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"I wish to make the world peaceful.
In order to do that, I will use anything that can be used."
B a s i c ✠ I n f o r m a t i o n
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✠ Name: Shirou Kotomine✠ Nickname: Vayne | Logix | Usuper | Godaime Tsumikage
✠ Gender: Male
✠ Age: ??
✠ Clan: Nara
✠ Alignment: Lawful Good (?)
A p p e a r e n c e & P e r s o n a l i t y
Shirou appears to be a tanned-skinned youth with white hair like silver and with dark ageless golden eyes, and unlike
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most males of his clan, Shirou does not tie his hair back in a ponytail, but rather opting to leave it free. He typically wears the vestments of a priest and a golden cross around his neck. His vestment is a type of a red holy shroud and he adorns a red stole over his cassock. His body is covered in scars and he has a plethora of seals and tattoos spread throughout his body, such as his ink tattoos, body seals, and summoning tattoos.
Like most members of the Nara clan, Shirou is of superior intellect, however, even amongst the Naras his intelligence is considered unnatural. Highly praised as a prodigy that only appears once every generation, he quickly rose to become the leader of the Nara clan. Rumour has it that he intends to lead the clan into a bloody war that would cleanse the world, sending it to an era of peace. But of course, that is a mere rumour. Shirou is also noted to be quite the master manipulator, being more sly than a margay/conman hybrid, and more charming than a lovesick poet. Although a callous and brutal fighter, Shirou's style is quite tactful. However, he does have a bad tendency to toy with his opponents, even in dangerous situations. Overall, Shirou's personality is quite the contrast to his outwards appearance, where he appears to be peaceful and innocent but is truly an individual that would destroy his adversary with no hesitation in order to fulfill his own ambition. Shirou, upon receiving his Kāma mark is rumored to have changed drastically, wether it was a side effect of the mark or a natural step on Shirou's journey remains to be seen.
V i l l a g e & C h a k r a I n f o
Land of Birth: Yakukotan (032)
WSE Clan: Tsumigakure
R a n k / C h a k r a ✠ I n f o r m a t i o n
Chakra 1500 | Rank The Walking Tragedy Sage of Primordial Darkness | Health 200 |
---------------------------Mind-------Body-------Spirit-------Agility--------Dexterity--------Vitality
------------------------------5------------------5--------------(6 (+2)---------------6-------------------4(+1)------------------ 0
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| Elements 火 Fire Release 風 Wind Release 雷 Lightning Release 土 Earth Release 水 Water Release 輝 Osmium Release 炭 Dream Sand Release 輝 Magnesium Release 火 Nocturnal Thunder | Skills 忍 Ninjutsu 幻 Genjutsu 体 Taijutsu (Adv) 剣 Kenjutsu 忍 Ink Ninjutsu 捺 Fūinjutsu (Adv) 禁 Sage mode 基 Atavistic Flame 音 Nara Techniques* 陰 Yin & Yang | Specialities ▸ Personal Summoning ▸ Apex Summoning ▸ Apex Tracking ▸ Chakra Fortification* ▸ Sage Mode Mastery ▸ Yin Specialist ▸ Jaded Fist of Judgement | Other Information ▸ Olm Contract ▸ Snake Contract ▸ Soft Body Modification ▸ Whip Arts ▸ Fatal Impact ▸ Shadow Combat ▸ Nine Arts Dragon ▸ Jaded Fist of Judgement |
S p e c i a l i t i e s
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Personal Summoning Specialist: You can have one custom contracted animal with you at all times. Whether it be from Canon or Custom Contracts, you have the monopoly of that summon, and other users of the contract may not utilize it when facing you in battle, or in the NW until your defeat.
Apex Summoning Specialist: The user can summon animals from both contracts in battle plus have a second personal summoning. This second summoning can only be S ranked and lower and cannot be a Mythical summoning.
Note: Requires Personal Summoning Specialist.
Apex Tracker Specialist: With more heightened senses, the user is capable of gaining a now increased x2.5 tracking. This allows him to physically track faster movement without chakra sensory.
Chakra Fortification: The user can add an additional effective 10 Chakra or Siris to an element or skill they specialize in, though not at any increased cost or strain to the user. This simply allows their techniques to have 10 more chakra infused into them. (Nara Clan Techniques)
Sage Master (Passive): The user is able to activate Sage Mode passively. Earned by default by those who choose the Mode Mastery path.
Yin Specialist: Yin Specialists gain increased awareness of spiritual abilities, translating to the ability to detect any Genjutsu or spiritual technique affecting them below MS-level. This awareness also allows them to sense spiritual entities, like Katsuryoku spirits or Hungry Ghosts. Yin Specialists are also able to utilize Genjutsu Kai passively, up to B-Rank. Inducing Genjutsu on a target causes you to siphon some of their spiritual energy, augmenting your own spiritual prowess. For each illusion placed on a target(s) your spiritual techniques gain an effective 10 chakra and no more, 2 base speed levels stacking up to three times, and 10 damage stacking up to three times. The bonus is lost one turn after a target escapes from the illusion placed on them. They cannot be self-induced illusions or those applied to Summonings, Edo Tensei that belong to the user, and Chakra Creations.
Apex Summoning Specialist: The user can summon animals from both contracts in battle plus have a second personal summoning. This second summoning can only be S ranked and lower and cannot be a Mythical summoning.
Note: Requires Personal Summoning Specialist.
Apex Tracker Specialist: With more heightened senses, the user is capable of gaining a now increased x2.5 tracking. This allows him to physically track faster movement without chakra sensory.
Chakra Fortification: The user can add an additional effective 10 Chakra or Siris to an element or skill they specialize in, though not at any increased cost or strain to the user. This simply allows their techniques to have 10 more chakra infused into them. (Nara Clan Techniques)
Sage Master (Passive): The user is able to activate Sage Mode passively. Earned by default by those who choose the Mode Mastery path.
Yin Specialist: Yin Specialists gain increased awareness of spiritual abilities, translating to the ability to detect any Genjutsu or spiritual technique affecting them below MS-level. This awareness also allows them to sense spiritual entities, like Katsuryoku spirits or Hungry Ghosts. Yin Specialists are also able to utilize Genjutsu Kai passively, up to B-Rank. Inducing Genjutsu on a target causes you to siphon some of their spiritual energy, augmenting your own spiritual prowess. For each illusion placed on a target(s) your spiritual techniques gain an effective 10 chakra and no more, 2 base speed levels stacking up to three times, and 10 damage stacking up to three times. The bonus is lost one turn after a target escapes from the illusion placed on them. They cannot be self-induced illusions or those applied to Summonings, Edo Tensei that belong to the user, and Chakra Creations.
H i s t o r y
A year later, it was revealed that Vayne had joined Tsumigakure, continuing his duties as one of the initial members that formed the Golden Sabbath. This time around he was more involved, opting not to act from the shadows. Together with the newly formed village, and mainly the Golden Sabbath members, he would join on the conquest to the East, helping his village claim LMS and subverting the pathetic excuse of a mother cult. Following the defeat of the proclaimed goddess, Vayne would spy on [insert village name] during the war between them and Tsumigakure. Vayne played a minor role, as his intel gathered was pointless since the opposing side gave up
Following the encounters with the mother cult, Vayne, alongside with rest of those who combated Tiamat, fell victim to a severe virus by the name of the Red Fever. On his journey to investigate, Vayne would be defeated in battle, and consequently receive a first way ticket to Oisha, an individual that seemed to be offering a cure for the Red Fever debacle. The encounter went as follows;
In the stands, seated at the top of the Corridor, Oisha watched the first round progressing. He had a love for physical combat and the first round had satiated his hunger for it. Though he hadn't personally competed, he enjoyed the bouta that had transpired but it was after this round he began to make his leave; Ninjutsu noted him at times and as such, he stood before the beginning of the second round and waved towards the remaining men, addressing them once.
"It seems the fun dies fast, doesn't it? Praise to you all for an enjoyable battle and it pains me that I cannot stay to watch the rest, but I have business to attend to in the meantime. To the rest of those competing, good luck. To those who have fallen already, well we thank you for your efforts. Ishijo here will watch the rest of the tournament and report to me," he stated, waving towards Ishijo seated to his right. After speaking, he made his way out of the Rose Corridor.
