[CE] Shiraton with Scaze

Drackos

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Shiraton | Mystic Fire Release
Custom Element Japanese Name:
Custom Element English Name: Mystic Fire Release
The Element is based on: Fire Release, Lightning Release & Fūinjutsu

Facts that prove the element to be possible (in the manga context):

Mystic Fire Release is composed of Fire Release and Lightning Release. The use of one’s Fire chakra grants it unique burning capabilities and properties while Lightning Release grants it an energetic and versatile form. The simultaneous combination of these element and their qualities gives birth to Mystic Fire Release, a magnificent plasma/energy. Mystic Fire Release is perhaps best compared to the existence of a basic skill within the broader category of Fūinjutsu. The Four Violet Flames Battle Encampment utilizes a violet barrier to produce special violet flames. Alone these violet flames possess no special or inherently powerful characteristics, they simply act like generic flames. However, with the manipulative abilities of Fire and Lightning Release the user becomes able to create their own specialized flame, Mystic Fire.​

How it works:

The primary method of forming Mystic Fire from one’s own body involves the simultaneous combination of one’s Lightning and Fire chakras, with added characteristics of Fūinjutsu. In its purest essence Mystic Fire Release operates similarly to the Four Violet Flames Battle Encampment. Its union with Fūinjutsu is based on the principle that, while Fūinjutsu is not an elemental nature itself, it is a characteristic and organization of chakra granting it sealing, and unsealing, qualities.

The basic nature of Mystic Fire Release, by its composition, is an energy based element. Like Fire and Lightning Release, the element operates by concentrating chakra in an area, whether it is from one’s body, through the ground, or even in the air. Once concentrated the user vibrates the chakra, which is a product of Lightning and Fire Release, causing the air to ionize resulting in the creation of Mystic Fire. Like its parent elements, the generated plasma is able to take the form of bolts or fire, and can even be used in tangible forms by applying shape manipulation, much like concentrated Fire. However, most techniques retain the form of flames, which brings forth the name Mystic Fire.

In terms of its other physical characteristics the flames of Mystic Fire are quite similar to the flames of the Four Violet Flames Battle Encampment because of their neutrality to elemental natures and inherent strength against raw chakra. When a target is struck the flames will ignite and spread to engulf the target at high temperatures until extinguished, much like the black flames of Amaterasu being able to burn even fire itself. However, unlike typical Fire Release, the energy it not ‘hot’ in the normal sense; one who holds their hand near Mystic Fire will not feel heat as if they would with normal fire. The energy only produces a burning and searing sensation when coming in contact with a victim making them a somewhat deceptive elemental nature. Unlike normal Fire Release, Mystic Fire does not fuel itself by feeding off oxygen in the air. Because of this those who stand near high quantities of Mystic Fire do not suffer from oxygen deprivation. As previously mentioned Mystic Fire can be compressed, much like normal Lightning and Fire Release, to gain a form of solidity and tangibility in order to cause explosive damage and allowing them to punch through physical obstacles, should they be used in such a manner.

The most remarkable physical characteristic of Mystic Fire Release is its numerous colors. During its creation process, when the chakra is concentrated and the air is ionized, molecules release light (a process identical to Fire releasing light). Typically, the violet spectrum is naturally favored in Mystic Fire. However, chakra concentration varies from user to user causing the wavelengths produced by the molecules to rest anywhere within the visible spectrum of light. As such, Mystic Fire can effectively take on any color imaginable through the user’s control. However, because they are on the visible light spectrum the flames cannot have the properties of invisibility, transparency, or translucency, unless gained from an external technique. Additionally, through the sealing properties gained through its Fūinjutsu-based nature, the flames can also prevent light from emitting altogether resulting in absolute black coloration, much like a cosmic black hole. This is the same property which prevents heat from radiating from the flames. Mystic Fire, normally, only releases heat by conduction, this allows the flames to burn for longer periods of time or even continue to burn on top of water.

