Shukaku, the One-Tail vs. Champions of Humanity

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There was but a moment's pause before the talking was permeated with the sounds of an explosion, a powerful wave of chakra erupting from Nacht's unconscious body as he allows the One-Tails' influence to spread, releasing the Chakra Monster. The sheer force and size of the Tanuki causes part of the entrance to break as the beast grows into it. Raining giant rocks capable of dealing 40 damage to those struck, the beast summons with it a fierce sandstorm as well as a menacing presence. As the sandstorm erupts, Shukaku immediately slams it's hands together and causes the sand around and in front of him to form into 2 giant sand spikes aimed to impact the 4 in front of him as well as the man nearest one. As soon as the spikes are launched, he then causes the sand furthest from him to rise high and crash inwards to crush and drown the group.

( Ichibi Chon Hengi no Jutsu ) - One Tailed Full Transformation Technique
Type: Supplementary
Rank: S
Range: Short
Chakra: 100
Damage: N/A ( +40 damage to Bijuu , Wind, and Sand techniques )
Description: Similar to his Incomplete Transformation, the user will cover themselves in a giant amount of sand and form the body of the One-Tails Tanuki, Shukaku. Standing massively, this powerful beast is deceptively quick and agile and gains a notable speed increase. If the user does not have the Harmonized Jinchuriki Skill, he will fall sleep and though immune to Genjutsu and other spiritual techniques targeting him while sleep, is still susceptible to physical attacks and can be forced woke. While sleep, Shukaku will be in control, capable of causing massive destruction. While active, Shukaku can only utilize Wind, Sand, and Magnetism Ninjutsu. Much like all other Tailed Beast, Shukaku has 80 damage reduction as well as a damage increase to its techniques by +40. Shukaku is also capable of ignoring the Health System in regards to its sand body and physical attacks, not suffering any of the drawbacks of health loss. Shukaku has 500 Health, moves at twice the speed of a Apex Speed Sage and is able to track up to 4 times his base speed. When the One Tailed Complete Transformation is used, the user gains a separate pool of chakra to draw from. Shukaku's Chakra pool is 1000 Chakra and when roaming free/unsealed, this pool is doubled though this means a Ninja World Mod is controlling it.
Note: Each use lasts up to 10 turns before the user wakes up. After waking, he cannot make use of any Jinchuriki or Tailed Beast skills above the basic Chakra Shroud state for 5 turns. Can only be activated twice per arc.
Note: The user is capable of summoning Shukaku at any stage of mastery; during initial stages, this causes him to release Shukaku in an enraged state, temporarily boosting his powerful higher than normally but relinquishing all control over him which causes a Ninja World Moderator to then control his actions, gaining a damage boost to a +60 instead of 40. The user is also rendered KO for the remainder of the event. This, however, does not mean he will lose the Bijuu and will retain it the next arc.

( Attōteki Sonzai ) – Overwhelming Presence ( passive )
Type: Skill
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: This landmark is filled with the presence of one of the nine Tailed Beasts. Referred to as Chakra Monsters, the beasts were formed form the Sage of the Six Paths splitting the power of the Ten-Tails hundreds of years ago. Each beast carries with it an overwhelming presence, wielding primordial chakra that itself is stronger than most normal humans. When in the presence of a Tailed Beast, one’s damage is reduced by 20 and their base speed is reduced by a quarter. Overwhelming Presence is negated by the Fallen Star meteorite, its power able to diffuse the chakra of a Tailed Beast.
Note: This is always active when in the presence of a Tailed Beast.

( Busō Sunaarashi ) - Fortified Sandstorm ( passive )
Type: Skill
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: When the foul Chakra Beast that is Shukaku is summoned, his natural power causes a massive sandstorm to erupt and create beating sand that rages across the terrain. Not only does this prevent vision outside of mid range unless the user has Mangekyou level visual prowess, it also deals a low but steady amount of damage to targets and tools exposed to it. This means every turn, enemies and allies will suffer 10 damage while tools will suffer 15 until either the Bijuu leaves the landmark or is sealed/killed.
Note: This is always active when in the presence of the One-Tails and cannot be deactivated.

( Kyosei Suna no Jutsu ) - Greater Sand Technique x2
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: 60 + 60 = 120 x2
Description: The will manipulate sand from either his gourd or call it forth from the ground, using hand gestures if to control it as he shapes it and uses it to his needs. Other Sand users besides Gaara will need to form a handseal. The user can use it to restrain enemies, defend from incoming techniques, produce simple constructs of sand (which lose their shape if control is released), sand waves, etc. If he uses the sand from his gourd, the technique is both faster and stronger, gaining a rank in strength, this only applies to Gaara.
Lucifer heard the rumbling and felt the sudden surge of life force from the fallen foe next to him. For some reason the Amino-Geis wasn't taking effect, which had never happened before. His eyes flickered over the body as the tailed beast began to emerge. His powers with the sea were waning due to the constant battles he taken part in, however, he had something ready in the event of a foe like this appeared. Several chains erupted from his back and snaked through the air to skewer the sand monster and wrap around it. These chains not only damaged the beast but had a powerful sealing effect applied to them that cost him 100 chakra, allowing them to suppress the tailed beast and preventing it from using any ability with a chakra cost lower than that. With this act, the tailed beast's movement ground to a halt, allowing Lucifer's allies to fell it swiftly. The chains would erupt the moment the tailed beast emerged and before it had begun its sand spike attacks, preventing them from occurring.

(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden
Range: Short-Long
Chakra: 15-70
Damage: 30-(120 - 20 = 100)
Description: Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank

A powerful wave of chakra erupted from the man's unconscious body. A massive beast of almost incomparable size appeared, causing the mountain to collapse in on itself. In addition to all this, a massive sandstorm began raging through the chasm. It sandstorm severely impaired his vision but Kōtetsu could hear the rumbling as the mountain split apart and the falling debris as giant rocks rained down toward him and the others gathered behind him. “The mountain's collapsing!” He yelled to Mirabell, who was closest to him. “Use your lightning to deal with it, and the rest will focus on attacking this beast!”

With the commands given, he passively infused his clothes, weapon, and tools with Dream Sand, giving them a shimmering look due to the white crystal-like appearance of the element. This protected him from the buffeting effects of the sandstorm. As this occurred, he pulled Kusanagi from its sheath as he channeled chakra into the inky black blade and thrust it forward. With both his chakra enhanced strength and the added weight increasing the force and damage of his strike, the blade suddenly extended and effortlessly pierced the beast's chest before returning to its regular size.

(Yumeton | Dākutaimuzu) - Dream Sand: Dark Times (Passive)
Rank: A-S
Type: Supplementary
Range: Short-Long
Chakra: 30/40
Damage: N/A
Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.
A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move

S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.
Sword art: Twilight Slash (Kenjutsu: Koukon Kirashuu)
Rank; A
Range: Short-Very Long
Type: Attack
Chakra Cost: 30 + (25)
Damage points: 60 + (20 + 25 + 40 - 20 = 125)
Description: The user transfers chakra into his sword and uses shape manipulation to extend its reach, the blade starts to emit glowing energy. It extends till 15 meter’s up to the users will, its sharpness also increases, and regardless of the size of the sword it remains easy to handle. The technique ends right after used.

*Can only be used 4 times per battle

A sinister presence flooded into the chasm as Mirabelle moved to speak. It sent a chill down her spine and brought back memories of the night Chungsu was razed by the Kyubi. Her fear took hold of her momentarily, causing her to retreat slightly. She could hardly see the beast, but her chakra allowed her to sense his presence. Her attention snapped upwards as Kōtetsu yelled in her direction. Her hands still shook with fear, but she steeled herself and gripped the hilt of Kurokiba. With a single swing of her blade, she created a large phoenix-shaped familiar that was 15 meters in length. Composed of black lightning and empowered by Senjutsu, the familiar formed five meters above the group and curved its body in such a way that its outstretched wings covered both them and Lucifer as it rose upward. The falling rocks crumbled upon making contact with the familiar, protecting them all from being buried alive so that they could focus on attacking the beast.

(Kuroi Kaminari: Kapera ) Black Lightning: Capella
Type: Defensive, Offensive, Supplementary
Rank: D - S Rank
Range: Short - Long
Chakra cost: 10 - 40 (- 10 to Sustain)
Damage Points: 20 – 80 (80 + 30 + 5 – 20 = 95)
Description: Capella is rather a simplistic technique, designed to for the user in order to create chakra born familiars made of black lightning. These familiars can range from rather bland and basic designs such as animals to more unique designed ones such as mythical creatures such as dragons and the likes. The possibilities are endless, only limited by one’s own imagination. These familiars behave based on their designs respectively – as such humanoids are capable of walking and running, winged beasts can fly etc though of course a familiar of mixed anatomy can achieve multiple features as wells. They are sentient beings, though are incapable of human speech pattern, only able to act on their own outside of their creators control but can easily react to situations, exhibiting a rather limited but heighted thought process. They are capable of utilizing Black Lightning and Lightning Release up to their initial rank though in the case of multiple familiars being made at once, the each is only capable of using the rank they have after splitting (i.e S rank split into four makes 4 B ranks, meaning each familiar can only use up to B rank). They are also capable of dealing damage to an opponent based on their rank thought this comes at the cost of a move. This attack is a shocking physically striking blow depending on the anatomy of the familiar such as humanoid kicking or punching etc. They are capable of being summoned in various sizes, from D to C reaching up to five meters, B to A up to 10 meters while S rank reaches up to fifteen meters. Capella’s C to B Rank versions can be used an unlimited times per battle, while A rank can only be used thrice and S rank twice. B Rank requires one hand seal, A rank requires two while S rank requires 3. S Rank usage prevents the user from being able to use above A rank Black Lightning Techniques in the same and following next turn after its initial use, while a cool down of two turns. These familiars can be formed anywhere within mid range of the terrain but must be formed at least five meters away from the target, they however can operate long distances away while a familiar regardless of rank can only persist for three turns in total. The user is capable of interacting with these familiars without taking any damage.