As soon as he was out of view, he dropped the smiles and pleasantries; he disliked faking emotions for any reason but this was necessary. The longer he could push his plans while going undetected, the better. He had wished for a smooth tournament to distract others while he worked and he had gotten it. The Red Fever curse was one he was determined to rid them of and it was truly God the greater good. Whether that good was actually good for everyone else was a different matter.
After a series of stairs, Oisha made it to the bottom most level of the Tower and placed his necklace into a special keyhole, causing it to glow a faint red hue before opening. Stepping inside, two men were suspended in what could be described as a ghastly green gas, unable to break free yet conscious as he walked in. Looking at the white haired man, Oisha tilted his head slightly as he watched the man continue to struggle against his bounds while the other man was upside down meditating, seemingly waiting for a resolution to come. Drawing his blade, Oisha walked to the man who continued to struggle and faced him.
"Vayne of the Shadow Tribes....do you understand why you are here?"
Following the encounters with the mother cult, Vayne, alongside with rest of those who combated Tiamat, fell victim to a severe virus by the name of the Red Fever. On his journey to investigate, Vayne would be defeated in battle, and consequently receive a first way ticket to Oisha, an individual that seemed to be offering a cure for the Red Fever debacle. The encounter went as follows;
In the stands, seated at the top of the Corridor, Oisha watched the first round progressing. He had a love for physical combat and the first round had satiated his hunger for it. Though he hadn't personally competed, he enjoyed the bouta that had transpired but it was after this round he began to make his leave; Ninjutsu noted him at times and as such, he stood before the beginning of the second round and waved towards the remaining men, addressing them once.
"It seems the fun dies fast, doesn't it? Praise to you all for an enjoyable battle and it pains me that I cannot stay to watch the rest, but I have business to attend to in the meantime. To the rest of those competing, good luck. To those who have fallen already, well we thank you for your efforts. Ishijo here will watch the rest of the tournament and report to me," he stated, waving towards Ishijo seated to his right. After speaking, he made his way out of the Rose Corridor.
As soon as he was out of view, he dropped the smiles and pleasantries; he disliked faking emotions for any reason but this was necessary. The longer he could push his plans while going undetected, the better. He had wished for a smooth tournament to distract others while he worked and he had gotten it. The Red Fever curse was one he was determined to rid them of and it was truly God the greater good. Whether that good was actually good for everyone else was a different matter.
After a series of stairs, Oisha made it to the bottom most level of the Tower and placed his necklace into a special keyhole, causing it to glow a faint red hue before opening. Stepping inside, two men were suspended in what could be described as a ghastly green gas, unable to break free yet conscious as he walked in. Looking at the white haired man, Oisha tilted his head slightly as he watched the man continue to struggle against his bounds while the other man was upside down meditating, seemingly waiting for a resolution to come. Drawing his blade, Oisha walked to the man who continued to struggle and faced him.
"Vayne of the Shadow Tribes....do you understand why you are here?"
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For what seemed like an eternity, I was suspended in an undisclosed location. It would seem that my conceded defeat’s consequences were just beginning. The bounds that held me where interesting to say the least.
Soon enough the door would open and a man would enter, the very same one I was dumped at. He approached with his blade, trying to present some sort of threat as he asked a question. I’d clear my throat and spit between Oisha’s legs before replying, looking him in the eyes.
Do not mistake me as any other of the ‘shadow tribe’, there are no others like me in this world. As for why I am here? Well I suppose it is because of the false goddess Tiamat, is it not, dear random cult follower number 7?
Oisha had barely managed to get the question out before the man attempted to spit at him, thr spit landing between his legs as he snarled a reply back. Oisha smirked, how vicious the ignorant must become to amass any worth amongst the Shinobi. There was much the man seemed to be unaware of but there was very little time to cover eons worth of information.
"Heh, that same attitude is what put your people into extinction now, Shadow Walker. The Nara and their susceptibility to the Red Fever... it's a tale as poetic as my own. No, you don't know why you're here. I suppose you feel owed an explanation, or some type of answer to everything that's going on, why I'm not affected and why we are hosting this tournament for you. In due time, Vayne of the Shadow Tribe."
"As for the Great Mother, make no mistake she was as close a goddess you will ever experience. The supreme being, her chakra was foul enough to corrupt this planet and bring about all of this. While I acknowledge her power however, I am not one of her followers or cult members. But you are correct about her; the reason you're here is simple: You have something I need."
Oisha lowered his blade as he spoke, moving to a seat as he waved his free hand, causing the two wispy orbs to follow behind him.
"The only question is whether or not I'm willing to let you live in order to get it. I can always try again with another prospect if need be..." Oisha spoke, looking over to the other floating figure as he spoke.
My people had grown weak and fragile over the ages, losing knowledge of their true potential. But that was their fate and shortcoming. I am not bound by such a fate, but ironically I find myself to be defeated and bound here.
I'd look over to the man chained besides me. His unnatural calmness could have indicated bravery or fear, but all things considered, it did not matter which it was. I'd look back at the seated man.
Well, judging from your story, I doubt that what you need is of any known importance to myself, so you are welcome to take it. As for my life, I guess it depends on what capacity you think I would affect your future plans, and in which direction. But be it as it may, I believe you are running out of time. Those tournament combatants will eventually come knocking seeking answers, and I reckon you woudln't want to be sitting here chatting with me when that happens.
If the man intended to take action, I hoped it would be soon, as I never liked or found any appeal in the villainous monologue type situations.
Oisha had to hold back a laugh as the man mentioned the Fate of his people. The irony was realized by Vayne as well, noting it as Oisha listened to him talk. He offered himself to Oisha, offering whatever he needed. The mention of the tournament competitors made Oisha smile, the reminder of the urgency of the situation was well welcomed.
"You are right, Vayne. We are running out of time, so let's begin shall we?"
As he spoke, he stood once more and drew two small vials from his left pocket. One vial, the smaller of the two, was filled with a shimmering blue liquid while the second was a thick, green smoke. Opening the vial as he approached Vayne, he placed the vial at the top of the sphere Vayne was in and allowed the smoke to enter it, filling the bubble completely.
"That gas slowly robs you of chakra while draining your life energy into a vial. While this takes some time, the pain will be seething nonstop; you will experience pain, you will wish you were dead instead but no, it will not stop there. The more you struggle against it, the more pain you will experience. With your life energy and essence effectively captured, my plans will be one step further. And then...." Oisha paused, watching the green smoke fill the bubble.
"The end is near, Vayne of the Shadow Tribe. My mentor and master Asano would be proud of the progress we made. And as such, as a parting gift, I'll let you know one thing you wish to know, choose wisely."
The man approached and introduced a green substance within the bubble I was trapped in, filling it in it's entirety.
His words rang clear about the capabilities of the smoke, and given my predicament there was little to do to resist it, but would death's embrace be a welcoming one?
There are a great many things I would like to know, but given that I am on death's door, the only thing of value would be to ask what motivates my sender. So, what is it that drives you, no, rather your mentor, to such lengths?
I would clench my teeth as I begin to resist the smoke to the most of my capabilities. If I was about to die, then at the very least my last sensation would be one that I chose.
Oisha watched the man struggle in the gas, listening to him as he inquired about Oisha's mentor. He smirked as he watched him, turning his attention towards the other man in the room as he withdrew yet another vial while walking to the man. He was either feigning unconsciousness or was truly out of it, but Oisha simply repeated the same process he had done for Vayne. Speaking to Vayne once more, Oisha turned to him.
"That's it? Of all you could possibly learn and ask, that's what you choose to inquire about? Sorry to disappoint you but that's not of your concern."
Turning away from him as he walked towards a desk and placed the blue vial down, Oisha then removed a small ornate dagger that had a faint glow to it from its sheath, holding it in a reverse grip as he looked ag the two men. The pro ess was nearing completion and soon, he'd be able to carry out what he needed to do.
