Sin's Customs

Sin

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My Customs. Unorderly order.


My own customs:
1 (Raiton:Ikazuchi Hibana Bakudan)-Lightning Style: Lightning Spark Bomb
Type:Attack
Rank:A
Range: Mid Range
Chakra Cost:30
Damage Points:60
Description: The user gathers lightning chakra around him/her and then releases tiny sparks and after 2 turns, they are fully attached to the opponent and at anytime,The user can form tiger seal and make the sparks expload, the opponent would need to get out of range before this could happen or just use a jutsu that could burn away the sparks, if the opponent can't do that then the user could kill the opponent.
Note: The User Can Only Use This Jutsu Three Times A Battle
Note: Can only be used by SinRival or any people taught this jutsu by her.

Approved here:


2 Water Style: Grand Water Wave (Suiton: Yuuen Mizunami)

Type:Attack/Supplementery
Rank: S
Range:Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user focuses there water chakra into a huge wave that can carry the user in the air and make the user fly. The user can make waves come out of the huge wave and go attack the opponent. The water wave would need to be destroyed by some sort of earth jutsu or be cut off from the connection of water destroying the wave and making the user fall.
Note: Can only be created one per battle
Note: Must be taught by Izure
Note: After usage the user can't use s-rank water jutsus next turn or the turn used

Approved here:


3 (Kuchiyose: Fawkes) Summoning Fawkes
Rank: S
Type: Attack/Defence/Supplementary
Range: N/A
Chakra Cost: 50
Damage: 80
Description: The user summons a giant phoenix (100m approximately) and is the Lord of phoenixes. Fawkes can not only use fire jutsus, but it will also raise the damage of fire jutsus by 10. It can also attack using its big razor sharp talons and its powerful beak. Fawkes can be used as a defence and protects the user with its enormous wings, it will completely block E � C rank jutsus and reduces the damage of B � A rank jutsus by 50% while summoned.
Note: Fawkes drains a huge amount of charka from the user as it has various abilities, it can only be summoned once per fight and it only lasts 4 turns.
[Kage Phoenix and Ndlovu signed the contract]

Approved here:


4 (Katon: Kuroi Kashou)Fire Style: Black Burn
Rank: S
Type: Attack/Defence
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user releases crows of flame that appear out of the user, and start to form blasts of fire, the user also turns into black flames that dissapear and then appear where the user set any crows, and can decide which crow to appear to, when the user reaches the target, the user turns into the users normal self and release black flames that attack the opponent.
Note: The user can keep it as armor, that will hurt anybody who touches it.
Note: Can only be used twice per battle
Note: Only People Taught by SinRival Can use it

Approved here:


5 (Kurohakaisha | Zaigou) - Dark Slayer | Sin
Type: Supplementary
Rank: S
Range: -
Chakra Cost: 40
Damage Points: 80
Description:

A dark sword, in which was valued as the ultimate killing weapon.

It was a rumour that one of the son's of the Sage of the Six Paths made this sword as a mark of the Uchiha. Yet that rumour was never proved true, the sword was passed down through Konoha until Sin came across it and made it more modern and shiny. The sword was given the name Dark Slayer but Sin decided to take the sword and call it Sin just after her. The name Sin became more known than Dark Slayer. Now this sword is being sought after by the greatest sword masters because of it's power.

The brushed steel on it, was made long ago and Sin didn't want it changed so nobody knows what it is made from. Dark Slayer also is a more fire and wind based sword.
It can also be split into two miniature dagger versions of it which takes less than 2 seconds to do, which is done by just focusing chakra into it and pulling it apart which should allow it to break into two allowing more safety when fighting with it. If anyone other than Sin touches this sword, it will vanish and appear in Sin's hand (If free, if not the will appear on back of Sin) This is because of a special connective seal that responds to only the user and which in an opponent's hand will not respond and will focus it's chakra to pretty much poof away (much like when a clone disperses without the smoke) and then appear in Sin's hand.

A friend of Sin's also got a very similar in every sense to this sword, in which Sin helped make it a perfect copy of the actual original that Sin holds. Other than Zero (The friend) who has this sword, nobody else is allowed the sword or able to hold the sword.

Abilities:
10 more damage to Taijutsu and Kenjutsu attacks.
Can release a vortex of wind equal to a B-rank wind jutsu and this can only be used 4 times per battle.
Can also create a radiating flash that blinds the opponent for a turn. Use for once per battle.


Restrictions:
Water and Water CEs cause 10 more damage.
Water and Water CEs cause 10 less damage used by Sin.

Approved here:

The customs I'm allowed to use.
Ring of Sauron � (Enjin no Sauron)
Rank: S
Range: Short
Chakra Cost: 40
Damage: N/A (-30 to user when ends)
Description: The user puts the Ring of Sauron onto his finger. This ring greatly amplifies the users physical strength, but decreases his speed and agility. When the Ring is put onto the users finger the user draws his sword, which starts to be coated by a layer of chakra, thus increasing the power of the sword. The Ring will also create an armour around the user, similar to Sauron�s armour in Lord of the Rings. This armour will protect the user from all D and C ranked attacks.
Note: Only once per battle
Note: Lasts 2 turns
Note: No forbiddens for the whole battle after use
Note: Leaves the user exhausted and with almost no chakra after use
Note: After usage the user will be damaged because of the excessive chakra use
Note: When the finger with the Ring on it is cut off in the time this technique is used the user will die.
Co-Created By Ingwer Hatake

( rinku shuriken ) linked shurikens and kunais
Rank: a
Type: Attack/Defense
Range: short-long
Chakra Cost: 30 ( -10 for each turn )
Damage Points: 60
Description: shurikens and kunais that is linked with chakra links and normal links to be perfectly controlled , it spins\stands around the user to be an perfect protection over any thrown shurikens"etc" .. and can be used to attack the opponent .

Odin Yari (Spear of Odin)
Type:Attack
Rank: S
Range:Mid to long
Chakra cost:40
Damage Points:80
Description:The user focuses chakra in one hand and makes a spear using shape manipulation.This spear is then launched at the target.It explodes upon contact causing a blast of 2 yards' radius
Note:Can be used 3 times.Created by Chan.

(naimenteki akumu gokusha jutsu) Internal Nightmare Prison Jutsu
Type-Attack/Defense
Rank-S
Range-Short
Chakra-40
Damage-80
Description-
After making contact with the opponent(must be sizeable, at least a hand), the user pulls the opponent into his/her body with torents of water, and puts pressure on their body, crushing them. The only element that can be used If caught in this jutsu is Raiton
(Can Only BE used twice per battle)
(Can only be used by water clones or Suigetsu)

and

(hi misuto doragon) Light Mist Dragon
Rank-A
Type-Offense/Defense
Chakra-30
Damage-60
Description-
After user performs the needed seals(4) The user shoots a giant water bullet that explodes into a giant cloud after shot into the air, producing three mist dragons, able to defend against fire attacks by condensing and creating water walls. (Defends against A rank and below fire attacks). When created they can be controlled by the user.
*Can Only be taught by Icemyster*

( Genjutsu: Kiru ) - Illusion technique: Disconnect

Rank: S
Type: Supplementary
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: User will release chakra for one turn into surroundings. When the one turn has passed user will make handseal Ram, say ''Kai'' ( Release ) and the chakra released to surroundings will cause illusion that confuses opponent's brains disconnecting them from the place and situation opponent is. So in other words opponent's brains will get confused and lose control of their body, freezing for seven seconds where they stand without doing anything.
Note:
- Can be used only once
- Releasing chakra takes one full turn
- No Genjutsu can be used in battle after this.
- The freezing last seven seconds and the user can attack against opponent using ONLY no handsealed jutsu turning that time period.

