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Shinta's Chronicles
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<p>[QUOTE="Shinta, post: 10569981, member: 57265"]</p><p><strong>Custom Weapons and Technology | Miscellaneous</strong></p><p></p><p style="text-align: center"><span style="font-size: 18px"><strong><span style="color: #800080">Custom Technology</span></strong></span></p><p></p><p>[border=#1]<strong>Sukautā - Scouter</strong></p><p>[spoiler]</p><p><strong>Sukautā - Scouter</strong></p><p><strong>Type:</strong> Tools</p><p><strong>Rank:</strong> A-rank</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra:</strong> 30 activation 10 per turn thereafter</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> A Scouter is a scanning piece of Ninja technology, contained in a unit that fits over the users left ear, with a semi-transparent coloured monocle that serves as a display, covering the preferred eye. The colours can vary depending on the users preference but it has no bearing on the usage of the Scouter. The primary function of the scouter is to Scan the Chakra level of an opponent, groups of opponents or even the levels of chakra a jutsu posses; such as in the case of a yang infusion or simply the amount of chakra used to create the jutsu; displaying this as a numerical value as well as an arrow to indicate the direction(s) of the chakra source(s), if they happened to be outside the display-screens field of view. The Scouter is able to pick up Chakra Signals at a vast range, up to a single landmark away; though if multiple Chakra Sources are in the same landmark, it is only able to show the number of individual signals, instead of each Chakra Level. The Scouter will not detect Chakra if the target is using a chakra suppressing ability.</p><p>Upon initial activation, it will only show the current level of targets within Long-range of the user, requiring an additional activation cost to scan into the next landmark. Once a targets Chakra has been scanned, it will constantly update the chakra level in real-time, as well as being able to auto-detect any new targets that become detectable within mid-range. So long as the user is able to sustain the chakra cost, they will be able to detect/track up to five targets at any time though only two can be at long-range with the closest two being shown. Any targets within an adjacent landmark, will appear as one reading with the combined chakra level displayed on the screen. The scouter is able to track any source of chakra, from projectiles, to clones, to summons and animal companions; anything with a readable chakra source present. This ability to detect targets does grant a small boost to the users tracking speed, granting an equivalent to a 2T Sharingan.</p><p>Scouter's are able to provide a direct line of communication with other Scouter's and communication devices, via implementation of a modified script from a communication scroll, however only when the Scouter is active. This communication extends up to three landmarks in any direction and can easily be heard by the wielder due to the device being ear-mounted.</p><p><u>Notes:</u></p><p>-Scouter can remain active so long as the user has the chakra reserves to do so.</p><p>-Scouter Tracking speeds do not stack with Doujutsu</p><p>-Can only be made/taught by Shinta and a max of 3 can be <strong>used per event.</strong></p><p>-Full body lightning jutsu of B rank and higher will short-out the Scouter, making it unusable for five turns. S rank lightning will destroy the Scouter.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=756943&p=21745495&viewfull=1#post21745495">~>Approved Here<~</a></p><p><a href="https://animebase.me/threads/custom-technology-submission.764499/post-22016454">~>Update Approved Here<~</a></p><p></p><p>Taught to:</p><p style="margin-left: 20px"><a href="https://animebase.me/members/vegeta.124032/">Vegeta</a> <a href="https://narutobase.net/forums/showthread.php?t=471083&p=21793872&viewfull=1#post21793872">~>Here<~</a></p> <p style="margin-left: 20px"><a href="https://animebase.me/members/mirai.86283/">Mirai</a> <a href="https://animebase.me/threads/with-shinta.774066/#post-21996431">~>Here<~</a></p> <p style="margin-left: 20px"><a href="https://animebase.me/members/slacker.32759/">Slacker</a> <a href="https://animebase.me/threads/transaction-with-the-slacker.774330/">~>Here<~</a></p><p>[/spoiler][/border]</p><p></p><p style="text-align: center"><span style="font-size: 18px"><strong><span style="color: #800080">Custom Weapons</span></strong></span></p><p></p><p>[border=#1]<strong>Fūjin no sensu - (Folding Fan of the Wind God)</strong></p><p>[spoiler]</p><p><strong>Fūjin no sensu - (Folding Fan of the Wind God)</strong></p><p><strong>Type:</strong> Weapon</p><p><strong>Rank:</strong> S-rank</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> 