Summarise for me what you've learnt, take quotes from your training earlier if you wish. Be sure to cover fire streams, fire balls and other forms of fire jutsu that you might have covered. Have you also noticed any downfalls all advantages that seems to appear in a large number of the jutsu?
Basically fire chakra is create by super heating your chakra and using a source to fuel that flame. fire chakra is extremely flashy and can affect shadows. Fireballs as basically what the name entails balls of fire varying in size and intensity along with numbers. Fire streams a continuous flows of a fire jutsu exhaled usually from the mouth, but sometimes other body parts. Other fire jutsu include imbuing weapons with fire giving them burning properties.
One advantage of fireballs: i have noticed is mobility release the fireballs and then move around freely in very few cases would you need the extreme focus on the fireball to keep it maintained but i have not gotten this far and do not know another would be linking attacks once the fireballs released you can in most cases cast your next technique (obviously following timeframe) but you dont have to focus chakra constantly to maintain the fireball is the main point. The disadvantage here is that in most cases you dont have control over the course of the fireballs once it is launched it will proceed in that direction, although there are jutsu that allow you to control the path it takes away from my previous advantage.
Firestreams: require constant focus and as such as you move around the stream will follow along as your mouth moves. A moving opponent can be dealt with by moving your head changing the course of the flames. One can jump form above noding their head down raining fire in an arc and so on. The disadvantage would be your position is given away constantly as the fire is connected to your physical person and as long as fire is in play you are limited to only that fire stream as your jutsu unless clones or another body is on the field.
Imbuing weapons: allow weapons to be imbued with fire giving burning properties at the cost of chakra and speed of execution.
Okay, so you missed one C-rank fire jutsu... or I missed it, either way.
( Katon: Kitsunebi ) - Fire Release: Fire Whisp
Rank: C
Type: Offensive
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user creates a small ball of bright fire from their mouth that shoots at the opponent burning on impact.
This is you simply spitting out a bright ball of fire from your mouth. Like all fire jutsu, it will burn your target. The defining feature of this jutsu is the brightness of the fire, akin to that of a flash bomb if you stare at it directly.
What are some uses for this in battle, what can you combo this with?
in battle i would use this jutsu to blinden and burn an opponent, since it requires no handseal and can be fired directly from your mouth, the execution of the jutsu is rather fast and i also love how it can reach long range. A combo would be fire the fire ball right at your enemys face making it meet direct eye contact with the light almost blindening them as this happends it makes the opponent vulnerable i would then fire a lightning attack like flase darkness taking advantage of the slightly impaired opponent.
You don't even have to combo with such a well known and high ranked genjutsu, you could simply use False Surroundings to perfectly copy the actual terrain, allowing you to create a swamp or combo with the antlion jutsu etc. The possibilities are endless with a blinding jutsu xD
( Katon: Karyū Endan ) - Fire Release: Fire Dragon Flame Bullet
Rank: B
Type: Offense
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user first performs seven handseals Ram → Horse → Snake → Dragon → Rat → Ox → Tiger and kneads chakra into flames, which are then manipulated and exhaled as a thin yet incredibly fast jet of flames that spread across the ground as it runs towards the enemy. Its temperature is such that it easily melts the ground as it travels and can reduce an enemy to ash.
This is another fire stream jutsu that is more or less aimed at the ground, spreading rapidly towards your target in a wide arc. You'll need the seven seals first of course. This jutsu has several advantages over those that utilise speed, such as swift users and weights users. Can you think of how exactly you'd use this jutsu against said speed opponents?
( Bakuhatsu Enhogan ) – Exploding Flame Shots
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 20
Damage points: 40
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.
Flaming grenades is the best way to describe this jutsu. You channel and release balls of fire from your hand, packing them with enough chakra so that they explode on contact. This jutsu is very good for controlling where your opponent moves to by interrupting their path with several of these flaming grenades.
i meant the lightning attack btw : D
_________________________________________________________
i believe it is useful against speed users because of 3 main elements of the jutsu. the first one being it's damage potential burning an opponent to ashes and it's area of affect, it turns intoa an arc of flames along the ground, the second being the speed of the fire stream and the third being that because it's a stream it moves along with the users mouth in this case.