Katon: honoo urufu (Fire style: flame wolf)
Rank: A
Type: attack/defence (can be both)
Range: mid
Chakra cost: 30
Damage: 60
Description: The user concentrates their fire chakra in their gullet, which they then release to create a flame wolf which is movable around the field (only in Mid-range).
Note: only lasts 2 turns
Can only be taught by Ingwer Hatake

( Katon: Buriza-do no Hinote ) Fire release: Blizzard of blaze
Type: Attack - Supplemantry
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: ( + 60 if used as trap )
Description: After user has done series of handseals he/she releases Katon chakra in air In form of Small Fires that confuse opponent. When opponent is focused on these fires user can Either Attack him or close Fire as cage around opponent that burn him/her.
* NOTE! Only myartisablast is able to use/teach this jutsu *

(Katon: Sanshouuo Rasen) Fire Style: Salamander Spiral

Type:Attack
Rank:A
RangeShort-Long
Chakra Cost:30
Damage Points:60
Description:By Focusing Fire Chakra In The User's Gullet The User Spits Out A Powerfull Spiraling Flame With A Salamander's Head On The Front Of It. The Blast Can Thrust The Enemy Back Due To The Power Of It. It Can Also Leave Medium Burns....
Note : Only Benazz Can Teach This Jutsu


(Ushiro Honoo) Back Flame
Rank: S-rank
Type: Defensive
Chakra Cost: 40
Damage Points : N/A
Description: The user focuses fire chakra in one arm, then a flame appears around the users hands, the user can shoot out pure fire chakra to cancel out any fire jutsu
Note: can only be taught by Axle
Note: it only has 3 shots
Note: except Forbidden

Name: Katon: Aoikouen (Fire Style: Blue Flame)
Rank: S
Type: Supplementary
Range: N/A
Chakra:40
Damage: +20 to any fire jutsu used.
Description: Utilizing the users anger, thier fire chakra begins to burn hotter until the flames they produce are represented in their fire jutsu. Burning hotter than the standard flames, a More ferocious bluish-white flame appears causing the flames to causes a more damage to the opponent.
(Last 3 turns)
(The user may not perform any fire jutsu for 3 turns afterwards

Name: Katon: Sozin Kometto (Fire Style: Sozin's Comet)
Rank: S
Type: Supplementary
Range: Short- Long
Chakra: 50
Damage: +30 damage to any Fire jutsu that is used by user.
Description: The user takes a scroll and utilizing each sign for fire embues the scroll with the chakra. After the scroll ceremony has been completed, the user releases the scroll into the air and causes the chakra to go into the clouds, a turn later a comet passes through the atmosphere close enough to where the useer may draw upon the comets enormous abundance of fire chakra to amplify thier attacks.
(takes 2 turns to prepare. Last 3 turns. Only useable once)
(user may not use any fire jutsu for 3 turns afterward)

Name: Katon: Kajitori Kokyuu (Fire Style: Firebird's Breath)
Type: Attack
Rank: A
Range: Short-Long
Chakra: 30
Damage: 50
Descrption: User creates a steady stream of fire that can cover a wide area and be used as a cover as the user moves to a diffrent location. A wind Jutsu would only enhance the range and power of this jutsu.
(User is depleted of fire chakra next turn)

Name: Katon: Kaji Bakudan (Fire Style: Fire Bomb)
Rank: S
Type: Attack
Range: Short- Mid
Chakra: 50
Damage: 80 (-30 to user)
Description: User makes a condensed ball of fire in there palm, and onced released the bomb creates a massive burst of fire that leaves a crater and also affects the user.
(Very Effective against Earth Type Jutsu and Wind Would only Enhance this jutsu's power unless it becomes contained.)
(only useable 2 times)
(no fire for 2 turns afterwards)


Katon: Eiei Kasai Arashi ~ Fire: Pulling Firestorm
Type:Attack
Range:short-mid(can pull anything towards it from a large radius)
Rank:S
Chakra:50
Damage:100
description:ignite the earth which makes an extremely hot fire which unlike normal fires instead of making a smoke as a result of the combustion, it creates solid oxides which is less dense than air, creating a huge vacuum which causes it to "pull" or "suck" the air into it at extremely high speeds which cause of it's insane strength pulls everybody into the fire.
Notes:
1)the user must use some sort of catalyst to start it using up one turn before using this using up another turn
2)the user must also escape somehow really quickly or he will also be pulled into the fire.
Lasts 3 turns which by then the earth will have been completely burned.

Katon: houka taka) Fire style: Fire Falcon
Rank: A
Type: Offensive / Defensive
Chakra: 30 ( 10 for every turn to keep it active )
Damage: 60
Description: user spits out fire which then transforms into a falcon. it attacks the opponent at great speed. It can be used for defence , it can block ( only fire attacks which are lower than A-rank ).
( only alimujtaba786 can teach this jutsu )

(Futon:Kaze Se) - Wind Style: Wind Torrents

Type:Supplementary
Rank: B
Range:N/A
Chakra Cost:35
Description:Suddenlly wind starts blowing softlly all around.A weak wind storm covers a whole area.It lowers the enemy visibilty. If the user moves quickly enough, to the enemy will seem like you are moving throught the air freely.
*Note:It can only be used once per battle, and it lasts 4 turns.

Name: raion unari : lion's roar
Rank: forbidden
Type: Offensive
Range: short - long
Chakra: 75
Damage: 100 to opponent ( 50 to user )
Description: user inhales great amount of wind and then adds wind chakra to it after that he screams so loudly that it can pyralyze opponent for a turn. but damages user as it put starins as user's vocal chord and lungs. it can also send back many sound jutsu's and projectiles comming for forward direction, due to the strain it damages user by 50.
Note: can only be used 1 times per match
Note: User cant use WIND JUTSU's next turn
Note: User can only use 1 more jutsu in the turn with this jutsu.
Note: can only be used and taught by alimujtaba786

Fuuton: Uindo Riba-su (Wind style: Wind Reverse Wall)
Rank:S-Rank
Range: Short (front of user)
Chakra: 40
Damage: 80
Description: The user creates a wall out of wind that is blowing backwards. Any fire jutsu that hits this wall will be strengthened and sent back at the opponent because when the fire jutsu hits the wall, the user will then reverse the polarity at which the wind is blowing, causing the wind to blow forward, making the fire jutsu change directions.