"Actually, I'll humor you and tell a bit of what you wish to know," Oisha said, changing his mind. He wasn't really a comic book villain, one to detail his plan before killing them and giving them a chance to escape, but this was an inevitability. Walking back towards Vayne, Oisha pulled a chair and took a seat.
Soon enough the door would open and a man would enter, the very same one I was dumped at. He approached with his blade, trying to present some sort of threat as he asked a question. I’d clear my throat and spit between Oisha’s legs before replying, looking him in the eyes.
Do not mistake me as any other of the ‘shadow tribe’, there are no others like me in this world. As for why I am here? Well I suppose it is because of the false goddess Tiamat, is it not, dear random cult follower number 7?
Oisha had barely managed to get the question out before the man attempted to spit at him, thr spit landing between his legs as he snarled a reply back. Oisha smirked, how vicious the ignorant must become to amass any worth amongst the Shinobi. There was much the man seemed to be unaware of but there was very little time to cover eons worth of information.
"Heh, that same attitude is what put your people into extinction now, Shadow Walker. The Nara and their susceptibility to the Red Fever... it's a tale as poetic as my own. No, you don't know why you're here. I suppose you feel owed an explanation, or some type of answer to everything that's going on, why I'm not affected and why we are hosting this tournament for you. In due time, Vayne of the Shadow Tribe."
"As for the Great Mother, make no mistake she was as close a goddess you will ever experience. The supreme being, her chakra was foul enough to corrupt this planet and bring about all of this. While I acknowledge her power however, I am not one of her followers or cult members. But you are correct about her; the reason you're here is simple: You have something I need."
Oisha lowered his blade as he spoke, moving to a seat as he waved his free hand, causing the two wispy orbs to follow behind him.
"The only question is whether or not I'm willing to let you live in order to get it. I can always try again with another prospect if need be..." Oisha spoke, looking over to the other floating figure as he spoke.
My people had grown weak and fragile over the ages, losing knowledge of their true potential. But that was their fate and shortcoming. I am not bound by such a fate, but ironically I find myself to be defeated and bound here.
I'd look over to the man chained besides me. His unnatural calmness could have indicated bravery or fear, but all things considered, it did not matter which it was. I'd look back at the seated man.
Well, judging from your story, I doubt that what you need is of any known importance to myself, so you are welcome to take it. As for my life, I guess it depends on what capacity you think I would affect your future plans, and in which direction. But be it as it may, I believe you are running out of time. Those tournament combatants will eventually come knocking seeking answers, and I reckon you woudln't want to be sitting here chatting with me when that happens.
If the man intended to take action, I hoped it would be soon, as I never liked or found any appeal in the villainous monologue type situations.
Oisha had to hold back a laugh as the man mentioned the Fate of his people. The irony was realized by Vayne as well, noting it as Oisha listened to him talk. He offered himself to Oisha, offering whatever he needed. The mention of the tournament competitors made Oisha smile, the reminder of the urgency of the situation was well welcomed.
"You are right, Vayne. We are running out of time, so let's begin shall we?"
As he spoke, he stood once more and drew two small vials from his left pocket. One vial, the smaller of the two, was filled with a shimmering blue liquid while the second was a thick, green smoke. Opening the vial as he approached Vayne, he placed the vial at the top of the sphere Vayne was in and allowed the smoke to enter it, filling the bubble completely.
"That gas slowly robs you of chakra while draining your life energy into a vial. While this takes some time, the pain will be seething nonstop; you will experience pain, you will wish you were dead instead but no, it will not stop there. The more you struggle against it, the more pain you will experience. With your life energy and essence effectively captured, my plans will be one step further. And then...." Oisha paused, watching the green smoke fill the bubble.
"The end is near, Vayne of the Shadow Tribe. My mentor and master Asano would be proud of the progress we made. And as such, as a parting gift, I'll let you know one thing you wish to know, choose wisely."
The man approached and introduced a green substance within the bubble I was trapped in, filling it in it's entirety.
His words rang clear about the capabilities of the smoke, and given my predicament there was little to do to resist it, but would death's embrace be a welcoming one?
There are a great many things I would like to know, but given that I am on death's door, the only thing of value would be to ask what motivates my sender. So, what is it that drives you, no, rather your mentor, to such lengths?
I would clench my teeth as I begin to resist the smoke to the most of my capabilities. If I was about to die, then at the very least my last sensation would be one that I chose.
Oisha watched the man struggle in the gas, listening to him as he inquired about Oisha's mentor. He smirked as he watched him, turning his attention towards the other man in the room as he withdrew yet another vial while walking to the man. He was either feigning unconsciousness or was truly out of it, but Oisha simply repeated the same process he had done for Vayne. Speaking to Vayne once more, Oisha turned to him.
"That's it? Of all you could possibly learn and ask, that's what you choose to inquire about? Sorry to disappoint you but that's not of your concern."
Turning away from him as he walked towards a desk and placed the blue vial down, Oisha then removed a small ornate dagger that had a faint glow to it from its sheath, holding it in a reverse grip as he looked ag the two men. The pro ess was nearing completion and soon, he'd be able to carry out what he needed to do.
"Actually, I'll humor you and tell a bit of what you wish to know," Oisha said, changing his mind. He wasn't really a comic book villain, one to detail his plan before killing them and giving them a chance to escape, but this was an inevitability. Walking back towards Vayne, Oisha pulled a chair and took a seat.
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"So, my mentor's motivations. Let's see, where to begin... I guess it started a year ago. My mentor was a wise man who understood the nature of shinobi, samurai, and the likes. Honor was something he instilled in us all, the rest of my allies and I. When the world was threatened, he fought for it's safety from the shadows, never one to care about the fame and glory that comes with it; as long as if was a safer place for his people, he was content without being known or hyped. It was for this reason my sister fell in love with him, this reason he became our leader, the very reason he attempted to fight the Great Mother during her awakening. However, things were not that easy." Leaning back in the seat, Oisha's eyes turned towards the ceiling as he fingered the dagger, moving it around as he continued.
"You see, before he could arrive to fight, he and my sister left our home in Tobusekai to investigate rumors of her army fighting and by time he made it to the Hokubu Ocean, Tiamat had already left and the contamination continued to spread. The water itself was living and threatened to engulf them both if he didn't act fast. He did what he could to prevent himself from becoming one of her slaves but he wasn't fast enough to save my sister... rather than kill her, he sealed her soul in an effigy, returning to our home to find ways to save her.
We learned that the Daimyo of the Great Wind Desert knew the secrets behind curing the Children and arrived to the Rose Corridor to seek permission to study their ways to find a cure for this disease and find ways to save her. However, " Oisha said, gritting his teeth as his brow furrowed deeply, the anger written across his face, "the Daimyo didn't feel as if my sister's life was worth his help, and felt we didn't give him enough respect and tokens of appreciation despite giving all we had. He wanted to weaponize the water and use it to wage war against others and ordered us imprisoned to keep this secret. My mentor's anger peaked and he withdrew his sword, a crime punishable by death. When the dust cleared, my mentor was left dying and the Daimyo fleeing. My mentor asked us to seek peace and continue to find a cure, forgiving the Daimyo for his ways as it was not our way to harbor anger lest we meet our ends like him. Dead for trying to save his wife's life and the lives of many others. Dead because a greedy Daimyo didn't get enough gold and Ryo. Dead for nothing... the rest of his followers and I, well we weren't as humble and forgiving as our mentor. The Daimyo and his family corpses now decorate the very tower they once held dear to them."
Oisha shook his head lightly and stood, looking at the top of the now empty vial as the smoke continued to fill the bubble.
"You ask my mentor's motivations. To save a world and people who don't deserve it. To save his wife from a Fate she didn't deserve. To find a nirvana that he can only dream of. Vayne of the Shadow Tribe, though your death is imminent, understand that this did not have to happen."
Standing, Oisha extends the dagger through the smoke, cutting the arm of Vayne as he was in his weakest state, causing a few drops of blood to travel the small blade. It began to glow a brighter gold color, illuminating the room before the blood seemingly disappeared from the blade, absorbed into it.
