My apologize on the no links, will not happen again (as I wasn’t aware that it was completely mandatory).
Just for reference in terms of what the five elemental illusion does. It’s not Yin level genjutsu, it’s elemental genjutsu level.
( Yoton: Jigoku no Enjin ) - Yang Release: Ring of Hell
(Chikai no Kiipaa) Oath Keeper
Both girls continued to mind their own business but it didn’t take long for them to realize someone was approaching them; they had never seen him before but it came with an immediate conclusion that he wasn’t an ally to them. They initially ignored Magnus, having faith that they were fine but soon came to realize that somehow their cover was blown. “Shit…” Mirabelle thought as the sole seal was made, causing both of them to be submerged into an illusion. It didn’t take rocket science for both of them to realize this. They themselves had the ability to detect illusions of any rank with ease that might be infecting their chakra systems, though their spiritual nature would allow them the immediate awareness of something interfering with their spiritual balance. Thought this was the case, their Spirituality came into effect; vastly decreasing the efficiency of the illusion casted upon them – which was met with the necessary resistance.
“How mundane…” both Naomi and Mirabelle though in unison; which its was indeed annoying to say the least – never the less, the duo would act in response to the threat. Mirabelle herself; utilized her spirituality to resist the effect of the illusion completely, erasing his chakra out of her mind and freeing her from the technique but at the same time, she would utilize her Dragon Chakra, as she immediately begins to erase Magnus’ spiritual energy. She would rush after him as well, going in a zig zag motion.
Naomi on the other hand, solely decided to remain within the illusion. It wasn’t really an issue for her, considering her spiritual defenses not only made the illusion a lot weaker, but her status as a clone provided her with another tool to simply allow her to ignore the illusion. Instead, she used the last known location of Magus, now able to sense him as well due to her Taijin detecting her chakra within him, she immediately performed at the same time as Mirabelle, forming a giant yin//lightning/fire infused dragon behind of Magnus. It’s body was five meters long and two meters wide. It’s body would dive down, attempting to bite Magnus down in it’s maw. She made sure that it wouldn't hit her real body as she approached.
(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Mirabelle: 1970 - 70 = 1900
Naomi: 1955 - 180 = 1775
Just for reference in terms of what the five elemental illusion does. It’s not Yin level genjutsu, it’s elemental genjutsu level.
( Yoton: Jigoku no Enjin ) - Yang Release: Ring of Hell
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 for touch based version/100 for ranged version
Damage: N/A
Description: By channeling copious amounts of Yang energy, the user is able to infuse others with this, temporarily enhancing their physical attributes. This is achieved in two ways, either by direct touch or proximity. The first is more limited to a single person but has greater benefits; those channeled directly into will be able to reduce 35 damage from physical contact and gain physical alterations to their body that the Yang energy 'breathes' into life, such as twice the height or width of their body, additional arms or legs, etc as long as within reason and used solely for physical purposes. Should the user use the alternative release, then he is able to release Yang energy from his body up to Long range away, affecting all allies in the range. This variant allows the user to augment all allies with the same type of changes, ranging from all gaining wings to more. These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal. Depending on the alteration, one of a few benefits might be obtained.
Note: If additional arms, stronger arms or alterations related to the arm are made, then the target will gain an additional +20 to Taijutsu. If the changes target the head, the user is able to grant a 2x tracking. If leg based alterations are made, then the target will gain either +4 levels to his base speed or +20 damage to leg based tai. If changes target the torso, then an universal durability boost of B rank Ninjutsu immunity is obtained and if wings or similar is created, then the user is able to fly at thrice their speed.
Note: The damage and speed boosts are considered Passive and Base Speed increases. The values listed in the techniques are if the touch based variant is used. If the ranged variant is used, then these benefits are reduced by gained on a lesser scale ( +15 to Tai instead of +20, +2 Speed Levels, 1.5x Tracking, or -15 from all physical clashes).
Note: Touch based variant can only affect up to two people per event. Ranged variant creates a wave of Yang energy that affects up to 3 allies and lasts up to 4 turns.
