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<p>[QUOTE="Shady Doctor, post: 13288037, member: 119127"]</p><p style="text-align: center"><img src="http://i.imgur.com/iFRFQ.png" data-url="http://i.imgur.com/iFRFQ.png" class="bbImage " style="" alt="" title="" /></p><p><strong><p style="text-align: center"><span style="font-size: 18px"><u>Fuuton</u></span></p><p></strong><p style="text-align: center"></p><p></p><p></p><p><strong>Made By me:</strong></p><p></p><p>[SPOILER]<strong>( Fuuton: Fūryoku ryūshi bīmu ) - Wind Style: Wind Particle Beam</strong></p><p>[spoiler]<strong>Rank:</strong> Forbidden</p><p><strong>Type:</strong> Attack</p><p><strong>Range:</strong> Short-long </p><p><strong>Chakra Cost:</strong> 50</p><p><strong>Damage Points:</strong> 90 (-15 to the user)</p><p><strong>Description:</strong> </p><p>This technique is a simple yet powerful wind technique which focuses purely on destructive power. The user draws blood from his and like a summoning technique then weaves together three hand seals (Tiger - Dragon - Snake) whilst gather a massive amount of chakra directly in the center of his chest. When the three hand seals are finished the user moves his hands from out of the path of his chest and releases from the chest a condensed circular beam of glowing wind chakra. The beam begins as a circular, 3 foot in radius beam until it reaches five meters away from the user. Once it leaves close range the chakra can no longer be controlled and it suddenly expands outwards into a large half dome like explosion that moves outwards 30m in every direction except back at the user. The concentrated wind expanding so quickly leaves everything in its path cut up on a small scale, so being hit with it is Certain death. The aftermath of the attack is very identical to that of the mini tbb that the 4tails naruto did when fighting Orochimaru, though due to so much powerful wind chakra being blasted from the users chest, it leaves his chest cut up with 1inch deep cuts that leaves him bleeding moderately.</p><p></p><p>- Usable one time </p><p>- No wind techniques in the same or next turn </p><p>- The user can't use A-rank or lower Tai for 3 turns due to the body being worn out - Cannot use techniques above S-Rank for 2 turns afterwards[/spoiler]</p><p></p><p>8) <strong>(Fuuton: Chō Stáfe ) - Wind style: Butterfly Staff</strong></p><p>[spoiler]<strong>Rank:</strong> S</p><p><strong>Type:</strong> Attack </p><p><strong>Range:</strong>Short-Mid </p><p><strong>Chakra Cost:</strong>40 </p><p><strong>Damage Points:</strong>80</p><p><strong>Description:</strong> The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation around wind currents and forms a staff made of condensed wind. The staff is approximately the same height as the user and about a foot in diameter and is very similar to the wind blade technique, in both visual tangibility and cutting potential </p><p><strong>Close range abilities:</strong></p><p>The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank wind blade[/B]</p><p><strong>Mid range use:</strong></p><p>The staff can also be used at a range, in which it gained.its name "butterfly staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a butterfly's. This allows the staff to not only pick up speed and killing potential but also also allows the user to control it in mid flight to hit opponents. While be controlled, the staff has to always be moving forward and can't turn around nor make sharp turns..</p><p>At any point while flying, the user can do one more hand seal which results in the wind exploding into a 7m wide vortex of wind that would suck things from 5m out into it while also cutting anything that comes into contact with it up</p><p></p><p>~ Only teachable by Shady</p><p>~ Only usable once per match</p><p>~ Staff lasts 3 turns unless thrown, then.it ends that same turn..[/spoiler]</p><p></p><p>12) <strong>(Futon: Jougo)- Wind Release: Funnel</strong> </p><p>[spoiler]<strong>Type:</strong> Attack</p><p><strong>Rank:</strong> A Rank</p><p><strong>Range:</strong> Short-Mid</p><p><strong>Chakra:</strong> 30</p><p><strong>Damage:</strong> 60 </p><p><strong>Description:</strong> The user first creates a clone then with that clone both of them gather up Fuuton chakra within their bodies. Once a sufficient amount has been gathered the user and his clone both perform a sequence of 3 hand seals. After doing the hand seals the user or the clone raises their hands to the sky and releases a translucent disk of wind chakra 10m into the air. The disk rotates rapidly and drifts off in whatever the direction the user's hands direct it. Once the desired location is reach the user will clap his hands causing the rotation from the wind