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SHUNSUI KYŌRAKU
Nickname: The Lazy Death God • The Twin-Blade Captain • Captain-Commander
Gender: Male/Male
Race: Human
Age: 40
Clan: Nara
"A battle is something you start because you believe you can win.
But a war… is something you enter because you must."
Appearance
Shunsui is a tall, broad-shouldered shinobi with wavy brown hair tied loosely back and grey eyes that gleam with mischief. His trademark pink, flowered kimono drapes over his battle attire, paired with a straw hat and sake gourd at his hip. Scars mark his face, including an eyepatch over his right eye, giving him the air of a seasoned veteran.
Personality
Shunsui is a pacifist at heart, steering clear of needless conflict and favoring easygoing conversation over violence. He hides his sharp mind behind a playful sense of humor, but turns serious and strategic when the situation calls for it. His leadership is calm yet unwavering, guiding others through insight and understanding rather than sheer force.
Village Info
Land of Birth: Land Of Fire
WSE Clan: Unknown
Stats & Skills Section
Health: 120 (+40 VIT)
Chakra: 1200 (+400 VIT)
Chakra Colour: Lilac
Specialties:
Artist:
The user is capable of using Ink techniques without having to physically draw them on objects, just in the air
Note: Requires Ink.
Peak Elementalist (Wind)
The user’s Elemental prowess is considered elite, amongst the best of the others. This causes one of his base elemental releases to gain elemental neutrality to all other base elements, including its weakness, while maintaining its strength.
Note: Requires at least 5 in Mind
Apex Hand Seal Specialist: (Wind)
You can perform techniques of a skill specialized in without the usage of hand seals, though you must still perform complementary and logical body movements related to the technique. This applies even if said jutsu does not have specific movements detailed in its description. Does not require another Specialty to utilize.
Note: Requires at least 5 in Mind
Drunken Master:
The drunken master eludes most enemies and his feigns and tricks fools the smartest of warriors. Despite his actual speed not increasing, the user stumbles and falls in his normal movements, leading to unpredictable attacks. This unpredictability leads to his basic Taijutsu attacks gaining Critical status, turning all of his non elemental or enhanced Taijutsu into Critical Attacks that deal 1.5x the damage. Enhanced Taijutsu refers to Taijutsu augmented by any Ninjutsu or Nintaijutsu such as CES, EIG, Lightning Armor, etc and not purely Taijutsu.
Apex Genjutsu Defense Specialist:
You can have a Genjutsu immunity of up to A rank, being immune to basic Genjutsu of that rank and lower. In addition to this, the user’s ability to counter stronger Genjutsu increases and requires 10 damage less than normal to break from.
Note: Requires at least 5 in SPRT.
Strong Fist:
The user’s pure Taijutsu attacks have strength to Elemental Ninjutsu. This does not include Nintaijutsu or enhanced Taijutsu via Gates, 7HB, CES or other States. Should the user's Taijutsu destroy a technique completely, the user will not suffer any effects such as burns or cuts from energy based Ninjutsu.
Note: Counts as Default Bio Fighting Style.
The user is capable of using Ink techniques without having to physically draw them on objects, just in the air
Note: Requires Ink.
Peak Elementalist (Wind)
The user’s Elemental prowess is considered elite, amongst the best of the others. This causes one of his base elemental releases to gain elemental neutrality to all other base elements, including its weakness, while maintaining its strength.
Note: Requires at least 5 in Mind
Apex Hand Seal Specialist: (Wind)
You can perform techniques of a skill specialized in without the usage of hand seals, though you must still perform complementary and logical body movements related to the technique. This applies even if said jutsu does not have specific movements detailed in its description. Does not require another Specialty to utilize.