Note: Can only be used three times in total.
Rank: S
Range: Short
Chakra: 80 for touch based version/100 for ranged version
Damage: N/A
Description: By channeling copious amounts of Yang energy, the user is able to infuse others with this, temporarily enhancing their physical attributes. This is achieved in two ways, either by direct touch or proximity. The first is more limited to a single person but has greater benefits; those channeled directly into will be able to reduce 35 damage from physical contact and gain physical alterations to their body that the Yang energy 'breathes' into life, such as twice the height or width of their body, additional arms or legs, etc as long as within reason and used solely for physical purposes. Should the user use the alternative release, then he is able to release Yang energy from his body up to Long range away, affecting all allies in the range. This variant allows the user to augment all allies with the same type of changes, ranging from all gaining wings to more. These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal. Depending on the alteration, one of a few benefits might be obtained.
Note: If additional arms, stronger arms or alterations related to the arm are made, then the target will gain an additional +20 to Taijutsu. If the changes target the head, the user is able to grant a 2x tracking. If leg based alterations are made, then the target will gain either +4 levels to his base speed or +20 damage to leg based tai. If changes target the torso, then an universal durability boost of B rank Ninjutsu immunity is obtained and if wings or similar is created, then the user is able to fly at thrice their speed.
Note: The damage and speed boosts are considered Passive and Base Speed increases. The values listed in the techniques are if the touch based variant is used. If the ranged variant is used, then these benefits are reduced by gained on a lesser scale ( +15 to Tai instead of +20, +2 Speed Levels, 1.5x Tracking, or -15 from all physical clashes).
Note: Touch based variant can only affect up to two people per event. Ranged variant creates a wave of Yang energy that affects up to 3 allies and lasts up to 4 turns.
Note: Can only be used three times in total.
Type: Custom Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Oath Keeper is relatively newly forged spear. It was named in remembrance of Mirabelle’s love for her people and all those who influenced her in life and her oath to always protect them. The shaft of the spear is decorated in a milky silver metal; accompanied by a white colored blade. It’s weight is rather light but it’s durability speaks volumes – as it unbreakable by any means. This however doesn’t mean that it alone can stopped ranked techniques but it can easily slice through free formed weaponry and hand to hand combat. The basic framework of it’s abilities come in the combination of Fuinjutsu and Yin Release. It’s abilities are known as “Oaths” respectively.
Oath of the Calling: This is the most “basic” of the weapon’s ability; in which it takes the aspect of “Yin Release: Hand’s of Sloths” ability. This allows the blade to be summoned into existence from within a spiritual state of existence into a tangible one or vice versa. This is relatively useful as she can choice when to summon the weapon into her hand when actually needed; as in most cases will be simply traveling dead weight. In it’s spiritual form it is intangible and cannot be interacted with – floating around the user aimlessly though other Yin specialists are able to see it or Sage Mode users being able to sense it. This ability is C ranked, being passive by nature due to it’s pure simplistic nature though because it is Yin based, the ability uses 30 chakra to use each time to switch forms. In the event the user is knocked unconscious while it’s in tangible form, the spear automatically reverts back into it’s spiritual form. In addition to the this, the blade levitates around the user in which she can guide it with hand gestures to be used in conjunction with Oath to Strike.
Oath of Empowerment: Another ability programed into the spear is a seal with the inscription of empowerment. It’s main ability is due to the user’s constant sealing of Yin chakra into the spear – it gained generous amount within it. This chakra is then leaked back into the user’s body over time from the seal in order to empower their Genjutsu abilities. This translates to the user gaining an increase in rank towards all their genjutsu by +1 Rank up to A rank though S ranks will simply gain a +20 point increase in damage if offensive whereas non damaging ones aren’t affected (However this can only be applied once per turn and goes into a usage cool down of two turns making Oath of Empowerment unusable in that time). This increases the chakra amount spent in genjutsu to be increased by +20 additional if the ability is applied though it doesn’t add into the overall effectiveness of the illusion. This ability is passive and doesn’t require a move slot.