"A necessary step, your death will free the world. You should be glad to be a part of history. If Asa-" Before he could finish, an explosion shaked the room, causing him to stumble and catch his balance, the blade falling from his hand.
"What the hell was that?!" Placing his hand on a communicator, he spoke through it. "Sagawaki, what the hell is going on out there?"
After a brief moment, Oisha's face snarled into a growl, causing him to slam his hand on one of the tables angrily, breaking it in half. "DAMMIT! No, we are almost done, we can leave this base. We've done what we needed to here, let's go!" Snatching a folder of information, Oisha begins to hastily leave before turning back to the now unconscious prisoners. Smirking at the realization they would still die within the gas, he turned and disappeared, seemingly teleporting away.
"You see, before he could arrive to fight, he and my sister left our home in Tobusekai to investigate rumors of her army fighting and by time he made it to the Hokubu Ocean, Tiamat had already left and the contamination continued to spread. The water itself was living and threatened to engulf them both if he didn't act fast. He did what he could to prevent himself from becoming one of her slaves but he wasn't fast enough to save my sister... rather than kill her, he sealed her soul in an effigy, returning to our home to find ways to save her.
We learned that the Daimyo of the Great Wind Desert knew the secrets behind curing the Children and arrived to the Rose Corridor to seek permission to study their ways to find a cure for this disease and find ways to save her. However, " Oisha said, gritting his teeth as his brow furrowed deeply, the anger written across his face, "the Daimyo didn't feel as if my sister's life was worth his help, and felt we didn't give him enough respect and tokens of appreciation despite giving all we had. He wanted to weaponize the water and use it to wage war against others and ordered us imprisoned to keep this secret. My mentor's anger peaked and he withdrew his sword, a crime punishable by death. When the dust cleared, my mentor was left dying and the Daimyo fleeing. My mentor asked us to seek peace and continue to find a cure, forgiving the Daimyo for his ways as it was not our way to harbor anger lest we meet our ends like him. Dead for trying to save his wife's life and the lives of many others. Dead because a greedy Daimyo didn't get enough gold and Ryo. Dead for nothing... the rest of his followers and I, well we weren't as humble and forgiving as our mentor. The Daimyo and his family corpses now decorate the very tower they once held dear to them."
Oisha shook his head lightly and stood, looking at the top of the now empty vial as the smoke continued to fill the bubble.
"You ask my mentor's motivations. To save a world and people who don't deserve it. To save his wife from a Fate she didn't deserve. To find a nirvana that he can only dream of. Vayne of the Shadow Tribe, though your death is imminent, understand that this did not have to happen."
Standing, Oisha extends the dagger through the smoke, cutting the arm of Vayne as he was in his weakest state, causing a few drops of blood to travel the small blade. It began to glow a brighter gold color, illuminating the room before the blood seemingly disappeared from the blade, absorbed into it.
"A necessary step, your death will free the world. You should be glad to be a part of history. If Asa-" Before he could finish, an explosion shaked the room, causing him to stumble and catch his balance, the blade falling from his hand.
"What the hell was that?!" Placing his hand on a communicator, he spoke through it. "Sagawaki, what the hell is going on out there?"
After a brief moment, Oisha's face snarled into a growl, causing him to slam his hand on one of the tables angrily, breaking it in half. "DAMMIT! No, we are almost done, we can leave this base. We've done what we needed to here, let's go!" Snatching a folder of information, Oisha begins to hastily leave before turning back to the now unconscious prisoners. Smirking at the realization they would still die within the gas, he turned and disappeared, seemingly teleporting away.
To be continued....
O t h e r
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Personal & Apex Summoning Specialist: Shioru shares a unique connection with a specific snake; Semiramis, having her accompany him on all of his travels. Alongside the duo is Gokudere who oft enters battles in his smaller standard state.Shadow Arts: Shirou is one of the Nara clan, and is particularly proficient with its Hidden Arts; the ability to manipulate one's own shadow. His mastery is such that he has multiple techniques and counters stored within his shadow for a rainy day..
Sage Mode & Atavistic Flames Shirou is a user of the Snake Contract and is able to access its associated Sage Mode, which grants him various augmentations to his physical capabilities, as well as his techniques. Beyond that, Shirou is also a master of Eight Inner Gates, although incapable of using it upon learning how to utilise Atavistic Flames.
Tracking Capabilities: Shirou is endowed with increasing tracking capabilities that not only help him when facing other opponents, but also allows him to keep track of his own increased movements when opening gates or utilising other speed buffs.
The Walking Tragedy (Title):The Walking Tragedy - for those that defeated a broken man, who challenged the world in spite of his broken heart.
-Classified as a PVP title. Active against enemy players.
-Increases damage done by 5 points when under 80% maximum health capacity, 10 points when under 50% maximum health capacity, and 15 points when under 20%. This damage boost stacks with other sources of damage enhancing or debuffing sources.
-Increases healing potency by 10%.
Tools & Items: Shirou wields a number of tools that serve a variety of purposes in battle, ranging from technology to medicinal items. As a user of Medical Ninjutsu, he carries the Medical Ninja Toxin and has it places on the exterior of his CW alongside on his various weapons. These tools and weapons are further enhanced due to his Yumeton body seal, carrying with them traits of Yumeton. Secured on him is the Medical Gauntlet, and tattered on his body are multiple invisible Ink tattoos due to using a unique ink, although multiple summoning tattoos are present for both of his contracts. Shirou also carries a gourd filled with Osmium.
Weapons/Tools
( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.
(Iryo Doku ) - Medical Ninja Toxin
Type: Supply
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Medics are capable of utilizing a specific form of poison that is known to just them, created to cause partial paralysis and eventually complete paralysis and unconsciousness in targets directly poisoned. This poison, known as the Med Toxin, has effects that take place a turn after being poisoned but last for 4 stages before a target is completely subdued. The first stage is when the target is poisoned, only taking damage from the secondary source used to force the liquid poison inside their body. The second stage, taking place 1 turn after being poisoned, will cause targets to suffer a reduction of senses and have a 5% tracking and health decrease applied. The third stage, taking place 2 turns after being poisoned, will cause localized paralysis in the limb or limbs that were poisoned, preventing movement in them as the poison begins to spread. This can cause a reduction of speed by 20% if in the legs. The fourth stage, unique due to only triggering with repeated poisoning of a target, causes a complete paralysis in the target, causing them to be rendered unable to battle as both their body’s physical and chakra systems stop working for them.
Note: This poison’s effects take place across 4 turns. Repeated use can cause complete paralysis. Should a target only have limbs targeted, it will require 2 simultaneous inflictions or 4 overall inflictions for complete paralysis to trigger. Should a target have a resistance factor, the poison will take an additional turn before the next stage triggers unless otherwise noted.
Note: Each poisoning lasts 6 turns. Second Stage effects are capable of combining for a max of 20% reduction, triggering stage 4 after at least 4 separate poison statuses or 2 different double poisoning statuses.
Note: Counts as a Supply like all Poisons. Can be applied to the user’s Custom Weapons and weapons on the user’s bio.
( Kemuri Senkōdama ) - Smoke-Flash Bombs
Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.
Edo Purchased in Shop: Purchasing a basic Yamanaka. Specialties are Single Handseal Specialist (Lightning) | Genjutsu Casting Specialist | Genjutsu Layering Specialist | Sixth Sense (Extra LMS). Attached to (Kinjutsu: Zōkyō no Omamori) - Forbidden Technique: Talisman of Augmentation
Edo Sample obtained here for Arthur Uchiha, abilities besides basics include restricted NB Tai, adv Fuin, Med, Kinjutsu, Mangekyo Sharingan, and Gift of the Hermit. Attached to (Kinjutsu: Zōkyō no Omamori) - Forbidden Technique: Talisman of Augmentation
(Bugu no Achlys) - Garb of Achlys
Type: Weapon
Rank: N/A
Range: Dependent
Chakra: 10 per turn | Up to forty for specific abilities
Damage: Dependent
Description: Garb of Achlys, or GOA, is an ancient tool that takes the form of a battered piece of clothing that resembles a cloth, although due to the abilities it has it has been seen in different forms. Once a worthy owner encounters GOA it would form a bond with them and change into a form desirable and suitable for the user. Once this is accomplished the user would be granted several new abilities, all for a cost though. This is due to the parasitic nature of GOA. GOA is a conscious, sentient construct that although is aware of the world around it, does not interact with it in a significant manner, merely just being present. The weapon itself is said to have an unknown number of capabilities, however only a numbered amount of it’s abilities are currently known.