disk to "exhale" basically releasing a violent column of rotating wind on whatever it is over top of. While this is happening the clone releases yet another translucent wind disk which travels by ground. Same principles apply it goes in the direction of the clone's hands. Once the disk reaches the desired location the clone claps his hand causing the disk to erupt into a column of rotating wind. When the two disks are below and above each other a funnel effect happens as the two disks rotate opposite each other. Along with the opposite rotations the direction in which the column of air is released are also opposite which would produce rapid lifting then floating in mid air. The bottom disk sends something up and the top sends something down while the two columns shred whatever is in between the two disks. When the columns aren't directly above/below each other, they can act alone but with lower degree of affects. The one above will have enough wind power blowing down to pin enemies to the ground and do B-rank cutting damage, while the column below someone would rapidly and violently toss someone upwards while doing B-rank cutting damage. As an alternative use, the user, without a clone, can perform the jutsu alone but with only a single disk in which he'd choose if it was created on the ground or air. When used this way, the single disk would hold the entire strength of the jutsu, being A-rank but it wouldn't have the versatility of attacking from both above and below simultaneously</p><p>Note: Both Disks are 5 meters in diameter and can lift up even summons like the human sized toads. </p><p>Note: Must have a clone or partner (other member) that has learned this jutsu. Unless used with a single disk. </p><p>Note: counts as 2/3 per turn</p><p>Note: Can only be used 3 times per battle</p><p>Note: Can only be taught by Shady Doctor[/spoiler]</p><p></p><p></p><p>13) <strong>( Fuuton: Koisuru tenshi no soyokaze ) - Wind Release: Breeze of the beloved Cherub </strong></p><p>[spoiler]<strong>Rank:</strong> A-Rank</p><p><strong>Type:</strong> Attack</p><p><strong>Range:</strong> Short-long </p><p><strong>Chakra Cost:</strong> 30</p><p><strong>Damage Points:</strong> 60</p><p><strong>Description:</strong> </p><p>The user starts by simply weaving together 3 hand seals (Monkey - Dragon - Rat) and molding his Fuuton chakra in the air around himself. With that done the user uses his Fuuton chakra to create a 2 1/2 foot tall, translucent cherub floating a meter or so above his head. The child-like cherub wears no clothing other than what covers its bottoms, and bares wings far past the size of the being itself. The cherub's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the cherub simply disappears in thin air; literally becoming nothing but thin air which scatters into the terrain as a breeze exactly like from the flapping of the wings. Now only being able to be tracked by doujutsu users or sensors, the cherub stealthily arrives near a designated target, whether it be the opponent himself or something else such as a summoning, stone golem etc etc. As another light breeze slides across the body of the opponent, the cherub rematerializes once again. The cherub now floating a meter above the target, just like when it was first created, has the wind it is made of explode. The cherub explodes in an outwards omnidirectional explosion; swiftly delivering a blunt blow of spinning wind that mangles the target and anything in a 5m radius. If the target is small enough I.e. a small summon, human etc. The cherub can wrap its large wings around the target before exploding. The powerful spinning wind itself is able to break through even solid structures within reasoning.</p><p></p><p>• Usable 3x per battle</p><p>• No wind techniques over A-rank next turn</p><p>• Only taught by Shady doctor[/spoiler]</p><p></p><p>14) <strong>( Fuuton: Koisen tenshi Nùn) - Wind Release: Gathering of the wicked Cherub</strong></p><p>[spoiler]<strong>Rank:</strong> S-Rank</p><p><strong>Type:</strong> Attack</p><p><strong>Range:</strong> Short-long </p><p><strong>Chakra Cost:</strong> 40</p><p><strong>Damage Points:</strong> 80</p><p><strong>Description:</strong> </p><p>This is the sister technique of ( Fuuton: Koisuru tenshi no soyokaze ) - Wind Release: Breeze of the beloved Cherub. The user starts by simply weaving together 5 hand seals (Monkey - Dragon - Rat - Dog - Tiger) and molding massive amounts of Fuuton chakra in the air around himself. With that done the user uses his Fuuton chakra to create multiple Cherubs (4), each being 2 1/2 feet tall like the original technique ll, and translucent, floating a meter or so above the users head in a square formation. The child-like