Skarlet Chinoike - Blood Eye Goddess v.6

Korra.

Sage of Snakes
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Basic Information





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"You Osh-Tekk may practice blood magic, Kotal, but I am its master. "

Name: Skarlet Chinoike
Nickname: Sage of Snakes | Skarlet of the Blood Eyes | Blood Goddess | Master of Blood Arts | Queen Alien
Gender: Female
Age: ??
Clan: Chinoike
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Personality: Scarlet is a devoted servant to Shao Kahn, her every action with the goal of appeasing her father. He taught her how to utilize her Ketsuryūgan and serves him willingly. She has a deep interest in blood and constantly refers to her opponents‘, such as speaking to Jade of her unique Edenian blood. Kotal Kahn refers to her as a former Champion of Outworld.​

Looks: Skarlet has unnaturally red hair with a black streak tied back in a low ponytail, gray eyes, and her clothing is primarily red and black with minimal white accents. She wears a tight ninja half-face mask from her nose to the edge of her collar bone. She has forearm and shoulder guards and wears somewhat of a short loincloth and a top that is similar to Jade's alternate top, revealing a bare midriff. She wears red high heeled over the knee boots. She also has four kunai strapped onto her right leg.​


Village Info
Land of Birth: Takinomori​
WSE Clan: Tsumiagkure​


Rank//Chakra Info
Ninja Rank: Sage of Snakes​
Health: 200​
Chakra: 2000​
Specialty: Skarlet is a specialist in her summoning contracts. She has two personal summons with her both being a snake. She is able to summon from both her summoning contracts Snakes and Xenomorphs. She also possesses the KG, Katsuryugan which are known as Blood Dragon Eyes that allows her to control Blood. She is also a Doctor specialist and is able to use the cannon med pills one extra turn before the effects kick in. She is also able to use her Blood eyes and make contact with targets to BloodBending them..​
  • (Primary) Personal Summon: After a time of using Snake Ninjutsu and Snake Summoning, Skarlet was reversed summon into the Ryuichi Cave by the White Snake Sage. After completing her biggest test created by Scorps, Skarlet proved herself in her snake usage and became the Sage of Snakes. She has full mastery of Snakes Summoning and Ninjutsu. All the snakes she uses when using snakes ninjutsu are red in color to match her affinity for Blood. Specializing in Ninjutsu, Skarlet is able her have one of her personal snakes Serperior with her at times. Serperior is a tracking snake and helps Skarlet track enemies when she cant and merges with her to make it easier.
  • (Secondary) Naturalist Summoning Specialist: Being a Naturalist Summoning Specialist, Skarlet is able to copy and do abilities her summons can do. From her snake summoning, Skarlet can produce venom from her body and has snake fangs, and can bite opponents to inject venom which is her custom poison. From her Xenomorph contract, Skarlet's blood is acidic just like the creatures making her Blood jutsus more dangerous as they can also cause burns.
  • (Unique) Apex Summoner: Skarlet is an Apex Summoner being able to use both her Snake contract as well as her secondary contract of Xenomorphs. Due to this, she is able to have a second personal summon with her at all times. She is also able to summon Xenomorphs, which are a legendary summoning contract that is able to reproduce through the host and copy their KG.
  • (Extra) Bloodbending: Due to her KG, Skarlet is capable of manipulating a target's blood with just one touch, becoming able to control their physical actions at the cost of using Jutsu during this.
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Nature Transformations
Ninja Skills
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Fire
Complete
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Water
Complete
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Earth
Complete
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Wind
Complete
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Lightning
Complete
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Red Sand
Creator
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Coal
Co Creator
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Laughing Gas
Student
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Arctic Earth
Student
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Poison
Complete
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Ninjutsu
Complete
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Genjutsu
Complete
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Taijutsu
Complete
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Kenjutsu
Complete
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Fuuinjutsu
Complete
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Kinjutsu
Complete
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Medjutsu
Complete
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Ketsuryūgan
Complete
NB TaijutsuRestricted
Seven Heavenly BreatheCompleted
Leg WeightsCompleted
Summoning Contract
Summoning Skills
SnakesComplete
XenomorphsComplete
Snake NinjutsuComplete
Xenomorph NinjutsuComplete

Background Info


Skarlet was born in Takinomri and a member of the Chinoike Clan. Due to her KG she posses the doujutsu Ketsuryūgan or referred to the Blood Dragon Eyes. Skarlet was a freelancer till she met with the Sin Village. In her short time of being part of the Sin Village, Skarlet established her own lab in the Grand Divine landmark that was given to her by Sado and as well establish a 3 member team of assistant with Z, Rose and Luna. Skarlet was able to create Tailed Beast Pills for the village as well as help in one fight with Tiamat. Skarlet currently is creating new pills using a left over arm by Sado.​

During her time in her lab in the Grand Divine, Skarlet had a meeting with an alien creature called Xenomorphs. After a brought fought battle, Skarlet was able to sign a summoning contract with them is now able to use them as a third summoning contract. Currently, she trying to expand her knowledge on the creature and gain more test subjects.​

After some time during the Red Fever, Skarlet helped do research on the virus and was not able to make progress due to the unknown properties of the virus being from Tiamat. Skarlet was able to use the virus to her advantage by using it to scare a village and have them in believing that becoming one of her Xenomorphs was the cure. She now leads her own cult called the Disciples of the Xenos, in which the followers work for Tsumiagkure's Research and Development Department but also gives her sacrifices for creating a Xenomorph army.​

To be continued...