Note: Requires at least 5 in Mind
Drunken Master:
The drunken master eludes most enemies and his feigns and tricks fools the smartest of warriors. Despite his actual speed not increasing, the user stumbles and falls in his normal movements, leading to unpredictable attacks. This unpredictability leads to his basic Taijutsu attacks gaining Critical status, turning all of his non elemental or enhanced Taijutsu into Critical Attacks that deal 1.5x the damage. Enhanced Taijutsu refers to Taijutsu augmented by any Ninjutsu or Nintaijutsu such as CES, EIG, Lightning Armor, etc and not purely Taijutsu.
Apex Genjutsu Defense Specialist:
You can have a Genjutsu immunity of up to A rank, being immune to basic Genjutsu of that rank and lower. In addition to this, the user’s ability to counter stronger Genjutsu increases and requires 10 damage less than normal to break from.
Note: Requires at least 5 in SPRT.
Strong Fist:
The user’s pure Taijutsu attacks have strength to Elemental Ninjutsu. This does not include Nintaijutsu or enhanced Taijutsu via Gates, 7HB, CES or other States. Should the user's Taijutsu destroy a technique completely, the user will not suffer any effects such as burns or cuts from energy based Ninjutsu.
Note: Counts as Default Bio Fighting Style.
Skill Set:
Core Disciplines:
• Basic Five Elements
• Ninjutsu
• Genjutsu
• Fuuinjutsu
Combat Arts:
• Kenjutsu
• Taijutsu
• Kaito's Taijutsu
• Leg Weights Training
Clan & Summoning Arts:
• Nara Techniques
• Snake Summoning
• Spider Summoning
Specialized Techniques:
• Ink Ninjutsu
• Medical Ninjutsu
Points Allocated: 25
MIND: 6
PERK Increases the damage of Ninjutsu techniques by 5 damage.
BODY: 6
PERK Increases base damage of BODY techniques by 15 damage.
15 Points of Physical Durability
SPRT: 5
Allows the usage of Forbidden ranked techniques.
PERK Allows 5 Points of Spiritual Durability
AGL: 4(+1 )
Base Speed is 10
DEX: 2 (+1)
Base tracking is 10
VIT: 2
Grants 2 points of Vitality
History:
Shunsui Kyōraku was born into a quiet branch of the Nara Clan, far from the political heart of their lands. Unlike most of his kin, he had little interest in strategy meetings or clan politics, preferring to spend his childhood roaming forests, sketching animals, and experimenting with ink blends. His love for shadows and ink led him to craft a unique hybrid art: Ink‑Shadow Jutsu, merging traditional Nara techniques with artistic chakra constructs.
Naturally gifted, Shunsui avoided formal training until a clan instructor caught him casually performing complex hand seals while painting. Impressed, the clan pushed him into advanced ninjutsu, where he awakened a rare Peak Elementalist talent — shaping wind with the same fluid creativity he used in his art.
Despite his skill, Shunsui shunned the rigid discipline expected of a Nara prodigy. He favored a laid‑back, wandering life, often sipping herbal sake while practicing Drunken Fist — a style he stumbled upon after sketching tipsy and realizing his movements became unpredictable and smooth.
By adulthood, he had become an unusual yet respected figure. He had no interest in fame, but his strange techniques and effortless mastery earned him a quiet reputation throughout the shinobi world.
Eventually, he left the Nara compound for good, eager to travel, paint landscapes, study foreign artistic styles, and perfect his ink-based ninjutsu away from clan politics. Carrying twin blades and an ink kit, he departed with a relaxed smile and never looked back.
As the years passed, stories spread about a wandering shinobi whose lazy demeanor concealed deadly skill. He fought with shadows and ink, moved like a drunken sage, and wielded twin blades with remarkable ease. Before long, villages were whispering his many nicknames late into the night.
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Miscellaneous
Twin Blades or Katen Kyōkotsu (花天狂骨, Bones of Heavenly Blooming Madness; Viz "Flower-Heaven Bone of Madness"): Shunsui carries a pair of uniquely crafted twin blades - a daisho sword pair, consisting of a tachi and a wakizashi, each designed to complement the other. One is slightly curved for fluid, sweeping strikes, while the other is straighter and optimized for precise, controlled cuts. Together, they allow him to shift seamlessly between relaxed, flowing movements and sudden bursts of lethal accuracy. The blades are balanced for unconventional angles, misdirection, and deceptive footwork — perfectly matching his laid‑back yet unpredictable fighting style. When combined with his ink‑based techniques, the twin swords create openings, illusions, and shadow‑like feints that make his combat approach both artistic and deadly.
