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<p>[QUOTE="Jokey, post: 11270400, member: 17972"]</p><p>29) <strong>(Kyoujin Hachimitsu) - Stiff Honey </strong></p><p>[SPOILER]Rank: B</p><p>Type: Supplementary</p><p>Range: Mid-Long</p><p>Chakra Cost: 20</p><p>Damage Points:N/A</p><p>Description: This jutsu is when the user spits out a gooey and sticky thing. It is honey. When it is spit out, the opponent can't move.[/SPOILER]</p><p></p><p>30) <strong>(Kumokasumi Saezuru) - Disappearing Chirps </strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: C</p><p>Range: Short</p><p>Chakra Cost: 10</p><p>Damage Points: N/A</p><p>Description: The user does the Tiger hand seal. When your opponent attacks you, you disappear into 10 birds flying and chirping away.</p><p>You reappear 30 meters away from where you disappeared.[/SPOILER]</p><p></p><p><strong>(Heishi mune houmen) - Dying Will Release</strong></p><p>[SPOILER]Rank: Forbidden</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: 50</p><p>Damage Points: N/A</p><p>Description: The user releases 90% of their remaining chakra into a force known as the user's "Dying Will", the user's 5 senses are pushed to the Max, also it greatly increases the users reaction time dramatically improved ten fold, but this jutsu takes alot of pressure on the user's body</p><p>Note: can only be used once per battle</p><p>Note: only lasts 3 turns</p><p>Note: after using this jutsu is cancelled, the user can only used B and below ranked jutsu[/SPOILER]</p><p></p><p><strong>Atsui-Appu: Warm-up</strong></p><p>[SPOILER]Rank: N/A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: (Taijutsu +10)(Ninjutsu +5)</p><p>Description: The user jogs in place while punching the air, causing their blood to pump faster making them a little faster and stronger. Because of this early warm-up, the user is also more focused causing their reflexes to sharpen. With this blood pumping sensation, chakra also flows easier and faster, letting the user use jutsus faster.</p><p>Note: Can only be taught by Axle</p><p>Note: lasts 5 turns</p><p>Note: can only be used once per battle</p><p>Note: must be done at beginning of battle[/SPOILER]</p><p></p><p><strong>(Houmen Za Kinpaku)Release The Tension</strong></p><p>[SPOILER]Rank:B</p><p>Range:Short</p><p>Chakra:25</p><p>Type:Supplementary</p><p>Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks.</p><p>Note:Can only be taught by SilverMoon1996</p><p>Note:Must be activated at the start of the battle.</p><p>Note::Lasts for 8 turns when activated.[/SPOILER]</p><p></p><p><strong>Name: Ninpou: Kyojin no Jutsu (Ninja Art: Juggernaught Technique)</strong></p><p>[SPOILER]Rank: S</p><p>Type: Supplementary</p><p>Range: Self</p><p>Chakra cost: 60 (10 every turn to keep it activated)</p><p>Damage points: N/A</p><p>Description: This technique allows the user to increase his toughness and strength by a great amount, for a certain amount of time. By diverting a great amount of their chakra into their muscles tissue and skin, the user can harden his body and muscles with a great amount. The technique itself takes a few seconds to fully activate, but in those few seconds the user will grow in a rapid rate, and approximately become twice as big as he was before. The user’s skin will be close to Corundum in hardness, (or what would be a 9 on the Mohs scale) and his bones just as hard, his strength will rival that of Tsunades at her best. The great physical growth comes with some disadvantages, the user cannot use any elemental ninjutsu or any Genjutsu while this technique is activated, aswell as their speed becoming considerably slower due to the bulky mass and he cannot use any S-ranked and above techniques the turn after this technique has been deactivated.</p><p>Notes:</p><p>• Can lasts for 5 turns.</p><p>• When this technique ends the user will not shrink back to his normal size, but his muscles bones and skin will return to its former state.</p><p>• Can only be taught by ZeroG.</p><p>• Can only be used twice per match.