent's attack and trap the attacker in the prison using the clone's own water.

Stronger version of a jutsu I taught you already.

(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once rapidly to advance on the target, and can cause severe internal injuries.
Note: Requires a water source

Like the jutsu says, a stronger version of a jutsu I taught you already.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.

Again, it works the same as a jutsu I taught you already. This time, you don't need direct contact with it.

(Suiton: Goshokuzame) - Water Style: Eating 5 Shark Frenzy
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.

Creates three sharks instead of just one, like in the previous version. Btw, general rule, if a jutsu is divided into multiple structures, like this one that shoots 5 sharks, the damage stated in the jutsu and the rank refers to the combined attack of all 5 sharks. Each shark by itself is weaker than a full A rank attack.

(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger β†’ Ox β†’ Monkey β†’ Rabbit β†’ Ram β†’ Boar β†’ Ox β†’ Horse β†’ Monkey β†’ Tiger β†’ Dog β†’ Tiger β†’ Snake β†’ Tiger β†’ Ox β†’ Monkey β†’ Rabbit β†’ Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.

Make a huge portion of water rise in the sky and then drop on your opponent.

(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.

Same as previous techniques.

(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source

Makes water lift forming a huge wave.

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger β†’ Snake β†’ Rat β†’ Snake β†’ Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

I've taught you this jutsu already. I'm mentioning it again because you can achieve it by manipulating existing water, which is the point of this 3rd Method.

(Suiton: Koukasuijin) - Water Style: Hard Water Spike
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user generates a huge, highly condensed spike of water around their arm that drills opponents into the ground (No water source required).

Materializes water around you arm that forms a huge spike. This just does not require a water source.

(Suiton: Mizu no Tatsumaki) - Water Style: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram β†’ Horse β†’ Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.

Creates a vortex of water which you can make spin around yourself to act as a barrier, or you can simply shoot it towards your opponent.

(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.

Stronger and more chaotic version of a jutsu I taught you previously, ending in a water explosion.

(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
Rank: S
Type: Offensive, deffensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: To reform the sharks require a water source.

Firstly you use your water chakra to make the water erupt stronger and faster, throwing your opponent in the air. Then you release 5 water shakrs (You don't need water source for that part) that you can shoot towards your enemy before you make one implode upon your enemy. You can control the sharks freely in mid-air, allowing them to turn around and attack again as you wish. If they are damaged but not completely destroyed, you can make them dive on a water source and that will repair them.

(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
Note: Requires a large water source
Note: User must be Kage rank or above
Note: Technique may be used once per battle

Creates one thousand sharks of water. Pretty much overkill.

Questions?

Btw, I'm teaching you S rank jutsus but you are not allowed to use them until you're S-Ranked. And the last jutsu, (Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks, you can only use when you reach Kage rank. Don't forget.
 

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Next batch: (Btw, remember, unless stated otherwise, all these jutsus require a water source. So when I say "This jutsu creates a structure" it means that the structure comes from a nearby water source and then preforms whatever action it is stated in the description, ok?)

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing a long series of hand seals Ox β†’ Monkey β†’ Hare β†’ Rat β†’ Boar β†’ Bird β†’ Ox β†’ Horse β†’ Bird β†’ Rat β†’ Tiger β†’ Dog β†’ Tiger β†’ Snake β†’ Ox β†’ Ram β†’ Snake β†’ Boar β†’ Ram β†’ Rat β†’ Yang Water β†’ Monkey β†’ Bird β†’ Dragon β†’ Bird β†’ Ox β†’ Horse β†’ Ram β†’ Tiger β†’ Snake β†’ Rat β†’ Monkey β†’ Hare β†’ Boar β†’ Dragon β†’ Ram β†’ Rat β†’ Ox β†’ Monkey β†’ Bird β†’ Yang Water β†’ Rat β†’ Boar β†’ Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.
A huge rushing water projectile in the shape of a dragon that can level anything in its path.

Makes the water form a dragon-like structure, which you can control freely.

(Suiton: Suiryuuben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

Creates an orb of water that can be manipulated into shooting several whips.

(Suiton: Suirou No Jutsu) - Water Style: Water Prison
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage Points: N/A
Description: The user first performs Snake β†’ Ram β†’ Horse β†’ Hare β†’ Ram β†’ Horse β†’ Hare and by tspreading their hands out forward they can use this jutsu to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This jutsu can't be performed without a sufficiently large body of water to supply the water for it. The target is unable to move while within it. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the jutsu, which block an opponent's attack and trap the attacker in the prison using the clone's own water.

