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Shinta's Chronicles
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<p>[QUOTE="Shinta, post: 10224831, member: 57265"]</p><p><strong>Summoning Contracts and Ninjutsu</strong></p><p></p><p style="text-align: center"><span style="font-size: 18px"><u><strong>Summonin</strong></u><strong>g<u> Contracts and Nin</u>j<u>utsu</u></strong></span></p><p></p><p><span style="font-size: 10px"><strong><u>Kingfisher</u></strong></span></p><p></p><p><strong>Scroll Owner:</strong> Shinta</p><p><strong>Other Users who have signed contract:</strong> <a href="https://narutobase.net/forums/member.php?u=87534">Beifong</a>, <a href="https://narutobase.net/forums/member.php?u=68527">Elmage G Ace</a></p><p><strong>Summoning Boss if existing:</strong> Will be added later</p><p><strong>Other Summoning Animals tied to contract:</strong> <a href="http://www.narutobase.net/forums/showthread.php?t=157594&page=67&p=8620317&viewfull =1#post8620317">The Water Kingfisher Jade</a> <a href="https://narutobase.net/forums/showthread.php?t=711213&p=21743227&viewfull=1#post21743227">The Kookaburra Leach</a>, <a href="http://www.narutobase.net/forums/showthread.php?t=157594&page=78&p=9047717&viewfull =1#post9047717">Augustine the Fiery Bird</a>, <a href="https://narutobase.net/forums/showthread.php?t=711213&p=21743227&viewfull=1#post21743227">The Lightning Kingfisher Torotoro</a></p><p><strong>Description and Background:</strong> <a href="http://en.wikipedia.org/wiki/Kingfisher">http://en.wikipedia.org/wiki/Kingfisher</a></p><p>As with the Toads in the Narutoverse, The Kingfishers will greatly vary in size. Some will be their normal real-world size and others will be large enough to carry up to three people on their backs and off course some sizes in between.</p><p>Some of the Kingfishers will have an affinity for an element and each have there own specialised attacks. They will also be able to communicate using human language and have developed an intricate social structure back in there homeland forest.</p><p>Being known to have particularly good, binocular eyesight, with their eyesight, their tracking and thus reaction abilities are on par with a Taijutsu Master.</p><p></p><p>As well as signing the contract, a Tattoo will be placed on the Bio as proof that they have signed the contract. <strong>The tattoo is able to be used by those with fuuinjutsu, to instantly summon any of the Animals tied to the contract.</strong></p><p><img src="http://i.epvpimg.com/wh2kd.png" data-url="http://i.epvpimg.com/wh2kd.png" class="bbImage " style="" alt="" title="" /></p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&p=21729610&viewfull=1#post21729610">~>Updated Here<~</a></p><p></p><p>[spoiler][strike]<strong>Scroll Owner:</strong> <a href="http://www.narutobase.net/forums/member.php?u=57265">Shinta</a></p><p><strong>Other Users who have signed contract: </strong><a href="http://narutobase.net/forums/member.php?u=68527">Elmage</a>, <a href="http://narutobase.net/forums/member.php?u=87534">Pain...</a>, <a href="http://narutobase.net/forums/member.php?u=98388">neilson</a>, <a href="http://narutobase.net/forums/member.php?u=60625">Roger23</a> and <a href="http://narutobase.net/forums/member.php?u=129559">Kuroh</a>.</p><p><strong>Summoning Boss if existing:</strong> Augustine the Fiery Bird</p><p><strong>Other Summoning Animals tied to contract:</strong> The Water Kingfisher Jade, The Kookaburra Leach, Burning Angry Birds and The Lightning Kingfisher Torotoro.</p><p><strong>Description and Background:</strong> <a href="http://en.wikipedia.org/wiki/Kingfisher">http://en.wikipedia.org/wiki/Kingfisher</a></p><p>As with the Toads in the Narutoverse, The Kingfishers will greatly vary in size. Some will be their normal real-world size and others will be large enough to carry one person on their backs and off course some sizes in between.</p><p>Some of the Kingfishers will have an affinity for an element and each have there own specialised attacks. They will also be able to communicate using human language and have developed an intricate social structure back in there homeland forest.</p><p></p><p>As well as signing the contract, a Tattoo will be placed on the Bio as proof that they have signed the contract.</p><p><img src="http://i.epvpimg.com/wh2kd.png" data-url="http://i.epvpimg.com/wh2kd.png" class="bbImage " style="" alt="" title="" /></p><p></p><p><a href="http://www.narutobase.net/forums/showthread.php?t=157594&page=65&p=8341942&viewfull=1#post8341942">~>Approved Here<~</a>[/strike][/spoiler]</p><p></p><p>[border=Approved Summoning Jutsu]</p><p>#1 <strong>(Kuchiyose: Mizu no Kawasemi Jade) Summoning: The Water Kingfisher Jade</strong></p><p>[SPOILER]<strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> B</p><p><strong>Range:</strong> Short Range</p><p><strong>Chakra:</strong> 20</p><p><strong>Damage:</strong> 40</p><p><strong>Description:</strong> After making a blood sacrifice and performing the Snake → Bird hand seals, the summoner will place their hand on the ground or other flat surface, while applying ample pressure and chakra in order to summon Jade. Jade is a moderately large Water Kingfisher with a 1.5 meter wingspan who can not carry humans on her back. She has a short tail and long bill and is coloured oily green above, with white markings on the wings and tail, with a white collar around the neck. Being a Water Kingfisher, Jade has a natural affinity to the water element and is able to perform several water jutsus up to B-rank without hand seals (if any) as listed below. Only the following can be used by Jade as they can be/are released from the users mouth.</p><p>Water jutsu usable by Jade:</p><p>- Hidding in Mist Jutsu,</p><p>- Water Style: Starch Syrup Capture Field,</p><p>- Water Release: Water Bullet,</p><p>- Water Release: Water Gun,</p><p>- Water Release: Water Horn,</p><p>- Water Release: Exploding Water Colliding Wave.</p><p><u>Notes:</u></p><p>- Jade remains on the field for 6 turns,</p><p>- Jade can only be summoned if the users has signed the Kingfisher contract and has the tattoo as proof of signing,</p><p>- Jade can not carry anyone on her back,</p><p>- Each jutsu Jade uses counts towards one of the three usable per turn,</p><p>- Jade can be summoned three times per battle with two turns cool down in between each of her summons.</p><p></p><p><a href="http://www.narutobase.net/forums/showthread.php?t=157594&page=67&p=8620317&viewfull=1#post8620317">~>Approved here<~</a>[[/SPOILER]</p><p></p><p>#2 <strong>(Kuchiyose: Waraikawasemi no Leach) Summoning: The Kookaburra Leach</strong></p><p>[SPOILER]<strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short Range</p><p><strong>Chakra:</strong> 30</p><p><strong>Damage:</strong> 60</p><p><strong>Description:</strong> After making a blood sacrifice and performing the Snake → Ram → Bird hand seals, the summoner will place their hand on the ground or other flat surface, while applying ample pressure and chakra in order to summon Leach. Leach is a Blue-winged Kookaburra who has cream-coloured upper and underparts barred with brownish markings. He has blue wings, brown shoulders and blue rump with a blue tail. Leach is considerably larger than most Kingfishers with a 3 meter wingspan and the capability to carry one human on his back. Leach has an affinity for the Wind element and can perform up to A-rank wind jutsu without hand seals. Leach performs wind jutsu via releasing from his mouth or by flapping his wings, also being able to substitute his wings in place of a fan for jutsu that require one. Leach can also use the Genjutsu Temple of Nirvana Technique, releasing actual feathers alongside the illusionary feathers of the genjutsu.</p><p><u>Notes:</u></p><p>- Leach remains on the field for up to 4 turns,</p><p>- Leach can carry only one human on his back,</p><p>- Leach can only be summoned if the users has signed the Kingfisher contract and has the tattoo as proof of signing,</p><p>- Each jutsu Leach uses counts towards one of the three usable per turn,</p><p>- Can only be summoned once per battle.[/SPOILER]</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&p=21743227&viewfull=1#post21743227">~>Updated Here<~</a></p><p>[strike]<a href="http://www.narutobase.net/forums/showthread.php?t=157594&page=67&p=8620317&viewfull=1#post8620317">~>Approved here<~</a>[/strike]</p><p></p><p>#3 <strong>(Kuchiyose: Ikatteiru Tori no Moeru) Summoning: Burning Angry Birds</strong></p><p>[SPOILER]<strong>Type:</strong> Offensive</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short-Long Range</p><p><strong>Chakra: </strong>30</p><p><strong>Damage:</strong> 60</p><p><strong>Description:</strong> The user will first pull out a small scroll with the Kingfisher symbol on it, while also unravelling it and smearing a line of blood across the paper. The user will then inject there chakra into the paper and create three summoning spots on the page of which three Red-backed Kingfishers will simultaneously fly out from. These kingfishers will then coat their beaks in fire, as they have an affinity for fire chakra, which as they fly would create a flame shroud over their bodies. The three Kingfishers will then fly straight at an an opponent to stab them with their flaming beaks, dispersing on impact with the target. The Red-backed Kingfishers that are summoned will never be the same three as summoned before, they are just summoned from the same large collective back in their home bushland. The birds can either attack one target each, making three hits in total or they can focus their attack onto a single point of attack. If they attack one target each there attack would be equivalent to a B-rank fire attack. If they are instructed to attack the one point they will fly in an arrow formation making there attack equivalent to that of an A-rank fire attack.</p><p><u>Notes:</u></p><p>- Must have signed the Kingfisher Contract.</p><p>- Can only be summoned three times per battle.</p><p>- When Summoned the Kingfishers will fly in a straight line towards their target, with the exception of banking around natural obstacles in their path.</p><p>- The summoner must have a line of sight on order to summon and direct the birds properly.</p><p>- No other Kingfisher summons during this turn.[/SPOILER]</p><p></p><p><a href="http://www.narutobase.net/forums/showthread.php?t=157594&page=69&p=8692388&viewfull=1#post8692388">~>Approved Here<~</a></p><p></p><p></p><p>#4 <strong>(Kawasemi Kuchiyose: Augustine Shōnetsu no tori) Kingfisher Summoning: Augustine the Fiery Bird </strong></p><p>[SPOILER]<strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> 40</p><p><strong>Damage:</strong> 80</p><p><strong>Description:</strong> After making a blood sacrifice and performing a sequence of five hand seals, the user will place the hand on the ground or facing the ground below them and release there chakra to create the summoning seal. This will summon Augustine the largest of the Kingfishers and he can be considered as the boss of all the other Kingfishers. Augustine has a large crest and finely spotted white on black upper-parts with a chestnut breast band and otherwise white underparts with dark flank barring. He is large enough to carry four people on his back being about two times larger than Sasuke's Hawk summon and has a the ability to speak with his summoner. Augustine has the ability to perform all Fire jutsu without hand seals by releasing them from his mouth or using his wings where the jutsu may state using an arm swing (all within reason as its clear that he will not be able to use ALL fire techniques). Twice per battle Augustine can coat his beak with fire chakra and dive at a target inflicting them with damage equivalent to that of an S-rank fire jutsu.</p><p>Notes:</p><p>- Must have signed the Kingfisher Contract,</p><p>- His Flame Diving attack can only be used twice per battle with three turns in between each use and S-ranked,</p><p>- Can be summoned once per battle</p><p>- Remains on the field for up to four turns per summon,</p><p>- The only exceptions to the fire jutsus usable by Augustine are the Flame Rasengan and ones that require ninja tools or scrolls to perform.