In battle i would use this jutsu to limit an opponent form reaching me or overwhelming me with their speeds while also staying offensive in nature with this jutsu. An opponent wouldn't dare run head on into the flames and even if i cant react properly to speeds i can get a gist of their movement and shift the stream towards that particular direction formin an arc that spread cutting them off as the jet moves fast and it follows the speed of my head and lastly the fire spreading in an arc like fashion also helps cut the opponent off.
i would trap my opponent in the swamp of the underworld, one of the only ways to escape that jutsu is by going airborne, taking advantage of that i would use these flaming grenades as you described to cut off that posibilty by launching fire balls around and straight for the opponent making it difficult to deal with all the fire balls. i would make them explode in a manner that would deal damage to the opponent, disorientate them and possibly make them land back into the swamp sinking to their death. Advantages i found were possible numbers and explosion having wider area of affect.
Exploding Flame Shots can also be used as a from of controlling where your opponent goes, by intercepting their path of movement with several of the fire balls to cut them off and force them to move in another direction.
( Katon: Hiendan ) – Fire Release: Soaring Flame Bullet
Rank: B
Type: Offense, Deffence
Range: Short
Chakra Cost: 20
Damage points: 40
Description: The user exhales a stronger yet shorter version of the Fire Release: Great Fireball technique.
Simply just a more powerful version of the Uchiha's Great Fireball Jutsu... Really, that's all there is too it .__.
Though the size is still a factor as you won't be able to see anything in front of you, besides the fireball itself. Though, since this is just a close range jutsu, you shouldn't have an issue with sight. Same number of hand seals as far as I can tell.
( Katon: Gōenkyū ) - Fire Release: Great Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing two hand seals Horse → Tiger exhales a big-sized sphere of fire that carries the enemy away and causes a massive explosion on impact. The fire ball has a given solidity property to it, being able to punch through solid obstacles without exploding.
Massive explosion in the game context:
You must be registered for see images
For this you need to form a fireball like you would in any other fireball jutsu, though you will also need to compact the fire chakra and fire so much that it remains solid, even after hitting an obstacle. You'll use this to strike your opponent and carry him away on the burning fire ball, before it explodes. The safe distance for the explosion, as far as I can tell, is mid-range; so if you use this on your target at close range, it will carry the to mid-range and then explode.
after performing the needed handseal i inhale while infusing the air with my chakra and superheating it as i exhale a large flame maniputed into a giant fireball that surges forward ready o burn upon impact.
Just like the great fire ball technique, it blocks your view of the user, will push back shadow techniques. Since it's a fire ball i can move once exhaled from my mouth and it doesnt require a constant focus. I dont like that its close range only limits its use greatly in my opinon.
i form two handseals while inhaling infusing the air with my chakra and superheaing it as i exhale a fireball, i compress the fireball making it become solid and leeet it surge forward a couple meeters before it explodes.
For this technique i like that it can go through obsitcles and then explode instead of being set off prematurely. I also feel the complete opposite aswell if you need it to be set off at close range for whaever reason it isnt possible. That being said i think it has it's possible use liek rip through a earth shield and explode aganis an enemy after going through
Great Blaze Ball doesn't pass through other objects, rather it has a solid, physical presence and as such will push anything it hits. Kind of like if you get hit by a bus, it's a flat surface and will carry you forward with it until the bus stops.
( Katon: Gōenka ) - Fire Release: Great Flame Flower
Rank: B
Type: Attack
Range: Short - Long
Chakra cost: 20
Damage Points: 40
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame.
Basically as the description states; You leap into the air (the higher terrain you are the better) and release three large fire balls toward the target area. Be sure that the fire balls are packed with chakra so that they erupt into a flaming geyser upon impact.
You must be registered for see images
Why would it be important to be high in the air (long-range from target zone) when using this jutsu?
( Katon: Haisekishō ) - Fire Release: Ash Pile Burning
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user spews superheated ash from their mouth after performing four handseals. The ash is hot enough to cause third-degree burns on the victim. Because it's composed entirely of ash, it stays in the air around the victim like a cloud. If the user clicks his teeth, the stagnant ash will ignite, creating a violent explosion.
Asuma used this jutsu against Hidan in their little match. You need to convert your chakra into a form of light ash, mixed with your breath in your throat. This ash is super heated and will cause severe burns in a short period of contact. This will hover in the air in a similar fashion to the D-rank flammable gas cloud you learnt way back when.