[/SPOILER]</p><p></p><p><strong>Name: The Adrenaline Rush (Kōfun jōtai)</strong></p><p><strong></strong>[SPOILER]Rank: S</p><p>Type: Supplementary</p><p>Range: Self</p><p>Chakra cost: 40 (20 every turn)</p><p>Damage points: N/A</p><p>Description: To activate this technique, the user must focus chakra into the disaster centers in the brain, to forcefully activate the state known as adrenaline rush. The disaster centers in the users brain will react to the chakra as if it was a real disaster situation, the centers will therefore immediately jumpstart the user’s body. The disaster center sends a message to the glands just above the user’s kidneys, to release a great amount of adrenaline into the user’s body. The adrenaline will boost the user’s heart rate and his blood flow. The adrenaline also signals the user’s liver to flood the body with glucose blood sugar for fuel. But what really makes the users body reach its limit is instant energy, which is released along with the glucose and the adrenaline. Instant energy, (ATP or Adenosine triphosphate) is energy stored in all muscles, which is released in a crisis situation to boost the user’s body. All these biochemical reactions happen extremely fast, it takes less than a second for the users body to fully unleash the effects of the technique. These reactions causes the users body to peak and reach it’s absolute limit for a short amount of time, but since the effects are chakra caused, and since the user during this technique continuously floods his veins with chakra, the effects lasts longer. The effects are:</p><p>Heightened senses: Stronger sense of smell, hearing and thought processing.</p><p>Pain reduction: All feelings of pain and numbness are almost nullified.</p><p>Faster reaction time: This doesn’t make the user faster generally.</p><p>Superhuman strength: Adrenaline rush causes the body to peak in performance, a big adrenaline rush can give a regular mother the strength to lift a car easily, it is estimated that a full adrenaline rush gives a boost of strength which equals 400%</p><p>Notes:</p><p>• Lasts for 5 turns.</p><p>• The user cannot use any elemental ninjutsu while this is active.</p><p>• The user cannot use any Genjutsu or clones of any kind when this is active.</p><p>• Because of the energy burn the user cannot use A-ranked or above technique for 1 turn after this technique ends, and he cannot use any S-ranked or above for 2 turns after this technique ends.</p><p>• Because of the strain this technique puts on the user, he cannot use any Genjutsu for next 5 turns.</p><p>• No summoning while this is active.</p><p>• Can only be used Once per match.[/SPOILER]</p><p></p><p><strong>Tekken | Iron Fist</strong></p><p>[SPOILER]Rank: A</p><p>Type: Supplementary</p><p>Range: Self</p><p>Chakra cost: 40</p><p>Damage points: +10 to Taijutsu that involves using ones hands</p><p>Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Jokey, post: 11270400, member: 17972"] 29) [B](Kyoujin Hachimitsu) - Stiff Honey [/B] [SPOILER]Rank: B Type: Supplementary Range: Mid-Long Chakra Cost: 20 Damage Points:N/A Description: This jutsu is when the user spits out a gooey and sticky thing. It is honey. When it is spit out, the opponent can't move.[/SPOILER] 30) [B](Kumokasumi Saezuru) - Disappearing Chirps [/B] [SPOILER]Type: Supplementary Rank: C Range: Short Chakra Cost: 10 Damage Points: N/A Description: The user does the Tiger hand seal. When your opponent attacks you, you disappear into 10 birds flying and chirping away. You reappear 30 meters away from where you disappeared.[/SPOILER] [B](Heishi mune houmen) - Dying Will Release[/B] [SPOILER]Rank: Forbidden Type: Supplementary Range: Short Chakra Cost: 50 Damage Points: N/A Description: The user releases 90% of their remaining chakra into a force known as the user's "Dying Will", the user's 5 senses are pushed to the Max, also it greatly increases the users reaction time dramatically improved ten fold, but this jutsu takes alot of pressure on the user's body Note: can only be used once per battle Note: only lasts 3 turns Note: after using this jutsu is cancelled, the user can only used B and below ranked jutsu[/SPOILER] [B]Atsui-Appu: Warm-up[/B] [SPOILER]Rank: N/A Type: Supplementary Range: Short Chakra: N/A Damage: (Taijutsu +10)(Ninjutsu +5) Description: The user jogs in place while punching the air, causing their blood to pump faster making them a little faster and stronger. Because of this early warm-up, the user is also more focused causing their reflexes to sharpen. With this blood pumping sensation, chakra also flows easier and faster, letting the user use jutsus faster. Note: Can only be taught by Axle Note: lasts 5 turns Note: can only be used once per battle Note: must be done at beginning of battle[/SPOILER] [B](Houmen Za Kinpaku)Release The Tension[/B] [SPOILER]Rank:B Range:Short Chakra:25 Type:Supplementary Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks. Note:Can only be taught by SilverMoon1996 Note:Must be activated at the start of the battle. Note::Lasts for 8 turns when activated.