‘Coming’ from: https://animebase.me/threads/shaohai-025.755842/page-2#post-22075909
This post encompasses part three (3) of an S-rank mission containing the following storyboard elements:
- Every post encompassed one round, i.e. a complete turn by each of the two participants performing three distinct techniques/moves.
Current Sanity: 95
Affected by Sanity Effect(s):
90-99:
2) Your biography begins to hear undiscernible whispers in their ear. Lasts for seven turns. (1/7)
There were voices in his head now, whispering unintelligibly in his ringing ears just as Hawke was trying to think clearly. He had heard voices before, what fighting man worth his salt had not? But that feeling of a shard of glass in his head would not subside and the connection between the two worried him.
The surprise attack had gotten the jump on him, Hawke had to admit, but it was only the first of some troubling realizations he came to while backpedaling away from the now very aggressive Kinrah. It only took Hawke a moment to understand that, while he had the upper hand when it came to outright running, the girl’s speed did not drop at all in the ultraclose quarters that was the blow-by-blow of fist fighting. As he used the few meters between them to string together a little handful of handseals that knowledge brought him to the unavoidable conclusion that the fight would be a painful one.
( Iryō Ninjutsu: Iryō Mōdo ) - Medical Technique: Medical Mode [HAWKE (1/3)]
As a blue aura of chakra enveloped Hawke he suddenly stopped on a dime, letting Kinrah close the gap between them in a flash as the woman obliged her enemy. Garrett barely managed the first syllable of a curse before the little miss’ right fist struck the side of his jaw like a sledgehammer. The blow sent him spinning, staggering sideways one tooth poorer, but one quickly became two as the follow-up left hook hammered against his temple before he could even think of a response.
(Kodzuku) Punch [KINRAH]
The glow of the algal sludge covering Hawke grew brighter as it and the blue chakra covering Hawke healed the damage, but at that moment all he wanted was some willow bark to chew on. He was not down for the count however. His physical resistance could take punches like that, painful as they were. Wanting a breath before the next one however, Hawke’s left hand shot out for Dark Sister and with a mighty heave he drew the blade out of its scabbard and swung it directly into a diagonal, crescent slash. The sword, so close to another source of chakra than Hawke, greedily absorbed some of Kinrah’s vitality as it sliced through the air.
(Kumo-Ryū Mikazuki Kiri) - Cloud-Style Crescent Moon Beheading [HAWKE]
(Kiranai Ken) – Dark Sister [HAWKE (for reference)]
Kinrah’s reactions were stellar and the woman gracefully weaved her body while stepping backwards, striking just the right angle to let the blade pass by her harmlessly. With the brief moment of respite Hawke could look at the woman through the broadside of his sword. Unfortunately, the move overloaded him with information as Kinrah’s dodge easily flowed into a snapping left back kick that sent him lurching backwards with a breathless oomph sound.
(Kikku) Kick [KINRAH]
Resilient, fast, full of potential and with a chakra pool to rival any warrior Kinrah was a hell of a woman. Alas, if only she was not completely off the rails. The woman had gone from ‘I see’ to ‘I rise’ and only come to seem more psycho in doing so. All that information was relevant in revealing that Kinrah had another gear, one that Hawke would need to see. She was tough as steel and quick as lightning, but if he could not compete on pure physicals Hawke had some tricks up his sleeve.
Determined, Garrett planted his left foot solidly in the dirt to steady himself, feeling chakra surge through his limbs as both his hands and feet become enveloped in fire. He had to make the girl show her hand first, but he cringed at the thought of what that would mean. Steadfast, he punched at the air. He was no more than a few feet from Kinrah, so the resulting blast of fire took her by surprise and was large enough to singe her right arm even as she rolled to the side.
(Soshi Taijutsu) Elemental Taijutsu [HAWKE]
Something did change with that. Kinrah, obviously extremely averse to being hit – as well as to pain in general Hawke would venture – screamed as if her arm had been cut off and for a moment the muscles in her entire body seemed to ripple. Without the Rinnegan he would never have caught it. The knowledge prepared him in some small part for the harder, better, faster and stronger right-hand slap that rung out as Kinrah closed the distance between them in a flash. Hawke was sure he felt his brain rattle against his skull as the blow sent him crashing sideways once again, this time struggling to maintain his balance at all. Still, Hawke thought as he reset his jaw, there was another gear.