Fūinjutsu is frequently noted to possess elemental neutrality, in both barrier-based techniques as well as normal seals due to its characteristics, organization, structure, and its sealing nature. Mystic Fire's foundations in the Four Violet Flames Formation, and the flames which it produces, allows the elemental interactions of Mystic Fire to be simplified significantly. The flames and plasma produced are extremely similar to the flames created in Shishienjin. When used against energy based elements the element with the higher energy overpowers the other. When used against matter based elements it becomes a question of whether or not Mystic Fire has enough energy to burn through their chemical bonds of the opposing element (all matter changes state when exposed to enough energy). Through its foundations Mystic Fire is capable of storing immense amounts of energy in remarkably small areas. This causes clashes to become purely based on raw strength allowing Mystic Fire to retain absolute neutrality against all elemental natures, even if an opposing element possesses a natural strength against energy based elements, resistance to fire, lightning, or other plasmas; it is neutral to all and strong against raw chakra.

The strongest advantage to Mystic Fire is its nature and origin in Fūinjutsu, as well as the elemental natures of Fire and Lightning Release. Mystic Fire possesses unique burning and destructive capabilities, beyond what is normally possible through Fire or Lightning Release. It possesses remarkably high energy; noted to be a rather ‘rebellious’ elemental nature aiming to bring chaos to structure and disorder to order. Because Mystic Fire is born from the two highest energy-based elemental natures it is able to reproduce their characteristics in order to create an extremely efficient offensive against opposing Fūinjutsu, barrier techniques, and absorptive-based natures and techniques. Lightning Release is noted to be capable of entering Earth and ripping it apart from within. Fire Release is noted to possess potent external burning capabilities. With these two characteristics, along with its origins in Fūinjutsu, it creates a potent three-pronged offensive against the above techniques. The final prong, and arguably the most important, in the offensive, through its origins in Fūinjutsu, calls on the nature of techniques such the Barrier Shatter Technique and Sealing Technique: Sealing Release, as well as other highly disruptive Sealing techniques. This effectively makes Mystic Fire a very disruptive element able to strike at the core of techniques which aim to seal, consume, absorb, or block with barrier based techniques. It effectively gives it an inherent neutrality against techniques, meaning it will require absorption techniques of the same rank or above to seal/absorb them. This includes techniques and elemental natures such as Dark Release Absorption and Water Release Absorption.​

Usage Examples:

(Shiraton: Kurohāto no Uchū) – Mystic Fire Release: Dark Heart of the Cosmos
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40
Damage: 20 – 80
Description: This technique is the most basic application of Mystic Fire Release allowing the user to release from any point on their body or from their body itself Mystic Fire. The Mystic Fire can take any color within the visible light spectrum. As a highly versatile energy the user can shape it however they please. They can form bolts, fire, waves, and even weapons. The energy can also be compressed creating a form of explosive damage allowing Mystic Fire to punch through physical obstacles. When it comes in contact with matter it will burn and spread over the target until extinguished, much like Amaterasu.
(Shiraton: Sōzō no Hashira) – Mystic Fire Release: Pillars of Creation
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+10/20/40 chakra cost to applied techniques)
Damage: N/A
Description: Pillars of Creation is considered the sibling technique of Splendor of Orion and is the strongest Mystic Fire supplementary infusion technique. Pillars of Creation is designed to be used in conjunction with a full/partial body elemental or non-elemental transformation; this can be done when initiating the transformation or when the user is presently in it. This does not apply to all elemental transformations, only those which are considered energy based or ethereal in nature. This includes, but is not limited to, Fire Release, Lightning Release, Explosion Release, and even barrier-type Fūinjutsu. Pillars of Creation is based on the principles of infusion-type techniques, as such when utilized it the infusion occurs instantaneously and can be used within the same timeframe as a transformation. Typical techniques of this category involve an infusion of chakra, in many cases of the same nature, to change numerous aspects of the technique. These can range from a shift in strengths and weaknesses, additional strength, different states and forms, and new and unique effects. However, when a different chakra nature is utilized it forms a ratio between the technique’s base chakra and the infusion’s added chakra. The greater the infused chakra the greater the influence that the infusion holds; as such Pillars of Creation utilizes three separate levels of infusion, each becoming progressively greater. Pillars of Creation can be used four times per battle. B and A-Rank applications count as one application and an S-Rank application counts as two applications. Despite counting as a second or third application this technique will still require one move, it simply reduces it from the total number of times Pillars of Creation can be used. The infusions are as followed:

First Pillar: is the B-Rank application of Pillars of Creation and is considered the weakest infusion. With an additional infusion of 10 chakra the user’s transformed state will gain the specialized characteristics of Mystic Fire Release. This means the user’s form will become naturally strong against sealing and absorptive-based techniques, such as Fūinjutsu and Dark Release Absorption.