Summoning Snake: After signing the snake contract, Shunsui wears the snake-like tattoo that runs the full length of his left forearm.
(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Type: Offensive/Defensive
Rank: F
Range: Short
Chakra: 50
Damage: N/A (-10 to user upon summoning)
Description: Manda is a gigantic, 100-meter-long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed, and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed, or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skin afterward, although this can only be done once.
Note: requires snake contract
Note: can only be summoned once
Type: Offensive/Defensive
Rank: F
Range: Short
Chakra: 50
Damage: N/A (-10 to user upon summoning)
Description: Manda is a gigantic, 100-meter-long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed, and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed, or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skin afterward, although this can only be done once.
Note: requires snake contract
Note: can only be summoned once
Leg Weights
(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a varying boost to his running speed and to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
Note: This can be used for either canon Leg Weights technique.
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a varying boost to his running speed and to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
Note: This can be used for either canon Leg Weights technique.
Summoning Spiders
Kuchiyose no Jutsu: Kyodaigumo) Summoning Technique: Giant Spider
Type: Summoning
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: Kyodaigumo (巨大蜘蛛, Kyodaigumo) is a giant spider, big enough to move with its summoner on its back with no visible hinderance. It has all the abilities known to normal spiders, such as being able to walk on solid surfaces even upside down, climbing easily up difficult surfaces such as trees, is capable of producing a sticky Web from its abdomen (like a normal spider) but also spit it from glands near its mouth, which adds to the venom it can deliver through bites. Although not a strong venom, its enough to produce great pain and prevent the healing (be it natural or ninjutsu based healing) of the bite wound. It has 8 eyes, 5 of which are facing forward and to the sides, and 3 of which are facing backwards. This gives it a great field of vision which produces a "virtual visual field dome" that comprises a half spherical area above its head and all around. Once summoned, Kyodaigumo can quickly release an egg sac full of baby spiders roughly the size of a small dog which is used to produce the Rain of Spiders technique. It can resist C-Rank attacks easily and is very fast.
Note: Can only be summoned once and only by bios that have signed the Spider Contract.
Type: Summoning
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: Kyodaigumo (巨大蜘蛛, Kyodaigumo) is a giant spider, big enough to move with its summoner on its back with no visible hinderance. It has all the abilities known to normal spiders, such as being able to walk on solid surfaces even upside down, climbing easily up difficult surfaces such as trees, is capable of producing a sticky Web from its abdomen (like a normal spider) but also spit it from glands near its mouth, which adds to the venom it can deliver through bites. Although not a strong venom, its enough to produce great pain and prevent the healing (be it natural or ninjutsu based healing) of the bite wound. It has 8 eyes, 5 of which are facing forward and to the sides, and 3 of which are facing backwards. This gives it a great field of vision which produces a "virtual visual field dome" that comprises a half spherical area above its head and all around. Once summoned, Kyodaigumo can quickly release an egg sac full of baby spiders roughly the size of a small dog which is used to produce the Rain of Spiders technique. It can resist C-Rank attacks easily and is very fast.
Note: Can only be summoned once and only by bios that have signed the Spider Contract.
Body Seals and Jutsu:
- Right Wrist
(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunai, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance, and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even showed that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunai, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance, and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even showed that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.
- Left and Right Palm: Scribbled on his right palm, the Raiton kanji (雷) appears to seal lightning release Jutsu. Similar, on his left palm, the Suiton kanji (水) appears to seal water release jutsu
( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user takes out a scroll, and writes the name of the element they wish to seal in it. They then make four handseals, and a vapour comes out of the scroll, envelops the technique they wish to seal and seals it back into the scroll.