30 (to summon)</p><p><strong>Damage:</strong> 60</p><p><strong>Description:</strong> This giant folding fan was created from pieces of Chomei's exoskeleton to create a fan particularly in tune with utilising wind style ninjutsu. When fully open, it bears the Kanji of the wind God Fūjin (風神) on the pale-green body of the fan itself, comprising of a mixture of Chomei's scales, with the ribs being made up of thinner pieces of Chomei's exoskeleton. The outer spokes of the fan are comprised of the hardests pieces of Chomei's exoskeleton, being the same blue colour as his armoured head. Being comprised of so much of Chomei, a Jinchuuriki of the Nanabi is able to summon/create the fan by calling upon Chomei's chakra to quickly materialise this fan in their hands; similar to the way they might form wings using the Flying Bug Technique. An extension of this is the Jinchuuriki is able to disperse the fan at will in order to prevent anyone else using it or to free up there hands. Not only can this fan serve as a medium for wind jutsu, such as those requiring giant fans or similar, but it also serves an effective weapon and shield; in both its closed and open states.</p><p>When closed, it can be used as a club or bladed weapon/sword due to the top of the outer spokes being sharpened. In its open form, it is able to completely hide the holder from head to toe and thus serving as a defence for the wielder. The defensive capabilities of this fan allow it to block one A-rank jutsu (following the strengths and weaknesses of Bijuu chakra) every other turn, up to three times before being destroyed at the cost of a move per turn; or one S-rank jutsu causing the fan to be destroyed. In either instance of the fan being destroyed, it can not be re-formed again for another three turns.</p><p>When open and being used for wind jutsu, the fan has the ability to produce a blinding flash of light in the same time frame with the released wind jutsu; producing the effects of the ( Hijutsu: Rinpen Kakure ) - Secret Technique: Scale Camoflauge, by releasing scales from the fan itself. This is accomplished by spending the same chakra and following all usage restrictions of the Scale Camoflauge Technique and counts as one of the usable moves per turn.</p><p><em>Notes:</em></p><p>- Can only by used by the Seven Tails Jinchuuriki.</p><p>- If dispersed by the user, the fan can not be summoned for 1 full turn.</p><p>- The fan can use the blinding ability only three times. </p><p></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-22017298">~>Approved Here<~</a></p><p>[/spoiler]</p><p></p><p></p><p style="text-align: center"><span style="font-size: 22px">Miscellaneous</span></p><p></p><p>[border=Kamizuru]<strong>(Hachi torappu) - Bee Trap</strong></p><p>[SPOILER]Rank: B</p><p>Type: Offensive/Supplementary</p><p>Range: Long</p><p>Chakra Cost: 20</p><p>Damage points: 40</p><p>Description: The user will have their bees surround the opponent in a tornado by the all the bees spinning in a different direction. Than the Bees will release honey to out their mouth while spinning in their tornado that covers the opponent's body completely in honey completely restricting their movements.</p><p>Note: Must be a Kamizuru member</p><p>Note: Must by taught by ~Korra~</p><p></p><p>[SPOILER]Taught by <a href="http://www.narutobase.net/forums/member.php?u=71560">~Korra~</a> <a href="http://www.narutobase.net/forums/showthread.php?t=223372">~>Here<~</a>[/SPOILER][/SPOILER]</p><p></p><p><strong>(Hachi no tatsumaki )-Tornado of Bees</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will manipulate his normal sized bees (manga context) to surround the enemy in a tornado like shape. Some of the bees will go after the opponent striking them while the other bees shoot out their stingers at the enemy from different directions and angles.</p><p>Note: Usable 4 times a battle</p><p>Note: Must be taught by ~Korra~</p><p>Note: Must be a member of the Kamizuru clan</p><p></p><p>[SPOILER]Taught by <a href="http://www.narutobase.net/forums/member.php?u=71560">~Korra~</a> <a href="http://www.narutobase.net/forums/showthread.php?t=223372">~>Here<~</a>[/SPOILER][/SPOILER]</p><p></p><p><strong>(Hachi no Hakai) Bee's Destruction</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: The user will call forth there bees and have them engulf the enemy inside a cloud of Bees. The bees will use their stingers to drain the opponent's chakra making them weak the longer they have the bees stinging them.</p><p>Note: Must be taught by ~Korra~</p><p>Note: Must be a member of the Kamizuru clan.