cherubs wear no clothing other than what covers their bottoms, and bares wings far past the size of the beings themselves. The cherub's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the cherubs simply disappears in thin air, literally becoming nothing but thin air which scatters into the terrain as a breeze exactly like from the flapping of the wings, but unlike the original technique, these winds from the breeze picks up debri and dust from all around, acting like (Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance. Now only being able to be tracked by doujutsu users or sensors, the gang of cherubs stealthily arrives near a designated target, whether it be the opponent himself or something else such as a summoning, stone golem etc etc. As another light breeze slides across the body of the opponent, the cherubs rematerializes once again. The cherubs now floating a meter above the target, just like when they were first created, has the wind they are made of explode. The cherubs explodes in an outwards omnidirectional explosion; swiftly delivering a blunt blow of spinning wind that mangles the target and anything in a 5m radius. If the target is small enough I.e. a small summon, human etc. The cherub can wrap its large wings around the target before exploding. The powerful spinning wind itself is able to break through even solid structures within reasoning. Each cherub can materialize in different locations in order to attack multiple targets, each holding B-rank strength when exploding. To gain the full damage of the technique, the cherubs materialize near each other, holding hands as they appear; exploding in unison and creating a much larger 9x9m explosion that will devastate the area.</p><p></p><p>• Usable 2x per battle with 2 turn cool down</p><p>• No wind Jutsu next turn and no wind jutsu over A-rank in the same turn</p><p>• Only taught by Shady doctor[/spoiler]</p><p></p><p>15) <strong>Fuuton: Sukai no kindan | Wind Style: Love in the Sky</strong></p><p>[spoiler]<strong>Rank:</strong> S-rank</p><p><strong>Type:</strong> Attack</p><p><strong>Range:</strong> Short-long </p><p><strong>Chakra Cost:</strong> 40</p><p><strong>Damage Points:</strong> 80 </p><p><strong>Description:</strong> </p><p>The user draws blood from himself, seemingly as a sacrifice to the sky gods. After drawing blood and smearing it on his hand the user performs the Bird - Snake - Dragon hand seals and then creates a clone made of raw Fuuton chakra. The clone takes on the image of a white ghostly adult female angel that has a shining translucent body which sprouts bright white wings before ascending into the sky. The angel gets so far into the sky at such high speeds that it is out of sight within a moments notice, though the huge amount of chakra can still be sensed by sensors and seen by doujutsu. After staying in the sky collecting natural air from the sky (1full turn) the angel would dive down, heading straight at the opponent. The Angel's right hand would be extended downwards with its palm pointed down and open. As the angel comes down it grows from its original woman size in the matter of moments. The angel gradually grows 5 times in size, holding so much heavy, dense wind chakra that when it crashes down on a spot it covers a 15m area of impact, bluntly crushing anything in its path including the user if he's in the way. The impact on the area is very similar to when sakura hits the ground with her super strength, leveling the terrain around it. </p><p></p><p>• Only taught by Shady</p><p>• Usable twice</p><p>• No wind rank jutsu above A-rank in the same turn it's created or next[/spoiler]</p><p></p><p>16) <strong> Fuuton: Kōha Taika | Wind Style: Gale's Vein</strong></p><p>[spoiler]<strong>Type:</strong> Attack</p><p><strong>Rank:</strong> S-Rank</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra Cost:</strong> 40</p><p><strong>Damage Points:</strong> 80</p><p><strong>Description:</strong> </p><p>The user claps his hands in front of him whilst channeling mass amounts of wind chakra between his palms in order to create a tiny "seed" of Fuuton in his dominant hand. The seed is created in a split second, letting the user then touch the surface of an earth structure or the ground to initiate the technique. After touching the ground or the earth structure, the seed swiftly drills into the earth to any point on the field up to 20m away from the user, and like any other seed begins sprouting on its own will. The seed sprouts into large "veins" that spread throughout the earth with haste, almost as if it was infecting it. If used on the ground, the veins spread into a short range radius with the seed itself as the center. If used on structures made of