Kurama laughed with delight from within Naruto as he watched Shukaku's rampage. He had wanted to save him, but in his current state, the dumb raccoon was a danger to his host as well. The Nine Tails encouraged Naruto to attack, and he wasted no time in doing so. He broke off from the group and ran straight for the Shukaku, forming a super ultra big ball rasengan that was surrounded by a thin, illuminating layer of plasmoid that empowered his attack by allowing it to siphon thermal energy in the surroundings. Once close enough, he thrust it into Shukaku's lower body, leaving a huge crater in it.

( Chōchōōdama Rasengan ) - Super Ultra Big Ball Rasengan
Type: Offensive
Rank: S
Range: Short
Chakra: 50
Damage: 100 + (20 - 20 = 100)
Description: The Super-Ultra-Big Ball Rasengan is an even more powerful version of the Ultra-Big Ball Rasengan. The impact of this technique can carve a huge crater on the ground andbreak bones.
Note: Can only be used by Naruto Uzumaki.
Purasumoidoton: Ginga no Noroi) Plasmoid Release: Galactic Cursing (Passive)
Type: Supplementary/Offensive/Defensive
Rank: B
Range: Short-long
Chakra Cost: 20
Damage points: N/A
Description: The Galactic Curse Technique is a technique that infuses chakra into various techniques employed by the user. It's first variation is performed by creating an extra Tiger hand seal in the same time frame as one of their Plasmoid techniques which will allow the user to infuse the Plasmoid Jutsu with fire chakra. By taking advantage of Plasmoid Release's innate ability to siphon thermal energy from objects, the user will be able to increase the power of their Plasmoid jutsu. This is caused by the fire chakra's thermal energy being absorbed and converted into additional energy for the Plasmoid, and as a result the Plasmoid technique will have its strength increased due to the extra energy in it. This will translate into the technique to gaining +1 rank or +20 defensive or offensive properties depending on the technique. The alternate variation of this technique allows the user in the same time frame as one of their Ninjutsu based or Elemental techniques to passively activate a thin illuminated barrier of Plasmoid surrounding it(original technique retains its original S/Wes). This will allow the technique to draw in more thermal energy from the environment due to Plasmoid’s innate nature to siphon thermal energy. Techniques that have this coating of Plasmoid will have the excess energy inputted into them and gain +20 damage or +1 rank depending on the technique.

Note: Only one variation can be used at a time.
Note: Can only be used four times.

The emergence of the One-Tailed Beast came rather unexpectedly for the Magus of Flowers, but be that as it may, its containment was of the greatest priority at that moment. As the others moved to restrain and attack the beast as soon as it appeared, Merlin strung together three seals while making space between himself and the group before causing a great guardian made from wood to rise from the ground beneath his feet. Standing atop its head, the large humanoid would stare down Shukaku, approaching it and placing it in a headlock in a single swift movement. Meanwhile, Merlin would outstretch his fingers, pointing an open palm towards the beast.

(Mokuton: Mokujin no Jutsu) Wood Release: Wood Human Technique
Type: Supplementary
Rank: S
Range: Short (up to Long on reach)
Chakra: 40 (-10 per turn)
Damage: 80
Description: After doing 3 handseals, the user will create a large human guardian of wood from beneath his feet. The guardian is the same size as a fully transformed Jinchuriki and can be used offensively or defensively. The guardian can also be combined with the Wood Dragon technique. In this case, the Dragon will coil around the guardian increasing its defensive abilities. Like all Wood Techniques, the guardian is very resilient against Bijuu techniques but the guardian adds a new dimension by being able to manipulate, to some extent, biju chakra. An extension of the (Kakuan Nitten Suishu) - Tenth Edict On Enlightenment, the guardian can suppress bijuu chakra attacks to the point its capable of grabbing a Bijudama with bare hands and dispel it. It can also be used as a medium for the aforementioned technique, dispensing the use of the wood pillars and touching the Jinchurikii directly. Only one guardian can be maintained active at any given time and it lasts while the user fuels the technique. To sustain the technique, the user must be in direct contact with the guardian and by fueling it becomes restricted in terms of elemental techniques, to Wood, Earth and Water techniques.. If the guardian is reinforced with a Wood Dragon, it gains +20 damage. The wood dragon can also be sacrificed to protect the guardian from up to one S-Rank technique, following elemental weaknesses and strengths.
Note: Can only be used by Senju Hashirama bios
Lucifer HP/Chakra: 260 / ????
Kōtetsu HP/Chakra: 160 / 1,885
Mirabelle HP/Chakra: 200 / 3,000 (1,370)
Naruto HP/Chakra: 200 / 2,450
Merlin HP/Chakra: 160 / 2,920
 
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Lucifer heard the rumbling and felt the sudden surge of life force from the fallen foe next to him. For some reason the Amino-Geis wasn't taking effect, which had never happened before. His eyes flickered over the body as the tailed beast began to emerge. His powers with the sea were waning due to the constant battles he taken part in, however, he had something ready in the event of a foe like this appeared. Several chains erupted from his back and snaked through the air to skewer the sand monster and wrap around it. These chains not only damaged the beast but had a powerful sealing effect applied to them that cost him 100 chakra, allowing them to suppress the tailed beast and preventing it from using any ability with a chakra cost lower than that. With this act, the tailed beast's movement ground to a halt, allowing Lucifer's allies to fell it swiftly. The chains would erupt the moment the tailed beast emerged and before it had begun its sand spike attacks, preventing them from occurring.

(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden
Range: Short-Long
Chakra: 15-70
Damage: 30-(120 - 20 = 100)
Description: Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank

A powerful wave of chakra erupted from the man's unconscious body. A massive beast of almost incomparable size appeared, causing the mountain to collapse in on itself. In addition to all this, a massive sandstorm began raging through the chasm. It sandstorm severely impaired his vision but Kōtetsu could hear the rumbling as the mountain split apart and the falling debris as giant rocks rained down toward him and the others gathered behind him. “The mountain's collapsing!” He yelled to Mirabell, who was closest to him. “Use your lightning to deal with it, and the rest will focus on attacking this beast!”

With the commands given, he passively infused his clothes, weapon, and tools with Dream Sand, giving them a shimmering look due to the white crystal-like appearance of the element. This protected him from the buffeting effects of the sandstorm. As this occurred, he pulled Kusanagi from its sheath as he channeled chakra into the inky black blade and thrust it forward. With both his chakra enhanced strength and the added weight increasing the force and damage of his strike, the blade suddenly extended and effortlessly pierced the beast's chest before returning to its regular size.

(Yumeton | Dākutaimuzu) - Dream Sand: Dark Times (Passive)
Rank: A-S
Type: Supplementary
Range: Short-Long
Chakra: 30/40
Damage: N/A
Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.
A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move

S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.
Sword art: Twilight Slash (Kenjutsu: Koukon Kirashuu)
Rank; A
Range: Short-Very Long
Type: Attack
Chakra Cost: 30 + (25)
Damage points: 60 + (20 + 25 + 40 - 20 = 125)
Description: The user transfers chakra into his sword and uses shape manipulation to extend its reach, the blade starts to emit glowing energy. It extends till 15 meter’s up to the users will, its sharpness also increases, and regardless of the size of the sword it remains easy to handle. The technique ends right after used.

*Can only be used 4 times per battle

A sinister presence flooded into the chasm as Mirabelle moved to speak. It sent a chill down her spine and brought back memories of the night Chungsu was razed by the Kyubi. Her fear took hold of her momentarily, causing her to retreat slightly. She could hardly see the beast, but her chakra allowed her to sense his presence. Her attention snapped upwards as Kōtetsu yelled in her direction. Her hands still shook with fear, but she steeled herself and gripped the hilt of Kurokiba. With a single swing of her blade, she created a large phoenix-shaped familiar that was 15 meters in length. Composed of black lightning and empowered by Senjutsu, the familiar formed five meters above the group and curved its body in such a way that its outstretched wings covered both them and Lucifer as it rose upward. The falling rocks crumbled upon making contact with the familiar, protecting them all from being buried alive so that they could focus on attacking the beast.

(Kuroi Kaminari: Kapera ) Black Lightning: Capella
Type: Defensive, Offensive, Supplementary
Rank: D - S Rank
Range: Short - Long
Chakra cost: 10 - 40 (- 10 to Sustain)
Damage Points: 20 – 80 (80 + 30 + 5 – 20 = 95)
Description: Capella is rather a simplistic technique, designed to for the user in order to create chakra born familiars made of black lightning. These familiars can range from rather bland and basic designs such as animals to more unique designed ones such as mythical creatures such as dragons and the likes. The possibilities are endless, only limited by one’s own imagination. These familiars behave based on their designs respectively – as such humanoids are capable of walking and running, winged beasts can fly etc though of course a familiar of mixed anatomy can achieve multiple features as wells. They are sentient beings, though are incapable of human speech pattern, only able to act on their own outside of their creators control but can easily react to situations, exhibiting a rather limited but heighted thought process. They are capable of utilizing Black Lightning and Lightning Release up to their initial rank though in the case of multiple familiars being made at once, the each is only capable of using the rank they have after splitting (i.e S rank split into four makes 4 B ranks, meaning each familiar can only use up to B rank). They are also capable of dealing damage to an opponent based on their rank thought this comes at the cost of a move. This attack is a shocking physically striking blow depending on the anatomy of the familiar such as humanoid kicking or punching etc. They are capable of being summoned in various sizes, from D to C reaching up to five meters, B to A up to 10 meters while S rank reaches up to fifteen meters. Capella’s C to B Rank versions can be used an unlimited times per battle, while A rank can only be used thrice and S rank twice. B Rank requires one hand seal, A rank requires two while S rank requires 3. S Rank usage prevents the user from being able to use above A rank Black Lightning Techniques in the same and following next turn after its initial use, while a cool down of two turns. These familiars can be formed anywhere within mid range of the terrain but must be formed at least five meters away from the target, they however can operate long distances away while a familiar regardless of rank can only persist for three turns in total. The user is capable of interacting with these familiars without taking any damage.