</p><p>[SPOILER]Taught by <a href="http://www.narutobase.net/forums/member.php?u=71560">~Korra~</a> <a href="http://www.narutobase.net/forums/showthread.php?t=223372">~>Here<~</a>[/SPOILER][/SPOILER][/border]</p><p></p><p></p><p>[border=Custom Weapon]<strong>(Pawāringu) Power Ring</strong></p><p>[SPOILER]Rank: S</p><p>Type: Offensive/Defensive/Supplementary</p><p>Range: Short</p><p>Chakra Cost N/A (40 for creating Tools/Weapons)</p><p>Damage Cost: N/A</p><p>Description: This Power Ring is worn by the user and glows different colors depending on the users emotion when activated. Green - Will, Indigo - Compassion, Red - Rage, Blue - Hope, Star Sapphire - Love, Yellow - Fear, Orange - Greed, while there is also two strong modes with Black - Death and White - Life. The user can switch between with each Corps/Emotion containing different abilities. To switch to a new emotion the ring deactivates and takes 1 turn completely to switch to a new emotion. Even though each emotion gives the user different abilities each emotion have some shared abilities.</p><p></p><p>Shared Abilities - By channeling their chakra into the ring, it glows the color it is on and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. Weapons created by the ring cause A rank damage. When creating a shield the shield can block up to B rank elemental jutsus (within reasonable size) and ninja tools. If the shield goes against an A rank jutsu, the shield will block it but be destroyed and will automatically loose to S rank jutsus. The ring can also release A rank blast that can stun opponents and have them stop moving for a turn. The ring can be programmed. It can be coded to the wearer so as to make them unusable if stolen. Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring.</p><p></p><p>Green/Will – When the ring is set to Green Lantern mode they gain certain abilities and is powered by Willpower. By using the user's willpower and having the ring boosting it the user will be immune to B rank and below Gen and Mind Altering jutsu. At the cost of a jutsu per turn, the ring will raise the user's willpower to break out of Gen and other Mind altering jutsu of A rank and below.</p><p></p><p>Indigo/Compassion – Indigo is powered by Compassion. This emotion has a limited ability to to heal injuries from C rank jutsu and below. The healing is only to the extent of the small injuries and light injuries like surface wounds and slow bleeding. If the user knows Medical Ninjutsu, the ring can also use A rank and below Med Nin at half the cost of chakra.</p><p></p><p>Red/Rage – When set to Red Lantern Ring the ring is powered by Rage. Using their rage to empower them the user can create stronger constructs that are one rank high than all the other Emotions constructs S rank (offensively and defensively).</p><p></p><p>Blue/Hope – When set to Blue Lantern the ring is powered by Hope. As fear is the belief of imminent demise, hope is the belief of imminent success. The ring stores and can release up to a medium source of water that spreads into mid range. Once used it takes the ring 4 turns to gather water from the moisture in the air to collect enough water.</p><p></p><p>Star Sapphire/Love – When set on Star Sapphire Lantern the ring is powered by Love. The user can use the ring to trap the opponent in a genjutsu (B rank gen, up to Mid Range) where the opponent sees a bright violet light shine from the ring than has them see an irresistible person of the opposite *** of them in front of them. The genjutsu person will grab them and kiss them and mimic the kiss of death to the opponent keeping them paralyze in real life.</p><p></p><p>Yellow (Sinestro)/Fear - The Power Ring is unique in that its base of power is fear. The yellow mode can create holograms (like Haze Clone Technique) that are scary looking humanoid creatures that cause paralysis due to the user's killing intent. This killing intent follows the effects of the canon Killing Intent technique and the user's own rank. This would help distract the opponent and make him think that they are fighting against different people/beast and different KGs even tho their attacks would be intangible.</p><p></p><p>Orange/Greed – When set to Orange Lantern the ring is powered by greed. The Orange rings have the unique ability to absorb the chakra from opponents or summons by creating a construct chain and has it wrap around them. Another ability is being capable of creating chakra avatar Orange Lanterns of the beings the user kills, literally stealing their identity postmortem. This avatar is avarice corrupted version of its former self, possessing no thought pattern besides the insatiable greed. In all other circumstances they act as individual but collective soldiers to the user, as they are an extension of his power. The avatars are able to use taijutsu and up to B rank ninjutsu. They can take up to B rank jutsus. They can also create powerful blasts of concussive force that knock out opponents.