earth, it will spread all the way through the structure until the veins completely inhabit the inside of the structure. Once the veins have fully spread, the wind the veins are made of begins violently rotating and expanding at a fast rate; affectively destroying the earth from the inside out. The veins continuously expand until finally creating a massive dome reaching mid range in all all directions with the seed still as the epicenter of it all. </p><p></p><p>• Usable 2x</p><p>• Two turn cool down between uses</p><p>• No other wind in the same turn[/spoiler]</p><p></p><p>17) <strong>Fuuton: Bāsākākikku | Wind Release: Berserker Kick</strong></p><p>[spoiler]<strong>Type:</strong> Attack/Defense</p><p><strong>Rank:</strong> A-Rank</p><p><strong>Range:</strong> Short</p><p><strong>Chakra Cost:</strong> 30</p><p><strong>Damage Points:</strong> 60</p><p><strong>Description:</strong> </p><p>This jutsu was crafted from a wind specialist that wanted a quick acting attack that could serve as a defensive mechanism also so he wouldn't be left with many opening when he attacked. He came up with the idea of the "Berserker Kick". By channeling mass amounts of wind chakra into his lower body, the user would swiftly stomp on a surface as he released the wind chakra from his legs in conjunction with the stomp. The wind suddenly bursts out in a 360 degree manner, but the moment it is leaving the legs, the user applies great chakra control in the form of shape manipulation. The wind would instantly be molded into numerous legs identical to the user's but twice the size. The legs of wind rapidly kick in every direction besides upwards, looking like a bunch of white/translucent legs are bicycle kicking everything away from the user. The 360 degree range of the legs create a sort of "barricade" of legs surrounding the user, the barricade being up to the user's hip. This successfully creates a barricade of kicks that will rip through anything within 5m of the user while protecting him from anything that comes in range. The user can fuel chakra into the barricade to sustain the kicks, but can't perform jutsu whilst doing so. Due to the kicks even going below the user into the ground, attacks from below would be defended from also if reasonable. The attack itself leaves a 5m crater around the user because of the destruction it holds with the wind kicks. </p><p></p><p>• Only Teachable by Shady</p><p>• usable 3× with a turn cool down</p><p>• No wind Above S-rank in the same turn[/spoiler]</p><p></p><p><strong>18) Fuuton: Jaakuna gēmu | Wind Release: Wicked Games</strong></p><p>[spoiler]<strong>Type:</strong> Supplementary/Attack </p><p><strong>Rank:</strong> A-rank</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra:</strong> 30</p><p><strong>Damage:</strong> n/a (60)</p><p><strong>Description:</strong></p><p>A known wind specialist, Shady, wanted to put to use the intangible side of wind, liking the sneaky opportunities it could bring. He decided to make use of it as a supplement to his other attacks altogether, making them a bit more dangerous than normal. This jutsu is initiated by manipulating wind chakra around a chosen projectile or jutsu in range that's in motion (a wind sphere, kunai, etc.) Whether it be the user's jutsu (not opponents) or an inanimate object. The wind chakra suddenly coats the jutsu/object creating a shell of wind in the shape of it, about an inch away from actually touching. The wind shell itself is unique, purely taking on intangible properties like the wind blade technique but giving off a noticeable green glitter affect. Once the shell of wind is around said projectile, it remains there in a useless intangible state, until the object is removed (getting knocked away from the coat, stopping said projectile). Once the inside of the shell becomes empty, the wind continues at the speed of the projectile but completely pressurized in order to recreate the projectile in a cutting wind form. For example, when coated onto a kunai that is thrown at an enemy, it would simply look like a glittery kunai. If the opponent attempts to intercept with a kunai of his own, it will simply phase through the intangible wind shell unaltered, knocking the other kunai away as planned. The shell of the kunai would continue at the opponent as if it was the kunai itself, but now pressurized into cutting wind instead of its intangible state. When first created and in its intangible state, the wind will phase through physical objects but affected by energy type techniques such as fire, lightning etc. In the case that the opponent is combating the intangible wind with energy based techniques, the wind is treated with A-rank strength according to strengths and