Kurama laughed with delight from within Naruto as he watched Shukaku's rampage. He had wanted to save him, but in his current state, the dumb raccoon was a danger to his host as well. The Nine Tails encouraged Naruto to attack, and he wasted no time in doing so. He broke off from the group and ran straight for the Shukaku, forming a super ultra big ball rasengan that was surrounded by a thin, illuminating layer of plasmoid that empowered his attack by allowing it to siphon thermal energy in the surroundings. Once close enough, he thrust it into Shukaku's lower body, leaving a huge crater in it.

( Chōchōōdama Rasengan ) - Super Ultra Big Ball Rasengan
Type: Offensive
Rank: S
Range: Short
Chakra: 50
Damage: 100 + (20 - 20 = 100)
Description: The Super-Ultra-Big Ball Rasengan is an even more powerful version of the Ultra-Big Ball Rasengan. The impact of this technique can carve a huge crater on the ground andbreak bones.
Note: Can only be used by Naruto Uzumaki.
Purasumoidoton: Ginga no Noroi) Plasmoid Release: Galactic Cursing (Passive)
Type: Supplementary/Offensive/Defensive
Rank: B
Range: Short-long
Chakra Cost: 20
Damage points: N/A
Description: The Galactic Curse Technique is a technique that infuses chakra into various techniques employed by the user. It's first variation is performed by creating an extra Tiger hand seal in the same time frame as one of their Plasmoid techniques which will allow the user to infuse the Plasmoid Jutsu with fire chakra. By taking advantage of Plasmoid Release's innate ability to siphon thermal energy from objects, the user will be able to increase the power of their Plasmoid jutsu. This is caused by the fire chakra's thermal energy being absorbed and converted into additional energy for the Plasmoid, and as a result the Plasmoid technique will have its strength increased due to the extra energy in it. This will translate into the technique to gaining +1 rank or +20 defensive or offensive properties depending on the technique. The alternate variation of this technique allows the user in the same time frame as one of their Ninjutsu based or Elemental techniques to passively activate a thin illuminated barrier of Plasmoid surrounding it(original technique retains its original S/Wes). This will allow the technique to draw in more thermal energy from the environment due to Plasmoid’s innate nature to siphon thermal energy. Techniques that have this coating of Plasmoid will have the excess energy inputted into them and gain +20 damage or +1 rank depending on the technique.

Note: Only one variation can be used at a time.
Note: Can only be used four times.

The emergence of the One-Tailed Beast came rather unexpectedly for the Magus of Flowers, but be that as it may, its containment was of the greatest priority at that moment. As the others moved to restrain and attack the beast as soon as it appeared, Merlin strung together three seals while making space between himself and the group before causing a great guardian made from wood to rise from the ground beneath his feet. Standing atop its head, the large humanoid would stare down Shukaku, approaching it and placing it in a headlock in a single swift movement. Meanwhile, Merlin would outstretch his fingers, pointing an open palm towards the beast.

(Mokuton: Mokujin no Jutsu) Wood Release: Wood Human Technique
Type: Supplementary
Rank: S
Range: Short (up to Long on reach)
Chakra: 40 (-10 per turn)
Damage: 80
Description: After doing 3 handseals, the user will create a large human guardian of wood from beneath his feet. The guardian is the same size as a fully transformed Jinchuriki and can be used offensively or defensively. The guardian can also be combined with the Wood Dragon technique. In this case, the Dragon will coil around the guardian increasing its defensive abilities. Like all Wood Techniques, the guardian is very resilient against Bijuu techniques but the guardian adds a new dimension by being able to manipulate, to some extent, biju chakra. An extension of the (Kakuan Nitten Suishu) - Tenth Edict On Enlightenment, the guardian can suppress bijuu chakra attacks to the point its capable of grabbing a Bijudama with bare hands and dispel it. It can also be used as a medium for the aforementioned technique, dispensing the use of the wood pillars and touching the Jinchurikii directly. Only one guardian can be maintained active at any given time and it lasts while the user fuels the technique. To sustain the technique, the user must be in direct contact with the guardian and by fueling it becomes restricted in terms of elemental techniques, to Wood, Earth and Water techniques.. If the guardian is reinforced with a Wood Dragon, it gains +20 damage. The wood dragon can also be sacrificed to protect the guardian from up to one S-Rank technique, following elemental weaknesses and strengths.
Note: Can only be used by Senju Hashirama bios
Lucifer HP/Chakra: 260 / ????
Kōtetsu HP/Chakra: 160 / 1,885
Mirabelle HP/Chakra: 200 / 3,000 (1,370)
Naruto HP/Chakra: 200 / 2,450
Merlin HP/Chakra: 160 / 2,920
In the time it took for Shukaku to emerge and part of the mountain to be destroyed, they had already began their counterattack; a myriad of chains, swords and even a lone ninja rushing forward were launched at the Beast but none were as powerful in it's appearance than the Wood Human itself. A massive behemoth of Wood rivaling Shukaku's size himself, it would cause yet another massive rain of chunks of the mountain as it likewise erupts through the mountainside. These boulders, like the first, would cause 80 damage if unguarded against.

With the emergence of the Wood giant came the bombardment of their attacks, each aimed directly at Shukaku. Narrowing it's eyes at the group, it turned towards them and aimed in the middle, knowing it to be the best way to ensure the wave reaches all of them and released a massive shriek in response to them, filled with chakra and causing a massive wave of energy to be released. This wave would combat the combined power of the techniques and disperse them just as easily as his own would be dispersed, effectively neutralized. With the release of the wave, Shukaku would jump high, colliding with another portion of the mountain as he broke more stone and rock to cause a bigger hole in the wall as debris now fell in front of the portal's entrance.

( Bijutsu: Biju Shōgekiha ) - Tailed Beast Skill: Tailed Beast Shockwave
Type: Offensive/Defensive
Rank: B - S Rank
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80 (80 +60 = 140)
Description: A basic skill available to all Tailed Beasts and their Jinchuriki, the chakra shockwave is as dramatic as it is useful. A Tailed Beast uses its massive chakra reserve to turn anything from a roar or a simple wave of a limb into a powerful force of pressure and destruction. The ability varies in power, depending on the chakra mode the user is in and the chakra he puts into it but can only be used from time to time and never in focused or precise ways. In their Chakra Shroud state, the technique gains a +20 damage increase. In their Incomplete Mode, the technique gains a +30 damage increase. In Complete Transformation, the technique gains +40 damage increase.
Note: Can be used by Pseudo Jinchuriki's in their Final Pseudo Mode
Note: Jinchuriki's can use this skill in their Initial and Complete Transformations
Note: Can only be used once every 2 turns

Airborne, Shukaku lands high atop the crevice and stares the group down as he releases a multitude of Tailed Beasts bombs in rapid succession. With the ninja being separated, he split the blasts up and fired two at the lone ninja and then 3 more at the others.

( Bijutsu: Renzoku Bijudama ) - Tailed Beast Skill: Continuous Tailed Beast Menacing Ball
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 70
Damage: 60 per Ball ( +60 = 120 each ) or 80 per Ball for Ten-Tails
Description: The Continuous Tailed Beast Menacing Ball is a barrage of multiple consecutive Bijudamas shot at the enemy. Unlike normal Bijudamas, these are less compressed due to the faster rate as which they are created, allowing the user to release them all in the time he would otherwise require to release a normal Bijudama. They can overcome the power weakness in sheer number and speed. Each of these projectiles is equivalent to A-Rank and the user can shoot up to 5 in a consecutive, wide or narrow, spread attack. After further maturing, the Ten-Tails demonstrated the ability to unhinge its jaw, allowing it to unfurl a rafflesia-like appendage that functions as a cannon capable of firing massive and extremely powerful Tailed Beast Balls, capable of heavily distorting even the nigh unbreakable Four Red Yang Formation. The Ten-Tails version can fire 4 Tailed Beast Balls.
Note: Can only be used in complete form.
Note: Can only be used 4 times, twice by the Ten-Tails.
 
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In the time it took for Shukaku to emerge and part of the mountain to be destroyed, they had already began their counterattack; a myriad of chains, swords and even a lone ninja rushing forward were launched at the Beast but none were as powerful in it's appearance than the Wood Human itself. A massive behemoth of Wood rivaling Shukaku's size himself, it would cause yet another massive rain of chunks of the mountain as it likewise erupts through the mountainside. These boulders, like the first, would cause 80 damage if unguarded against.

With the emergence of the Wood giant came the bombardment of their attacks, each aimed directly at Shukaku. Narrowing it's eyes at the group, it turned towards them and aimed in the middle, knowing it to be the best way to ensure the wave reaches all of them and released a massive shriek in response to them, filled with chakra and causing a massive wave of energy to be released. This wave would combat the combined power of the techniques and disperse them just as easily as his own would be dispersed, effectively neutralized. With the release of the wave, Shukaku would jump high, colliding with another portion of the mountain as he broke more stone and rock to cause a bigger hole in the wall as debris now fell in front of the portal's entrance.

