[ Shady's Tournament ] - Team Loki/Venom vs Team Yashiro/Penguin

Akuma

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Tournament Rules:
- Each match will be 2v2 (Register with your teammate)
- Only basic 5, Nin, Gen, Tai, Ken, Rain, KG, HA, Sound, CC jutsu (passive is auto) and Customs
- Each member of the team can only pick 5 categories of abilities to use and can't be the same as one another. (I.e. 1 person can get Fire, water, lightning, Gen and Nin. While the other has Wind, Earth, Ken, Tai and customs.)
- The member who picks "customs" can use CE and cfs based only on the other 4 categories they picked. So if they pick only water and fire but has a earth/fire ce, it can't be used since they lack fire.
- The "customs" category can be swapped out for anything. If the team decides to swap customs for something else and goes all canon, they can both have anything the same. So both could have lightning, both could have nin, gen base 5 etc.
- Each round will last 7 days
- There will be no checks. Just continue as if your opponent's moves are valid until judging. You can leave little notes of what you think is wrong, in a spoiler.
- After the first round, for each round afterwards teams will be randomized
Battle Rules:
SY's R&R
Mid Range ( Short between partners )
Order is Loki > Yashiro/Penguin > Venom > Penguin/Yashiro
Terrain:

NBS on Sora.

- Earth, Water, Taijutsu, Ninjutsu and CC
- Lightning, Wind, Sound, Genjutsu and Customs

As maker's of the thread we'll make the first move after you post your stats.
 

Yashiro

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Yashiro - Fire | Lightning | Wind | Genjutsu | Customs (CC Taste sensing is passive)

Penguin - Water | Earth | Taijutsu | Ninjutsu | CC Abilities

Order: Loki - Yashiro - Venom - Penguin
 

Akuma

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The pair arrived at the scene distance from the opposing team, composed on Sora's former teammate. It seemed fate had taken a turn for the worst. Or so it must have been for the Ganmi and the armored man, who more than likely was a Mandalorian. Sora greeted both with a sincere smile, or atleast he made it so sincere he almost convinced himself it was true.
"Greetings brave shinobi..it would be an honor if you could bestow us the opportunity of going to the next round...by dying."
Kidd merely watched as Sora kept rumbling on, he wasn't a man of words but a man of action. With a jerky attitude he grinned at them as Sora kept talking. He couldn't wait any longer hence his grin kept getting darker, the Nekura unveiled his arm from their crossed wake and turned his palm skyward still beneath his opposite forearm, knowing what Sora was going to say next.
"So without further prolongation.."
*Snap*

Sora exclamated his last word to disturb them as Kidd snapped his fingers. It was at this moment both men found themselves shaking in fear. Pants wet in dismay as they were struck by phobia of being outside in the open air. Their pupils dilated as they failed to remain calm amidst the situation unable to utilize high rank jutsu. If it wasn't enough, the Gyojin performed 3 seals at a fast speed when he heard the snapping of his mate's fingers, such that it appeard to have taken only the time for 1. His upper body bowed beneath his devilish smile, still extened ear to ear as he placed both palms on the ground. The genjutsu proving ineffective to him, allowed him to creates two enormous rock formations that close in on the opponents from two opposing sides with tremendous force, smashing everything caught in between.
Both men observed with caution, both slabs of rock rising from Yashiro/Penguin's left and right respectively.
Kidd focused his Fuuton chakra in the air above the opponents, right after casting the illusion. Unknown to them two silent, stealthy, and merciless Assassins formed through the winds of the Gods dropped a mere 5 meter above the from the air, 2 feet behind each. Dispatching of them both with a quick but deep slash to the back of their necks with the jutting blades on their forearms. The colossal Mountain Smash, would close up short range infront of Sora & Kidd.

