[Approved] Shayde Uchiha

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Basic Information

Name: Shayde Uchiha
Alias: Aphoom-Zhah
Gender: Male
Age: Twenty Seven
D.o.B: Sept. 6th, Year 786
Clan: Uchiha

Appearance: Shayde is a tall, handsome man from the Uchiha Clan with a slim build and fair complexion. He has long, black, unkempt and wild hair, similar in appearance to raven's feathers. Thanks to his extensive physical training Shayde possesses a fairly muscular physique, indicative of his love for the art of Taijutsu and close quarters combat in general. Shayde's most notable feature however are his eyes, as the left is the trademark Uchiha Clan onyx, while the right is a deep crimson. This genetic mutation affects his Sharingan, inverting the natural color scheme for his right eye when his Dōjutsu is activated. Finally, Shayde's entire body is covered in a series of tattoos which react to the flow of his Chakra, glowing vibrantly when is circulated through and around them. To the untrained eye it appears as though his tattoos designs are constantly in motion, shifting from one design to the next, but in truth it's simply the result of the tattoos reacting to the flow of his Chakra, perpetually dancing across his skin. In addition to the cosmetic application, all of these tattoos act as a functional proxies for both his Summoning Contracts, and the Combat Summoner Jutsu.

Personality: Due to suffering many tragic, and life shattering events early in his life, Shayde's attitude is far darker than it was in his youth. Where there was once kindness, there is now a complete lack of empathy. His caring smile; engulfed by a perpetual scowl, and distrusting stare. His quiet sadness; replaced with inconsolable grief. Outside of combat, some habits never die, as Shayde is still as cool, calm and collected individual as he ever was, and even retains some of his old "aloof" and "detached" habits. However, when things start to become hostile, this peaceful façade fades away, revealing the hollow shell of the man he has become. Despite his rage however, Shayde is still a very intelligent individual, thanks to his heritage as a member of the Uchiha Clan. Because of this he has well developed reasoning and deduction skills, as well as their signature reaction speed, which is further enhanced by his well trained instincts and the activation of his Sharingan.

Rank, Birth, Affiliation & Jutsu Information

Ninja Rank: Jōnin
Health & Chakra: 200 & 1600

Place of Birth: Chungsu
Ninja World Clan: N/A

Primary Specialties: Single Handseal (Fire)
Secondary Specialties: Damage Resistance & Genjutsu Layering
Extra Specialties: Health Lifeline & Renewal Taekwondo

Ninjutsu
Elemental Ninjutsu
Taijutsu
Genjutsu
Kenjutsu

Mangekyō Sharingan
Sharingan Genjutsu

Leg Weights
Kaito's Taijutsu (Adv)
Fūinjutsu
Medical Ninjutsu
Sound Ninjutsu

M. Wolf Contract & Arts
Griffin Contract & Arts

Renewal Taekwondo

Rhythm Element
Entropy Element

Ninja World History

Days, weeks and months blend together, then lose meaning altogether. The sun and stars reel overhead as a lonesome Uchiha stares off into the vast emptiness of the universe, surrounded by the serene tranquility of nature. In his attempts to come to a deeper understanding of the world, and himself, Shayde is overwhelmed with fear, and a foreboding sense of dread as a voice called out to him from beyond the reaches of time, space, and even death. While the words couldn't be heard clearly, it was indeed a voice. One that was aged and refined, yet raspy and sinister. To Shayde, there was no mistaking it... Somehow, it was Librom, the "doctor" who put Shayde through his own personal hell. The experiment he conducted resulted in the loss of Shayde's arm, and a replacement in the form of a symbiotic parasite that could take multiple forms, including that of the lost appendage. But it couldn't be Librom's voice... He was murdered in cold blood, by Shayde and his newly acquired partner in crime no less, before he was mercilessly devoured by the autonomous appendage. For Shayde to hear that voice now, after all this time... Was this karma? Was he being haunted? Did the deranged physician somehow survive being torn apart, and fed to his own life's work? The more Shayde looked for an external answer, the weaker the voice became, yet as he turned his attention inwards, the voice became louder, and gained a surprising clarity. Shayde had an idea as to how this could be possible, but he didn't want to believe it. He couldn't. Not after all he had been through. With Librom feeling like he was close enough to whisper in Shayde's ear, he had but one thing to say...

"Well now... Isn't this a fascinating development?"

To be continued...

