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Shinta's Chronicles
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<p>[QUOTE="Shinta, post: 10224815, member: 57265"]</p><p><strong>Fūton|Iryō|Dokuton</strong></p><p></p><p style="text-align: center"><span style="font-size: 18px"><span style="color: #4B0082">Iryō Ninjutsu</span></span></p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=461831&page=2&p=21301594&viewfull=1#post21301594">Custom Poison:</a></p><p>[spoiler]<strong>Name Of Poison</strong> The Hunters Choice</p><p><strong>Creator:</strong> Shinta</p><p><strong>Type:</strong> Haemolytic, Cardiotoxic, Neurotoxic, Vesicant</p><p></p><p><strong>Ingredients and Background:</strong></p><p></p><p>The Hunters Choice utilises a mixture of toxins used by hunters and refined to a potent state with the use of Shinta's medical knowledge. The resulting mixture takes on a metallic, smoke-green colour that has a higher viscosity than water, being comparable to a light oil and is also capable of being used in a gaseous state; being a light gas that has a dark-green hue. The gaseous state smells of a mix between vinegar and Ammonia, being rather distinct and easily noticeable. In both liquid and gaseous forms, the poison has no scent but does posses a foul and almost vile after-taste on the tongue. The viscosity of the liquid form allows the poison to stick better to weapons while also resisting water readily washing it away; however still being able to readily be absorbed through the skin. The Hunters Choice is comprised of Diamphotoxin, Batrachotoxin and Cantharidin that rapidly spread through the area of contact while entering the bloodstream to continually spread throughout the target.</p><p>Being the creator of this toxin and knowing the exact composition, Shinta has inoculated himself against the effects of this poison through prolonged exposure over many years via repeated ingestion/injection of gradual, increasing dosages. Shinta has applied this poison to all his weapons and carries samples in sealed jars on his person and sealed within medical scrolls.</p><p></p><p><strong>Description of Effects:</strong></p><p></p><p>The Poison progresses from an initially mild and easy to ignore state before rapidly progressing and worsening with the following effects; breaking down of red blood cells to cause a release of haemoglobin, blocking of the sodium channels in the nerves that prevent the neuron from communicating with the muscles and finally it begins to break down the cell-to-cell bonds (Desmosomal plaques) which leads to surface blistering of the skin. A further breakdown of the effects if as follows:</p><p><strong>Liquid Form</strong>: In this state, the poison is able to be absorbed via direct skin or through an open wound as small as a cut.</p><p></p><p style="margin-left: 20px">Rate of Effects Depending on Exposure</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul"><em>Small scratch or contact with liquid</em><ul> <li data-xf-list-type="ul">First Turn: Point of contact will become paralysed; in the case of hands, target won't be able to perform hand seals. This paralysis will continue for four turns unless poison is removed.</li> <li data-xf-list-type="ul">Second Turn: Blisters will begin to begin to form over the afflicted area. The toxin begins to spread through the blood stream, destroying red-blood cells that causes a mild increase to blood pressure and shortness of breath.</li> <li data-xf-list-type="ul">Third Turn: Blisters will begin to rupture, causing great pain and physical damage (-10 per turn). More and more red blood cells are damaged, compiled with blood loss from the blisters, leads rapid breathing, high blood pressure and mental confusion (-2 ranks to reaction time). Paralysis now affects the entire limb originally affected by the poison (poison entered through the left hip, the entire left leg is now immobile).</li> <li data-xf-list-type="ul">Fourth Turn: Blisters spread over the entire affected limb, rupturing and continuing to bleed as they progress over the body. Profuse sweating, shortness of breath, rapid breathing, wheezing and coughing now hamper sustained movement, the afflicted won't be able to move more than short-range without collapsing.</li> <li data-xf-list-type="ul">Fifth Turn: Entire body is covered in blisters, afflicted is paralysed from the neck down and all previous symptoms worsen. Two more turns until the target dies from paralysis of the heart muscles.</li> </ul></li> <li data-xf-list-type="ul"><em>Stab wound, contact with the liquid via an open wound or contact with Mucosa</em><ul> <li data-xf-list-type="ul">First Turn: Point of contact will become paralysed and feeling will be lost in extremities (hand and feet) that in the case of hands will prevent use of hand seals. This paralysis will continue for four turns unless poison is removed, worsening each turn. Blisters immediately begin to form over the point of contact (hindering vision or breathing if contact with the eyes or nose if made).</li> <li data-xf-list-type="ul">Second Turn: Paralysis worsens, preventing quick motions with arms or legs (Base Speed reduced by 1 rank). Blisters begin to rupture and bleed heavily, causing -10 damage per turn. Destruction of red blood cells combined with the blood loss causes; blood pressure to quickly rise, rapid breathing, high blood pressure and mental confusion (-2 ranks to reaction time). Blisters have now spread to cover the limb where the poison made contact.</li> <li data-xf-list-type="ul">Third Turn: Blisters have now spread over 90% of the body, radiating out from point of contact and continue to bleed heavily. Profuse sweating, shortness of breath, rapid breathing, wheezing and coughing now hamper sustained movement, the afflicted won't be able to move more than short-range without collapsing, with a further reduction of base speed (-1 base speed rank).</li> <li data-xf-list-type="ul">Fourth Turn: Entire body is covered in blisters, afflicted is paralysed from the neck down and all previous symptoms worsen.</li> <li data-xf-list-type="ul">Fifth Turn: The target dies at the end of this turn, after the poison reaches the heart and paralyses the muscles. The target is delirious, unable to move and suffering from severe blood loss at during this turn.</li> </ul></li> <li data-xf-list-type="ul"><em>Ingestion of liquid poison, inhalation of gas or direct intravenous/intramuscular injection</em><ul> <li data-xf-list-type="ul">First turn: Target will immediately loose fine motor control, preventing the use of hand seals and accuracy when throwing shuriken/kunai. Blisters will form in the immediate area of exposure/contact that will begin to heavily bleed (-20 damage per turn) that, in the case of ingestion or inhalation, will cause the target to vomit or cough up blood with the blisters forming inside the stomach or lungs.</li> <li data-xf-list-type="ul">Second Turn: Blisters will rapidly spread to over 90% of the body, radiating out from point of contact and continue to bleed heavily. Profuse sweating, shortness of breath, rapid breathing, wheezing and coughing now hamper sustained movement, the afflicted won't be able to move more than short-range without collapsing, with a further reduction of base speed (-1 base speed rank). The target also become delirious and confused, reducing reaction time by -2 levels.</li> <li data-xf-list-type="ul">Third Turn: The afflicted becomes completely paralysed and the bleeding blisters cover the entirety of the body, all previous symptoms also worsen.</li> <li data-xf-list-type="ul">Fourth Turn: The target dies during this turn from paralysis of the heart muscles.</li> </ul></li> </ul><p></p><p></p><p>Notes:</p><p>- Can only be used by Shinta or those he gives samples to.</p><p>- Only Shinta is immune to the effects of this poison.[/spoiler]</p><p></p><p>[hr][/hr]</p><p></p><p style="text-align: center"><span style="font-size: 18px"><span style="color: #4B0082">Dokuton</span></span></p><p></p><p>[border=#16]<strong>(Dokuton: Doku Rendan no Jutsu) - Poison Release: Breath of the Hydra</strong></p><p>[spoiler]<strong>Rank:</strong> S</p><p><strong>Type:</strong> Offensive/Defensive</p><p><strong>Range:</strong> Short - Long</p><p><strong>Chakra Cost:</strong> 40 ( -20 next turn to use again )</p><p><strong>Damage Points:</strong> 80 ( -5 to user )</p><p><strong>Description:</strong> Based heavily on (Dokuton: Doku Hebi Rendan no Jutsu) - Poison Release: Poison Hydra Barrage Technique the user will make two small nicks on their thumbs allowing blood to pool in their palms. Using this blood as a template they create either a generic poison similar to that created by the Hydra Barrage Technique having the same effects (which will cause increasingly severe muscular pain, sensory numbness and damage if absorbed through the skin (30 damage per turn, effects last 5 turns after exposure, death if the poison is vaporised and inhaled) or a custom poison. What they do with this poison is release it in either one massive wave of liquid poison by bringing their hands together and releasing the poison all together, or two smaller waves by separating their hands and releasing the poison in two moderately sized torrents of liquid poison.</p><p>These torrents can be directed in two different directions allowing the user to attack multiple things.</p><p><strong>Notes:</strong></p><p>- Can be used three times per battle</p><p>- Requires two turn cooldown between activation</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&page=73&p=21558086&viewfull=1#post21558086">~>Approved Here<~</a></p><p></p><p>Taught to:</p><p><a href="https://narutobase.net/forums/showthread.php?t=747362">Howard</a></p><p><a href="https://narutobase.net/forums/showthread.php?t=756433&p=21733648&viewfull=1#post21733648">Keji</a></p><p><a href="https://narutobase.net/forums/showthread.php?t=747362">Korra</a>[/spoiler][/border]</p><p></p><p>[border=#17]<strong>(Dokuton: Poizunburetto) - Poison Ninjutsu: Poison Bullet</strong></p><p>[spoiler]<strong>Type:</strong> Offensive</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short - Long</p><p><strong>Chakra:</strong> 40</p><p><strong>Damage:</strong> 80</p><p><strong>Description:</strong> The user begins by creating a small amount of liquid poison, pooling the sticky liquid in their mouth and chewing it like bubblegum while kneading into it. dense amounts of chakra to perfect the consistency. When complete the user exhales the poison, blowing it outward like a bubble, creating a thick film of liquid poison. They fill this liquid film of dense sticky tar-like poison with gaseous poison inflating it. After the bubble gets to a reasonable size, decided upon by the user as small as a normal bubble or as large as their own body they release it, where it will travel at the same speed as a Lightning Release Technique travelling through the air at a fast pace. The poison bubble only takes a moment to form and release. When released the poison travels towards an opponent or a technique, when it clashes with something the liquid erupts outward exploding with a decent amount of force while also creating a wave of liquid poison followed by a dense gust of gaseous poison. By performing the seal of confrontation the user can create multiple poison bullets each consisting of a liquid shell filled with gaseous poison. The poison created can be Med Toxin, or a custom poison. Poison created through this technique will additionally cause cell necrosis to any skin touched causing symptoms that mimic third degree burns with skin melting and bubbling up and reduce the poisoned individual's reactions and speed by three ninja ranks when it makes contact. The poison also makes it more difficult to breathe, forcing the effected person to wheeze and cough.