( Bijutsu: Biju Shōgekiha ) - Tailed Beast Skill: Tailed Beast Shockwave
Type: Offensive/Defensive
Rank: B - S Rank
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80 (80 +60 = 140)
Description: A basic skill available to all Tailed Beasts and their Jinchuriki, the chakra shockwave is as dramatic as it is useful. A Tailed Beast uses its massive chakra reserve to turn anything from a roar or a simple wave of a limb into a powerful force of pressure and destruction. The ability varies in power, depending on the chakra mode the user is in and the chakra he puts into it but can only be used from time to time and never in focused or precise ways. In their Chakra Shroud state, the technique gains a +20 damage increase. In their Incomplete Mode, the technique gains a +30 damage increase. In Complete Transformation, the technique gains +40 damage increase.
Note: Can be used by Pseudo Jinchuriki's in their Final Pseudo Mode
Note: Jinchuriki's can use this skill in their Initial and Complete Transformations
Note: Can only be used once every 2 turns

Airborne, Shukaku lands high atop the crevice and stares the group down as he releases a multitude of Tailed Beasts bombs in rapid succession. With the ninja being separated, he split the blasts up and fired two at the lone ninja and then 3 more at the others.

( Bijutsu: Renzoku Bijudama ) - Tailed Beast Skill: Continuous Tailed Beast Menacing Ball
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 70
Damage: 60 per Ball ( +60 = 120 each ) or 80 per Ball for Ten-Tails
Description: The Continuous Tailed Beast Menacing Ball is a barrage of multiple consecutive Bijudamas shot at the enemy. Unlike normal Bijudamas, these are less compressed due to the faster rate as which they are created, allowing the user to release them all in the time he would otherwise require to release a normal Bijudama. They can overcome the power weakness in sheer number and speed. Each of these projectiles is equivalent to A-Rank and the user can shoot up to 5 in a consecutive, wide or narrow, spread attack. After further maturing, the Ten-Tails demonstrated the ability to unhinge its jaw, allowing it to unfurl a rafflesia-like appendage that functions as a cannon capable of firing massive and extremely powerful Tailed Beast Balls, capable of heavily distorting even the nigh unbreakable Four Red Yang Formation. The Ten-Tails version can fire 4 Tailed Beast Balls.
Note: Can only be used in complete form.
Note: Can only be used 4 times, twice by the Ten-Tails.
The group's onslaught was easily repelled by a massive shockwave and the emergence of Merlin's wood technique cause even more of the cave to crumble and fall down upon us. Leaving the clean-up to the others Kōtetsu moved to deal with the more immediate threat by first flexing his legs, which caused his leg weights to be automatically removed via the automated clamps that held them in place. Sword still drawn, the Inuzuka dashed forward and swung his blade to make contact with the shockwave, resulting in the instant activation of a pre-applied seal that absorbed that chakra from the attack and dispersed it.

(Kaihou Kasugai) Automated Clamps (Passive)
Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manor to passively release the weight giving them freedom of mobility. These clamps give no added bonus or benefit other then releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent
(Katai Omori) Leg Weights (Reference)
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: An advanced version of the normal Leg Weights created for those dedicated to their craft, the Advanced Leg Weights increase the stress and weight applied to the user in order to achieve an even higher payoff. When inactive and worn, the user experiences a -3 Speed level drop due to the intense weight slowing him down. However, when released, the user gains a drastic boost to his base running speed (x4) and +35 to all his kick-related moves. Much like the weaker versions, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other. Only one of the user's bio can have these weights at any time.
(Fuinjutsu/Kenjutsu : Shi no Ōgama) - Sealing/Sword Arts: Lost Blades
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage points: N/a
Description: Lost blades is a very unique type of technique. Applying both sealing techniques with kenjutsu, making the technique, Lost Blades. The user will apply a seal on the blade portion of their sword. Doing this, the user is able to slash at anything that pertains to chakra in it, be it medical chakra, other forms of chakra. (excludes senjutsu or fuinjutsu). By doing this, the moment the user slashes at something, the seal instantly activates, sealing the chakra inside said technique, allowing for the slash to disperse the technique. This makes it look like everything the user cuts at, gets slashed and dispersed.
Note: Can use two times per battle
Note: Both Fuin and Kenjutsu is S rank, allowing the user to seal S rank and below
Note: The seal is pre-applied to the sword before battle. After usage, the user has to manually apply the seal to the sword again (This portion does not take up a move slot, but using the technique does)
Note: Seal stays dormant until clashes with other technique

Meanwhile, Lucifer watched as the chains were shattered by the tailed beasts shockwave, he looked to Belzebuth one and two with a knowing look as he did so, it was a last resort and something he did not like to ask of his creations but they would do so without question. Their powerful wings beat as they launched through the air towards Shukaku acting as human shields between their master and the beast, before detonating in a huge grenade like explosion of vile haze, both beasts causing devastation to the bijuu, the vile haze would melt the falling rock as it began and the flies would detonate while Shukaku himself had begun moving upwards, the concussive force of the explosion killing any upward momentum the Tailed Beast generated. This would send Shukaku back down to the bottom of the chasm before he had reached the crevice.

(Seimei No Umi: Bakuhatsu-Tekina Sangeki) — Sea Of Life: Explosive Scourge
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra cost: 60
Damage points: 120
Description: By focusing and exerting control over the sea of life contained with any of the organisms created or controlled by the user, they will rapidly convert the sea of life contained within these beings in to the gaseous state of vile haze, this rapid shift has a grenade like effect causing an explosion of vile haze reaching short range in a 360 degree radius around the detonated being. This ability can work on multiple creations with a single usage allowing the user to effectively flood the field with vile haze, causing serious harm to anyone or anything that isn't a child of Tiamat. As mentioned this technique takes the form of vile haze, as such it doesn't carry the Amino-Geis, however it has incredible heat which inflicts lingering damage that can't be healed through regular means such as medjutsu or sage mode healing, requiring advanced healing abilities such as Yang release. A unique aspect of this technique is that any life form struck by this that somehow survives the incredibly potent heat and slicing damage will find themself inflicted with continual burning damage as the haze like gas sticks to their body like napalm, causing twenty damage per turn until it's removed. Due to the violent nature of this technique, the creations or beings detonated will be destroyed, in the case of a RPers bio controlled by the Amino-Geis, they will become disabled following standard recovery rules for biographies, they will however not die.
Note: May only be used twice per battle
Note: This ability prevents the usage of forbidden rank techniques in the same turn.
Note: After this ability is used, the user may not access the vile haze gaseous sea of life for three turns.

Mirabelle couldn’t clearly tell what was going on too much due to the rampaging sandstorm going on; but her enhanced senses helped with this. Immediately as she sensed the attacks going towards the target; an immense amount of chakra was generated by the Bijuu in return. “What power…” she thought to herself but her train of thought got interrupted with even more rocks falling from the top of the chasm. Realizing this; she took control over this once more but this time rather than using lightning; she would utilize the power of the dantian. Immediately she erased the rocks from existence; creating an airborne barrier wide enough to cover the team from the rocks. The barrier in question was shaped in the way to prevent any further erasure other than the rocks falling down, as she allowed the team to continue to handle the Bijuu. The black lightning familiar simply remained in it’s position acting as a extra means of defense should something else come towards her and the others once more.

(Neidan: Wuji Dao) Internal Alchemy: Way of Nothingness
Type: Supplementary
Rank: D - S
Range: Short - Long
Chakra Cost: 10 – 70 (40)
Damage: N/A
Description: This is one of the fundamental Neidan techniques within the Hayabusa clan and the first one learned. This technique returns existence to nothingness/erases from existence. Using one of the three Dantian Hayabusa ninja render existence to nothingness. Depending on the Dantian that is used the user can manipulate physical, vital, or spiritual existence. Regardless of which application is used there are two components that can be utilized: internal or external. These two components describe the technique’s application to one’s self and outside themselves respectively. A Hayabusa ninja who utilizes the internal component with this technique manipulates their own physical, vital, and/or spiritual existence. One who utilizes external component does the same but with any entity other than themselves. Only one of the components can be used for any given application of this technique. As for the applications, only one can be used at a given time. Upon reaching higher jounin ranks (Dragon/Head Ninja and Master Ninja), Hayabusa ninja can utilize all three of the Dantian simultaneously to completely erase their own existence (internal) or that of another entity (external). When erasing one’s own existence with this technique the user can only maintain a state of non-existence for no more than one turn with and must re-appear within 10 meters of their original point. Once the user has gone to nothingness they cannot use any techniques until after they return to reality. Through the external component the user can erase the existence of another life such as summons or other shinobi though it requires prolonged contact with the target (3 turns). After contact is made the victim will begin to vanish from the ground up.

Lower Dantian: The Lower Dantian deals with physical existence. Entities such as solids and liquids, physical entities, and corporeal matter are within this Dantian’s scope. When using the internal component of this application the user is capable of erasing parts of their body as small as: bits of flesh and bone to whole limbs, organs, etc. This ability extends to physical afflictions such as poisons, toxins, pathogens and generally any other thing that integrates itself within the user’s physical being. When using this technique on the body to take off flesh and bone the user will feel as though their flesh and bone have been ripped apart and their body will suffer accordingly. For example: if the user erases their right index finger, they will feel their finger ripped off their body and will bleed profusely until stopped. The external component of this technique takes the form of transparent visual distortions similar in nature and appearance to the voids of kamui though with the ability to vary in shape and size. The shape and size are dependent on the rank of the technique. As well as the amount of matter in which one can erase is also dependent on the rank. Lower ranks means smaller areas of effect and less matter that can be erased. This technique has the ability to combat against techniques of equivalent rank or chakra input. With the external component, if anybody other than the user makes contact with the technique, they will suffer just as the user would if they used the internal component of this application. The external component of this application can be made within short range of the user but not the target unless both parties are in close range. Even then, the user cannot manifest this technique directly on their opponent without physical contact.