Specialties, Signature Techniques & Other Information

Primary Specialty: Being from a Clan of Shinobi who are renowned for their Fire Release users, Shayde is both a natural master, and an eternal student of the Fire Element. It is undoubtedly his favorite Element, and one which he commands with perfect control and overwhelming force. Shayde's mastery of the Fire Element allows him to perform Fire Release Jutsu with a Single Hand Seal.

Secondary Specialties: Due to his preference for hand-to-hand combat, Shayde has achieved a natural defense in the form of a natural Damage Resistance specialty. This allows Shayde to shrug off 20 damage from various incoming sources, including Ninjutsu and Taijutsu, as well as the physical Elemental Jutsu he is proficient in, Fire Release. Additionally, thanks to his begrudgingly high skill in the field of Genjutsu via his Sharingan, Shayde can cast layered Genjutsu up to a combination of A-Rank + A-Rank.

Extra Specialties: Due to his preference of hand to hand combat, or perhaps due to merging with an unknown sentient organism which currently acts as as his right arm, Shayde has increased reserves of health. This results in an additional 25% health on top of his base health, giving him a total of 200 health. Finally, being a student, and highly proficient user of the Renewal Taekwondo Fighting Style, Shayde is naturally specialized in it's use, granting him a passive +20 to any Leg-based Taijutsu.

Mangekyō Sharingan: Upon the loss of his family, Shayde's Sharingan awoke to the next stage in its evolution, the Mangekyō Sharingan. The Mangekyō Sharingan allows it's user to see the general flow of Chakra around them and differentiate Chakra signatures based on their color, break through and reverse Genjutsu of A-Rank and below, and even cast any Genjutsu simply through mutual visual contact. Additionally, the clarity and heightened perception the Mangekyō Sharingan bestows upon it's user is far greater than in it's previous stages, allowing the user to effortlessly perceive the motions and movements of their opponent, such as Hand Seals, Taijutsu, Kenjutsu, etc. The Mangekyō Sharingan also grants the user access to powerful and forbidden techniques, which tend to vary from user to user. These new eyes and techniques come at a great cost however, as extended use of the Mangekyō Sharingan will, after some time, deteriorate the user's eyesight to the point of blindness, if not outright take the user's sight with specific techniques. Additionally, realizing the inherent dangers as a wielder of the Mangekyō Sharingan, Shayde took it upon himself to perform a Transcription Seal upon himself, allowing him to seal the activation of a Mangekyō Sharingan technique, under the caveat that it only activates upon a specific trigger, or activation condition. In Shayde's case, he sealed the technique Izanagi within his right eye, with the condition that it be activated immediately following his own death.

(Doujutsu: Tensha Fūin) - Eye Technique: Transcription Seal
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 70 ( + Chakra of Jutsu )
Damage: N/A ( Jutsu dependent )
Description: Transcription Seal is a technique that has the ability to seal a technique of the user's Mangekyō Sharingan within a designated host. Upon being sealed, the technique is typically, involuntarily activated whenever the host when a condition is met; which is predetermined by the user at the moment of sealing. While often being used involuntarily, a skilled user is able to activate it at will when placed upon himself. There are several methods to perform this technique, the most common being channeling Chakra to one's fingers and then placing his fingers upon the target's forehead, transferring it to him.

Note: The user is only able to seal Amaterasu based attacks, Tsukuyomi, and other Sharingan attacks barring Susano'o within another eye. He is able to trigger Izanagi within his own eye, however with specific triggers to activate it.
Note: Only one technique can be sealed at any time, and must be stated either in the user's bio or before battle.
Note: Can only be used twice per event.
Note: If Mangekyō Sharingan is needed to activate said sealed techniques, then the Mangekyō will be auto activated when used, taking place of an activation. This counts towards the user's usage count even if the Transcription Seal was created by someone else.
(Doujutsu: Izanagi) – Eye Technique: Izanagi
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra: 100
Damage: N/A ( loss of a Sharingan eye )
Description: Izanagi is a Genjutsu that is intended to be cast upon oneself and not the enemy though it actually seems to imbue reality with the users will and alter it according to his own needs. When activated the user removes the boundaries between reality and illusion and bends it to achieve the best outcome to his situation. In a certain degree this allows the user to control their own state of existence as well as that of those around him. However, this is only maintained for the briefest of moments. When activated it is capable of turning an injury or even death into an illusion allowing the user to escape harm, but not without a grave cost. The use of this technique results in the loss of a Sharingan eye. The technique essentially allows the user to alter reality and negate any event that might have happened in the last moments of battle (negates anything that has happened to either the user or the enemy in the last 2 turns), the only exception being his own Chakra levels.