Stronger version of a jutsu I taught you already.

(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once rapidly to advance on the target, and can cause severe internal injuries.
Note: Requires a water source

Like the jutsu says, a stronger version of a jutsu I taught you already.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.

Again, it works the same as a jutsu I taught you already. This time, you don't need direct contact with it.

(Suiton: Goshokuzame) - Water Style: Eating 5 Shark Frenzy
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.

Creates three sharks instead of just one, like in the previous version. Btw, general rule, if a jutsu is divided into multiple structures, like this one that shoots 5 sharks, the damage stated in the jutsu and the rank refers to the combined attack of all 5 sharks. Each shark by itself is weaker than a full A rank attack.

(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger β†’ Ox β†’ Monkey β†’ Rabbit β†’ Ram β†’ Boar β†’ Ox β†’ Horse β†’ Monkey β†’ Tiger β†’ Dog β†’ Tiger β†’ Snake β†’ Tiger β†’ Ox β†’ Monkey β†’ Rabbit β†’ Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.

Make a huge portion of water rise in the sky and then drop on your opponent.

(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.

Same as previous techniques.

(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source

Makes water lift forming a huge wave.

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger β†’ Snake β†’ Rat β†’ Snake β†’ Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

I've taught you this jutsu already. I'm mentioning it again because you can achieve it by manipulating existing water, which is the point of this 3rd Method.

(Suiton: Koukasuijin) - Water Style: Hard Water Spike
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user generates a huge, highly condensed spike of water around their arm that drills opponents into the ground (No water source required).

Materializes water around you arm that forms a huge spike. This just does not require a water source.

(Suiton: Mizu no Tatsumaki) - Water Style: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram β†’ Horse β†’ Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.

Creates a vortex of water which you can make spin around yourself to act as a barrier, or you can simply shoot it towards your opponent.

(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.

Stronger and more chaotic version of a jutsu I taught you previously, ending in a water explosion.

(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
Rank: S
Type: Offensive, deffensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: To reform the sharks require a water source.

Firstly you use your water chakra to make the water erupt stronger and faster, throwing your opponent in the air. Then you release 5 water shakrs (You don't need water source for that part) that you can shoot towards your enemy before you make one implode upon your enemy. You can control the sharks freely in mid-air, allowing them to turn around and attack again as you wish. If they are damaged but not completely destroyed, you can make them dive on a water source and that will repair them.

(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
Note: Requires a large water source
Note: User must be Kage rank or above
Note: Technique may be used once per battle

Creates one thousand sharks of water. Pretty much overkill.

Questions?

Btw, I'm teaching you S rank jutsus but you are not allowed to use them until you're S-Ranked. And the last jutsu, (Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks, you can only use when you reach Kage rank. Don't forget.

Understood.

I do have a question, but it isn't directly about these jutsus.

What is aact?
 

Lili-Chwan

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Additional Approved Cannon Techniques? They're jutsus that have been shown in the Manga/Anime/Games but still haven't been added to the Jutsus List, for some reason.
They are considered cannon nonetheless, and can be used in official fights with the "No Custom Jutsus" rule.

You can see them in this thread:

Btw, glad you reminded me of those xD
 

Kato.

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Additional Approved Cannon Techniques? They're jutsus that have been shown in the Manga/Anime/Games but still haven't been added to the Jutsus List, for some reason.
They are considered cannon nonetheless, and can be used in official fights with the "No Custom Jutsus" rule.

You can see them in this thread:

Btw, glad you reminded me of those xD

Ah, I see. I was confused when I seen people with 'Mastered +aact' next to an element on their bio.
 

Lili-Chwan

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These are the AACT that fit the methods I'm teaching you.

(Suiton: Mizu Tsurudan) - Water Release: Water Tendril Bullets
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate one of their water clones to dissolve back to water and turn into four pointed projectiles that shoot at the target.
Note: Must create a water clone before hand.

Method 3, Water manipulation. You make a water clone turn into a projectile.

(Suiton: Mizu Yashiken no Jutsu) - Water Release: Water Palm Blade Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target with couple of punches and kicks them lifting the target into the air and the user will then concentrate their chakra into their palm and then swinging their arm in a arc they release chakra creating a cresent blade of water that strike the target.