</p><p></p><p>Black/Death – When the ring is set to Black Lantern the ring is powered by Death and is one of the strongest mode. The user can also create chakra copies of the ring and have them attach to opponents. Once attach the user has the chakra copies slowly send pulses of electricity into the opponent constantly. After 1 turn the opponent will just feel a weird shock. After 2 turns the opponent will start feeling numb. After 3 turns the opponent will become paralysis and unable to move. After 4 turns the opponent will become unconscious and after 5 turns the shock becomes lethally enough to kill the opponent. (The Chakra rings can be destroyed with an A rank jutsu and up)</p><p></p><p>White/Life – When set to White Lantern the ring is powered by life and is the strongest mode. The user of a white ring can generate any color of the emotional spectrum and use the powers of each color (can only use 1 of the other corps abilities once a turn and cannot use two different corps/emotions abilities in the same turn and at max can only use each corp ability at most 3 times). A white lantern can render him/her/itself invisible by willing themselves to bend light waves around his/her/its form.</p><p></p><p>Note: Have to be taught how to use the ring by Korra</p><p>Note: When creating weapons and shields it counts as a move.</p><p>Note: When using any Emotion/Corps ability it counts as a move and at most can be used 5 times a match expect for Red which can only be used 4 times a match. The Shared Abilities do not have a limit usage.</p><p>Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge.</p><p>Note: The user has to state in the beginning of the battle which emotion they start off with. If they don’t they have to state later in the battle what emotion they want to use and then have to wait 1 turn for it change into the emotion.</p><p>Note: The user cannot start in White or Black Lantern mode. The user has to wait 4 turns in a battle before switching into White or Black Lantern. Once in White or Black Lantern Mode the user is stuck into that mode and cannot switch into any other Emotion/Corps for the rest of the fight.</p><p>How the ring looks like.</p><p>[SPOILER]<img src="http://fc08.deviantart.net/fs71/i/2013/007/a/b/lantern_corp_rings_by_kalel7-d5qrssr.png" data-url="http://fc08.deviantart.net/fs71/i/2013/007/a/b/lantern_corp_rings_by_kalel7-d5qrssr.png" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p></p><p>Example of using shields and weapons</p><p>[SPOILER]<img src="https://encrypted-tbn3.************/images?q=tbn:ANd9GcQbgdmOxi-2VqgygNL_JprGAJ59qaLj_6kFh6ZV3AiY22xBCbon" data-url="https://encrypted-tbn3.************/images?q=tbn:ANd9GcQbgdmOxi-2VqgygNL_JprGAJ59qaLj_6kFh6ZV3AiY22xBCbon" class="bbImage " style="" alt="" title="" /></p><p><img src="https://encrypted-tbn1.************/images?q=tbn:ANd9GcRcg9CdW4rGdPql-X2iFWEMBKsvN6lXvNJRx7vdbijHcHKbma2kvg" data-url="https://encrypted-tbn1.************/images?q=tbn:ANd9GcRcg9CdW4rGdPql-X2iFWEMBKsvN6lXvNJRx7vdbijHcHKbma2kvg" class="bbImage " style="" alt="" title="" /></p><p><img src="http://ggtriple.files.wordpress.com/2013/03/vlcsnap-2013-03-17-23h10m26s150.jpg?w=490&h=200&crop=1" data-url="http://ggtriple.files.wordpress.com/2013/03/vlcsnap-2013-03-17-23h10m26s150.jpg?w=490&h=200&crop=1" class="bbImage " style="" alt="" title="" />[/SPOILER][/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=512080">~>Taught Here<~</a>[/border]</p><p></p><p>[border=Multi-Elements]<strong>(Katon/Futon - Sukueasākuru) - Fire/Wind Release - The Squared Circle</strong></p><p>[SPOILER]Rank: S</p><p>Type: Supplementary</p><p>Range: Mid</p><p>Chakra Cost: 40 (10 per turn to maintain)</p><p>Damage Points: 80</p><p>Description: The squared circle, where men become men. This jutsu is made to keep opponents from simply running away when confronted in cqc. The user begins by performing the Dragon seal, gathering Katon chakra thru their body and releasing it 360 degree's around themselves (Does no damage till it forms) forming 3 ropes of dense fire roughly 2 inches in diameter and spaced 1ft > 3ft > 5ft off the ground in the shape of a square roughly 7 1/2 meters away from the user in the epicenter (15 meters squared). The ropes while burning anyone that touches them also are dense and elastic enough to spring someone back off of them if thrown into them hard enough. As the ropes form, the user then molds his wind chakra, releasing to the ground at the 4 corners, creating 4 posts a 1/4 meter wide to form from the ground to just above the last rope, The user dulls the chakra on the top of the pillars, making it solid enough to stand on without being cut by the user or anyone else, but the sides of the pillars from the ground up will cause slicing damage equal to B rank if touched. If an opponent attempts to run and jump out of the ring, the wind chakra in the corners can released outwards from their respective positions, setting the 3 ropes of fire ablaze sending flames shooting upwards 5 meters into the air, burning for the remainder of that turn causing a combined 90 damage, but costing an additional 20 chakra as well as a move, then ending the jutsu completely at the end of that turn.