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<p>[QUOTE="Jokey, post: 10915565, member: 17972"]</p><p style="text-align: center"><img src="http://images1.wikia.nocookie.net/__cb20100118095049/naruto/images/thumb/5/58/Land_of_Water_Symbol.svg/70px-Land_of_Water_Symbol.svg.png" data-url="http://images1.wikia.nocookie.net/__cb20100118095049/naruto/images/thumb/5/58/Land_of_Water_Symbol.svg/70px-Land_of_Water_Symbol.svg.png" class="bbImage " style="" alt="" title="" /></p><p></p><p>7) <strong>Suiton: Dekisui Ejiki ) - Water Style: Drowning Prey </strong></p><p>[SPOILER]Rank: A</p><p>Type: Attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user does the Tiger hand seal to create a creature underwater. This creature pulls his/her opponent down through the water, making them drown.[/SPOILER]</p><p></p><p>8) <strong>(Suiton: Sui Mizu) - Water Style: Acid Water </strong></p><p>[SPOILER]Rank: A</p><p>Type: Attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh.[/SPOILER]</p><p></p><p>9) <strong>(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning </strong></p><p>[SPOILER]Rank: S</p><p>Type: Attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.[/SPOILER]</p><p></p><p>10) <strong>(Suiton: Mizu Kabe ) - Water Style: Water Wall </strong></p><p>[SPOILER]Type: Defence</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice.[/SPOILER]</p><p></p><p><strong>Water release: Tears of Sorrows | Suiton: No Namida Wa Kanashimi</strong></p><p>[SPOILER]Type: Defensive/Supplementary</p><p>Rank: A</p><p>Range: Self/Short</p><p>Chakra cost: 25</p><p>Damage points: 40</p><p>Description: the user focuses water chakra in his/her hands, then the user places the hands in front of his/her face, like if he/she was crying. The user will emit a lot of water, from their mouth and water chakra that just appears to be tears from their eyes. The water will begin to take form, and will quickly grow, into a three meter tall, faceless, human looking, clump of water, with very big arms. The water will place it’s arms in front of the user, thereby shielding the user from harm. This is all done in one fluid motion.</p><p>Notes:</p><p>• Can only be taught by ZeroGarra.</p><p>• Can only be used three times per battle.</p><p>• This jutsu lasts for 1 turn.[/SPOILER]</p><p></p><p><strong>Water Release: Sea Wave (Suiton: Umi Nami)</strong></p><p>[SPOILER]Rank: A</p><p>Type: Offense/Deffense</p><p>Range: short-middle</p><p>Chakra cost: 40</p><p>Damage points: 40 (If used in conjuction with lighting - 60)</p><p>Description: The user releases his water chakra, creating a wave with height 5 meters. Then the user can decide whether he is going to use it for deffense or send it against the enemy. When send against the enemy the wave travels realy fast so it could be used almost imediatly after the previous jutsu. The damage increases if it's used in conjuction with lighting.</p><p>Note: Can only be taught by PowerOfDarkness.</p><p>Note Can only be used 2 times per battle.</p><p>Note: No water jutsu for the next turn.[/SPOILER]</p><p></p><p><strong>Suiton: Nechinechi Senjigusuri | Water Release : Sticky Infusion</strong></p><p>[SPOILER]Rank: S</p><p>Type: Supplementary</p><p>Range: Short </p><p>Chakra cost: 40</p><p>Damage points: N/A</p><p>Description: The user infuses all his water techniques (up to S rank) with the glue like substance from "(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field", this does not increase the damage or rank of the technique but just gives it sticky properties. This only affects water techniques made after this technique is used and not those already made, also because it is the user's chakra it does not effect himself</p><p></p><p>-Lasts up to four turns (within the four turns the users water techniques are infused)</p><p>-Twice per battle[/SPOILER]</p><p></p><p><strong>Water Release-Octopus Tendrils(Mizu rirīsu - tako no shokushu)</strong></p><p>[spoiler]Type Defensive/Offensive</p><p>Rank:A</p><p>RangeShort</p><p>Chakra Cost:30</p><p>Damage Points:60</p><p>Description:The user will create a orb of water around the to protect themselves.The can split the dome into many tendrils that can whip, slash and pierce nearby enemies.