To ignite, click your teeth O__O'
Obvious issues with this jutsu are obvious but state them anyway.
I jump high into the air inhaling air infusing it with alot of super-heating chakra before exhaling it downwards towards my target , manipualting the falme into 3 large bullets that hit the ground and erupt into a massive geyser. I would want to be long range/ far way so i am not caught in the eruption of the fire tech. I think this jutsu is good if you wanna do some large scale damage and doesn't require hand seals.
I form four handseals, manipulating my chakra to form intoa type of light ash mixed with my breath in my throat, which i spew outwards towards the target zone, letting the ash spread around i click my teeth igniting the ash. Issues are the zone covered by ash makes it risky for the user himself to attack if close range if he wished to ignite it. If the opponent is fighting with taijutsu this is a bad option. The 4 handseals also limit it's swiftness and opponent can blow the ash back at you.
Heeeeeeeeeeeeeeey! I will be taking over this training for Shinta as his senpai. If you don't have any questions about techniques you learned so far we can continue!
Heeeeeeeeeeeeeeey! I will be taking over this training for Shinta as his senpai. If you don't have any questions about techniques you learned so far we can continue!
Before we continue onto techniques what can you tell me about nature and shape manipulation?
Althought I don't require from you to use any kind of templates but just answer questions I have when we are learning techniques, I require from you to use terms of nature and shape manipulation.
Nature manipulation is most simply simply referee to as elemental manipulation. It is the conversion and manipulation of ones chakra to form elements such as water fire earth wind and lightning. Examples include chidori expelling lightning chakra from ones hand.
Shape manipulation is manipulating chakra to take on given shapes like squares spikes and so on. Examples include the rasengan, channelling chakra into your hand and manipulating it to spin and form into a sphere.
Nature manipulation is most simply simply referee to as elemental manipulation. It is the conversion and manipulation of ones chakra to form elements such as water fire earth wind and lightning. Examples include chidori expelling lightning chakra from ones hand.
Shape manipulation is manipulating chakra to take on given shapes like squares spikes and so on. Examples include the rasengan, channelling chakra into your hand and manipulating it to spin and form into a sphere.
''So both Shape and Nature manipulation are types of molding chakra as to give chakra specific characteristics. Nature manipulation refers to type of molding chakra in which you give chakra a desired set of characteristics or properties. When it comes to fire release, you'd focus onto heatness, when it comes to wind release you'd focus onto sharpness and thinness, when it comes to lighting release you'd focus onto vibration and tingling and when it comes to water release you'd focus onto coolness, adaptability as well as flexibility... Whereas Shape manipulation refers to type of molding chakra in which you give chakra desired form.''
Whilst performing jutsus I require from you to use both terms of nature and shape manipulation. Let's start.
Gather katon chakra within your body before focusing it within your lungs and perform a single hand seal. Once chakra has been focused with your lungs inhale the air around you before making an exhale whilst releasing the chakra at the sime time. As you are releasing the chakra with usage of nature manipulation generate fire and with usage of shape manipulation form 3 fire balls that are shaped like dragon heads. This jutsu is capable of reaching long range and also it is capable of altering weather as to perform Kirin.
( Katon: Gōryūka no Jutsu ) - Fire Release: Great Dragon Fire Technique
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.
Now tell me what is speed of performance when it comes to this jutsu as well as why would you rate it as such speed. When judging the speed of performance I'd like for you to take into account the amount of time it is needed for preparation of technique as well as time in which it reaches opponent. Hand seals take quite some time and thus make a technique slower to perform. Speed can be either Slow,Medium or Fast. What can you tell me about projectiles in general?
I channel chakra into my lungs super heating it as I inhale and form a single handseal exhaling the heated chakra infused with air as 3 fireballs. The fireballs are manipulated in shape to appear as giant dragon heads.
In terms of speed, this jutsu would be a medium. The jutsu only requires a single handseal so it's not that bad, unlike some other techs no real preparation is needed, and after the handseal the execution can be completed. As for how long it would take for the fireballs to reach the opponent, it depends on what range they stand at. The fireballs are not as fast as something like the wind blade, chidori needles but not as slow as landslides either.in terms of the actual movement speed of the jutsu it is also mediumish.
Projectiles in general have general advantage of possibly being more numerous (more than 1) most don't require constant chakra control.