(Ototon Genjutsu: Hotondo no Kōdo) Sound Release Illusionary Art: Code of a Few
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user would release high frequency and low energy sound waves, using them to catch anybody who's ears they fall on to induce a fear based genjutsu. The genjutsu would make the opponent believe they have Agoraphobia, a fear of open space and the outside. As soon as they are caught in this illusion, the opponent(s) would find themselves struggling to breath as a panic attack takes place, however, unlike their new fear, the panic attack is very real and a normal reaction to having a phobia of the open space and outside and finding themselves in such situation. This deals heavy mental stress which is only temporary, for as long as the genjutsu isn't released. Of course this jutsu will only be effective if used outside, and in open spaces and would not do anything if used in an enclosed space. The results of the stress on the mind and panic attack which ensue after the use of the Genjutsu results in the opponent not being able to focus chakra points of 30 and higher, but would allow every other jutsu to occur as normal, due to lack of chakra needed.
~ Can only be used three times and must wait two turns upon each usage. Those this jutsu is used on would struggle to control their bodily movements as they're in a moment of panic meaning organised hand movements are slightly harder to perform, however this does not mean they're impossible so the opponent can still move and function as normal, albeit with slightly more difficulty, they'd also struggle with their breathing, however chakra bursts and pain-related releases would work as normal.
(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 70
Damage points: 140
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice
(Fuuton: Chouyaku no Shinpou) – Wind Release: Leap of Faith
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short - Long
Chakra cost: 40 (-10 chakra per turn)
Damage points: 80
Description: The user will channel their fuuton chakra into the surrounding air in order to create a number of traditional assassins composed entirely of tangible wind with a slight greenish hue. These assassins possess the natural capability of flight due to their weightlessness and are all fully equipped with twin hidden blades jutting out of their forearms. On creation, the assassins typically descend on their targets from above and stealthily dispatch them through the use of their bladed weapons by targeting vital locations on their victim's body. They don't necessarily have to land on top of their targets but can simply be created so they will land near/next to them. These assassins, regardless of the number, will always have to be created a minimum of five meters away from living beings (excluding the user and sentient creations such as the Stone Golems) and must always be created above their targets. The number of created assassins will always equal or exceed the number of designated targets (e.g. if a technique creates a fifty soldiers made of earth, at least fifty assassins of wind will be created). The maximum possible number of assassins that can be created through a single usage of this technique is a hundred and so if more than that number of targets exist, then this maximum of one hundred soldiers will be created. The power of this technique is equally divided between the number of assassins created.

Note: Lasts for four turns
Note: Can be used twice per battle
Note: No S-Rank or above Wind on the turn this is used
 
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Rank: S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.
Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.
Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.
Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities



The tides have turned. Once comrades stood now opposing each other, not that the ruthless Ganmi cared at all. With the lone Ganmi and Mandalore prepared to assault their opponents, both take note of a sudden snapping of the quiet one's fingers. However, not long thereafter, Yashiro tastes the exact chakra of the Nekura infiltrating his own as well as his teammates. This of course meant genjutsu, as Yashiro would experience a sensation forcing him to feel "fear". Yashiro never feared nothing and no one, this only proves his tastebuds extraordinary once more. Uttering but a single word, "Genjutsu.". He notifies his teammate of the illusion. The Mandalore knew that Yashiro was a genjutsu specialist and master and trusted his instinct, thus both of them would simultaneously bite down on their tongue's, causing only enough pain to dispel the illusion. In unison with this act, Yashiro would taste the earth chakra of his former comrade being focused in a large section within the ground all around himself and Ashitaka. He was able to deduce even the amount of chakra and it's potential trajectory as it would begin it's formation from the ground. Raising his right hand to the section of rock forming to his right side, Yashiro released a large blast of lightning that would destroy the huge rock formation whilst also blasting the rubble away from the two of them. With one section completely destroyed, the duo could not be crushed by the other half since the two sections were supposed to have met halfway. By preventing that, Yashiro would prevent both of their deaths. Simultaneously to Yashiro destroying the one part of the mountain formation, Ashitaka performs two swift hand seals causing a large swamp ranging 10 meters in diameter all around their opponents and long ranged deep. Both the Ganmi and the Mandalore would then swiftly dash to their right sides during the same time as their performance of their techniques, Ashitaka following right behind Yashiro whilst they border the outside of the swamp before stopping mid range to the left sides of their opponents. Upon the both of them dashing, Yashiro senses Kidd's wind natured chakra being focused behind them. Taking action as swiftly as possible, he performs two quick hand seals and forms a female figure of flames back to back with himself. Said figure would then swing her long flaming mane of hair toward the wind figures behind him and his comrade, releasing a rain of flames to neutralize both figures of wind.


Rank: S
Type: Attack
Range: Short-Mid
Chakra cost:40
Damage Points:80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.




Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.




Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user will begin by performing the hand seals, Dragon → Horse. They then will either release fire from their mouth, or erupt it from the ground through the use of a stomp or slamming of the hands onto the ground. This creates a woman twice the size of the user, composed of fire with a flaming mane of hair. She has special properties similar to "Fire Release: Dragon Flame Release Song Technique", being that she has a solid aspect to her composition, able to block tangible techniques with ease following the elemental strengths and weaknesses. By whipping her hair around, she is able to release an A-rank rain of fire in the direction of her choice, or use the hair to envelop the user in cocoon of fire to protect him. She is able to move equivalent to the base speed of user when created.
Note: Can only be taught by Selendrile
Note: Usable twice per battle; Lasts 3 turns or until destroyed
Note: No fire techniques above A-rank while this technique is in play



OOC: I think the timeframe goes something like this:

- Genjutsu/Mountain Smash
- Raimei/Swamp
- Assassins
- Crimson Lady

I am little second guessing that counter to the mountain smash, since people might believe that the other half would probably go all way around if it isn't stopped by the other but I doubt the technique works that way so....
 

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See Im not 100% sure about this right, but by you (Yashiro) biting and damaging your tongue and now having a bloody tongue..how can u still sense properly? Your tongue is your sensing medium right? Just had me wondering. Also how can u tell Im a nekura? I used chakra such as everyone else to induce u in the gen .-. also no, you two didn't move that far from your previous location before destroying my assasins :| We'll move on though.

Sora doing nothing but watching the two pigs escape sense the presence of earth chakra under him. He simply channels chakra into Sanada Yukimura which then starts to release the chakra from the blade. The chakra forms two orbs that hover around Kid and him. One of the orbs went down into the ground and spread, neutralizing the swamp that was to form in no time, saving both winners. Kid and Sora.

Kid simply gave Sora a nod as he place yet another genjutsu on the two ahead. With his genjutsu specialty (3 less hand seals for gens in my bio) he did the genjutsu without moving. To follow up, he would quickly channel wind chakra around his opponents to form a wind dome of some sorts. The purpose of this was simple actually, but could the two opponents figure it out before it’s too late? Doubt it.

With the wind dome up and around near simultaneously to the genjutsu (none required handseals) it flung yashiro and penguin around with dust and other debris from the surrounding area and the rock formation that was destroyed. These things hid the feathers slowly falling to the ground. While they were dealing with this, Sora took on a sumo wrestler stance. He squats while placing his arms to the side of his body, palms up bent in a 90 degree angle and watches the two opponents squirm carefully.

(Tenkyuu) - Celestial Spheres -
Rank: S
Type: Defensive
Range: Short
Chakra Cost: 40 (+5 each turn)
Damage points: N/A
Description: The user focuses his chakra into Sanada Yukimura which then starts to release the chakra from the blade. The chakra forms two orbs that hover around the user. On command these orbs can destroy an incoming attack, neutralizing it without visible damage.

☛ Can only be used twice per battle
☛ The two orbs can be sacrificied at once to stop one forbidden-rank jutsu
This jutsu works as long as the user wants but he needs to pay +5 chakra each turn and if the two orbs have been sacrificied, the jutsu ends


( Nehan Shōja no Jutsu ) - Temple of Nirvana Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, placing all the targets in the area under an illusion where feathers appear to fall from the sky. This slowly puts the opponents to sleep after one turn.

(Fuuton: Kaze tengai ) - Wind Style: Wind Dome
Type: Supplementary/Attack
Rank: A
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user creates a dome filled with wind with their chakra.
When your opponent is inside, the wind will blow them around, causing them to hit things. Each time they hit something, you get more chakra. This jutsu is like a chakra monster.
 
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Sorry for the lazy post.




Ashitaka and Yashiro watch on as the orbs are manifested. The orbs didn't seem to have any special properties, until it plunged into the doton yomi numa technique. Such a small sphere couldn't negate the swamp that easily, not given it's size at least. Maybe the orbs didn't attack the jutsu directly, but the chakra that gives the jutsu properties? If so, singular attacks wouldn't work. The duo would have to attack from multiple angles or throw them off before attacking. That was just a thought for now, but the theory would be tested in due time.