Note: This technique can only seal one technique up to S-rank per usage
Note: This technique may be used only thrice.
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user takes out a scroll, and writes the name of the element they wish to seal in it. They then make four handseals, and a vapour comes out of the scroll, envelops the technique they wish to seal and seals it back into the scroll.
Note: This technique can only seal one technique up to S-rank per usage
Note: This technique may be used only thrice.
- Chest/Torso
( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.
Supplies:
( Heishi Pirates ) - Soldier Pills
Type: Supply
Rank: S
Range: Short
Chakra: N/A
Damage: +20 to Taijutsu and Ninjutsu
Description: Soldier Pills are special pills designed to boost the user’s physical strength and durability, allowing one to gain momentary heightened physical prowess in battle. These pills grant the user 20 damage shaving as well as a momentary boost in speed and damage of 2 base speed levels and +20 damage to Body Arts. However, these pills are not without issue, causing drawbacks after the pills' effects wear off. It is also possible to overdose on these pills, gaining higher gains at more damaging results to the body.
When taken, these pills allow the user to augment their physical forms in mounting forms while causing compounding damage to their bodies. These effects lasts shorter times than the other pills duration due to their heightened gains, lasting only 3 turns but reduces their overall health cap by 20 which cannot be raised higher. As mentioned above, the user is capable of overdosing with these pills, taking up to 3 at a time. Each subsequent pill taken allows him to gain a bonus 20 damage to his body arts and a bonus 10 damage to his Ninjutsu. This also adds 1 additional base speed per pill. However, these effects cause increasingly damaging effects on the target. Consuming two pills causes a reduction of max health by 15% or 30, whichever is higher and reduces base speed by 2 levels, weakening their physical skills by 15 damage as well. Consuming 3 pills causes a max health reduction of 25% or 50 health, whichever is higher and reduces base speed by 3 levels, weakening their physical skills by 25 damage as well.
Note: Counts as a Supply
Note: Cannot be held alongside Military Pills or Tailed Beast Drug Pills
Type: Supply
Rank: S
Range: Short
Chakra: N/A
Damage: +20 to Taijutsu and Ninjutsu
Description: Soldier Pills are special pills designed to boost the user’s physical strength and durability, allowing one to gain momentary heightened physical prowess in battle. These pills grant the user 20 damage shaving as well as a momentary boost in speed and damage of 2 base speed levels and +20 damage to Body Arts. However, these pills are not without issue, causing drawbacks after the pills' effects wear off. It is also possible to overdose on these pills, gaining higher gains at more damaging results to the body.
When taken, these pills allow the user to augment their physical forms in mounting forms while causing compounding damage to their bodies. These effects lasts shorter times than the other pills duration due to their heightened gains, lasting only 3 turns but reduces their overall health cap by 20 which cannot be raised higher. As mentioned above, the user is capable of overdosing with these pills, taking up to 3 at a time. Each subsequent pill taken allows him to gain a bonus 20 damage to his body arts and a bonus 10 damage to his Ninjutsu. This also adds 1 additional base speed per pill. However, these effects cause increasingly damaging effects on the target. Consuming two pills causes a reduction of max health by 15% or 30, whichever is higher and reduces base speed by 2 levels, weakening their physical skills by 15 damage as well. Consuming 3 pills causes a max health reduction of 25% or 50 health, whichever is higher and reduces base speed by 3 levels, weakening their physical skills by 25 damage as well.
Note: Counts as a Supply
Note: Cannot be held alongside Military Pills or Tailed Beast Drug Pills
Artifacts: N/A
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NOTES
◦ Previous Biography: https://animebase.me/threads/sun-moon.792370/
◦ Vessel System: HA + AE = Nara + Ink
Added Leg Weights
Edit Specialties
Change Supply to Soldier Pill
Update Attribute Points
◦ Ability Cap Bonus: https://animebase.me/threads/ability-cap-breaker-submissions.792456/#post-22156721(+1) Applied to DEX
(+1) Applied to AGL
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