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<p>[QUOTE="Jokey, post: 10988331, member: 17972"]</p><p style="text-align: center"><img src="http://images1.wikia.nocookie.net/__cb20100118095048/naruto/images/thumb/e/e7/Land_of_Wind_Symbol.svg/70px-Land_of_Wind_Symbol.svg.png" data-url="http://images1.wikia.nocookie.net/__cb20100118095048/naruto/images/thumb/e/e7/Land_of_Wind_Symbol.svg/70px-Land_of_Wind_Symbol.svg.png" class="bbImage " style="" alt="" title="" /></p><p></p><p>15) <strong>(Fuuton: Henteko Kunai ) - Wind Style: Strange Kunai </strong></p><p>[SPOILER]Type: Attack</p><p>Rank: B</p><p>Range: Mid/Long</p><p>Chakra Cost: 20</p><p>Damage Points: 40</p><p>Description: The user focuses their wind chakra onto the kunais. After they are thrown, they explode and turn into large tornados. If missed, tornado follows the opponent for a few seconds and disappears.[/SPOILER]</p><p></p><p>16) <strong>(Fuuton: Kaze tengai ) - Wind Style: Wind Dome</strong> </p><p>[SPOILER]Type: Supplementary/Attack</p><p>Rank: A</p><p>Range: Mid-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user creates a dome filled with wind with their chakra.</p><p>When your opponent is inside, the wind will blow them around, causing them to hit things. Each time they hit something, you get more chakra. This jutsu is like a chakra monster.[/SPOILER]</p><p></p><p>17) <strong>(Fuuton: Tenryū no Yokugeki) - Wind Dragon's Wing Attack</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: User concentrates wind chakra trough both his arms and by that the user will release a large whirlwind of wind from each of his/her arms, which twists and rotates to attack the targets in the surrounding area. </p><p></p><p>Note; The user must have mastered Wind</p><p>Note; Must be Kage rank because of the scale of the technique</p><p>Note; Can only be used three times per battle</p><p>Note; Only B-Ranked wind technique's and below the following turn[/SPOILER]</p><p></p><p><strong>(Fūton <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Kaminaritataku) – Wind Release <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Thunderstrike</strong></p><p>[SPOILER]Rank: A-Rank</p><p>Type: Defense</p><p>Range: Short-Mid</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: This technique allows the user to defend against Sound by bending the Wind itself. By infusing chakra into the air, the user can create transparent shapes of wind that will reject Soundwaves by acting as shock-absorbers and redirecting the pressure. The user, applying the same concept on a larger scale, can also use this technique to compress attacks composed of some form of pressure, such as Sound and Wind. </p><p>-Can only be used three (3) times per battle.</p><p>-Can only be used once every second (2) turn.</p><p>-Can only be taught by Zero Kelvin.[/SPOILER]</p><p></p><p><strong>Futon: Furaingu Fūjin no Jutsu (Wind Release: Flying Wind God Technique)</strong></p><p>[SPOILER]Rank: S</p><p>Type: Supplementary</p><p>Range: Short/Long</p><p>Chakra cost: 60 (10 every turn it’s active)</p><p>Damage points: N/A</p><p>Description: By using wind chakra to create wind bubbles beneath the user’s feet, the user will mimic flight by using the air bubbles created to literally run on nothing more than air. The air bubbles are invisible to the naked eye. This technique can be used to evade some technique.</p><p>Notes:</p><p>Can only be used twice.</p><p>Lasts for 5 turns.</p><p>Can only be taught by Leeroy G. Zero[/SPOILER]</p><p></p><p><strong>(Fuuton: Henka no Kaze)- Wind Release: Winds of Change</strong></p><p>[SPOILER]Type: Attack/Defense/Supplementary</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40 (+15 each turn active)</p><p>Damage: 80</p><p>Description: The user forms 3 handseals to generates and control wind currents throughout the battlefield that can vary in strength from a breeze to wind capable of lifting large buildings. The user must keep the last hand seal held to maintain precise control of the currents and continue the jutsu.However a fire technique of A rank or above can cut the control of the wind currents</p><p>-Usable twice per battle</p><p>-No A-rank or higher wind jutsu for the next 2 turns</p><p>-Can only be taught by Shin-Akira[/SPOILER]</p><p></p><p><strong>Fuuton:kaze hando|wind style: hand of wind|</strong></p><p>[spoiler]Type: Offence/defence</p><p>Rank:S</p><p>Range:short</p><p>Chakra:40</p><p>Damage:80</p><p>Description: The user concentrates fuuton chakra into his hands creating a vortex of wind around his hands.This vortex of wind is as sharp as a blade.Now the user can attack the his opponent only head on and he can use his hands to defend even against lighning justsu's of rank S and below and it can also be used to deflect kunai's and shurikens</p><p>NOTE:</p><p>can only be taught by igneel</p><p>no hand seals required</p><p>cannot use any wind jutsu of A rank and above for 2 turns</p><p>Can only be used three times[/spoiler]</p><p></p><p><strong>(Fuuton: Kaze Kei Kadou) Wind Release: Wind Whip Vortex </strong></p><p>[spoiler]Type: Attack</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user will begin to compress a large amount of chakra into their hand, forming it into a whip made out of the wind. The user will then swing the whip towards the opponent, releasing multiple vortexes of wind towards him.</p><p>Note:</p><p>-After the vortexes are released the whip will dissipate</p><p>-can only be used 3 times per match[/spoiler]</p><p></p><p><strong>(Fuuton: tora no Kamikaze) Wind Release: Tigers of the Divine Winds</strong></p><p>[spoiler]Type: Offensive</p><p>Rank: S</p><p>Range:Short-Mid-Long</p><p>Chakra Cost: 40</p><p>Damage Points:80</p><p>Description: After a series of four handseals, the user will release his chakra on the atmosphere, shaping the wind from his surroundings into 4 tigers. The tigers then will run at high speeds towards the opponent (at approximately the same speed of a living healthy tiger). The user predetermines where and how the tigers will run towards the opponent, then after releasing the tigers, the user is unable to alter their curse, as they go auto. When the tigers (or the closest tiger) come(s) into short range of the opponent, he/they launch himself/themselves like a torpedo, rotating at high speeds slashing and hitting the target.</p><p>-Can only be used twice per battle</p><p>-No other wind related techniques on the same turn and the following</p><p>-Can only be taught by Gin-San[/spoiler]</p><p></p><p><strong>Fuuton: Mizu debaida (Wind Release:Water Divider)</strong></p><p>[SPOILER]Type: Defence</p><p>Rank:S</p><p>Range:Short- Long</p><p>Chakra cost:40</p><p>Damage Points:N/A</p><p>Description:The user performs one handseal, after that, he releases a wave of wind which parts any technique consisting of water eg.waves.</p><p>-Can only be used three times per battle</p><p>-Can only part S Rank and lower water techniques.[/SPOILER]</p><p></p><p><strong>(Fuuton: Uyoku Enzeru) - Wind Style: Take Flight</strong></p><p>[SPOILER]Rank: A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.</p><p></p><p>~ 4 times per battle.</p><p>~ as long as this technique is active the user cannot use any fire based techniques</p><p>~ Can Only be used by ~Crow~[/SPOILER]</p><p>___________________________________________________________</p><p></p><p><strong>Fuuton: Yokaku Tatsumaki | Wind Release : Foreboding Tornadoes</strong></p><p>[SPOILER]Type: Offensive/Defensive</p><p>Rank: A</p><p>Range: Short - Long.</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user release their Fuuton chakra, and by performing the "Snake" handseal creates four tornadoes in a square formation around the opponent; the Tornadoes being capable of being as big as "Four Pillar Bind". The four tornadoes generate a fair amount of pushing force that is all released center-wards towards the opponent. The pushing wind has little offensive capabilities but it does make it much harder for the opponent to move as they're constantly being pressured by opposing conflicting winds. The tornadoes quickly begin to release the Wind blades that they are comprised of towards the opponent, over the space of a few seconds the Tornadoes release all of their wind blades, resulting in the Tornadoes completely disappearing. The countless blades slicing through the practically immobilized opponent leaving nothing but minced meat. Projectiles that enter the Tornadoes domain are sped up due to the pushing winds. By performing the "Ox" handseal, the user can make the Tornadoes move, they all move along the "square" either to the left or the right. Alternatively this can be used as a defense, creating the tornadoes around yourself, in which case the Tornadoes wind pushes outwards, while the blades are also released outwards.