Other

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Weapons & Scientific Tools: Skarlet wears her custom weapon called the Power Ring on her left ring finger. As it lets her switch between Corps uniforms based on her emotion he mostly is set at Red (Rage), Orange (Greed), Yellow (fear), or Black (death) most of the time. Skarlet also uses her specially made Exploding Snake Tags instead of normal explosion paper tags. These special ones replace all normal ones for her. She also has poison tags she was given by Sado take to carry her poison in gas form. She also uses red-colored tags that contain her Red Sand release giving her sources of red sand faster. Skarlet also carries her Medical Gauntlet on her wrist so she can collect DNA and be alerted to Genjutsu. Skarlet also has two of her Medical Drones with her at all times. She also carries with her 1 chakra blade and an Absorbation Arm on her. Skarlet also uses 4 unique paper tags, being her Snake, and Red Sand and Poison tags. Along with all this, she had the special leg weights on her. Alternately, Skarlet will carry 3 Blood Goddess Kunais instead of her power ring to expand usage of her blood jutsus.​


(Pawāringu) Power Ring
Rank: S​
Type: Offensive/Defensive/Supplementary​
Range: Short[​
Chakra Cost N/A (40 for creating Tools/Weapons)​
Damage Cost: N/A​
[Description: This Power Ring is worn by the user and glows different colors depending on the users emotion when activated. Green - Will, Indigo - Compassion, Red - Rage, Blue - Hope, Star Sapphire - Love, Yellow - Fear, Orange - Greed, while there is also two strong modes with Black - Death and White - Life. The user can switch between with each Corps/Emotion containing different abilities. To switch to a new emotion the ring deactivates and takes 1 turn completely to switch to a new emotion. Even though each emotion gives the user different abilities each emotion have some shared abilities.​
Shared Abilities - By channeling their chakra into the ring, it glows the color it is on and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. Weapons created by the ring cause A rank damage. When creating a shield the shield can block up to B rank elemental jutsus (within reasonable size) and ninja tools. If the shield goes against an A rank jutsu, the shield will block it but be destroyed and will automatically loose to S rank jutsus. The ring can also release A rank blast that can stun opponents and have them stop moving for a turn. The ring can be programmed. It can be coded to the wearer so as to make them unusable if stolen. Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring.​

Green/Will – When the ring is set to Green Lantern mode they gain certain abilities and is powered by Willpower. By using the user's willpower and having the ring boosting it the user will be immune to B rank and below Gen and Mind Altering jutsu. At the cost of a jutsu per turn, the ring will raise the user's willpower to break out of Gen and other Mind altering jutsu of A rank and below.​

Indigo/Compassion – Indigo is powered by Compassion. This emotion has a limited ability to to heal injuries from C rank jutsu and below. The healing is only to the extent of the small injuries and light injuries like surface wounds and slow bleeding. If the user knows Medical Ninjutsu, the ring can also use A rank and below Med Nin at half the cost of chakra.​

Red/Rage – When set to Red Lantern Ring the ring is powered by Rage. Using their rage to empower them the user can create stronger constructs that are one rank high than all the other Emotions constructs S rank (offensively and defensively).​

Blue/Hope – When set to Blue Lantern the ring is powered by Hope. As fear is the belief of imminent demise, hope is the belief of imminent success. The ring stores and can release up to a medium source of water that spreads into mid range. Once used it takes the ring 4 turns to gather water from the moisture in the air to collect enough water.​

Star Sapphire/Love – When set on Star Sapphire Lantern the ring is powered by Love. The user can use the ring to trap the opponent in a genjutsu (B rank gen, up to Mid Range) where the opponent sees a bright violet light shine from the ring than has them see an irresistible person of the opposite *** of them in front of them. The genjutsu person will grab them and kiss them and mimic the kiss of death to the opponent keeping them paralyze in real life.

Yellow (Sinestro)/Fear - The Power Ring is unique in that its base of power is fear. The yellow mode can create holograms (like Haze Clone Technique) that are scary looking humanoid creatures that cause paralysis due to the user's killing intent. This killing intent follows the effects of the canon Killing Intent technique and the user's own rank. This would help distract the opponent and make him think that they are fighting against different people/beast and different KGs even tho their attacks would be intangible.

Orange/Greed – When set to Orange Lantern the ring is powered by greed. The Orange rings have the unique ability to absorb the chakra from opponents or summons by creating a construct chain and has it wrap around them. Another ability is being capable of creating chakra avatar Orange Lanterns of the beings the user kills, literally stealing their identity postmortem. This avatar is avarice corrupted version of its former self, possessing no thought pattern besides the insatiable greed. In all other circumstances they act as individual but collective soldiers to the user, as they are an extension of his power. The avatars are able to use taijutsu and up to B rank ninjutsu. They can take up to B rank jutsus. They can also create powerful blasts of concussive force that knock out opponents.