Note: This technique is learned at genin level and follows similar rules for each rank. Genin can only use D-rank applications, chunin = C-rank, jounin = B-rank (upper) A-rank (lower and middle), Dragon/Head Ninja = A-rank (upper) S-rank (lower and middle), Master Ninja = All ranks.
Note: Genin and Chunin are required to use 5 to 3 hand seals respectively for any application’s external component. Jounin require one hand seal, Dragon/Head, and Master Ninja can use up to B-rank with no hand seals. Contact between user and opponent requires no hand seals.
Note: When using the external component of the Upper Dantian, using the A-ranked and above will render an opponent comatose after two turns. C and B-ranks will simply render one unconscious after 4 turns. Each turn of maintaining drains half the original chakra cost. While maintaining no other application of this technique can be used.
Note: Upper Dantian usages, regardless of the component can only be used once every other turn. A-ranked and above usage requires a two turn cool down.
Note: S-rank applications of this technique requires a one turn cool down for the Middle and Lower Dantian.
Note: To erase completely the existence of oneself or of another the user must use 70 chakra. Unlike the external component where it takes three turns to erase another, the internal component is instantaneous in its nature due to a lack of resistance from the user applying it to themselves. Upon using this advanced application either internally or externally the user will be unable to use any Neidan technique for the next two turns. Dragon Ninja and Head Ninja can use this application twice per battle and Master Ninja 3 times per battle.

With the release of chakra coming towards him, Naruto would work with Kurama to avoid the powerful blast of chakra quickly utilizing his new found power and speed to out maneuver the wave and proceed to make his way to the side of the Inuzuka. Naruto planned to support his allies in any way possible and would be ready to lend his chakra to others.

"Shukaku! Wake up, its me Naruto. We don't want to hurt you, now settle down!"

( Kyūbi Chakura Mōdo ) - Nine Tailed Fox Chakra Mode
Type: Supplementary
Rank: S
Range: Short
Chakra cost: 40
Damage points: N/A ( +25 to Ninjutsu and Taijutsu Techniques )
Description: The user accesses the Kyubi chakra that is sealed away in his body after the separating Kyubi's chakra and its will, gaining the ability to access its chakra directly whenever he needs it without interacting with the beast at all. In doing so, he gains a chakra shroud that resembles the Sage of the Six Paths' silhouette. The colour of his eyes changes from blue to orange, instead of red. Also, while the demon fox shroud is red and releases chakra as burning, acidic bubbles, this form's shroud is yellow and releases chakra as flickers of flame, instead. Minato, when using this, is slightly darker. With the Nine-Tails' power under his control, the user's strength is significantly increased, adding +25 to his Ninjutsu and Taijutsu techniques. His speed is greatly increased to the point in which he surpasses A while in his last version of Lightning Release Armor. The user can create chakra arms from the shroud which can aide in the manipulation of various techniques. The chakra arms give the user greater range of attacks as well as greater dexterity and manoeuvrability with his fighting style without the use of shadow clones.
Note: Technique can only be used three times total and last 5 turns when activated.

While the others moved to defend the group from the falling debris caused by Shukaku's manifestation, as well as that of his own guardian, and its attacks, Merlin stood in wait, ready to act at the nearest opportunity. It presented itself when Lucifer had caused a great explosion to attack the beast, sending it back down to the chasm's floor. As it descended, Merlin commanded his wooden golem to move on Shukaku, pinning it to the wall with its great hands. With contact established between the guardian and the Tailed Beast, Merlin kept his arm raised, instantly manifesting a kanji symbol on both his and the guardian's palm. With this, his technique was activated, allowing him to forcibly control Shukaku's monstrous chakra. Utilising this control, Merlin would force the Tailed Beast back into its seal, returning its Jinchuriki to a prone, unconscious state.

(Kakuan Nitten Suishu) - Tenth Edict On Enlightenment
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The technique can be done in different ways, either on itself or by using other wood techniques as a medium. If used on itself, after performing the Boar → Dog → Bird → Monkey → Ram → Monkey → Tiger hand seals, the user uses his chakra to create several reinforced dragon shaped pillars of wood that will surround the Jinchuriki or Bijuu, restraining his movements and imprisoning him in place. Once the user does the hand seals, in the palm of his dominant hand, the seal "sit" (座, suwaru) will appear. If the Jinchuriki is in Incomplete form, the pillars absorb its chakra and the transformation is halted while the host returns to normal. If the target is in Complete form, the user must, once the Jinchuriki is restricted, touch his skin with the palm that bears the Sit Seal, using his chakra directly to forcefully control the biju chakra and return him to normal. By taking control of the Biju through this technique, the user forcefully severs the connection between the Jinchuriki and the Biju, blocking his use of any Biju related technique as well as blocking his communication with it. The control last for 2 full turns and can't be overcome once set. Hashirama is able to use this technique with his Wood Release: Wood Human technique and the (Senpou Mokuton: Shin Susenju) Wood Sage Art: True Thousand Hands Technique as a medium, which, in this case, only requires direct contact between the guardian's hand and the Jinchuriki while Hashirama bares his palm forward with the "sit" mark on it. Yamato can use this technique through his trademark Wood Release: Foo Dog Heads technique as well. In both cases, because the user is making use of another wood technique as a medium, he doesn't need to do the hand seals and the normal procedure for it, needing only to bare his palm at the target (touching him if needed) with the "sit" mark.
Note: Only Yamato and Senju Hashirama bios can use this jutsu.

AJ HP/Chakra - 160/1,825
Rexii HP/Chakra - 260/????
Ian HP/Chakra - 200/2960 (1360)
Geezy HP/Chakra - 200/2410
Goetia HP/Chakra - 160/2880
 
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The group's onslaught was easily repelled by a massive shockwave and the emergence of Merlin's wood technique cause even more of the cave to crumble and fall down upon us. Leaving the clean-up to the others Kōtetsu moved to deal with the more immediate threat by first flexing his legs, which caused his leg weights to be automatically removed via the automated clamps that held them in place. Sword still drawn, the Inuzuka dashed forward and swung his blade to make contact with the shockwave, resulting in the instant activation of a pre-applied seal that absorbed that chakra from the attack and dispersed it.

(Kaihou Kasugai) Automated Clamps (Passive)
Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manor to passively release the weight giving them freedom of mobility. These clamps give no added bonus or benefit other then releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent
(Katai Omori) Leg Weights (Reference)
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: An advanced version of the normal Leg Weights created for those dedicated to their craft, the Advanced Leg Weights increase the stress and weight applied to the user in order to achieve an even higher payoff. When inactive and worn, the user experiences a -3 Speed level drop due to the intense weight slowing him down. However, when released, the user gains a drastic boost to his base running speed (x4) and +35 to all his kick-related moves. Much like the weaker versions, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other. Only one of the user's bio can have these weights at any time.
(Fuinjutsu/Kenjutsu : Shi no Ōgama) - Sealing/Sword Arts: Lost Blades
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage points: N/a
Description: Lost blades is a very unique type of technique. Applying both sealing techniques with kenjutsu, making the technique, Lost Blades. The user will apply a seal on the blade portion of their sword. Doing this, the user is able to slash at anything that pertains to chakra in it, be it medical chakra, other forms of chakra. (excludes senjutsu or fuinjutsu). By doing this, the moment the user slashes at something, the seal instantly activates, sealing the chakra inside said technique, allowing for the slash to disperse the technique. This makes it look like everything the user cuts at, gets slashed and dispersed.
Note: Can use two times per battle
Note: Both Fuin and Kenjutsu is S rank, allowing the user to seal S rank and below
Note: The seal is pre-applied to the sword before battle. After usage, the user has to manually apply the seal to the sword again (This portion does not take up a move slot, but using the technique does)
Note: Seal stays dormant until clashes with other technique

Meanwhile, Lucifer watched as the chains were shattered by the tailed beasts shockwave, he looked to Belzebuth one and two with a knowing look as he did so, it was a last resort and something he did not like to ask of his creations but they would do so without question. Their powerful wings beat as they launched through the air towards Shukaku acting as human shields between their master and the beast, before detonating in a huge grenade like explosion of vile haze, both beasts causing devastation to the bijuu, the vile haze would melt the falling rock as it began and the flies would detonate while Shukaku himself had begun moving upwards, the concussive force of the explosion killing any upward momentum the Tailed Beast generated. This would send Shukaku back down to the bottom of the chasm before he had reached the crevice.

(Seimei No Umi: Bakuhatsu-Tekina Sangeki) — Sea Of Life: Explosive Scourge
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra cost: 60
Damage points: 120
Description: By focusing and exerting control over the sea of life contained with any of the organisms created or controlled by the user, they will rapidly convert the sea of life contained within these beings in to the gaseous state of vile haze, this rapid shift has a grenade like effect causing an explosion of vile haze reaching short range in a 360 degree radius around the detonated being. This ability can work on multiple creations with a single usage allowing the user to effectively flood the field with vile haze, causing serious harm to anyone or anything that isn't a child of Tiamat. As mentioned this technique takes the form of vile haze, as such it doesn't carry the Amino-Geis, however it has incredible heat which inflicts lingering damage that can't be healed through regular means such as medjutsu or sage mode healing, requiring advanced healing abilities such as Yang release. A unique aspect of this technique is that any life form struck by this that somehow survives the incredibly potent heat and slicing damage will find themself inflicted with continual burning damage as the haze like gas sticks to their body like napalm, causing twenty damage per turn until it's removed. Due to the violent nature of this technique, the creations or beings detonated will be destroyed, in the case of a RPers bio controlled by the Amino-Geis, they will become disabled following standard recovery rules for biographies, they will however not die.
Note: May only be used twice per battle
Note: This ability prevents the usage of forbidden rank techniques in the same turn.
Note: After this ability is used, the user may not access the vile haze gaseous sea of life for three turns.