</p><p></p><p>~Notes~</p><p>-Uses 2 moves of the 3 moves allowed per turn to activate</p><p>-Can only be used once per battle, however can be maintained as long as chakra is put into it every turn by the user</p><p>-If the jutsu is ended by sending the wind pillars into the ropes, no other Katon jutsu's or any Forbidden ranked jutsu can be used that turn</p><p>-Must be taught by -Vegeta [/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=471083&p=17887787&viewfull=1#post17887787">~>Taught Here<~</a>[/border][/border]</p><p>[/QUOTE]</p>
[QUOTE="Shinta, post: 10569981, member: 57265"] [B]Custom Weapons and Technology | Miscellaneous[/B] [CENTER][SIZE=18px][B][COLOR=#800080]Custom Technology[/COLOR][/B][/SIZE][/CENTER] [border=#1][B]Sukautā - Scouter[/B] [spoiler] [B]Sukautā - Scouter Type:[/B] Tools [B]Rank:[/B] A-rank [B]Range:[/B] Short-Long [B]Chakra:[/B] 30 activation 10 per turn thereafter [B]Damage:[/B] N/A [B]Description:[/B] A Scouter is a scanning piece of Ninja technology, contained in a unit that fits over the users left ear, with a semi-transparent coloured monocle that serves as a display, covering the preferred eye. The colours can vary depending on the users preference but it has no bearing on the usage of the Scouter. The primary function of the scouter is to Scan the Chakra level of an opponent, groups of opponents or even the levels of chakra a jutsu posses; such as in the case of a yang infusion or simply the amount of chakra used to create the jutsu; displaying this as a numerical value as well as an arrow to indicate the direction(s) of the chakra source(s), if they happened to be outside the display-screens field of view. The Scouter is able to pick up Chakra Signals at a vast range, up to a single landmark away; though if multiple Chakra Sources are in the same landmark, it is only able to show the number of individual signals, instead of each Chakra Level. The Scouter will not detect Chakra if the target is using a chakra suppressing ability. Upon initial activation, it will only show the current level of targets within Long-range of the user, requiring an additional activation cost to scan into the next landmark. Once a targets Chakra has been scanned, it will constantly update the chakra level in real-time, as well as being able to auto-detect any new targets that become detectable within mid-range. So long as the user is able to sustain the chakra cost, they will be able to detect/track up to five targets at any time though only two can be at long-range with the closest two being shown. Any targets within an adjacent landmark, will appear as one reading with the combined chakra level displayed on the screen. The scouter is able to track any source of chakra, from projectiles, to clones, to summons and animal companions; anything with a readable chakra source present. This ability to detect targets does grant a small boost to the users tracking speed, granting an equivalent to a 2T Sharingan. Scouter's are able to provide a direct line of communication with other Scouter's and communication devices, via implementation of a modified script from a communication scroll, however only when the Scouter is active. This communication extends up to three landmarks in any direction and can easily be heard by the wielder due to the device being ear-mounted. [U]Notes:[/U] -Scouter can remain active so long as the user has the chakra reserves to do so. -Scouter Tracking speeds do not stack with Doujutsu -Can only be made/taught by Shinta and a max of 3 can be [B]used per event.[/B] -Full body lightning jutsu of B rank and higher will short-out the Scouter, making it unusable for five turns. S rank lightning will destroy the Scouter. [URL='https://narutobase.net/forums/showthread.php?t=756943&p=21745495&viewfull=1#post21745495']~>Approved Here<~[/URL] [URL='https://animebase.me/threads/custom-technology-submission.764499/post-22016454']~>Update Approved Here<~[/URL] Taught to: [INDENT][URL='https://animebase.me/members/vegeta.124032/']Vegeta[/URL] [URL='https://narutobase.net/forums/showthread.php?t=471083&p=21793872&viewfull=1#post21793872']~>Here<~[/URL][/INDENT] [INDENT][URL='https://animebase.me/members/mirai.86283/']Mirai[/URL] [URL='https://animebase.me/threads/with-shinta.774066/#post-21996431']~>Here<~[/URL][/INDENT] [INDENT][URL='https://animebase.me/members/slacker.32759/']Slacker[/URL] [URL='https://animebase.me/threads/transaction-with-the-slacker.774330/']~>Here<~[/URL][/INDENT] [/spoiler][/border] [CENTER][SIZE=18px][B][COLOR=#800080]Custom