(Fuuton: Kaze Kyodan)-Wind Style: Wind Missles

Type: Attack
Rank: S
Range: Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: This jutsu sends highly long ranged, fast-paced wind missiles at the target. The user will send out five bursts of wind highly concentrated to a point. These are extremely sharp, fast paced, piercing blasts capable of piecing various defences, including thick stone or wood [ up to A rank ] and even if they are dodged or blocked the shock wave they create will throw a weak [ Chuunin and below ] opponent off balance. They are extremely hard to avoid because of their speed, although the speed is about one tenth of the First Gate.
*Note: Usable twice per battle.
*Note: Up to five missiles may be created per use. The missiles travel only in a straight line.
*Note: Due to the large amount of chakra required for this technique, it cannot be used if any clones of the user are present. Furthermore, the user can also definitely not use clone techniques or Genjutsu for the next two turns.
*Note: If the wind is blocked, there might be cases that the opponent is thrown off balance cause of the great wind blast, if they are Chuunin and below.
*Note: Faust can only teach this.

[Fuuton: Za Hyoujin Kaze] ♦ Wind Style: The Sharp Wind ♦

Rank: S
Type: Attack
Range: Short/Long
Chakra: 40
Damage: 80
Description: The user will gather wind into their hand and condense it with chakra. creating long and thin projectiles in their hand. Then the user can aim these projectiles, launching them at a target. The projectiles do not deal a very much damage, though they are made for precision instead. for if aimed at a very vital, or severe pressure point, the user can cause their target to be unable to battle. Though this is quite hard to do and requires a great amount of focus and accuracy. They are really sharp and fast and could pierce through steel.
~Usable only one times per battle.
~Their as fast as Rock Lee without weights
~Five projectiles are made from the users fingers.
~No wind techniques the next turn.
~Faust can only teach this.

Water: Giant Hand (suiton:kyojin hando)
Type:Attack/Supplemantry
Rank:A
Range:Short-Long
Chakra Cost:30
Damage Points:60(+5 with lightning)
Description:The user creates a giant hand out of water that can be hard for a punch or sharp to act as a claw it can also be used to grab the enemy. Can be mixed with lightning tecniuqes to make it stronger.
*Can only be used by burakyilan or if thought by burakyilan

( Suiton: Kugi No Ekitai ) Water release: Nails of Liquid
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 25
Damage Points: N/A
Description: User infuses Chakra on battle field and manipulates the water sources turning surface of them into needles that are able of pierce skin, Feet ( Not bones ) and Soft clay/soil. The size of Nail is up to user. Requires only water source no handseals.

Name: Doton: Poizun Deguchi Souken (Earth Style: Poison Fume Vent Creation)
Rank: A
Type: Attack
Range: Short - Long
Chakra: 50
Damage: 30 damage if opponent get to close to vents or inhales the gas
Description: After Preforming the needed handseals the user creates tunnels in the ground that realease fumes of poisonous gas. These vents release gas into the atmosphere of the area and can cause internal damage unless the opponent can reverse the effects with medical ninjutsu.
(only last 2 turns otherwise user takes damage from the effects of the poison also.

Doton: Daichi Dasshu (Earth Release: Ground Dasher)
Rank: S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: A fissure opens up under the enemy. Causing them to fall in the user then does a handseal that will sends wave after wave of spikes that puncture enemies.
(Usable 3 Times)
(No Earth Next Turn)

Katon/Doton: Tsuchi Metaru Kasai Dan~ Earth/Fire: Earth Metal Fire Bullet
Type:attack
Rank:S
Range:short-Med
Damage:80
Chakra:40
Description:the user uses summoning tattoo's on their arms to quickly summon particularly reactive earth metals(member's of the alkaline earth metals on the periodic table of elements) which have been prepared. these bullets are about 10 cm in diameter and there are 5 of them, the user uses earth element to control them and shoot them at the opponent.
Noteecause of the reactivity of these bullets, they are very hard(almost impossible) to put out, being made stronger by both wind and water element.
this is a double element jutsu.)


( Doton: Tanso genshi kumu ) Earth release: Carbon atom Organize
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra cost: 50
Damage points: N/A ( + 10 to user when activated due cell re-organizing. )
Description: User focuses large amount of earth based chakra on their cells and re-arranges their configuration converting their skin hard as diamond and turning it into black. This jutsu makes opponent less vulnerable to taijutsu, earth, fire, wind and water attacks while is more vulnerable to lightning attacks ( + 10 to damage ).
Note:
- This can be used once per battle
- It causes 15 damage to user
- User is weaker to lightning attacks
- No earth jutsus for one turn
- Can be only taught by Myartisablast
- Lasts three turns

(Doton: Koudo Ame)-Earth Style: Earth Rain

Type: Attack
Rank: S
Range: Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: After the necessary hand seals, the user will infuse a large amount of earth with chakra then uplift it, raising it into the sky. Then form the material into a large amount of earth spikes. These will be sent crashing down upon the target covering a large area, cutting and piercing the target with large sharpened rocks. These projectiles are infused with chakra adding to their strength and lethality, making them hard as steel.
*Note: Can only be used two times in battle.
*Note: The user can't perform Earth Style next turn after using this jutsu.
*Note: Takes ten seconds to prepare the attack.
*Note: Faust can only teach this.


(Doton: Saigo Anko-Ru) Earth Release: Last Encore


Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Four walls on each side of the opponent raise swiftly and collide into the foe in order to crush them and then following up with another four walls in a diamond shape slamming into the wreckage of the previous walls.
Note: usable two times per battle

Raiton:Beta Gensui~Lightning:Beta Decay
Type:Supplementary
Rank:S
Range: N/A
Chakra:40
Damage:N/A
description:unlike most lightning element jutsu which just use's the electrons which orbit the nucleus of an atom, this jutsu use's the electrons which are combined with the protons that together make neutrons and actually are found in the nucleus of an atom, then pulls the electron out, leaving behind an extra proton, which causes atoms subjected to this jutsu to move up one in the periodic table(ie. nitrogen turning to oxygen, helium turning to lithium) this jutsu can cover up to 2m^2.
the extra electrons can be recycled, which are particularly energetic and add 10 damage to the next attack.

Raiton:Jiga Dageki~Lightning:Self Shock
Type:Supplementary
Rank:S
Range: Self
Chakra:10 per turn
Damage: 0
Description:the user constantly shocks themselves gently little bits of electricity, the electricity does no harm to the user, but the sort of gentle shocking of the jutsu make the user resistant to genjutsu

(Raiton: Jishinkaminarikajioyaji Kumo Ame Borito) Lightning Style: Thunder Cloud Raining Bolts
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user sends chakra into the sky and then causes the sky to rain, sending loads of lightning bolts crashing down at the enemy. Even if the enemy dodges the technique it will go into the ground and weaken all the surrounding earth around them.