Black/Death – When the ring is set to Black Lantern the ring is powered by Death and is one of the strongest mode. The user can also create chakra copies of the ring and have them attach to opponents. Once attach the user has the chakra copies slowly send pulses of electricity into the opponent constantly. After 1 turn the opponent will just feel a weird shock. After 2 turns the opponent will start feeling numb. After 3 turns the opponent will become paralysis and unable to move. After 4 turns the opponent will become unconscious and after 5 turns the shock becomes lethally enough to kill the opponent. (The Chakra rings can be destroyed with an A rank jutsu and up)

White/Life – When set to White Lantern the ring is powered by life and is the strongest mode. The user of a white ring can generate any color of the emotional spectrum and use the powers of each color (can only use 1 of the other corps abilities once a turn and cannot use two different corps/emotions abilities in the same turn and at max can only use each corp ability at most 3 times). A white lantern can render him/her/itself invisible by willing themselves to bend light waves around his/her/its form.

Note: Have to be taught how to use the ring by Korra
Note: When creating weapons and shields it counts as a move.
Note: When using any Emotion/Corps ability it counts as a move and at most can be used 5 times a match expect for Red which can only be used 4 times a match. The Shared Abilities do not have a limit usage.
Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge.
Note: The user has to state in the beginning of the battle which emotion they start off with. If they don’t they have to state later in the battle what emotion they want to use and then have to wait 1 turn for it change into the emotion.
Note: The user cannot start in White or Black Lantern mode. The user has to wait 4 turns in a battle before switching into White or Black Lantern. Once in White or Black Lantern Mode the user is stuck into that mode and cannot switch into any other Emotion/Corps for the rest of the fight.
How the ring looks like.
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IMG]http://38.media.tumblr.com/6f378a75333449171935d5735929b8b0/tumblr_n4864xJyfm1rzjlb4o4_500.gif[/IMG]
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(Chi no Megami Kunaisu ) Blood Goddess Kunais
Type:Weapon
Rank: S-Rank
Range: Short (Short - Long)
Chakra: N/A
Damage: N/A
Description: These kunais are specialized kunais created by Skarlet Chinoike to expand her blood abilities. The kunais are 3 pointed similar to Minato's FTG and have a red U on both sides that has a sealing formula built-in that connects the user's chakra and blood to the kunai. The user will have three of these kunai. A basic ability if the kunai is that the user can channel 10 chakra into one and expand it into a pureblood sword that can be used for combat. The main use of the kunais is that when they strike an opponent or make contact the sealing formula would activate and transfer the user's chakra/blood into opponents so that the user can do blood-related jutsus to opponents that need to have contact to work. If the kunais are used to initiate contact the user will just need to spend another 10 chakra for the Jutsu. The user can also opt to have the kunais release the sealing formula and cause a blood mist release from the kunais. After 1 turn the mist can reach short-range, after 2 turns mid-range and after 3 long range. There has to be kunai spread around the battlefield to have the mist spread around. The mist can copy the ability to create contact but only if opponents have a wound that exposed their blood to the mist so that the user's chakra can have a connection. Releasing the mist cost a turn and uses 40 chakra but after that, itself sustains but the mist can be sealed or blown away. The user would have to reuse chakra to create the mist again.
Note: Can only be used by Korra.
Note: Can only be used by Chinoike bios
Note: Mist and Blood Sword usage count towards the user's turns
Looks like
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(Iryō-yō Gantoretto ) - Medical Gauntlet
Type: Tool
Rank: A​
Range: Short-Long​
Chakra: N/A​
Damage: N/A​
Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other up to 3 landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.​
Note: Must be placed in the user's bio or posted at the beginning of the fight​
Note: Must be taught by Korra​
Note: Only 1 Gauntlet per bio​




(Iryō Dorōn ) - Medical Drone
Type: Tool
Rank: A​
Range: Short-Long​
Chakra: 30 (activation) (X for healing)​
Damage: N/A​
Description: The Medical Drone is a Drone created by Skarlet/Korra that is used for medical purposes as well as spying, scouting. For medical purposes, the drone is able to scan allies and opponents and is able to alert the user (for Skarlet/Korra through their Medical Gauntlet) the other person's health/diagnostics as well as scan for abilities and alert the user what abilities they are going against. It also can release a chakra rope that then attaches to either the user or allies and heals them. The drone will use the user chakra and follow Mystic Palm for healing the damage (chakra cost and restrictions). For scouting/spying the drone can cause the panels on it to blend into light making it invisible. It is able to scan the area (entire landmark) and sends the info to the user (Gauntlet) and the map of the area.​
Note: Must be taught by Korra.​
Note: User can have 2 drones while cyborgs can have up to 3​
Note: Note once activated the drones are able to move on their own and the user can pilot them remotely.​
Note: Healing count as one of the users move​