Second Pillar: is the A-Rank application of Pillars of Creation. With an additional infusion of 20 chakra the user’s transformed state will gain the strengths and weaknesses of Mystic Fire Release, being nearly converted in full. This means, along with the First Pillar’s effects, the user’s elemental transformation will become neutral to all elemental natures while also becoming strong against sealing and absorptive-based techniques, such as Fūinjutsu and Dark Release Absorption.

Third Pillar: is the S-Rank application of Pillars of Creation and is considered the strongest and most dangerous infusion. With an additional infusion of 40 chakra the user’s transformed state will become a perfect union between Mystic Fire and the infused nature, elemental or non-elemental. As the most potent infusion the user’s elemental transformation will shift in appearance becoming Mystic Fire almost entirely, gaining a color of the user’s choice as well as the characteristics of Mystic Fire and its strengths and weaknesses.
Conditions to be able to use it:

User must have completed training in Fire Release and Lightning Release.
User must be Sage Rank or higher.

It is noted that to control the flames of Fire Release one must possess notably high skill in the elemental nature. This principle extends toward Mystic Fire Release as an even more advanced elemental nature going beyond Fire Release. As such, in order to control the flames and energy as well as grant them their counter-sealing properties, one must have completed training in basic Fūinjutsu in order to possess the skill necessary to do so.​

Weak to: N/A

Mystic Fire Release is considered neutral to all elemental natures.

Strong to: N/A

Mystic Fire Release is considered neutral to all elemental natures.

Co-creator: Xylon

Students I pass this custom element on too: Scaze & ?
 

Drackos

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Sir sensey sir
Alright. No techniques yet. Those are being worked on and are almost done. But for now, just tell me about the element. There are two major aspects to the element, one pertaining to sealing and the other to its interactions with other elements. And many other smaller aspects that just make the element awesome as ****.
 

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Alright so it's based off of the flames produced by 'Four Barrier sealing method'

It's neutral to all other elements, its clashes are simply a matter of whether it has more energy than the opposing plasma/formless attack, or enough energy to collapse the chemical bonds of opposing matter. It is however strong to Raw Chakra, on account of having advanced nature manipulation

Furthermore, on account of it having origins in Fuuinjutsu, Mystic Fire has a certain resistance to being sealed. That is, sealing techniques, absorptive techniques and the like will not be strong to Mystic Fire as many of these techniques tend to be when pitted against energy based attacks, but neutral. This sealing-resistant property will, I assume, be explored further in future techniques.
 

Drackos

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Alright so it's based off of the flames produced by 'Four Barrier sealing method'

It's neutral to all other elements, its clashes are simply a matter of whether it has more energy than the opposing plasma/formless attack, or enough energy to collapse the chemical bonds of opposing matter. It is however strong to Raw Chakra, on account of having advanced nature manipulation

Furthermore, on account of it having origins in Fuuinjutsu, Mystic Fire has a certain resistance to being sealed. That is, sealing techniques, absorptive techniques and the like will not be strong to Mystic Fire as many of these techniques tend to be when pitted against energy based attacks, but neutral. This sealing-resistant property will, I assume, be explored further in future techniques.
Good. Remember that this is absolute neutrality. It means no element, even if it is strong to energy, can have a strength to it. Dark Release is considered neutral, although it has special interactions with its absorption related abilities which I'll explain in a moment. Decay Release, which I believe is strong to energy, is also neutral. It is purely about the strength of the technique and its rank. And yeah, it is naturally strong to raw chakra.

So this resistance to sealing/absorptive based techniques is pretty interesting. MF requires absolute neutrality with these as well. So if someone attempts to seal/absorb/consume Mystic Fire (basically any technique that cares only about its rank, not its damage) it requires absolute neutrality. Meaning that the rank of the technique used MUST be equivalent to the Mystic Fire technique's rank. Meaning a sealing technique that is B-Rank and capable of sealing S-Rank energy will not successfully seal an S-Rank Mystic Fire technique. The seal itself must be S-Rank.
 

Drackos

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Our first technique.