*can only be used three times a battle*
*up to six lightning bolts can be directed and shot*

( Raiton : Niiro Keta - Lightning - Style : Red Beam

Rank: S
Type: Attack
Range: Short - Mid
Chakra: 40
Damage: 80
Description: User Consetrates Lightning Chakra To His Body Hand And Moves It To Arm And After It To User's Finger And Shoots A Thin Beam That Can Break Throught Some Defences.

- Can Be Used 2 Times Per Battle -
- Only I Can Teach This -

( Raiton: Kobushi no Zetsumetsu ) Lightning release: Fist of Extinction
Type: Attack
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80 ( + 10 to user )
Description: User focuses huge amount of lightning chakra on his fist making it Glow. After it user can hit it to earth or opponent. When the punch hits the user will release all the lightning chakra in form of lightning shock wave that deals damage to everyone in the range of it.
Note:
- Can be only taught by myartisablast
- Causes + 10 damage to user when used
- Shockwave reaches up to two meters

(Raiton: Raikou Tama) - Lightning style: Lightning Sphere -

Type:Attack
Rank: A
Range: Medium-long
Chakra Cost: 30
Damage Points: 60
Description: The user focuses raiton-based chakra all around his body. Then he rapidly pushes it into the palm of his hand, making the chakra ultra condensed. After that the user slams his palm into the ground, but just on the moment he is going to touch the ground he releases all the condensed chakra from his palm into the ground. The dicharge vaporizes the silicon in the earth in an instant, due to the interaction of it with oxygen, it forms a ball that hoovers above the palm of the user.
The user throws the ball at the oppenent but can still control it accurately. From the moment it touches something, it explodes and incinerates everything around it. However it doesn't cause a shockwave. It's more like it expands and incinerates everything in it.

*can only be taught by Caliburn*
*can only be used 3 times/battle*

(Raiton: Joushou Denkou Yaris) Lightning Release : Rising Lightning Spears


Rank : A
Range : Short/Mid
Type : Offensive/Defensive
Chakra Cost : 30
Damage Points : 60
Description : By Inserting His Blade(s) Into The Ground And Channeling Lightning Chakra Throughout The Blade Into The Ground, The User May Rise Spears Of Highly Condensed Lightning To Rise Where He Wants, The Spears Grow Into 2 Metre Height, The Spears's Size And Shape Cannot Be Manipulated Once They Have Been Rosen.
Note : Only Benazz May Teach This Jutsu
Note : The Spears Last For 3 Turns.


(Raiton: Nami no Kyouran) – Lightning Release: Wave of Madness
Rank: S
Type: Attack, Supplementary
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user concentrates their chakra and then shoots from their mouth a wave of medium lightning blasts that converge on a wide area, shocking and exploding on impact leaving craters of devastation behind.

Note: Numbing effects last 1 turn.
Note: Can only be used 3 times.
Co-created by Kaito-sama


(Raiton: tenbatsu)- Lightning style: Wrath of God
Type:Attack
Rank: S
Range:Short- mid
Chakra cost:40
Damage Points:80
Descripton: The user stores a large concentrate of lightning in his hands, which can be fired at the opponent or be used in a taijutsu to add more power to the punch. Raiton: tenbatsu has the same power as the Raikiri but unlike the Raikiri, the tenbatsu can collect static energy and low rank lightning jutsu to increase it attack. the user can use this jutsu every other turn, for this jutsu to recharge.
no S rank lightning jutsu after usin tenbatsu, if used the user has to wait 3 turns b4 usin tebatsu
if A rank lightning jutsu is used, the user has to wait for another turn to tenbatsu again

Raiton: Raiton Kyanon (Lightning Style: Lightning Cannon)

Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will charge a large amount of lightning chakra into their first (No hand seals needed), once done they will aim it in the opponents direction and release a massive circular beam of lighting, that is incredibly quick (to fast for the naked eye) and will shock the opponent.

Note: Can only be used Twice per battle.
Note: Cant use forbidden rank lightning next turn.
Note: Shocks the opponent for 1 turn.

Raiton: Raikou doragon kyanon (Lightning Style: Lightning Dragon Cannon)
Type: attack
Rank: A
Range: Mid
Chakra cost: 30
Damage: 60
Description: The user creates a hollow cannon of lightning that then releases a two lightning bolts, which fly at the opponent with great strength, and the sound they make sound like the roar of a dragon.
Note: can only be taught by Ingwer Hatake

lightening element : double lightening sabers cut (raiton :futae raiton gontuo kire)
Type:Attack
Rank: B
Range:Short-Mid
Chakra Cost:20
Damage Points:40 ( +10 at short range )
Description: by letting your lightning chakra through your hands , and making an lightening saber each one of them you can fuse it together in one X like slash directed at your opponent , or if you hit it directly to your opponent it will be more effective
am still miking costums so that's what i can so far
and any member can use them

from art:

( Raiton: Buriza-do no Hibana) Lightning release: Spark Blizzard
Type: Attack - Supplemantry
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: ( + 60 if used as trap )
Description: After user has done series of handseals he/she releases raiton chakra in air In form of glowing sparks that confuse opponent. When opponent is confused on these sparks user can Either Attack him or close sparks as cage around opponent that shock him
* NOTE! Only myartisablast is able to use/teach this jutsu *

(Raiton: dendou gekihatsu) Electric Outburst
Type: Supplementary
Rank: B
Range: Mid-Long
Chakra Cost: 25
Damage Points: N/A
Description: the user creates 3 electric orbs which are thrown above the enemy; those orbs explode making this electric outburst blinding the enemy for split second. the user can then use an attack jutsu while the enemy is left unguarded or escape unnoticed.

*this can only be done once in a battle*
*this can be used as an escape attack*

(Raiton: jigoku dageki) Hell Shock
Type: Attack/Supplementary
Rank: B
Range: Long
Chakra Cost: 25
Damage Points: 30-40
Description: the user creates 3 orbs identical to electric outburst so it is easily mistaken but these orbs act differently, they are thrown to surround the enemy and instead of blinding them they shock them numb making them paralyzed for 10 whole minutes also damaging them because of the electrical shock.