weaknesses. So it would play on equal terms with S-rank lightning but only B-rank Fire or other A-rank wind. Once in its pressurized state, the wind can be combatted by physical and energy based techniques, according to elemental strengths of course. </p><p></p><p>☆ usable 4 times</p><p>☆ only taught by Shady[/spoiler]</p><p></p><p>19)<strong>(Fuuton: Andāwāru dodoragon no deburi | Wind Release: Underworld Dragon's Debris)</strong></p><p>[spoiler]<strong>Type:</strong> Offensive | Defensive | Supplementary</p><p><strong>Rank:</strong> <strong>S</strong></p><p><strong>Range:</strong> Short - Long</p><p><strong>Chakra Cost:</strong> <strong>40</strong></p><p><strong>Damage Points:</strong> <strong>80</strong></p><p><strong>Description:</strong> By doing a series of 3 hand seals (Dragon - Dog - Snake) the user is able to initiate a wind technique made from the ground. Using wind chakra in the surface of the ground (earth, dirt, deserts etc) the user controls the air particles to lift rapidly, ripping the ground on a small level in order to bring up dirt, dust and small broken up rock with the air. The chakra enhanced air carries the debris with it as the user uses shape manipulation to create a dragon that resembles the water dragon technique, rivaling it in size, though due to the wind properties the dragon can achieve flight but only at the user's base speed. It is also to be noted that the outside of the Dragon is harmless smooth wind, while the inside of it is made of the earthen debris and sharpened wind. This allows the user to ride on the dragon to fly or evade the opponent without the risk of being cut by his own technique. Once materialized into existence the dragon uses the chakra that it was created from to sustain itself independently of the users control in order to aid the user while the user holds his own. On the other hand the real power comes from its ability to combine the wind it's made of with the earthen material it brought up with it. From any part of its body, the dragon can release large streams (similar to the water bullet jutsu) of wind that carries sharply coated earthen debris; including large rock chunks, dust, dirt etc. These streams equal to an A-rank (60 dmg) attack and the range of the streams reach up to 15m away from the dragon. Alternatively the dragon can reverse the flow of wind in its body, creating a vortex on any point on the surface of its body that would suck up things that the part of the body is aimed at. The suction's reach extends out to mid range, allowing the dragon to suck in anything within 15m of his immediate area. This ability counts as a move by the user and the sucked in target or item would be cut up and destroyed by the sharp wind and large debris spinning inside the dragon, equaling an A-rank (60 dmg) attack from the inside. </p><p></p><p>☆ Usable twice per battle </p><p>☆ Can't be used in consecutive turns after ended</p><p>☆ Lasts three turns (unless cancelled) </p><p>☆ Each ability used by the dragon counts as a move</p><p>☆ No S-Rank or above Wind on the turn this is deactivated</p><p>☆ The dragon can only use his ability 3 times, this so it has sufficient chakra left to sustain its own form.[/spoiler]</p><p></p><p>20) <strong>Fuuton: Myōna hyōjō | Wind Release: The Zone</strong></p><p>[spoiler]<strong>Type:</strong> Attack/Supplementary/Defense</p><p><strong>Rank:</strong> S-Rank</p><p><strong>Range:</strong> Self/Short</p><p><strong>Chakra Cost:</strong> 40 (+10 to pressurize)</p><p><strong>Damage Points:</strong> 80</p><p><strong>Description:</strong> Myōna hyōjō is the sister technique of <a href="http://narutobase.net/forums/showthread.php?t=157594&p=18638413&viewfull=1#post18638413">Jaakuna gēmu</a>, utilizing the intangible and pressurized aspects of Fuuton. Unlike its sister technique though, Myōna hyōjō isn't used on a projectiles or techniques being used, but instead a technique used directly on the user himself or melee weapons he is holding. The user would create a thick "shell" of Fuuton Chakra around the shape of either his entire body or a melee weapon i.e. a sword, hammer, club etc. being about 5m thick and about an inch away from actually touching the user. The shell of Fuuton initially takes on the unique intangible state though it gives off a pale white glittering affect on whatever it is around, (see photo. Lel). Once the shell is created it stays active around the user for three turns before the Chakra runs dry and the shell vanishes all together. While the shell is active it isn't affected by solids such as earth techniques, water, steel, or other human bodies, though the shell reacts to energy based elements and such according to elemental strengths and