[/SPOILER]</p><p></p><p><a href="http://www.narutobase.net/forums/showthread.php?t=157594&page=78&p=9047717&viewfull=1#post9047717">~>Approved Here<~</a></p><p></p><p></p><p>#5 <strong>Kuchiyose: Raikou no Kawasemi Torotoro - Summoning: The Lightning Kingfisher Torotoro</strong></p><p>[SPOILER]<strong>Type:</strong> supplementary</p><p><strong>Rank:</strong> S</p><p><strong>Chakra:</strong> 40</p><p><strong>Damage points:</strong> 80</p><p><strong>Description:</strong> After making a blood sacrifice and performing the Ox → Ram → Snake → Tiger hand seals, the user will place the hand on the ground or facing the ground below them and release there chakra to create the summoning seal, summoning Torotoro. Torotoro is a moderately sized Tree Kingfisher with a 2 meter wingspan that can carry a human on her back. She has a black crown patch, has an orange head and neck with a black nape patch and white throat. Her upper mantle is olive green on the back, blue-green on rump and with a blue tail and her upper wings are dull green-blue with dark olive-black flight feathers. Torotoro has a natural affinity to the Lightning element and is able to perform Lightning jutsu up to S-rank without hand seals by either releasing it from Her mouth, feet or body. She also has an immunity to all B-rank and lower Lightning jutsu which she can extend to Her rider while they are riding on Her back. And during this time, twice per battle, Torotoro is able to boost the rank of any lightning jutsu used by her summoner, by one rank up to S-rank. This will remove the lightning immunity for the next turn and prevent Torotoro from using lightning jutsu on the same turn.</p><p><u>Notes:</u></p><p>- Torotoro remains on the battlefield for four turns,</p><p>- Torotoro can only be summoned if the users has signed the Kingfisher contract and has the tattoo as proof of signing,</p><p>- Torotoro can be summoned once</p><p>- Torotoro can carry only one human on her back, extending the lightning Immunity to the rider,</p><p>- While riding on Torotoro, the rider cannot use earth or wind jutsu as they would interfere with the lightning immunity,</p><p>- Each jutsu Torotoro uses counts towards one of the three usable per turn.</p><p>[/SPOILER]</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&p=21743227&viewfull=1#post21743227">~>Updated Here<~</a></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=104&p=10858052&viewfull=1#post10858052">~>Approved Here<~</a></p><p>[/border]</p><p></p><p><strong><u>Snake Summoning/Ninjutsu/Arts</u></strong></p><p></p><p>[border=Taught by Others]</p><p><strong>(Kuchiyose: Akumu) ~ Summoning: Nightmare</strong></p><p>[SPOILER]Rank: S</p><p>Type:Offence/Defence</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: Once the user bites his thumb and smears it on his tattoo and slams their hand on the ground they will summon Nightmare a snake thats big as Manda and is black with blue stripes. Nightmare is a personal snake of Johninto and is able to use to use Lightning up to S rank (counting towards the users move count).</p><p>Note: Has to be taught by ~Johninto~</p><p>Note: She may stay for 4 turns.</p><p>Note: Can be summoned once a battle</p><p>Note: Must have signed snake contract</p><p>Looks like</p><p>[SPOILER]<img src="https://encrypted-tbn2.google.com/images?q=tbn:ANd9GcQ1LphggaOq-YvUFS2aWF6Fo3YAyI-AkgwAxXAsg3Iyeb0XFEvl" data-url="https://encrypted-tbn2.google.com/images?q=tbn:ANd9GcQ1LphggaOq-YvUFS2aWF6Fo3YAyI-AkgwAxXAsg3Iyeb0XFEvl" class="bbImage " style="" alt="" title="" />[/SPOILER][/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=279475&p=11971969#post11971969">~>Taught Here<~</a></p><p></p><p><strong>(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags </strong></p><p>[SPOILER]<strong>Type:</strong> Offensive</p><p><strong>Rank:</strong> E Rank</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> 5</p><p><strong>Damage:</strong> 10</p><p><strong>Description:</strong> These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.</p><p><strong>Note:</strong> Must post this in the user bios to be able to use them</p><p><strong>Note:</strong> When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.</p><p>What they look like</p><p>[SPOILER]<img src="http://orig03.deviantart.net/73d4/f/2006/335/1/1/snake_tattoo_ver__1_by_usagitenshi.jpg" data-url="http://orig03.deviantart.net/73d4/f/2006/335/1/1/snake_tattoo_ver__1_by_usagitenshi.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER][/SPOILER]</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=728114&p=21167382&viewfull=1#post21167382">~>Taught Here<~</a></p><p></p><p>[border=Snake Sage Arts]</p><p><strong>(Senpo: Derauea Sumasshu) - Sage Arts: Delaware Smash</strong></p><p>[spoiler]<strong>Type:</strong> Offensive/Defensive</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short - Mid</p><p><strong>Chakra:</strong> 40</p><p><strong>Damage:</strong> 80</p><p><strong>Description:</strong> The user will concentrate a massive amount of natural energy into one of their index fingers extending their respective arm out while bending the finger back with their thumb to a painful degree. The user continues to force immense amounts of natural energy into their finger as their arm and hand begin to glow slightly with their veins being outlined in a glowing aura before finally releasing the finger flicking it out towards an opponent. As they do this they release all of the built up natural energy creating a dense torrent of natural energy that picks up the wind around the users fingers creating an intense gust of wind accompanied by a dense, destructive and forceful burst of natural energy that collides with anything in it's path. Due to the sheer amount of stress placed on the finger it is broken by the release of so much energy.</p><p>This torrent of natural energy is strong enough to pierce through the human body and it has a three inch radius being up to long range in length from where the user releases it. It is also strong enough to deal with any elemental nature on par with it nullifying anything S rank or below, continuing on if what it nullified was weaker than S rank. This torrent acts like a percussive shockwave when it comes in contact with a solid object traveling through it while also causing a fair amount of damage to it with it radiating out throughout the medium. It will crush and crumble earth, bend and break steel as well as other solid objects or elemental releases or blast away liquids like water or poison etc. If it comes into contact with an energy based object the shockwave with blow fire away and destabilize lightning while also breaking down wind or elements of a gaseous nature due to the colliding shockwave-like aspects. This applies to things weaker to, or neutral to it. Things that are stronger will be partially weakened in the ways specified but not completely nullified or destroyed. If it strikes a person at full strength it can pierce through them creating a six inch hole through their body while also radiating through the body like it would any solid medium breaking and snapping bones, bruising and tearing muscle and organ tissue as well as bursting and rupturing nerve endings causing excruciating pain all throughout the body. If it strikes a person after being weakened it has enough force to create the rippling effect breaking bones, tearing and bruising muscles and organs as well as rupturing nerve endings but cannot create the piercing effect which is the most substantial damaging aspect.</p><p>Note: No other Sage Arts can be used in the same turn or the turn directly after</p><p>Note: It breaks the finger involved and can only be used twice per battle once per index finger</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=752010&p=21651958&viewfull=1#post21651958">~>Taught Here<~</a>[/spoiler]</p><p></p><p><strong>(Hebiātsu: Mede~yūsa no Gifuto) - Snake Arts: Medusa's Gift</strong></p><p>[spoiler]Type: Offensive</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user will summon 4 snakes from their sleeves and have them shoot out and go after the opponent. These are special snakes since when they bite down onto the opponent they forcibly inject senchakra into the opponent slowly turning them into stone. Right away the spot they bite on turn into stone with each turn have the process of turning into the stone progresses. By the time 1 turn pass where the snakes bite onto the place has no physical changes and only has the chakra injected into the opponent . After 2 turns the area that was bitten completely turns into stone. While after 3 turns the process starts to spreads more turning more areas into stone. After 4 turns and not being countered the opponent turns into complete stone.</p><p>Note: Usable 2 times a match</p><p>Note: Must know snakes and Snake Sage Mode</p><p>Note: Cannot use snake jutsu while they snakes are out</p><p>Note: Must be taught by Korra.</p><p>Note: must know Snake Sage Mode to use this</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=752010&p=21651959&viewfull=1#post21651959">~>Learned Here<~</a>[/spoiler]</p><p></p><p><strong>(Hebi Senpo: Sukēru Bakudan) - Snake Sage Arts: Scale Bomb</strong></p><p>[spoiler]Type: Offensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user does the snake sign and starts gathering their senchakra into their hands. In their hands the user creates a ball of snake acid/venom infused with senchakra. Than the user will have the ball of venom be in cased with snake scales giving it some protection and adding some blunt force if the opponent gets hit by it. The user will than grow it to the size of Chō Ōdama Rasengan. The user will than either throw it or slam it against the opponent. When the opponent gets hits with it the scale first burst out and cut the opponent all over the body. The acid/venom will that hit the opponent burning their skin and getting into their cuts. The venom will than get into the opponents body through the cuts and start to cause paralysis to the opponent after being expose to it for 2 turns.</p><p></p><p>Note: Usable 2 times a battle</p><p>Note: Must know Snake Sage Mode</p><p>Note: Cant use any other SM jutsus the same or next turn</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=752010&p=21651959&viewfull=1#post21651959">~>Learned Here<~</a>[/spoiler]</p><p></p><p><strong>(Hebi Senpo: SMede~yūsa) - Snake Sage Arts: Medusa</strong></p><p>[spoiler]Type: Offensive/Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40 (-10 per turn)</p><p>Damage: 80</p><p>Description: The user will do the Ram than Snake sign and than channel their senchakra into the ground. Combining the aspects of the Inorganic Reincarnation Jutsu and Snake Summons, the user will form from the ground a Medusa looking creature that has actual snake summons coming out of her hair. The creature is made up of earth and any other non life substance from the ground manipulated by the Inorganic Reincarnation Jutsu, Snake scales and snakes. Medusa is 15m high. Medusa can use the snakes (15 meters) from her hairs to attack opponents. Medusa can also form snakes from any where on its body. Medusa can manipulate her body to change like her hands into objects like swords, hammers, etc. The user can also use the snakes attached to Medusa to attack and bite down onto opponents and channel earth/senchakra into opponents to petrify them and turn them into stone if they are bitten down for at least 2 turns. Medusa is immune to A ranks and below and can take up to one S rank jutsu. The user can summon up to one snake from her body and only have one snake on the field at the same time as this. This effect is passive as an addition form of summoning much like using a summoning tattoo as a medium</p><p>Note: Must know Snake Sage Mode</p><p>Note: Must be taught by Korra</p><p>Note: Usable 2 times a battle</p><p>Note: While in use the user can only use 2 other jutsus in a move due to having to keep focus on Medusa</p><p>Note: Reduces sage mode by two turns</p><p>Note: The user can only use earth release while controlling this</p><p>Note: Each use last for 3 turns</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=752010&p=21651959&viewfull=1#post21651959">~>Learned Here<~</a>[/spoiler]</p><p></p><p>[border=Snake Summoning Arts/Ninjutsu]<strong>(Hebiātsu: Sukēru Kakuchō Yoroi) - Snake Arts: Scale Expanding Armor</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: This jutsu is an expansion of using snake scales in snake ninjutsu. The user will channel their chakra onto a projectile jutsu they just used and cover the jutsu in scales from Manda. The scales will be able to give the jutsu its used on a layer of defense. The scales can take up to 1 jutsu up to S rank. Once the scales with the jutsu collide with an upcoming jutsu they will shed and allow the jutsu they are covering to continuing on towards to intended target. This jutsu can only be attached to projectile like jutsus. This can only be used on phyiscal elements like Earth, Water, Sand, Bones, Steel, etc. Cannot be used on enegry elements as the scales would be destroyed before they could cover the jutsu. This can only be used upon the release of a jutsu that is released from the user as they will summon the scales onto the jutsu in the process.