Weapons[/COLOR][/B][/SIZE][/CENTER] [border=#1][B]Fūjin no sensu - (Folding Fan of the Wind God)[/B] [spoiler] [B]Fūjin no sensu - (Folding Fan of the Wind God) Type:[/B] Weapon [B]Rank:[/B] S-rank [B]Range:[/B] Short [B]Chakra:[/B] 30 (to summon) [B]Damage:[/B] 60 [B]Description:[/B] This giant folding fan was created from pieces of Chomei's exoskeleton to create a fan particularly in tune with utilising wind style ninjutsu. When fully open, it bears the Kanji of the wind God Fūjin (風神) on the pale-green body of the fan itself, comprising of a mixture of Chomei's scales, with the ribs being made up of thinner pieces of Chomei's exoskeleton. The outer spokes of the fan are comprised of the hardests pieces of Chomei's exoskeleton, being the same blue colour as his armoured head. Being comprised of so much of Chomei, a Jinchuuriki of the Nanabi is able to summon/create the fan by calling upon Chomei's chakra to quickly materialise this fan in their hands; similar to the way they might form wings using the Flying Bug Technique. An extension of this is the Jinchuuriki is able to disperse the fan at will in order to prevent anyone else using it or to free up there hands. Not only can this fan serve as a medium for wind jutsu, such as those requiring giant fans or similar, but it also serves an effective weapon and shield; in both its closed and open states. When closed, it can be used as a club or bladed weapon/sword due to the top of the outer spokes being sharpened. In its open form, it is able to completely hide the holder from head to toe and thus serving as a defence for the wielder. The defensive capabilities of this fan allow it to block one A-rank jutsu (following the strengths and weaknesses of Bijuu chakra) every other turn, up to three times before being destroyed at the cost of a move per turn; or one S-rank jutsu causing the fan to be destroyed. In either instance of the fan being destroyed, it can not be re-formed again for another three turns. When open and being used for wind jutsu, the fan has the ability to produce a blinding flash of light in the same time frame with the released wind jutsu; producing the effects of the ( Hijutsu: Rinpen Kakure ) - Secret Technique: Scale Camoflauge, by releasing scales from the fan itself. This is accomplished by spending the same chakra and following all usage restrictions of the Scale Camoflauge Technique and counts as one of the usable moves per turn. [I]Notes:[/I] - Can only by used by the Seven Tails Jinchuuriki. - If dispersed by the user, the fan can not be summoned for 1 full turn. - The fan can use the blinding ability only three times. [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-22017298']~>Approved Here<~[/URL] [/spoiler] [CENTER][SIZE=22px]Miscellaneous[/SIZE][/CENTER] [border=Kamizuru][B](Hachi torappu) - Bee Trap[/B] [SPOILER]Rank: B Type: Offensive/Supplementary Range: Long Chakra Cost: 20 Damage points: 40 Description: The user will have their bees surround the opponent in a tornado by the all the bees spinning in a different direction. Than the Bees will release honey to out their mouth while spinning in their tornado that covers the opponent's body completely in honey completely restricting their movements. Note: Must be a Kamizuru member Note: Must by taught by ~Korra~ [SPOILER]Taught by [URL='http://www.narutobase.net/forums/member.php?u=71560']~Korra~[/URL] [URL='http://www.narutobase.net/forums/showthread.php?t=223372']~>Here<~[/URL][/SPOILER][/SPOILER] [B](Hachi no tatsumaki )-Tornado of Bees[/B] [SPOILER]Type: Attack Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: The user will manipulate his normal sized bees (manga context) to surround the enemy in a tornado like shape. Some of the bees will go after the opponent striking them while the other bees shoot out their stingers at the enemy from different directions and angles. Note: Usable 4 times a battle Note: Must be taught by ~Korra~ Note: Must be a member of the Kamizuru clan [SPOILER]Taught by [URL='http://www.narutobase.net/forums/member.php?u=71560']~Korra~[/URL] [URL='http://www.narutobase.net/forums/showthread.php?t=223372']~>Here<~[/URL][/SPOILER][/SPOILER] [B](Hachi no Hakai) Bee's Destruction[/B] [SPOILER]Type: Attack Rank: B Range: Short-Long Chakra: 20 Damage: 40 Description: The user will call forth there bees and have them engulf the enemy inside a cloud of Bees. The bees will use their stingers to drain the opponent's chakra making them weak the longer they have the bees stinging them. Note: Must be taught by ~Korra~ Note: Must be a member of the Kamizuru clan. [SPOILER]Taught by [URL='http://www.narutobase.net/forums/member.php?u=71560']~Korra~[/URL] [URL='http://www.narutobase.net/forums/showthread.php?t=223372']~>Here<~[/URL][/SPOILER][/SPOILER][/border] [border=Custom