</p><p><strong>Notes:</strong></p><p>- Can be used three times per battle and the user is immune to any poison created</p><p>- Can not be used in successive turns, and the effects last for four turns or until cured</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&p=21569149&viewfull=1#post21569149">~>Approved Here<~</a></p><p></p><p>Taught to:</p><p><a href="https://narutobase.net/forums/showthread.php?t=747362">Howard</a></p><p><a href="https://narutobase.net/forums/showthread.php?t=756433&p=21733648&viewfull=1#post21733648">Keji</a></p><p><a href="https://narutobase.net/forums/showthread.php?t=747362">Korra</a></p><p>[/spoiler][/border]</p><p></p><p>[border=#18]<strong>(Dokuton: Atsuryoku no Shita) - Poison Release: Under Pressure</strong></p><p>[spoiler]<strong>Type:</strong> Defensive/Offensive</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short - Mid</p><p><strong>Chakra:</strong> 40</p><p><strong>Damage:</strong> 80</p><p><strong>Description:</strong> The poison user concentrates poison chakra below their skin pooling a fair amount of the chakra in a specific spot before releasing it from their pores. This is similar to what they would naturally do with something like (Ninpou: Dokugiri) - Ninja Art: Poison Mist but instead of releasing the created poison from the mouth they do so from the pores of the body. When released from the pores it creates an intense burst of poison gas or liquid with the ability to negate an incoming technique or to dull or even completely negate momentum from things such as taijutsu or weapon ninjutsu. It does this by creating the poison in a very pressurised way creating a forceful burst of it that can be released from any part of the body and directed outward in a direction up to mid range knocking objects, or people back up to fifteen meters. Multiple bursts can be created but obviously the more there are the less strength each singular burst has needing to be aimed collectively to be as useful as a single burst. The bursts follow the natural strengths and weaknesses of the form of poison used. This technique can be used with Med Toxin or a custom poison.</p><p></p><p>Alternatively the poison chakra can be pooled all throughout the body just below the skin to create a forceful burst from all of the pores on the body creating a pressurised gust of gaseous poison or a wave of liquid poison with similar potential but in a multi-directional manner. This burst obviously has less stopping power as it is spread throughout the body releasing a concentrated burst that can knock opponents, creatures or objects back up to five meters. This has enough force to move even large summoning creatures. This variation creates an ethereal mist of poison that completely engulfs short range around it's user and it hangs heavily in the air until blown away with similarly ranked wind.</p><p><strong>Note:</strong></p><p>Can be used three times per battle with a two-turn cooldown.</p><p>No Dokuton in the turn after above A-rank.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&p=21585827&viewfull=1#post21585827">~>Approved Here<~</a></p><p></p><p>Taught to:</p><p><a href="https://narutobase.net/forums/showthread.php?t=747362">Howard</a></p><p><a href="https://narutobase.net/forums/showthread.php?t=756433&p=21733648&viewfull=1#post21733648">Keji</a></p><p><a href="https://narutobase.net/forums/showthread.php?t=747362">Korra</a>[/spoiler][/border]</p><p></p><p>[border=#19]<strong>(Dokuton: Doku no ki, Kalaipahoa) - Poison Ninjutsu: Kalaipahoa, the Tree of Poison</strong></p><p>[spoiler]<strong>Type:</strong> Defensive/Offensive</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short - Mid</p><p><strong>Chakra:</strong> 30</p><p><strong>Damage:</strong> 60 ( when used to attack )</p><p><strong>Description:</strong> A poison user concentrates poison chakra all throughout their body or into a specific part of their body and by using this poison chakra they can turn portions of their body into poison. If a technique or an attack strikes this form with the potential to strike them directly depending on it's strengths and weaknesses some techniques can be completely negated while others can be partially negated. This is because not only does the user literally turn their body to poison they proliferate this poison creating an additional buffer of poison allowing the "body of poison" to take on far more damage than the users natural body. This costs a move and the user can temporarily become poison for at maximum three turns before reverting to normal. This ability can only be used once every other turn and if used to negate damage the user reverts to normal upon taking enough damage to take out the poison. Due to this the user can defend against something that would naturally harm them negating the damage of an attack with the strength of an A rank or below for things neutral to the form of poison the body is converted into. Alternatively it can negate an S rank technique of something that form of poison is strong to.</p><p>The whole body can be converted to poison but to do so the user must perform a single hand seal. If instead they only turn a portion of their body to poison they are able to do so without a seal. Whole limbs, or portions of the body such as the head, neck, shoulders, stomach, fingers or chest can be converted to poison relatively easily. However as mentioned above the form of the poison dictates it's strengths and weaknesses. While this technique is primarily a defensive technique it can be used offensively by for example turning an arm to poison and grappling an opponent. Limbs converted to poison can be extended up to mid range away and can be destroyed without harming the user because as mentioned above it is not their natural body but instead poison proliferated from the poison they converted their body into.</p><p><strong>Notes:</strong></p><p>- Can be used three times per battle with transformations lasting for three turns at max</p><p>- Can be used once per turn with a two turn cool down</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&p=21644571&viewfull=1#post21644571">~>Approved Here<~</a></p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=747362&p=21678284&viewfull=1#post21678284">Howard</a></p><p><a href="https://narutobase.net/forums/showthread.php?t=753373&p=21679046#post21679046">Priest</a></p><p><a href="https://narutobase.net/forums/showthread.php?t=754205&p=21692960&viewfull=1#post21692960">Nobuwa</a></p><p><a href="https://narutobase.net/forums/showthread.php?t=756433&p=21733648&viewfull=1#post21733648">Keji</a></p><p><a href="https://narutobase.net/forums/showthread.php?t=747362">Korra</a>[/spoiler][/border]</p><p></p><p>[border=#20]<strong>(Dokuton: Kōgo no Yogore) - Poison Ninjutsu: Colloquial Cloak of Contamination</strong></p><p>[spoiler]Type: Offensive/Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra: 40 ( +10 per turn to maintain ) ( +20 to rebuild )</p><p>Damage: 80</p><p>Description: The user begins by releasing poison chakra from their skin materialising it into a shroud of dense liquid or gas cloaking their body in the substance creating a form of pseudo-clothing from pure poison. This allows for a rather decent defence against things that form of poison is strong to for example a liquid shroud will allow for the defence of even Forbidden rank fire release as the liquid vaporises into it's gaseous state while also being able to take on two S rank fire techniques. Alternatively if a gaseous shroud is created it can defend from even Forbidden rank lightning or take on two S rank lightning techniques. Anything that form of poison is neutral to plays on equal terms with the cloak obviously. Additionally by performing a hand seal and spending a move slot by releasing more poison into the cloak it can be rebuilt and strengthened temporarily allowing it to survive through damage that would normally destroy it. However this can only be done once per usage.</p><p>The cloak can additionally be used to attack an opponent by using it as an S rank construct with it being able to travel up to mid range from them in any direction creating tentacles and hands that whip out and strike at their opponents and just requires the user to manipulate the cloak to attack. It can be done passively upon creation but if used after the turn of creation it will cost a move slot. The gaseous form is able to grant flight, and create wings on the back allowing the user to fly at their base running speed the wings themselves are more cosmetic than anything else as the gaseous cloak is what allows the flight. This is because it has enough substance to pick up and move the user and by being manipulated it can carry the user throughout a battlefield allowing them to hover or glide. The basic poison itself only has the effects of Med Toxin, where the really useful part comes in is when the user uses their own custom poison to create the cloak imparting upon it those effects. The cloak can support A rank and below poison techniques allowing it to be used as a source for things such as Poison Creation or other similar poison techniques.</p><p>Note:</p><p>Can be used twice per battle lasting three turns per use</p><p>Can only be used to attack as an S rank construct once per turn and costs a moveslot after the turn of creation</p><p>Twice per battle, once per turn and passively per cloak creation the user can use the gaseous cloak to avoid incoming techniques.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&p=21644571&viewfull=1#post21644571">~>Approved Here<~</a></p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=747362&p=21687962&viewfull=1#post21687962">Howard</a></p><p><a href="https://narutobase.net/forums/showthread.php?t=756433&p=21733648&viewfull=1#post21733648">Keji</a></p><p><a href="https://narutobase.net/forums/showthread.php?t=747362">Korra</a></p><p><a href="https://narutobase.net/forums/showthread.php?t=760084&p=21793849&viewfull=1#post21793849">Sasori</a>[/spoiler][/border]</p><p></p><p>[border=#21]<strong>(Dokuton: Dorakonikkuburesu) Poison Release: Tibsy's Draconic Breath</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra cost: 30 ( +10 to make it semi-solid again )</p><p>Damage points: 60 ( +10 to another poison technique )</p><p>Description: The user moulds poison chakra to create poison (from his body), or manipulates an already existing source of poison. If creating the source, he must perform the boar hand seal allowing him to form the source of poison into projectiles, nets, waves, tools or weapons. If he's manipulating an already existing source he is able to merely use slight motions of the hands to form sources into the above mentioned items. By doing this the user can control poison already in play forcing it to move towards the opponent at a rapid pace through the air or across the ground. This poison is usually the residual leftovers of a clash but can even be just inert poison that is on the battlefield. Inert poison refers to poison on the battlefield created by the user that no longer retains chakra. An example, poison created by something like Poison Creation that is left on the battlefield from before. This is similar to Earth Release or Water Release ie, mud left from previously used Earth Techniques or Water left from previously used water techniques. These substances would be inert, just chakra-less substances but would be usable by forcing chakra into them such as the B rank (Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave technique. For a more specific example for poison release itself Poison Creation or this technique itself could be used to create a source of poison by manipulating the users own custom source creating a large amount of liquid poison leaving behind a massive amount of inert poison. It becomes inert because it's no longer being manipulated so it's just there on the field. This would obviously need the user to create poison beforehand as there wouldn't just be poison lying around on the ground like natural water that can be found for water release.</p><p>As he manipulates the poison he coats it in chakra giving it shape and making it retain a form until the user decides to release the chakra coating at that point the liquid poison loses it's solid properties covering the opponent in a viscous, almost tar-like, purple poison that can impede movement making the opponent slowed due to the excess weight of the poison as well as it's sticky properties. The poison reduces the poisoned individual's reactions and speed by three ninja ranks and causes a numbness upon any skin touched. This numbness radiates throughout the body ending in complete paralysis on turn five. During this time the numbness is accompanied by excessive pain and burning as the poison eats away at the first and second layer of skin causing moderate first to second degree burns all over the body. The user can also manipulate the poison to constrict the opponent hardening it to a point that it can hold a person in place indefinitely unless defended adequately. This is done by calling upon the chakra inside the poison causing it to increase the viscosity of the substance to the point where it's a semi-solid allowing for the temporary capture of opponents. The aforementioned process is the same one that keeps the poison solid until impact.