</p><p>Note: Must know snake jutsu</p><p>Note: Must be taught by Korra</p><p>Note: Usable 2 times a match with a 1 turn cool down between uses</p><p>Note: Cannot have Manda on the field while using this.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=752010&p=21651959&viewfull=1#post21651959">~>Learned Here<~</a>[/spoiler]</p><p></p><p><strong>(Sunēkuātsu: Sunēku no Sapōto) Snake Arts: Snake Support</strong></p><p>[spoiler]Type: Offensive/Defensive/Supplementary</p><p>Rank: C-A</p><p>Range: Short</p><p>Chakra: 15-30</p><p>Damage: 30-60</p><p>Description: When the user is in close combat/hand to hand with the opponent the user will channel their chakra to a region of their body. Using the same principle as Hidden Snake and Hidden Multiple Snakes hand the user will have a snake or snake emerge from their body (while staying connected to their body) to attack the opponent or defend the user from taijutsu attacks. The snakes are connected to the users body and can emerge from any location of it like the back, shoulder, chest, etc. Depending on how much chakra the user channel more snakes can emerge at once. If the user channel enough for a C rank than only 1 snake can emerge. If enough for a B rank than two snakes and if enough for an A rank than 3 snakes can form from the user body. The snakes has venom that mess with the opponents nervous system the longer they are exposed/untreated. After 1 turn they will feel numb and after 3 they will have their electrical signals cut off and will become partially paralyzed. After 5 turns the venom blocks motor neuron pathways to skeletal (voluntary) muscles, causing full paralysis.</p><p>Note: Must know Snake Summoning</p><p>Note: Must be taught by Korra.</p><p>Note: Usable 3 times per battle with a 2 turn cool down of snake ninjutsu</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=752010&p=21651959&viewfull=1#post21651959">~>Learned Here<~</a>[/spoiler]</p><p></p><p><strong>(Hebi Fūinjutsu: Sunēkuhaipu) – Snake Sealing Art: Snake Hype</strong></p><p>[spoiler]Type: Supplementary , Defensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user will do hand seals and draw blood and summon a special white snake the size of the one Sasuke used to protect him self against Deidara's clay. The snake will then open its mouth and releases four strings of sealing formula that looks like smaller snakes that wrap around the opponent and binds their movement. The snake will than have the formula starts retracting back till it gets into the snake's mouth. The snake will the eat and opponent and complete the seal causing the opponent to be completely sealed inside its stomach unless overpowered. The user could also use this to seal dead corpses to store and use this to store weapons inside the snake the the user can not hold. When unsealing the snake will just spit out the body or weapon with the formula wrapped around it still till its completely outside its body and then retracts the formula only.</p><p>Note: Usable 1 times a match</p><p>Note: Must know Snake Summoning</p><p>Note: If the opponent destroys the formula strings before they are binded than they can prevent this.</p><p>Note: Lasts a maximum of 4 turns on the field.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=752010&p=21651959&viewfull=1#post21651959">~>Learned Here<~</a>[/spoiler]</p><p></p><p>[/border][/border][/border]</p><p></p><p>[hr][/hr]</p><p>[hr][/hr]</p><p></p><p style="text-align: center"><span style="font-size: 18px"><u><strong>Custom Elements</strong></u></span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: rgb(85, 57, 130)"><strong><span style="font-size: 18px"><u>Waraugasuton</u></span></strong></span></p><p></p><p>[spoiler]<strong>Custom element Japanese name:</strong> Waraugasuton</p><p></p><p><strong>Custom element English name:</strong> Laughing Gas</p><p></p><p><strong>The element is based on:</strong> Wind Release + Medical Ninjutsu</p><p></p><p><strong>Facts that prove the element to be possible (in the manga context):</strong> Nitrous oxide is naturally present in the atmosphere as part of the Earth's nitrogen cycle, and has a variety of natural sources. The largest natural source of nitrous oxide is from soils under natural vegetation. This produces 60% of natural emissions. Uncultivated soils make up the majority of the Earth's land surface. So the nitrous oxide produced by microbes that break down nitrogen in these soils are considered natural sources. Concentrations of nitrous oxide in the atmosphere rarely exceeded 280 ppb but this can be increased by the user creating the substance through chakra usage.</p><p></p><p><strong>How it works:</strong> Commonly known as laughing gas or nitrous, Nitrous oxide is a chemical compound, an oxide of nitrogen. At room temperature, it is a colourless, odourless, non-flammable gas, with a slightly sweet taste. At elevated temperatures, nitrous oxide is a powerful oxidiser and can allow excess oxygen to be forced into a fire technique laced with Nitrous oxide empowering it further or even relighting dying techniques but only works when being used alongside the users own chakra nature. Nitrous oxide can be created by binding two molecules of nitrogen to one molecule of oxygen through the application of Medical chakra along with Wind Release to create and manipulate the substance. To be able to do this the user must be skilled in medical ninjutsu to be able to force this process and is similar in usage to (Iryō Ninjutsu: Masui Sejutsu) Medical Technique: Secret Anaesthesia Technique allowing the creator to use his chakra to bind and create the substance from nothing but chakra. The creator can also pull nitrous oxide directly from the environment by manipulating the surrounding atmosphere.</p><p></p><p>Nitrous oxide is a dissociative anaesthetic, dissociative anaesthesia is a form of anaesthesia characterised by catalepsy, catatonia, analgesia, and amnesia. It does not necessarily involve loss of consciousness and thus does not always imply a state of general anaesthesia. Dissociative aesthetics produce this state by interfering with the transmission of incoming sensory signals to the cerebral cortex and by interfering with communication between different parts of the central nervous system. Exposure to nitrous oxide in large or medium sized doses causes a short-term decrease in mental performance, audiovisual ability, and manual dexterity. Nitrous oxide affects quite a few ion channels, its aesthetic, hallucinogenic, and euphoria effects are likely caused predominantly or fully via inhibition of NMDA receptor-mediated currents. Euphoria is a common side effect of nitrous oxide, it can also cause a forced laughter not directly controlled by the affected person hence the name laughing gas. This is as part of the wider emotional changes that can occur when nitrous oxide is breathed or consumed. For example, some people instead of laughing become scared or in other cases extremely aggressive towards those nearby. The emotional excitement may result in depressive or manic behaviour even to the point of psychosis and hallucinations dependent on the technique used and certain techniques can be a medium for genjutsu. Specific techniques can even lead to asphyxiation if the opponent continuously breathes the nitrous oxide instead of regular air. Supplementary jutsu that do not deal damage can be colourless and odourless signified only by chakra and taste, offensive or defensive jutsu have a purple hue and are visible no matter if stated in the technique or not.</p><p></p><p style="margin-left: 20px"><strong>Anxiolytic effect:</strong> A low dose of nitrous oxide is an effective anxiolytic, and this anti-anxiety effect is associated with enhanced activity of receptors. This allows the user to increase their reactions, perceptive ability and mental faculties through low doses of the element. Larger does negate this effect and instead instigate euphoria just as it would anyone else.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Analgesic effect:</strong> Nitrous oxide produces a mild analgesic effect at sub-anaesthetic concentrations meaning the user is able to dull the sense of pain in their own body as well as allies bodies through an application of a small dose of the anaesthesia. This can allow the user to negate pain almost entirely through proper techniques.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Carrier gas:</strong> Nitrous oxide is a weak general anaesthetic, and so is generally not used alone in general anaesthesia, but can be used as a carrier gas for more powerful substances. Certain techniques can carry with them an additional poison, toxin or drug from the users samples as long as they are in a gaseous form. This allows the nitrous oxide to have a compounding effect just as when used in anaesthesia. This ability will need to be specified in the techniques where applicable.</p><p></p><p><strong>Jutsu Usage Examples:</strong></p><p></p><p>(Waraugasuton: Warau Hito) - Laughing Gas: The Man who Laughs</p><p>Rank: C</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: 10</p><p>Damage Points: N/A</p><p>Description: Through a small dose of nitrous oxide the user is able to increase their reactions by negating any anxiety or fear. This can dull harmful emotions such as hate, fear, paranoia or anxiety brought on by other techniques or stressful situations. It increases the users reactions x1.5 for four turns and can only be used three times per battle as the user becomes temporarily immune to the effects after successive applications. It also can dull pain receptors allowing the user to dull the sensations of pain in the body allowing them to carry on through light damage such as C ranks and below without healing them however the bodily effects such as bleeding or bruising can only be negated through healing jutsu this effect lasts as long as the first effect.</p><p>Note: Can be used on allies giving them the same beneficial effects</p><p></p><p>(Waraugasuton: Rasuto Rafu) - Laughing Gas: Last Laugh</p><p>Rank: B</p><p>Type: Supplementary</p><p>Range: Short - Long</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: The user creates a mass of gaseous Nitrous Oxide all around their opponent covering a short - mid range radius able to cover an entire battlefield akin to the Hiding in Mist technique. The user is able to decide upon how large and how far the gas extends from the epicentre allowing him to stay outside of it's area of effect. He is also able to know where the gas is due to his chakra connection to it allowing him to stay out of its area. Due to it's colourless and odourless nature it can only be distinguished through chakra sensing or breathing it in. Once breathed in it tips the opponent off to it's presence by a very sweet taste. This causes the body to react dulling the sensation of pain meaning as long as the opponent is affected they cannot break genjutsu through pain. it also creates a euphoric state where thoughts are cloudy, accompanied by dizziness, light-headedness, and a loss of balance. This dulls the mind and body reducing reaction speed by twenty five percent and reducing speed by the same twenty five percent. If the opponent stays inside the gas for four turns they will suffocate due to lack of oxygen if they leave the area of effect their speed and reactions stay effected for three additional turns. The gas is non-flammable and has the potential to snuff out and deprive fire techniques one rank higher of oxygen and fuel extinguishing them rapidly.