</p><p>* While inside the dome you are very open to b rank raiton techs*</p><p>*Can Only Be Taught By ROTM*[/spoiler]</p><p></p><p><strong>Calling Upon the Kraken (Tenshoku Sono Kraken)</strong></p><p>[spoiler]Type: Offensive</p><p>Rank: S</p><p>Range: Mid-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80 (10 Damage Points to User)</p><p>Description: This technique if the target is standing on a large body of water. An extremely powerful technique that requires a strong bond to the water element as well as a lot of chakra. In addition the jutsu requires a small blood sacrifice to be dropped into the body of water where the jutsu will be used. After the handseals and sacrifice is made, the user will place his hands down on the water and channel their chakra throughout the water. After a while, eight large water tentacles, that resemble octopus tentacles,will emerge from the depths and attempt to trap the target by wrapping around it. If and when ensnared, the tentacles will drag the victim into the water and then retreat back from whence it came.</p><p>*Note*: Can be only used ONCE.</p><p>*Note*: No S-Rank Water Jutsu after this technique.</p><p>*Note*: Must Learn from ~Sanji~[/spoiler]</p><p></p><p><strong>Suiton Bunshi: Water Molecules</strong></p><p>[SPOILER]Rank: Forbidden</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 80</p><p>Damage : (15 damage per turn )</p><p>Description: The user puts their hands together as if they were praying but is actually releasing large amounts of water chakra into the water molecules in the air so that now all fire attacks lose -15, sand is reduced to mud, lightning used becomes instantly conducted and all water or elements containing water gain +15</p><p>Note: can only be taught by Axle</p><p>Note: lasts 5 turns</p><p>Note: can only be used once per battle</p><p>Note: after this technique is done the user can't user any A-rank and above water jutsus for 3 turns</p><p>Note: can be used as a water source[/SPOILER]</p><p></p><p><strong>(Suiton: Hebi no Naitei) Water Style: Harem of the Serpent</strong></p><p>[SPOILER]Rank: B</p><p>Range: Short-Long</p><p>Chakra Cost: 20</p><p>Damage Points: 40</p><p>Description: The user stomps on the ground, releasing a wave of oil, knee-high, that can either be spread in a radial manner to Mid range, or straight forward to Long range, leaving behind a shallow layer of oil. As soon as the wave is released, with 3 handseals, the user can turn the oil layer into tons of snakes-like structures that will bite and restrain the target.</p><p>*can only be used once every two turns, and a maximum of thrice*[/SPOILER]</p><p></p><p><strong>(Suiton: Mizu Kokyuu)-Water Release: Water Breath</strong></p><p>[SPOILER]Rank: A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: When the user is underwater, he will manipulate the the water around his head. He makes an air bubble around his head. The user can breath underwater as long as the air bubble is around his head. The bubble can be pop if the user head is attacked or loses focus.</p><p>-Only used by Dei Dei</p><p>-Only used twice per battle</p><p>- (-15) chakra each turn the bubble is used[/SPOILER]</p><p>____________________________________________________________________________</p><p></p><p><strong>(Suiton: Dai iwa Shiroppu no Jutsu) - Water Release: Great Syrup Golem Technique</strong></p><p>[SPOILER]Rank: S</p><p>Type: Offensive, Supplementary</p><p>Range: Short </p><p>Chakra cost: 40</p><p>Damage points: 80 (+30 if charged with lightning)</p><p>Description: Similar technique to Great Stone Golem, the user expels a large creature composed of syrup from his mouth. Hence the golem is made of syrup, it has the ability to absorb certain mud, suiton, raiton jutsus, up to B-rank, thus making him bigger, than his original size. The golem only expand if he absorbs a suiton or a mud technique. If the opponent gets in contact with him, he'll be sucked in the golem, thus suffocating him to death. </p><p>Note:</p><p>-Can be used twice</p><p>-If the golem destroyed, it can continue towards as a water wave.</p><p>-After absorbing a jutsu the golem will become 150% bigger, regardless of the rank.