Method 1, Water Projectile. You create a water (No water source) and shoot it out in the form of a crescent.

(Suiton: Mizu Hashira Suiryoku no Jutsu) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

Method 2, Water Stream. Creates a gush of water from beneath your opponent.


(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog β†’ Horse β†’ Monkey β†’ Ram and by manipulating water water and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns

Method 3, Water Manipulation. Creates a water wolf that is able to shoot jets of water or torrents of water. It isn't stated, but the usage of these techniques by the wolf have to be reasonable. As such, I'd like that you only use 1 of the wolf's ability per turn counting towards you 3 jutsus per turn.

(Suiton: Bakuhatsu kamu SuiryΕ«) - Water Release: Explosive Bite of the Water Dragon
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.

Method 3, Water Manipulation. It starts as a simple Method 2, Water Stream, technique, in a sense that it creates a gush of water from underneath your opponent, but then you are able to manipulate it by creating several projectiles from it, which you can then merge into a water dragon.
 

Kato.

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These are the AACT that fit the methods I'm teaching you.

(Suiton: Mizu Tsurudan) - Water Release: Water Tendril Bullets
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate one of their water clones to dissolve back to water and turn into four pointed projectiles that shoot at the target.
Note: Must create a water clone before hand.

Method 3, Water manipulation. You make a water clone turn into a projectile.

(Suiton: Mizu Yashiken no Jutsu) - Water Release: Water Palm Blade Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target with couple of punches and kicks them lifting the target into the air and the user will then concentrate their chakra into their palm and then swinging their arm in a arc they release chakra creating a cresent blade of water that strike the target.

Method 1, Water Projectile. You create a water (No water source) and shoot it out in the form of a crescent.

(Suiton: Mizu Hashira Suiryoku no Jutsu) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

Method 2, Water Stream. Creates a gush of water from beneath your opponent.


(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog β†’ Horse β†’ Monkey β†’ Ram and by manipulating water water and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns

Method 3, Water Manipulation. Creates a water wolf that is able to shoot jets of water or torrents of water. It isn't stated, but the usage of these techniques by the wolf have to be reasonable. As such, I'd like that you only use 1 of the wolf's ability per turn counting towards you 3 jutsus per turn.

(Suiton: Bakuhatsu kamu SuiryΕ«) - Water Release: Explosive Bite of the Water Dragon
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.

Method 3, Water Manipulation. It starts as a simple Method 2, Water Stream, technique, in a sense that it creates a gush of water from underneath your opponent, but then you are able to manipulate it by creating several projectiles from it, which you can then merge into a water dragon.

There some cool jutsus :cool:

I have no questions on them
 

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Well then, Method 4: Alternative Releases.

Apart from manipulating/creating normal clear water, you are able to use Water Chakra to bring forth different types of water, such as Oil and Sticky Syrup. Although they fit under water jutsus, they have different properties.

Oil has very high flammability but it's conductivity is a bit lower than water's. You basically create a black oil which you can use to power up your fire jutsus, giving them more substance. Likewise, you can lit the oil on fire by using a paper bomb.

Sticky Syrup is not flammable and it's conductivity is also lower than water's. Though, like the name says, it's very sticky, and can trap your opponents and restrict their movements.

Any questions?
 

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Well then, Method 4: Alternative Releases.

Apart from manipulating/creating normal clear water, you are able to use Water Chakra to bring forth different types of water, such as Oil and Sticky Syrup. Although they fit under water jutsus, they have different properties.

Oil has very high flammability but it's conductivity is a bit lower than water's. You basically create a black oil which you can use to power up your fire jutsus, giving them more substance. Likewise, you can lit the oil on fire by using a paper bomb.

Sticky Syrup is not flammable and it's conductivity is also lower than water's. Though, like the name says, it's very sticky, and can trap your opponents and restrict their movements.

Any questions?

No questions
 

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(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user After performing the required hand seals Ram β†’ Tiger spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand

This one acts as a Stream technique, in a sense you spit out a large quantity of syrup and create a large pond with it.

(Suiton: Kokuun) - Water Style: Black Clouds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: Creates small black clouds, which cover the area flammable oil.

The one creates clouds in the sky which quickly start raining down oil.

If you'd like to expand these alternative releases, you may do so by submitting customs in the custom jutsu submission thread. I have created a few myself :)

Questions?
 