</p><p>Note: By spending a move slot and ten chakra the user can move the area, adjust its size and refill the area</p><p>Note: Will cause anyone affected to laugh uncontrollably</p><p></p><p>(Waraugasuton: Satsugai Jōku) - Laughing Gas: The Killing Joke</p><p>Rank: B-S</p><p>Type: Offensive/Defensive</p><p>Range: Short - Long</p><p>Chakra Cost: 20-40</p><p>Damage Points: 40-80</p><p>Description: The most basic and versatile technique for the element the user creates tools, weapons or constructs out of gaseous nitrous oxide using them to attack or defend. These constructs have a purple hue. These tools, weapons and constructs range in power dependent on how much chakra is used to create them. The user can create B rank and A rank items with no hand seals within short range of themselves or throughout the battlefield with a single hand seal, but the S rank variation will always require a hand seal. At any time these items can be released causing a cloud of nitrous oxide to form if this gas is breathed in the opponent suffers a decrease in reactions, speed and mental faculties for two turns. They will also begin to laugh for the next two turns unable to release techniques from the mouth. This effect can be applied up to three times, before the opponent becomes temporarily immune to the effects brought on by this technique for two turns.</p><p>Note: S rank variation can be used four times per battle with a one turn cd</p><p></p><p><strong>Conditions to be able to use it:</strong> Completed Wind Release and being a Medical Shinobi</p><p></p><p><strong>Is weak to:</strong></p><p></p><p>Earth and structurally solid elements: The gas can be stopped by earth as it's more structurally sound.</p><p>Fire and heat based elements: It's an oxidiser at high temperatures.</p><p></p><p><strong>Is strong against:</strong></p><p></p><p>Lightning and lightning based elements: Like wind it's an insulator, disrupting lightning release.</p><p>Wind and Wind based elements: The gas is heavier than air and more dense allowing it to over power regular wind.</p><p></p><p><strong>Co-creator:</strong> <a href="http://narutobase.net/forums/member.php?u=43780">Howard</a></p><p></p><p><strong>Students I passed this custom element on too:</strong> <a href="http://narutobase.net/forums/member.php?u=142821">Xicer</a> & <a href="http://narutobase.net/forums/member.php?u=71560">Korra</a></p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=710828&page=6&p=21320116#post21320116">~>Approved Here<~ </a>[/spoiler]</p><p></p><p style="text-align: center"><span style="color: rgb(85, 57, 130)"><strong><span style="font-size: 18px"><u>Waraugasuton - Jutsu</u></span></strong></span></p><p></p><p>#1</p><p><strong>(Waraugasuton) - Laughing Gas</strong></p><p>[spoiler]<strong>Rank:</strong> N/A</p><p><strong>Type:</strong> N/A</p><p><strong>Range:</strong> N/A</p><p><strong>Chakra Cost:</strong> (10 per turn)</p><p><strong>Damage Points:</strong> N/A</p><p><strong>Description:</strong> This isn't a technique more so it is just the side effects and symptoms brought on merely by breathing in Laughing Gas as an anaesthetic substance. These are the same for everyone who breathes in medium to large doses of the gas unless stated in a technique that the amount in the technique is sub-anaesthetic which can be beneficial in it's usage both for healing and helping the mental faculties of the imbiber. Also by using their medical chakra the user can make their own body immune to the effects of Laughing Gas temporarily. This is similar to (Iryo Ninjutsu: Doku Teikouryoku) Medical Technique: Poison Resistance and is a passive ability only needing a move slot to initially activate. The chakra cost for this is 10 per turn.</p><p></p><p><strong>Turn 1</strong></p><p>-effected person loses the ability to control their own laughter.</p><p>-muscles begin to stiffen slightly as they involuntarily contract with mild pain.</p><p>-Genjutsu is unable to be broken through pain, due to numbness that radiates from their lungs outwards towards their extremities.</p><p>-afflicted has feelings of euphoria, feeling strong, happy, and confident as their inhibitions fade and cloud their thoughts.</p><p></p><p><strong>Turn 3</strong></p><p>-Prior symptoms worsen; unable to control their breathing due to the more noticeable and exaggerated laughter, preventing use of any jutsu that requires inhalation.</p><p>-Unable to perform more than four hand seals in succession, due to worsening muscle-stiffness and pain.</p><p>-Disorientation due from vertigo sets in as they lose feeling in there hands and feet, reducing the effected person's reaction speed lowering it by 10%.</p><p>-Additionally they are subject to numerous minor hallucinations.</p><p></p><p><strong>Turn 5</strong></p><p>-Fits of manic laughter and crying set in, causing the deep core muscles and lungs to burn and hurt, a pain not numbed by the effects of the gas.</p><p>-breathing and movement become difficult as the muscles required begin to lock-up.</p><p>-Hallucinations worsen as the landscape appears to twist and become distorted in colour perception, accompanied by auditory hallucinations. This, with muscle contractions, compound in the effected person's reactions being reduced by 20% and their speed being reduced by 20% of their original levels.</p><p></p><p><strong>Turn 7</strong></p><p>-if a target has been breathing Laughing Gas for five turns successively, without breathing in regular oxygen or having an immunity, they will die due to oxygen deprivation.</p><p>-in the WSE, this would cause fainting and unless healed would cause them to constantly be afflicted by turn 1 effects after fainting.</p><p></p><p><a href="https://animebase.me/threads/custom-elements-jutsu-submission.13700/page-44#post-21765748">~>Approved Here<~</a>[/spoiler]</p><p></p><p>#2</p><p><strong>(Waraugasuton: Satsugai Jōku) - Laughing Gas: The Killing Joke</strong></p><p>[spoiler]<strong>Rank:</strong> B-S</p><p><strong>Type:</strong> Offensive/Defensive<strong>/Supplementary</strong></p><p><strong>Range:</strong> Short - Long</p><p><strong>Chakra Cost:</strong> 20-40</p><p><strong>Damage Points:</strong> 40-80</p><p><strong>Description:</strong> The most basic and versatile technique for the element the user creates tools, weapons or constructs out of gaseous nitrous oxide using them to attack or defend. These constructs have a purple hue. These tools, weapons, and constructs range in power depending on how much chakra is used to create them. The user can create B rank with a single hand seal up to mid-range away; A rank items with the use of two hand seals up to long-range, and S rank applications through the use of three hand seals at any range. At any time these items can be released causing a cloud of nitrous oxide to form creating a cloud of laughing gas with a five-meter diameter. <strong>This cloud is considered to be the rank of the technique that was used to create it and is still infused with the chakra that fueled the intial use making dispersing it the same as a normal clash.</strong> If this gas is breathed in the opponent's body will react as per the effects of (Waraugasuton) - Laughing Gas.</p><p><strong>Notes: </strong>S rank variation can be used three times per battle with a one turn cool down. <strong>A-rank variation can be used four times per battle</strong></p><p></p><p><a href="https://animebase.me/threads/custom-element-jutsu-submission.764501/page-2#post-21875352">~>Approved Here<~</a>[/spoiler]</p><p></p><p>#3</p><p><strong>( Waraugasuton: Hanijiumu ) - Laughing Gas: Hahnium </strong></p><p>[spoiler]<strong>Rank:</strong> A</p><p><strong>Type:</strong> Supplementary</p><p><strong>Range:</strong> Short - Long</p><p><strong>Chakra Cost:</strong> 30</p><p><strong>Damage Points:</strong> N/A</p><p><strong>Description: </strong>Due to the innate connection between Poison Release and Laughing Gas as mentioned in the element itself a poison technique can be laced with vast amounts of Laughing Gas and vice-versa a Laughing Gas technique can be laced with vast amounts of poison creating a compounding effect. This is done by forming an additional hand seal, spending a move slot and lacing into the Laughing Gas Technique a poisonous substance on the user's person, by doing this the user can push the lethality of the technique even further increasing its destructive potential. This can work with basically any wind or gaseous-based element but shows best in Poison and Laughing Gas combinations. This is because as directly specified in the element Laughing Gas is a carrier gas allowing it to carry with it a secondary substance or be laced into another substance creating a mixture of the two. This can be used alongside a Poison Technique or a Laughing Gas technique in the same timeframe to impart additional effects into the substance empowering whatever technique it is used with. When used on an A rank technique or below this allows a rank increase. It can alternatively be used upon S rank or Forbidden rank techniques to impart additional effects onto them but it won't gain the boost in rank, gaining only <strong>ten</strong> damage. This imparts the symptoms of the poison, onto the symptoms of the Laughing Gas or vice-versa due to the innate connection between the two substances an example of this carrier gas function in the most basic form is the mixture of oxygen and nitrous oxide which is used in anesthesia. This all plays heavily upon the carrier gas aspect of Laughing Gas and it allows them to compound the effects of the technique by making it a combination Poison/Laughing Gas Technique or a combination Wind/Laughing Gas Technique. This requires the user to be able to use Poison Ninjutsu and have a poison sample on their person for most cases. It can be done alongside another technique including Poison Ninjutsu, Laughing Gas, or another wind or gaseous-based element.</p><p><strong>Note:</strong> Can only be used three times per battle with a two turn cooldown</p><p></p><p><a href="https://animebase.me/threads/custom-element-jutsu-submission.764501/page-2#post-21875352">~>Approved Here<~</a>[/spoiler]</p><p></p><p>#4</p><p><strong>(Waraugasuton/Yoton: Warau Hito) - Laughing Gas/Yang Release: The Man who Laughs</strong></p><p>[spoiler]<strong>Rank:</strong> <strong>S</strong></p><p><strong>Type:</strong> Supplementary</p><p><strong>Range:</strong> Short - <strong>Long</strong></p><p><strong>Chakra Cost:</strong> <strong>40 ( +40 for Yang )</strong></p><p><strong>Damage Points:</strong> N/A ( <strong>80</strong> damage healed )</p><p><strong>Description:</strong> After the use of two hand seals, the user while using his chakra to create a small amount of Laughing Gas; can consume it or supply it to an ally creating an anxiolytic effect as mentioned in the element itself due to this anxiolytic effect, the reactions of the imbiber are increased x3 for three turns. However, it can only happen twice per person as the user becomes immune to the effects after successive uses. Laughing Gas in sub-anesthetic also creates an analgesic effect that dulls pain receptors, dulling the sensations of pain in the body allowing them to carry on through damage equivalent to an S rank ( 80 damage ) and below without healing them. What this means is that the user can act as if he weren't injured when injured not suffering from the effects of losing health for a limited period of time. However, the bodily effects such as bleeding, bruising, or broken bones can only be negated through healing jutsu this effect lasts as long as the first effect. This pain negation also negates the ability to break genjutsu through pain being a double-edged sword.