Oath to Strike: The last and final ability of the spear – this ability simply allows for the spear in itself to be used as a conduit in order to perform kenjutsu, spear, or any other weapon technique. This is done by the spear being able to apply a similar effect of “Change of Heaven” to itself and remold it’s blade into the needed weapon’s form. In terms of techniques used through the spear released as a projectile, it passively becomes Yin natured instead of normal raw chakra but in order to do so will cost it an additional +30 included in the original technique’s chakra cost. This only applies to chakra based techniques (kenjutsu/weapon based projectile techniques lacking an elemental nature such Crimson Slicing Wave and can only be used twice per turn and having a cool down of two turns after use causing Oath to Strike to be unusable).
This spear can only be wielded by Mirabelle and those who she allows. Others who wish to use the spear will require to know Yin Release and Fuinjutsu while also having “Yin Release Specialist” and any other genjutsu related a specialty in order to use. Those lacking in those areas who try to make contact with the spear will have their chakra drained at a rate of -50 per turn.
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Oath Keeper is relatively newly forged spear. It was named in remembrance of Mirabelle’s love for her people and all those who influenced her in life and her oath to always protect them. The shaft of the spear is decorated in a milky silver metal; accompanied by a white colored blade. It’s weight is rather light but it’s durability speaks volumes – as it unbreakable by any means. This however doesn’t mean that it alone can stopped ranked techniques but it can easily slice through free formed weaponry and hand to hand combat. The basic framework of it’s abilities come in the combination of Fuinjutsu and Yin Release. It’s abilities are known as “Oaths” respectively.
Oath of the Calling: This is the most “basic” of the weapon’s ability; in which it takes the aspect of “Yin Release: Hand’s of Sloths” ability. This allows the blade to be summoned into existence from within a spiritual state of existence into a tangible one or vice versa. This is relatively useful as she can choice when to summon the weapon into her hand when actually needed; as in most cases will be simply traveling dead weight. In it’s spiritual form it is intangible and cannot be interacted with – floating around the user aimlessly though other Yin specialists are able to see it or Sage Mode users being able to sense it. This ability is C ranked, being passive by nature due to it’s pure simplistic nature though because it is Yin based, the ability uses 30 chakra to use each time to switch forms. In the event the user is knocked unconscious while it’s in tangible form, the spear automatically reverts back into it’s spiritual form. In addition to the this, the blade levitates around the user in which she can guide it with hand gestures to be used in conjunction with Oath to Strike.
Oath of Empowerment: Another ability programed into the spear is a seal with the inscription of empowerment. It’s main ability is due to the user’s constant sealing of Yin chakra into the spear – it gained generous amount within it. This chakra is then leaked back into the user’s body over time from the seal in order to empower their Genjutsu abilities. This translates to the user gaining an increase in rank towards all their genjutsu by +1 Rank up to A rank though S ranks will simply gain a +20 point increase in damage if offensive whereas non damaging ones aren’t affected (However this can only be applied once per turn and goes into a usage cool down of two turns making Oath of Empowerment unusable in that time). This increases the chakra amount spent in genjutsu to be increased by +20 additional if the ability is applied though it doesn’t add into the overall effectiveness of the illusion. This ability is passive and doesn’t require a move slot.
Oath to Strike: The last and final ability of the spear – this ability simply allows for the spear in itself to be used as a conduit in order to perform kenjutsu, spear, or any other weapon technique. This is done by the spear being able to apply a similar effect of “Change of Heaven” to itself and remold it’s blade into the needed weapon’s form. In terms of techniques used through the spear released as a projectile, it passively becomes Yin natured instead of normal raw chakra but in order to do so will cost it an additional +30 included in the original technique’s chakra cost. This only applies to chakra based techniques (kenjutsu/weapon based projectile techniques lacking an elemental nature such Crimson Slicing Wave and can only be used twice per turn and having a cool down of two turns after use causing Oath to Strike to be unusable).