Weapon][B](Pawāringu) Power Ring[/B] [SPOILER]Rank: S Type: Offensive/Defensive/Supplementary Range: Short Chakra Cost N/A (40 for creating Tools/Weapons) Damage Cost: N/A Description: This Power Ring is worn by the user and glows different colors depending on the users emotion when activated. Green - Will, Indigo - Compassion, Red - Rage, Blue - Hope, Star Sapphire - Love, Yellow - Fear, Orange - Greed, while there is also two strong modes with Black - Death and White - Life. The user can switch between with each Corps/Emotion containing different abilities. To switch to a new emotion the ring deactivates and takes 1 turn completely to switch to a new emotion. Even though each emotion gives the user different abilities each emotion have some shared abilities. Shared Abilities - By channeling their chakra into the ring, it glows the color it is on and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. Weapons created by the ring cause A rank damage. When creating a shield the shield can block up to B rank elemental jutsus (within reasonable size) and ninja tools. If the shield goes against an A rank jutsu, the shield will block it but be destroyed and will automatically loose to S rank jutsus. The ring can also release A rank blast that can stun opponents and have them stop moving for a turn. The ring can be programmed. It can be coded to the wearer so as to make them unusable if stolen. Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring. Green/Will – When the ring is set to Green Lantern mode they gain certain abilities and is powered by Willpower. By using the user's willpower and having the ring boosting it the user will be immune to B rank and below Gen and Mind Altering jutsu. At the cost of a jutsu per turn, the ring will raise the user's willpower to break out of Gen and other Mind altering jutsu of A rank and below. Indigo/Compassion – Indigo is powered by Compassion. This emotion has a limited ability to to heal injuries from C rank jutsu and below. The healing is only to the extent of the small injuries and light injuries like surface wounds and slow bleeding. If the user knows Medical Ninjutsu, the ring can also use A rank and below Med Nin at half the cost of chakra. Red/Rage – When set to Red Lantern Ring the ring is powered by Rage. Using their rage to empower them the user can create stronger constructs that are one rank high than all the other Emotions constructs S rank (offensively and defensively). Blue/Hope – When set to Blue Lantern the ring is powered by Hope. As fear is the belief of imminent demise, hope is the belief of imminent success. The ring stores and can release up to a medium source of water that spreads into mid range. Once used it takes the ring 4 turns to gather water from the moisture in the air to collect enough water. Star Sapphire/Love – When set on Star Sapphire Lantern the ring is powered by Love. The user can use the ring to trap the opponent in a genjutsu (B rank gen, up to Mid Range) where the opponent sees a bright violet light shine from the ring than has them see an irresistible person of the opposite *** of them in front of them. The genjutsu person will grab them and kiss them and mimic the kiss of death to the opponent keeping them paralyze in real life. Yellow (Sinestro)/Fear - The Power Ring is unique in that its base of power is fear. The yellow mode can create holograms (like Haze Clone Technique) that are scary looking humanoid creatures that cause paralysis due to the user's killing intent. This killing intent follows the effects of the canon Killing Intent technique and the user's own rank. This would help distract the opponent and make him think that they are fighting against different people/beast and different KGs even tho their attacks would be intangible. Orange/Greed – When set to Orange Lantern the ring is powered by greed. The Orange rings have the unique ability to absorb the chakra from opponents or summons by creating a construct chain and has it wrap around them. Another ability is being capable of creating chakra avatar Orange Lanterns of the beings the user kills, literally stealing their identity postmortem. This avatar is avarice corrupted version of its former self, possessing no thought pattern besides the insatiable greed. In all other circumstances they act as individual but collective soldiers to the user, as they are an extension of his power. The avatars are able to use taijutsu and up to B rank ninjutsu. They can take up to B rank jutsus. They can also create powerful blasts of concussive force that knock out opponents. Black/Death – When the ring is set to Black Lantern the ring is powered by Death and is one of the strongest mode. The user can also create chakra copies of the ring