Mirabelle couldn’t clearly tell what was going on too much due to the rampaging sandstorm going on; but her enhanced senses helped with this. Immediately as she sensed the attacks going towards the target; an immense amount of chakra was generated by the Bijuu in return. “What power…” she thought to herself but her train of thought got interrupted with even more rocks falling from the top of the chasm. Realizing this; she took control over this once more but this time rather than using lightning; she would utilize the power of the dantian. Immediately she erased the rocks from existence; creating an airborne barrier wide enough to cover the team from the rocks. The barrier in question was shaped in the way to prevent any further erasure other than the rocks falling down, as she allowed the team to continue to handle the Bijuu. The black lightning familiar simply remained in it’s position acting as a extra means of defense should something else come towards her and the others once more.

(Neidan: Wuji Dao) Internal Alchemy: Way of Nothingness
Type: Supplementary
Rank: D - S
Range: Short - Long
Chakra Cost: 10 – 70 (40)
Damage: N/A
Description: This is one of the fundamental Neidan techniques within the Hayabusa clan and the first one learned. This technique returns existence to nothingness/erases from existence. Using one of the three Dantian Hayabusa ninja render existence to nothingness. Depending on the Dantian that is used the user can manipulate physical, vital, or spiritual existence. Regardless of which application is used there are two components that can be utilized: internal or external. These two components describe the technique’s application to one’s self and outside themselves respectively. A Hayabusa ninja who utilizes the internal component with this technique manipulates their own physical, vital, and/or spiritual existence. One who utilizes external component does the same but with any entity other than themselves. Only one of the components can be used for any given application of this technique. As for the applications, only one can be used at a given time. Upon reaching higher jounin ranks (Dragon/Head Ninja and Master Ninja), Hayabusa ninja can utilize all three of the Dantian simultaneously to completely erase their own existence (internal) or that of another entity (external). When erasing one’s own existence with this technique the user can only maintain a state of non-existence for no more than one turn with and must re-appear within 10 meters of their original point. Once the user has gone to nothingness they cannot use any techniques until after they return to reality. Through the external component the user can erase the existence of another life such as summons or other shinobi though it requires prolonged contact with the target (3 turns). After contact is made the victim will begin to vanish from the ground up.

Lower Dantian: The Lower Dantian deals with physical existence. Entities such as solids and liquids, physical entities, and corporeal matter are within this Dantian’s scope. When using the internal component of this application the user is capable of erasing parts of their body as small as: bits of flesh and bone to whole limbs, organs, etc. This ability extends to physical afflictions such as poisons, toxins, pathogens and generally any other thing that integrates itself within the user’s physical being. When using this technique on the body to take off flesh and bone the user will feel as though their flesh and bone have been ripped apart and their body will suffer accordingly. For example: if the user erases their right index finger, they will feel their finger ripped off their body and will bleed profusely until stopped. The external component of this technique takes the form of transparent visual distortions similar in nature and appearance to the voids of kamui though with the ability to vary in shape and size. The shape and size are dependent on the rank of the technique. As well as the amount of matter in which one can erase is also dependent on the rank. Lower ranks means smaller areas of effect and less matter that can be erased. This technique has the ability to combat against techniques of equivalent rank or chakra input. With the external component, if anybody other than the user makes contact with the technique, they will suffer just as the user would if they used the internal component of this application. The external component of this application can be made within short range of the user but not the target unless both parties are in close range. Even then, the user cannot manifest this technique directly on their opponent without physical contact.

Note: This technique is learned at genin level and follows similar rules for each rank. Genin can only use D-rank applications, chunin = C-rank, jounin = B-rank (upper) A-rank (lower and middle), Dragon/Head Ninja = A-rank (upper) S-rank (lower and middle), Master Ninja = All ranks.
Note: Genin and Chunin are required to use 5 to 3 hand seals respectively for any application’s external component. Jounin require one hand seal, Dragon/Head, and Master Ninja can use up to B-rank with no hand seals. Contact between user and opponent requires no hand seals.
Note: When using the external component of the Upper Dantian, using the A-ranked and above will render an opponent comatose after two turns. C and B-ranks will simply render one unconscious after 4 turns. Each turn of maintaining drains half the original chakra cost. While maintaining no other application of this technique can be used.
Note: Upper Dantian usages, regardless of the component can only be used once every other turn. A-ranked and above usage requires a two turn cool down.
Note: S-rank applications of this technique requires a one turn cool down for the Middle and Lower Dantian.
Note: To erase completely the existence of oneself or of another the user must use 70 chakra. Unlike the external component where it takes three turns to erase another, the internal component is instantaneous in its nature due to a lack of resistance from the user applying it to themselves. Upon using this advanced application either internally or externally the user will be unable to use any Neidan technique for the next two turns. Dragon Ninja and Head Ninja can use this application twice per battle and Master Ninja 3 times per battle.

With the release of chakra coming towards him, Naruto would work with Kurama to avoid the powerful blast of chakra quickly utilizing his new found power and speed to out maneuver the wave and proceed to make his way to the side of the Inuzuka. Naruto planned to support his allies in any way possible and would be ready to lend his chakra to others.

"Shukaku! Wake up, its me Naruto. We don't want to hurt you, now settle down!"

( Kyūbi Chakura Mōdo ) - Nine Tailed Fox Chakra Mode
Type: Supplementary
Rank: S
Range: Short
Chakra cost: 40
Damage points: N/A ( +25 to Ninjutsu and Taijutsu Techniques )
Description: The user accesses the Kyubi chakra that is sealed away in his body after the separating Kyubi's chakra and its will, gaining the ability to access its chakra directly whenever he needs it without interacting with the beast at all. In doing so, he gains a chakra shroud that resembles the Sage of the Six Paths' silhouette. The colour of his eyes changes from blue to orange, instead of red. Also, while the demon fox shroud is red and releases chakra as burning, acidic bubbles, this form's shroud is yellow and releases chakra as flickers of flame, instead. Minato, when using this, is slightly darker. With the Nine-Tails' power under his control, the user's strength is significantly increased, adding +25 to his Ninjutsu and Taijutsu techniques. His speed is greatly increased to the point in which he surpasses A while in his last version of Lightning Release Armor. The user can create chakra arms from the shroud which can aide in the manipulation of various techniques. The chakra arms give the user greater range of attacks as well as greater dexterity and manoeuvrability with his fighting style without the use of shadow clones.
Note: Technique can only be used three times total and last 5 turns when activated.

While the others moved to defend the group from the falling debris caused by Shukaku's manifestation, as well as that of his own guardian, and its attacks, Merlin stood in wait, ready to act at the nearest opportunity. It presented itself when Lucifer had caused a great explosion to attack the beast, sending it back down to the chasm's floor. As it descended, Merlin commanded his wooden golem to move on Shukaku, pinning it to the wall with its great hands. With contact established between the guardian and the Tailed Beast, Merlin kept his arm raised, instantly manifesting a kanji symbol on both his and the guardian's palm. With this, his technique was activated, allowing him to forcibly control Shukaku's monstrous chakra. Utilising this control, Merlin would force the Tailed Beast back into its seal, returning its Jinchuriki to a prone, unconscious state.

(Kakuan Nitten Suishu) - Tenth Edict On Enlightenment
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The technique can be done in different ways, either on itself or by using other wood techniques as a medium. If used on itself, after performing the Boar → Dog → Bird → Monkey → Ram → Monkey → Tiger hand seals, the user uses his chakra to create several reinforced dragon shaped pillars of wood that will surround the Jinchuriki or Bijuu, restraining his movements and imprisoning him in place. Once the user does the hand seals, in the palm of his dominant hand, the seal "sit" (座, suwaru) will appear. If the Jinchuriki is in Incomplete form, the pillars absorb its chakra and the transformation is halted while the host returns to normal. If the target is in Complete form, the user must, once the Jinchuriki is restricted, touch his skin with the palm that bears the Sit Seal, using his chakra directly to forcefully control the biju chakra and return him to normal. By taking control of the Biju through this technique, the user forcefully severs the connection between the Jinchuriki and the Biju, blocking his use of any Biju related technique as well as blocking his communication with it. The control last for 2 full turns and can't be overcome once set. Hashirama is able to use this technique with his Wood Release: Wood Human technique and the (Senpou Mokuton: Shin Susenju) Wood Sage Art: True Thousand Hands Technique as a medium, which, in this case, only requires direct contact between the guardian's hand and the Jinchuriki while Hashirama bares his palm forward with the "sit" mark on it. Yamato can use this technique through his trademark Wood Release: Foo Dog Heads technique as well. In both cases, because the user is making use of another wood technique as a medium, he doesn't need to do the hand seals and the normal procedure for it, needing only to bare his palm at the target (touching him if needed) with the "sit" mark.
Note: Only Yamato and Senju Hashirama bios can use this jutsu.

AJ HP/Chakra - 160/1,825
Rexii HP/Chakra - 260/????
Ian HP/Chakra - 200/2960 (1360)
Geezy HP/Chakra - 200/2410
Goetia HP/Chakra - 160/2880
Shukaku sensed danger when he saw the Wood Human erected. He still remembered the times it binded him and restrained him to his vessel once more, the fear of being trapped again rising. Though it remained furthest back, Shukaku knew it to be the biggest immediate threat and it was why he was determined to destroy it and the others before he ran free. In his ascension, he noticed the winged creatures blowing up to release some black mist towards him. Reacting quickly, Shukaku drew a deep breath before expelling a gas of his own towards the explosion is a massive burst of Wind. Colliding with the blast, the wind would continue towards the Jinchuriki in front of Shukaku, being at the front of the group due to his previous movement.