This spear can only be wielded by Mirabelle and those who she allows. Others who wish to use the spear will require to know Yin Release and Fuinjutsu while also having “Yin Release Specialist” and any other genjutsu related a specialty in order to use. Those lacking in those areas who try to make contact with the spear will have their chakra drained at a rate of -50 per turn.
Both girls continued to mind their own business but it didn’t take long for them to realize someone was approaching them; they had never seen him before but it came with an immediate conclusion that he wasn’t an ally to them. They initially ignored Magnus, having faith that they were fine but soon came to realize that somehow their cover was blown. “Shit…” Mirabelle thought as the sole seal was made, causing both of them to be submerged into an illusion. It didn’t take rocket science for both of them to realize this. They themselves had the ability to detect illusions of any rank with ease that might be infecting their chakra systems, though their spiritual nature would allow them the immediate awareness of something interfering with their spiritual balance. Thought this was the case, their Spirituality came into effect; vastly decreasing the efficiency of the illusion casted upon them – which was met with the necessary resistance.
“How mundane…” both Naomi and Mirabelle though in unison; which its was indeed annoying to say the least – never the less, the duo would act in response to the threat. Mirabelle herself; utilized her spirituality to resist the effect of the illusion completely, erasing his chakra out of her mind and freeing her from the technique but at the same time, she would utilize her Dragon Chakra, as she immediately begins to erase Magnus’ spiritual energy. She would rush after him as well, going in a zig zag motion.
Naomi on the other hand, solely decided to remain within the illusion. It wasn’t really an issue for her, considering her spiritual defenses not only made the illusion a lot weaker, but her status as a clone provided her with another tool to simply allow her to ignore the illusion. Instead, she used the last known location of Magus, now able to sense him as well due to her Taijin detecting her chakra within him, she immediately performed at the same time as Mirabelle, forming a giant yin//lightning/fire infused dragon behind of Magnus. It’s body was five meters long and two meters wide. It’s body would dive down, attempting to bite Magnus down in it’s maw. She made sure that it wouldn't hit her real body as she approached.
Spirituality: The very beings of all Hayabusa are embedded with the Watatsumi Sanjin. Due to such a power, the Hayabusa have a great deal of spiritual energy which makes them more acute and resistant to spiritual based attacks. When confronted with spiritual/mental attacks (with the exception of Yin Release and MS level), the damage and effects are reduced by half and status effects (effects that place restrictions on a victim’s capabilities) would weaken by one rank. Though, when a Hayabusa becomes more skilled they can actively resist the effects of any spiritual based techniques completely at the expense of a move (minus Yin and MS level). Note, this does not make Hayabusa passively immune in any way to techniques like genjutsu or Yamanaka techniques, merely they are more tolerant and capable of resisting mental and spiritual damage from such techniques. They still experience the sensory manipulation of illusions and must actively recognize and break free unless they have the power to resist the technique.
(Neidan: Wuji Dao) Internal Alchemy: Way of NothingnessJounin: This is where a Hayabusa is considered having completed their training and head toward mastering their Neidan. Their applications of the basic abilities double what they were as chunin. They can sense other Hayabusa with Taijin chunin rank and below. They are able to actively resist any spiritual technique and damage or conceal themselves from the five basic senses twice per battle for a single turn. Jounin can either use one application twice or each application once.
Head Ninja: This title is given to jounin level shinobi who have ascended beyond the standard level and are more prone to teaching and understand Neidan. This is the teacher class of the Hayabusa and are considered to be the most knowledgeable and skilled in Neidan application beneath the masters. Head Ninja are in charge of teaching other Hayabusa. They are capable of sensing other Hayabusa with their Taijin below master rank (including other Head Ninja and Dragon Ninja) are capable of doing what jounin level shinobi three times per battle (two of one application plus one of another or three of one application) for one turn in duration.