</p><p>-The golem can only absorb 3 techniques, after which it will crumble. </p><p>-Suiton needs to be mastered in order to do this.</p><p>-Can be taught by Dr. House[/SPOILER]</p><p></p><p><strong>(Suiton:Hakidasa shizuku) - Water Release: Spew Droplets</strong></p><p>[SPOILER]Rank: A-S</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra cost: 30 (If A) - 35 (If S) </p><p>Damage points: N/A</p><p>Description: The user will basically blow out huge amounts of driplets infuzed with a lot of chakra into the air, thus nullifying the incoming fuuton jutsu by materializing with it's molecules, thus making the molecules heavier, thus forcing the jutsu on the ground, creating a pond.</p><p>Notes:</p><p>-If the user decides to emit S-ranked, it will only be able to nullify an A-ranked wind techs, but If the user decides to blow out an A-ranked, it will nullify a B-ranked fuuton jutsus.</p><p>-the user can decide as how much water driplets he'd like to emit, thus having an A-ranked driplets, or S-ranked driplets.</p><p>-Being able to release high qualities of chakra, the user needs to be Sannin or above</p><p>-Need to be mastered water</p><p>-Can be used twice</p><p>-Only taught by Dr. house[/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=452044">All taught by House</a></p><p></p><p><strong>[Suiton : Sōdaina mizu no Fenikkusu ] - Water Release : Grand Water Phoenix </strong></p><p>[spoiler]Type: Attack</p><p>Rank: S</p><p>Range: Short- Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: A more advance version of Johninto's original water phoenix the user will focus all their suiton chakra into the sky. When they have enough chakra in the sky they start to crate a giant phoenix that is the half the size of Gamabunta. When the phoenix is form it will explode into a large barrage of mini phoenixes that are the size of Abumanre bugs and will come down onto the opponent with such great force that even if they were underground up to 3 meters underground the phoenixes would still break through and do minor damage like breaking a little into the skin but not do faultily damage. Since the phoenixes are made up of the user chakra they will remain unharmed.</p><p>Note:Can only be used once in a battle</p><p>Note: Cannot use any water jutsus for the next turn</p><p>Note: It takes a jutsu move to form unless its already raining. </p><p>Note: Has to be taught by Johninto Uchiha[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=452029&p=13658565#post13658565">Taught by Korra</a></p><p></p><p><strong>(Suiton: Mizu Yakke) Water Style: Water Cloak</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The user focuses water to cloak around them, forming some shapes the user wants around them. While cloaked the user can scretch the water around them to attack, (like the kyuubi cloak) and form fists, hands, tendrils, etc.......(its like the kyuubi cloak but with water)</p><p>Note: Lasts for 2 turns.</p><p>Note: Needs water source to use the jutsu.</p><p>Note: Only useable for once per battle.</p><p>Note: Only taught by Question.[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=480994">Taught by Question</a></p><p></p><p><strong>Suiton: Kandai Hakuchō no Serenāde | Water Release: Serenade of the Magnanimous Swan</strong></p><p>[spoiler]Rank: A</p><p>Type: Offensive/Supplementary </p><p>Range: Short/Medium/Long</p><p>Chakra: 30 (+5 chakra cost for the explosion)</p><p>Damage: 60 (N/A if it explodes)</p><p>Description: The user will perform two handseals and afterwards he is going to expel a large creature from his mouth, in the form of a gigantic swan composed out of sticky water (thrice the size of an average shinobi); the water has very dense, viscous and adhesive quality similar to that of Water Release: Starch Syrup Capture Field. After the landing of the swan, the user will simply smash it against his target (e.g. a human body or a summoning) with great blunt force. The sticky water will stick to the target’s body, enveloping the whole body, leaving no openings. While covered in the sticky water, the covered body/object cannot move at all, because the sticky water is