[/SPOILER] [B]Name: Ninpou: Kyojin no Jutsu (Ninja Art: Juggernaught Technique)[/B] [SPOILER]Rank: S Type: Supplementary Range: Self Chakra cost: 60 (10 every turn to keep it activated) Damage points: N/A Description: This technique allows the user to increase his toughness and strength by a great amount, for a certain amount of time. By diverting a great amount of their chakra into their muscles tissue and skin, the user can harden his body and muscles with a great amount. The technique itself takes a few seconds to fully activate, but in those few seconds the user will grow in a rapid rate, and approximately become twice as big as he was before. The user’s skin will be close to Corundum in hardness, (or what would be a 9 on the Mohs scale) and his bones just as hard, his strength will rival that of Tsunades at her best. The great physical growth comes with some disadvantages, the user cannot use any elemental ninjutsu or any Genjutsu while this technique is activated, aswell as their speed becoming considerably slower due to the bulky mass and he cannot use any S-ranked and above techniques the turn after this technique has been deactivated. Notes: • Can lasts for 5 turns. • When this technique ends the user will not shrink back to his normal size, but his muscles bones and skin will return to its former state. • Can only be taught by ZeroG. • Can only be used twice per match.[/SPOILER] [B]Name: The Adrenaline Rush (Kōfun jōtai) [/B][SPOILER]Rank: S Type: Supplementary Range: Self Chakra cost: 40 (20 every turn) Damage points: N/A Description: To activate this technique, the user must focus chakra into the disaster centers in the brain, to forcefully activate the state known as adrenaline rush. The disaster centers in the users brain will react to the chakra as if it was a real disaster situation, the centers will therefore immediately jumpstart the user’s body. The disaster center sends a message to the glands just above the user’s kidneys, to release a great amount of adrenaline into the user’s body. The adrenaline will boost the user’s heart rate and his blood flow. The adrenaline also signals the user’s liver to flood the body with glucose blood sugar for fuel. But what really makes the users body reach its limit is instant energy, which is released along with the glucose and the adrenaline. Instant energy, (ATP or Adenosine triphosphate) is energy stored in all muscles, which is released in a crisis situation to boost the user’s body. All these biochemical reactions happen extremely fast, it takes less than a second for the users body to fully unleash the effects of the technique. These reactions causes the users body to peak and reach it’s absolute limit for a short amount of time, but since the effects are chakra caused, and since the user during this technique continuously floods his veins with chakra, the effects lasts longer. The effects are: Heightened senses: Stronger sense of smell, hearing and thought processing. Pain reduction: All feelings of pain and numbness are almost nullified. Faster reaction time: This doesn’t make the user faster generally. Superhuman strength: Adrenaline rush causes the body to peak in performance, a big adrenaline rush can give a regular mother the strength to lift a car easily, it is estimated that a full adrenaline rush gives a boost of strength which equals 400% Notes: • Lasts for 5 turns. • The user cannot use any elemental ninjutsu while this is active. • The user cannot use any Genjutsu or clones of any kind when this is active. • Because of the energy burn the user cannot use A-ranked or above technique for 1 turn after this technique ends, and he cannot use any S-ranked or above for 2 turns after this technique ends. • Because of the strain this technique puts on the user, he cannot use any Genjutsu for next 5 turns. • No summoning while this is active. • Can only be used Once per match.[/SPOILER] [B]Tekken | Iron Fist[/B] [SPOILER]Rank: A Type: Supplementary Range: Self Chakra cost: 40 Damage points: +10 to Taijutsu that involves using ones hands Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.[/SPOILER] [/QUOTE]
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