Kinrah, true to form, just screamed more, and the chilling sound of it seemed to bore the shard of glass in his mind deeper into the soft tissue.
( Hachimon ) The Eight Inner Gates [KINRAH (passive)(1/4)]
(Hirateuchi) Slap [KINRAH]
Hawke Data:
Chakra: 3660 - 70 (-30 -40) = 3590
Health 200 - 70 (-5 -20 -20 -25) + (negated by Yang resilience / healed) = 200
Kinrah Data:
Chakra: 2500 - 0 = 2500
Health: 220 – 0 (-5) + (all damage reduced by 50) = 220
NOTE: The blast-punch is freeform so she definitely resists the damage. I’m not sure how 15 freeform Tai damage computes when there’s +30 from Six Paths Senjutsu and +15 from Elemental Taijutsu, but since punching 60dmg freeform is ridiculous I’m just assuming the damage is negated.
This post encompasses part three (3) of an S-rank mission containing the following storyboard elements:
Combat Mission Requirements:
- The events of this post take place in Keishi, but clones of Kinrah can be found anywhere in the Land of Fire.
- Your mission must be S-Rank. Unlike the last mission, which dealt with rogue shinobi this mission is far more difficult and dangerous. You are dealing with the shades of the woman named Kinrah, former patient of a hospital. She has no formal ninja training, and yet she is immensely powerful. This mission should represent high difficulty for most that engage her shade. Her parameters are as followed:
- 220 Health Points
- 2,500 Chakra
- Base movement speed of 28.
- She has incredible physical durability, able to reduce all damage done to her by 50.
- Every three turns she is capable of evading all damage, her body flickering in and out of existence as if like purple static on a television.
- You lose 5 Sanity per turn by being within mid-range of her. This stacks with Sanity loss from her Shinkaigan.
- She is a master of the Eight Inner Gates. You may engage with this at your discretion, though it should be used to some degree during the fight. She is also a wielder of the base Shinkaigan, though has none of its techniques.
- Kinrah has gone completely insane. But in her mind she is entirely normal.
- This mission must take place in the Land of Fire.
- You are to use lethal force against this clone.
- Every post encompassed one round, i.e. a complete turn by each of the two participants performing three distinct techniques/moves.
Current Sanity: 95
Affected by Sanity Effect(s):
90-99:
2) Your biography begins to hear undiscernible whispers in their ear. Lasts for seven turns. (1/7)
There were voices in his head now, whispering unintelligibly in his ringing ears just as Hawke was trying to think clearly. He had heard voices before, what fighting man worth his salt had not? But that feeling of a shard of glass in his head would not subside and the connection between the two worried him.
The surprise attack had gotten the jump on him, Hawke had to admit, but it was only the first of some troubling realizations he came to while backpedaling away from the now very aggressive Kinrah. It only took Hawke a moment to understand that, while he had the upper hand when it came to outright running, the girl’s speed did not drop at all in the ultraclose quarters that was the blow-by-blow of fist fighting. As he used the few meters between them to string together a little handful of handseals that knowledge brought him to the unavoidable conclusion that the fight would be a painful one.
( Iryō Ninjutsu: Iryō Mōdo ) - Medical Technique: Medical Mode [HAWKE (1/3)]
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30 ( -30 per turn )
Damage points: N/A ( Heals up to 50 damage per turn )
Description: After forming 4 hand seals, this mode envelops the user in a flowing blue chakra and allows them to constantly heal themselves in the midst of battle while at the same time boosting their stamina and vitality as it replenishes their strength and health. The limitation of the technique in terms of healing is it's low speed and inability to heal lost limbs. The technique lasts for three turns before deactivation.
Note: Must have medical training.
Note: Can only be used twice per event.
Rank: A
Range: Short
Chakra cost: 30 ( -30 per turn )
Damage points: N/A ( Heals up to 50 damage per turn )
Description: After forming 4 hand seals, this mode envelops the user in a flowing blue chakra and allows them to constantly heal themselves in the midst of battle while at the same time boosting their stamina and vitality as it replenishes their strength and health. The limitation of the technique in terms of healing is it's low speed and inability to heal lost limbs. The technique lasts for three turns before deactivation.
Note: Must have medical training.
Note: Can only be used twice per event.