</p><p>In the same time frame as another poison technique the user can also pump more chakra into it through this technique increasing it's rank by one rank up to S rank where it merely gains an additional ten damage. This is done by performing an extra hand seal alongside another poison technique thus making it larger, stronger and more deadly imparting the aforementioned effects onto another poison.</p><p>Notes:</p><p>- Poison creation/manipulation can be used 4 times, with a one turn cool down.</p><p>- The strengthening ability can be used once per turn with a one turn cool down (three times total)</p><p>- This can be used with a custom poison but requires it to be a liquid</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&p=21644571&viewfull=1#post21644571">~>Approved Here<~</a></p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=747362&p=21687962&viewfull=1#post21687962">Howard</a></p><p><a href="https://narutobase.net/forums/showthread.php?t=756433&p=21733648&viewfull=1#post21733648">Keji</a></p><p><a href="https://narutobase.net/forums/showthread.php?t=747362">Korra</a></p><p>[/spoiler][/border]</p><p></p><p>[border=#23]<strong>( Dokuton: Yūdokuna ito ) - Poison Release: Toxic Threads</strong></p><p>[spoiler]Type: Offensive/Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40 (15 to maintain)</p><p>Damage: N/A (or 80)</p><p>Description: The user concentrates dokuton chakra into the tips of their fingers extending from each of their fingers a long spindle like thread of dense liquid poison. The user is able to choose how many threads for whatever scenario but the number cannot exceed ten (one thread per finger). Then they can weave these threads throughout the battlefield to attack or around the target, somewhat similar to those used by puppet users or the threads created by (Iryō Ninjutsu: Chakra No Ito) - Medical Technique: Chakra Threads.</p><p></p><p>The threads can be funnelled into the ground to travel to the opponent's position to attack from several angles allowing for a very deceptive use. The threads can then embed themselves into the target and pierce into the opponents chakra circulatory system as well as their vascular system. Through this connection the user can pump poison directly into the opponent's body or can directly pollute their chakra with dokuton chakra causing the chakra circulatory system to decay and erode from the damage. Individuals who have had their chakra circulatory system polluted will have to mould an additional twenty chakra alongside their techniques and if the threads are connected for more than four turns the opponent will lose the ability to mould chakra until they are healed. This also causes additional damage as long as the threads are attached to the opponent and even once removed the opponent will remain poisoned until cured as per the usual requirements of poison. If dokuton chakra has been applied to their chakra circulatory system a full body purge has to be performed to removed the polluted chakra otherwise it remains in the body circulating through the body.</p><p></p><p>Alternatively if the user wishes to use the threads defensively or in a different offensive manner they can lift their hands into the air causing the threads to spiral around their body in a rapid manner. These threads begin to whip around the user at a fast pace with the potential to either create a defensive dome of fast moving threads or they can be directed to whip at the opponent to attack directly with slashing and piercing motions. Additionally the user can connect these threads to a technique they've used pumping dokuton chakra or poison directly into the technique empowering it. This has the potential to raise the rank of a technique by one up to S-rank where it merely grants an additional ten damage. Though this has to be a technique that the threads can attach to liquids</p><p></p><p>Note: Can only be used twice per battle with a two turn cool down</p><p>Note: Can only use poison techniques while this technique is being maintained</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&p=21743227&viewfull=1#post21743227">~>Approved Here<~</a></p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=747362&p=21687962&viewfull=1#post21687962">Howard</a></p><p><a href="https://narutobase.net/forums/showthread.php?t=756433&p=21733648&viewfull=1#post21733648">Keji</a></p><p><a href="https://narutobase.net/forums/showthread.php?t=747362">Korra</a></p><p>[/spoiler][/border]</p><p></p><p>[border=Taught by Others]<strong>(Dokuton: Watashi wa Okoritai) - Poison Ninjutsu: Stick a Needle in Your Eye</strong></p><p>[spoiler]<strong>Type:</strong> Supplementary/Offensive</p><p><strong>Rank:</strong> B</p><p><strong>Range:</strong> Short - Long</p><p><strong>Chakra:</strong> 20 ( +5 to continue producing the poison after activation )</p><p><strong>Damage:</strong> 20x ( x being number of turns effected )</p><p><strong>Description:</strong> This technique is based heavily on a range of psychoactive drugs used in an effort to obtain information from subjects who are unable or unwilling to provide it otherwise. The user is able to produce a very potent cocktail of substances that can be administered one of two ways; through a gaseous cloud released from an orifice such as the mouth or nose of the user or created within Short - Mid range of the user with a short range radius or through a liquid that is produced from the skin of the user and injected into the opponent through wounds, cuts or finger-jabs.</p><p>To create the gas cloud outside of short range the user must perform the seal of confrontation otherwise they can release it from their body or create it in short range of their self without a seal. Next follows the ingredients of the poison and their subsequent symptoms. First, Midazolam; is a medication used for anesthesia, procedural sedation, trouble sleeping, and severe agitation. It works by inducing sleepiness, decreasing anxiety, and causing a loss of ability to create new memories it also has the effect of putting the poisoned individual into a calm, compliant state. Side effects can include a decrease in efforts to breathe, low blood pressure, and sleepiness causing the poisoned individual to show a visible decrease in their speed and reactions. Next, Sodium thiopental; is an ultra-short-acting barbiturate and has been used commonly in the induction phase of general anesthesia. Thiopental (Pentothal) is used in some places as a truth serum to weaken the resolve of a subject and make them more compliant to pressure as is Midazolam. The barbiturates as a class decrease higher cortical brain functioning. Because lying is more complex than telling the truth, suppression of the higher cortical functions leads to the uncovering of the truth. The drug makes a poisoned individual loquacious and cooperative with interrogators or even their opponent losing the ability to lie and gaining an uncontrollable urge to answer any question asked of them. This can not be used to make them perform actions, only answer questions that they know the answers to.</p><p></p><p>The neurological effects of the poison are instantaneous making the poisoned individual unable to lie, and they will respond to any question they are asked becoming compliant. They however can still fight and act against whatever they say but are stuck answering questions. This technique is very good for use on captured individuals but is also useful in battles as it can force an opponent to explain their tactics, their elements, their ninjutsu and even things as in depth as their own personality and history as well as what they know about their allies or others. The lowered heart rate, and blood pressure also decreases their speed, and rationality reducing both their running speed and their reaction speed (by three speed levels). This technique works in a similar way as does ( Dokushinjutsu ) - Mind Reading Technique with the questions being asked and answered almost subconsciously. Asking the right question can allow the user to understand what the opponents next move will be and provide them with a better capability of countering and defending against them as well as having them know the positions of their allies, their strategies or various other important information with it being taken directly without consent from the poisoned individual.</p><p><strong>Note:</strong> Can only be used twice per battle, war, or conflict.</p><p><strong>Note:</strong> Due to being created through the use of chakra the user is immune to their own variation of Truth Serum, but will not be immune to other users Truth Serum except Howard he's immune to all poisons created from this technique. Snakes or summoning creatures who can produce venom can create this with their own chakra just as a human can.</p><p><strong>Note:</strong> Effects last until cured of the poison, however if injected the limb involved can be amputated quickly to negate the effects if breathed in, or injected into a non-superficial limb this point is moot.[/spoiler]</p><p></p><p><strong>(Dokuton: Setsudan-go) - Poison Release: Viscous Mockery</strong></p><p>[SPOILER]<strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> E</p><p><strong>Range:</strong> Short - Long</p><p><strong>Chakra:</strong> N/A</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> Vicious Mockery is the name given to special tags and metal canisters that can replace the users basic explosive tags and smoke bombs. Made by someone with an innate curiosity of poison release the tags or canisters can have different substances inside of them if they so choose needing specific skills to acquire these. The first is the basic Med Toxin, this variation requires the user to be a Medical Ninja, it's effects are the exact same as the Med Toxin. The second is their own custom poison this requires the user to be a Medical Ninja with access to a custom poison that they have created. Finally the third is a special poison created specifically for these tags and canisters for anyone with poison release to use. This poison is called Tasha's Hideous Laughter and has specific effects that include uncontrollable laughter on turn one accompanied by auditory hallucinations where people will mock and insult the poisoned individual, blurred vision, twitching and numbness on turn two reducing the poisoned individual's reactions by one fourth, partial paralysis on turn three making hand seals impossible and reducing the effected persons speed by three ranks and finally complete paralysis on turn four. This third variation can be used by anyone who knows poison release.</p><p><strong>Note:</strong> These need to be mentioned in the bio or in the first post of the fight alongside the variation the user carries</p><p><strong>Note:</strong> The user is immune to every poison this technique produces except custom ones created by others [/SPOILER]</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=747362&p=21567177&viewfull=1#post21567177">~>Both Taught Here<~</a></p><p></p><p><strong>(Dokuton: Toripuru pointo) - Poison Release: Triple Point</strong></p><p>[spoiler]Rank: A</p><p>Type: Supplementary</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A (+20 to poison techniques )</p><p>Description: In chemistry and physics, the triple point is the temperature and pressure at which solid, liquid, and vapor phases of a particular substance coexist in equilibrium. It is a specific case of thermodynamic phase equilibrium. By forcing more chakra than usual into a poison technique while also coating it with a dense layer of chakra and forcing it to pressurize by forcing an immense pressure on it the user is able to raise or lower the temperature and pressure of the poisonous substance in unison. This causes any poison to reach it's natural triple point thus the poison can shift quickly through the three basic states of matter gas, liquid, and solid allowing them to coexist as one creating a superfluid or a supersolid.