( Chakura Tu ) Chakra Blade
Type: Tool
Rank: A​
Range: Short​
Chakra: 30 per turn​
Damage: 60​
Description: The user invents a chakra blade that uses the wielder's chakra to generate a makeshift blade but has the downside of draining too much chakra too quickly. These blades are able to cut through attacks of the same rank and below with ease. Cyborgs are able to grow these blades from attachments to their body, noted within the biography.​
Note: Ninja can have up to 2 Chakra Blades. Cyborgs can have up to 4 Chakra Blades.​
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( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S​
Range: N/A​
Chakra: N/A ( 40 chakra per use )​
Damage: N/A​
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.​
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.​
Note: Cyborg can have up to 2 Absorption Arms.​





(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags
Type: Offensive
Rank: E Rank​
Range: Short​
Chakra: 5​
Damage: 10​
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.​
Note: Must post this in the user bios to be able to use them​
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.​
What they look like​
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(Akai Sabaku no Tagu) - Tags of the Red Desert
Type: Supplementary
Rank: N/A​
Range: Short - Long​
Chakra: N/A (-5 per tag)​
Damage: N/A ( +20 to paper ninjutsu, tag based ninjutsu or Red Sand Techniques )​
Description: These tags were created by Korra to use in conjunction with her Paper Ninjutsu and are a replacement for the explosive tags a shinobi usually carries thus making them passive. These tags are red in color with a desert/sand look with 漠 on the middle. The tags contain red sand in them and can be detonated by the user merely through thought. The sand in the tags help give the user a source of red sand throughout the battle field. Each single tag contains enough red sand to support a D rank Red Sand technique. The user can use the red sand from the tags for other Red Sand techniques but only if enough tags go off for example the remainders of a single tag can support a D rank technique. The remainder of two tags can support a C rank etc. If used alongside basic ninjutsu that summons Explosive Tags like Hidden Explosive Tags Technique, or that uses Explosive tags that technique is considered a Red Sand technique and will release Red Sand upon detonation. These tags can also be used alongside Red Sand techniques by funneling them into the formation of a technique empowering a Red Sand technique allowing it to overcome it's usual weaknesses as when it clashes with another technique the tags will detonate releasing more Red Sand and increasing the strength of that technique enough to overcome it's weakness.​
Note: Must post this in the user bios to be able to use them or post them in the start of the battle and cannot be utilized alongside other seals to increase tag damage.​





(Dokuton: Setsudan-go) - Poison Release: Viscous Mockery
Type: Supplementary
Rank: E​
Range: Short - Long​
Chakra: N/A​
Damage: N/A​
Description: Vicious Mockery is the name given to special tags and metal canisters that can replace the users basic explosive tags and smoke bombs. Made by someone with an innate curiosity of poison release the tags or canisters can have different substances inside of them if they so choose needing specific skills to acquire these. The first is the basic Med Toxin, this variation requires the user to be a Medical Ninja, it's effects are the exact same as the Med Toxin. The second is their own custom poison this requires the user to be a Medical Ninja with access to a custom poison that they have created. Finally the third is a special poison created specifically for these tags and canisters for anyone with poison release to use. This poison is called Tasha's Hideous Laughter and has specific effects that include uncontrollable laughter on turn one accompanied by auditory hallucinations where people will mock and insult the poisoned individual, blurred vision, twitching and numbness on turn two reducing the poisoned individual's reactions by one fourth, partial paralysis on turn three making hand seals impossible and reducing the effected persons speed by three ranks and finally complete paralysis on turn four. This third variation can be used by anyone who knows poison release.​
Note: These need to be mentioned in the bio or in the first post of the fight alongside the variation the user carries​
Note: The user is immune to every poison this technique produces except custom ones created by others​




(Katai Omori) Leg Weights
Type: Weapon/Supplementary
Rank: A-rank​
Range: Short​
Chakra: 30​
Damage: N/A​
Description:​
The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinetely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.​






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Ketsuryugan | Blood Dragon Eyes :
Skarlet is a member of the Chinoike Clan which posses the Katsuryugan aka the Blood Dragon eyes. These eyes give her the following abilities​
  • See chakra flow across mass distances, mass and differentiate between types of chakra through physical characteristics as well as through one's life energy well beyond the Byakugan's power to detect life through their active chakra networks.
  • Cast Genjutsu by making physical skin contact with the target or through eye contact. Upon which, they can cast illusion capable of fooling even Sharingan and Byakugan or even delve deep into their minds to extract information.
  • Allows the user the ability to manipulate the blood within themselves and others on direct contact.
  • Grants the wielder many abilities that include penetrating vision, able to see clearly through obstruction and from long distances similar to the Byakugan, up to 2 landmarks away.