Note: This version can only be used by Uchiha Bios with access to MS/EMS.
Note: Can only be used twice per battle, once per eye, rendering the used eye blind for the rest of the match, even if the user has EMS.
Note: Those around the user as well as the user are well aware of the altered reality though they cannot do anything to change it.


Sovereign FlameImogen's Sorrow: In addition to his natural skills with Fire Release, Shayde also inherited a rare and unique Jutsu which takes ones emotions and overall emotional state and uses it to alter and amplify their flames. In Shayde's case, the overwhelming grief and sorrow he has experienced throughout the years has completely consumed him, culminating in the recreation of the flame Imogen's Sorrow. With this unique, externally endothermic, cold, ghostly pale blue flame at his disposal, Shayde's Fire Release Jutsu have shattered conventional boundaries, and become something entirely alien to the world.

(Nanatsu Shukenja Kaen) Seven Sovereign Flames
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Created by a group of Fire Style Masters who used their emotions to influence their Chakra, the Seven Sovereign Flames are not considered traditional Jutsu in the sense that the user simply gathers Chakra, adds various changes to Shape and Nature, then performs it against their opponent in Battle. Rather, they are the purest form of "Supplementary Enhancement" for all techniques that the user knows that fall under the Basic 5 Element of Fire. The user takes their skill in the manipulation of the Fire Element and combines it with their powerful, sometimes overwhelming, emotions, with the result being seven new types of Fire, each with their own special properties, all derived directly from the emotions infused into them. The Seven Masters all created their Sovereign Flames after succumbing to the repercussions of their own emotions. One was consumed with hatred and rage, and hurt the one he loved, while another gave up something precious to them, and was consumed with overwhelming grief and sadness. After their own traumatizing experiences, and eventual personal revelations, they all came to understand and accept the flaws in their own emotional states, and used their understanding of these emotions to further their skills in Fire Release, revealing their true colours as it were. The concept of emotions influencing Chakra has been referenced in the series on a few occasions. One of the best examples of this is Karin Uzumaki, a powerful Sensor-Type Ninja with a unique and extremely detailed form of Sensory perception. Using her Sensory abilities Karin once described both Naruto and Sasuke's Chakra at around the same time in the series claiming Naruto's was "bright and warm", while Sasuke's was "dark and cold", which coincided with both of their emotions during the Five Kage Summit Arc. Karin's description of the nature of both Naruto and Sasuke's Chakra supports the concept that one's Chakra is tightly interwoven with the current state of the users emotions, with this Jutsu using different emotions to directly affect and alter the user's Fire Release Chakra in unique and interesting ways.

The Seven Sovereign Flames are directly applied to one's biography, under the Specialties section as an extension of the Fire Element, thus requiring any user of this Jutsu to specialize in the Fire Element. Within this extension of their Fire Element specialty, the user must specify one of the Seven Sovereign Flames, which becomes their "personal" Sovereign Flame, which they naturally embody, allowing the user to imbue their entire Fire Release arsenal into that Sovereign Flame, each with their own unique properties (All of which are explained below). Only one user of this Jutsu can specialize in any given Sovereign Flame at a time, meaning two users cannot embody the same Flame at the same time. The Sovereign Flame that the user specializes in will always be available to the them at the start of a battle (in addition to base/ regular Fire Style), at no additional Chakra cost. Additionally, while the Sovereign Flames have their own unique properties, they are all still considered, for all intents and purposes, Fire Style Ninjutsu, and always follow the Elemental interactions and guidelines for regular Fire Style, regardless of any unique or alternative properties they possess. Finally, the effects of the Sovereign Flames scale with the Rank, size, overall power, etc of the Jutsu they are infused into, just like any regular form of Elemental Ninjutsu, with higher ranking Jutsu logically dealing more severe effects upon contact with a target, object or surface.

The Sovereign Flames themselves are as follows;

Asmodeus' Ire - Created as the result of his rage hurting one he loved, Asmodeus created this Sovereign Flame. The user must also know and understand their own anger to access this brutally crimson red fire, which is deeply rooted in all things connected with rage. Asmodeus' Ire grants one's Fire Style with the ability to barbarically consume oxygen, creating a Fire that is extremely volatile, and explodes on contact with any form of solid matter. This phenomena is also referred to as a "thermobaric explosion", and has the added benefit of severely reducing oxygen levels in the immediate area of effect of any Fire Jutsu imbued with this Sovereign Flame, lessening the power of any and all Fire Style within the area after this Sovereign Flame has been used by 1 Rank.