*can be used once per battle*
*the stronger the rank the longer the enemy can be left paralyzed*
P.S *if it is S Rank: 40 Chakra / 60-80 Damage and because of his rank the shock is powerful making it fatal or even leaving the victim to faint*

Name: Raiton: Raikou Katta (Lightning Style: Lightning Cutter)
Rank: A
Type: Attack/ Defence
Range: Short-Mid
Chakra: 30
Damage: 60
Description: User makes a slash with thier Blade or Palm that Sends a Slice
of lightning at the opponent or a Raiton Attack. With it the User can disrupt the flow of lightning opponent is using by using there lightning to cut through the attack. and nullify the attack or opponent.
Ex.(Opponent Uses Chidori Eisou - Thousand Birds Sharp Spear
User Uses Raiton Katta to nullify the attack as the eleltrical chakra Collide.
(Only useable 4 times)
(Only useable with A-E ranks)
(takes can only be used every 2 turns)

Name: Raiton: Seiteki Sa-Chi Inu (Lightning Style: Static Search Dogs)
Rank: A
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 50
Description: The user focuses lightning from the clouds that strike down on the earth and leave a medium sized dog that can sense the static in the persons body. The dogs then go out and find the opponent attacking him with burst of electricty and themselves.
(User may not cast any other Lightning Jutsu while the Dogs are in play)

Name: Raiton: Chō Biburāto Raiton ( Lightning Style: Super Vibrating Lightning)
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: (+50 to any Raiton or object Charged with this)
Descritpion: The User Must be a Master Raiton User. With this The user can Increase the frequency of his Lightning Chakra and with it, make an object that has more penetrative force then that of a Fuuton technique. Killer Bee's lightning prowess is so great, he can even charge weak but sharp pencil-point to pierce straight through a large tree trunk. As stated by Kisame, Killer Bee is able to do this by increasing the vibration frequency of his lightning chakra to surpass the standard penetrative force of wind-chakra.
(Last 5 turns)
(No lightning 2 turns afterwards)

Raiton/Fuuton: Mabushii Unari (Lightning/Wind Release: Radiant Howl)
Rank: S
Type: Attack/Defense
Range: Short-Long
Chakra: 40
Damage: 80
Description: The User concentrates a large amount of wind and lightning Chakra in his mouth that when releases sends out massive shockwaves of lightning and wind around that can obliterate whatever is in it path. The rippling wind and lightning creates a deafening howl that is able to drown out all sound and causes the and opponent to be deaf for the turn afterwards.
(No Lightning Or Wind Next Turn)
(Usable 2 times)


Raiton:Erekutorikku Omoi Arashi~ Lightning:Electric Mind Storm
Type:attack
Rank:S
Range:Short-long(area of effect 50 metres)
Chakra:50
Damage:50 a turn(lasts 3 turns)
instant kill to anybody who is in it for 3 turns
Description:the user creates an extremely powerful electrical storm which contains millions of high voltage lightning bolts that don't have a particularly strong "punch" to them unlike jutsu like kirin, but these lightning bolts go into the opponents bodies and begins overloading their nerve system's, instantly killing them if they remain in the storm for 3 turns. anybody who is in it can only use 2 jutsu a turn.
Note: this effects EVERYONE who is in the storm including the user
the user can only use this once a battle.

(Raiton: Nami no Kyouran) – Lightning Release: Wave of Madness
Rank: S
Type: Attack, Supplementary
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user concentrates their chakra and then shoots from their mouth a wave of medium lightning blasts that converge on a wide area, shocking and exploding on impact leaving craters of devastation behind.

Note: Numbing effects last 1 turn.
Note: Can only be used 3 times.
Co-created by Kaito-sama

(Raiton: Raikou Tama) - Lightning style: Lightning Sphere -

Type:Attack
Rank: A
Range: Medium-long
Chakra Cost: 30
Damage Points: 60
Description: The user focuses raiton-based chakra all around his body. Then he rapidly pushes it into the palm of his hand, making the chakra ultra condensed. After that the user slams his palm into the ground, but just on the moment he is going to touch the ground he releases all the condensed chakra from his palm into the ground. The dicharge vaporizes the silicon in the earth in an instant, due to the interaction of it with oxygen, it forms a ball that hoovers above the palm of the user.
The user throws the ball at the oppenent but can still control it accurately. From the moment it touches something, it explodes and incinerates everything around it. However it doesn't cause a shockwave. It's more like it expands and incinerates everything in it.

*can only be taught by Caliburn*
*can only be used 3 times/battle*

Raiton/Doton Erekutorikku Sekiryoku Tsuchi Misairu~Lightning/Earth:Electric Repulsion Earth Projectile
Type: Attack
Rank:S
Range: Short-Long
Chakra:40
Damage:80
Description:the user uses earth chakra to manipulate earth into aerodynamic projectiles that can move through air and water with ease despite strong currents, and then uses lightning chakra to give it a negative electrical charge, the user than build lightning chakra behind the projectile and the repulsive forces push the projectile away at the enemy at insane speeds that cannot be dodged(moves at 1000km/h) and is difficult to block cause of the power behind the attack.

Raiton:Jiga Dageki~Lightning:Self Shock
Type:Supplementary
Rank:S
Range: Self
Chakra:10 per turn
Damage: 0
Description:the user constantly shocks themselves gently little bits of electricity, the electricity does no harm to the user, but the sort of gentle shocking of the jutsu make the user resistant to genjutsu

(Doton: Funjin Arashi)~Earth Style: Dust Storm
Rank: B
Type: Supplementary
Range: Entire arena
Chakra: 10 per turn
Attack: 5 per turn
Effect: Creates a dust storm that effects the entire arena, blocking off sound, and light, and damages opponents eyes.
Description: User uplifts large amounts of earth that is broken up into extremely small bits of rock that is combined into a dust cloud that acts like a storm. It has the same effect as hidden mist except better. The noise caused by the dust scraping against the ground drowns out all other sound, and it blocks off all light so no one can see or hear. Also the moving dust will get into peoples eyes and cause blindness even if they move out of the storm. The user can also manipulate the storm a bit so that it does not harm allies or the user

Doton: hakachi no tsuchi gosunkugi (earth style: graveyard of earth spike)
Rank: S
Type: Attack
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description: The user will thouderously slams his hands into the ground, creatin a small earth quake and 20 meter long sharp ridged earth spikes that will protrude out ground, stabin and shredding anything.
the user create a huge forest (not trees) of these long spikes coverin the whole battle field.. the widht of the spike is the same lenght as an average human's shoulders. the spikes can also cause damage to summons like gama.
*can only be used once*

(suiton: mizu bakuha) water style: water explosion
Rank: A-S
Type: attack
Range: short - long
Chakra: (A rank: 30) (S Rank: 50)
Damage: (A rank: 60) (S Rank: 100)
Descriptions: wit just one seal, the user can make any water substance and water source explode in a huge blast. this just can be mixed wit other water jutsu, even water clone jutsu. note once used the jutsu the water will be still there.. it wont disappear.. it will be just scattered every where and the larger the source of water the greater the damage.

once used = No S-rank jutsus next turn
used twised= no S rank or A rank jutsu next turn

[Fuuton: Za Hyoujin Kaze] ♦ Wind Style: The Sharp Wind ♦

Rank: S
Type: Attack
Range: Short/Long
Chakra: 40
Damage: 80
Description: The user will gather wind into their hand and condense it with chakra. creating long and thin projectiles in their hand. Then the user can aim these projectiles, launching them at a target. The projectiles do not deal a very much damage, though they are made for precision instead. for if aimed at a very vital, or severe pressure point, the user can cause their target to be unable to battle. Though this is quite hard to do and requires a great amount of focus and accuracy. They are really sharp and fast and could pierce through steel.
~Usable only one times per battle.
~Their as fast as Rock Lee without weights
~Five projectiles are made from the users fingers.
~No wind techniques the next turn.
~Faust can only teach this.