Personal Summons: Skarlet is able his have one of her personal snakes Serperior with her at times. Serperior is a tracking snake and helps Skarlet track enemies when she cant and merges with hid to make it easier.​

(Hebi Kuchiyose: Serperior) - Snake Summoning: Serperior
Rank: S rank
Type: Offensive/Defense/Supplementary​
Range: Short​
Chakra Cost: 40​
Damage Points: N/A​
Description: Serperior is a personal snake of Korra's from the Ryūchi Cave. Serperior is snake that is 3.3 m long. Serperior is a small snake that is sued for a special purpose. Serperior is a snake thats snake senses is better than any snake. He can sense/track people through smell, being able to distinguish light from dark to keen eyesight, infrared-sensitive receptors in deep grooves on the snout, which allow them to "see" the radiated heat of warm-blooded prey mammals, and having contact with the ground is very sensitive to vibration; thus, the snake can sense other animals approaching by detecting faint vibrations in the air and on the ground. Serperior senses are maxed out being able to detect people throughout long range in a battle and 1 landmark away in the NW. Serperior can also merge with the user so he can be attached to the user giving him directions of where opponents can be. When merge tho he cannot give the user senchakra for Sage Mode as this jutsu a way to stay close to the user.​
Note: Has to be taught by Korra​
Note: She stays for 4 turns.​
Note: Can be summoned once a battle​
Note: Must have signed snake contract​
Looks like​
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Medical Supplies | Medical Pills & Scroll:
Under his training with Scorps, Nathan, Shinta, and Vex. Skarlet became a medical ninja, able to use healing techniques, and offense healing techniques. Also on her person at all times are three sets of medicines or pills. Shee has three of each different pill on her at all times, of each medicine recipe. She also carries a special scroll with Medical Supplies inside it.​

( Kuchiyose No Jutsu: Eisei Yougu ) - Summoning Technique: Medical tools
Type: Supplementary
Rank: B​
Range: N/A​
Chakra cost: 20​
Damage: N/A​
Description: The medical shinobi bites his thumb and draws his Medical Kanji on the Medical scroll underneath the symbol of the tool he desires to summon.​
Note: This can only be used by Medical Shinobi.:​
  • メス - scalpel, sterilized
  • ナイフ - knife
  • アルコール - a bottle of 96% ethanol for disinfection
  • 水 - a bottle of sterilized water
  • スポイト - syringe, sterile, for one time use only
  • アドレナリン - adrenaline, to be injected intravasulary, induces faster heartbeat
  • 包帯 - bandage, sterile, 8 meters in length
  • 血液 - a set of everything you need to draw someones blood (Sterile syringe, vacuum system and a test tube.)
  • 温度計 - mercury thermometer, for axillary or rectal use
  • ベッド - a mobile bed to carry patients
  • バグ - bug spray, effective against all bugs, lasts for 2 turns (used in cases when your patient is having a reaction to multiple bug stings, and there are still some bugs around it, so you spray-kill them. Kills bugs up to A rank if they've been created/summoned from a jutsu like the Aburame techniques)
  • テント - a small tent, just enough for two people to lie in
  • 光 - a flashlight
  • ガスマスク - gas mask with a bottle of oxygen that lasts 5 turns (Not 100% effective against all types of poison/gas. The purpose is to protect the user from breathing in toxic substances, keeping the lungs safe. However, if the poison gets absorbed through the pores of the skin it will still affect you).
  • 流体 - a set to start an intravenous fluid addition line, helpful with dehydration amongst many other conditions
  • モルタル - mortar and pestle, chemically clean
  • スプーン - spoon, sterile
  • パテ - putty knife, metal, sterile
  • 研究所 - a small hut. Into the walls of that house, parts of Nexus' eyes DNA have been inserted, so now it mixes Time And Relative Dimensions In Space , creating an effect of being larger on the inside then it is on the outside. Inside is an advanced laboratory with everything needed to create antidotes and medicines.

















(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.​
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed​
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.​
-Costs a move per turn to use.​


(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.​
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.​
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.​
-Costs a move per turn to use.​

(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes fainting from lack of blood to the head after 4 turns.
-Costs a move per turn to use.