(Shiraton: Genshi Sōzō) – Mystic Fire Release: Primordial Creation
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40 (-10 per turn)
Damage: 20 – 80
Description: This technique encompasses the flame-like, wispy, energy base of Mystic Fire Release and allows the user to concentrate chakra in an area, whether it is from their body, through the ground, or even in the air. In the case of the flames being produced from the air they are unable to be created within short-range of the opponent, unless the user is within short-range as well. Flames produced from the ground possess an audible queue giving slight warning to the target should they emerge from beneath them. These flames can be manipulated to a high degree allowing the user to produce a wide variety of constructs and shapes, generally limited by their own imagination. Alternatively Primordial Creation can also be used to create simple streams, fireballs, blasts, and waves of flame. These flames can be, at the user’s volition, concentrated to effectively solidify allowing them to punch through physical obstacles and cause explosive damage. The flames of Mystic Fire by default adhere to the violet spectrum but can be manipulated to fit any color in the visible light spectrum. Alternatively they can seal their light entirely causing them to appear akin to the black flames of Amaterasu. Applications above A-Rank require a single hand seal. Sustaining this technique requires the user expend ten chakra per turn. S-Rank can be used four times per battle and cannot be used in consecutive turns.
 

Drackos

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Basically allows you to produce shapes/streams/blasts of Mystic Fire from your body, the ground, or the air. Cool technique.
Nice. Yeah, it basically can do anything. It's quite nice. Keep in mind creation restrictions when you produce it in the air.

(Shiraton: Kurohāto no Uchū) – Mystic Fire Release: Dark Heart of the Cosmos
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40 (-10 per turn)
Damage: 20 – 80
Description: This technique encompasses the concentrated plasma-based energy of Mystic Fire Release and allows the user to produce currents, bolts, streams, and waves of lightning-like Mystic Fire from the user’s body, through the ground, or even in the air. In the case of the energy being produced from the air they are unable to be created within short-range of the opponent, unless the user is within short-range as well. Energy channeled through the ground is akin to lightning being channeled through the ground, rippling outward from its location created or directed through manipulation by the user. This technique can be concentrated allowing for the energy to take a more solidified state enabling it to punch through physical obstacles. Like its sibling technique Primordial Creation the energy by default adheres to the violet spectrum but can be manipulated to fit any color in the visible spectrum. Alternatively they can seal their light entirely causing them to appear akin to the black energy. Applications above A-Rank require a single hand seal. Sustaining this technique requires the user expend ten chakra per turn. S-Rank can be used four times per battle and cannot be used in consecutive turns.

This technique is basically the same thing although it utilizes Mystic Fire's state as more of an energy/plasma, rather than a 'fire.' Lots of versatility here as well. I created this with the idea of spammability in mind, to make it so MF can be a primary element used by a bio instead of switching it up. You don't have to say much on this, since it is extremely similar to Primordial Creation.

(Shiraton: Sōzō no Hashira) – Mystic Fire Release: Pillars of Creation
Type: Supplementary
Rank: B – S
Range: N/A
Chakra: N/A (+10/20/40 chakra cost to applied technique)
Damage: N/A
Description: Pillars of Creation is considered the ultimate infusion technique utilized in conjunction with energy-based elemental natures (Fire, Lightning, Explosion, etc) as well as barrier Fūinjutsu. As a technique based around the principles of infusion it occurs instantaneously and can be used within the same timeframe as the technique it is applied to. Typically techniques of this category involves an infusion of chakra, in many cases of the same nature, to change numerous aspects of the technique. These can range from a shift in strengths and weaknesses, additional strength, different states and forms, and new and unique effects. This could be compared to ratios and the effects that chakra can have on a technique; the more chakra utilized the greater the changes. As such Pillars of Creation utilizes three separate levels of infusion, each becoming progressively greater. Unique to this technique is that it can be stated in one’s biography to allow for the passive infusion of the user’s energy-based techniques, listed above, causing their coloration to shift in accordance to Mystic Fire’s unique colors. As a passive occurrence this application does not require any chakra and is simply a cosmetic ability of Pillars of Creation. The infusions are as followed:

The First Pillar: This is the B-Rank application of Pillars of Creation and utilizes an infusion of ten chakra. As the simplest infusion this technique causes the effected energy-based technique to gain Mystic Fire’s quality of absolute neutrality. For example, when used on a Fire technique, the applied technique will effectively shed its strengths and weaknesses becoming neutral to all elemental natures. Additionally, this infusion causes the applied technique to gain Mystic Fire’s specialized interactions with sealing/absorptive-based techniques. When an S-Rank Lightning technique is infused with the First Pillar, for example, it will, in addition to gaining the neutrality of Mystic Fire, will also only be able to be sealed or absorbed by a technique of equivalent rank (meaning the rank of the seal or absorbing technique itself, not the rank of what it can seal, must be equivalent). Additionally, the First Pillar cannot be infused on channeling-based energy techniques (e.g. streams of fire).

The Second Pillar: This is the A-Rank application of Pillars of Creation and utilizes an infusion of twenty chakra. The Second Pillar, unlike the first, employs the ability to not only infuse an energy-based technique with Mystic Fire chakra but to convert it to the nature entirely; this effectively converts any energy-based nature, or barrier Fūinjutsu, into Mystic Fire. Because the technique is effectively transformed it will change its inherent color into any color allowed by Mystic Fire Release, namely any color on the visible spectrum while being able to become absolute black, like the flames of Amaterasu. Techniques which radiate heat, like Fire Release, will lose those qualities due to their inherent sealing nature. Additionally, these techniques will gain an additional rank in strength, or twenty additional damage for techniques above S-Rank. The Second Pillar can be used on any number of A-Rank and below techniques but it can only be used four times per battle on S-Rank and above techniques. It also cannot be used in consecutive turns.

The Third Pillar: This is the S-Rank application of Pillars of Creation and utilizes an infusion of forty chakra. Unlike the previous two pillars this Third Pillar only incorporates techniques which employ a partial or fullbody elemental transformation, much like the Hozuki, and must be energy-based in nature. This technique, through an enormous flooding of Mystic Fire chakra, converts any energy-based elemental transformation to become purely Mystic Fire based, while retaining its original abilities and qualities. For example, should a Bakuton based elemental transformation be converted to Mystic Fire it will retain its default explosive qualities while obtaining all qualities of Mystic Fire Release. Additionally, as long as the elemental transformation utilized allows for Fire and Lightning natures to be accessed, the user will still be able to mold chakra for techniques based on the original elemental transformation, even after conversion. The Third Pillar, like the Second, also enhances the applied transformation by an additional rank in strength, or twenty additional damage for techniques above S-Rank. The Third Pillar can be used twice per battle, requiring a two turn cooldown in between uses.

And now for this one. This is the ultimate infusion technique for Mystic Fire and energy-based techniques. Read it over and ask your questions. There's a fair bit to it, so make sure you get it all.
 

Drackos

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Got both, no questions. Good work tbvh.
Over a month but we're back. Here is the Eyes of God, our universal familiar technique.

(Shiraton: Kami no Me) – Mystic Fire Release: Eyes of God
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40 (-10 per turn)
Damage: 20 – 80
Description: The Eyes of God, or sometimes referred to as the Helix nebulae, are two nebulae within the Milky Way galaxy. This technique is considered the sibling to Primordial Creation and the Dark Heart of the Cosmos. The Eyes of God allows the user to manifest creations imbued with a higher form of sentience on the battlefield. These creations are limited only by the rank applied and the user’s imagination. While animalistic creations are generally preferred they are not limited to this, allowing for a wide range of familiars. As familiars created from energy they are capable of flight, regardless if they possess wings or not. Familiars can only reach a maximum height of twenty meters. There exist two separate applications of the Eyes of God: forming and manifesting familiars on the battlefield or manifesting familiars as an ethereal guardian around one’s person. S-Rank usages of the Eyes of God, regardless of which application, can only be used two times per battle and cannot be used in consecutive turns. A-Rank and above familiars can only exist on the battlefield for a maximum of four turns. S-Rank applications require the user weave a single hand seal.