</p><p>By then slowing down and manipulating this process in a very precise and deliberate way the user is able to immediately and in the same timeframe as another poison technique change it's state of matter or change the state of matter of an already used technique. For example they are able to turn a liquid poison technique into gas or a gas one into a liquid; meaning they are able to vaporize or condense the poison without losing any of it's strength instead gaining strength from it. Also a third state of poison can be created one that is different and new this being a solid variation. Solid poison is strong to water while being weak to lightning. This solid form isn't dust-like in nature like what can be done with Poison Creation and instead is a real solid like solid rock or earth with the potential to poison things that touch it. Changing the state of poison is done by basically forcing more poison chakra into a technique and pressurizing it thus making it naturally stronger via giving it a one-rank boost (+20 damage). This is done by pressurizing the poison with that chakra making it denser allowing it to deal more blunt damage when colliding with something. This works up to A-rank (S-rank too, but without the damage boost) allowing the user to alter many forms of poison including another technique or just ambient inert poison on the field. The user can preemptively use this on a technique at the cost of a move to allow for the change of state once in the next two turns whenever he chooses without the use of a move later as he has activated the poison's triple point where it will be in a superposition of all three states. It can happen in the same timeframe as another poison technique but it still costs a move to use.</p><p>Note: Can be used four times per battle with a two-turn cooldown.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=747362&p=21688111&viewfull=1#post21688111">~>Taught Here<~</a>[/spoiler][/border]</p><p></p><p>[hr][/hr]</p><p></p><p style="text-align: center"><span style="font-size: 18px"><span style="color: SeaGreen">Wind-Fūton</span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://images2.wikia.nocookie.net/__cb20100118095048/naruto/images/thumb/e/e7/Land_of_Wind_Symbol.svg/100px-Land_of_Wind_Symbol.svg.png" data-url="http://images2.wikia.nocookie.net/__cb20100118095048/naruto/images/thumb/e/e7/Land_of_Wind_Symbol.svg/100px-Land_of_Wind_Symbol.svg.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"></p><p></p><p>[border=#21]<strong>Fūton: Kiatsu no Henka - (Wind Release: Pressure Change)</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: A-rank</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: With an understanding of atmospheric pressures effects on the strength of wind, the user is able to drastically lower the air pressure along the path of a wind jutsu to strengthen the force of the wind jutsu. Wind travels from High to Low pressure and is strengthened by a larger difference between the two pressures, using this knowledge the user is able to apply their wind chakra along the path of a wind jutsu, increasing the pressure around themselves and lowering the pressure along the path to their target to either boost the damage of the wind by 20 points or raise the rank of the wind jutsu by one rank up to S-rank. This can be done in the same time-frame as the one of the users wind jutsu, though only works on non-streaming, projectile attacks. Alternatively, the user can increase the pressure along the path of an opponents wind jutsu, reducing its damage by 20 points or 1 rank, but no lower than B-rank.</p><p>Notes:</p><p>- Can be used three times per match</p><p>- Can not be used in successive turns</p><p>- Can only be taught by Shinta</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&p=21729610&viewfull=1#post21729610">~>Approved Here<~</a></p><p></p><p>Taught to:</p><p><a href="https://narutobase.net/forums/member.php?u=22276">Typhon</a> <a href="https://narutobase.net/forums/showthread.php?t=746218&p=21765165&viewfull=1#post21765165">~>Here<~</a></p><p>Howard <a href="https://animebase.me/threads/exchange-with-howard.774056/">~>Here<~</a></p><p>[/spoiler][/border]</p><p></p><p>[border=Taught by Others]</p><p><strong>Fuuton: Uindo Riba-su (Wind style: Wind Reverse Wall)</strong></p><p>[SPOILER]Rank: S-Rank</p><p>Range: Short (front of user)</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user creates a wall out of wind that is blowing backwards. Any fire jutsu that hits this wall will be strengthened and sent back at the opponent because when the fire jutsu hits the wall, the user will then reverse the polarity at which the wind is blowing, causing the wind to blow forward, making the fire jutsu change directions.</p><p>*can only be taught or used by Kiritsugu*</p><p></p><p><a href="http://www.narutobase.net/forums/showthread.php?t=277157">~>Taught Here<~</a>[/SPOILER]</p><p></p><p><strong>(Futon: Tenran) - Wind Release: Orchid Sky</strong></p><p>[SPOILER]<strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> A - Rank</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> 30</p><p><strong>Damage:</strong> 60</p><p><strong>Description:</strong> The practitioner of the jutsu begins to spin their sword clockwise while concentrating wind chakra into it before stopping the blade. Releasing one last burst of chakra into it while holding the sword upside down in their hand, a widening tornado-like blast that only allows the opponent to see the silhouette of the user, which is fired forward toward the target.If no sword is available for the user, they can use their hand but need to make the Snake → Rat → Sheep hand seals.</p><p></p><p><strong>Note:</strong></p><p>- Can only be used three times per battle</p><p>- Can only be taught by Ouacus</p><p></p><p><strong>Picture:</strong></p><p>[SPOILER]<img src="http://img3.wikia.nocookie.net/__cb20101208220651/bleach/en/images/8/8f/Tenran.gif" data-url="http://img3.wikia.nocookie.net/__cb20101208220651/bleach/en/images/8/8f/Tenran.gif" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=331489">~>Taught Here<~</a>[/SPOILER]</p><p></p><p></p><p><strong>(Fūton: Seikaku Bakufū) Wind Release: Pinpoint Shock-wave</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: B-rank</p><p>Range: Short</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description:</p><p>The user will perform the seals Dog → Rat → Monkey, then the user gathers a small, but intense amount of wind chakra in their fingertips, usually the index and middle finger. Then, the user gives their target a single tap. Upon contact, the wind chakra is released all at once and slams into the target, causing impact damage and sending them flying back. The user can jab their finger deeper to cause even more damage than normal and can use two hands to double the effects.[/SPOILER]</p><p><a href="http://narutobase.net/forums/showthread.php?t=378949">~>Taught Here<~</a></p><p></p><p><strong>Fuuton: Hokuryū no kiba) - Wind Release: Fangs Of The North Dragon</strong></p><p>[SPOILER](Fuuton: Hokuryū no kiba) - Wind Release: Fangs Of The North Dragon</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: Based on his unique techniques for the Kusunagi sword, Orochimaru found a way to replicate the effect and make it accessible to anyone. This variant can be used either with weaponry or bare handed strikes. By focusing wind chakra in to their weapon or fists the moment before impact the user is able to generate bursts of sharp condensed wind that take the form of large snakes bareing their fangs to strike the opponent, from both the momentum point and the impact point to enhance firstly the speed and secondly the damage. This can be used in conjunction with kenjutsu or taijutsu freeform or ranked attacks. However if used with ranked attacks it will count as a +20 boost to the techniques in question, if used with freeform it will be considered to have 40 damage as a B rank. In both instances the speed of the attack is increased by two ranks in regards to the users speed chart reference. Due to the nature of wind even formerly blunt attacks such as taijutsu strikes will become sharpened thanks to the wind release capable of puncturing through flesh in a similar way to the Chidori strike however less potent due to the lower rank. Requiring considerable force to run someone through entirely.</p><p></p><p>Note: Requires a two turn cooldown between uses.</p><p>Note: May only be taught by Jhin</p><p>Note: No fire in the same turn. Usable once every two turns[/SPOILER]</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=730580">~>Taught Here<~</a></p><p></p><p><strong>(Fuuton: Gekihen no sunappu) - Wind Release: Upheaval Snap</strong></p><p>[SPOILER]Type: Offense/Defense/Supplemental</p><p>Rank: B</p><p>Range: Short - Mid</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: A very basic yet very effective wind technique performed without handseals due to the ease of the ability. However it's simple nature hides an incredibly diverse range of applications, performed with a snap of the fingers this technique will cause a small localized vortex to appear as an updraft style wind surge from the ground. Best used against other jutsu that are formed on the ground and no longer being used this vortex can be angled to essentially fire projectiles against enemies or to throw them off the ground. When used on an opponent the damage is usually negligible but it can be very useful on dangerous terrain, such as throwing someone in to a swamp who had previously avoided it however it can only push enemies in horizontal directions. Never upward, or firing the earth spikes you used a few turns ago at an enemy from behind. It's also useful for separating an enemy from contact with the floor which is required to perform a multitude of jutsu. However it should be noted this technique can not cause direct harm if used on an opponent by itself. The 40 damage is merely to represent the maximum damage that can be caused by flinging the terrain resulting in the terrain striking the enemy and this is only applicable for solid terrain or terrain with an innate damaging effect such as firing kunai at an opponent that previously hit the ground or flinging earth that's on fire. Merely throwing mud or water won't cause any real harm though it can drench and impede an opponent.</p><p></p><p>Note: May be used four times per battle.</p><p>Note: May only affect terrain and surroundings of B rank and below if innactive, like old spikes. On active jutsu infused with chakra it will only work on C ranks and below due to the force needed to break them and then throw them.</p><p>Note: May only be taught by Jhin[/SPOILER]</p><p><a href="https://narutobase.net/forums/showthread.php?t=730580">~>Taught Here<~</a></p><p></p><p><strong>Fuuton: Surīpingukobura - Wind Style: Sleeping Cobra</strong></p><p>[spoiler]Type: Supplementary/Defensive</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40(-20 to repair)</p><p>Damage: N/A</p><p>Description: The user would create two large snakes make of wind that curl up around his body and disperses into thin air. Their dispersion does not mean they are gone, they actually remain dormant around the body of the user in chakra form and would remain on the user's person until foreign chakra tries to touch the user. The wind snakes would manifest once a foreign entity nears the user(2 meters), wrap themselves around the entity and crush it before it can harm the user. Should the object they destroy be inferior to them in terms of power/rank, once they are done, the snake retreat back into the dormant form while leeching the user's chakra to repair themselves and make them back to their former strength. The snakes are able to reform 3 times. They would be destroyed or undone though if they happen to defend the user from something same rank as theirs following elemental strength and weakness.</p><p>NOTE: Usable 2x per battle</p><p>NOTE: No S-rank Fuuton the same turn this jutsu is used</p><p>NOTE: Purely defensive, thus can not be used to attack the opponent directly except they are attacking the user and the snakes would defend anyway.</p><p>NOTE: User can only use elements related to the wind</p><p>element and other non elemental techniques while the</p><p>snakes are active<a href="https://narutobase.net/forums/showthread.php?t=753373">~>Taught Here<~</a>[/spoiler]</p><p></p><p><strong>(Fūton: Henkō Sa Remasu) - Wind: Will Change</strong></p><p>[spoiler]Rank: B</p><p>Type: Defensive/Supplementary</p><p>Range: Short - Long</p><p>Chakra Cost: 20 (-5 per use)</p><p>Damage Points: N/A</p><p>Description: A Wind technique created to make use of other-wise wasted chakra, this Wind technique is set to work with any and every defensive Wind jutsu, as long as certain requirements are met. When jutsus which empower other jutsus are used, they tend to add damage to offensive jutsus, whilst having zero, to no affect on supplementary and defensive technique. However, with the activation of this jutsu, when damage using jutsus are used alongside defensive techniques, the chakra added (has to be able to add at least +10 damage points), is converted and used to empower the defensive jutsu, allowing it to counter techniques one rank higher than their usual capabilities, whilst still adhering to the strengths and weaknesses of Wind. .</p><p>~ Can only be taught by Erzo. It can be twiceper battle, lasting a maximum of three turns if not deactivated early. Once used, must wait 2 turns before using again. This jutsu is activated instantly, allowing the user to use it alongside defensive jutsus in the same time-frame. </p><p><a href="https://animebase.me/threads/erzo-and-shinta.775603/post-22013147">~>Taught Here<~</a>[/spoiler]</p><p>[/border]</p><p></p><p></p><p style="text-align: right">[URL2=[URL]http://narutobase.net/forums/showthread.php?t=317987&p=10224270#top]~Top~[/URL2[/URL]]</p><p>[/QUOTE]</p>