</p><p></p><p><strong>Dionesium: </strong>Additionally, by spending an additional forty chakra and lacing the element with Yang energy they can heal wounds up to 80 damage by applying the laughing gas and the Yang energy in tandem either directly to the wound or allowing someone to imbibe the Laughing Gas/Yang energy mixture. This is because Laughing Gas is a perfect carrier gas, as mentioned in the element itself open to accepting most chakra natures, or substances. Applying the Yang energy is a passive action. What this does is circulate around the site of the wound first dulling the sensations of pain before genuinely healing the wound itself through the application of Yang energy and anesthesia. In theory, this can heal on par with even medical ninjutsu taking the place of moderate surgery or more taxing healing techniques. If Yang energy is applied, on top of the x3 to reactions the effected person gains 2.5x to their speed for 3 turns acting as a sort of boost or bump that you'd see with a performance-enhancing drug. This is due to Yang's naturally energetic nature working both to heal the wound and overcharge the body itself both instigating the natural healing process and basically doping the body with excess energy.</p><p></p><p><strong>Open Wide, Say HA!</strong> The user is also able to take a medicine or medicinal substance on their person and apply it through this technique using the Laughing Gas as a carrier gas. This allows them to administer or take pills in the middle of combat, or on the battlefield without pulling out the substances or the pills themselves, using the gas to carry the ingredients through the gas and into an ally or themselves. This aspect doesn't require the hand seals and is a passive action when used this way, thus not taking up another move slot along-side the pills. Pills or medicine must be referenced alongside this technique however they obviously follow the medicines usage limit. This can be done in the same timeframe as another technique.</p><p></p><p><strong>Note:</strong> Can only be used two times per person up to a total of four uses per battle. <strong>Open Wide, Say HA!</strong> doesn't count for this</p><p><strong> Note:</strong> Healing can only be done twice per battle once per turn and can negate up to 80 damage per usage</p><p><strong>Note:</strong> User can't use Laughing Gas, A-rank or above for 2 turns after using <strong>Open Wide, Say HA!</strong> doesn't count for this</p><p></p><p><a href="https://animebase.me/threads/custom-element-jutsu-submission.764501/post-21966677">~>Approved Here<~</a>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Shinta, post: 10224831, member: 57265"] [B]Summoning Contracts and Ninjutsu[/B] [CENTER][FONT=Palatino Linotype][SIZE=18px][U][B]Summonin[/B][/U][B]g[U] Contracts and Nin[/U]j[U]utsu[/U][/B][/SIZE][/FONT][/CENTER] [SIZE=10px][B][U]Kingfisher[/U][/B][/SIZE] [B]Scroll Owner:[/B] Shinta [B]Other Users who have signed contract:[/B] [URL='https://narutobase.net/forums/member.php?u=87534']Beifong[/URL], [URL='https://narutobase.net/forums/member.php?u=68527']Elmage G Ace[/URL] [B]Summoning Boss if existing:[/B] Will be added later [B]Other Summoning Animals tied to contract:[/B] [URL='http://www.narutobase.net/forums/showthread.php?t=157594&page=67&p=8620317&viewfull =1#post8620317']The Water Kingfisher Jade[/URL] [URL='https://narutobase.net/forums/showthread.php?t=711213&p=21743227&viewfull=1#post21743227']The Kookaburra Leach[/URL], [URL='http://www.narutobase.net/forums/showthread.php?t=157594&page=78&p=9047717&viewfull =1#post9047717']Augustine the Fiery Bird[/URL], [URL='https://narutobase.net/forums/showthread.php?t=711213&p=21743227&viewfull=1#post21743227']The Lightning Kingfisher Torotoro[/URL] [B]Description and Background:[/B] [URL]http://en.wikipedia.org/wiki/Kingfisher[/URL] As with the Toads in the Narutoverse, The Kingfishers will greatly vary in size. Some will be their normal real-world size and others will be large enough to carry up to three people on their backs and off course some sizes in between. Some of the Kingfishers will have an affinity for an element and each have there own specialised attacks. They will also be able to communicate using human language and have developed an intricate social structure back in there homeland forest. Being known to have particularly good, binocular eyesight, with their eyesight, their tracking and thus reaction abilities are on par with a Taijutsu Master. As well as signing the contract, a Tattoo will be placed on the Bio as proof that they have signed the contract. [B]The tattoo is able to be used by those with fuuinjutsu, to instantly summon any of the Animals tied to the contract.[/B] [IMG]http://i.epvpimg.com/wh2kd.png[/IMG] [URL='https://narutobase.net/forums/showthread.php?t=711213&p=21729610&viewfull=1#post21729610']~>Updated Here<~[/URL] [spoiler][strike][B]Scroll Owner:[/B] [URL='http://www.narutobase.net/forums/member.php?u=57265']Shinta[/URL] [B]Other Users who have signed contract: [/B][URL='http://narutobase.net/forums/member.php?u=68527']Elmage[/URL], [URL='http://narutobase.net/forums/member.php?u=87534']Pain...[/URL], [URL='http://narutobase.net/forums/member.php?u=98388']neilson[/URL], [URL='http://narutobase.net/forums/member.php?u=60625']Roger23[/URL] and [URL='http://narutobase.net/forums/member.php?u=129559']Kuroh[/URL]. [B]Summoning Boss if existing:[/B] Augustine the Fiery Bird [B]Other Summoning Animals tied to contract:[/B] The Water Kingfisher Jade, The Kookaburra Leach, Burning Angry Birds and The Lightning Kingfisher Torotoro. [B]Description and Background:[/B] [URL]http://en.wikipedia.org/wiki/Kingfisher[/URL] As with the Toads in the Narutoverse, The Kingfishers will greatly vary in size. Some will be their normal real-world size and others will be large enough to carry one person on their backs and off course some sizes in between. Some of the Kingfishers will have an affinity for an element and each have there own specialised attacks. They will also be able to communicate using human language and have developed an intricate social structure back in there homeland forest. As well as signing the contract, a Tattoo will be placed on the Bio as proof that they have signed the contract. [IMG]http://i.epvpimg.com/wh2kd.png[/IMG] [URL='http://www.narutobase.net/forums/showthread.php?t=157594&page=65&p=8341942&viewfull=1#post8341942']~>Approved Here<~[/URL][/strike][/spoiler] [border=Approved Summoning Jutsu] #1 [B](Kuchiyose: Mizu no Kawasemi Jade) Summoning: The Water Kingfisher Jade[/B] [SPOILER][B]Type:[/B] Supplementary [B]Rank:[/B] B [B]Range:[/B] Short Range [B]Chakra:[/B] 20 [B]Damage:[/B] 40 [B]Description:[/B] After making a blood sacrifice and performing the Snake → Bird hand seals, the summoner will place their hand on the ground or other flat surface, while applying ample pressure and chakra in order to summon Jade. Jade is a moderately large Water Kingfisher with a 1.5 meter wingspan who can not carry humans on her back. She has a short tail and long bill and is coloured oily green above, with white markings on the wings and tail, with a white collar around the neck. Being a Water Kingfisher, Jade has a natural affinity to the water element and is able to perform several water jutsus up to B-rank without hand seals (if any) as listed below. Only the following can be used by Jade as they can be/are released from the users mouth. Water jutsu usable by Jade: - Hidding in Mist Jutsu, - Water Style: Starch Syrup Capture Field, - Water Release: Water Bullet, - Water Release: Water Gun, - Water Release: Water Horn, - Water Release: Exploding Water Colliding Wave. [U]Notes:[/U] - Jade remains on the field for 6 turns, - Jade can only be summoned if the users has signed the Kingfisher contract and has the tattoo as proof of signing, - Jade can not carry anyone on her back, - Each jutsu Jade uses counts towards one of the three usable per turn, - Jade can be summoned three times per battle with two turns cool down in between each of her summons. [URL='http://www.narutobase.net/forums/showthread.php?t=157594&page=67&p=8620317&viewfull=1#post8620317']~>Approved here<~[/URL][[/SPOILER] #2 [B](Kuchiyose: Waraikawasemi no Leach) Summoning: The Kookaburra Leach[/B] [SPOILER][B]Type:[/B] Supplementary [B]Rank:[/B] A [B]Range:[/B] Short Range [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] After making a blood sacrifice and performing the Snake → Ram → Bird hand seals, the summoner will place their hand on the ground or other flat surface, while applying ample pressure and chakra in order to summon Leach. Leach is a Blue-winged Kookaburra who has cream-coloured upper and underparts barred with brownish markings. He has blue wings, brown shoulders and blue rump with a blue tail. Leach is considerably larger than most Kingfishers with a 3 meter wingspan and the capability to carry one human on his back. Leach has an affinity for the Wind element and can perform up to A-rank wind jutsu without hand seals. Leach performs wind jutsu via releasing from his mouth or by flapping his wings, also being able to substitute his wings in place of a fan for jutsu that require one. Leach can also use the Genjutsu Temple of Nirvana Technique, releasing actual feathers alongside the illusionary feathers of the genjutsu. [U]Notes:[/U] - Leach remains on the field for up to 4 turns, - Leach can carry only one human on his back, - Leach can only be summoned if the users has signed the Kingfisher contract and has the tattoo as proof of signing, - Each jutsu Leach uses counts towards one of the three usable per turn, - Can only be summoned once per battle.[/SPOILER] [URL='https://narutobase.net/forums/showthread.php?t=711213&p=21743227&viewfull=1#post21743227']~>Updated Here<~[/URL] [strike][URL='http://www.narutobase.net/forums/showthread.php?t=157594&page=67&p=8620317&viewfull=1#post8620317']~>Approved here<~[/URL][/strike] #3 [B](Kuchiyose: Ikatteiru Tori no Moeru) Summoning: Burning Angry Birds[/B] [SPOILER][B]Type:[/B] Offensive [B]Rank:[/B] A [B]Range:[/B] Short-Long Range [B]Chakra: [/B]30 [B]Damage:[/B] 60 [B]Description:[/B] The user will first pull out a small scroll with the Kingfisher symbol on it, while also unravelling it and smearing a line of blood across the paper. The user will then inject there chakra into the paper and create three summoning spots on the page of which three Red-backed Kingfishers will simultaneously fly out from. These kingfishers will then coat their beaks in fire, as they have an affinity for fire chakra, which as they fly would create a flame shroud over their bodies. The three Kingfishers will then fly straight at an an opponent to stab them with their flaming beaks, dispersing on impact with the target. The Red-backed Kingfishers that are summoned will never be the same three as summoned before, they are just summoned from the same large collective back in their home bushland. The birds can either attack one target each, making three hits in total or they can focus their attack onto a single point of attack. If they attack one target each there attack would be equivalent to a B-rank fire attack. If they are instructed to attack the one point they will fly in an arrow formation making there attack equivalent to that of an A-rank fire attack. [U]Notes:[/U] - Must have signed the Kingfisher Contract. - Can only be summoned three times per battle. - When Summoned the Kingfishers will fly in a straight line towards their target, with the exception of banking around natural obstacles in their path. - The summoner must have a line of sight on order to summon and direct the birds properly. - No other Kingfisher summons during this turn.[/SPOILER] [URL='http://www.narutobase.net/forums/showthread.php?t=157594&page=69&p=8692388&viewfull=1#post8692388']~>Approved Here<~[/URL] #4 [B](Kawasemi Kuchiyose: Augustine Shōnetsu no tori) Kingfisher Summoning: Augustine the Fiery Bird [/B] [SPOILER][B]Type:[/B] Supplementary [B]Rank:[/B] S [B]Range:[/B] Short [B]Chakra:[/B] 40 [B]Damage:[/B] 80 [B]Description:[/B] After making a blood sacrifice and performing a sequence of five hand seals, the user will place the hand on the ground or facing the ground below them and release there chakra to create the summoning seal. This will summon Augustine the largest of the Kingfishers and he can be considered as the boss of all the other Kingfishers. Augustine has a large crest and finely spotted white on black upper-parts with a chestnut breast band and otherwise white underparts with dark flank barring. He is large enough to carry four people on his back being about two times larger than Sasuke's Hawk summon and has a the ability to speak with his summoner. Augustine has the ability to perform all Fire jutsu without hand seals by releasing them from his mouth or using his wings where the jutsu may state using an arm swing (all within reason as its clear that he will not be able to use ALL fire techniques). Twice per battle Augustine can coat his beak with fire chakra and dive at a target inflicting them with damage equivalent to that of an S-rank fire jutsu. Notes: - Must have signed the Kingfisher Contract, - His Flame Diving attack can only be used twice per battle with three turns in between each use and S-ranked, - Can be summoned once per battle - Remains on the field for up to four turns per summon, - The only exceptions to the fire jutsus usable by Augustine are the Flame Rasengan and ones that require ninja tools or scrolls to perform.