Single Helix (Tan’itsu Rasen Seiun): The Single Helix, named after the commonly known Helix nebula itself within the constellation Aquarius, is used to manifest creations on the battlefield with a higher degree of sentience. As creations with a higher degree of sentience these can be created anywhere on the battlefield including around the user’s own person, although this is a lesser used application. Familiars cannot be created within short-range of the opponent unless the user is present within that range as well, in which case familiars cannot be created within two meters of the opponent. These creations are limited only by the user’s imagination. The default abilities of creations made through the Single Helix allows them, at the user’s volition, to possess a concentrated state allowing the energy which they are composed of to take a physical form. When in this physical form their bodies become far more volatile; matter or opposing forces which they strike or are struck against will cause them to explode inflicting significant damage five meters around the created familiar. Because they are familiars which possess a higher degree of sentience they are capable of acting independent of their user’s concentration. Multiple familiars can be created and will follow normal splitting rules.

Double Helix (Nijūrasen Seiun): The Double Helix, named after the lesser known Double Helix Nebula near the core of the Milky Way, is used to manifest an ethereal guardian around one’s person. Like the Single Helix, this Guardian also possesses a higher degree of sentience and can act independently of the user’s concentration. These familiars, like its lesser versions, can be created within the limitations of the user’s imagination. The default abilities of creations made through the Double Helix allows them to utilize Mystic Fire techniques up to and including the rank of the created guardian. Mystic Fire Release techniques which require hand seals can be utilized by the guardian, much like Susano’o’s ability to utilize hand seals, but requires the created guardian to possess hands. The guardian possesses a form of solidity, much like the concentration of energy found in other constructs, however this does not hinder the user’s techniques to pass through the guardian should the need arise.
 

Drackos

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My personal favorite is Ghost of Jupiter.

(Shiraton: Mokusei no Yūrei) – Mystic Fire Release: Ghost of Jupiter
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: 30
Damage: N/A
Description: This technique is named after the nebula the Ghost of Jupiter and employs Mystic Fire’s ability to manifest itself freely on the battlefield. Through Mystic Fire’s unique relationship with Fūinjutsu the Ghost of Jupiter is capable of utilizing the highly disruptive capabilities of Mystic Fire Release against Fūinjutsu and barrier Fūinjutsu. Through a release of Mystic Fire chakra, much akin to that of Hindering Sound Ninjutsu, one is capable of applying three distinct applications of Ghost of Jupiter, all applying similar principles. Seals which are tampered with are left useless, regardless of whether or not the Mystic Fire is removed from the battlefield as its purpose is to simply disrupt the seals functionality. All applications utilize a saturation of the battlefield in harmless Mystic Fire chakra. This technique, regardless of application, can be used four times per battle and cannot be used in consecutive turns. In the following turn the user is unable to utilize Mystic Fire Release above A-Rank.

Diffuse Nebulae (Kakusan Seiun): Named after the common diffuse type nebulae which span enormous distances. This encompasses the first application of the Ghost of Jupiter. Through a saturation of the battlefield free standing seals, such as the generic Sealing Tag, Flying Thunder God seals, and other free standing seals are destroyed. This is because the seals themselves are simply sheets of paper or simple inscriptions which possess unranked durability. The Mystic Fire chakra permeates the seal and disrupts its mechanics, rendering it useless. This application is unable to be applied to seals located on the body, but it can be applied to seals which are applied to the body after the fact, such as Flying Thunder God seals. The exception to this application is seals which have been fortified through an infusion of chakra. Should an applied seal be fortified with elemental chakra, or some form of infusion which bolsters the seal’s physical durability, then the absolute neutrality of Mystic Fire must be respected. This in effect causes the first application to be deferred to the second application. The Diffuse Nebulae application will not tamper with the user’s own seals.

Planetary Nebulae (Wakuseijōseiun): Named after the lesser common emission-type nebulae released from the death of red giant stars. This embodies the second application of the Ghost of Jupiter. Unlike the first the Planetary Nebulae is a precise and targeted application aimed toward seals classified as body seals. Due to their complexity the user may only tamper with seals equivalent to the rank of Ghost of Jupiter. As such, when used at A-Rank, the user is capable of tampering with one A-Rank body seal, rendering it useless. Should the Ghost of Jupiter be boosted in strength, it will be capable of tampering with one S-Rank seal, or two A-Rank seals, and so on. However, as a more precise application, the user must also be aware of the seal which they are targeted on the opponent’s body requiring they have already seen it and have knowledge of its existence. The user can apply this second application to barrier Fūinjutsu as well, following the same principles as above. The Planetary Nebulae is also used against fortified seals, as outlined in Diffuse Nebulae.
And then we have two related techniques.