First and foremost, the garb’s connection with user and the user’s capabilities. Through it’s awareness of the world GOA grants Vayne sensory, however it is limited to shadows. Vayne becomes aware of any and all shadows present in the area, no matter how small or faded they may be. However, although he becomes aware of the shadow, distinguishing specific parts of the shadow would require concentration. Normally Vayne would have a basic understanding of what the shadow is, for example he would distinguish that fingers are being held up, but with concentration he would be capable of knowing how many fingers are being held up. This sensory grants Vayne a two times multiplier in regards to sensing. Of course this ability becomes completely useless for constructs that lack a shadow. This ability is always active as long as a piece of GOA is in contact with Vayne. It costs five chakra points per turn. The user is limited to focusing on 3 objects, during which his awareness of the outer world is cut to just being aware.(No sensory multiplier)
The second ability relates to the general function of the garb and it’s bias towards perfection. Due to this GOA can essentially change it’s shape into anything and separate into multiple shapes to match the need’s of it’s bearer. GOA has the ability to alter it’s size, this proves useful when it is owned by different users. The size altering occurs after the user passively sacrifices twenty chakra points, through those GOA could change it’s size, essentially expanding at a rapid rate, allowing it to assume more shapes. Individually, GOA can be treated as a cloth, not offering any defensive or offensive capabilities. However, when more and more of GOA build atop itself it can reach surmountable strength and durability. The power of GOA depends on the amount of additional chakra the user supplies, with the strength corresponding to the 1:2 chakra:damage output. This can be used five times per battle. When hitting thirty chakra points mark, the strength increase only lasts three turns, which upon ending prevent the utilisation of the power increase of equal or higher measure for two turns. Sacrificing forty results in an increase that only lasts two turns, after which a three turn interval must pass before the reutilisation of the power increase ability. In regards to sacrifices lower than thirty, they all last for four turns, after which a turn interval must pass before the utilisation of the technique. The aspect of decreasing the size of GOA would cost five chakra points and can be freely used as it offers no noteworthy advantage to the user. Any offensive/defensive actions done with the expanded cloth would cost a move, barring the turn it expands in.
The third and perhaps the most battle useful ability of GOA is it’s relation to the Nara clan arts and related techniques. The garb implements it’s awareness into the user and clear their mind from any unnecessary thoughts(killing intent and similar/emotion altering techniques) , this allows the user to be more proficient with their usage of nara clan related techniques, allowing them to be able to create and use more complex and concentration requiring techniques. Normal techniques would be performed with more ease, translating to a -5 to chakra requirement for initial usage of the technique. Furthermore, GOA has one more function that greatly aids the user in conflicts. It becomes passively active when a nara or related technique is used(Shadow CFS for example), GOA would release some of the user’s previously taken chakra into the technique, empowering it as a result. This translates to a rank increase for A ranks and below, while for higher it increases the power by ten. This ability can only come into effect as long as the GOA has taken some chakra beforehand. GOA absorbs five chakra points per turn for this ability and would require twenty chakra points in order to have the ability come into play, however, the user can actively sacrifice chakra, four times per battle, in order to have a higher storage of chakra. The user can sacrifice up to forty chakra points, this can be performed in the same timeframe of a technique, allowing the user to have the boost added to the attack in the same instance it is released. Boosts are restricted to once every two turns.
In regards to the GOA's durability, it depends on the extent of the second abilities usage that was previously mentioned. When the ability is not in use the garb would be as durable as normal clothes, leaving it vulnerable to attacks. However, all parts of the garb must be destroyed in order to render it completely useless. If a portion of the garb was not destroyed then it could be used to return the garb to it's former glory, based on the capabilities/restrictions placed on the second ability.
-Can only be used by a nara.
-If not on the user's person, it can be summoned similar to any other weapon, additionally, GOA is not negatively affected by states or similar that the user assumes. Such as turning into fire won't burn or negatively affect the Garb itself, allowing it to be wielded without any hindrance
Body seals
( Yumeton | Dākutaimuzu) - Dream Sand: Dark Times]( Yumeton | Dākutaimuzu) - Dream Sand: Dark Times
Rank: A-S
Type: Supplementary
Range: Short-Long
Chakra: 30/40
Damage: N/A
Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.
A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move
S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.
(Fuinjutsu: Gyaku rirīsu) Sealing Technique: Release Inverse
Type: Supplementary
Rank: S
Range: Self
Chakra: N/A (-40 Upon Activation)
Damage: N/A
Description: Reverse Inverse is a very intricate fuinjutsu technique, applied to the users body as a body seal. This technique is used in response to techniques that bind the users, this ranges from anything such as genjutsu or yamanaka techniques all the way to a fuuinjutsu , physical handcuffs or even an earth technique that physically binds the user (This applies to any elemental technique that binds/hinders the user). Upon being the binded, the seal will instantly activate, flooding chakra. If the user is binded by elemental means or physical means, chakra will flood into the technique or weapon breaking it, dispersing it or destroying it as a whole. If the technique is mental, it will flood the users body with chakra, refreshing the users chakra network system. This will break the mental binding.
Note: Technique can only be used once
Note: Must State this in bio, or start of bio.
Note: Cant use any fuinjutsu above S rank in the same or following turn.
(Kage Fūinjutsu: Tarutarosu) - Shadow Sealing Arts: Tartarus
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20 (+10)
Damage: N/A
Description: Created by those who heavily use their shadow in combat, Tatarus is a technique that serves the process of supplementing one's usage of scroll, object, and tag based techniques through the utilization of one's shadow. By tagging the user's shadow with the kanji of Tartarus (タルタロス), it becomes possible to utilize the user's shadow as the medium/vessel of techniques that employ their usage, enabling a more unique approach to their usage that eliminates the need of scroll/tags/objects. Two approaches exist for Tartarus depending on the nature of the original technique. For techniques that are inherently offensive/defensive in nature and deal with the release/unsealing of objects from them, such as the Manipulated Tools/Ink Release set of techniques, they become usable through the user's shadow with an additional cost of ten chakra, subverting the need to carry multiple scrolls or tags. This usage would be passive after the placement of the seal, only costing five additional chakra to the utilize the desired technique, with the user being restricted to two pre-mentioned techniques per usage of Tartarus and said techniques themselves naturally taking a move slot when used. While applicable to techniques such as Fire Release: Exploding Dragon Strike, usage on techniques that are naturally harmful to shadows through light would logically result in the removal of the seal, canceling further use of the technique.
As for techniques that don't release and rather uses objects to seal or restrict, such as the case with elemental sealing method or sealing tag, these would constitute an active usage of Tatarus wherein the user would manipulate his shadow to form a replica of the scroll/tag and utilize it through his shadow, costing ten additional chakra to the technique, with the user being restricted to two techniques replicated per usage. While Tartarus serves as an independent technique after it's kanji is placed, the user can also utilize it's effects in the same timeframe of performing other shadow manipulation techniques, costing ten chakra to the cost of the shadow technique, in addition to ten to the technique being replicated. Usable thrice and must be separated by two turn intervals. Scroll/Kanji techniques that deal with releasing objects/techniques must be mentioned in bio, first post, or upon using the technique the first time in battle(if the user has the original scroll/tags/objects). This can only be used with techniques that require sealing tags, scrolls, and physical objects(kunais, swords etc), with the user's shadow becoming the replacement. If the users shadows are completely destroyed or momentarily extinguished (high level lights), the pre-stored techniques would be destroyed as well. Notably, for Fūinjutsu techniques, they can only be chained with B rank or lower Nara clan techniques, or alternatively only B rank or lower Fūinjutsu can be applied for higher ranked Nara technique usages.