heavy/sticky and therefore the target is trapped in it; hence becomes a target of lighting release techniques. To signify this, not only that the target is trapped but also the affected body/object will drown due to the great amount of sticky water that he/it has been enveloped in. Furthermore, the most charming thing about this particular water release technique is that the user can expel out several swans, up to two, yet smaller (size of a regular shinobi). If the user decides to spit out two swans, each swan will be equal to B rank. The technique itself has also one more final use. The user, after spitting out the swan(s), can anytime cause the actual made out of sticky water swan(s) to explode thus will release a very large quantity, in the form of a sticky swamp, covering the area around the region in which the swan(s) had exploded. The released sticky swamp cannot rip through most obstacles (e.g. humans, solid objects etc) in its path and therefore its use doesn't serves to obliterate the target but to, upon contact, stick the sticky water to the target thus making the movements of the target heavier. To cause the technique to explode the user can snap his finger no matter in what range he is located.</p><p>Note: No Water release techniques above S-Rank in the same or next turn</p><p>Note: Follows elemental weaknesses and strengths of the water element</p><p>Note: Can only be used twice (2) per battle</p><p>Note: Cannot be used on consecutive turns</p><p>Note: Only Drāgy can teach this[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=486075&p=15583267&viewfull=1#post15583267">Taught here by Dragy</a></p><p></p><p><strong>[ Suiton : Kawariyaku Name] - Water Release : Double Wave</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: S</p><p>Range: Short- Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description : User does 4 hand seals andwipes both of his hands toward each other, his right hand over his left hand, creating two waves that come at the target from both sides, engulfing it in water and restraining it's movements.</p><p> <strong>Note:</strong> Can only be used 2 times per battle</p><p> <strong>Note:</strong> Can't use any water technique at the same turn</p><p> <strong>Note:</strong> Can only use up to b rank water techniques at the next turn.</p><p> <strong>Note:</strong> Requires large water source.</p><p>[SPOILER]<img src="http://images3.wikia.nocookie.net/__cb20111217082333/fairytail/images/f/fa/Double_Wave.gif" data-url="http://images3.wikia.nocookie.net/__cb20111217082333/fairytail/images/f/fa/Double_Wave.gif" class="bbImage " style="" alt="" title="" />[/SPOILER][/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=520883">Taught by Kamishiro</a></p><p>[/QUOTE]</p>
[QUOTE="Jokey, post: 10915565, member: 17972"] [CENTER][img]http://images1.wikia.nocookie.net/__cb20100118095049/naruto/images/thumb/5/58/Land_of_Water_Symbol.svg/70px-Land_of_Water_Symbol.svg.png[/img][/CENTER] 7) [B]Suiton: Dekisui Ejiki ) - Water Style: Drowning Prey [/B] [SPOILER]Rank: A Type: Attack Range: Short/Mid Chakra Cost: 30 Damage Points: 60 Description: The user does the Tiger hand seal to create a creature underwater. This creature pulls his/her opponent down through the water, making them drown.[/SPOILER] 8) [B](Suiton: Sui Mizu) - Water Style: Acid Water [/B] [SPOILER]Rank: A Type: Attack Range: Short/Mid Chakra Cost: 30 Damage Points: 60 Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh.[/SPOILER] 9) [B](Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning [/B] [SPOILER]Rank: S Type: Attack Range: Short/Mid Chakra Cost: 40 Damage Points: 80 Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.[/SPOILER] 10) [B](Suiton: Mizu Kabe ) - Water Style: Water Wall [/B] [SPOILER]Type: Defence Rank: B Range: Short-Mid Chakra Cost: 20 Damage Points: N/A Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice.[/SPOILER] [B]Water release: Tears of Sorrows | Suiton: No Namida Wa Kanashimi[/B] [SPOILER]Type: Defensive/Supplementary Rank: A Range: Self/Short Chakra cost: 25 Damage points: 40 Description: the user focuses water chakra in his/her hands, then the user places the hands in front of his/her face, like if he/she was crying. The user will emit a lot of water, from their mouth and water chakra that just appears to be tears from their eyes. The water will begin to take form, and will quickly grow, into a three meter tall, faceless, human looking, clump of water, with very big arms. The water will place it’s arms in front of the user, thereby shielding the user from harm. This is all done in one fluid motion. Notes: • Can only be taught by ZeroGarra. • Can only be used three times per battle. • This jutsu lasts for 1 turn.[/SPOILER] [B]Water Release: Sea Wave (Suiton: Umi Nami)[/B] [SPOILER]Rank: A Type: Offense/Deffense Range: short-middle Chakra cost: 40 Damage points: 40 (If used in conjuction with lighting - 60) Description: The user releases his water chakra, creating a wave with height 5 meters. Then the user can decide whether he is going to use it for deffense or send it against the enemy. When send against the enemy the wave travels realy fast so it could be used almost imediatly after the previous jutsu. The damage increases if it's used in conjuction with lighting. Note: Can only be taught by PowerOfDarkness. Note Can only be used 2 times per battle. Note: No water jutsu for the next turn.[/SPOILER] [B]Suiton: Nechinechi Senjigusuri | Water Release : Sticky Infusion[/B] [SPOILER]Rank: S Type: Supplementary Range: Short Chakra cost: 40 Damage points: N/A Description: The user infuses all his water techniques (up to S rank) with the glue like substance from "(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field", this does not increase the damage or rank of the technique but just gives it sticky properties. This only affects water techniques made after this technique is used and not those already made, also because it is the user's chakra it does not effect himself -Lasts up to four turns (within the four turns the users water techniques are infused) -Twice per battle[/SPOILER] [B]Water Release-Octopus Tendrils(Mizu rirīsu - tako no shokushu)[/B] [spoiler]Type Defensive/Offensive Rank:A RangeShort Chakra Cost:30 Damage Points:60 Description:The user will create a orb of water around the to protect themselves.The can split the dome into many tendrils that can whip, slash and pierce nearby enemies. * While inside the dome you are very open to b rank raiton techs* *Can Only Be Taught By ROTM*[/spoiler] [B]Calling Upon the Kraken (Tenshoku Sono Kraken)[/B] [spoiler]Type: Offensive Rank: S Range: Mid-Long Chakra Cost: 40 Damage Points: 80 (10 Damage Points to User) Description: This technique if the target is standing on a large body of water. An extremely powerful technique that requires a strong bond to the water element as well as a lot of chakra. In addition the jutsu requires a small blood sacrifice to be dropped into the body of water where the jutsu will be used. After the handseals and sacrifice is made, the user will place his hands down on the water and channel their chakra throughout the water. After a while, eight large water tentacles, that resemble octopus tentacles,will emerge from the depths and attempt to trap the target by wrapping around it. If and when ensnared, the tentacles will drag the victim into the water and then retreat back from whence it came. *Note*: Can be only used ONCE. *Note*: No S-Rank Water Jutsu after this technique. *Note*: Must Learn from ~Sanji~[/spoiler] [B]Suiton Bunshi: Water Molecules[/B] [SPOILER]Rank: Forbidden Type: Supplementary Range: Short-Mid Chakra Cost: 80 Damage : (15 damage per turn ) Description: The user puts their hands together as if they were praying but is actually releasing large amounts of water chakra into the water molecules in the air so that now all fire attacks lose -15, sand is reduced to mud, lightning used becomes instantly conducted and all water or elements containing water gain +15 Note: can only be taught by Axle Note: lasts 5 turns Note: can only be used once per battle Note: after this technique is done the user can't user any A-rank and above water jutsus for 3 turns Note: can be used as a water source[/SPOILER] [B](Suiton: Hebi no Naitei) Water Style: Harem of the Serpent[/B] [SPOILER]Rank: B Range: Short-Long Chakra Cost: 20 Damage Points: 40 Description: The user stomps on the ground, releasing a wave of oil, knee-high, that can either be spread in a radial manner to Mid range, or straight forward to Long range, leaving behind a shallow layer of oil. As soon as the wave is released, with 3 handseals, the user can turn the oil layer into tons of snakes-like structures that will bite and restrain the target. *can only be used once every two turns, and a maximum of thrice*[/SPOILER] [B](Suiton: Mizu Kokyuu)-Water Release: Water Breath[/B] [SPOILER]Rank: A Type: Supplementary Range: Short Chakra cost: 30 Damage points: N/A Description: When the user is underwater, he will manipulate the the water around his head. He makes an air bubble around his head. The user can breath underwater as long as the air bubble is around his head. The bubble can be pop if the user head is attacked or loses focus. -Only used by Dei Dei -Only used twice per battle - (-15) chakra each turn the bubble is used[/SPOILER] ____________________________________________________________________________ [B](Suiton: Dai iwa Shiroppu no Jutsu) - Water Release: Great Syrup Golem Technique[/B] [SPOILER]Rank: S Type: Offensive, Supplementary Range: Short Chakra cost: 40 Damage points: 80 (+30 if charged with lightning) Description: Similar technique to Great Stone Golem, the user expels a large creature composed of syrup from his mouth. Hence the golem is made of syrup, it has the ability to absorb certain mud, suiton, raiton jutsus, up to B-rank, thus making him bigger, than his original size. The golem only expand if he absorbs a suiton or a mud technique. If the opponent gets in contact with him, he'll be sucked in the golem, thus suffocating him to death. Note: -Can be used twice -If the golem destroyed, it can continue towards as a water wave. -After absorbing a jutsu the golem will become 150% bigger, regardless of the rank. -The golem can only absorb 3 techniques, after which it will crumble. -Suiton needs to be mastered in order to do this. -Can be taught by Dr. House[/SPOILER] [B](Suiton:Hakidasa shizuku) - Water Release: Spew Droplets[/B] [SPOILER]Rank: A-S Type: Supplementary Range: Short-Mid Chakra cost: 30 (If A) - 35 (If S) Damage points: N/A Description: The user will basically blow out huge amounts of driplets infuzed with a lot of chakra into the air, thus nullifying the incoming fuuton jutsu by materializing with it's molecules, thus making the molecules heavier, thus forcing the jutsu on the ground, creating a pond. Notes: -If the user decides to emit S-ranked, it will only be able to nullify an A-ranked wind techs, but If the user decides to blow out an A-ranked, it will nullify a B-ranked fuuton jutsus. -the user can decide as how much water driplets he'd like to emit, thus having an A-ranked driplets, or S-ranked driplets. -Being able to release high qualities of chakra, the user needs to be Sannin or above -Need to be mastered water -Can be used twice -Only taught by Dr. house[/SPOILER] [url=http://narutobase.net/forums/showthread.php?t=452044]All taught by House[/url] [B][Suiton : Sōdaina mizu no Fenikkusu ] - Water Release : Grand Water Phoenix [/B] [spoiler]Type: Attack Rank: S Range: Short- Long Chakra Cost: 40 Damage Points: 80 Description: A more advance version of Johninto's original water phoenix the user will focus all their suiton chakra into the sky. When they have enough chakra in the sky they start to crate a giant phoenix that is the half the size of Gamabunta. When the phoenix is form it will explode into a large barrage of mini phoenixes that are the size of Abumanre bugs and will come down onto the opponent with such great force that even if they were underground up to 3 meters underground the phoenixes would still break through and do minor damage like breaking a little into the skin but not do faultily damage. Since the phoenixes are made up of the user chakra they will remain unharmed. Note:Can only be used once in a battle Note: Cannot use any water jutsus for the next turn Note: It takes a jutsu move to form unless its already raining. Note: Has to be taught by Johninto Uchiha[/spoiler] [url=http://narutobase.net/forums/showthread.php?t=452029&p=13658565#post13658565]Taught by Korra[/url] [B](Suiton: Mizu Yakke) Water Style: Water Cloak[/B] [spoiler]Type: Supplementary Rank: S Range: Short-Mid Chakra Cost: 40 Damage Points: N/A Description: The user focuses water to cloak around them, forming some shapes the user wants around them. While cloaked the user can scretch the water around them to attack, (like the kyuubi cloak) and form fists, hands, tendrils, etc.......