</p><p></p><p>Note:</p><p>- Can only be used 3x</p><p>- No wind jutsu above S rank for the next two turns</p><p>- Projectiles speeds are still traceable by the naked eye, albeit it might be just barely and only affects basic ninja weapons[/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=346211">Taught here</a></p><p></p><p><strong>(Fuuton: Yurushi no burēdo) - Wind Release: Blades of Forgiveness</strong></p><p>[SPOILER]Rank: S-ranked</p><p>Type: Offense / Supplementary</p><p>Range: Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user will channel Fuuton chakra into the earth, channeling it underneath the ground, and with one handseal, blades of fuuton will errupt from the ground, puncturing him from underneath.</p><p>Note:</p><p>-Can be used up to 1 times in a battle.</p><p>-You can't use any other Fuuton jutsus in the same turn, hence it will take up all your Fuuton chakra.</p><p>-In the next turn, you can't use any higher then a B-ranked Fuuton justu</p><p>-Can be taugh only by Dr. House[/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=452044">All taught by House</a></p><p></p><p><strong>(Fuuton Seppaku: Kakou no Washi) - Wind Pressure style: Decent of the Eagle</strong></p><p>[spoiler]Rank: S</p><p>Type: Attack</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: The user concentrates his Fuuton chakra throughout the air and by using their mastery of charka control and Fuuton Release, the user manipulates the air pressure (number of air molecules) of a chosen area. Manipulating the air pressure alters the force per unit area exerted on the target by the weight of air above them - and to perform this technique, the user creates a large low pressure column around their target. After the low pressure area is created, the pressure gradient (difference in air pressure) in the atmosphere around the target proceeds to fill the void created by this technique. That is, the air in the atmosphere flows (from high to low pressure) at a very rapid pace downwards onto the target in an attempt to balance out the variation (i.e. due to equilibrium). The result is that a powerful, yet artificial, downburst of wind/air that crashes down and expands outward on the target with a force that could level buildings and trees. This technique can be considered the Fuuton analogous of "Kirin" since it utilizes natural wind, as opposed to Fuuton chakra (the chakra is used to set up the jutsu but once in affect nature takes over).</p><p>*Note: Can only be used once.</p><p>*Note: No S rank or above wind techniques the same and next turn.</p><p>*Note: No technique above S-Rank for 2 turns</p><p>*Can only be taught by McKnockout[/spoiler]</p><p></p><p><strong>(Fuuton: Shinku Hari) - Wind style: Crimson Needles</strong></p><p>[spoiler]Rank: A</p><p>Type: Attack/Supplementary</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: The user releases his Fuuton chakra into the air surrounding his opponent which allows him to manipulate the air around his opponent. By using shape manipulation, the user will create a barrage of wind needles in front of or beside the opponent which pierce into him at great speeds (due to the natural sharpness of Fuuton). The many needles are created close to the opponent and are virtually invisible to the naked eye or the inexperienced but do not deal a significant amount of damage - that is this jutsu sacrifices damage for a much more concentrated attack akin to when you compare a senbon to a kunai. The needles are then tainted with the opponent's blood thus giving the jutsu it's crimson colour, however fortunately for the opponent, when the needles are created he feels a slight change in wind current</p><p>*Note: Can only be used 3 times per battle.</p><p>*Note: No A rank wind techniques the same turn.</p><p>*Note: Doujutsu users can clearly see the technique</p><p>*Can only be taught by McKnockout[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=475177">Taught by McKnockout</a></p><p></p><p><strong>(Fuuton: Boushi Senpuu) Wind Style: Spinning Whirlwind</strong></p><p>[spoiler]Rank: S</p><p>Type: Attack/Defence</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage: N/A(60 if tornado hits the opponent)</p><p>Description: The user spins and creates a big tornado around them for defence, this can damage the opponent if they get too close. The tornado can defend high rank lightning.