[/SPOILER] [URL='http://www.narutobase.net/forums/showthread.php?t=157594&page=78&p=9047717&viewfull=1#post9047717']~>Approved Here<~[/URL] #5 [B]Kuchiyose: Raikou no Kawasemi Torotoro - Summoning: The Lightning Kingfisher Torotoro[/B] [SPOILER][B]Type:[/B] supplementary [B]Rank:[/B] S [B]Chakra:[/B] 40 [B]Damage points:[/B] 80 [B]Description:[/B] After making a blood sacrifice and performing the Ox → Ram → Snake → Tiger hand seals, the user will place the hand on the ground or facing the ground below them and release there chakra to create the summoning seal, summoning Torotoro. Torotoro is a moderately sized Tree Kingfisher with a 2 meter wingspan that can carry a human on her back. She has a black crown patch, has an orange head and neck with a black nape patch and white throat. Her upper mantle is olive green on the back, blue-green on rump and with a blue tail and her upper wings are dull green-blue with dark olive-black flight feathers. Torotoro has a natural affinity to the Lightning element and is able to perform Lightning jutsu up to S-rank without hand seals by either releasing it from Her mouth, feet or body. She also has an immunity to all B-rank and lower Lightning jutsu which she can extend to Her rider while they are riding on Her back. And during this time, twice per battle, Torotoro is able to boost the rank of any lightning jutsu used by her summoner, by one rank up to S-rank. This will remove the lightning immunity for the next turn and prevent Torotoro from using lightning jutsu on the same turn. [U]Notes:[/U] - Torotoro remains on the battlefield for four turns, - Torotoro can only be summoned if the users has signed the Kingfisher contract and has the tattoo as proof of signing, - Torotoro can be summoned once - Torotoro can carry only one human on her back, extending the lightning Immunity to the rider, - While riding on Torotoro, the rider cannot use earth or wind jutsu as they would interfere with the lightning immunity, - Each jutsu Torotoro uses counts towards one of the three usable per turn. [/SPOILER] [URL='https://narutobase.net/forums/showthread.php?t=711213&p=21743227&viewfull=1#post21743227']~>Updated Here<~[/URL] [URL='http://narutobase.net/forums/showthread.php?t=157594&page=104&p=10858052&viewfull=1#post10858052']~>Approved Here<~[/URL] [/border] [B][U]Snake Summoning/Ninjutsu/Arts[/U][/B] [border=Taught by Others] [B](Kuchiyose: Akumu) ~ Summoning: Nightmare[/B] [SPOILER]Rank: S Type:Offence/Defence Range: Short-Long Chakra Cost: 40 Damage Points: N/A Description: Once the user bites his thumb and smears it on his tattoo and slams their hand on the ground they will summon Nightmare a snake thats big as Manda and is black with blue stripes. Nightmare is a personal snake of Johninto and is able to use to use Lightning up to S rank (counting towards the users move count). Note: Has to be taught by ~Johninto~ Note: She may stay for 4 turns. Note: Can be summoned once a battle Note: Must have signed snake contract Looks like [SPOILER][IMG]https://encrypted-tbn2.google.com/images?q=tbn:ANd9GcQ1LphggaOq-YvUFS2aWF6Fo3YAyI-AkgwAxXAsg3Iyeb0XFEvl[/IMG][/SPOILER][/SPOILER] [URL='http://narutobase.net/forums/showthread.php?t=279475&p=11971969#post11971969']~>Taught Here<~[/URL] [B](Sunēkutagu o Bakuhatsu) - Exploding Snake Tags [/B] [SPOILER][B]Type:[/B] Offensive [B]Rank:[/B] E Rank [B]Range:[/B] Short [B]Chakra:[/B] 5 [B]Damage:[/B] 10 [B]Description:[/B] These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag. [B]Note:[/B] Must post this in the user bios to be able to use them [B]Note:[/B] When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect. What they look like [SPOILER][IMG]http://orig03.deviantart.net/73d4/f/2006/335/1/1/snake_tattoo_ver__1_by_usagitenshi.jpg[/IMG][/SPOILER][/SPOILER] [URL='https://narutobase.net/forums/showthread.php?t=728114&p=21167382&viewfull=1#post21167382']~>Taught Here<~[/URL] [border=Snake Sage Arts] [B](Senpo: Derauea Sumasshu) - Sage Arts: Delaware Smash[/B] [spoiler][B]Type:[/B] Offensive/Defensive [B]Rank:[/B] S [B]Range:[/B] Short - Mid [B]Chakra:[/B] 40 [B]Damage:[/B] 80 [B]Description:[/B] The user will concentrate a massive amount of natural energy into one of their index fingers extending their respective arm out while bending the finger back with their thumb to a painful degree. The user continues to force immense amounts of natural energy into their finger as their arm and hand begin to glow slightly with their veins being outlined in a glowing aura before finally releasing the finger flicking it out towards an opponent. As they do this they release all of the built up natural energy creating a dense torrent of natural energy that picks up the wind around the users fingers creating an intense gust of wind accompanied by a dense, destructive and forceful burst of natural energy that collides with anything in it's path. Due to the sheer amount of stress placed on the finger it is broken by the release of so much energy. This torrent of natural energy is strong enough to pierce through the human body and it has a three inch radius being up to long range in length from where the user releases it. It is also strong enough to deal with any elemental nature on par with it nullifying anything S rank or below, continuing on if what it nullified was weaker than S rank. This torrent acts like a percussive shockwave when it comes in contact with a solid object traveling through it while also causing a fair amount of damage to it with it radiating out throughout the medium. It will crush and crumble earth, bend and break steel as well as other solid objects or elemental releases or blast away liquids like water or poison etc. If it comes into contact with an energy based object the shockwave with blow fire away and destabilize lightning while also breaking down wind or elements of a gaseous nature due to the colliding shockwave-like aspects. This applies to things weaker to, or neutral to it. Things that are stronger will be partially weakened in the ways specified but not completely nullified or destroyed. If it strikes a person at full strength it can pierce through them creating a six inch hole through their body while also radiating through the body like it would any solid medium breaking and snapping bones, bruising and tearing muscle and organ tissue as well as bursting and rupturing nerve endings causing excruciating pain all throughout the body. If it strikes a person after being weakened it has enough force to create the rippling effect breaking bones, tearing and bruising muscles and organs as well as rupturing nerve endings but cannot create the piercing effect which is the most substantial damaging aspect. Note: No other Sage Arts can be used in the same turn or the turn directly after Note: It breaks the finger involved and can only be used twice per battle once per index finger [URL='https://narutobase.net/forums/showthread.php?t=752010&p=21651958&viewfull=1#post21651958']~>Taught Here<~[/URL][/spoiler] [B](Hebiātsu: Mede~yūsa no Gifuto) - Snake Arts: Medusa's Gift[/B] [spoiler]Type: Offensive Rank: S Range: Short - Mid Chakra: 40 Damage: 80 Description: The user will summon 4 snakes from their sleeves and have them shoot out and go after the opponent. These are special snakes since when they bite down onto the opponent they forcibly inject senchakra into the opponent slowly turning them into stone. Right away the spot they bite on turn into stone with each turn have the process of turning into the stone progresses. By the time 1 turn pass where the snakes bite onto the place has no physical changes and only has the chakra injected into the opponent . After 2 turns the area that was bitten completely turns into stone. While after 3 turns the process starts to spreads more turning more areas into stone. After 4 turns and not being countered the opponent turns into complete stone. Note: Usable 2 times a match Note: Must know snakes and Snake Sage Mode Note: Cannot use snake jutsu while they snakes are out Note: Must be taught by Korra. Note: must know Snake Sage Mode to use this [URL='https://narutobase.net/forums/showthread.php?t=752010&p=21651959&viewfull=1#post21651959']~>Learned Here<~[/URL][/spoiler] [B](Hebi Senpo: Sukēru Bakudan) - Snake Sage Arts: Scale Bomb[/B] [spoiler]Type: Offensive Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: The user does the snake sign and starts gathering their senchakra into their hands. In their hands the user creates a ball of snake acid/venom infused with senchakra. Than the user will have the ball of venom be in cased with snake scales giving it some protection and adding some blunt force if the opponent gets hit by it. The user will than grow it to the size of Chō Ōdama Rasengan. The user will than either throw it or slam it against the opponent. When the opponent gets hits with it the scale first burst out and cut the opponent all over the body. The acid/venom will that hit the opponent burning their skin and getting into their cuts. The venom will than get into the opponents body through the cuts and start to cause paralysis to the opponent after being expose to it for 2 turns. Note: Usable 2 times a battle Note: Must know Snake Sage Mode Note: Cant use any other SM jutsus the same or next turn [URL='https://narutobase.net/forums/showthread.php?t=752010&p=21651959&viewfull=1#post21651959']~>Learned Here<~[/URL][/spoiler] [B](Hebi Senpo: SMede~yūsa) - Snake Sage Arts: Medusa[/B] [spoiler]Type: Offensive/Defensive/Supplementary Rank: S Range: Short - Long Chakra: 40 (-10 per turn) Damage: 80 Description: The user will do the Ram than Snake sign and than channel their senchakra into the ground. Combining the aspects of the Inorganic Reincarnation Jutsu and Snake Summons, the user will form from the ground a Medusa looking creature that has actual snake summons coming out of her hair. The creature is made up of earth and any other non life substance from the ground manipulated by the Inorganic Reincarnation Jutsu, Snake scales and snakes. Medusa is 15m high. Medusa can use the snakes (15 meters) from her hairs to attack opponents. Medusa can also form snakes from any where on its body. Medusa can manipulate her body to change like her hands into objects like swords, hammers, etc. The user can also use the snakes attached to Medusa to attack and bite down onto opponents and channel earth/senchakra into opponents to petrify them and turn them into stone if they are bitten down for at least 2 turns. Medusa is immune to A ranks and below and can take up to one S rank jutsu. The user can summon up to one snake from her body and only have one snake on the field at the same time as this. This effect is passive as an addition form of summoning much like using a summoning tattoo as a medium Note: Must know Snake Sage Mode Note: Must be taught by Korra Note: Usable 2 times a battle Note: While in use the user can only use 2 other jutsus in a move due to having to keep focus on Medusa Note: Reduces sage mode by two turns Note: The user can only use earth release while controlling this Note: Each use last for 3 turns [URL='https://narutobase.net/forums/showthread.php?t=752010&p=21651959&viewfull=1#post21651959']~>Learned Here<~[/URL][/spoiler] [border=Snake Summoning Arts/Ninjutsu][B](Hebiātsu: Sukēru Kakuchō Yoroi) - Snake Arts: Scale Expanding Armor[/B] [spoiler]Type: Supplementary Rank: A Range: Short - Long Chakra: 30 Damage: N/A Description: This jutsu is an expansion of using snake scales in snake ninjutsu. The user will channel their chakra onto a projectile jutsu they just used and cover the jutsu in scales from Manda. The scales will be able to give the jutsu its used on a layer of defense. The scales can take up to 1 jutsu up to S rank. Once