Alisa's Bliss - The end result from the overbearing joy that she brought into the world, Alisa created this Sovereign Flame. The user must also know and understand their own joy to access this vibrant Sovereign Flame, which is linked directly to the user's happiness. As she was never one to enjoy fights, Alisa's Bliss has no blatantly offensive properties, creating a yellow flame that grants one's Fire Style with the ability to blind all within Short Range of a Jutsu imbued with this Sovereign Flame when it explodes, similar in nature to a flashbomb.

Diarmuid's Covetousness - Born from attempting to fill an empty, endless void in his life by accumulating material goods, Diarmuid forged this gangrenous green Sovereign Flame,which is deeply rooted in all things connected with jealousy. Diarmuid's Covetousness grants one's Fire Style with the ability to steal, or copy, the attributes and abilities of other Fire Release Jutsu it is able to make direct contact with, and successfully overpower. This applies to both friendly and enemy Jutsu, and allow attributes that stem from both the manipulation of the Chakra's Nature and Shape. However, any attempt to "steal" or "copy" the abilities of another Sovereign Flame will result in failure, as the conflicting nature of the emotions that constitute the Sovereign Flames will render each other inert. While it has no stolen attributes or abilities, it produces basic flames just like a regular Fire Jutsu, simply with a different colour.

Imogen's Sorrow - Imogen's perpetual sadness came from an ultimatum that shattered her life, with the resulting sadness causing her to forge her own Sovereign Flame by accident. The user must also know and understand their own sadness to access this silent, ghostly blue fire, which is deeply affected by the sorrows of ones life. Imogen's Sorrow infuses one's Fire Style with the property to exude an external endothermic reaction in place of the regular exothermic reaction, drawing in heat from the Jutsu's surroundings and forcing the outer reaches of the Jutsu to be "perceived" as cold. But despite this perception, at the core of any Jutsu imbued with Imogen's Sorrow still burns a powerful flame like regular Fire Ninjutsu, causing the usual burns on contact with a target or surface. The difference is the first moments where the Jutsu approaches an opponent, making them believe it's something entirely different from Fire Ninjutsu, thus giving the user a slight advantage.

Schifone's Acrimony - Unfortunately for it's creator, this Sovereign Flame was created from their abhorrent disgust for the world. The user must also know and understand their own disgust to access this pungent purple fire, which is connected with one's own sense of revulsion. Schifone's Acrimony grants one's Fire Style with the ability to produce an overwhelming scent, as it consumes more of the trace elements found in the air. With these higher concentrations of those trace elements, the flame bombards the opponents sense of smell, overloading it, while also effectively acting as an active marking agent that allows Olfactory Sensors, like Ninja Hounds and the Inuzuka, to track the target to the ends of the Earth, regardless of attempts to remove it.

Phobos' Recreancy - Born from a perpetual, crippling fear of the world, and the darkness within it, Phobos created this Sovereign Flame. The user must also know and understand their own fears to access this deceptively dim black fire, which is deeply rooted in cowardice. Phobos' Recreancy imbues one's Fire Style with the unique property to emit zero light, thus creating a black fire that perfectly blends into darkness, and is well suited for assassinations or deception, as it is identical to the famed Black Flames of Amaterasu, though obviously lacking it's unique ability to never be extinguished.

Rhiannon's Clarity - Rhiannon was a very unique young woman, as she never really had any predisposition for any emotion whatsoever. Eventually she came to understand that this was not the product of apathy, or a disinterest in showing any emotion, but simply the result of achieving a true state of peace, and by coming to acknowledge this, she created this Sovereign Flame. The user must also know have a sense of neutrality to access this surprisingly unique pure, clear fire, which is the result of enlightenment. Rhiannon's Clarity imbues one's Fire Style with the unique property to completely allow light to almost pass completely through it, thus creating the illusion that the user's fire is invisible. Despite this "invisibility", it still distorts any light that passes through it, created a "wavy" effect that can still be seen by the naked eye.​

Note: This Jutsu must be stated in the user's biography, and posted at the beginning of every battle.
Note: Chosen flame must be stated in the user's bio.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.

Leg Weights: After several months of training Shayde advanced his skills in Taijutsu with the addition of Leg Weights, which utilize a fairly basic sealing formula to increase their weight. The user slowly trains with these, making them even heavier as they become acclimatized to the new strain, strengthening their legs muscles as they do so. Eventually the user grows accustomed to these conditions, becoming able to move just as freely as they could without before the training. However, once the user removes these weights, they are able to move at much faster speeds than they could before, twice their base running speed, with the increased strength in their leg muscles increasing the damage of kick-based Taijutsu.

