[CJ] Shoop da whoop

Delta

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Meiton: Kyūketsukō usabarashi) Dark Release: Inhaling Diversion
Type: Offensive
Rank: A rank
Range: Short-Long
Chakra: 30
Damage: (Technique dependant)
Description: This is an advanced method of using the technique Inhaling maw. Instead of storing the foreign chakra the user instead redirects it back at the opponent. The way this technique works is by increasing the flow of chakra to Inhaling maw causing it to absorb chakra twice as fast as the regular inhaling maw. While this happens the user links his top and bottom square chakra network creating an arc between the two from which chakra can travel. As the user absorbs chakra it is sent into this new link and has Dark chakra added to it, once the chakra is added the technique is fired back at the opponent. From using this method the original attack is strengthen and more potent. This method is fairly fast, as it release chakra at the same time it absorbs leaving little window for opponents to react.
*Note* Any technique redirected gains plus 1 rank to its original power(I.e A rank becomes S rank)
Restrictions:
Can only be used 3 times per battle
Jutsu Follows Dark release's absorption rules
Can only be Taught by Delta

Pros, cons, ect, explain it
 

Skorm

ιn ѕιlιco
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Pros; It's a fast method of usage, increases the rank of the absorbed technique, doesn't require any sacrificial nerfs apparently xd .

Cons; Well there's pretty much only one and that is that it can only be used thrice, but i wouldn't really call it a con since the technique itself is pretty damn OP so it deserves that anyway.

Explanation is fairly easy. Instead of storing the chakra of an absorbed technique to spend another move releasing it, this move does pretty much both in one move by having the release and absorption marks working together in an enhanced way. It's almost like the release itself is occurring passively. It also increases the damage potential of the absorbed technique when launched back towards the opponent with an additional rank in pure dark chakra damage.
 

Delta

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Pros; It's a fast method of usage, increases the rank of the absorbed technique, doesn't require any sacrificial nerfs apparently xd .

Cons; Well there's pretty much only one and that is that it can only be used thrice, but i wouldn't really call it a con since the technique itself is pretty damn OP so it deserves that anyway.

Explanation is fairly easy. Instead of storing the chakra of an absorbed technique to spend another move releasing it, this move does pretty much both in one move by having the release and absorption marks working together in an enhanced way. It's almost like the release itself is occurring passively. It also increases the damage potential of the absorbed technique when launched back towards the opponent with an additional rank in pure dark chakra damage.
Pretty much. You could use it on earth and watet as well, but i dont recommend it. Yes you would take the chakra out and blast the remaining mass away, but youd likely take damage. But its an option, all yours
 

Skorm

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Pretty much. You could use it on earth and watet as well, but i dont recommend it. Yes you would take the chakra out and blast the remaining mass away, but youd likely take damage. But its an option, all yours
Yeah i'd assume to B rank then of course since it's an A ranked dark release technique. Still damn cool.
 
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