[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=480994">Taught by Question</a></p><p></p><p><strong>(Futon: Itsuwari Uzu)- Wind Release: The Deceitful Vortex </strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description:The user simply forms the mundane Dragon hand seal, putting his hands together, outstretched at chest level, his arms pointing at whichever direction he pinpoints this technique towards. Essentially, in the desired direction of the user, the user will manipulate the air currents in that location, controlling the air to spiral in whatever manner he/she desires, forming a vortex of wind, by manipulating the currents, whose size can range from the size of a limb, accentuating to the size of a slightly overlarge human. It's most primary function, is to use it in conjunction with other elemental techniques. Due to this technique stemming from the manipulation of air currents, the user can, immediately after using an elemental technique, almost in quick succession use this, manipulating the air currents around the technique to spiral and spin, causing the technique sent to be given a spiraling motion, which further accentuates its strength and impact. This technique can be used in conjunction with any Fire, Water, Mud-based Earth Techniques, and even Wind techniques, though not Lightning, of whatever rank. The spiraling motion added to the technique would amplify its impact, increasing its damage by a rank(essentially, +20). In that manner, this technique works in a similar fashion to Wave of Inspiration, being capable of using it right after the previous technique, almost successively. When combined with this technique, the spiraling motion of any technique would cause it to move faster.</p><p></p><p>Notes:</p><p>~ Can only be used 3x per battle</p><p>~ Works on techniques up to A rank.[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=459006&p=13838255#post13838255">Taught here</a></p><p></p><p><strong>Wind Release: Wind Blanket | Kaze buranketto</strong></p><p>[spoiler]Type : Supplementary</p><p>Rank: C rank</p><p>Range : Mid</p><p>Chakra : 15</p><p>Damage : N/A </p><p>Description : The user starts by performing the Snake handseal and then greatly concentrating his Wind chakra.The user create a flat blanket of highly dense air beneath the opponent,barely visible,only giving off a slight shine and a slight feeling beneath the opponents feet.The user will then perform a hand gesture to any direction,which will cause this blanket to be pulled from underneath the opponent's feet,greatly affecting their balance and causing them to fall towards the opposite direction.</p><p></p><p>-Can only be used 4 times a fight</p><p>-Can only be taught by -L- [/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=489857">Taught here by L</a></p><p>[/QUOTE]</p>
[QUOTE="Jokey, post: 10988331, member: 17972"] [center][img]http://images1.wikia.nocookie.net/__cb20100118095048/naruto/images/thumb/e/e7/Land_of_Wind_Symbol.svg/70px-Land_of_Wind_Symbol.svg.png[/img][/center] 15) [B](Fuuton: Henteko Kunai ) - Wind Style: Strange Kunai [/B] [SPOILER]Type: Attack Rank: B Range: Mid/Long Chakra Cost: 20 Damage Points: 40 Description: The user focuses their wind chakra onto the kunais. After they are thrown, they explode and turn into large tornados. If missed, tornado follows the opponent for a few seconds and disappears.[/SPOILER] 16) [B](Fuuton: Kaze tengai ) - Wind Style: Wind Dome[/B] [SPOILER]Type: Supplementary/Attack Rank: A Range: Mid-Long Chakra Cost: 40 Damage Points: 80 Description: The user creates a dome filled with wind with their chakra. When your opponent is inside, the wind will blow them around, causing them to hit things. Each time they hit something, you get more chakra. This jutsu is like a chakra monster.