the scales with the jutsu collide with an upcoming jutsu they will shed and allow the jutsu they are covering to continuing on towards to intended target. This jutsu can only be attached to projectile like jutsus. This can only be used on phyiscal elements like Earth, Water, Sand, Bones, Steel, etc. Cannot be used on enegry elements as the scales would be destroyed before they could cover the jutsu. This can only be used upon the release of a jutsu that is released from the user as they will summon the scales onto the jutsu in the process. Note: Must know snake jutsu Note: Must be taught by Korra Note: Usable 2 times a match with a 1 turn cool down between uses Note: Cannot have Manda on the field while using this. [URL='https://narutobase.net/forums/showthread.php?t=752010&p=21651959&viewfull=1#post21651959']~>Learned Here<~[/URL][/spoiler] [B](Sunēkuātsu: Sunēku no Sapōto) Snake Arts: Snake Support[/B] [spoiler]Type: Offensive/Defensive/Supplementary Rank: C-A Range: Short Chakra: 15-30 Damage: 30-60 Description: When the user is in close combat/hand to hand with the opponent the user will channel their chakra to a region of their body. Using the same principle as Hidden Snake and Hidden Multiple Snakes hand the user will have a snake or snake emerge from their body (while staying connected to their body) to attack the opponent or defend the user from taijutsu attacks. The snakes are connected to the users body and can emerge from any location of it like the back, shoulder, chest, etc. Depending on how much chakra the user channel more snakes can emerge at once. If the user channel enough for a C rank than only 1 snake can emerge. If enough for a B rank than two snakes and if enough for an A rank than 3 snakes can form from the user body. The snakes has venom that mess with the opponents nervous system the longer they are exposed/untreated. After 1 turn they will feel numb and after 3 they will have their electrical signals cut off and will become partially paralyzed. After 5 turns the venom blocks motor neuron pathways to skeletal (voluntary) muscles, causing full paralysis. Note: Must know Snake Summoning Note: Must be taught by Korra. Note: Usable 3 times per battle with a 2 turn cool down of snake ninjutsu [URL='https://narutobase.net/forums/showthread.php?t=752010&p=21651959&viewfull=1#post21651959']~>Learned Here<~[/URL][/spoiler] [B](Hebi Fūinjutsu: Sunēkuhaipu) – Snake Sealing Art: Snake Hype[/B] [spoiler]Type: Supplementary , Defensive Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A Description: The user will do hand seals and draw blood and summon a special white snake the size of the one Sasuke used to protect him self against Deidara's clay. The snake will then open its mouth and releases four strings of sealing formula that looks like smaller snakes that wrap around the opponent and binds their movement. The snake will than have the formula starts retracting back till it gets into the snake's mouth. The snake will the eat and opponent and complete the seal causing the opponent to be completely sealed inside its stomach unless overpowered. The user could also use this to seal dead corpses to store and use this to store weapons inside the snake the the user can not hold. When unsealing the snake will just spit out the body or weapon with the formula wrapped around it still till its completely outside its body and then retracts the formula only. Note: Usable 1 times a match Note: Must know Snake Summoning Note: If the opponent destroys the formula strings before they are binded than they can prevent this. Note: Lasts a maximum of 4 turns on the field. [URL='https://narutobase.net/forums/showthread.php?t=752010&p=21651959&viewfull=1#post21651959']~>Learned Here<~[/URL][/spoiler] [/border][/border][/border] [hr][/hr] [hr][/hr] [CENTER][FONT=Palatino Linotype][SIZE=18px][U][B]Custom Elements[/B][/U][/SIZE][/FONT] [COLOR=rgb(85, 57, 130)][B][FONT=Palatino Linotype][SIZE=18px][U]Waraugasuton[/U][/SIZE][/FONT][/B][/COLOR][/CENTER] [spoiler][B]Custom element Japanese name:[/B] Waraugasuton [B]Custom element English name:[/B] Laughing Gas [B]The element is based on:[/B] Wind Release + Medical Ninjutsu [B]Facts that prove the element to be possible (in the manga context):[/B] Nitrous oxide is naturally present in the atmosphere as part of the Earth's nitrogen cycle, and has a variety of natural sources. The largest natural source of nitrous oxide is from soils under natural vegetation. This produces 60% of natural emissions. Uncultivated soils make up the majority of the Earth's land surface. So the nitrous oxide produced by microbes that break down nitrogen in these soils are considered natural sources. Concentrations of nitrous oxide in the atmosphere rarely exceeded 280 ppb but this can be increased by the user creating the substance through chakra usage. [B]How it works:[/B] Commonly known as laughing gas or nitrous, Nitrous oxide is a chemical compound, an oxide of nitrogen. At room temperature, it is a colourless, odourless, non-flammable gas, with a slightly sweet taste. At elevated temperatures, nitrous oxide is a powerful oxidiser and can allow excess oxygen to be forced into a fire technique laced with Nitrous oxide empowering it further or even relighting dying techniques but only works when being used alongside the users own chakra nature. Nitrous oxide can be created by binding two molecules of nitrogen to one molecule of oxygen through the application of Medical chakra along with Wind Release to create and manipulate the substance. To be able to do this the user must be skilled in medical ninjutsu to be able to force this process and is similar in usage to (Iryō Ninjutsu: Masui Sejutsu) Medical Technique: Secret Anaesthesia Technique allowing the creator to use his chakra to bind and create the substance from nothing but chakra. The creator can also pull nitrous oxide directly from the environment by manipulating the surrounding atmosphere. Nitrous oxide is a dissociative anaesthetic, dissociative anaesthesia is a form of anaesthesia characterised by catalepsy, catatonia, analgesia, and amnesia. It does not necessarily involve loss of consciousness and thus does not always imply a state of general anaesthesia. Dissociative aesthetics produce this state by interfering with the transmission of incoming sensory signals to the cerebral cortex and by interfering with communication between different parts of the central nervous system. Exposure to nitrous oxide in large or medium sized doses causes a short-term decrease in mental performance, audiovisual ability, and manual dexterity. Nitrous oxide affects quite a few ion channels, its aesthetic, hallucinogenic, and euphoria effects are likely caused predominantly or fully via inhibition of NMDA receptor-mediated currents. Euphoria is a common side effect of nitrous oxide, it can also cause a forced laughter not directly controlled by the affected person hence the name laughing gas. This is as part of the wider emotional changes that can occur when nitrous oxide is breathed or consumed. For example, some people instead of laughing become scared or in other cases extremely aggressive towards those nearby. The emotional excitement may result in depressive or manic behaviour even to the point of psychosis and hallucinations dependent on the technique used and certain techniques can be a medium for genjutsu. Specific techniques can even lead to asphyxiation if the opponent continuously breathes the nitrous oxide instead of regular air. Supplementary jutsu that do not deal damage can be colourless and odourless signified only by chakra and taste, offensive or defensive jutsu have a purple hue and are visible no matter if stated in the technique or not. [INDENT][B]Anxiolytic effect:[/B] A low dose of nitrous oxide is an effective anxiolytic, and this anti-anxiety effect is associated with enhanced activity of receptors. This allows the user to increase their reactions, perceptive ability and mental faculties through low doses of the element. Larger does negate this effect and instead instigate euphoria just as it would anyone else.[/INDENT] [INDENT][/INDENT] [INDENT][B]Analgesic effect:[/B] Nitrous oxide produces a mild analgesic effect at sub-anaesthetic concentrations meaning the user is able to dull the sense of pain in their own body as well as allies bodies through an application of a small dose of the anaesthesia. This can allow the user to negate pain almost entirely through proper techniques.[/INDENT] [INDENT][/INDENT] [INDENT][B]Carrier gas:[/B] Nitrous oxide is a weak general anaesthetic, and so is generally not used alone in general anaesthesia, but can be used as a carrier gas for more powerful substances. Certain techniques can carry with them an additional poison, toxin or drug from the users samples as long as they are in a gaseous form. This allows the nitrous oxide to have a compounding effect just as when used in anaesthesia. This ability will need to be specified in the techniques where applicable.[/INDENT] [B]Jutsu Usage Examples:[/B] (Waraugasuton: Warau Hito) - Laughing Gas: The Man who Laughs Rank: C Type: Supplementary Range: Short Chakra Cost: 10 Damage Points: N/A Description: Through a small dose of nitrous oxide the user is able to increase their reactions by negating any anxiety or fear. This can dull harmful emotions such as hate, fear, paranoia or anxiety brought on by other techniques or stressful situations. It increases the users reactions x1.5 for four turns and can only be used three times per battle as the user becomes temporarily immune to the effects after successive applications. It also can dull pain receptors allowing the user to dull the sensations of pain in the body allowing them to carry on through light damage such as C ranks and below without healing them however the bodily effects such as bleeding or bruising can only be negated through healing jutsu this effect lasts as long as the first effect. Note: Can be used on allies giving them the same beneficial effects (Waraugasuton: Rasuto Rafu) - Laughing Gas: Last Laugh Rank: B Type: Supplementary Range: Short - Long Chakra Cost: 20 Damage Points: N/A Description: The user creates a mass of gaseous Nitrous Oxide all around their opponent covering a short - mid range radius able to cover an entire battlefield akin to the Hiding in Mist technique. The user is able to decide upon how large and how far the gas extends from the epicentre allowing him to stay outside of it's area of effect. He is also able to know where the gas is due to his chakra connection to it allowing him to stay out of its area. Due to it's colourless and odourless nature it can only be distinguished through chakra sensing or breathing it in. Once breathed in it tips the opponent off to it's presence by a very sweet taste. This causes the body to react dulling the sensation of pain meaning as long as the opponent is affected they cannot break genjutsu through pain. it also creates a euphoric state where thoughts are cloudy, accompanied by dizziness, light-headedness, and a loss of balance. This dulls the mind and body reducing reaction speed by twenty five percent and reducing speed by the same twenty five percent. If the opponent stays inside the gas for four turns they will suffocate due to lack of oxygen if they leave the area of effect their speed and reactions stay effected for three additional turns. The gas is non-flammable and has the potential to snuff out and deprive fire techniques one rank higher of oxygen and fuel extinguishing them rapidly. Note: By spending a move slot and ten chakra the user can move the area, adjust its size and refill the area Note: Will cause anyone affected to laugh uncontrollably (Waraugasuton: Satsugai Jōku) - Laughing Gas: The Killing Joke Rank: B-S Type: Offensive/Defensive Range: Short - Long Chakra Cost: 20-40 Damage Points: 40-80 Description: The most basic and versatile technique for the element the user creates tools, weapons or constructs out of gaseous nitrous oxide using them to attack or defend. These constructs have a purple hue. These tools, weapons and constructs range in power dependent on how much chakra is used to create them. The user can create B rank and A rank items with no hand seals within short range of themselves or throughout the battlefield with