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 + 60 = 140
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

All the while, Shukaku continues to rise higher to fully break through the mountain, extending the range between them. As he is airborne, Shukaku begins gathering chakra for the Tailed Beast Bomb. Landing in a quaking drop, Shukaku releases a lone powerful Tailed Beast Bomb at the group from above, aiming to crush them.

( Bijutsu: Bijudama ) - Tailed Beast Skill: Tailed Beast Ball
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 60
Damage: 120 + 60 = 180
Description: The Tailed Beast Ball is the ultimate technique of a tailed beast, which can also be used by a jinchūriki while transformed. Tailed Beast Balls are made from an 8:2 ratio of positive black chakra (+の黒チャクラ, purasu no kuro chakura) and negative white chakra (−の白チャクラ, mainasu no shiro chakura). Users must gather and balance this chakra in their mouths, shape it into a sphere (or a conical shape in the case of the Ten-Tails in its second form), and then fire it at their target. Tailed Beast Balls are very destructive, creating explosions that are visible from far away and that vaporise almost everything in the blast area. The Ten-Tails has further range than other users, capable of firing it in a conical shape that causes a mid range explosion around it when used.
Note: Can only be used 3 times per battle, requiring at least a 2 turn break in between uses. This wait is doubled for the Ten-Tails Jinchuriki.
Note: If 2 or more Jinchuriki collaborate in the creation of a Bijudama, the power of it multiplies by the number of Jinchuriki.
 

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Shukaku sensed danger when he saw the Wood Human erected. He still remembered the times it binded him and restrained him to his vessel once more, the fear of being trapped again rising. Though it remained furthest back, Shukaku knew it to be the biggest immediate threat and it was why he was determined to destroy it and the others before he ran free. In his ascension, he noticed the winged creatures blowing up to release some black mist towards him. Reacting quickly, Shukaku drew a deep breath before expelling a gas of his own towards the explosion is a massive burst of Wind. Colliding with the blast, the wind would continue towards the Jinchuriki in front of Shukaku, being at the front of the group due to his previous movement.

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 + 60 = 140
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

All the while, Shukaku continues to rise higher to fully break through the mountain, extending the range between them. As he is airborne, Shukaku begins gathering chakra for the Tailed Beast Bomb. Landing in a quaking drop, Shukaku releases a lone powerful Tailed Beast Bomb at the group from above, aiming to crush them.

( Bijutsu: Bijudama ) - Tailed Beast Skill: Tailed Beast Ball
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 60
Damage: 120 + 60 = 180
Description: The Tailed Beast Ball is the ultimate technique of a tailed beast, which can also be used by a jinchūriki while transformed. Tailed Beast Balls are made from an 8:2 ratio of positive black chakra (+の黒チャクラ, purasu no kuro chakura) and negative white chakra (−の白チャクラ, mainasu no shiro chakura). Users must gather and balance this chakra in their mouths, shape it into a sphere (or a conical shape in the case of the Ten-Tails in its second form), and then fire it at their target. Tailed Beast Balls are very destructive, creating explosions that are visible from far away and that vaporise almost everything in the blast area. The Ten-Tails has further range than other users, capable of firing it in a conical shape that causes a mid range explosion around it when used.
Note: Can only be used 3 times per battle, requiring at least a 2 turn break in between uses. This wait is doubled for the Ten-Tails Jinchuriki.
Note: If 2 or more Jinchuriki collaborate in the creation of a Bijudama, the power of it multiplies by the number of Jinchuriki.
The champions of humanity watched on as Shukaku released a large sphere of wind, aimed to defend itself from the vile haze being expelled towards it, though the wind managed to push back the haze it was weakened in the act and continued on towards the jinchuuriki of the kyuubi. Naruto would respond by forming an enormous combination of Rasengans that created a spiralling vortex easily dispersing the leftover wind.

(Wakusei Rasengan) - Planetary Spiralling Sphere
Rank:
S
Type: Offensive
Range: Short
Chakra cost: 70
Damage points: 140 +25 = 165
Description: Naruto while in Nine-Tails Chakra Mode creates a large Rasengan in one of his hands, which is then surrounded by three smaller Rasengan, in a similar manner to how satellites revolve around a planet. When coming into contact with a target, the disordered rotations of the individual Rasengan, created with the large Rasengan in the center spinning in one direction, with the smaller ones oribting it spin in the opposite, they interact with each other to form a huge conical and turbulent vortex.
Note: Can only be used twice
Note: Can only be used by Naruto in Nine Tailed Chakra Mode


With the wind dispersed Naruto would step back as the lumbering wood human pushed forwards as a guardian protecting those behind it. Thus as the Shukaku prepared it's tailed beast ball the group would be ready to retort, the wood human stepped forwards literally grabbing the bijudama and holding it, physically dispersing it harmlessly thanks to the power of the wood element.

Reference:
(Mokuton: Mokujin no Jutsu) Wood Release: Wood Human Technique
Type: Supplementary
Rank: S
Range: Short (up to Long on reach)
Chakra: 40 (-10 per turn)
Damage: 80
Description: After doing 3 handseals, the user will create a large human guardian of wood from beneath his feet. The guardian is the same size as a fully transformed Jinchuriki and can be used offensively or defensively. The guardian can also be combined with the Wood Dragon technique. In this case, the Dragon will coil around the guardian increasing its defensive abilities. Like all Wood Techniques, the guardian is very resilient against Bijuu techniques but the guardian adds a new dimension by being able to manipulate, to some extent, biju chakra. An extension of the (Kakuan Nitten Suishu) - Tenth Edict On Enlightenment, the guardian can suppress bijuu chakra attacks to the point its capable of grabbing a Bijudama with bare hands and dispel it. It can also be used as a medium for the aforementioned technique, dispensing the use of the wood pillars and touching the Jinchurikii directly. Only one guardian can be maintained active at any given time and it lasts while the user fuels the technique. To sustain the technique, the user must be in direct contact with the guardian and by fueling it becomes restricted in terms of elemental techniques, to Wood, Earth and Water techniques.. If the guardian is reinforced with a Wood Dragon, it gains +20 damage. The wood dragon can also be sacrificed to protect the guardian from up to one S-Rank technique, following elemental weaknesses and strengths.
Note: Can only be used by Senju Hashirama bios

"Is...that the Kyubi....!?" she slightly panicked sensing the chakra being unleashed from Naruto.
Mirabelle however would attempt to attack the bijuu from above while it was distracted forming it's giant attack, confident that her team mates would be able to defend themselves, she would perform a string of seals causing clouds to burst open in the air above Shukaku, that would send lightning snakes raining down from above burrowing their way inside the bijuu's sand body shocking it powerfully.

(Raiton: Raiton hebi no kiba) - Lightning Release: Lightning Snake Fang
Type:
Offensive/Defensive/Supplementary*
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+20) +30 = 110
Description: This unique lightning technique can be performed in two ways, as a single stand alone technique which requires two handseals, Snake and Ram followed by the clapping of the hands. Using it in this form allows the user to release lightning into the sky forming clouds at any point in the air that will then release a large torrent of focused and paralysing lightning shaped as snakes will pour out surrounding a target or targets and wrapping around them. The lightning while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are dense paralysing lightning in nature much like the Chidori senbon making their binding ability quite impressive preventing an enemy wrapped in them from moving freely, this technique has a 10m radius. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another lightning or water technique and will cause the snakes to burst forth from the ground for water techniques or forming from the preexisting lightning technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the lightning snakes. This usage is considered as an active boost and follows the rules and restrictions of such. The second application can only be used as a method of boosting not a stand alone technique.


Note: May be used two times per battle overall. Two turns between uses.
Note: If combined with a water technique in it's second form it will be considered a wind/lightning combo. Combined with a lightning technique just creates a stronger lightning. Boosting can only be applied to A ranks and below.
Note: No lightning jutsu A rank or above in the following turn.
Note: This must be created at least 10m above the opponent
Note: Controlling the direction of the snakes will cost as a move per turn and the user can only use lightning release while maintaining control.
Note: May only be taught by Jhin

Meanwhile Kotetsu would draw his blade back, creating a glass like layer of pure chakra over it, before swinging it forwards causing the chakra layer to shatter like a window sending shards of the razor sharp chakra firing through the air towards Shukaku's body, these razor sharp shards would be angled low as to not interfere with the wood human stopping the bijudama, occuring during that period of time.

(Kamei Gigei: Rekkyōdan) Command Art: Violent Mirror Severing
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80 +85 = 165
Description: A technique based upon the premises of two of Keotsu's other Command Arts - his signature shockwave Kougenjin, and a Prayer technique known as Zekkyōdan, Rekkyōdan aims to push the principles of these attacks to their absolute limits. The user will gather chakra around their blade, coating in it a glass like layer; swinging the blade breaks the high tension layer of chakra and projects it forward, like the fragments of a broken mirror. The user can control the spread over the shattered attack, allowing it to cover either wide area to affect multiple opponents, or focus it into a tight cone to strike an individual adversary. No matter the scope of the area covered by the attack, though, the technique always launches 80 individual shockwaves. Like all Command Art shockwaves, Rekkyōdan can cut through any material the blade used to launch it can cut, meaning a sufficiently sharp blade could cut through nearly any material, and like Kougenjin it moves a twice the normal rate of traditional shockwaves.