Custom Poison | Venom of the Red Lotus:
The Venom of the Red Lotus is a poison developed by the Sage of Snakes, Skarlet with the help of Dr Howard. This poison is an enhanced and modified venom she acquired from species of snakes, vipers and pit vipers, by using her medical ninjutsu and senchakra. The new poison in its liquid form is a silver metallic looking liquid while in its gas form its a silverish gas. Venom of the Red Lotus comes in liquid form with it being able to form into a gas form if its exposed to air and enough heat. Being a hemotoxin, Venom of the Red Lotus is made to destroy red blood cells (that is, cause hemolysis), disrupt blood clotting, and/or cause organ degeneration and generalized tissue damage. The Venom also has a chakra surpassing formula inside it. Being able to examines Kabuto poison Skarlet was able to enhance it and add it to her poison. The Venom of the Red Lotus is able to surpass KGs by targeting the opponent's DNA and destroying the parts which hold their KGs till the point they aren't able to use it anymore. This unique part of Fpury'soison is only possible in her liquid form. Skarlet immune to these effects and the poison itself, in both liquid and gas forms, due to being able to manufacture a vaccine/cure to it and injecting it to her body. The poison applied to all of her ninja tools and weapons while also keeping small tubes of it on person and in her medical scroll.
Venom of the Red Lotus
Creator: Korra.
Type: Hematological, Muscular and Vascular
Ingredients and Background: Venom of the Red Lotus is a poison developed by the Sage of Snakes, Korra. This poison is an enhanced and modified venom she acquired from species of snakes, vipers and pit vipers, by using her medical ninjutsu and senchakra. The new poison in its liquid form is a silver metallic looking liquid while in its gas form its a silverish gas. Venom of the Red Lotus comes in liquid form with it being able to form into a gas form if its expose to air and enough heat. Being a hemotoxin, Venom of the Red Lotus is made to destroy red blood cells (that is, cause hemolysis), disrupt blood clotting, and/or cause organ degeneration and generalized tissue damage. The Venom also has a chakra surpassing formula inside it. Being able to examines Kabuto Korra was able to enhance it and add it to her poison. The Venom of the Red Lotus is able to surpass KGs by targeting the opponent's DNA and destroying the parts which hold their KGs till the point they aren't able to use it anymore. This unique part of Korra's poison is only possible in her liquid form.Korra is immune to these effects and the poison itself , in both liquid and gas forms, due to being able to manufacture a vaccine/cure to it and injecting it to her body. The poison applied to all of her ninja tools and weapons while also keeping small tubes of it on person and in her medical scroll. Korra was also able to genetically modify all her snake summons and snakes used in snake ninjutsu to produce and use this poison instead of normal venom making any snake bites from snakes she use more dangerous than normal. Korra is also immune to snakes that use her poison.
Description of Effects:
Liquid Form:
In its liquid form, Venom of the Red Lotus destroys red blood cells – causes hemolysis, disrupts blood clotting, and also attacks other types of cells and tissues – causing profound tissue damage and often, organ failure. When an opponent gets hit with a weapon dipped in this poison the blood were the hit would happen wouldn't coagulate and have increased bleeding. The opponent won't be able to stop their bleeding through normal means and would need Med Nin to make the effects to stop. The poison can also cause the opponent to bleed from orifices like nose, eyes, and also gums and the brain. The poison also attacks blood and live tissue. The poison literally kills and dissolves tissue including bone. The venom also attacks the opponent's DNA removing their KG from their DNA and restricitng it down the longer they are exposed to it.
Speed of Effects Depending on Exposure and Time
  • Simple Scratch or skin contact with the liquid poison - The scratch would start bleeding and than start bleeding uncontrollably and tissue damage and dissolving tissue including bones after 2 turns of exposure. After 5 turns of exposure the bleeding would slow down to normal pace. If used on a finger or toe the opponent could expect to lose the body part (after the two turns of exposure). The Venom restricts F rank KG abilities if in the opponent system for 1 complete move.
  • Stab Wound, contact between the liquid poison and an open, bleeding wound or contact - Uncontrollable bleeding, tissue and bones dissolves, blood clots, cells and tissues damage after 3 turns of exposure without extraction. The Venom restricts S rank and above KG abilities after 2 whole turns of exposure. After 3 turns it restricts it down to A rank and above.
  • Ingestion of liquid Poison or Overdose of Poison - Causes hemolysis, disrupts blood clotting, and also attacks other types of cells and tissues – causing profound tissue damage and often, organ failure. Also can cause bleeding from orifices like nose, eyes, and also gums and the brain. Can cause body parts to be lost and need to be amputated. Effects happen after 3 turns of exposures. The Venom also restricts KGs abilities down to B rank and above after 3 turns. After 4 turns it becomes C rank and above and after 5 it becomes D rank and above.
Gas Form: In its gas form, Venom of the Red Lotus does most of the same things as the liquid form expect it wouldn't cause bleeding from a specific wound. The if ingested the gas could cause bleeding from orifices like nose, eyes, and also gums and the brain as well as tissue damage and often, organ failure. If enough is is breathed in it could force the lungs to bleed internally, pooling blood in them.
Speed of Effects Depending on Exposure and Time
  • Small Amount Ingestion or Breathed In or Skin Exposure - Poison either breathed in or contact with skin and pores causes minor bleeding nose, eyes, ears and gums. Causes dizziness and loss of balance (-10 to tracking). Can also cause coughing of blood. These effects start after 2 turns of exposure and last for 3 turns if untreated.
  • Heavy Ingestion of Gas - Uncontrollable internal bleeding, tissue and bones dissolves, blood clots, cells and tissues damage after 3 turns of exposure without extraction.
  • Long Term Ingestion - Causes hemolysis, disrupts blood clotting, and also attacks other types of cells and tissues – causing profound tissue damage and, often, organ failure. Also can cause bleeding from orifices like nose, eyes, and also gums and the brain. Can cause the lungs to start internally bleed and start filling with blood. Effects happen after 4 turns of exposure and skin contact. This requires the opponent to breathe in the gas for a full turn.
Note: Only Usable by Korra or if given weapons dipped in this by Korra.
Note: Created by Korra
Note: Advance Elements/CC are restricted instead of KG if applicable. However, HA are not effected due to not being reliant upon DNA.