(Katai Omori) Leg Weights
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of Chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

Combat Summoner: Shayde possesses a very exotic and powerful Nintaijutsu technique, which utilizes special Summoning Tattoos applied to the entire body. Acting like a map of sorts to his body itself, Shayde is able to partially call upon the corresponding limbs/ parts of his Summoning Animals for aid, which is especially useful in close quarters combat, swiftly summoning his animal companions to help overwhelm his opponents in tandem with his own Taijutsu. The technique also has uses outside of straight up hand to hand combat, allowing Shayde to perform various actions and feats that would normally be impossible for him, all with the speed and ease of use that the Summoning Jutsu allows. The appearance of these tattoo's are detailed within the "Appearance" portion of this biography.

(Nintaijutsu: Sentō Shōkan no Jutsu) Ninja Body Art: Combat Summoner Technique
Type: Offensive/ Defensive/ Supplementary
Rank: B-Rank
Range: Short - Mid (Depending on the size of the Summon)
Chakra: 20 - 40 (Depending on the Rank of the Summon)
Damage: 40 - 80 (Depending on the Rank of the Summon)
Description: Created by a Summoning Jutsu savant known as the Sentō Shōkan (Combat Summoner) with the specific goal of allowing the user to combine both the Summoning Jutsu and Taijutsu together, he was able to create a new form of Close Quarters Combat. In the simplest terms, the Combat Summoner technique takes the basic concept of the Summoning Jutsu and allows them to be performed in conjunction with Taijutsu. As this Jutsu has its roots set in the Summoning Jutsu, this Jutsu requires it's user to fulfill similar conditions as the Summoning Jutsu, with minor differences which are explained below. This Jutsu is primarily responsible for introducing and explaining the concept of "Combat Summoning", and acting as a reference for derived techniques, all of which will logically fall under the category of Nintaijutsu. There are 2 key aspects to the Combat Summoner technique, the first of which is the alteration to and general application of the user's Summoning Tattoo('s). Instead of being a small, easily concealed Tattoo which is utilized for instant Summoning without Hand Seals, the Tattoo is applied to the entirety of the users body. Because of this it functions like an active map of the user's body for the Summoning Technique itself, with each part of the user's body being linked to a corresponding part of their Summoning Animal's body through their Tattoo's. This allows the user to Summon the corresponding body part of their Summon by activating the Tattoo('s) located on that specific body part. The second aspect is the actual application of the technique in battle. The regular Summoning Jutsu works by signing a Contract with a specific Animal in blood, then sacrificing a small portion of blood each time the user wishes to use the Summoning Jutsu, by wiping blood on their Tattoo, then applying both Chakra and pressure to a surface via direct contact. This technique's Summoning steps are almost identical, with the only real difference being a more direct approach to the "Contact" portion. Logically the user must still apply both blood and Chakra to their Tattoo's, and make contact with a surface, the surface mainly being considered the opponent's body, before the Combat Summoning actually occurs.

The following is an example of how this Jutsu would work within a standard combat scenario; A signer of the Toad Contract performs the D-Rank Taijutsu technique "(Kodzuku) Punch" with their left fist which connects with their target, while also meeting the conditions for the Summoning Jutsu. As they channel Chakra through the Tattoo on their left arm, which also has the necessary blood wiped across it, they become able to "Summon" the left arm of their Summoning Animal to reinforce their attack, which for the purposes of this example is the B-Rank Summon, Gamatatsu. Gamatatsu's fist then almost instantly "materializes" in the area surrounding the user's left arm, similar in appearance and function to how users of the Mangekyō Sharingan can partially manifest their Susano'o's arm, appearing in the area surrounding the user, but not "overlapping" it. This means that any harmful Jutsu that the user may have active will not affect the Summoned fist, as they would not be able to make direct contact, unless the harmful Jutsu has an extended range. Gamatatsu's fist also attacks the target, following the same general speed, trajectory, etc as the users attack, creating a two pronged attack, one being the D-Rank (20 Damage) punch the user threw, and the other being the B-Rank (40 Damage) Combat Summoner punch from Gamatatsu, resulting in a total of 60 damage, should both punches successfully land without interference. Upon the completion of the attack, whether either attack was successful or not, Gamatatsu's arm disappears as quickly as it appeared, leaving the user to plan their next attack accordingly.