and have them attach to opponents. Once attach the user has the chakra copies slowly send pulses of electricity into the opponent constantly. After 1 turn the opponent will just feel a weird shock. After 2 turns the opponent will start feeling numb. After 3 turns the opponent will become paralysis and unable to move. After 4 turns the opponent will become unconscious and after 5 turns the shock becomes lethally enough to kill the opponent. (The Chakra rings can be destroyed with an A rank jutsu and up) White/Life – When set to White Lantern the ring is powered by life and is the strongest mode. The user of a white ring can generate any color of the emotional spectrum and use the powers of each color (can only use 1 of the other corps abilities once a turn and cannot use two different corps/emotions abilities in the same turn and at max can only use each corp ability at most 3 times). A white lantern can render him/her/itself invisible by willing themselves to bend light waves around his/her/its form. Note: Have to be taught how to use the ring by Korra Note: When creating weapons and shields it counts as a move. Note: When using any Emotion/Corps ability it counts as a move and at most can be used 5 times a match expect for Red which can only be used 4 times a match. The Shared Abilities do not have a limit usage. Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge. Note: The user has to state in the beginning of the battle which emotion they start off with. If they don’t they have to state later in the battle what emotion they want to use and then have to wait 1 turn for it change into the emotion. Note: The user cannot start in White or Black Lantern mode. The user has to wait 4 turns in a battle before switching into White or Black Lantern. Once in White or Black Lantern Mode the user is stuck into that mode and cannot switch into any other Emotion/Corps for the rest of the fight. How the ring looks like. [SPOILER][IMG]http://fc08.deviantart.net/fs71/i/2013/007/a/b/lantern_corp_rings_by_kalel7-d5qrssr.png[/IMG][/SPOILER] Example of using shields and weapons [SPOILER][IMG]https://encrypted-tbn3.************/images?q=tbn:ANd9GcQbgdmOxi-2VqgygNL_JprGAJ59qaLj_6kFh6ZV3AiY22xBCbon[/IMG] [IMG]https://encrypted-tbn1.************/images?q=tbn:ANd9GcRcg9CdW4rGdPql-X2iFWEMBKsvN6lXvNJRx7vdbijHcHKbma2kvg[/IMG] [IMG]http://ggtriple.files.wordpress.com/2013/03/vlcsnap-2013-03-17-23h10m26s150.jpg?w=490&h=200&crop=1[/IMG][/SPOILER][/SPOILER] [URL='http://narutobase.net/forums/showthread.php?t=512080']~>Taught Here<~[/URL][/border] [border=Multi-Elements][B](Katon/Futon - Sukueasākuru) - Fire/Wind Release - The Squared Circle[/B] [SPOILER]Rank: S Type: Supplementary Range: Mid Chakra Cost: 40 (10 per turn to maintain) Damage Points: 80 Description: The squared circle, where men become men. This jutsu is made to keep opponents from simply running away when confronted in cqc. The user begins by performing the Dragon seal, gathering Katon chakra thru their body and releasing it 360 degree's around themselves (Does no damage till it forms) forming 3 ropes of dense fire roughly 2 inches in diameter and spaced 1ft > 3ft > 5ft off the ground in the shape of a square roughly 7 1/2 meters away from the user in the epicenter (15 meters squared). The ropes while burning anyone that touches them also are dense and elastic enough to spring someone back off of them if thrown into them hard enough. As the ropes form, the user then molds his wind chakra, releasing to the ground at the 4 corners, creating 4 posts a 1/4 meter wide to form from the ground to just above the last rope, The user dulls the chakra on the top of the pillars, making it solid enough to stand on without being cut by the user or anyone else, but the sides of the pillars from the ground up will cause slicing damage equal to B rank if touched. If an opponent attempts to run and jump out of the ring, the wind chakra in the corners can released outwards from their respective positions, setting the 3 ropes of fire ablaze sending flames shooting upwards 5 meters into the air, burning for the remainder of that turn causing a combined 90 damage, but costing an additional 20 chakra as well as a move, then ending the jutsu completely at the end of that turn. ~Notes~ -Uses 2 moves of the 3 moves allowed per turn to activate -Can only be used once per battle, however can be maintained as long as chakra is put into it every turn by the user -If the jutsu is ended by sending the wind pillars into the ropes, no other Katon jutsu's or any Forbidden ranked jutsu can be used that turn -Must be taught by -Vegeta [/SPOILER] [URL='http://narutobase.net/forums/showthread.php?t=471083&p=17887787&viewfull=1#post17887787']~>Taught Here<~[/URL][/border][/border] [/QUOTE]
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