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(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user After performing the required hand seals Ram β†’ Tiger spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand

This one acts as a Stream technique, in a sense you spit out a large quantity of syrup and create a large pond with it.

(Suiton: Kokuun) - Water Style: Black Clouds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: Creates small black clouds, which cover the area flammable oil.

The one creates clouds in the sky which quickly start raining down oil.

If you'd like to expand these alternative releases, you may do so by submitting customs in the custom jutsu submission thread. I have created a few myself :)

Questions?

im sure I will :) well when I think so ideas for them >.<

no questions :cool:
 

Lili-Chwan

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Method 5: Specifics

These are a series of jutsus that do not fit the rest, for they explore different properties of Water:

These stand as the ability to create rainclouds, which will produce rain with different abilities:

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

These will allow you to sense your opponent by sensing the interruptions of chakra. Likewise, they act as a way for you to confuse your opponent's chakra sensing abilities, as he/she will sense your chakra on every drop, preventing him/her from pin pointing your location.

(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B
Type: Supplementary
Range: Long
Chakra cost: 20
Damage points: N/A (-15 per turn the target remains in the water)
Description: The user will first perform Dog hand seal and then the user create a large storm cloud, which in turn produces rain. The large amount of rain then turns into a large wave of water and sweeps the enemy off their feet. While the targets are trapped in the water, their chakra will slowly be drained away. Chakra draining properties last for two turns.

This will create rain that then forms a large wave of water, which you can direct towards your opponent. The water is special in a sense that it drains chakra from your opponent.

(Suiton Hijutsu: Kirisame) - Water Release Secret Technique: Mist Rain
Rank C
Type: Supplementary
Range: Short - Long
Chakra cost: 15 (+5 per turn active)
Damage points: N/A (-10 to opponents ninjutsu)
Description: A technique known by Kirigakure Shinobi where the user first performs the following hand seals Ram β†’ Dog β†’ Rat and then they make it rain. Any chakra that comes into contact with this rain will be eaten and reduces the power of the techniques by -10 damage. This technique lasts three turns.
Note: Can only be used by biographies from the Hidden Mist.

This jutsu works similarly, but instead of draining your opponent's chakra directly, it drains it from your opponent's attacks, reducing their strength. You can use this technique because of your Mangetsu bio affiliation with Kirigakure, and you may only use it with characters from Kirigakure/Hidden Mist.

(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.

This is very similar to the hydration technique. It basically turns your body into water, allowing you to dodge attacks. This technique is less powerful than the Hydration technique.

(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to properl themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users prescence.
Note: Must be a large water source such as a lake to use.

Uses water chakra to not only propel you through water, it also masks your presence with a coat of chakra.

(Suiton: Mizugakure no jutsu) - Water Release Hidden amongst water
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.

Similar to the above one, but instead of propelling you, it simply masks you, thus being more powerful in terms of camouflage than the first.

(Suiton: Suika no Jutsu) – Water Release: Hydrification technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to liquefy the whole body at will, this technique makes it impossible to receive damage from physical attacks. From a single hair to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Using this, the user can also re-shape their body parts for suitable situations. The only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. As this technique turns the body into water, the user is vulnerable to lightning techniques. The Second Mizukage when using this technique has a more oily state allowing it to into Gaara's sand element and nullify the techniques. (this oily ability can only be used by the Second Mizukage).
Note: Can only be used by members of the Hozuki Clan.

Like the Water Replacement technique, but this jutsu opens the window to a larger array of jutsus. Likewise, this jutsus allows you to transform only partially, instead of always transforming full body, like in the first.

(Suiton: Mizu Shibo no Jutsu) - Water Release: Water Entrapment Technique
Rank: B
Type: Offensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: Through the use of the Hydrification technique, the user releases water from his hand towards the target that then binds them in a prison of water and restricting their movements.
Note: Can only be used by a member of the Hozuki clan.

Easy enough, very similar to justsus I taught you before.

(Suiton: Gōsuiwan no Jutsu) - Water Release: Great Water Arm Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: By putting the Hydration Technique into practical use, the muscles in the user's arm are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the his arm. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high. This jutsu gives the user superhuman strength, capable of cutting through both rock walls and steel doors.
Note: Must use Hydration Technique before hand and have a Suigetsu or Mangetsu Biography

This uses water to enlarge the muscles from your arm, strengthen it and giving you more power. Although it says arm, I believe it can be applied to every limb, thus, if you use it on a leg, you may acquire greater kicking strength. Because the difficulty to maintain the jutsu is so hard, only 1 limb can be affected, thus you can't enlarge both arms and legs at the same time.
 