As the orb goes into the swamp, negating it completely, Ashitaka had to act quickly before his opponent's gained the upper hand. By slamming his hands onto the ground prompting him and Yashiro to halt their movement, the ground below both opponent's plunged deeper and deeper with an amazing speed, throwing the duo off balance, falling on their booties. As the ground lowered ten meters or so, the crimson lady made of fire jumped over Yashiro and Ashitaka, and when above the hole containing the opponent's, she flicked her hair at the duo, causing several fire projectiles to rain down upon them. Right when the descent stopped, Ashitaka channeled more doton chakra around the walls and the floor of the hole of descent, creating spikes everywhere that skewed the weird team. Yashiro was keen with his senses, waiting to taste the moment one of them tried to merge into the ground to evade the attack. The core itself was ten meters deep and just wide enough for the both of the enemy to fall in without being able to reach out and save themselves.


Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.




Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.

 

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I don't see how lowering the ground would avoid the illusion taking effect.

Sora was ready to counter as the ground was filled with chakra, he nodded once more at Kidd and immediately as the ground took it's first shift down, he creates a large volume of water from his mouth spilling it toward the ground and lifting them both up into the air. The technique would require no seals, he merely spits it out the moment the ground makes it's first tremor of lowering. The water would fill up the small 10 meters of depth in no time.
At the same time Kidd snaps his fingers, both men found themselves shaking in fear yet once more. Their nerves uncontrolled initially from the shock of feeling this scared once more. The chakra orb is thrown to intercept the fire maiden the moment she jumps from behind the pair, before she gets an angle and readies to fire.

Upon Kidd placing the illusion, Sora then creates a flow of gushing water under the Ganmi which traps him in a sphere of water. Restraining his movements and drowning him in the heavy ball of dense waters. At the same time Sora throws two explosive tagged kunai at the Mandalorian just soon after the illusion is placed, once they reach a decent height. Blowing him up should he not defend from both properly.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
(Ototon Genjutsu: Hotondo no Kōdo) Sound Release Illusionary Art: Code of a Few
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user would release high frequency and low energy sound waves, using them to catch anybody who's ears they fall on to induce a fear based genjutsu. The genjutsu would make the opponent believe they have Agoraphobia, a fear of open space and the outside. As soon as they are caught in this illusion, the opponent(s) would find themselves struggling to breath as a panic attack takes place, however, unlike their new fear, the panic attack is very real and a normal reaction to having a phobia of the open space and outside and finding themselves in such situation. This deals heavy mental stress which is only temporary, for as long as the genjutsu isn't released. Of course this jutsu will only be effective if used outside, and in open spaces and would not do anything if used in an enclosed space. The results of the stress on the mind and panic attack which ensue after the use of the Genjutsu results in the opponent not being able to focus chakra points of 30 and higher, but would allow every other jutsu to occur as normal, due to lack of chakra needed.
~ Can only be used three times and must wait two turns upon each usage. Those this jutsu is used on would struggle to control their bodily movements as they're in a moment of panic meaning organised hand movements are slightly harder to perform, however this does not mean they're impossible so the opponent can still move and function as normal, albeit with slightly more difficulty, they'd also struggle with their breathing, however chakra bursts and pain-related releases would work as normal.
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
 
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Your reply was posted after the time limit. Also, time frame.

Swamp -> Celestial Spheres -> Moving Core ->

If you did continue with the genjutsu, you would be impaled with the spikes and fire from the lady. Also, would you not be affected by his sound jutsu given the fact that it says anyone would be caught in it if they heard it? o-o
 

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Your reply was posted after the time limit. Also, time frame.

Swamp -> Celestial Spheres -> Moving Core ->

If you did continue with the genjutsu, you would be impaled with the spikes and fire from the lady. Also, would you not be affected by his sound jutsu given the fact that it says anyone would be caught in it if they heard it? o-o
I didn't cast the genjutsu, my teammate did.

The illusion would be blocked because of my sword, I'd hear it but not suffer any effects.

Is this your move, or are you giving up bro?
 

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I didn't cast the genjutsu, my teammate did.

The illusion would be blocked because of my sword, I'd hear it but not suffer any effects.

Is this your move, or are you giving up bro?
Oh nice nice, I didn't know your sword did that. But no, time limit has passed and Shady needs to grade this. He said a seven day reply limit, and it has been more than that. It was fun. ^.^
 
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