[QUOTE="Shinta, post: 10224815, member: 57265"] [B]Fūton|Iryō|Dokuton[/B] [CENTER][SIZE=18px][COLOR=#4B0082]Iryō Ninjutsu[/COLOR][/SIZE][/CENTER] [URL='https://narutobase.net/forums/showthread.php?t=461831&page=2&p=21301594&viewfull=1#post21301594']Custom Poison:[/URL] [spoiler][B]Name Of Poison[/B] The Hunters Choice [B]Creator:[/B] Shinta [B]Type:[/B] Haemolytic, Cardiotoxic, Neurotoxic, Vesicant [B]Ingredients and Background:[/B] The Hunters Choice utilises a mixture of toxins used by hunters and refined to a potent state with the use of Shinta's medical knowledge. The resulting mixture takes on a metallic, smoke-green colour that has a higher viscosity than water, being comparable to a light oil and is also capable of being used in a gaseous state; being a light gas that has a dark-green hue. The gaseous state smells of a mix between vinegar and Ammonia, being rather distinct and easily noticeable. In both liquid and gaseous forms, the poison has no scent but does posses a foul and almost vile after-taste on the tongue. The viscosity of the liquid form allows the poison to stick better to weapons while also resisting water readily washing it away; however still being able to readily be absorbed through the skin. The Hunters Choice is comprised of Diamphotoxin, Batrachotoxin and Cantharidin that rapidly spread through the area of contact while entering the bloodstream to continually spread throughout the target. Being the creator of this toxin and knowing the exact composition, Shinta has inoculated himself against the effects of this poison through prolonged exposure over many years via repeated ingestion/injection of gradual, increasing dosages. Shinta has applied this poison to all his weapons and carries samples in sealed jars on his person and sealed within medical scrolls. [B]Description of Effects:[/B] The Poison progresses from an initially mild and easy to ignore state before rapidly progressing and worsening with the following effects; breaking down of red blood cells to cause a release of haemoglobin, blocking of the sodium channels in the nerves that prevent the neuron from communicating with the muscles and finally it begins to break down the cell-to-cell bonds (Desmosomal plaques) which leads to surface blistering of the skin. A further breakdown of the effects if as follows: [B]Liquid Form[/B]: In this state, the poison is able to be absorbed via direct skin or through an open wound as small as a cut. [INDENT]Rate of Effects Depending on Exposure[/INDENT] [INDENT][LIST] [*][I]Small scratch or contact with liquid[/I] [LIST] [*]First Turn: Point of contact will become paralysed; in the case of hands, target won't be able to perform hand seals. This paralysis will continue for four turns unless poison is removed. [*]Second Turn: Blisters will begin to begin to form over the afflicted area. The toxin begins to spread through the blood stream, destroying red-blood cells that causes a mild increase to blood pressure and shortness of breath. [*]Third Turn: Blisters will begin to rupture, causing great pain and physical damage (-10 per turn). More and more red blood cells are damaged, compiled with blood loss from the blisters, leads rapid breathing, high blood pressure and mental confusion (-2 ranks to reaction time). Paralysis now affects the entire limb originally affected by the poison (poison entered through the left hip, the entire left leg is now immobile). [*]Fourth Turn: Blisters spread over the entire affected limb, rupturing and continuing to bleed as they progress over the body. Profuse sweating, shortness of breath, rapid breathing, wheezing and coughing now hamper sustained movement, the afflicted won't be able to move more than short-range without collapsing. [*]Fifth Turn: Entire body is covered in blisters, afflicted is paralysed from the neck down and all previous symptoms worsen. Two more turns until the target dies from paralysis of the heart muscles. [/LIST] [*][I]Stab wound, contact with the liquid via an open wound or contact with Mucosa[/I] [LIST] [*]First Turn: Point of contact will become paralysed and feeling will be lost in extremities (hand and feet) that in the case of hands will prevent use of hand seals. This paralysis will continue for four turns unless poison is removed, worsening each turn. Blisters immediately begin to form over the point of contact (hindering vision or breathing if contact with the eyes or nose if made). [*]Second Turn: Paralysis worsens, preventing quick motions with arms or legs (Base Speed reduced by 1 rank). Blisters begin to rupture and bleed heavily, causing -10 damage per turn. Destruction of red blood cells combined with the blood loss causes; blood pressure to quickly rise, rapid breathing, high blood pressure and mental confusion (-2 ranks to reaction time). Blisters have now spread to cover the limb where the poison made contact. [*]Third Turn: Blisters have now spread over 90% of the body, radiating out from point of contact and continue to bleed heavily. Profuse sweating, shortness of breath, rapid breathing, wheezing and coughing now hamper sustained movement, the afflicted won't be able to move more than short-range without collapsing, with a further reduction of base speed (-1 base speed rank). [*]Fourth Turn: Entire body is covered in blisters, afflicted is paralysed from the neck down and all previous symptoms worsen. [*]Fifth Turn: The target dies at the end of this turn, after the poison reaches the heart and paralyses the muscles. The target is delirious, unable to move and suffering from severe blood loss at during this turn. [/LIST] [*][I]Ingestion of liquid poison, inhalation of gas or direct intravenous/intramuscular injection[/I] [LIST] [*]First turn: Target will immediately loose fine motor control, preventing the use of hand seals and accuracy when throwing shuriken/kunai. Blisters will form in the immediate area of exposure/contact that will begin to heavily bleed (-20 damage per turn) that, in the case of ingestion or inhalation, will cause the target to vomit or cough up blood with the blisters forming inside the stomach or lungs. [*]Second Turn: Blisters will rapidly spread to over 90% of the body, radiating out from point of contact and continue to bleed heavily. Profuse sweating, shortness of breath, rapid breathing, wheezing and coughing now hamper sustained movement, the afflicted won't be able to move more than short-range without collapsing, with a further reduction of base speed (-1 base speed rank). The target also become delirious and confused, reducing reaction time by -2 levels. [*]Third Turn: The afflicted becomes completely paralysed and the bleeding blisters cover the entirety of the body, all previous symptoms also worsen. [*]Fourth Turn: The target dies during this turn from paralysis of the heart muscles. [/LIST] [/LIST][/INDENT] Notes: - Can only be used by Shinta or those he gives samples to. - Only Shinta is immune to the effects of this poison.[/spoiler] [hr][/hr] [CENTER][SIZE=18px][COLOR=#4B0082]Dokuton[/COLOR][/SIZE][/CENTER] [border=#16][B](Dokuton: Doku Rendan no Jutsu) - Poison Release: Breath of the Hydra[/B] [spoiler][B]Rank:[/B] S [B]Type:[/B] Offensive/Defensive [B]Range:[/B] Short - Long [B]Chakra Cost:[/B] 40 ( -20 next turn to use again ) [B]Damage Points:[/B] 80 ( -5 to user ) [B]Description:[/B] Based heavily on (Dokuton: Doku Hebi Rendan no Jutsu) - Poison Release: Poison Hydra Barrage Technique the user will make two small nicks on their thumbs allowing blood to pool in their palms. Using this blood as a template they create either a generic poison similar to that created by the Hydra Barrage Technique having the same effects (which will cause increasingly severe muscular pain, sensory numbness and damage if absorbed through the skin (30 damage per turn, effects last 5 turns after exposure, death if the poison is vaporised and inhaled) or a custom poison. What they do with this poison is release it in either one massive wave of liquid poison by bringing their hands together and releasing the poison all together, or two smaller waves by separating their hands and releasing the poison in two moderately sized torrents of liquid poison. These torrents can be directed in two different directions allowing the user to attack multiple things. [B]Notes:[/B] - Can be used three times per battle - Requires two turn cooldown between activation [URL='https://narutobase.net/forums/showthread.php?t=711213&page=73&p=21558086&viewfull=1#post21558086']~>Approved Here<~[/URL] Taught to: [URL='https://narutobase.net/forums/showthread.php?t=747362']Howard[/URL] [URL='https://narutobase.net/forums/showthread.php?t=756433&p=21733648&viewfull=1#post21733648']Keji[/URL] [URL='https://narutobase.net/forums/showthread.php?t=747362']Korra[/URL][/spoiler][/border] [border=#17][B](Dokuton: Poizunburetto) - Poison Ninjutsu: Poison Bullet[/B] [spoiler][B]Type:[/B] Offensive [B]Rank:[/B] S [B]Range:[/B] Short - Long [B]Chakra:[/B] 40 [B]Damage:[/B] 80 [B]Description:[/B] The user begins by creating a small amount of liquid poison, pooling the sticky liquid in their mouth and chewing it like bubblegum while kneading into it. dense amounts of chakra to perfect the consistency. When complete the user exhales the poison, blowing it outward like a bubble, creating a thick film of liquid poison. They fill this liquid film of dense sticky tar-like poison with gaseous poison inflating it. After the bubble gets to a reasonable size, decided upon by the user as small as a normal bubble or as large as their own body they release it, where it will travel at the same speed as a Lightning Release Technique travelling through the air at a fast pace. The poison bubble only takes a moment to form and release. When released the poison travels towards an opponent or a technique, when it clashes with something the liquid erupts outward exploding with a decent amount of force while also creating a wave of liquid poison followed by a dense gust of gaseous poison. By performing the seal of confrontation the user can create multiple poison bullets each consisting of a liquid shell filled with gaseous poison. The poison created can be Med Toxin, or a custom poison. Poison created through this technique will additionally cause cell necrosis to any skin touched causing symptoms that mimic third degree burns with skin melting and bubbling up and reduce the poisoned individual's reactions and speed by three ninja ranks when it makes contact. The poison also makes it more difficult to breathe, forcing the effected person to wheeze and cough. [B]Notes:[/B] - Can be used three times per battle and the user is immune to any poison created - Can not be