(its like the kyuubi cloak but with water) Note: Lasts for 2 turns. Note: Needs water source to use the jutsu. Note: Only useable for once per battle. Note: Only taught by Question.[/spoiler] [url=http://narutobase.net/forums/showthread.php?t=480994]Taught by Question[/url] [B]Suiton: Kandai Hakuchō no Serenāde | Water Release: Serenade of the Magnanimous Swan[/B] [spoiler]Rank: A Type: Offensive/Supplementary Range: Short/Medium/Long Chakra: 30 (+5 chakra cost for the explosion) Damage: 60 (N/A if it explodes) Description: The user will perform two handseals and afterwards he is going to expel a large creature from his mouth, in the form of a gigantic swan composed out of sticky water (thrice the size of an average shinobi); the water has very dense, viscous and adhesive quality similar to that of Water Release: Starch Syrup Capture Field. After the landing of the swan, the user will simply smash it against his target (e.g. a human body or a summoning) with great blunt force. The sticky water will stick to the target’s body, enveloping the whole body, leaving no openings. While covered in the sticky water, the covered body/object cannot move at all, because the sticky water is heavy/sticky and therefore the target is trapped in it; hence becomes a target of lighting release techniques. To signify this, not only that the target is trapped but also the affected body/object will drown due to the great amount of sticky water that he/it has been enveloped in. Furthermore, the most charming thing about this particular water release technique is that the user can expel out several swans, up to two, yet smaller (size of a regular shinobi). If the user decides to spit out two swans, each swan will be equal to B rank. The technique itself has also one more final use. The user, after spitting out the swan(s), can anytime cause the actual made out of sticky water swan(s) to explode thus will release a very large quantity, in the form of a sticky swamp, covering the area around the region in which the swan(s) had exploded. The released sticky swamp cannot rip through most obstacles (e.g. humans, solid objects etc) in its path and therefore its use doesn't serves to obliterate the target but to, upon contact, stick the sticky water to the target thus making the movements of the target heavier. To cause the technique to explode the user can snap his finger no matter in what range he is located. Note: No Water release techniques above S-Rank in the same or next turn Note: Follows elemental weaknesses and strengths of the water element Note: Can only be used twice (2) per battle Note: Cannot be used on consecutive turns Note: Only Drāgy can teach this[/spoiler] [url=http://narutobase.net/forums/showthread.php?t=486075&p=15583267&viewfull=1#post15583267]Taught here by Dragy[/url] [B][ Suiton : Kawariyaku Name] - Water Release : Double Wave[/B] [SPOILER]Type: Attack Rank: S Range: Short- Mid Chakra Cost: 40 Damage Points: 80 Description : User does 4 hand seals andwipes both of his hands toward each other, his right hand over his left hand, creating two waves that come at the target from both sides, engulfing it in water and restraining it's movements. [B]Note:[/B] Can only be used 2 times per battle [B]Note:[/B] Can't use any water technique at the same turn [B]Note:[/B] Can only use up to b rank water techniques at the next turn. [B]Note:[/B] Requires large water source. [SPOILER][IMG]http://images3.wikia.nocookie.net/__cb20111217082333/fairytail/images/f/fa/Double_Wave.gif[/IMG][/SPOILER][/SPOILER] [url=http://narutobase.net/forums/showthread.php?t=520883]Taught by Kamishiro[/url] [/QUOTE]
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