Note: The Combat Summoner Tattoo's are designed and applied by the user at their own discretion, requiring the user to post this Jutsu in the "Other" portion, and describe the appearance of their Tattoo's within the "Appearance" portion, of any Biography that wishes to use this Jutsu.
Note: Although the damage of this technique is taken directly from the Rank of the chosen Summon, unique effects and abilities for any Summons utilized with this technique must also be taken into consideration, whether they be a result of that Summon's Biology, or some passive ability they possess.
Note: Due to the unique method of Summoning that the Combat Summoner Jutsu utilizes, the partial Summoning method employed by the Combat Summoner Jutsu does not affect the Regular Summoning Jutsu Method. This is because the Combat Summoning method relies solely on the actions and Chakra of the user for it's activation, and thus doesn't conflict with it. However, any Animal that has been Summoned using the Regular Method, and subsequently used up their summoning time, cannot be Summoned via the Combat Summoner Method. This is because when Animals are Summoned using the Regular Method, they expend their own Chakra to maintain the Summoning, and once they run out of Chakra, typically around 4 turns later, they become unavailable to be Summoned afterwords. The Combat Summoner Method adheres to this restriction because it's based on the Summoning Animal, not the method of Summoning.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.

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S.I.N.S: After a fateful encounter in Chungsu's library, Shayde became an unwilling test subject in a crazed pursuit of immortality, having his right arm forcibly taken over by a cancerous symbiote. Sin possesses a fluid and malleable structure which is able to shift from one form to another, in addition to allowing it to alter it's biological functions to suit it's, or Shayde's, needs, which in the former case is almost always the creation of more mouths to facilitate the consumption of more solid matter and satiate it's eternal hunger. Sin also possesses the ability to copy and replicate the properties of any solid matter it devours, from organic, to man-made, and even materials created via Chakra. These make Sin a very versatile tool, capable of a wide range of applications, especially in combat. Outside of combat, Shayde can utilize Sin's ability to convert and store solid mass into it's own biomass. Gluttony allows Sin to act not just as a ravenous parasite, but also a nigh-infinite storage space for itself, and Shayde. Contained within the vast sea of biological matter, Shayde has multiple weapons including his Chokutō and Gunbai, as well as far too many standard Ninja Tools to count. Finally, when not in use, objects such as his Scientific Ninja Tools, and Artifacts, as well as valuables, such as Kumi, or Ryō, are safely stored within Sin's "stomach", to prevent their theft, or similar acts from occurring.

(Tsumi) S.I.N.S
Type: Weapon
Rank: Forbidden
Range: Short - Long (Dependent on shape)
Chakra: N/A - 50 (Devour) 10 - 30 (Shapeshifting) 20 (Regeneration)
Damage: 40 (Assimilated) +20 Taijutsu/ Kenjutsu (Assimilated)
Description: S.I.N.S, a.k.a Systemically Integrated Nebulous Sentience, or simply "Sin" is a weaponized Symbiote, a sentient type of organism that bonds with a host to survive. Unlike most symbiotic entities it is "Mutualistic", a type of symbiote that survives through a host organism, while providing the host some manner of benefit with it's presence, unlike others which are typically "Parasitic", and only bring detrimental effects with their presence. Sin has an insatiable appetite, and the unfortunate habit of eating just about anything that comes within range, undiscriminating between friend or foe, trash or treasure, with only the desire to be free from it.

Sin's ravenous hunger goes hand in hand with it's ability to analyze, retain and replicate the appearance, texture, properties, etc of any solid material it devours, regardless of whether it is natural, man-made, created via Chakra, etc, similar to the Ninjutsu . This "Assimilation" only applies to materials with solid properties, meaning liquids, gasses, energies, etc cannot be devoured and replicated using this ability, as they lack physical substance for Sin to assimilate while maintaining it's form. Examples include a wide and varied range from basic earthen materials like dirt and rock, to denser materials, like wood, metals and crystals. In the case of materials devoid of Chakra, devouring them costs no Chakra and is a passive action. In the case of materials created via Chakra, the user must expend Chakra equivalent to the Rank of the material to devour it, and will cost a move. Sin's replication of properties of materials it has devoured is a passive action due to it being an inherent ability, requires no Chakra to achieve, and can be used to replicate multiple materials at any given time in addition to it's base state, but can only be performed once per turn. Finally, there are differences in both strength and durability for Sin between it's base and Assimilated states;