[/SPOILER] 17) [B](Fuuton: Tenryū no Yokugeki) - Wind Dragon's Wing Attack[/B] [SPOILER]Type: Offensive Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: User concentrates wind chakra trough both his arms and by that the user will release a large whirlwind of wind from each of his/her arms, which twists and rotates to attack the targets in the surrounding area. Note; The user must have mastered Wind Note; Must be Kage rank because of the scale of the technique Note; Can only be used three times per battle Note; Only B-Ranked wind technique's and below the following turn[/SPOILER] [B](Fūton ♦ Kaminaritataku) – Wind Release ♦ Thunderstrike[/B] [SPOILER]Rank: A-Rank Type: Defense Range: Short-Mid Chakra cost: 30 Damage points: N/A Description: This technique allows the user to defend against Sound by bending the Wind itself. By infusing chakra into the air, the user can create transparent shapes of wind that will reject Soundwaves by acting as shock-absorbers and redirecting the pressure. The user, applying the same concept on a larger scale, can also use this technique to compress attacks composed of some form of pressure, such as Sound and Wind. -Can only be used three (3) times per battle. -Can only be used once every second (2) turn. -Can only be taught by Zero Kelvin.[/SPOILER] [B]Futon: Furaingu Fūjin no Jutsu (Wind Release: Flying Wind God Technique)[/B] [SPOILER]Rank: S Type: Supplementary Range: Short/Long Chakra cost: 60 (10 every turn it’s active) Damage points: N/A Description: By using wind chakra to create wind bubbles beneath the user’s feet, the user will mimic flight by using the air bubbles created to literally run on nothing more than air. The air bubbles are invisible to the naked eye. This technique can be used to evade some technique. Notes: Can only be used twice. Lasts for 5 turns. Can only be taught by Leeroy G. Zero[/SPOILER] [B](Fuuton: Henka no Kaze)- Wind Release: Winds of Change[/B] [SPOILER]Type: Attack/Defense/Supplementary Rank: S Range: Short-Long Chakra Cost: 40 (+15 each turn active) Damage: 80 Description: The user forms 3 handseals to generates and control wind currents throughout the battlefield that can vary in strength from a breeze to wind capable of lifting large buildings. The user must keep the last hand seal held to maintain precise control of the currents and continue the jutsu.However a fire technique of A rank or above can cut the control of the wind currents -Usable twice per battle -No A-rank or higher wind jutsu for the next 2 turns -Can only be taught by Shin-Akira[/SPOILER] [B]Fuuton:kaze hando|wind style: hand of wind|[/B] [spoiler]Type: Offence/defence Rank:S Range:short Chakra:40 Damage:80 Description: The user concentrates fuuton chakra into his hands creating a vortex of wind around his hands.This vortex of wind is as sharp as a blade.Now the user can attack the his opponent only head on and he can use his hands to defend even against lighning justsu's of rank S and below and it can also be used to deflect kunai's and shurikens NOTE: can only be taught by igneel no hand seals required cannot use any wind jutsu of A rank and above for 2 turns Can only be used three times[/spoiler] [B](Fuuton: Kaze Kei Kadou) Wind Release: Wind Whip Vortex [/B] [spoiler]Type: Attack Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: The user will begin to compress a large amount of chakra into their hand, forming it into a whip made out of the wind. The user will then swing the whip towards the opponent, releasing multiple vortexes of wind towards him. Note: -After the vortexes are released the whip will dissipate -can only be used 3 times per match[/spoiler] [B](Fuuton: tora no Kamikaze) Wind Release: Tigers of the Divine Winds[/B] [spoiler]Type: Offensive Rank: S Range:Short-Mid-Long Chakra Cost: 40 Damage Points:80 Description: After a series of four handseals, the user will release his chakra on the atmosphere, shaping the wind from his surroundings into 4 tigers. The tigers then will run at high speeds towards the opponent (at approximately the same speed of a living healthy tiger). The user predetermines where and how the tigers will run towards the opponent, then after releasing the tigers, the user is unable to alter their curse, as they go auto. When the tigers (or the closest tiger) come(s) into short range of the opponent, he/they launch himself/themselves like a torpedo, rotating at high speeds slashing and hitting the target. -Can only be used twice per battle -No other wind related techniques on the same turn and the following -Can only be taught by Gin-San[/spoiler] [B]Fuuton: Mizu debaida (Wind Release:Water Divider)[/B] [SPOILER]Type: Defence Rank:S Range:Short- Long Chakra cost:40 Damage Points:N/A Description:The user performs one handseal, after that, he releases a wave of wind which parts any technique consisting of water eg.waves. -Can only be used three times per battle -Can only part S Rank and lower water techniques.