Shinki of the Iron Sand

Excision

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シンキ Shinki | Shinki of the Iron Sand
Appearance
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Since being raised by the Kazekage, Shinki is described as the calm and collected leader-like figure of his team. Shinki is shown to be a respectful person when interacting with others, most notably referring to Shukaku with an honorific, something the Tailed Beasts do not hear very often. He's shown to be very prideful and proud of his heritage, telling his adoptive father their team won't tarnish his name and will achieve victory. As noted by Temari, he cherishes his family very much and his greatest desire is to live up to their reputation, willing to put his mission above all else even if his heart tells him otherwise.
Despite his young age, Shinki has the seriousness of an adult to the point even his uncle Kankurō is afraid of making him angry.e is shown to be just as mature for his age, wanting to settle things peacefully, settling problems with just enough power it requires. Likewise, he is very astute and perceptive, excelling in his team due to his observant eye able to see the true nature of his opponent and quickly determine how seriously they are fighting.
Shinki takes great pride in his abilities to the point of being arrogant, having no interest in fighting anyone who he views as weak. Once facing someone of respectable strength however, he shown a noticeably more excited side to himself, showing a strong competitive nature. He is also shown to be fixated on seeing the true power of those he finds strong, openly berating Mitsuki when he hides his true strength from him. He is also very blunt in his views of others, openly criticising their weaknesses and mistakes.

Looks
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Shinki has dark spiky hair, small eyebrows and green eyes. Just like Kankurō, Shinki sports face paint, which takes the shape of two red ヲ (wo) markings that are similar to designs on Gaara's Sand Gourd.


His outfit consists of a Suna flak jacket, a brown full-body outfit that covers his throat, complete with a dark blue Suna forehead protector and black calf-length shinobi sandals. He can also sometimes be seen wearing a large black coat with a fur collar, made of Iron Sand. As a child, Shinki had face paint that took the shape of lightning on his left side and one line under his right eye to the jaw on the right side. He wore a cream long-sleeved shirt and light brown pants with a poncho with hem draping on the right side.
Sometimes he doesn't wear a flak jacket, instead wearing a dark body suit with an asymmetrical armour plate on his chest, a long belt tied at the waist, and bandages wrapped around his wrists and ankles.

Shinki's Information
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Basic info
Name: Shinki
Age: 14
Gender: Male
Rank: Chuunin
Chakra: 1000
Village Info
Birth:
Land of Wind
Alliance:
Land of wind
Skills
Ninjutsu
Genjutsu
Tajutsu
Kenjutsu
Elements
Earth
Wind
Water
Lightning
Iron Sand
Extra
Roper arts
Puppetry
Fuuin
Customs [X]
Specialities
Primary Handseal
Sourceless
Apex Handseal
Geppeto
Rope Arts

History
Departing Suna on a Thunder Train to participate in the Chūnin Exams held at Konohagakure, Shinki expressed his belief that his team would achieve victory and would not sully his adoptive father's name. He exclaimed that the other teams would be no problem for them. In the first round, the genin had to answer a truth or false question. To their surprise, it was trick question that automatically caused the genin to fall into an pit of ink. However, Shinki is able to use his Iron Sand in time to keep him and his teammates afloat, allowing them to pass the round. Three days later, for the second round of the exams, Shinki's team competed in a game of capture the flag against Team 5. While Araya and Yodo guarded their flag, Shinki managed to defeat Denki Kaminarimon and Iwabee Yuino. Asking not to be disappointed, Shinki effortlessly blocked all of Metal Lee's attacks, leading to him capturing Team 5's flag after he became distracted by anger.

In the final exam, he was matched against Chōchō whom he defeated using his Iron Sand. In the anime Shinki participated in his semi-final match against Mitsuki instead. While his opponent's versatility was able to catch Shinki off-guard and pressure him, he ultimately cornered Mitsuki with his Iron Sand in an act to force him to use Sage Transformation. Choosing not to activate it for personal reasons, Mitsuki surrendered, resulting in Shinki progressing to the finals against Sarada Uchiha and Boruto. During the match, though the Konoha shinobi teamed against Shinki, he managed to defeat Sarada, before Boruto relied on using his Shinobi Gauntlet to overpower Shinki's Iron Sand to win. In the manga, Shinki was scheduled to face Araya in the semi-finals but was stopped before the match could begin by the attack of Kinshiki and Momoshiki.

During the devastation on the arena, Shinki tried to join the offensive against them, but was stopped by Gaara, who told him that it's not the kind of enemy he can take on and that they should focus on evacuating the civilians instead. After the ordeal a few days later, Shinki's team boarded a Thunder Train with Gaara and Kankurō in preparation to return to their village, during which he was thinking about Boruto somehow managing to defeat Momoshiki. Apologising for holding his son back during the attack, Shinki said the matter was instead about not seeing himself winning in that situation. Gaara insisted that he cannot keep comparing himself to others, but must walk his own path. Considering these words and thinking back on Boruto's actions, but against such a foe and owning up on his mistakes at the exams, Shinki came to find Boruto very intriguing.