Type: Supplementary
Rank: D – S (B)
Range: Short - Long
Chakra Cost: 10 – 70 (40)
Damage: N/A
Description: This is one of the fundamental Neidan techniques within the Hayabusa clan and the first one learned. This technique returns existence to nothingness/erases from existence. Using one of the three Dantian Hayabusa ninja render existence to nothingness. Depending on the Dantian that is used the user can manipulate physical, vital, or spiritual existence. Regardless of which application is used there are two components that can be utilized: internal or external. These two components describe the technique’s application to one’s self and outside themselves respectively. A Hayabusa ninja who utilizes the internal component with this technique manipulates their own physical, vital, and/or spiritual existence. One who utilizes external component does the same but with any entity other than themselves. Only one of the components can be used for any given application of this technique. As for the applications, only one can be used at a given time. Upon reaching higher jounin ranks (Dragon/Head Ninja and Master Ninja), Hayabusa ninja can utilize all three of the Dantian simultaneously to completely erase their own existence (internal) or that of another entity (external). When erasing one’s own existence with this technique the user can only maintain a state of non-existence for no more than one turn with and must re-appear within 10 meters of their original point. Once the user has gone to nothingness they cannot use any techniques until after they return to reality. Through the external component the user can erase the existence of another life such as summons or other shinobi though it requires prolonged contact with the target (3 turns). After contact is made the victim will begin to vanish from the ground up.
Upper: The Upper Dantian deals with the spiritual existence of an entity. Spiritual techniques, consciousness, mental capability, and spirits are all within this Dantian’s control. The internal component of this application controls the existence of illusions, consciousness, sentience, within the user. Enemy techniques that deal with mind control or that inject their consciousness within the Hayabusa can be defended against with the internal component. Likewise, the stability and power of illusions and other spiritual techniques attached to the user can be cut down according to the rank/chakra of this technique. The external component of this application is a little different than the others. Unlike the Lower and Middle Dantian which cannot effect an opponent directly, this Dantian’s application can. With the external component the user can cause the spiritual energy of a sentient being dwindle to nothingness as long as the user has sensory perception of their target and is within range. The result of erasing the spiritual being comes in the form of fatigue and a lack of focus which prevents the target from using higher ranked techniques and progressively dims their consciousness. For example: C-ranked usage will prevent use of Forbidden rank techniques and B-rank usage would prevent S-rank and above and so on. The constraints are as follows: Only chunin level Hayabusa and above can use this technique (as it starts at C-rank) and the user must be within and maintain mid-range of the target to use C and B-rank. A-rank requires short range and S-rank direct physical contact. While using this application only two techniques can be used per turn. If the victim gets out of range of the user they will become capable of using their full power in the following turn.
Note: This technique is learned at genin level and follows similar rules for each rank. Genin can only use D-rank applications, chunin = C-rank, jounin = B-rank (upper) A-rank (lower and middle), Dragon/Head Ninja = A-rank (upper) S-rank (lower and middle), Master Ninja = All ranks.
Note: Genin and Chunin are required to use 5 to 3 hand seals respectively for any application’s external component. Jounin require one hand seal, Dragon/Head, and Master Ninja can use up to B-rank with no hand seals. Contact between user and opponent requires no hand seals.
Note: When using the external component of the Upper Dantian, using the A-ranked and above will render an opponent comatose after two turns. C and B-ranks will simply render one unconscious after 4 turns. Each turn of maintaining drains half the original chakra cost. While maintaining no other application of this technique can be used.
Note: Upper Dantian usages, regardless of the component can only be used once every other turn. A-ranked and above usage requires a two turn cool down.
Note: S-rank applications of this technique requires a one turn cool down for the Middle and Lower Dantian.
Note: To erase completely the existence of oneself or of another the user must use 70 chakra. Unlike the external component where it takes three turns to erase another, the internal component is instantaneous in its nature due to a lack of resistance from the user applying it to themselves. Upon using this advanced application either internally or externally the user will be unable to use any Neidan technique for the next two turns. Dragon Ninja and Head Ninja can use this application twice per battle and Master Ninja 3 times per battle.