(Fuuton: Kaze Kyodan)-Wind Style: Wind Missles

Type: Attack
Rank: S
Range: Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: This jutsu sends highly long ranged, fast-paced wind missiles at the target. The user will send out five bursts of wind highly concentrated to a point. These are extremely sharp, fast paced, piercing blasts capable of piecing various defences, including thick stone or wood [ up to A rank ] and even if they are dodged or blocked the shock wave they create will throw a weak [ Chuunin and below ] opponent off balance. They are extremely hard to avoid because of their speed, although the speed is about one tenth of the First Gate.
*Note: Usable twice per battle.
*Note: Up to five missiles may be created per use. The missiles travel only in a straight line.
*Note: Due to the large amount of chakra required for this technique, it cannot be used if any clones of the user are present. Furthermore, the user can also definitely not use clone techniques or Genjutsu for the next two turns.
*Note: If the wind is blocked, there might be cases that the opponent is thrown off balance cause of the great wind blast, if they are Chuunin and below.
*Note: Faust can only teach this.



(kation-mugen kaen) fire style: infinite flame
Type:Attack/ sup
Rank:forbidden
RangeShort-mid
Chakra Cost:50
Damage Points:100
Description: After a few hands seals the user will summon a huge fire that will surround him and the area around him in a huge blaze. the flames will form a dragon that will attack the opponent or defend from attacks like taijutsu.
only after extreme trainin, the user will be allowed to use this jutsu bcz the body need to be trained to handle the flames from this jutsu. after the flame is summoned the user can use the flames to power up other attacks or use it for combination moves.
the user is able to manupilate the flames only at close range. this juts will last fro 3 turns unless it is put out
*only can be used once*
*no s rank fire jutsu for the next turn*
*i have rights to other elemental variation of this jutsu*

(Katon: o-ba-hi-to) Fire style: Overheat
Rank: S
Type: Offensive
Range: short - long
Chakra: 40
Damage: 100 ( -20 each time it is used)
Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire.
NOTES:
1) Can only be used 3 times in a battle
2) Each time its is used the damage done to opponent is reduced by 20
( only alimujtaba786 can teach this jutsu )

White Blade Flow
Rank: A
Type: Attack/Defence (at the same time)
Range: Short
Chakra cost: 30
Damage points: 60
Description: A technique very useful for unarmed people when they fight a swordsman (or and other bladed weapons). The user places his body so that his shoulders are more or less on one line and one of his shoulders is pointing towards the opponent (with other words the user makes himself as thin as possible). When the sword comes sweeping down you raise your fist, but inwards (the fingers are pointing upwards). Then when the sword is coming, the user places the side of his fist on the side of the sword and on that exact moment the user contracts the muscles in his arm and untwists his arm (fingers point downwards now). The sword is neutralized and diverted to the left or right.
Using the rotation of the fist the user launches immediately a punch right on the face of the opponent. This all happens in one fluid motion = attack and defense at the same time. It can only be used with vertical or diagonal movements and it doesn't have to be a sword as the effect is the same with punches or legs.

*Can only be taught by Caliburn*

Fist Draw
Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage points: 60
Description: This technique does exactly the same as drawing a sword, only with your fist in the pocket of your pants. You push your fist against the inside of your pants and it pushes back + your backmuscles pull your pants back. The end result is a punch that's a lot stronger, due to the momentum that is build up from the draw, and faster than a normal punch. The punch is so fast the opponent can't even see the user moving his fist from his pocket and back in it. It looks like he's just standing there. Sharingans can easily follow the movement though.
By adding chakra to the fist the strenght of it is increased and by adding chakra to the joints of the arm the draw gets more flexible. Global seen the punch isn't dangerous, but it can crush people's throats and make weaker people loos consciousness. The fist can be drawn multiple times and, due to the speed, can deflect small projectiles.

*Can only be taught by Caliburn*

Katon: Eiei Kasai Arashi ~ Fire: Pulling Firestorm
Type:Attack
Range:short-mid(can pull anything towards it from a large radius)
Rank:S
Chakra:50
Damage:100
description:ignite the earth which makes an extremely hot fire which unlike normal fires instead of making a smoke as a result of the combustion, it creates solid oxides which is less dense than air, creating a huge vacuum which causes it to "pull" or "suck" the air into it at extremely high speeds which cause of it's insane strength pulls everybody into the fire.
Notes:
1)the user must use some sort of catalyst to start it using up one turn before using this using up another turn
2)the user must also escape somehow really quickly or he will also be pulled into the fire.
Lasts 3 turns which by then the earth will have been completely burned.


flame on mode (honoo oite mo-do)
rank: FORBIDDEN
range: short
type: supplementary
chakra: 50
damage: N/A
description the user will focus fire chakra out of all pours and chant 'flame on' once he does his body will erupt in flames (become flames) and be pretty much immune to most fire attacks b/c of this. furthermore all A rank water jutsu and below (being that forbidden fire beats A water) water jutsu are evaporated when the user gets near them. the user gains the ability to fly and gets the speed of the third gate all fire jutsu require no hand signs and go up 30 in damage points
~once per battle
~lasts 4 turns
~50 damage to the user
~no fire jutsu 3 turns after usage
~no S or A rank water or wind jutsu useable while in flame on mode

(Genjutsu: Seishin Kujiki) Illusion Technique: Mind Crush


Rank: S
Type: Attack
Range: Short - Long
Chakra Cost: 40
Damage Points: 50
Description: The user whips his arm towards the target and outstreches his hand and once the foe witnesses this, they are put under an illusion that seemingly has their mind shatter, wiped out and leaves them staggered for the current turn but due to the strain of this move, the user is unable to perform jutsu for the present round (does not count for clones or �additional bodies�). The opponent is damaged quite a bit by this jutsu because of the mental strain that is put upon them.



ICE:

18 (Hyouton:Enkei Sekisho) - Ice Style: Circle Barrier

Type: Defence
Rank:A
Range:N/A
Chakra Cost: 30
Description:A circle-like barrier of ice appears around the user.It can't be melted by low rank fire techniques.
*Note: The user can use this jutsu only on a ice surrounding.*
*Note: Can only be used by Yugito Nadare bio's.*
*Note:Can only be used 3 times per battle


19 (Hyouton:Aiso no Yoroi) - Ice Style: Ice Armor

Type: Defence
Rank:A
Range:Mid-Long
Chakra Cost: 30
Description:It's the same as the armor gaara uses, just made of ice. It covers the user in thin armor, that reduces damage.the user can drop the armor like snakes do when they leave their skin.
*Note:Can only be use by Yugito Nadare.