Other
Single Handseal Specialist:
You can perform techniques of the skill you chose to specialize in by performing a single ( 1 ) handseal, that is still double-handed except when specifically stated otherwise in the technique. This can be applied to Advanced and Custom Elements that are composed of basic elemental affinities.

Sourceless Materializing Specialist:
You can materialize your element or skill you specialize in without needing a source. Likewise, you can sustain creations of the element without limiting yourself, such as creation of S rank Earth Golem and allowing it to exist without sustaining it on your own. This is done by adding 1 handseal to the necessary total.

Apex Handseal Specialist:
You can perform techniques of the skill you chose to specialize in without the usage of handseals, though you must still perform complimentary and logical body movements related to the technique. This applies even if said jutsu does not have specific movements detailed in its description.

Geppeto:
The user's is capable of using Autonomous Puppets.

Rope Arts:
Constant placement of the user's chakra in the cords/ropes grants the user complete control and freeform manipulation of the ropes. Shinki has two chains of iron wrapped around his chest he can passively control.



( Kemuri Senkōdama ) - Smoke-Flash Bombs
Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.

( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

( Asashin Heiki ) - Assassin's Arsenal
Type: Tool
Rank: A
Range: Short - Long
Chakra: 30 (-30 to recharge)
Damage: 60
Description: The Assasin's Arsenal is a set of 3 guns: an assault rifle and a pair of semi-automatic pistols. These guns are capable of firing Jutsu Bullets. The user can release up to 5 bullets freeform per turn, dealing a collective 20 damage. The user is also able to release Fire Jutsu Bullets at A rank power once per turn, only usable every two turns. This can be done via single fire or three round bursts from his chakra rifle or by firing his pistols, creating bursts up to 3 meters large.
Note: The two pistols can fire 5 freeform bullets per turn to deal 20 damage. These bullets are made of raw chakra and are of similar width to fingers.
Note: These pistols are also able to release up to 2 Projectile/Streaming jutsu per turn and up to 5 in total before having to recharge chakra cartridges. During the recharge periods, the user must spend 30 chakra to recharge the clips in which neither of the guns can be used.


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Dropping: https://animebase.me/threads/kyoshiro.775380/
 
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JojocIaw

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シンキ Shinki | Shinki of the Iron Sand
Appearance
You must be registered for see images
Since being raised by the Kazekage, Shinki is described as the calm and collected leader-like figure of his team. Shinki is shown to be a respectful person when interacting with others, most notably referring to Shukaku with an honorific, something the Tailed Beasts do not hear very often. He's shown to be very prideful and proud of his heritage, telling his adoptive father their team won't tarnish his name and will achieve victory. As noted by Temari, he cherishes his family very much and his greatest desire is to live up to their reputation, willing to put his mission above all else even if his heart tells him otherwise.
Despite his young age, Shinki has the seriousness of an adult to the point even his uncle Kankurō is afraid of making him angry.e is shown to be just as mature for his age, wanting to settle things peacefully, settling problems with just enough power it requires. Likewise, he is very astute and perceptive, excelling in his team due to his observant eye able to see the true nature of his opponent and quickly determine how seriously they are fighting.
Shinki takes great pride in his abilities to the point of being arrogant, having no interest in fighting anyone who he views as weak. Once facing someone of respectable strength however, he shown a noticeably more excited side to himself, showing a strong competitive nature. He is also shown to be fixated on seeing the true power of those he finds strong, openly berating Mitsuki when he hides his true strength from him. He is also very blunt in his views of others, openly criticising their weaknesses and mistakes.

Looks
You must be registered for see images
Shinki has dark spiky hair, small eyebrows and green eyes. Just like Kankurō, Shinki sports face paint, which takes the shape of two red ヲ (wo) markings that are similar to designs on Gaara's Sand Gourd.


His outfit consists of a Suna flak jacket, a brown full-body outfit that covers his throat, complete with a dark blue Suna forehead protector and black calf-length shinobi sandals. He can also sometimes be seen wearing a large black coat with a fur collar, made of Iron Sand. As a child, Shinki had face paint that took the shape of lightning on his left side and one line under his right eye to the jaw on the right side. He wore a cream long-sleeved shirt and light brown pants with a poncho with hem draping on the right side.
Sometimes he doesn't wear a flak jacket, instead wearing a dark body suit with an asymmetrical armour plate on his chest, a long belt tied at the waist, and bandages wrapped around his wrists and ankles.