used in successive turns, and the effects last for four turns or until cured [URL='https://narutobase.net/forums/showthread.php?t=711213&p=21569149&viewfull=1#post21569149']~>Approved Here<~[/URL] Taught to: [URL='https://narutobase.net/forums/showthread.php?t=747362']Howard[/URL] [URL='https://narutobase.net/forums/showthread.php?t=756433&p=21733648&viewfull=1#post21733648']Keji[/URL] [URL='https://narutobase.net/forums/showthread.php?t=747362']Korra[/URL] [/spoiler][/border] [border=#18][B](Dokuton: Atsuryoku no Shita) - Poison Release: Under Pressure[/B] [spoiler][B]Type:[/B] Defensive/Offensive [B]Rank:[/B] S [B]Range:[/B] Short - Mid [B]Chakra:[/B] 40 [B]Damage:[/B] 80 [B]Description:[/B] The poison user concentrates poison chakra below their skin pooling a fair amount of the chakra in a specific spot before releasing it from their pores. This is similar to what they would naturally do with something like (Ninpou: Dokugiri) - Ninja Art: Poison Mist but instead of releasing the created poison from the mouth they do so from the pores of the body. When released from the pores it creates an intense burst of poison gas or liquid with the ability to negate an incoming technique or to dull or even completely negate momentum from things such as taijutsu or weapon ninjutsu. It does this by creating the poison in a very pressurised way creating a forceful burst of it that can be released from any part of the body and directed outward in a direction up to mid range knocking objects, or people back up to fifteen meters. Multiple bursts can be created but obviously the more there are the less strength each singular burst has needing to be aimed collectively to be as useful as a single burst. The bursts follow the natural strengths and weaknesses of the form of poison used. This technique can be used with Med Toxin or a custom poison. Alternatively the poison chakra can be pooled all throughout the body just below the skin to create a forceful burst from all of the pores on the body creating a pressurised gust of gaseous poison or a wave of liquid poison with similar potential but in a multi-directional manner. This burst obviously has less stopping power as it is spread throughout the body releasing a concentrated burst that can knock opponents, creatures or objects back up to five meters. This has enough force to move even large summoning creatures. This variation creates an ethereal mist of poison that completely engulfs short range around it's user and it hangs heavily in the air until blown away with similarly ranked wind. [B]Note:[/B] Can be used three times per battle with a two-turn cooldown. No Dokuton in the turn after above A-rank. [URL='https://narutobase.net/forums/showthread.php?t=711213&p=21585827&viewfull=1#post21585827']~>Approved Here<~[/URL] Taught to: [URL='https://narutobase.net/forums/showthread.php?t=747362']Howard[/URL] [URL='https://narutobase.net/forums/showthread.php?t=756433&p=21733648&viewfull=1#post21733648']Keji[/URL] [URL='https://narutobase.net/forums/showthread.php?t=747362']Korra[/URL][/spoiler][/border] [border=#19][B](Dokuton: Doku no ki, Kalaipahoa) - Poison Ninjutsu: Kalaipahoa, the Tree of Poison[/B] [spoiler][B]Type:[/B] Defensive/Offensive [B]Rank:[/B] A [B]Range:[/B] Short - Mid [B]Chakra:[/B] 30 [B]Damage:[/B] 60 ( when used to attack ) [B]Description:[/B] A poison user concentrates poison chakra all throughout their body or into a specific part of their body and by using this poison chakra they can turn portions of their body into poison. If a technique or an attack strikes this form with the potential to strike them directly depending on it's strengths and weaknesses some techniques can be completely negated while others can be partially negated. This is because not only does the user literally turn their body to poison they proliferate this poison creating an additional buffer of poison allowing the "body of poison" to take on far more damage than the users natural body. This costs a move and the user can temporarily become poison for at maximum three turns before reverting to normal. This ability can only be used once every other turn and if used to negate damage the user reverts to normal upon taking enough damage to take out the poison. Due to this the user can defend against something that would naturally harm them negating the damage of an attack with the strength of an A rank or below for things neutral to the form of poison the body is converted into. Alternatively it can negate an S rank technique of something that form of poison is strong to. The whole body can be converted to poison but to do so the user must perform a single hand seal. If instead they only turn a portion of their body to poison they are able to do so without a seal. Whole limbs, or portions of the body such as the head, neck, shoulders, stomach, fingers or chest can be converted to poison relatively easily. However as mentioned above the form of the poison dictates it's strengths and weaknesses. While this technique is primarily a defensive technique it can be used offensively by for example turning an arm to poison and grappling an opponent. Limbs converted to poison can be extended up to mid range away and can be destroyed without harming the user because as mentioned above it is not their natural body but instead poison proliferated from the poison they converted their body into. [B]Notes:[/B] - Can be used three times per battle with transformations lasting for three turns at max - Can be used once per turn with a two turn cool down [URL='https://narutobase.net/forums/showthread.php?t=711213&p=21644571&viewfull=1#post21644571']~>Approved Here<~[/URL] [URL='https://narutobase.net/forums/showthread.php?t=747362&p=21678284&viewfull=1#post21678284']Howard[/URL] [URL='https://narutobase.net/forums/showthread.php?t=753373&p=21679046#post21679046']Priest[/URL] [URL='https://narutobase.net/forums/showthread.php?t=754205&p=21692960&viewfull=1#post21692960']Nobuwa[/URL] [URL='https://narutobase.net/forums/showthread.php?t=756433&p=21733648&viewfull=1#post21733648']Keji[/URL] [URL='https://narutobase.net/forums/showthread.php?t=747362']Korra[/URL][/spoiler][/border] [border=#20][B](Dokuton: Kōgo no Yogore) - Poison Ninjutsu: Colloquial Cloak of Contamination[/B] [spoiler]Type: Offensive/Defensive/Supplementary Rank: S Range: Short - Mid Chakra: 40 ( +10 per turn to maintain ) ( +20 to rebuild ) Damage: 80 Description: The user begins by releasing poison chakra from their skin materialising it into a shroud of dense liquid or gas cloaking their body in the substance creating a form of pseudo-clothing from pure poison. This allows for a rather decent defence against things that form of poison is strong to for example a liquid shroud will allow for the defence of even Forbidden rank fire release as the liquid vaporises into it's gaseous state while also being able to take on two S rank fire techniques. Alternatively if a gaseous shroud is created it can defend from even Forbidden rank lightning or take on two S rank lightning techniques. Anything that form of poison is neutral to plays on equal terms with the cloak obviously. Additionally by performing a hand seal and spending a move slot by releasing more poison into the cloak it can be rebuilt and strengthened temporarily allowing it to survive through damage that would normally destroy it. However this can only be done once per usage. The cloak can additionally be used to attack an opponent by using it as an S rank construct with it being able to travel up to mid range from them in any direction creating tentacles and hands that whip out and strike at their opponents and just requires the user to manipulate the cloak to attack. It can be done passively upon creation but if used after the turn of creation it will cost a move slot. The gaseous form is able to grant flight, and create wings on the back allowing the user to fly at their base running speed the wings themselves are more cosmetic than anything else as the gaseous cloak is what allows the flight. This is because it has enough substance to pick up and move the user and by being manipulated it can carry the user throughout a battlefield allowing them to hover or glide. The basic poison itself only has the effects of Med Toxin, where the really useful part comes in is when the user uses their own custom poison to create the cloak imparting upon it those effects. The cloak can support A rank and below poison techniques allowing it to be used as a source for things such as Poison Creation or other similar poison techniques. Note: Can be used twice per battle lasting three turns per use Can only be used to attack as an S rank construct once per turn and costs a moveslot after the turn of creation Twice per battle, once per turn and passively per cloak creation the user can use the gaseous cloak to avoid incoming techniques. [URL='https://narutobase.net/forums/showthread.php?t=711213&p=21644571&viewfull=1#post21644571']~>Approved Here<~[/URL] [URL='https://narutobase.net/forums/showthread.php?t=747362&p=21687962&viewfull=1#post21687962']Howard[/URL] [URL='https://narutobase.net/forums/showthread.php?t=756433&p=21733648&viewfull=1#post21733648']Keji[/URL] [URL='https://narutobase.net/forums/showthread.php?t=747362']Korra[/URL] [URL='https://narutobase.net/forums/showthread.php?t=760084&p=21793849&viewfull=1#post21793849']Sasori[/URL][/spoiler][/border] [border=#21][B](Dokuton: Dorakonikkuburesu) Poison Release: Tibsy's Draconic Breath[/B] [spoiler]Type: Supplementary Rank: A Range: Short - Long Chakra cost: 30 ( +10 to make it semi-solid again ) Damage points: 60 ( +10 to another poison technique ) Description: The user moulds poison chakra to create poison (from his body), or manipulates an already existing source of poison. If creating the source, he must perform the boar hand seal allowing him to form the source of poison into projectiles, nets, waves, tools or weapons. If he's manipulating an already existing source he is able to merely use slight motions of the hands to form sources into the above mentioned items. By doing this the user can control poison already in play forcing it to move towards the opponent at a rapid pace through the air or across the ground. This poison is usually the residual leftovers of a clash but can even be just inert poison that is on the battlefield. Inert poison refers to poison on the battlefield created by the user that no longer retains chakra. An example, poison created by something like Poison Creation that is left on the battlefield from before. This is similar to Earth Release or Water Release ie, mud left from previously used Earth Techniques or Water left from previously used water techniques. These substances would be inert, just chakra-less substances but would be usable by forcing chakra into them such as the B rank (Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave technique. For a more specific example for poison release itself Poison Creation or this technique itself could be used to create a source of poison by manipulating the users own custom source creating a large amount of liquid poison leaving behind a massive amount of inert poison. It becomes inert because it's no longer being manipulated so it's just there on the field. This would obviously need the user to create poison beforehand as there wouldn't just be poison lying around on the ground like natural water that can be found for water release. As he manipulates the poison he coats it in chakra giving it shape and making it retain a form until the user decides to release the chakra coating at that point the liquid poison loses it's solid properties covering the opponent in a viscous, almost tar-like, purple poison that can impede movement making the opponent slowed due to the excess weight of the poison as well as it's sticky properties. The poison reduces the poisoned individual's reactions and speed by three ninja ranks and causes a numbness upon any skin touched. This numbness radiates throughout the body ending in complete paralysis on turn five. During this time the numbness is accompanied by excessive pain and burning as the poison eats away at the first and second layer of skin causing moderate first to second degree burns all over the body. The user can also manipulate the poison to constrict the opponent hardening it to a point