[/SPOILER] [B](Fuuton: Uyoku Enzeru) - Wind Style: Take Flight[/B] [SPOILER]Rank: A Type: Supplementary Range: Short Chakra Cost: 30 Damage: 60 Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back. ~ 4 times per battle. ~ as long as this technique is active the user cannot use any fire based techniques ~ Can Only be used by ~Crow~[/SPOILER] ___________________________________________________________ [B]Fuuton: Yokaku Tatsumaki | Wind Release : Foreboding Tornadoes[/B] [SPOILER]Type: Offensive/Defensive Rank: A Range: Short - Long. Chakra: 30 Damage: 60 Description: The user release their Fuuton chakra, and by performing the "Snake" handseal creates four tornadoes in a square formation around the opponent; the Tornadoes being capable of being as big as "Four Pillar Bind". The four tornadoes generate a fair amount of pushing force that is all released center-wards towards the opponent. The pushing wind has little offensive capabilities but it does make it much harder for the opponent to move as they're constantly being pressured by opposing conflicting winds. The tornadoes quickly begin to release the Wind blades that they are comprised of towards the opponent, over the space of a few seconds the Tornadoes release all of their wind blades, resulting in the Tornadoes completely disappearing. The countless blades slicing through the practically immobilized opponent leaving nothing but minced meat. Projectiles that enter the Tornadoes domain are sped up due to the pushing winds. By performing the "Ox" handseal, the user can make the Tornadoes move, they all move along the "square" either to the left or the right. Alternatively this can be used as a defense, creating the tornadoes around yourself, in which case the Tornadoes wind pushes outwards, while the blades are also released outwards. Note: - Can only be used 3x - No wind jutsu above S rank for the next two turns - Projectiles speeds are still traceable by the naked eye, albeit it might be just barely and only affects basic ninja weapons[/SPOILER] [url=http://narutobase.net/forums/showthread.php?t=346211]Taught here[/url] [B](Fuuton: Yurushi no burēdo) - Wind Release: Blades of Forgiveness[/B] [SPOILER]Rank: S-ranked Type: Offense / Supplementary Range: Long Chakra Cost: 40 Damage Points: 80 Description: The user will channel Fuuton chakra into the earth, channeling it underneath the ground, and with one handseal, blades of fuuton will errupt from the ground, puncturing him from underneath. Note: -Can be used up to 1 times in a battle. -You can't use any other Fuuton jutsus in the same turn, hence it will take up all your Fuuton chakra. -In the next turn, you can't use any higher then a B-ranked Fuuton justu -Can be taugh only by Dr. House[/SPOILER] [url=http://narutobase.net/forums/showthread.php?t=452044]All taught by House[/url] [B](Fuuton Seppaku: Kakou no Washi) - Wind Pressure style: Decent of the Eagle[/B] [spoiler]Rank: S Type: Attack Range: Short-Long Chakra Cost: 40 Damage: 80 Description: The user concentrates his Fuuton chakra throughout the air and by using their mastery of charka control and Fuuton Release, the user manipulates the air pressure (number of air molecules) of a chosen area. Manipulating the air pressure alters the force per unit area exerted on the target by the weight of air above them - and to perform this technique, the user creates a large low pressure column around their target. After the low pressure area is created, the pressure gradient (difference in air pressure) in the atmosphere around the target proceeds to fill the void created by this technique. That is, the air in the atmosphere flows (from high to low pressure) at a very rapid pace downwards onto the target in an attempt to balance out the variation (i.e. due to equilibrium). The result is that a powerful, yet artificial, downburst of wind/air that crashes down and expands outward on the target with a force that could level buildings and trees. This technique can be considered the Fuuton analogous of "Kirin" since it utilizes natural wind, as opposed to Fuuton chakra (the chakra is used to set up the jutsu but once in affect nature takes over). *Note: Can only be used once. *Note: No S rank or above wind techniques the same and next turn. *Note: No technique above S-Rank for 2 turns *Can only be taught by McKnockout[/spoiler] [B](Fuuton: Shinku Hari) - Wind style: Crimson Needles[/B] [spoiler]Rank: A Type: Attack/Supplementary Range: Short-Long Chakra Cost: 30 Damage: 60 Description: The user releases his Fuuton chakra into the air surrounding his opponent which allows him to manipulate the air around his opponent. By using shape manipulation, the user will create a barrage of wind needles in front of or beside the opponent which pierce into him at great speeds (due to the natural sharpness of Fuuton). The many needles are created close to the opponent and are virtually invisible to the naked eye or the inexperienced but do not deal a significant amount of damage - that is this jutsu sacrifices damage for a much more concentrated attack akin to when you compare a senbon to a kunai. The needles are then tainted with the opponent's blood thus giving the jutsu it's crimson colour, however fortunately for the opponent, when the needles are created he feels a slight change in wind current *Note: Can only be used 3 times per battle. *Note: No A rank wind techniques the same turn. *Note: Doujutsu users can clearly see the technique *Can only be taught by McKnockout[/spoiler] [url=http://narutobase.net/forums/showthread.php?t=475177]Taught by McKnockout[/url] [B](Fuuton: Boushi Senpuu) Wind Style: Spinning Whirlwind[/B] [spoiler]Rank: S Type: Attack/Defence Range: Short Chakra Cost: 40 Damage: N/A(60 if tornado hits the opponent) Description: The user spins and creates a big tornado around them for defence, this can damage the opponent if they get too close. The tornado can defend high rank lightning.[/spoiler] [url=http://narutobase.net/forums/showthread.php?t=480994]Taught by Question[/url] [B](Futon: Itsuwari Uzu)- Wind Release: The Deceitful Vortex [/B] [spoiler]Type: Supplementary Rank: A Range: Short-Mid Chakra: 30 Damage: N/A Description:The user simply forms the mundane Dragon hand seal, putting his hands together, outstretched at chest level, his arms pointing at whichever direction he pinpoints this technique towards. Essentially, in the desired direction of the user, the user will manipulate the air currents in that location, controlling the air to spiral in whatever manner he/she desires, forming a vortex of wind, by manipulating the currents, whose size can range from the size of a limb, accentuating to the size of a slightly overlarge human. It's most primary function, is to use it in conjunction with other elemental techniques. Due to this technique stemming from the manipulation of air currents, the user can, immediately after using an elemental technique, almost in quick succession use this, manipulating the air currents around the technique to spiral and spin, causing the technique sent to be given a spiraling motion, which further accentuates its strength and impact. This technique can be used in conjunction with any Fire, Water, Mud-based Earth Techniques, and even Wind techniques, though not Lightning, of whatever rank. The spiraling motion added to the technique would amplify its impact, increasing its damage by a rank(essentially, +20). In that manner, this technique works in a similar fashion to Wave of Inspiration, being capable of using it right after the previous technique, almost successively. When combined with this technique, the spiraling motion of any technique would cause it to move faster. Notes: ~ Can only be used 3x per battle ~ Works on techniques up to A rank.[/spoiler] [url=http://narutobase.net/forums/showthread.php?t=459006&p=13838255#post13838255]Taught here[/url] [B]Wind Release: Wind Blanket | Kaze buranketto[/B] [spoiler]Type : Supplementary Rank: C rank Range : Mid Chakra : 15 Damage : N/A Description : The user starts by performing the Snake handseal and then greatly concentrating his Wind chakra.The user create a flat blanket of highly dense air beneath the opponent,barely visible,only giving off a slight shine and a slight feeling beneath the opponents feet.The user will then perform a hand gesture to any direction,which will cause this blanket to be pulled from underneath the opponent's feet,greatly affecting their balance and causing them to fall towards the opposite direction. -Can only be used 4 times a fight -Can only be taught by -L- [/spoiler] [url=http://narutobase.net/forums/showthread.php?t=489857]Taught here by L[/url] [/QUOTE]
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