Tag/Scroll replaced techniques
( Ninjutsu: Mufun ) Ninja Arts: Anemophily
Type: Supplementary
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: N/A
Description: The user will unfold a scroll, in a procedure similar to Earth Release: Mud Wolves, and summon a great mist of chakra. This technique can be seen as the precursor to the Hidden Mist, except the user unleashes a great concentration of raw chakra by supressing the nature conversion procedure. Naturally, this raw chakra mist is transparent, as it would require nature conversion to have any physicality, but will still distort some light when it is releasing into the battle, preventing it from being completely invisible, and it's glaringly visible to doujutsu and chakra sensors. This basic mist is dependant on the scroll, so while it will be maintained for as long as the scroll is unfolded, it will vanish as soon as the scroll is damaged. It has only 2 properties, the first is that it behaves similarly to the Water Release: Polination technique in function. The second is that the user can exert his chakra onto the mist to run it through the nature conversion procedure. Except when converted through Water Chakra, or Water-Only advanced Elements, it will lose it's first property and acquire the element's properties, including damage proportional to it's rank.
Note: The range and power of the mist is proportional to the chakra used. D ranks can only grow to a maximum of Short-Range, while it is required to be higher than B rank to be able to grow higher than Mid-Range.
Note: When converting into an Element, the mist will only last the turn it is converted, before dispersing, except when turned into Only-Water based elements, which will last 2 turns before dispersing.
Note: Can only be used twice with an S rank strength, 4 times with an A rank strength and requires 3 turns between usages. Requires 2 turns between B rank usages.
( Ninpo: Chōjū Giga Hitoame ) - Ninja Art: Super God Imitating Drawing
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Often employed in one-to-one combat, the user is able to bring forth massive and powerful humanoid warriors to battle for them. These warriors, being capable of being up to 15 meters large, are capable of independent actions and dealing high damage with ink swords and hammers. Boasting greater power than the Super Beast Imitating Drawing, each creation can quickly deliver deadly blows capable of easily destroying stone and the terrain. When striking with these weapons, they are capable of causing a 5 meter large ink explosion at the point of contact that spreads ink everywhere capable of both blinding targets as well as slowing them tremendously. When used in this manner, these explosions can lower a target’s AGL and DEX by 1 each for 3 turns. Inversely, it can lower either individual Attribute by 2 as a trade off of only focusing on one Attribute. Ink residue after this cannot be utilized for future attacks, only this initial attack.
Note: This technique can only be used up to 3 times per battle, lasting up to 3 turns each usage.
Note: This technique can lower AGL and DEX by 1 each when targeting both, or it can lower either Attribute by 2 by itself.
Type: Supplementary
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: N/A
Description: The user will unfold a scroll, in a procedure similar to Earth Release: Mud Wolves, and summon a great mist of chakra. This technique can be seen as the precursor to the Hidden Mist, except the user unleashes a great concentration of raw chakra by supressing the nature conversion procedure. Naturally, this raw chakra mist is transparent, as it would require nature conversion to have any physicality, but will still distort some light when it is releasing into the battle, preventing it from being completely invisible, and it's glaringly visible to doujutsu and chakra sensors. This basic mist is dependant on the scroll, so while it will be maintained for as long as the scroll is unfolded, it will vanish as soon as the scroll is damaged. It has only 2 properties, the first is that it behaves similarly to the Water Release: Polination technique in function. The second is that the user can exert his chakra onto the mist to run it through the nature conversion procedure. Except when converted through Water Chakra, or Water-Only advanced Elements, it will lose it's first property and acquire the element's properties, including damage proportional to it's rank.
Note: The range and power of the mist is proportional to the chakra used. D ranks can only grow to a maximum of Short-Range, while it is required to be higher than B rank to be able to grow higher than Mid-Range.
Note: When converting into an Element, the mist will only last the turn it is converted, before dispersing, except when turned into Only-Water based elements, which will last 2 turns before dispersing.
Note: Can only be used twice with an S rank strength, 4 times with an A rank strength and requires 3 turns between usages. Requires 2 turns between B rank usages.
( Ninpo: Chōjū Giga Hitoame ) - Ninja Art: Super God Imitating Drawing
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Often employed in one-to-one combat, the user is able to bring forth massive and powerful humanoid warriors to battle for them. These warriors, being capable of being up to 15 meters large, are capable of independent actions and dealing high damage with ink swords and hammers. Boasting greater power than the Super Beast Imitating Drawing, each creation can quickly deliver deadly blows capable of easily destroying stone and the terrain. When striking with these weapons, they are capable of causing a 5 meter large ink explosion at the point of contact that spreads ink everywhere capable of both blinding targets as well as slowing them tremendously. When used in this manner, these explosions can lower a target’s AGL and DEX by 1 each for 3 turns. Inversely, it can lower either individual Attribute by 2 as a trade off of only focusing on one Attribute. Ink residue after this cannot be utilized for future attacks, only this initial attack.
Note: This technique can only be used up to 3 times per battle, lasting up to 3 turns each usage.
Note: This technique can lower AGL and DEX by 1 each when targeting both, or it can lower either Attribute by 2 by itself.
(Iryō Fuinjutsu: 1000 Koe) - Medical Sealing Style: 1000 Voices
Spoiler
Rank: S
Type: Supplamentary
Range: Self
Chakra Cost: N/a (-10 per technique used)
Damage points: N/a
Description: 1000 Voices is special sealing tag placed on the body of the users (The back side of their hand) taking the shape of an closed eye. This sealing technique was used in a way to have a back up plan in case of an emergency regarding their chakra, or even mental attacks thats incredibly hard to escape. By studying the seal on tsunades forehead the user found a way to mimick how it activates without actually mimicking what it actually does. This seal works by storing chakra into the seal (the closed eye) on their hand by expelling more chakra, causing an additional +10 Chakra to every technique used by the user. By doing this they expel more chakra but also store more chakra for times when they really need it. When the time comes the user is able to manually activate the body seal, causing the closed eye to open on the back of their hand. Doing this, it will flood the user with the chakra that was stored, replenishing their chakra while at the same time spiking their capabilities. Once the chakra floods/surges the users body their physical attributes increase in terms of speed increasing their speed by +6, while also activating healing to a small degree, healing small damages such as cuts, burns, blunt damage (does not regrow limbs) healing by +20 a turn (If needed). The good thing about this technique isnt the boost in speed and healing but the simple ability to constantly store chakra in this seal for emergencies. Though the user is only able to activate it as a whole or half the amount, reducing the buffs by half if they only use half the stored chakra.
Note: Can essentially use twice
Note: The amount of Chakra stored is adding to the chakra pool
Note: In order to activate the buffs the user needs more than 200 chakra points in the seal
Note: The Seal has a pre amount of 300 chakra into it
Note: Technique last for five turns before it wears off.
Note: Once the technique wears off, the users body will become more fragile, causing every damage applied to the user to have an additional 20 Damage
Note: Cant use Fuinjutsu S rank or above for 2 turns after technique ends
(Kage Fūinjutsu: Battoman To Junbi Jiksn) - Shadow Sealing Arts: Batman With Prep Time
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A (Dependant)
Description: Similar to the concept of having ink tattoos, this collaboration technique essentially allows the user to apply tattoos to his very own shadow. Naturally, this must be done when the shadow is in a tangible state. The user can either use this technique to give his shadow the required tangible form, or simply employ the tattoos on a preexisting tangible shadow. The tattoos are quite similar to those of Body of Creation, as in the user needs to merely draw the shape or kanji(s) of the desired objects, then utilise them at a latter point. The tattoos, at the cost of 5 chakra points, can passively be repurposed into different shapes and constructs similar to Body of Creation. The user can have up to four tattoos placed on his shadow at one point. A single tattoo contains B rank strength, meaning that when repurposing 4 tattoos, the user can create up to and including S rank ink techniques. A single tattoo can expand up to 10 meters length, allowing the user to have a degree of leniency over the size of his creations. Releasing a single pre-set tattoo costs 20 chakra points, releasing two costs 30, while releasing three or all four costs 40. When using a repurposed tattoo into its technique the user must use 10 additional chakra points to the technique's chakra cost. Pre-set tattoos also have a reaction ability which is dependent on the shadows strength. When an opposing technique of sufficient strength meets an active shadow to completely neutralise or overcome it, the tattoos would be automatically released in the direction the technique came from, clashing with it and interacting based on s/w. (Would not work if the user wasn't using a shadow technique for instance). Depending on the number of tattoos present at the point in time, the chakra cost can vary from 20 to 30 to 40. However, for tattoos purposed for specific techniques, it would cost said techniques chakra cost + 10, similar to the release portion of the technique. The pre-set tattoos must be stated in the user's biography or the beginning of a battle. The technique can be used 4 times per battle, with preset tattoos not counting towards the 4 times limit if stated in bio, or at the beginning of the battle. The implementation of Fūin allows the ink to essentially blend and be sealed into the shadow and keep it indistinguishable from a normal shadow, allowing for it's release at a latter point. The chakra used to release a tattoo or repurpose it doesn't factor into how the Jutsu operates, i.e. if it operates based on chakra, this additional chakra wont bolster its effects. Counts towards the Fūin seal limit.