weaknesses. This means the shell would be unphased by a kunai or earth technique coming in no matter the rank, but would combat against a fire, wind or lightning technique according to rank and weakness. The pressurized usage of the shell comes into play when the user wills it to, by spending an extra +10 chakra for the shell, thus pressurizing it to give it a physical aspect of aggressive cutting wind. This means the user can be performing a Taijutsu technique with the shell around his body in the intangible state, having no affect on how his Taijutsu attack is defended from when it comes to non energy defenses, but at any point the user can spend the needed chakra for the shell to pressurize and rip up anything it is in contact with. The shell becoming pressurized only lasts a brief moment before returning to non aggressive intangible wind again. This means for each attack to be pressurized the user has to spend additional chakra. Due to the wind staying present around the body, it becomes impossible for the user to use any other technique related to another element besides Fuuton. Even though the usage of elements is restricted to Fuuton, the user can still use Taijutsu, Genjutsu, Kenjutsu and Ninjutsu as long as it is raw chakra or Fuuton.</p><p></p><p>[spoiler]<img src="http://images5.fanpop.com/image/answers/2839000/2839715_1341084139684.82res_500_281.jpg" data-url="http://images5.fanpop.com/image/answers/2839000/2839715_1341084139684.82res_500_281.jpg" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p>☆ Usable twice per battle </p><p>☆ Only to be taught by Shady </p><p>☆ Lasts three turns once activated </p><p>☆ Costs a move to pressurize the Fuuton[/spoiler]</p><p></p><p>21) <strong>Fuuton: Akiro no kingu | Wind Release: King of The Fall</strong></p><p>[spoiler]<strong>Type:</strong> Defense | Supplementary</p><p><strong>Rank:</strong> S-Rank</p><p><strong>Range:</strong> Mid/Long</p><p><strong>Chakra Cost:</strong> 40</p><p><strong>Damage Points:</strong> N/A</p><p><strong>Description:</strong> </p><p>Akiro no Kingu is an activation technique derived from the <a href="http://narutobase.net/forums/showthread.php?t=157594&p=18638413&viewfull=1#post18638413">Jaakuna gēmu</a> technique. The jutsu is activated with a single hand seal directly after any technique that produces rain or storm clouds in order to produce a defensive mechanism created from wind. Due to the nature of the technique it is activated fast enough to be done in the same time frame as the jutsu used prior. Alternatively, it can also be used on naturally present clouds around the terrain. As the clouds are formed in the terrain, wind coats the shape of the clouds, though the wind around the clouds is unique in the fact it takes on a semi-intangible state. To a normal eye the coat of wind around the clouds would go completely unnoticed other than the slight white sparkle it gives off and the slight distortion in the air above the terrain, though the chakra could be seen with a doujutsu or sensed by sensors. Once the technique has been activated it will stay coated on the chosen set of clouds and will move along with them if they so happened to move, seeing as clouds usually don't stay motionless. The coat also acts as something that keeps the clouds together as a whole, preventing them from scattering and becoming dispersed. With the air around the clouds being Semi-intangible, the rain or other liquids that are produced from the clouds will be able to fall down unscathed, as if nothing was lingering around the clouds at all. The wind only comes into play and reacts to energy based techniques, such as lightning, fire, or other wind techniques (this includes energy based CE/KG). This allows the wind to act as a defensive mechanism to these energies according to the strengths and weaknesses of them. The coat of air around the clouds would effectively prevent any lightning from entering or exiting the clouds without being stopped due to the strength wind has against lightning. On the other hand, this can stop A-rank and below fire from going into the clouds or coming down from the clouds. When coming into contact with other wind, the coat stands equal to it and is able to defend from S-Rank and below wind techniques attempting to go into the clouds or come out. Other than reacting to other energies, the coat has no sort of offensive capabilities, being present only for the sole reason of being a line of defense for clouds so they won't be dispersed in a time of need. </p><p></p><p>☆ Taught by Shady</p><p>☆ Usable 3×</p><p>☆ Lasts 3 turns with 1 turn cool down between activations</p><p>☆ No wind techniques above A-rank the rest of the turn[/spoiler][/SPOILER]</p><p></p><p><strong>Taught