20 (Hyouton:Aisu Funjin) - Ice Style: Ice Dust

Type:Attack/Defence
Rank:A
Range:Mid-Long
Chakra Cost: 30
Damage: 60
Description: The user lift's the ice dust, that acumulates on the ice surrounding, in the air. The dust then sticks it's self on every surface the user want's to. The dust is cold enough, to kill bugs, bees and other creatures that small. The dust does not make any major damage to humans.
*Note:Can only be used on an Ice surrounding.*

Ice;


21(Hyōton: Chiaisu Yari) - Ice Release: Thousand Spears of Ice
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user makes the hand seals and places his hand on something made of ice (mirrors, walls, etc) while expanding his chakra through the field, then, thousands of ice spears appear from wherever ice is and are shoot forwards. As the spears appear from wherever ice is, they can disappear also by being absorbed by the ice source and being shoot to another direction. This jutsu has a resonable duration (more or less one whole turn). Can only be used twice.


22 (Hyōton: Yuuenaisu Hashira) - Ice Release: Grand Ice Pillars
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: -
Description: The user slams his foot on the ground and thousands of ice pillars appear by all the field. If used on a water based terrain, the water where the opponent and user stand on freezes. This jutsu makes the opponent desorientated since they see the image of themselves on the pillars and can't see the user. Useable 3 times per battle.

(Hyōton: Shimofurui Modo) - Ice Release: Ancient Frost Mode
Rank: Forbidden
Type: Supplementary
Range: -
Chakra Cost: 50
Damage Points: -
Description: The user will do a row of hand seals and will unlock all of his Hyōton chakra, thus, allowing him to use the Secret Ice Jutsus of the ancient ice user's. A blue aura will surround the user and he leaves a cold essence wherever he passes. All Hyōton jutsus have do 75% more damage. But this jutsu comes with the drawback that the user can only use Hyōton jutsus while on this mode. Lasts 5 turns and can only be used once per battle. After the last turn, the user has his water and wind elements sealed, therefore he also cannot use any Hyōton jutsus and his chakra reserves are only left at 25% (so he cannot anymore forbidden jutsu).

(Hyōton Hijutsu: Furui Doragon Shiro Nadare) - Secret Ice Release: Avalanche of the Ancient White Dragons
Rank: Forbidden
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 50
Damage Points: 80
Description: The user will do the hand seals, cut/bite his thumb to make it bleed and will place his hand on the ground, then the air on the terrain will suddenly freeze, negating any water or wind jutsu (will freeze) up to B-rank. Tons of giant white dragons made of ice and snow will appear from both sides of the opponent, from left and right or in front and behind, with a crescent wave form, crushing and freezing anything on its path. The terrain will be left with lots of ice and snow. This jutsu can only be used once per battle, causes 15 damage to user, must be on Ancient Frost Mode.


(Hyōton Hijutsu: Jigoku's Kuro Buriza-do) - Secret Ice Release: Hell's Dark Blizzard
Type: Attack/Defence
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 100 (30 to the User)
Description: This jutsu requires a mastery upon ice. Using this jutsu you also take a turn away from Ancient Frost Mode, which is needed for this to work.
The user will first do 5 handseals, which take few seconds to do, then bite her thumb, completing the first part to using the jutsu.
After biting the user's thumb, a strong blizzard will form, in which the user will have a stronger control over, this blizzard will take form into a shape of a demon, in which, the blizzard will go full force at the opponent, in which beating the opponent in a cold and frozen blizzard, which will make the opponent freeze partly. This blizzard is also covering the User in a blanket of softness as a defence, which can defend from b-rank attacks and down, for the next two turns.
The opponent will have trouble moving as most body parts of the opponent will have froze slightly, this effect will last two turns.
-After use, only able to use b-rank ice and down then losing the ability completely as the Ancient Frost Mode ends-
-Must have activated Ancient Frost Mode or The user will freeze as using this-
-Can only be used once per battle-
-Causes 30 damage to User-

hyouton tsunami of yuki ( ice style gaint wave of snow)
Type:Attack
Rank:A
Range:Short-mid
Chakra Cost:30
Damage Points:60
Description:the user will place his hands on the already snow covered ground and make a the snow form a gaint wave that will crash into the enemy and bury them in snow possabley killing them.
note: must already be in an area that is snow covered
note: can only be used once perbattle
note: must be of the yuki clan
note: only the 6th hokage may use/teach


(Kuchiyose:Kyojin Yuki Fukurou) - Summoning: Giant Snow Owl

Type: Supplementary
Rank: A
Range:N/A
Chakra Cost:30
Description:The user bites his finger, and then puts it on the neck, where there is a tatoo saying ''Nasu sore Yuki''(make it snow).There is a loud bang and a white cloud appereas around the user.When it clears, there is a giant owl standing behind the user. Fukuroukichi is about 5 meter high, and weights about 300 kg. The user can fly on it, or it can attack the enemy.
*Note: can only be used by the owners of the contract.*

(Kuchiyose:Fukurou Taishou:Fukuroubunta ) - Summoning: Owl Boss: Fukuroubunta

Type: Supplementary
Rank: S
Range:N/A
Chakra Cost: 40
Description:The user bites his finger, and then puts it on the neck, where there is a tatoo saying ''Nasu sore Yuki''(make it snow).There is a loud bang and a white cloud appereas around the user.When it clears, there is a giant owl standing behind the user. Fukuroubunta is about 20 meter high, and weights about 1 ton. The user can fly on it, or it can attack the enemy, or it can even be used to crush buildings or walls.It can create wind by swinging it's wings.
*Note: can only be used by the owners of the contract.*

(Kuchiyose:Fukurou Chiisai Touzoku) - Summoning: Tiny Owl Thief

Type: Supplementary
Rank: C
Range:N/A
Chakra Cost: 20
Description:The user bites his finger, and then puts it on the neck, where there is a tatoo saying ''Nasu sore Yuki''(make it snow).There is a tiny bang and a white cloud appereas around the user.When it clears, there is a tiny owl standing on the user's shoulder. Chiisai is about 20 cm high, and weights about 0.5 kg. The user can send it as a messenger.It is also very usefull at tracking because it can whatch a huge area from above, wtihout to be seen. It can attack smaller beings, but it isn't meant to kill them but to distract them.
*Note: can only be used by the owners of the contract.

Between Hammer and Anvil
Rank: A
Type: Attack/Defence/Supplementary
Range: Short
Chakra cost: 30
Damage points: 60
Description: Named after smithing something with a hammer on an anvil. The user needs to have a sword on his left hip and a sword at his right shoulder (or vice versa). When the opponents attack with his sword, the user pulls out both swords at the same time: the one at the hip is drawn upwards, while the one at the shoulder is drawn downwards, aimed at each other. The sword of the opponent is caught right in the middle when the end of the handles of the two swords clash. By focusing chakra in the handles the opponents sword gets completely shattered. In the case it doesn't break, it is still caught and can be moved around be the user to pull the sword away.
It can also be used to crush things like hands and bones in which the bone just doesn't break, but completely splinters.