Rank: D – S (B)
Range: Short - Long
Chakra Cost: 10 – 70 (40)
Damage: N/A
Description: This is one of the fundamental Neidan techniques within the Hayabusa clan and the first one learned. This technique returns existence to nothingness/erases from existence. Using one of the three Dantian Hayabusa ninja render existence to nothingness. Depending on the Dantian that is used the user can manipulate physical, vital, or spiritual existence. Regardless of which application is used there are two components that can be utilized: internal or external. These two components describe the technique’s application to one’s self and outside themselves respectively. A Hayabusa ninja who utilizes the internal component with this technique manipulates their own physical, vital, and/or spiritual existence. One who utilizes external component does the same but with any entity other than themselves. Only one of the components can be used for any given application of this technique. As for the applications, only one can be used at a given time. Upon reaching higher jounin ranks (Dragon/Head Ninja and Master Ninja), Hayabusa ninja can utilize all three of the Dantian simultaneously to completely erase their own existence (internal) or that of another entity (external). When erasing one’s own existence with this technique the user can only maintain a state of non-existence for no more than one turn with and must re-appear within 10 meters of their original point. Once the user has gone to nothingness they cannot use any techniques until after they return to reality. Through the external component the user can erase the existence of another life such as summons or other shinobi though it requires prolonged contact with the target (3 turns). After contact is made the victim will begin to vanish from the ground up.
Upper: The Upper Dantian deals with the spiritual existence of an entity. Spiritual techniques, consciousness, mental capability, and spirits are all within this Dantian’s control. The internal component of this application controls the existence of illusions, consciousness, sentience, within the user. Enemy techniques that deal with mind control or that inject their consciousness within the Hayabusa can be defended against with the internal component. Likewise, the stability and power of illusions and other spiritual techniques attached to the user can be cut down according to the rank/chakra of this technique. The external component of this application is a little different than the others. Unlike the Lower and Middle Dantian which cannot effect an opponent directly, this Dantian’s application can. With the external component the user can cause the spiritual energy of a sentient being dwindle to nothingness as long as the user has sensory perception of their target and is within range. The result of erasing the spiritual being comes in the form of fatigue and a lack of focus which prevents the target from using higher ranked techniques and progressively dims their consciousness. For example: C-ranked usage will prevent use of Forbidden rank techniques and B-rank usage would prevent S-rank and above and so on. The constraints are as follows: Only chunin level Hayabusa and above can use this technique (as it starts at C-rank) and the user must be within and maintain mid-range of the target to use C and B-rank. A-rank requires short range and S-rank direct physical contact. While using this application only two techniques can be used per turn. If the victim gets out of range of the user they will become capable of using their full power in the following turn.
Note: This technique is learned at genin level and follows similar rules for each rank. Genin can only use D-rank applications, chunin = C-rank, jounin = B-rank (upper) A-rank (lower and middle), Dragon/Head Ninja = A-rank (upper) S-rank (lower and middle), Master Ninja = All ranks.
Note: Genin and Chunin are required to use 5 to 3 hand seals respectively for any application’s external component. Jounin require one hand seal, Dragon/Head, and Master Ninja can use up to B-rank with no hand seals. Contact between user and opponent requires no hand seals.
Note: When using the external component of the Upper Dantian, using the A-ranked and above will render an opponent comatose after two turns. C and B-ranks will simply render one unconscious after 4 turns. Each turn of maintaining drains half the original chakra cost. While maintaining no other application of this technique can be used.
Note: Upper Dantian usages, regardless of the component can only be used once every other turn. A-ranked and above usage requires a two turn cool down.
Note: S-rank applications of this technique requires a one turn cool down for the Middle and Lower Dantian.
Note: To erase completely the existence of oneself or of another the user must use 70 chakra. Unlike the external component where it takes three turns to erase another, the internal component is instantaneous in its nature due to a lack of resistance from the user applying it to themselves. Upon using this advanced application either internally or externally the user will be unable to use any Neidan technique for the next two turns. Dragon Ninja and Head Ninja can use this application twice per battle and Master Ninja 3 times per battle.
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques that currently exist within the dragons. Yin Release masters can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques that currently exist within the dragons. Yin Release masters can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.
Mirabelle: 1970 - 70 = 1900
Naomi: 1955 - 180 = 1775