In it's base state Sin possesses an immunity to B-Ranks and below, and requires at least an A-Rank to damage, and another to destroy, or one S-Rank, etc. While Sin is damaged in it's base state, it can quickly regenerate injured/ destroyed parts within that same turn, at the cost of being being unable to Assimilate. In other words, while Sin is regenerating, it cannot devour materials to analyze their properties, nor enter it's assimilated state, as it is solely focused on regenerating from the damage it has sustained.​
In it's Assimilated state, Sin's durability is increased to Forbidden Rank, and requires at least one S-Rank to damage, and another to destroy, or one Forbidden Rank, etc. While Sin is damaged in it's Assimilated state, it can slowly regenerate injured/ destroyed parts over the course of the next turn, during which time it is still susceptible to a fatal attack. Finally, thanks to the increase in it's durability, physical attacks that utilize Sin whilst Assimilated also receive a substantial increase, with a base damage of 40, and Taijutsu and Kenjutsu techniques performed utilizing Sin dealing +20 more damage.​

In addition to it's "Assimilation", Sin also has complete and total control over the shape and general functions of it's form, allowing it to change both to suit it's needs, most commonly used to create as many mouths as it can to allow for rapid consumption. This "Shapeshifting" relies on a mass-conversion system, allowing Sin to mould itself into shapes and forms equivalent to, or less than the total amount of mass it has consumed. This allows Sin to shape it's form for many functions, such as moulding itself into the shape of various weapons, like a blade to facilitate the usage of Kenjutsu, or a whip-like appendages to engage in ranged strikes, making it's strikes both versatile, and deadly. The size of Sin's Shapeshifting is restricted by how much Chakra is used with the ability, allowing for shapes up to Close Range with 10 Chakra, Mid Range with 20 Chakra, and Long Range with 30 Chakra. Additionally, each usage of Shapeshifting counts towards one of the user's 3 Jutsu per turn.

Through both of these abilities Sin is implanted onto users arm via Medical Ninjutsu within the Hospital to ensure that functions like the flow of blood, Chakra, etc, are flawless. This allows both the user and Sin to share their senses, experiences, allows direct mental communication between the two, etc, while also allowing the user to weave seals using Sin as a proxy, and supply it with Chakra for it's abilities, or for Sin to forcefully drain Chakra from it's host to perform techniques itself. Sin can also devour small portions of the user's body, causing pain, which can vary depending how much of the user is devoured and replaced. This results in self-harm upon the user as flesh and muscles are torn, and bones are crushed and devoured, damaging their health by an amount equivalent to the amount of the user's body is devoured, with the damage ranging from E-Rank to A-Rank. Finally, while the user has some control of Sin, such as utilizing it to perform hand seals for their Jutsu, Sin is still it's own organism, and thus is capable of both independent movement, thought, actions, etc, regardless of input from it's host. This means that, should the host may be incapacitated, or unable to act in some manner, it doesn't necessarily apply to Sin. For example, in the case of a Genjutsu directed at the host, although they and Sin share the same Chakra flow, because Sin has it's own mind, senses, etc, it would be unaffected unless the Genjutsu affects multiple targets.

Note: The acquisition of unique or specific materials must be performed in an Official Fight where Sin consumes the specified material, and the user emerges victorious, or escapes the battle. Additionally, the user must compile a list of all devoured materials, with the links to the appropriate battles within their Custom Jutsu thread.
Note: Can only be used by Imperfect.
(Gurīdo ∞ Kuishinbō no Sokonashi) Greed ∞ The Bottomless Glutton
Type: Supplementary (Weapon)
Rank: N/A
Range: Self
Chakra: N/A
Damage: N/A
Description: Derived from his "mass conversion" ability, whereby all devoured matter is converted into biomass for him to utilize in conjunction with his shapeshifting and assimilation abilities, Greed developed this skill, which he aptly named his "Gluttony". Gluttony effectively allows Greed's biomass system to act as a nigh bottomless storage system for either himself, or his host to utilize, which is visualized as an endless expanse within Greed himself, composed of millions of writhing bodies, skeletons, etc, and submerged in a sea of blood and viscera. Gluttony is initiated upon the act of Greed devouring a desired item, object, etc, following the rules of Greed's "Devour" ability, as detailed within "(Gurīdo ∞ Eien no Kiga) Greed ∞ The Eternal Hunger", minus Chakra costs. This is due to the fact that, unlike with the regular method of devourment, breaking the devoured mass down via mastication, Gluttony requires that Greed devour the target whole, removing the Chakra cost required to break down Ranked matter, while only partially converting the target into biomass, storing it alongside the rest of his accumulated biomass, while leaving it wholly intact. When the user wishes to "withdraw" a "Gluttonized" item, object, etc, they simply have Greed "spit" it back up, reconverting it from his biomass, and back to it's original form. This can be used to allow the user to travel unencumbered by weapons, tools or accessories they may require to perform specific techniques, or to hide valuables that may be the target of theft. In the case of regular tools, such as Kunai, Shuriken, etc, and other common objects, they can be withdrawn passively, and in the case of projectiles, at a faster speed than it would take one to draw a throwing weapon from a pouch. In regards to more unique, or complicated objects, such as one-of-a-kind weapons and the like, this is limited to one per turn for both withdrawing and storing. Finally, Gluttony cannot be used to store any kind of sentient, living target, as they cannot survive the biomass conversion process.