*Note: Can be used up to three times per turn, with a cool-down of turns equal to the number of times it was used.
*Note: Launches 80 shockwaves with a single use.

Meanwhile Lucifer was stumped at the resistance of the bijuu, he wasn't going to defeat it through raw force alone and would change his tactic, attempting to cast the beast in an illusion, inside this illusion the bijuu would be faced with a corrupted version of itself twisted by the amino-geis, the enormous darkened Shukaku would rush it's counterpart, lifting it off the ground and attempting to crush it. Paralyzing the beast and causing damage while it was trapped in the illusion. This illusion was cast the moment the bijudama was fired but just before the wood human grabbed it to disperse.

(Genjutsu: Karaku Natta Kagami) — Illusionary Technique: Blackened Mirror
Type:
Offensive/Supplementary
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: Making three handseals the user will cast a genjutsu upon the opponent, this illusionary technique causes the opponent to be trapped in a genjutsu completely, the user however will not be cast in the illusion trapping the opponent, inside the illusion the user will take on the form of the opponent, however they will have dark grey chitinous skin, red eyes and red lines across their body. This corrupt version of the opponent will then attack them, grasping them around the waist in a bear hug and lifting them off the floor immobilizing them and attempting to crush them.
Note: Prior to the bear hug the opponent is not paralysed inside the illusion however the bear hug will immobilize them
Note: Can only be used twice.
Note: No Gen above A-rank next turn.
 
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The champions of humanity watched on as Shukaku released a large sphere of wind, aimed to defend itself from the vile haze being expelled towards it, though the wind managed to push back the haze it was weakened in the act and continued on towards the jinchuuriki of the kyuubi. Naruto would respond by forming an enormous combination of Rasengans that created a spiralling vortex easily dispersing the leftover wind.

(Wakusei Rasengan) - Planetary Spiralling Sphere
Rank:
S
Type: Offensive
Range: Short
Chakra cost: 70
Damage points: 140 +25 = 165
Description: Naruto while in Nine-Tails Chakra Mode creates a large Rasengan in one of his hands, which is then surrounded by three smaller Rasengan, in a similar manner to how satellites revolve around a planet. When coming into contact with a target, the disordered rotations of the individual Rasengan, created with the large Rasengan in the center spinning in one direction, with the smaller ones oribting it spin in the opposite, they interact with each other to form a huge conical and turbulent vortex.
Note: Can only be used twice
Note: Can only be used by Naruto in Nine Tailed Chakra Mode


With the wind dispersed Naruto would step back as the lumbering wood human pushed forwards as a guardian protecting those behind it. Thus as the Shukaku prepared it's tailed beast ball the group would be ready to retort, the wood human stepped forwards literally grabbing the bijudama and holding it, physically dispersing it harmlessly thanks to the power of the wood element.

Reference:
(Mokuton: Mokujin no Jutsu) Wood Release: Wood Human Technique
Type: Supplementary
Rank: S
Range: Short (up to Long on reach)
Chakra: 40 (-10 per turn)
Damage: 80
Description: After doing 3 handseals, the user will create a large human guardian of wood from beneath his feet. The guardian is the same size as a fully transformed Jinchuriki and can be used offensively or defensively. The guardian can also be combined with the Wood Dragon technique. In this case, the Dragon will coil around the guardian increasing its defensive abilities. Like all Wood Techniques, the guardian is very resilient against Bijuu techniques but the guardian adds a new dimension by being able to manipulate, to some extent, biju chakra. An extension of the (Kakuan Nitten Suishu) - Tenth Edict On Enlightenment, the guardian can suppress bijuu chakra attacks to the point its capable of grabbing a Bijudama with bare hands and dispel it. It can also be used as a medium for the aforementioned technique, dispensing the use of the wood pillars and touching the Jinchurikii directly. Only one guardian can be maintained active at any given time and it lasts while the user fuels the technique. To sustain the technique, the user must be in direct contact with the guardian and by fueling it becomes restricted in terms of elemental techniques, to Wood, Earth and Water techniques.. If the guardian is reinforced with a Wood Dragon, it gains +20 damage. The wood dragon can also be sacrificed to protect the guardian from up to one S-Rank technique, following elemental weaknesses and strengths.
Note: Can only be used by Senju Hashirama bios

"Is...that the Kyubi....!?" she slightly panicked sensing the chakra being unleashed from Naruto.
Mirabelle however would attempt to attack the bijuu from above while it was distracted forming it's giant attack, confident that her team mates would be able to defend themselves, she would perform a string of seals causing clouds to burst open in the air above Shukaku, that would send lightning snakes raining down from above burrowing their way inside the bijuu's sand body shocking it powerfully.

(Raiton: Raiton hebi no kiba) - Lightning Release: Lightning Snake Fang
Type:
Offensive/Defensive/Supplementary*
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+20) +30 = 110
Description: This unique lightning technique can be performed in two ways, as a single stand alone technique which requires two handseals, Snake and Ram followed by the clapping of the hands. Using it in this form allows the user to release lightning into the sky forming clouds at any point in the air that will then release a large torrent of focused and paralysing lightning shaped as snakes will pour out surrounding a target or targets and wrapping around them. The lightning while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are dense paralysing lightning in nature much like the Chidori senbon making their binding ability quite impressive preventing an enemy wrapped in them from moving freely, this technique has a 10m radius. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another lightning or water technique and will cause the snakes to burst forth from the ground for water techniques or forming from the preexisting lightning technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the lightning snakes. This usage is considered as an active boost and follows the rules and restrictions of such. The second application can only be used as a method of boosting not a stand alone technique.


Note: May be used two times per battle overall. Two turns between uses.
Note: If combined with a water technique in it's second form it will be considered a wind/lightning combo. Combined with a lightning technique just creates a stronger lightning. Boosting can only be applied to A ranks and below.
Note: No lightning jutsu A rank or above in the following turn.
Note: This must be created at least 10m above the opponent
Note: Controlling the direction of the snakes will cost as a move per turn and the user can only use lightning release while maintaining control.
Note: May only be taught by Jhin

Meanwhile Kotetsu would draw his blade back, creating a glass like layer of pure chakra over it, before swinging it forwards causing the chakra layer to shatter like a window sending shards of the razor sharp chakra firing through the air towards Shukaku's body, these razor sharp shards would be angled low as to not interfere with the wood human stopping the bijudama, occuring during that period of time.

(Kamei Gigei: Rekkyōdan) Command Art: Violent Mirror Severing
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80 +85 = 165
Description: A technique based upon the premises of two of Keotsu's other Command Arts - his signature shockwave Kougenjin, and a Prayer technique known as Zekkyōdan, Rekkyōdan aims to push the principles of these attacks to their absolute limits. The user will gather chakra around their blade, coating in it a glass like layer; swinging the blade breaks the high tension layer of chakra and projects it forward, like the fragments of a broken mirror. The user can control the spread over the shattered attack, allowing it to cover either wide area to affect multiple opponents, or focus it into a tight cone to strike an individual adversary. No matter the scope of the area covered by the attack, though, the technique always launches 80 individual shockwaves. Like all Command Art shockwaves, Rekkyōdan can cut through any material the blade used to launch it can cut, meaning a sufficiently sharp blade could cut through nearly any material, and like Kougenjin it moves a twice the normal rate of traditional shockwaves.

*Note: Can be used up to three times per turn, with a cool-down of turns equal to the number of times it was used.
*Note: Launches 80 shockwaves with a single use.

Meanwhile Lucifer was stumped at the resistance of the bijuu, he wasn't going to defeat it through raw force alone and would change his tactic, attempting to cast the beast in an illusion, inside this illusion the bijuu would be faced with a corrupted version of itself twisted by the amino-geis, the enormous darkened Shukaku would rush it's counterpart, lifting it off the ground and attempting to crush it. Paralyzing the beast and causing damage while it was trapped in the illusion. This illusion was cast the moment the bijudama was fired but just before the wood human grabbed it to disperse.

(Genjutsu: Karaku Natta Kagami) — Illusionary Technique: Blackened Mirror
Type:
Offensive/Supplementary
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: Making three handseals the user will cast a genjutsu upon the opponent, this illusionary technique causes the opponent to be trapped in a genjutsu completely, the user however will not be cast in the illusion trapping the opponent, inside the illusion the user will take on the form of the opponent, however they will have dark grey chitinous skin, red eyes and red lines across their body. This corrupt version of the opponent will then attack them, grasping them around the waist in a bear hug and lifting them off the floor immobilizing them and attempting to crush them.
Note: Prior to the bear hug the opponent is not paralysed inside the illusion however the bear hug will immobilize them
Note: Can only be used twice.
Note: No Gen above A-rank next turn.
It happened before the Tailed Beast could make sense of all of it: After the Tailed Beast Bomb was released, Shukaku was sure their defeat was imminent. However, the accursed Wood Human he tried to escape sprang to action, grabbing the bomb with it's hand and dispersing it with sheer force. The very next moment, he could see nothing but his inner reflection staring back at him, a dark chitinous demon glared creature in place of all of the others he was fighting. Rushing him immediately, the creature tried to restrain Shukaku who could already tell what was occurring. The sudden appearance was too unique for it to be at random or even possible.

"Genjutsu!..."

The Beast tried to resist the clutches of his doppelganger but to little avail, his own light being extinguished just as quickly as it was lit. Unknowingly to him, the Champions had managed to land a powerful combo that quickly defeated him, causing the Bijuu to likewise fall from the top of the mountain where it stood. As it fell, it quickly transformed back into it's true form of Nacht the Jinchuriki falling through the sky. The Tailed Beast defeated, the last obstacle before the Champions entered Irkalla was now gone.
 
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