Shinki's Information
You must be registered for see images

Basic info
Name: Shinki
Age: 14
Gender: Male
Rank: Chuunin
Chakra: 1000
Village Info
Birth:
Land of Wind
Alliance:
Land of wind
Skills
Ninjutsu
Genjutsu
Tajutsu
Kenjutsu
Elements
Earth
Wind
Water
Lightning
Iron Sand
Extra
Roper arts
Puppetry
Fuuin
Customs [X]
Specialities
Primary Handseal
Sourceless
Apex Handseal
Geppeto
Rope Arts

History
Departing Suna on a Thunder Train to participate in the Chūnin Exams held at Konohagakure, Shinki expressed his belief that his team would achieve victory and would not sully his adoptive father's name. He exclaimed that the other teams would be no problem for them. In the first round, the genin had to answer a truth or false question. To their surprise, it was trick question that automatically caused the genin to fall into an pit of ink. However, Shinki is able to use his Iron Sand in time to keep him and his teammates afloat, allowing them to pass the round. Three days later, for the second round of the exams, Shinki's team competed in a game of capture the flag against Team 5. While Araya and Yodo guarded their flag, Shinki managed to defeat Denki Kaminarimon and Iwabee Yuino. Asking not to be disappointed, Shinki effortlessly blocked all of Metal Lee's attacks, leading to him capturing Team 5's flag after he became distracted by anger.

In the final exam, he was matched against Chōchō whom he defeated using his Iron Sand. In the anime Shinki participated in his semi-final match against Mitsuki instead. While his opponent's versatility was able to catch Shinki off-guard and pressure him, he ultimately cornered Mitsuki with his Iron Sand in an act to force him to use Sage Transformation. Choosing not to activate it for personal reasons, Mitsuki surrendered, resulting in Shinki progressing to the finals against Sarada Uchiha and Boruto. During the match, though the Konoha shinobi teamed against Shinki, he managed to defeat Sarada, before Boruto relied on using his Shinobi Gauntlet to overpower Shinki's Iron Sand to win. In the manga, Shinki was scheduled to face Araya in the semi-finals but was stopped before the match could begin by the attack of Kinshiki and Momoshiki.

During the devastation on the arena, Shinki tried to join the offensive against them, but was stopped by Gaara, who told him that it's not the kind of enemy he can take on and that they should focus on evacuating the civilians instead. After the ordeal a few days later, Shinki's team boarded a Thunder Train with Gaara and Kankurō in preparation to return to their village, during which he was thinking about Boruto somehow managing to defeat Momoshiki. Apologising for holding his son back during the attack, Shinki said the matter was instead about not seeing himself winning in that situation. Gaara insisted that he cannot keep comparing himself to others, but must walk his own path. Considering these words and thinking back on Boruto's actions, but against such a foe and owning up on his mistakes at the exams, Shinki came to find Boruto very intriguing.

Other
Single Handseal Specialist:
You can perform techniques of the skill you chose to specialize in by performing a single ( 1 ) handseal, that is still double-handed except when specifically stated otherwise in the technique. This can be applied to Advanced and Custom Elements that are composed of basic elemental affinities.

Sourceless Materializing Specialist:
You can materialize your element or skill you specialize in without needing a source. Likewise, you can sustain creations of the element without limiting yourself, such as creation of S rank Earth Golem and allowing it to exist without sustaining it on your own. This is done by adding 1 handseal to the necessary total.

Apex Handseal Specialist:
You can perform techniques of the skill you chose to specialize in without the usage of handseals, though you must still perform complimentary and logical body movements related to the technique. This applies even if said jutsu does not have specific movements detailed in its description.

Geppeto:
The user's is capable of using Autonomous Puppets.

Rope Arts:
Constant placement of the user's chakra in the cords/ropes grants the user complete control and freeform manipulation of the ropes. Shinki has two chains of iron wrapped around his chest he can passively control.



( Kemuri Senkōdama ) - Smoke-Flash Bombs
Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.

( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

( Asashin Heiki ) - Assassin's Arsenal
Type: Tool
Rank: A
Range: Short - Long
Chakra: 30 (-30 to recharge)
Damage: 60
Description: The Assasin's Arsenal is a set of 3 guns: an assault rifle and a pair of semi-automatic pistols. These guns are capable of firing Jutsu Bullets. The user can release up to 5 bullets freeform per turn, dealing a collective 20 damage. The user is also able to release Fire Jutsu Bullets at A rank power once per turn, only usable every two turns. This can be done via single fire or three round bursts from his chakra rifle or by firing his pistols, creating bursts up to 3 meters large.
Note: The two pistols can fire 5 freeform bullets per turn to deal 20 damage. These bullets are made of raw chakra and are of similar width to fingers.
Note: These pistols are also able to release up to 2 Projectile/Streaming jutsu per turn and up to 5 in total before having to recharge chakra cartridges. During the recharge periods, the user must spend 30 chakra to recharge the clips in which neither of the guns can be used.


Pictures

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Background

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Dropping: https://animebase.me/threads/kyoshiro.775380/
Imma go ahead and steal your template. Ily tho stranger
 
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