(Shiraton/Fūinjutsu: Jikai Kairo) – Mystic Fire Release/Sealing Technique: Cygnus Loop
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: This technique employs a tag seal with the word ‘Repository’ inscribed on it and placed somewhere on the user’s body or on a weapon; in the case of a weapon the weapon must remain in contact with the user at all times. The seal can either be placed on the user’s biography and stated or placed during travel or battle, counting as a move. Cygnus Loop is a technique which utilizes Fūinjutsu’s ability to seal infinite quantities of various objects within a vessel, in this case the Cygnus seal. This acts as an effect chakra storage unit and can store infinite quantities of chakra absorbed and drained from another target through two methods. The first method passively allows the seal to link itself to the user’s absorptive techniques, such as the Multiple Infinite Embraces. Typically the Embraces will drain chakra and immediately deposit it in the user’s body; with the Cygnus seal this chakra is instead deposited in the seal itself. The second method is through the seal’s unique relationship with Mystic Fire Release and Fūinjutsu allowing the user to utilize Ultraviolet Radiance, a technique based on the Cygnus seal. Regardless of the application used when chakra is drained from an opponent or their techniques the chakra will be deposited within the seal. In essence Cygnus Loop acts as a bank and middleman. When chakra is stored in the seal the chakra is ‘purified’ within the seal. This effectively converts stolen chakra back into raw chakra. For example, should the user absorb Fire chakra and store it within the seal it will be converted into stored chakra and made readily available for the user to use for a future technique. Alternatively stored chakra can be freely absorbed into the user’s body to replenish their reserves. The Cygnus seal itself is an A-Rank seal and is fortified as such due to its relationship and infusion of Mystic Fire.
(Shiraton/Fūinjutsu: Shigaisen Kagayaki) – Mystic Fire Release/Sealing Technique: Ultraviolet Radiance
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40
Damage: 20 – 80
Description: This technique stems from the Cygnus seal and is based on Primordial Creation. Ultraviolet Radiance utilizes chakra stored within the Cygnus seal in order to produce creations of Mystic Fire Release, much like those created in Primordial Creation. Should the Cygnus seal be void of chakra it can be directly drawn from the user’s own reserve. However, because of the Cygnus seal’s unique composition these flames are notably different from the typical flames created in Primordial Creation. They are granted remarkable chakra draining and sealing qualities. The flames can be produced from the user’s body, through the ground, or even in the air. Should the flames be produced in the air they are unable to be created within short-range of the opponent, unless the user is within short-range as well. The flames can be manipulated to a high degree allowing the user to produce a wide variety of constructs and shapes, generally limited by their own imagination. Alternatively Ultraviolet Radiance can be used to simply create streams, fireballs, blasts, and waves of flame. By default the flames adhere to the violet spectrum of visible light, but they can seal their light entirely allowing them to appear much like the black flames of Amaterasu. Because of their unique chakra draining and sealing qualities the flames are able to consume the chakra of opposing techniques and targets in order to supply the Cygnus seal. Ultraviolet Radiance’s draining capabilities reflect the rank it is granted; for example, should an A-Rank flame be produced it will be capable of draining 30 chakra. This occurs when striking a target directly. The chakra drained will be stored within the Cygnus seal. Alternatively, when clashing with opposing techniques the flames of Ultraviolet Radiance will act to seal the technique’s chakra within the Cygnus seal. For example, an A-Rank Radiance flame will be able to seal A-Rank and below techniques and be neutralized, respecting Absolute Neutrality. The remains of the chakra-void technique will be burned away by the Mystic Fire, leaving nothing behind in the case of a complete neutralization. The flames of Radiance can be weakened; should an A-Rank flame seal a B-Rank technique it will be weakened to B-Rank. While the flames possess ranked damage, the rules of sealing take precedence in technique clashes. Thus, the ranked damage simply is applied when striking an unranked target or opponent and inflicting the physical damage applied. Applications of Ultraviolet Radiance above C-Rank require a single handseal. S-Rank applications can be used three times per battle and cannot be used in consecutive turns; in the same turn that the S-Rank application is used the user is unable to use Mystic Fire Release above A-Rank.
 
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