a single hand seal, but the S rank variation will always require a hand seal. At any time these items can be released causing a cloud of nitrous oxide to form if this gas is breathed in the opponent suffers a decrease in reactions, speed and mental faculties for two turns. They will also begin to laugh for the next two turns unable to release techniques from the mouth. This effect can be applied up to three times, before the opponent becomes temporarily immune to the effects brought on by this technique for two turns. Note: S rank variation can be used four times per battle with a one turn cd [B]Conditions to be able to use it:[/B] Completed Wind Release and being a Medical Shinobi [B]Is weak to:[/B] Earth and structurally solid elements: The gas can be stopped by earth as it's more structurally sound. Fire and heat based elements: It's an oxidiser at high temperatures. [B]Is strong against:[/B] Lightning and lightning based elements: Like wind it's an insulator, disrupting lightning release. Wind and Wind based elements: The gas is heavier than air and more dense allowing it to over power regular wind. [B]Co-creator:[/B] [URL='http://narutobase.net/forums/member.php?u=43780']Howard[/URL] [B]Students I passed this custom element on too:[/B] [URL='http://narutobase.net/forums/member.php?u=142821']Xicer[/URL] & [URL='http://narutobase.net/forums/member.php?u=71560']Korra[/URL] [URL='https://narutobase.net/forums/showthread.php?t=710828&page=6&p=21320116#post21320116']~>Approved Here<~ [/URL][/spoiler] [CENTER][COLOR=rgb(85, 57, 130)][B][FONT=Palatino Linotype][SIZE=18px][U]Waraugasuton - Jutsu[/U][/SIZE][/FONT][/B][/COLOR][/CENTER] #1 [B](Waraugasuton) - Laughing Gas[/B] [spoiler][B]Rank:[/B] N/A [B]Type:[/B] N/A [B]Range:[/B] N/A [B]Chakra Cost:[/B] (10 per turn) [B]Damage Points:[/B] N/A [B]Description:[/B] This isn't a technique more so it is just the side effects and symptoms brought on merely by breathing in Laughing Gas as an anaesthetic substance. These are the same for everyone who breathes in medium to large doses of the gas unless stated in a technique that the amount in the technique is sub-anaesthetic which can be beneficial in it's usage both for healing and helping the mental faculties of the imbiber. Also by using their medical chakra the user can make their own body immune to the effects of Laughing Gas temporarily. This is similar to (Iryo Ninjutsu: Doku Teikouryoku) Medical Technique: Poison Resistance and is a passive ability only needing a move slot to initially activate. The chakra cost for this is 10 per turn. [B]Turn 1[/B] -effected person loses the ability to control their own laughter. -muscles begin to stiffen slightly as they involuntarily contract with mild pain. -Genjutsu is unable to be broken through pain, due to numbness that radiates from their lungs outwards towards their extremities. -afflicted has feelings of euphoria, feeling strong, happy, and confident as their inhibitions fade and cloud their thoughts. [B]Turn 3[/B] -Prior symptoms worsen; unable to control their breathing due to the more noticeable and exaggerated laughter, preventing use of any jutsu that requires inhalation. -Unable to perform more than four hand seals in succession, due to worsening muscle-stiffness and pain. -Disorientation due from vertigo sets in as they lose feeling in there hands and feet, reducing the effected person's reaction speed lowering it by 10%. -Additionally they are subject to numerous minor hallucinations. [B]Turn 5[/B] -Fits of manic laughter and crying set in, causing the deep core muscles and lungs to burn and hurt, a pain not numbed by the effects of the gas. -breathing and movement become difficult as the muscles required begin to lock-up. -Hallucinations worsen as the landscape appears to twist and become distorted in colour perception, accompanied by auditory hallucinations. This, with muscle contractions, compound in the effected person's reactions being reduced by 20% and their speed being reduced by 20% of their original levels. [B]Turn 7[/B] -if a target has been breathing Laughing Gas for five turns successively, without breathing in regular oxygen or having an immunity, they will die due to oxygen deprivation. -in the WSE, this would cause fainting and unless healed would cause them to constantly be afflicted by turn 1 effects after fainting. [URL='https://animebase.me/threads/custom-elements-jutsu-submission.13700/page-44#post-21765748']~>Approved Here<~[/URL][/spoiler] #2 [B](Waraugasuton: Satsugai Jōku) - Laughing Gas: The Killing Joke[/B] [spoiler][B]Rank:[/B] B-S [B]Type:[/B] Offensive/Defensive[B]/Supplementary Range:[/B] Short - Long [B]Chakra Cost:[/B] 20-40 [B]Damage Points:[/B] 40-80 [B]Description:[/B] The most basic and versatile technique for the element the user creates tools, weapons or constructs out of gaseous nitrous oxide using them to attack or defend. These constructs have a purple hue. These tools, weapons, and constructs range in power depending on how much chakra is used to create them. The user can create B rank with a single hand seal up to mid-range away; A rank items with the use of two hand seals up to long-range, and S rank applications through the use of three hand seals at any range. At any time these items can be released causing a cloud of nitrous oxide to form creating a cloud of laughing gas with a five-meter diameter. [B]This cloud is considered to be the rank of the technique that was used to create it and is still infused with the chakra that fueled the intial use making dispersing it the same as a normal clash.[/B] If this gas is breathed in the opponent's body will react as per the effects of (Waraugasuton) - Laughing Gas. [B]Notes: [/B]S rank variation can be used three times per battle with a one turn cool down. [B]A-rank variation can be used four times per battle[/B] [URL='https://animebase.me/threads/custom-element-jutsu-submission.764501/page-2#post-21875352']~>Approved Here<~[/URL][/spoiler] #3 [B]( Waraugasuton: Hanijiumu ) - Laughing Gas: Hahnium [/B] [spoiler][B]Rank:[/B] A [B]Type:[/B] Supplementary [B]Range:[/B] Short - Long [B]Chakra Cost:[/B] 30 [B]Damage Points:[/B] N/A [B]Description: [/B]Due to the innate connection between Poison Release and Laughing Gas as mentioned in the element itself a poison technique can be laced with vast amounts of Laughing Gas and vice-versa a Laughing Gas technique can be laced with vast amounts of poison creating a compounding effect. This is done by forming an additional hand seal, spending a move slot and lacing into the Laughing Gas Technique a poisonous substance on the user's person, by doing this the user can push the lethality of the technique even further increasing its destructive potential. This can work with basically any wind or gaseous-based element but shows best in Poison and Laughing Gas combinations. This is because as directly specified in the element Laughing Gas is a carrier gas allowing it to carry with it a secondary substance or be laced into another substance creating a mixture of the two. This can be used alongside a Poison Technique or a Laughing Gas technique in the same timeframe to impart additional effects into the substance empowering whatever technique it is used with. When used on an A rank technique or below this allows a rank increase. It can alternatively be used upon S rank or Forbidden rank techniques to impart additional effects onto them but it won't gain the boost in rank, gaining only [B]ten[/B] damage. This imparts the symptoms of the poison, onto the symptoms of the Laughing Gas or vice-versa due to the innate connection between the two substances an example of this carrier gas function in the most basic form is the mixture of oxygen and nitrous oxide which is used in anesthesia. This all plays heavily upon the carrier gas aspect of Laughing Gas and it allows them to compound the effects of the technique by making it a combination Poison/Laughing Gas Technique or a combination Wind/Laughing Gas Technique. This requires the user to be able to use Poison Ninjutsu and have a poison sample on their person for most cases. It can be done alongside another technique including Poison Ninjutsu, Laughing Gas, or another wind or gaseous-based element. [B]Note:[/B] Can only be used three times per battle with a two turn cooldown [URL='https://animebase.me/threads/custom-element-jutsu-submission.764501/page-2#post-21875352']~>Approved Here<~[/URL][/spoiler] #4 [B](Waraugasuton/Yoton: Warau Hito) - Laughing Gas/Yang Release: The Man who Laughs[/B] [spoiler][B]Rank:[/B] [B]S Type:[/B] Supplementary [B]Range:[/B] Short - [B]Long Chakra Cost:[/B] [B]40 ( +40 for Yang ) Damage Points:[/B] N/A ( [B]80[/B] damage healed ) [B]Description:[/B] After the use of two hand seals, the user while using his chakra to create a small amount of Laughing Gas; can consume it or supply it to an ally creating an anxiolytic effect as mentioned in the element itself due to this anxiolytic effect, the reactions of the imbiber are increased x3 for three turns. However, it can only happen twice per person as the user becomes immune to the effects after successive uses. Laughing Gas in sub-anesthetic also creates an analgesic effect that dulls pain receptors, dulling the sensations of pain in the body allowing them to carry on through damage equivalent to an S rank ( 80 damage ) and below without healing them. What this means is that the user can act as if he weren't injured when injured not suffering from the effects of losing health for a limited period of time. However, the bodily effects such as bleeding, bruising, or broken bones can only be negated through healing jutsu this effect lasts as long as the first effect. This pain negation also negates the ability to break genjutsu through pain being a double-edged sword. [B]Dionesium: [/B]Additionally, by spending an additional forty chakra and lacing the element with Yang energy they can heal wounds up to 80 damage by applying the laughing gas and the Yang energy in tandem either directly to the wound or allowing someone to imbibe the Laughing Gas/Yang energy mixture. This is because Laughing Gas is a perfect carrier gas, as mentioned in the element itself open to accepting most chakra natures, or substances. Applying the Yang energy is a passive action. What this does is circulate around the site of the wound first dulling the sensations of pain before genuinely healing the wound itself through the application of Yang energy and anesthesia. In theory, this can heal on par with even medical ninjutsu taking the place of moderate surgery or more taxing healing techniques. If Yang energy is applied, on top of the x3 to reactions the effected person gains 2.5x to their speed for 3 turns acting as a sort of boost or bump that you'd see with a performance-enhancing drug. This is due to Yang's naturally energetic nature working both to heal the wound and overcharge the body itself both instigating the natural healing process and basically doping the body with excess energy. [B]Open Wide, Say HA![/B] The user is also able to take a medicine or medicinal substance on their person and apply it through this technique using the Laughing Gas as a carrier gas. This allows them to administer or take pills in the middle of combat, or on the battlefield without pulling out the substances or the pills themselves, using the gas to carry the ingredients through the gas and into an ally or themselves. This aspect doesn't require the hand seals and is a passive action when used this way, thus not taking up another move slot along-side the pills. Pills or medicine must be referenced alongside this technique however they obviously follow the medicines usage limit. This can be done in the same timeframe as another technique. [B]Note:[/B] Can only be used two times per person up to a total of four uses per battle. [B]Open Wide, Say HA![/B] doesn't count for this [B] Note:[/B] Healing can only be done twice per battle once per turn and can negate up to 80 damage per usage [B]Note:[/B] User can't use Laughing Gas, A-rank or above for 2 turns after using [B]Open Wide, Say HA![/B] doesn't count for this [URL='https://animebase.me/threads/custom-element-jutsu-submission.764501/post-21966677']~>Approved Here<~[/URL][/spoiler] [/QUOTE]
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