Note: Can only be used by the current host of "(Gurīdo ∞ Eien no Kiga) Greed ∞ The Eternal Hunger".

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Scientific Ninja Tools & Custom Technology: With the march of modernization powering through the Ninja World, Shayde is want to keep up with the latest tech, and as such, wields a high-power rifle known as "Yoko", which has multiple firing modes. When not in direct use, Sin keeps this valuable piece of art safe within his biomass.

Yoko | Yoko
Type: Offensive/Supplementary
Rank: S-Rank
Range: Short - Long
Chakra: N/A (20)
Damage: 80 (40 and -5 to the user)
Description: Yoko is a large Heavy Ballistic Seige Rifle, looking very similar to a Barret .50cal sniper.
This Heavy Sniper Rifle is carried around often slung on the back of a user, or summoned from a scroll if desired. The rifle itself uses large ballistic ammo that has been specially crafted from Hungurian ore for extra damage. Yoko has two firing modes, Standard Rifling or quick eject cartridge, a custom made style. When in regular firing mode, the user can use the bi-pod attached for a steady shot, or those with extreme strength can hold the rifle steady enough to accurately target shots. While in regular Firing mode, ammunition is shot out from a 6 round chamber one at a time with comparable speed to lightning Jutsu. This mode requires no Chakra on behalf of the user, activating like a regular gun. The extended silencer on the barrel muffles sound, outside of mid range, meaning that when fired only the shot can be heard in short and mid range. In the quick eject mode, Ammunition can be launched out of the holding chamber into the users hand. These cartridges then require 20 Chakra from the user to activate to fire off the bullet in the users hand. Doing so causes only 40 damage however and also deals 5 damage to the user for the explosion going off in the users hand.

Notes: Can be fired up to 6 times in total. Only one shot can be fired per turn, including the quick eject mode, counting as a Jutsu per turn when used.
Note: Quick Eject shells can only reach within short range.

Artifacts: On his travels Shayde came across a unique spear weapon which does not physically slash it's target, but rather their Chakra flow, siphoning it off and returning some to the user, while utilizing the rest to provide the user with a powerful anti-sealing effect. This artifact, "Ancestral Edge", like most of Shayde's equipment, is stored within Sin for safekeeping, unless otherwise stated.

(Senzo Sentan) – Ancestral Edge
Type: Artifact
Rank: A-Rank
Range: N/A
Chakra: N/A (+25 per strike)
Damage: N/A
Description: The Ancestral Edge is a five foot spear forged from steel and imbued with a mysterious orange ore from Tobusekai, the Eastern Continent. The spear predates the Hangurian Freehold, although is thought to have come after the Sage of Six Paths spread Chakra throughout the world. Unlike traditional and conventional spears, the Ancestral Edge does not cut bone or rend flesh; instead its blunt strikes siphons the essence of that which it hits. In simple terms, the spear drains Chakra from those it comes in contact with, barring the wielder. A single strike, a moment of contact, drains 50 Chakra from the victim and returns 25 Chakra to the user. The 25 Chakra that is not returned to the user is stored within the spear, which is slowly stored up within the spear in order to access its fullest potential: the ability of nullification. Once the wielder has successfully stored 25 Chakra within the spear, the spear can release an invisible pulse of Chakra up to the end of Mid-Range from the user’s position. This invisible pulse of Chakra, traveling at thrice the user’s speed, has the potential to nullify all Fūinjutsu up to, and including, S-Rank for two turns. The spear is remarkably durable, being able to sustain itself from A-Rank attacks. The spear can survive a single S-Rank attack, but after which its defenses will be nullified; this leaves it vulnerable to mere free form damage. The spear’s Chakra reserves are drained at a rate of 25 per turn outside of battle.

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¤ Approved 05/08 ¤​

 
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Updating Shayde Uchiha: Here.

Edited miscellaneous aspects of the bio, such as appearance, age, etc.

Added recently purchased skills, such as Fuinjutsu, Medical Ninjutsu and Advanced Kaito's Taijutsu.

Updated specialties, to comply with the newest rules.
 
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