Pre-stored with the following
(Inku Ninpou/Fūinjutsu: Tsubasa Kouse) Ink Arts/Sealing Arts: Wings of Aggression
Type: Offensive/Defensie/Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: Through manipulating an existing ink source, either through hand movements or simply drawing, the user would have the opportunity to create a 3 meter large mosquito/fly hybrid, similar to ink techniques that create animals from scrolls. The creature is capable of flight, administering consecutive bites/stabs/sucks, and laying eggs. The creature has two main abilities, each related to the creature’s abilities.
Power: Through utilising it’s proboscis('mouth'), the creature can administer a powerful strike to a target, causing great pain while also taking in some of the targets blood and chakra. Alternatively, the user can have the creature take some of his/targets blood and chakra, in a non lethal manner. When used in a lethal manner, the creature can suck up to 30 chakra points, while delivering A rank damage. When used in a non lethal manner, it can consume up to 60 chakra points. In both cases, any technique the target is sustaining would be prematurely ended. (This can be used two times, lethally, and two time non lethally. However, it’s only usable once on the user) When Power is used on a technique, it would absorb all the chakra in the technique, weakening it by a rank while also piercing it with power. The absorption quality stems from combining Fūinjutsu, specifically in the form of a seal that gives the creature the aforementioned abilities.
Life: Only usable after Power has taken place and both blood and chakra has been consumed. The creature(s) would be capable of laying an egg(s), through which a miniature version of it would emerge, adding to the overall power of the technique, specifically 10 points per 30 chakra points. This is unusable unless blood is present, and due to it being reliant on power, it can occur in the same t/f of Power, but costing a move. The maximum power that can be increased is 20 points, but it should be noted that each 'Life' usage requires it's own 'Power' usage in which blood is taken. The eggs created would double the amount of creatures on the field, so for a big mosquito/fly only one.
Usable twice per battle, lasting 3 turns, with a three-turn interval between usages
A Rank, infused with Nocturnal Thunder. A beast Basmu, a huge snake-like beast of 15 meters length that has spikes around d the edges of it's body.
(Inkupo: Musaigen no Phantom World) Ink Arts: Myriad Colors Phantom World
Type: Supplementary | Offensive | Defensive
Rank: D - S Rank
Range: Short -Long
Chakra: 10 - 40
Damage: 20 - 80
Description: Myriad Colors Phantom World is specialized branch of ninjutsu developed by the some of the best Ink Ninjutsu users within the world, being the sister counterpart to Ink Art: Solid Script. The process of it is done in three differing steps, all of which occurs instantly within each other, utilization of chakra absorbing ink similar to Ink Art: Fragile and Empty ,manipulation of ink into words and finally infusion of elemental chakra into the words while also molding ink and element together. What Myriad pans out to do is through the limitless imagination of the user, due to the essence of art - will create familiars through the use of words, i.e creating the word “dragon” while infusion earth based chakra into the word will cause the formation of an actual stone dragon capable of defending the user from attacks or even attacking the enemy. This technique is not limited to only defensive uses, as it can create a variety of things, be it animals, mythical creatures, extinct animals etc. The user draws the words in mid air, allowing for the words to form in either standard letters or in kanji form, then making a hand seal . The size, strength and range all differ based on the ranking of the technique used with D - C Rank being able to be used up to short range, B- A Rank Up to Mid Range while S - Rank up to long(Regardless of Rank used, all will first originate from within short range of the user. The creations of D - C range reaching up to five meters, B-A reaching up to 15 meters while S - rank being 15 meters and above. B-Rank and above uses require a handseal. A Ranks can be used up to three times per battle, while S ranks can be used up to twice. In the case of the S rank usage, no Ink Technique above B Rank can be used in the next turn. Creations made from this technique are able to act on their own and outside the need of user’s concentration but can only last up to three turns - while they also carry the elemental properties of the infused element. The user can also use this without the need of an ink brush similarly by controlling the ink similar to Ninja Arts: Ink Flush though for B/A Rank usages, the user needs to make a single hand seal in conjunction to the element it is associated with (such as the Tiger Seal being heavily involved with Katon) while B-rank and above requires two hand seals (though if the user is has a primary affinity for the infused element, only one seal is required).
Type: Offensive/Defensie/Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: Through manipulating an existing ink source, either through hand movements or simply drawing, the user would have the opportunity to create a 3 meter large mosquito/fly hybrid, similar to ink techniques that create animals from scrolls. The creature is capable of flight, administering consecutive bites/stabs/sucks, and laying eggs. The creature has two main abilities, each related to the creature’s abilities.
Power: Through utilising it’s proboscis('mouth'), the creature can administer a powerful strike to a target, causing great pain while also taking in some of the targets blood and chakra. Alternatively, the user can have the creature take some of his/targets blood and chakra, in a non lethal manner. When used in a lethal manner, the creature can suck up to 30 chakra points, while delivering A rank damage. When used in a non lethal manner, it can consume up to 60 chakra points. In both cases, any technique the target is sustaining would be prematurely ended. (This can be used two times, lethally, and two time non lethally. However, it’s only usable once on the user) When Power is used on a technique, it would absorb all the chakra in the technique, weakening it by a rank while also piercing it with power. The absorption quality stems from combining Fūinjutsu, specifically in the form of a seal that gives the creature the aforementioned abilities.
Life: Only usable after Power has taken place and both blood and chakra has been consumed. The creature(s) would be capable of laying an egg(s), through which a miniature version of it would emerge, adding to the overall power of the technique, specifically 10 points per 30 chakra points. This is unusable unless blood is present, and due to it being reliant on power, it can occur in the same t/f of Power, but costing a move. The maximum power that can be increased is 20 points, but it should be noted that each 'Life' usage requires it's own 'Power' usage in which blood is taken. The eggs created would double the amount of creatures on the field, so for a big mosquito/fly only one.
Usable twice per battle, lasting 3 turns, with a three-turn interval between usages
A Rank, infused with Nocturnal Thunder. A beast Basmu, a huge snake-like beast of 15 meters length that has spikes around d the edges of it's body.