*Can only be taught by Caliburn*

Give Vast Cross
Type: Attack/Defence
Rank: A
Range: Short
Chakra cost: 30
Damage: 60
Description: The user grabs his dual swords and places them in an X-shape with the points of the swords aimed at the opponent. The purpose is to aim at the throat of the opponent and cut it open with a scisor-like movement. However it can also be used as a counter by blocking the opponents sword in the X-shape and to divert it, so that he can be attacked with a kick or one of the two swords. It can also be used to defend the users flanks while preforming this technique. By twisting the wrist inwards, the blade can protect the side of the user (by twisting the right wrist, the left side will be defended).

*Can only be taught by Caliburn*

Double Dragon Flash
Type: Attack
Rank: A
Range: Short
Chakra cost: 30
Damage: 60
Description: This is a variation of a battou jutsu technique (sword drawing). The user grabs his scabbard with one hand and draws out his sword with his other hand making a horizontal/diagonal slash. By having trained extensively in swordsmanship the users speed, strength, reflexes and precision have increased tremendously. As a result the battou jutsu has become much more precise, faster, stronger and deadlier than normal. By adding chakra to the blade the strenght of the battou jutsu can be enough to break the opponents sword/stance. However every battou jutsu has one great weakness: it leaves the user wide open if he misses or if it is blocked. But with this technique the user attacks also with his scabbard. The body automatically moves when the battou jutsu is preformed with the sword and this momentum is used to attack the opponents arm or neck with the scabbard. Though it's blunt, the force behind it is strong enough to break an opponents arm and/or sever its tendons. Because the opponent is bussy with the sword and doesn't expect the scabbard, he's caught completely off guard.

*Can only be taught by Caliburn*

Swordsman Spirit
Rank: Forbidden
Range: N/A
Chakra cost: 50
Damage: N/A (-5 for each turn, max of -20)
Description: A power that only can be awakened by the most experienced swordsman as a result of years of training and countless deathmatches. The basic is that the swordsman can overcome his own physical limits by using his own willpower to live. This can be compared to the fourth Inner Gate, however the effects are mainly for specific swordsman techniques. Thus the spirit is more or less the same as the fourth IG, but in HTH-combat the IG would still be a lot stronger than a swordsman, but in plain swordfighting the swordsman would be stronger than the IG:
The users stamina, speed, reflexes and strenght are increased tremendously. However this is mainly for swordtechniques (blocking projectiles, sword drawing, faster reaction time on incoming attacks, faster slashes etc.)
All sword jutsu's and techniques are increased with +20 damage
Taijutsu techniques are increased with +10 damage
The user can endure a lot more pain than normally and fight without being bothered much with his injuries
If there are allied swordsman in short range of the user, they receive +5 damage for every sword jutsu and technique and they can indure more pain

This is a step further than the Elder teachings: sixth sense where you de-activate your emotions. Though it may sound paradoxal, but the swordsman spirit is based on "living". This doesn't mean the user should fear death (then you would have gone a step back of the Elder) but actually have the desire to live and win while having no fear of death at all. As swordsman are often in near-death situations, as a result death has become a second nature. But when the user finds the will to live again, he awakens his Swordsman Spirit.
As said before it is comparable to the fourth IG, however global seen the gate is a lot stronger as the spirit only focuses on certain aspects. The Spirit can be activated immediately.

*Can only be taught by Caliburn*
*Can only be used if learnedElder teachings: sixth sense by Kaito-sama himself*
*The effect lasts only for 4 turns max*
*Can only be used once per battle*
*The user takes -5 damage for each turn*

Sword Bullet

Rank: B
Type: Attack
Range: Short/Medium
Chakra cost: 20
Damage points: 40
Description: The user grabs his scabbard, while the sword is in it, just under the guard of the sword. The user then just focuses a large amount of chakra in his thumb. He builds up momentum in his thumb by pushing against the guard (it's the same principle as the flicker of a finger). Then the user lets his thumb go, which shoots the sword out of its scabbard towards the opponent with the end of the handle in front.
This technique does not much damage, but in short range it feels like you get a straight fist. Aimed correctly it can crush throats and fingers and dislocate joints.

*Can only be taught by Caliburn*

33 Shadow Dragon Flash
Rank: B
Type: Attack/Defence
Range: Short
Chakra cost: 20
Damage points: 40
Description: A special kind of battou jutsu (sword drawing). You grab your scabbard with one hand and the handle of your sword with your other hand and make it look like you're going to draw it in one fast slash. However when you do the slash instead of actually drawing the sword, you let go of the scabbard and slash with the sword while it's still in its scabbard. When the opponent tries to block it his sword cuts the scabbard and is stuck for the moment. At that exact time you pull out your sword out of the scabbard (while the opponents sword is stuck in it) in one fluid motion you slash the opponent.
Though the attack is nearly impossible to dodge at that moment, the wound is never really serious due to the angle you had to cut him. Nontheless it wounds the opponent and makes his arm movements slower. You can also, instead of slashing, force the end of your handle into the opponents shoulder which can be strong enough to dislocate it (this is faster than the slash as it goes straight). In case there's a sharp object on the end of the handle it can pierce the shoulder, making the arm useless for the rest of the fight.

*Can only be taught by Caliburn*

Dragon Hammer Flash
Type: Attack/Defence
Rank: S
Range: Short/Medium
Chakra cost: 40
Damage: 80
Description: The user focuses chakra in both his legs and by bending his legs while he's focusing chakra, he builds up momentum (just like with a flikker of a finger) and then he jumps up till a maximum height of 10 meters. The user grabs his sword with both hands and starts to focus chakra in it. When the user goes down he makes a vertical slash right on the opponent, using the force of the gravity to make the slash a lot stronger then when he would do it on the ground. The strength this generates is enough to cut the opponent almost vertically in half, however there is more. When the user does the slash, the chakra that was focused in the sword is forced to the tip of the blade, where it is released as a shockwave at the point of impact, making the damage even higher. This shockwave can also be used as a defence to block an opponents attack when the user stays on the ground, though he can also block them when he's in the air, but then the charka part of the attack is aborted.

*Can only be taught by Caliburn*
*Can only be used three times per battle*

Two Sword Style Draw and Resheath Technique: Castle Gate
Rank: S
Type: Attack/Defence
Range: Short-Medium/Long
Chakra cost: 40
Damage points: 80
Description: A dual sword drawing technique so powerful it can split large obstacles in half. The user bends his knees and draws two swords at the same time (one on his left and one on his right hip) and makes an X-slash. By focusing chakra into the users arm, the strenght becomes so strong it can destroy even attacking swords and large obstacles. This way it can completely counter an offensive sword-attack and the reach of the swords is so wide it also protects the users sides.
Normally it only works in short range, however combining it with Butai Kyuuen it will shoot an X-shaped projectile made out of the chakra it was infused with (elemental or normal), which can go to medium/long range.

*Can only be taught by Caliburn*
*Can only be used three times per battle*
 
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