As a blue aura of chakra enveloped Hawke he suddenly stopped on a dime, letting Kinrah close the gap between them in a flash as the woman obliged her enemy. Garrett barely managed the first syllable of a curse before the little miss’ right fist struck the side of his jaw like a sledgehammer. The blow sent him spinning, staggering sideways one tooth poorer, but one quickly became two as the follow-up left hook hammered against his temple before he could even think of a response.
(Kodzuku) Punch [KINRAH]
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply use one of his hands to deliver a simple punch by clenching his fist and swinging his arm. The user is free to do variations of a basic frontal punch and the technique though simple, can be deadly for strong users.
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply use one of his hands to deliver a simple punch by clenching his fist and swinging his arm. The user is free to do variations of a basic frontal punch and the technique though simple, can be deadly for strong users.
(Kumo-Ryū Mikazuki Kiri) - Cloud-Style Crescent Moon Beheading [HAWKE]
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60 (+30 (?))
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60 (+30 (?))
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.
Type: Weapon
Rank: S
Range: Short
Chakra cost: N/A
Damage points: N/A
Description: Dark Sister is a beautiful, double-edged longsword forged from Hangurian Ore, with a golden, flame-like pommel and a crossguard of the same material and likeness with a round, cut ruby set in the center on both sides. The longsword is imbued with no offensive capabilities; it is in fact known as the sword that does not cut, even though its edge is sharp. Instead, the blade of Dark Sister is intrinsically connected to the Yang nature of chakra. The longsword serves as a conduit for life energy, naturally absorbing it from selected targets within short range in small amounts (-5 per turn) and storing it. The flat side of the blade functions as a lens and by looking through it the user is able to perceive every detail, both internal and external, of the anatomy of whoever they are looking at, even some more indirect details like their natural lifespan and health pool; chakra reserve, affinities, and signature; and future health problems. Through physical contact Medical Ninja are feely able to use the life energy to heal an amount equal to the life energy absorbed and direct this healing energy to where it is most needed. Dark Sister always quickly returns to its wielder if they mentally will it, though this ability cannot be used offensively.
- Can only be used by Zero Kelvin
Rank: S
Range: Short
Chakra cost: N/A
Damage points: N/A
Description: Dark Sister is a beautiful, double-edged longsword forged from Hangurian Ore, with a golden, flame-like pommel and a crossguard of the same material and likeness with a round, cut ruby set in the center on both sides. The longsword is imbued with no offensive capabilities; it is in fact known as the sword that does not cut, even though its edge is sharp. Instead, the blade of Dark Sister is intrinsically connected to the Yang nature of chakra. The longsword serves as a conduit for life energy, naturally absorbing it from selected targets within short range in small amounts (-5 per turn) and storing it. The flat side of the blade functions as a lens and by looking through it the user is able to perceive every detail, both internal and external, of the anatomy of whoever they are looking at, even some more indirect details like their natural lifespan and health pool; chakra reserve, affinities, and signature; and future health problems. Through physical contact Medical Ninja are feely able to use the life energy to heal an amount equal to the life energy absorbed and direct this healing energy to where it is most needed. Dark Sister always quickly returns to its wielder if they mentally will it, though this ability cannot be used offensively.
- Can only be used by Zero Kelvin
(Kikku) Kick [KINRAH]
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with a kick from one of his legs. He is free to choose simple variations of the kick and the stronger he is, the more dangerous the technique is.
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with a kick from one of his legs. He is free to choose simple variations of the kick and the stronger he is, the more dangerous the technique is.
Determined, Garrett planted his left foot solidly in the dirt to steady himself, feeling chakra surge through his limbs as both his hands and feet become enveloped in fire. He had to make the girl show her hand first, but he cringed at the thought of what that would mean. Steadfast, he punched at the air. He was no more than a few feet from Kinrah, so the resulting blast of fire took her by surprise and was large enough to singe her right arm even as she rolled to the side.
(Soshi Taijutsu) Elemental Taijutsu [HAWKE]
Type: Attack
Rank: A
Range: Short-Medium
Chakara Cost: 40
Damgae: +15 to all Taijutsu(-5 per turn active)
Description: By focusing on the different elemental chakara's the user is able to manipulate them to fight in hand to hand combat while using their power. This jutsu is considered to be taijutsu and not ninjutsu.
Fire: The user hands and feet become fiery and burn with intense heat, giving the user flaming strikes. And can fire blast of fire opponent.