This is from my previous comment with shinta sensei
One advantage of fireballs: i have noticed is mobility release the fireballs and then move around freely in very few cases would you need the extreme focus on the fireball to keep it maintained but i have not gotten this far and do not know another would be linking attacks once the fireballs released you can in most cases cast your next technique (obviously following timeframe) but you dont have to focus chakra constantly to maintain the fireball is the main point. The disadvantage here is that in most cases you dont have control over the course of the fireballs once it is launched it will proceed in that direction, although there are jutsu that allow you to control the path it takes away from my previous advantage.One advantage of fireballs: i have noticed is mobility release the fireballs and then move around freely in very few cases would you need the extreme focus on the fireball to keep it maintained but i have not gotten this far and do not know another would be linking attacks once the fireballs released you can in most cases cast your next technique (obviously following timeframe) but you dont have to focus chakra constantly to maintain the fireball is the main point. The disadvantage here is that in most cases you dont have control over the course of the fireballs once it is launched it will proceed in that direction, although there are jutsu that allow you to control the path it takes away from my previous advantage.
In terms of speed, this jutsu would be a medium. The jutsu only requires a single handseal so it's not that bad, unlike some other techs no real preparation is needed, and after the handseal the execution can be completed. As for how long it would take for the fireballs to reach the opponent, it depends on what range they stand at. The fireballs are not as fast as something like the wind blade, chidori needles but not as slow as landslides either.in terms of the actual movement speed of the jutsu it is also mediumish.
Tbh I'd rate it as fast. There is only a single seal and nature and shape manipulation involved in performance of technique.
Projectiles in general have general advantage of possibly being more numerous (more than 1) most don't require constant chakra control.
This is from my previous comment with shinta sensei
One advantage of fireballs: i have noticed is mobility release the fireballs and then move around freely in very few cases would you need the extreme focus on the fireball to keep it maintained but i have not gotten this far and do not know another would be linking attacks once the fireballs released you can in most cases cast your next technique (obviously following timeframe) but you dont have to focus chakra constantly to maintain the fireball is the main point. The disadvantage here is that in most cases you dont have control over the course of the fireballs once it is launched it will proceed in that direction, although there are jutsu that allow you to control the path it takes away from my previous advantage.One advantage of fireballs: i have noticed is mobility release the fireballs and then move around freely in very few cases would you need the extreme focus on the fireball to keep it maintained but i have not gotten this far and do not know another would be linking attacks once the fireballs released you can in most cases cast your next technique (obviously following timeframe) but you dont have to focus chakra constantly to maintain the fireball is the main point. The disadvantage here is that in most cases you dont have control over the course of the fireballs once it is launched it will proceed in that direction, although there are jutsu that allow you to control the path it takes away from my previous advantage.
Awesome job! Although please put more effort when it comes to performance.
Now next technique we are going to learn is similar to one technique you already learned and which is of C rank and goes by name ( Katon: Hōsenka no Jutsu ) - Fire Release: Phoenix Sage Fire Technique.
So what I need for you to do is take few shurikens from your ninja pouch and infuse them with katon chakra. Now as you do so release them towards my clone as you focus katon chakra within your lungs. Once finished with focusing chakra release it from your mouth in direction of shurikens. With usage of nature and shape manipulation generate fire that will coat the shuriken as they continue their way towards my clone.
( Katon: Hōsenka Tsumabeni ) - Fire Release: Phoenix Sage Flower Nail Crimson Rank: B
Type: Offensive
Range: short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user unleashes a volley of shuriken with one hand, while at the same time exhaling fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.
Tell me what is speed of performance when it comes to this jutsu as well as how would you use such a jutsu in battle.
I grab a few shuriken from my ninja pouch(8), inhaling, I infuse the air within my lungs with chakra while super heating it, exhaling the heated air and chakra they ignite in the form of a flame, as the flames leave my mouth i toss the hand full of shuriken i had previously grabbed into the flame, The shuriken catch fire and get imbued with the fire and continue in the intended direction.
The speed of performance for such a jutsu is in my opinion fast. releasing a flame and simultanously throwing shuriken through it. No headseals or preparations needed.
In battle this jutsu would be used in order to add an extra bit to your projectile attacks.
I would also use it to cover more space, a few shuriken surrounding the target and a few on target to prevent evasion.
Alternatively if i want a flame to be going regardless of flamability of object to enforce something like nara jutsu.