(Inkupo: Musaigen no Phantom World) Ink Arts: Myriad Colors Phantom World
Type: Supplementary | Offensive | Defensive
Rank: D - S Rank
Range: Short -Long
Chakra: 10 - 40
Damage: 20 - 80
Description: Myriad Colors Phantom World is specialized branch of ninjutsu developed by the some of the best Ink Ninjutsu users within the world, being the sister counterpart to Ink Art: Solid Script. The process of it is done in three differing steps, all of which occurs instantly within each other, utilization of chakra absorbing ink similar to Ink Art: Fragile and Empty ,manipulation of ink into words and finally infusion of elemental chakra into the words while also molding ink and element together. What Myriad pans out to do is through the limitless imagination of the user, due to the essence of art - will create familiars through the use of words, i.e creating the word “dragon” while infusion earth based chakra into the word will cause the formation of an actual stone dragon capable of defending the user from attacks or even attacking the enemy. This technique is not limited to only defensive uses, as it can create a variety of things, be it animals, mythical creatures, extinct animals etc. The user draws the words in mid air, allowing for the words to form in either standard letters or in kanji form, then making a hand seal . The size, strength and range all differ based on the ranking of the technique used with D - C Rank being able to be used up to short range, B- A Rank Up to Mid Range while S - Rank up to long(Regardless of Rank used, all will first originate from within short range of the user. The creations of D - C range reaching up to five meters, B-A reaching up to 15 meters while S - rank being 15 meters and above. B-Rank and above uses require a handseal. A Ranks can be used up to three times per battle, while S ranks can be used up to twice. In the case of the S rank usage, no Ink Technique above B Rank can be used in the next turn. Creations made from this technique are able to act on their own and outside the need of user’s concentration but can only last up to three turns - while they also carry the elemental properties of the infused element. The user can also use this without the need of an ink brush similarly by controlling the ink similar to Ninja Arts: Ink Flush though for B/A Rank usages, the user needs to make a single hand seal in conjunction to the element it is associated with (such as the Tiger Seal being heavily involved with Katon) while B-rank and above requires two hand seals (though if the user is has a primary affinity for the infused element, only one seal is required).
Summonings & Sage Mode
Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers
Type: Supplementary/Defensive
Rank: D-S
Range: N/A
Chakra Cost: 10-40 (Depends on rank of summons)
Damage Points: N/A
Description: The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.
Note: Must be posted within the bio or in the beginning of a fight.
Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.
Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.
Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae
(Pitto No Kenjin) - Sage of Pits
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (-10 more to SM per turn cost)
Damage: N/A
Description: One of the more naturally talented Snake Sage Mode users, Shady, had found a way to develope his sage mode to more fit the snakes he used. Specifically, he found a way to adapt his own bodily functions to be like that of the Crotalinae Species, or Pitvipers; A Species of snake that he himself discovered. Whenever the user enter sage mode, whether it is Perfect or Imperfect form, he would sacrifice more chakra in order to gain more unique snake features belonging to Pitvipers. This would pertain to their scales, senses and their passive abilities mentioned for basic Pitvipers. This includes their naturally advanced sensing through their pit organs. And the natural ability to camouflage their scales. Due to the minor change to the anatomy, the user would have access to these passives when entering sage mode.
Note: A passive ability that is activated along with Snake Sage Mode but must be placed in the bio and posted upon use (but not taking up a move slot)
Note: Must have learned Pitvipers Sub-species of Snakes
(Kuchiyose no Jutsu: Semiramis ) - Summoning Technique: Semiramis
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Semiramis is the leader of a secret Assassin Squadron founded by Shadow within the ranks of the snakes of Ryuchi Cave. Being part of the assassins, Semiramis excels in the art of deceit, camouflage, & assassination of course. Semiramis is a fairly small snake, being of 3 meters length, regal black colour, and of a enthusiastic but arrogant personality that often likes to indulge in luxury. Semiramis' speed is equivalent to a Jonin Rank Ninja, with her vitality being at eighty health points, and her skillset being that of all standard snake's, such as basic sensory and access to all standard snake ninjutsu, with Semiramis having access to A rank and below normal ninjutsu, and lasting four turns on the field. Semiramis' distinguishing qualities are the following;
Assassin of Red: Like all snakes, Semiramis can sense and pinpoint her target through snake senses, but her unique ability is that when locked on a prey, she naturally enters her assassination state, becoming hidden to her target in regards to her bodily functions, allowing her to have an edge against those that track her via such functions, while also exuding an intent that reduces opponent's base speed by two levels. In this state Semiramis is still perceivable through the basic senses, although as she is an assassin, her movement's do not produce sounds, but her 'intent' itself is felt by the opponent's, alerting them that they are being targeted, with Semiramis position being revealed if she enters within 6 meters of her opponent. This ability is passive, with Semiramis sensory only extending to a single LM and her only being capable of targeting up to three opponent's at a single go.
The Queen's Feast: Semiramis' venom is quite distinct, as she is capable of administering it through a bite, or launching it at a range with the additional implementation of basic shape manipulation or simply a wide scaled spray. This is an A ranked ability, with the wide scaled spray reaching mid range distance, with a spread of 10 meters both vertically and horizontally, while the shape manipulated application can reach up to long range distance, with this application never being bigger than her own size. Those that fall prey to her venom would experience a forced rapid secretion of their serotonin, norepinephrine and dopamine levels, rendering those afflicted experience feelings of pleasure, and emotional warmth. This pleasure and emotional warmth allures them to a sense of self love that prevents the use of forbidden ranked techniques and actions that cause self harm. Notably, Semiramis' venom itself is of S rank level but causes no standard physical damage by itself, but rather causes damage based on it's method of administration, where a bite is treated as an S rank attack, while her ranged release is treated as an A rank as previously mentioned.
Servant of the Holy Grail War: Semiramis' final ability is her passive ability to transform into a Bow, allowing the user to fire off her venom in arrow forms, at A rank levels, with the user having the option of utilisng her as a normal bow to fire off different arrows. Twice per battle Semiramis can coat a fired arrow with her venom, naturally costing a move, but can occur in the same t/f of another arrow technique
(Kuchiyose no Jutsu: Gokudere) Summoning Technique: Gokudere
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Gokudere is a snake from Ryuchi Cave who is the same size as Aoda. He is a dark purple color with a white bottom. Gokudere is one of the Sages from Ryuchi Cave that can use Senjutsu and even poison. Being a snake from Ryuchi he can use all normal snake jutsus and having the ability to use senjutsu he can only use Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation. Now he has three perfect abilities that makes him a great partner and ally. He can transfer natural energy to his summoner to allow breaking of a genjutsu(A rank and below) or even entering or increasing Snake Sage Mode by two turns. This can be all be possible with Chakra Transfer Technique. The next ability is to use poison which he can send out as a bite. The poison is slow and painful which would lead to death. The poison attacks the nervous system and the poison makes the person's vision blurry, vomiting, and breath heavy. The poison takes three turns to complete its course to death for respiratory failure. This would count a jutsu slot to use either of the poison methods. The final ability is he can shrink to the average size of an adult diamond back rattle snake passively. With its large size he can still move around with twice the speed of a normal kage rank shinobi and is resilience to damage of A rank and below Taijutsu and B rank and below Ninjutsu(elemental and raw chakra included).
-Only used once per battle
-Last four turns
-Chakra Transfer jutsu required to send chakra to the summoner and the summoner only. This would allow Gokudere to send natural energy to release from genjutsu, enter Snake Sage Mode, or increase duration for Snake Sage Mode by two turns
-Can only be used by those who has learned senjutsu since he is a Sage himself. He would only like to be summoned by those who has the same abilities (senjutsu) as him
Void Infused Artifact
(Mukō: Senmon Chūnyū) – Void: Specialized Infusion
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 35% chance to gain a single Void Infusion, occurring at most once every two turns.
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next five offensive techniques by 20 damage.
Mukō: Senmon Akushon) – Void: Specialized Activation
Type: Void Infused Artifact
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact that is activated at the cost of a move but occurs instantly and within the same timeframe as the technique it is applied to. Specialized Activation costs two Void Infusions, being applied to a technique that the user’s biography is specialized in; this increases the specialized technique’s damage by 20 and by two bonus speed levels, if applicable. Alternatively, the user can activate Specialized Activation by applying a single Void Infusion obtained by Void: Specialized Infusion. When activated with a Void Infusion in this case, the damage boost is increased to 30. The applied technique also has its speed increased by 4 levels, if applicable. Can be activated three times per battle.
(Mukō: Komando no Seigyo) – Void: Command and Control
Type: Void Infused Artifact
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively and consumes a single Void Infusion. Command and Control affords the user the ability to wrest control of a single Edo Tensei for three turns. The effects are unblockable unless specifically noted to ignore Command and Control. Command and Control can only target Edo Tensei, not any skills that are derived from it. Can be used three times per battle.
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