Wind: The users hands and feet become covered in wind chakara and gain immense cutting power. And can fire wind blasts at the opponent.
Water: The user hands and feet become covered with water and now have cutting power and have the user's hands have the abilty to handle immense heat. And can fire blast of water at the opponent.
Lightning: The user's hands and feet become covered with lightning and can use this to cut stronger, shock the opponent, and can send blast of lightning.
Earth: The user's hands and feet become much harder and give a stronger impact when meeting contact and allow the user to fire needles or rocks of earth at the opponent.
~This jutsu does not have a time limit itself for its not just a jutsu but a method of fighting. It can be activated at any period of time and released at any period of time. As long as its active the user is damaged in small amounts. The user can switch between elements, but the user cannot use jutsus of that element they are controlling~
Rank: A
Range: Short-Medium
Chakara Cost: 40
Damgae: +15 to all Taijutsu(-5 per turn active)
Description: By focusing on the different elemental chakara's the user is able to manipulate them to fight in hand to hand combat while using their power. This jutsu is considered to be taijutsu and not ninjutsu.
Fire: The user hands and feet become fiery and burn with intense heat, giving the user flaming strikes. And can fire blast of fire opponent.
Wind: The users hands and feet become covered in wind chakara and gain immense cutting power. And can fire wind blasts at the opponent.
Water: The user hands and feet become covered with water and now have cutting power and have the user's hands have the abilty to handle immense heat. And can fire blast of water at the opponent.
Lightning: The user's hands and feet become covered with lightning and can use this to cut stronger, shock the opponent, and can send blast of lightning.
Earth: The user's hands and feet become much harder and give a stronger impact when meeting contact and allow the user to fire needles or rocks of earth at the opponent.
~This jutsu does not have a time limit itself for its not just a jutsu but a method of fighting. It can be activated at any period of time and released at any period of time. As long as its active the user is damaged in small amounts. The user can switch between elements, but the user cannot use jutsus of that element they are controlling~
Kinrah, true to form, just screamed more, and the chilling sound of it seemed to bore the shard of glass in his mind deeper into the soft tissue.
( Hachimon ) The Eight Inner Gates [KINRAH (passive)(1/4)]
Type: Mode
Rank: Forbidden
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the 7th gate. When one initially opens up to a given EIG, that opening lasts up to 4 turns. After completing training, users are capable of opening up to the 5th Gate passively. Opening additional gates after initial activation adds 2 turns per activation. However, there is an exception; opening the last and 8th gate can only lasts for 3 turns.
Note: Starting with the fifth gate, EIG users begin to feel the side effects of each gate as they time out.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: After use of the 8th Gate, the user will pass away.
Rank: Forbidden
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the 7th gate. When one initially opens up to a given EIG, that opening lasts up to 4 turns. After completing training, users are capable of opening up to the 5th Gate passively. Opening additional gates after initial activation adds 2 turns per activation. However, there is an exception; opening the last and 8th gate can only lasts for 3 turns.
- ( Kaimon ) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
- ( Kyūmon ) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
- ( Seimon ) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
- ( Shōmon ) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
- ( Tomon ) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
- ( Keimon ) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
- ( Kyōmon ) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
- ( Shimon ) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted power far exceeding their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his Taijutsu and its speed.
Note: Starting with the fifth gate, EIG users begin to feel the side effects of each gate as they time out.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: After use of the 8th Gate, the user will pass away.
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20 (+5)
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with an open hand, slapping him. It can also be used for defensive purposes to slap incoming limbs or weapons.
Rank: D
Range: Short
Chakra: N/A
Damage: 20 (+5)
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with an open hand, slapping him. It can also be used for defensive purposes to slap incoming limbs or weapons.
Hawke Data:
Chakra: 3660 - 70 (-30 -40) = 3590
Health 200 - 70 (-5 -20 -20 -25) + (negated by Yang resilience / healed) = 200
Kinrah Data:
Chakra: 2500 - 0 = 2500
Health: 220 – 0 (-5) + (all damage reduced by 50) = 220
NOTE: The blast-punch is freeform so she definitely resists the damage. I’m not sure how 15 freeform Tai damage computes when there’s +30 from Six Paths Senjutsu and +15 from Elemental Taijutsu, but since punching 60dmg freeform is ridiculous I’m just assuming the damage is negated.
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