that it can hold a person in place indefinitely unless defended adequately. This is done by calling upon the chakra inside the poison causing it to increase the viscosity of the substance to the point where it's a semi-solid allowing for the temporary capture of opponents. The aforementioned process is the same one that keeps the poison solid until impact. In the same time frame as another poison technique the user can also pump more chakra into it through this technique increasing it's rank by one rank up to S rank where it merely gains an additional ten damage. This is done by performing an extra hand seal alongside another poison technique thus making it larger, stronger and more deadly imparting the aforementioned effects onto another poison. Notes: - Poison creation/manipulation can be used 4 times, with a one turn cool down. - The strengthening ability can be used once per turn with a one turn cool down (three times total) - This can be used with a custom poison but requires it to be a liquid [URL='https://narutobase.net/forums/showthread.php?t=711213&p=21644571&viewfull=1#post21644571']~>Approved Here<~[/URL] [URL='https://narutobase.net/forums/showthread.php?t=747362&p=21687962&viewfull=1#post21687962']Howard[/URL] [URL='https://narutobase.net/forums/showthread.php?t=756433&p=21733648&viewfull=1#post21733648']Keji[/URL] [URL='https://narutobase.net/forums/showthread.php?t=747362']Korra[/URL] [/spoiler][/border] [border=#23][B]( Dokuton: Yūdokuna ito ) - Poison Release: Toxic Threads[/B] [spoiler]Type: Offensive/Defensive/Supplementary Rank: S Range: Short-Mid Chakra: 40 (15 to maintain) Damage: N/A (or 80) Description: The user concentrates dokuton chakra into the tips of their fingers extending from each of their fingers a long spindle like thread of dense liquid poison. The user is able to choose how many threads for whatever scenario but the number cannot exceed ten (one thread per finger). Then they can weave these threads throughout the battlefield to attack or around the target, somewhat similar to those used by puppet users or the threads created by (Iryō Ninjutsu: Chakra No Ito) - Medical Technique: Chakra Threads. The threads can be funnelled into the ground to travel to the opponent's position to attack from several angles allowing for a very deceptive use. The threads can then embed themselves into the target and pierce into the opponents chakra circulatory system as well as their vascular system. Through this connection the user can pump poison directly into the opponent's body or can directly pollute their chakra with dokuton chakra causing the chakra circulatory system to decay and erode from the damage. Individuals who have had their chakra circulatory system polluted will have to mould an additional twenty chakra alongside their techniques and if the threads are connected for more than four turns the opponent will lose the ability to mould chakra until they are healed. This also causes additional damage as long as the threads are attached to the opponent and even once removed the opponent will remain poisoned until cured as per the usual requirements of poison. If dokuton chakra has been applied to their chakra circulatory system a full body purge has to be performed to removed the polluted chakra otherwise it remains in the body circulating through the body. Alternatively if the user wishes to use the threads defensively or in a different offensive manner they can lift their hands into the air causing the threads to spiral around their body in a rapid manner. These threads begin to whip around the user at a fast pace with the potential to either create a defensive dome of fast moving threads or they can be directed to whip at the opponent to attack directly with slashing and piercing motions. Additionally the user can connect these threads to a technique they've used pumping dokuton chakra or poison directly into the technique empowering it. This has the potential to raise the rank of a technique by one up to S-rank where it merely grants an additional ten damage. Though this has to be a technique that the threads can attach to liquids Note: Can only be used twice per battle with a two turn cool down Note: Can only use poison techniques while this technique is being maintained [URL='https://narutobase.net/forums/showthread.php?t=711213&p=21743227&viewfull=1#post21743227']~>Approved Here<~[/URL] [URL='https://narutobase.net/forums/showthread.php?t=747362&p=21687962&viewfull=1#post21687962']Howard[/URL] [URL='https://narutobase.net/forums/showthread.php?t=756433&p=21733648&viewfull=1#post21733648']Keji[/URL] [URL='https://narutobase.net/forums/showthread.php?t=747362']Korra[/URL] [/spoiler][/border] [border=Taught by Others][B](Dokuton: Watashi wa Okoritai) - Poison Ninjutsu: Stick a Needle in Your Eye[/B] [spoiler][B]Type:[/B] Supplementary/Offensive [B]Rank:[/B] B [B]Range:[/B] Short - Long [B]Chakra:[/B] 20 ( +5 to continue producing the poison after activation ) [B]Damage:[/B] 20x ( x being number of turns effected ) [B]Description:[/B] This technique is based heavily on a range of psychoactive drugs used in an effort to obtain information from subjects who are unable or unwilling to provide it otherwise. The user is able to produce a very potent cocktail of substances that can be administered one of two ways; through a gaseous cloud released from an orifice such as the mouth or nose of the user or created within Short - Mid range of the user with a short range radius or through a liquid that is produced from the skin of the user and injected into the opponent through wounds, cuts or finger-jabs. To create the gas cloud outside of short range the user must perform the seal of confrontation otherwise they can release it from their body or create it in short range of their self without a seal. Next follows the ingredients of the poison and their subsequent symptoms. First, Midazolam; is a medication used for anesthesia, procedural sedation, trouble sleeping, and severe agitation. It works by inducing sleepiness, decreasing anxiety, and causing a loss of ability to create new memories it also has the effect of putting the poisoned individual into a calm, compliant state. Side effects can include a decrease in efforts to breathe, low blood pressure, and sleepiness causing the poisoned individual to show a visible decrease in their speed and reactions. Next, Sodium thiopental; is an ultra-short-acting barbiturate and has been used commonly in the induction phase of general anesthesia. Thiopental (Pentothal) is used in some places as a truth serum to weaken the resolve of a subject and make them more compliant to pressure as is Midazolam. The barbiturates as a class decrease higher cortical brain functioning. Because lying is more complex than telling the truth, suppression of the higher cortical functions leads to the uncovering of the truth. The drug makes a poisoned individual loquacious and cooperative with interrogators or even their opponent losing the ability to lie and gaining an uncontrollable urge to answer any question asked of them. This can not be used to make them perform actions, only answer questions that they know the answers to. The neurological effects of the poison are instantaneous making the poisoned individual unable to lie, and they will respond to any question they are asked becoming compliant. They however can still fight and act against whatever they say but are stuck answering questions. This technique is very good for use on captured individuals but is also useful in battles as it can force an opponent to explain their tactics, their elements, their ninjutsu and even things as in depth as their own personality and history as well as what they know about their allies or others. The lowered heart rate, and blood pressure also decreases their speed, and rationality reducing both their running speed and their reaction speed (by three speed levels). This technique works in a similar way as does ( Dokushinjutsu ) - Mind Reading Technique with the questions being asked and answered almost subconsciously. Asking the right question can allow the user to understand what the opponents next move will be and provide them with a better capability of countering and defending against them as well as having them know the positions of their allies, their strategies or various other important information with it being taken directly without consent from the poisoned individual. [B]Note:[/B] Can only be used twice per battle, war, or conflict. [B]Note:[/B] Due to being created through the use of chakra the user is immune to their own variation of Truth Serum, but will not be immune to other users Truth Serum except Howard he's immune to all poisons created from this technique. Snakes or summoning creatures who can produce venom can create this with their own chakra just as a human can. [B]Note:[/B] Effects last until cured of the poison, however if injected the limb involved can be amputated quickly to negate the effects if breathed in, or injected into a non-superficial limb this point is moot.[/spoiler] [B](Dokuton: Setsudan-go) - Poison Release: Viscous Mockery[/B] [SPOILER][B]Type:[/B] Supplementary [B]Rank:[/B] E [B]Range:[/B] Short - Long [B]Chakra:[/B] N/A [B]Damage:[/B] N/A [B]Description:[/B] Vicious Mockery is the name given to special tags and metal canisters that can replace the users basic explosive tags and smoke bombs. Made by someone with an innate curiosity of poison release the tags or canisters can have different substances inside of them if they so choose needing specific skills to acquire these. The first is the basic Med Toxin, this variation requires the user to be a Medical Ninja, it's effects are the exact same as the Med Toxin. The second is their own custom poison this requires the user to be a Medical Ninja with access to a custom poison that they have created. Finally the third is a special poison created specifically for these tags and canisters for anyone with poison release to use. This poison is called Tasha's Hideous Laughter and has specific effects that include uncontrollable laughter on turn one accompanied by auditory hallucinations where people will mock and insult the poisoned individual, blurred vision, twitching and numbness on turn two reducing the poisoned individual's reactions by one fourth, partial paralysis on turn three making hand seals impossible and reducing the effected persons speed by three ranks and finally complete paralysis on turn four. This third variation can be used by anyone who knows poison release. [B]Note:[/B] These need to be mentioned in the bio or in the first post of the fight alongside the variation the user carries [B]Note:[/B] The user is immune to every poison this technique produces except custom ones created by others [/SPOILER] [URL='https://narutobase.net/forums/showthread.php?t=747362&p=21567177&viewfull=1#post21567177']~>Both Taught Here<~[/URL] [B](Dokuton: Toripuru pointo) - Poison Release: Triple Point[/B] [spoiler]Rank: A Type: Supplementary Range: Short - Long Chakra Cost: 30 Damage Points: N/A (+20 to poison techniques ) Description: In chemistry and physics, the triple point is the temperature and pressure at which solid, liquid, and vapor phases of a particular substance coexist in equilibrium. It is a specific case of thermodynamic phase equilibrium. By forcing more chakra than usual into a poison technique while also coating it with a dense layer of chakra and forcing it to pressurize by forcing an immense pressure on it the user is able to raise or lower the temperature and pressure of the poisonous substance in unison. This causes any poison to reach it's natural triple point thus the poison can shift quickly through the three basic states of matter gas, liquid, and solid allowing them to coexist as one creating a superfluid or a supersolid. By then slowing down and manipulating this process in a very precise and deliberate way the user is able to immediately and in the same timeframe as another poison technique change it's state of matter or change the state of matter of an already used technique. For example they are able to turn a liquid poison technique into gas or a gas one into a liquid; meaning they are able to vaporize or condense the poison without losing any of it's strength instead gaining strength from it. Also a third state