Custom Medicine | Snake Senses & Doomsday Virus:
Snake Senses is a medicine developed by the Sage of Snakes herself in her quest to make his more in tune with being a snake. Skarlet was able to get snake cellular DNA easily from one of her many summons to use in her medicine. Skarlet was able to combine the Snake DNA with the protein Cas9 and mix it into a medicine that he can either inject, take a pill or use patches to use Snake Senses. The Cas9 protein takes part of the user's DNA in their body and temporarily rips it out and replaces it with the snake DNA that is mixed in their formula. Once the temporary DNA is fused into his body, the user is able to have their normal senses enhanced to be on the same level as a snake's way of sensing. The user also has their skin start to look more scale like as well as having snake looking eyes due to the Snake DNA being infused with hers. The user will also have developed sharp teeth matching a snakes fangs and being able to bite down into opponents are strong as a snake.

Snake Senses
Creator: Korra
Type: Supplementary[/JUSTIFY]
Description and Background: Snake Senses is a medicine developed by the Sage of Snakes herself in her quest to make her more in tune with being a snake. Korra was able to get snake cellular DNA easily from from one of her many summons to use in her medicine. Korra was able to combine the Snake DNA with the protein Cas9 and mix it into a medicine that she can either inject, take a pill or use patches to use Snake Senses. The Cas9 protein takes part of the user's DNA in their body and temporarily rips it out and replaces it with the snake DNA that is mixed in their formula. Once the temporary DNA is fused into her body, the user is able to have their normal senses enhanced to be on the same level as a snake's way of sensing. The user also has their skin start to look more scale like as well as having snake looking eyes due to the Snake DNA being infused with hers. The user will also have develop sharp teeth matching a snakes fangs and being able to bite down into opponents are strong as a snake.
Snakes are able to sense through smell, eyesight, infrared sensitivity, and vibration sensitivity. Through smell the user is able to smell by using their forked tongues to collect airborne particles, then passing them to the vomeronasal organ or Jacobson's organ in the mouth for examination. The fork in the tongue gives the user a sort of directional sense of smell and taste simultaneously. They keeps their tongues constantly in motion, sampling particles from the air, ground, and water, analyzing the chemicals found, and determining the presence of prey or predators in the local environment. Just like water-dwelling snakes (which the user also has access to), such as the anaconda, the tongue functions efficiently under water. The user's vision is on par as a snake's vision. Their vision is able to go from only being able to distinguish light from dark to keen eyesight making their vision is adequate allowing their to track movements. The new DNA will also develop infrared-sensitive receptors in deep grooves on their snout, which allow them to "see" the radiated heat of warm-blooded prey mammals. Any part of the body in direct contact with the ground is very sensitive to vibration; thus, the user can sense other animals approaching by detecting faint vibrations in the air and on the ground. All these senses are maxed out allowing the user to use these different ways of "sensing" to track opponents even 2 landmark away. Due to the new heighten senses the users reaction time is increased ,like how snakes have fast reaction time, to be x3 than what their normal reaction time would be.

Description of Side Effects:
Snake senses of course have side effects that occur while its being in use. One is an intense chakra burn as the body needs to fuel the transition and the new body, this causes an extra 10 chakra for jutsus usages while being spent over while snake senses is active. This occurs due tp the body naturally expelling the foreign DNA as old RNA strands from before the binding of Snake DNA begin to copy, and rebind your DNA to fix the malformed and miscopied DNA. The user is also unable to use other methods of sensing due to their body new enhances sense would override any other method of senses as the user would be focused on just the enhanced snake senses.

This medicine can be taken up to 3 times per battle with each additional use causing more serve consequences after.
- Upon using a second pill/patch/injection in a conflict the additional chakra cost after expiry rises to +20 until healed
- Upon using a third pill/patch/injection in a conflict the addition cost after expiry rises to +30 which last for 3 turns while the user will start to feel numbness, and become paralyzed for two turns.
Note: Created by Korra[
Note: Only Korra can create this and use it unless Korra injects a person or gives them a patch or pill herself.