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Method 5: Specifics

These are a series of jutsus that do not fit the rest, for they explore different properties of Water:

These stand as the ability to create rainclouds, which will produce rain with different abilities:

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

These will allow you to sense your opponent by sensing the interruptions of chakra. Likewise, they act as a way for you to confuse your opponent's chakra sensing abilities, as he/she will sense your chakra on every drop, preventing him/her from pin pointing your location.

(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B
Type: Supplementary
Range: Long
Chakra cost: 20
Damage points: N/A (-15 per turn the target remains in the water)
Description: The user will first perform Dog hand seal and then the user create a large storm cloud, which in turn produces rain. The large amount of rain then turns into a large wave of water and sweeps the enemy off their feet. While the targets are trapped in the water, their chakra will slowly be drained away. Chakra draining properties last for two turns.

This will create rain that then forms a large wave of water, which you can direct towards your opponent. The water is special in a sense that it drains chakra from your opponent.

(Suiton Hijutsu: Kirisame) - Water Release Secret Technique: Mist Rain
Rank C
Type: Supplementary
Range: Short - Long
Chakra cost: 15 (+5 per turn active)
Damage points: N/A (-10 to opponents ninjutsu)
Description: A technique known by Kirigakure Shinobi where the user first performs the following hand seals Ram β†’ Dog β†’ Rat and then they make it rain. Any chakra that comes into contact with this rain will be eaten and reduces the power of the techniques by -10 damage. This technique lasts three turns.
Note: Can only be used by biographies from the Hidden Mist.

This jutsu works similarly, but instead of draining your opponent's chakra directly, it drains it from your opponent's attacks, reducing their strength. You can use this technique because of your Mangetsu bio affiliation with Kirigakure, and you may only use it with characters from Kirigakure/Hidden Mist.

(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.

This is very similar to the hydration technique. It basically turns your body into water, allowing you to dodge attacks. This technique is less powerful than the Hydration technique.

(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to properl themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users prescence.
Note: Must be a large water source such as a lake to use.

Uses water chakra to not only propel you through water, it also masks your presence with a coat of chakra.

(Suiton: Mizugakure no jutsu) - Water Release Hidden amongst water
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.

Similar to the above one, but instead of propelling you, it simply masks you, thus being more powerful in terms of camouflage than the first.

(Suiton: Suika no Jutsu) – Water Release: Hydrification technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to liquefy the whole body at will, this technique makes it impossible to receive damage from physical attacks. From a single hair to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Using this, the user can also re-shape their body parts for suitable situations. The only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. As this technique turns the body into water, the user is vulnerable to lightning techniques. The Second Mizukage when using this technique has a more oily state allowing it to into Gaara's sand element and nullify the techniques. (this oily ability can only be used by the Second Mizukage).
Note: Can only be used by members of the Hozuki Clan.

Like the Water Replacement technique, but this jutsu opens the window to a larger array of jutsus. Likewise, this jutsus allows you to transform only partially, instead of always transforming full body, like in the first.

(Suiton: Mizu Shibo no Jutsu) - Water Release: Water Entrapment Technique
Rank: B
Type: Offensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: Through the use of the Hydrification technique, the user releases water from his hand towards the target that then binds them in a prison of water and restricting their movements.
Note: Can only be used by a member of the Hozuki clan.

Easy enough, very similar to justsus I taught you before.

(Suiton: Gōsuiwan no Jutsu) - Water Release: Great Water Arm Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: By putting the Hydration Technique into practical use, the muscles in the user's arm are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the his arm. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high. This jutsu gives the user superhuman strength, capable of cutting through both rock walls and steel doors.
Note: Must use Hydration Technique before hand and have a Suigetsu or Mangetsu Biography
Awesome!

Is that the final method?
 

Kato.

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Nope

Actually I do have a question, is there anyone who teaches hozuki techniques?

Apart from that ive got no questions on the method :)
 

Lili-Chwan

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Okay, I'm going to ask you a very serious question and, depending on your answer, I might hit you, or worse.

Do you read EVERYTHING I posted inside the spoiler and every other spoiler?
EVERYTHING?
 

Kato.

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Yes I promise! ive read them all

Don't hit me :T_T:
 
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