of poison can be created one that is different and new this being a solid variation. Solid poison is strong to water while being weak to lightning. This solid form isn't dust-like in nature like what can be done with Poison Creation and instead is a real solid like solid rock or earth with the potential to poison things that touch it. Changing the state of poison is done by basically forcing more poison chakra into a technique and pressurizing it thus making it naturally stronger via giving it a one-rank boost (+20 damage). This is done by pressurizing the poison with that chakra making it denser allowing it to deal more blunt damage when colliding with something. This works up to A-rank (S-rank too, but without the damage boost) allowing the user to alter many forms of poison including another technique or just ambient inert poison on the field. The user can preemptively use this on a technique at the cost of a move to allow for the change of state once in the next two turns whenever he chooses without the use of a move later as he has activated the poison's triple point where it will be in a superposition of all three states. It can happen in the same timeframe as another poison technique but it still costs a move to use. Note: Can be used four times per battle with a two-turn cooldown. [URL='https://narutobase.net/forums/showthread.php?t=747362&p=21688111&viewfull=1#post21688111']~>Taught Here<~[/URL][/spoiler][/border] [hr][/hr] [CENTER][SIZE=18px][COLOR=SeaGreen]Wind-Fūton[/COLOR][/SIZE] [IMG]http://images2.wikia.nocookie.net/__cb20100118095048/naruto/images/thumb/e/e7/Land_of_Wind_Symbol.svg/100px-Land_of_Wind_Symbol.svg.png[/IMG] [/CENTER] [border=#21][B]Fūton: Kiatsu no Henka - (Wind Release: Pressure Change)[/B] [spoiler]Type: Supplementary Rank: A-rank Range: Short-Mid Chakra: 30 Damage: N/A Description: With an understanding of atmospheric pressures effects on the strength of wind, the user is able to drastically lower the air pressure along the path of a wind jutsu to strengthen the force of the wind jutsu. Wind travels from High to Low pressure and is strengthened by a larger difference between the two pressures, using this knowledge the user is able to apply their wind chakra along the path of a wind jutsu, increasing the pressure around themselves and lowering the pressure along the path to their target to either boost the damage of the wind by 20 points or raise the rank of the wind jutsu by one rank up to S-rank. This can be done in the same time-frame as the one of the users wind jutsu, though only works on non-streaming, projectile attacks. Alternatively, the user can increase the pressure along the path of an opponents wind jutsu, reducing its damage by 20 points or 1 rank, but no lower than B-rank. Notes: - Can be used three times per match - Can not be used in successive turns - Can only be taught by Shinta [URL='https://narutobase.net/forums/showthread.php?t=711213&p=21729610&viewfull=1#post21729610']~>Approved Here<~[/URL] Taught to: [URL='https://narutobase.net/forums/member.php?u=22276']Typhon[/URL] [URL='https://narutobase.net/forums/showthread.php?t=746218&p=21765165&viewfull=1#post21765165']~>Here<~[/URL] Howard [URL='https://animebase.me/threads/exchange-with-howard.774056/']~>Here<~[/URL] [/spoiler][/border] [border=Taught by Others] [B]Fuuton: Uindo Riba-su (Wind style: Wind Reverse Wall)[/B] [SPOILER]Rank: S-Rank Range: Short (front of user) Chakra: 40 Damage: 80 Description: The user creates a wall out of wind that is blowing backwards. Any fire jutsu that hits this wall will be strengthened and sent back at the opponent because when the fire jutsu hits the wall, the user will then reverse the polarity at which the wind is blowing, causing the wind to blow forward, making the fire jutsu change directions. *can only be taught or used by Kiritsugu* [URL='http://www.narutobase.net/forums/showthread.php?t=277157']~>Taught Here<~[/URL][/SPOILER] [B](Futon: Tenran) - Wind Release: Orchid Sky[/B] [SPOILER][B]Type:[/B] Supplementary [B]Rank:[/B] A - Rank [B]Range:[/B] Short [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] The practitioner of the jutsu begins to spin their sword clockwise while concentrating wind chakra into it before stopping the blade. Releasing one last burst of chakra into it while holding the sword upside down in their hand, a widening tornado-like blast that only allows the opponent to see the silhouette of the user, which is fired forward toward the target.If no sword is available for the user, they can use their hand but need to make the Snake → Rat → Sheep hand seals. [B]Note:[/B] - Can only be used three times per battle - Can only be taught by Ouacus [B]Picture:[/B] [SPOILER][IMG]http://img3.wikia.nocookie.net/__cb20101208220651/bleach/en/images/8/8f/Tenran.gif[/IMG][/SPOILER] [URL='http://narutobase.net/forums/showthread.php?t=331489']~>Taught Here<~[/URL][/SPOILER] [B](Fūton: Seikaku Bakufū) Wind Release: Pinpoint Shock-wave[/B] [SPOILER]Type: Offensive Rank: B-rank Range: Short Chakra: 20 Damage: 40 Description: The user will perform the seals Dog → Rat → Monkey, then the user gathers a small, but intense amount of wind chakra in their fingertips, usually the index and middle finger. Then, the user gives their target a single tap. Upon contact, the wind chakra is released all at once and slams into the target, causing impact damage and sending them flying back. The user can jab their finger deeper to cause even more damage than normal and can use two hands to double the effects.[/SPOILER] [URL='http://narutobase.net/forums/showthread.php?t=378949']~>Taught Here<~[/URL] [B]Fuuton: Hokuryū no kiba) - Wind Release: Fangs Of The North Dragon[/B] [SPOILER](Fuuton: Hokuryū no kiba) - Wind Release: Fangs Of The North Dragon Type: Offensive/Defensive/Supplementary Rank: B Range: Short-Mid Chakra: 20 Damage: 40 Description: Based on his unique techniques for the Kusunagi sword, Orochimaru found a way to replicate the effect and make it accessible to anyone. This variant can be used either with weaponry or bare handed strikes. By focusing wind chakra in to their weapon or fists the moment before impact the user is able to generate bursts of sharp condensed wind that take the form of large snakes bareing their fangs to strike the opponent, from both the momentum point and the impact point to enhance firstly the speed and secondly the damage. This can be used in conjunction with kenjutsu or taijutsu freeform or ranked attacks. However if used with ranked attacks it will count as a +20 boost to the techniques in question, if used with freeform it will be considered to have 40 damage as a B rank. In both instances the speed of the attack is increased by two ranks in regards to the users speed chart reference. Due to the nature of wind even formerly blunt attacks such as taijutsu strikes will become sharpened thanks to the wind release capable of puncturing through flesh in a similar way to the Chidori strike however less potent due to the lower rank. Requiring considerable force to run someone through entirely. Note: Requires a two turn cooldown between uses. Note: May only be taught by Jhin Note: No fire in the same turn. Usable once every two turns[/SPOILER] [URL='https://narutobase.net/forums/showthread.php?t=730580']~>Taught Here<~[/URL] [B](Fuuton: Gekihen no sunappu) - Wind Release: Upheaval Snap[/B] [SPOILER]Type: Offense/Defense/Supplemental Rank: B Range: Short - Mid Chakra: 20 Damage: 40 Description: A very basic yet very effective wind technique performed without handseals due to the ease of the ability. However it's simple nature hides an incredibly diverse range of applications, performed with a snap of the fingers this technique will cause a small localized vortex to appear as an updraft style wind surge from the ground. Best used against other jutsu that are formed on the ground and no longer being used this vortex can be angled to essentially fire projectiles against enemies or to throw them off the ground. When used on an opponent the damage is usually negligible but it can be very useful on dangerous terrain, such as throwing someone in to a swamp who had previously avoided it however it can only push enemies in horizontal directions. Never upward, or firing the earth spikes you used a few turns ago at an enemy from behind. It's also useful for separating an enemy from contact with the floor which is required to perform a multitude of jutsu. However it should be noted this technique can not cause direct harm if used on an opponent by itself. The 40 damage is merely to represent the maximum damage that can be caused by flinging the terrain resulting in the terrain striking the enemy and this is only applicable for solid terrain or terrain with an innate damaging effect such as firing kunai at an opponent that previously hit the ground or flinging earth that's on fire. Merely throwing mud or water won't cause any real harm though it can drench and impede an opponent. Note: May be used four times per battle. Note: May only affect terrain and surroundings of B rank and below if innactive, like old spikes. On active jutsu infused with chakra it will only work on C ranks and below due to the force needed to break them and then throw them. Note: May only be taught by Jhin[/SPOILER] [URL='https://narutobase.net/forums/showthread.php?t=730580']~>Taught Here<~[/URL] [B]Fuuton: Surīpingukobura - Wind Style: Sleeping Cobra[/B] [spoiler]Type: Supplementary/Defensive Rank: S Range: Short Chakra: 40(-20 to repair) Damage: N/A Description: The user would create two large snakes make of wind that curl up around his body and disperses into thin air. Their dispersion does not mean they are gone, they actually remain dormant around the body of the user in chakra form and would remain on the user's person until foreign chakra tries to touch the user. The wind snakes would manifest once a foreign entity nears the user(2 meters), wrap themselves around the entity and crush it before it can harm the user. Should the object they destroy be inferior to them in terms of power/rank, once they are done, the snake retreat back into the dormant form while leeching the user's chakra to repair themselves and make them back to their former strength. The snakes are able to reform 3 times. They would be destroyed or undone though if they happen to defend the user from something same rank as theirs following elemental strength and weakness. NOTE: Usable 2x per battle NOTE: No S-rank Fuuton the same turn this jutsu is used NOTE: Purely defensive, thus can not be used to attack the opponent directly except they are attacking the user and the snakes would defend anyway. NOTE: User can only use elements related to the wind element and other non elemental techniques while the snakes are active[URL='https://narutobase.net/forums/showthread.php?t=753373']~>Taught Here<~[/URL][/spoiler] [B](Fūton: Henkō Sa Remasu) - Wind: Will Change[/B] [spoiler]Rank: B Type: Defensive/Supplementary Range: Short - Long Chakra Cost: 20 (-5 per use) Damage Points: N/A Description: A Wind technique created to make use of other-wise wasted chakra, this Wind technique is set to work with any and every defensive Wind jutsu, as long as certain requirements are met. When jutsus which empower other jutsus are used, they tend to add damage to offensive jutsus, whilst having zero, to no affect on supplementary and defensive technique. However, with the activation of this jutsu, when damage using jutsus are used alongside defensive techniques, the chakra added (has to be able to add at least +10 damage points), is converted and used to empower the defensive jutsu, allowing it to counter techniques one rank higher than their usual capabilities, whilst still adhering to the strengths and weaknesses of Wind. . ~ Can only be taught by Erzo. It can be twiceper battle, lasting a maximum of three turns if not deactivated early. Once used, must wait 2 turns before using again. This jutsu is activated instantly, allowing the user to use it alongside defensive jutsus in the same time-frame. [URL='https://animebase.me/threads/erzo-and-shinta.775603/post-22013147']~>Taught Here<~[/URL][/spoiler] [/border] [RIGHT][URL2=[URL]http://narutobase.net/forums/showthread.php?t=317987&p=10224270#top]~Top~[/URL2[/URL]][/RIGHT] [/QUOTE]
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