Shūmatsu Uirusu - Doomsday Virus
Creator: Korra
Type: Medicine/Supplementary
Description and Background: The Doomsday Virus is a special viral spore medicine created by Korra in help with DNA acquired from Jugo's/Sado's clan. (Got from here it) The medicine purpose is not only regrow lost limbs and heal any heavy damage but also transform the user's body into tank like while they are healed and give the user protection. This is done by using the DNA acquired to mimic Jugo's clan's abilities but changing it to focus more on the healing and tanking like abilities. This medicine helps heals the user and pushes their body to the limits by using the DNA it acquired to heal from major damage and injuries and replace any limbs the user might lose also. The exception is fatal straight blows like being beheaded, the heart being destroyed, etc. The medicine also temporary enhances the user's body causing the body to grow to triple the size of their body, as well as their muscles, is increased. The user also gains spikes around their body that they can control and use to stab opponents. While the medicine last the user can regrow body parts similar to Jugo's clan as well as have a more dense and stronger skin due to this their taijutsu will get a +20 damage as well be resistant to B rank and below physical based elements and taijutsus. While having body parts regrow when the user reverts back to their normal self the missing part will be replaced and fully healed. The medicine effects last for three turns with each use with just a 3 usage per event. Each turn the pills heal +10 damage
Description of Side Effects: [/B]
- Due to the nature of this pill, the pill can only be used 3 times per event and can only be given out twice per event[/JUSTIFY]
- During the first pill, the user will have to spend an additional +10 chakra to all their moves
- After using a second pill, the user's speed will drop 2 levels after expiration as well as an additional +20 chakra to jutsus
]- Upon using a third pill/patch/injection in a conflict the addition cost after expiry rises to +30 which last for 3 turns while the user will start to feel numbness, and become paralyzed for two turns.
User looks like
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Fuuinjutsu | Body Seals:
Being the Fūinjutsu prodigy that she is, Skarlet has many techniques she created herself that deals with ninja Fūin tools, pre written scrolls, and kanji stored on her body or in her jacket before battle. There are two sealing marks for Summoning: Lightning Blade Creation located on Skarlet's vambraces, one on each, which store a variety of ninja tools that she has access too. The left seal has an explosive theme and it is filled with 20 explosive snake tagged wrapped kunai and 10 explosive snake tagged fuma shuriken, 1 one each blade on both sides meaning a total of 8 tags per fuma shuriken. In the right seal there is scythes and swords sealed into them allowing him to do Kenjutsu and her order to keep her villages secretes safe from outsiders who may have captured his body. Skarlet also has a Red Sand Seal on her body that automatically activates when her body has foreign chakra of an incoming jutsu to help protect her.​

( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user takes out a scroll, and writes the name of the element they wish to seal in it. They then make four handseals, and a vapour comes out of the scroll, envelops the technique they wish to seal and seals it back into the scroll.
Note: This technique can only seal one technique up to S-rank per usage
Note: This technique may be used only thrice.

(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-RankType: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.

( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.

( Nirro Suna/Fuuinjutsu: Wādo no gurifu ) - Red Sand/Sealing Arts: Glyph of Warding
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30[
Damage: N/A ( 60 )
Description: A seal where the kanji for "ward" is placed upon the body with a predetermined amount of Red Sand sealed into the seal. When a hostile foreign chakra source such as another person or a technique comes within a certain distance of the seal itself passively acts releasing the sealed Red Sand outward in a torrential pulse. This works extremely well against taijutsu attacks as if another hostile physical body tries to touch the seal holder the seal will auto activate and release the source of red sand knocking away the attacking limb or taijutsu based motion. This source is equivalent to an A rank technique and has enough force to knock a taijutsu movement up to S rank away having the same effect on basic ninjutsu, weapon based ninjutsu or similar techniques. The red sand doesn't make direct contact with the user at all and will release from the seal itself outward. During it's release in the same timeframe as the seal the source can be manipulated by another technique to compound the usefulness of the autonomous seal. The seal also has the potential to defend against incoming elemental techniques up to A rank with techniques higher than A rank being reduced by one rank during the clash. Instead of a basic red sand source the user is able to seal up to an A rank red sand technique into the seal before combat allowing the seal to release an autonomous defense allowing the user to attack or defend in tandem with this defensive mechanism. The seal in this instant would be passive but the sealed red sand technique would count as a move, but can be done alongside another technique in the same timeframe. The seal itself moves along the body to release the red sand at the best point to defend from the incoming offensive motion. This technique allows one Glyph of Warding seal to be placed upon the body at one time with the potential to use it once per turn. The seal can alternatively be placed upon a location or a weapon as a trap based technique.
Note: Can be placed upon a bio with only one ward seal at a time
Note: The seal can only be used once in a move even if the user gets attack multiple times in one move



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Edo Tensei
Due to Skarlet knowledge of Kinjutsu, she is able to raise the dead using Edo Tensei. She was able to defeat a female Abuarme member and used one of her followers to revive the woman as one of her Edo Tensei summonses.

Edo Tensei Summon #1
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Name: Shiori Aburame
Clan: Aburame
Ninjutsu: Basic 5, Ninjutsu. Genjutsu, Taijutsu, Kenjutsu
Hidden Ability: Bugs

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Seven Heavenly Breathes | Mode- Skarlet has spent time developing her Taijutsu and ended up learning Seven Heavenly Breathes. A taijutsu breathing method that Shira invented by gathering up large amounts of oxygen to increase his lung capacity fourfold, he is granted strength and speed similar to the Eight Gates, even including similar physical changes to the user.




Battles


Win: D/C
Lost: D/C




Updating https://animebase.me/threads/skarlet-chinoike-blood-eye-goddess-v-5.778068/

Adding Artic Earth and finished SHB

Thanks to @Serpent for letting me use his bio format and for making icons for some of my CEs

Approved by Imperfect
 
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