to me:</strong></p><p></p><p>[SPOILER]<strong>(Futon: Mukyū Shunkō) - Wind Release: Tireless Flash War Cry</strong></p><p>[spoiler]Type: Supplementary/Offensive</p><p>Rank: S-Rank</p><p>Range: Short-Long (made at short range)</p><p>Chakra: 40 (+5 per turn to sustain)</p><p>Damage: N/A (80 when/if used offensively)</p><p>Description: The user after performing 3 hanseals infuses the air surrounding them with wind chakra and manipulates it to encircle the user's body multiple times. This makes the pressurized chakra-infused air revolve around the user like a vortex, allowing them to maintain it for several turns once activated. The technique takes the form of wind currents and is concentrated around the user's arms, lifting them up, allowing the user to be airborne while also allowing them to move freely in mid air. The user has enough control to release the chakra-infused air surrounding them as a directed blast that can cause considerable damage to the surrounding area. This technique can also be used to block a devastating lightning attack and dissipate it, and block other elemental/physical attacks as well as push them back by using the energy of the technique as a barrier (following elemental strengths and weaknesses). The pressurized chakra-infused air can be focused onto specific areas of the user's body, making the protection exceedingly more concentrated. However when focusing them onto specific areas, the user cannot achieve flight.</p><p></p><p>Note: Lasts for 3 turns</p><p>Note: Can only be used twice</p><p>Note: Once used offensively, the jutsu ends</p><p>Note: The user is vulnerable to Fire based techniques</p><p>Note: No wind techniques above A rank while the jutsu is active</p><p>Note: Two turns cooldown in order to use again after this jutsu ends</p><p>Note: No wind techniques above A rank the following turn this jutsu ends</p><p>Note: No fire or lightning techniques that originate from the body while active.[/spoiler]</p><p></p><p><strong>(Futon: Kaze no Hiretsuna Jetto) - Wind Release: Sneaky Jet of Wind</strong></p><p>[spoiler]Type: Supplementary/Offensive</p><p>Rank: B-Rank</p><p>Range: Mid-Long</p><p>Chakra: 20</p><p>Damage: N/A (30 from the disk of wind)</p><p>Description: The user gathers wind chakra below their feet which is then manipulated into becoming a jet of wind that lifts the user slightly above the surface they're standing on, whether it's ground or a water source (20 centimeters above surface). The jet of wind is large enough for the user to stand on. This jet of wind is then controlled by the user to travel in an arc manner trajectory towards a target while they themselves are standing on it, allowing themselves to travel that same trajectory aswell. Its speed is faster than a running shinobi yet the user and the jet of wind can clearly be seen and tracked with the naked eye. Traveling in an arc manner with such speed would allow the user to evade mid-ranged-sized attacks within reasoning (for example: incoming projectile-type or stream-type techniques) while at the same time approaching their opponent. Once they evade the incoming attack, the user does a side back flip, leaving the jet of wind while manipulating it to compress itself into a disk made out of wind that travels in mid-air straight towards the opponent at greater speed since the user "pushes" it with the motion of their back flipping with their feet (still trackable with naked eye). The jet can be seen/noticeable because of the impact it does on the surface it is moving on. The jet has a somewhat grey-ish color but still has some transparency to it aswell. The disk of wind will still have that grey-ish color (more noticeable by sight since it's compressed) but cannot be heard when it's noisy in the battlefield, unless someone has enhanced hearing abilities. The slicing damage it does would be as large and similar to that of a normal katana enhanced with C-Rank wind chakra. When doing the side back flip, the user lands back to the ground/water source. Wind Release: Sneaky Jet of Wind can also be used while airborne, but instead of approaching horizontally, the user will be approaching diagonally downwards since they're simultaneously manipulating the jet to approach the opponent in an arc manner while also "falling" because of gravity.</p><p></p><p>Note: Usable 3 times per battle</p><p>Note: Cannot be used in consecutive turns</p><p>Note: Must be mid/long range away from opponent to use[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=452707&highlight=Shady+Doctor">Both taught here</a></p><p></p><p>(Fuuton: Shou Buro-kaze) - Wind Style: Shattering Wind Beam -</p><p>[spoiler]Rank: S</p><p>Type: Offensive/Defensive</p><p>Range: Short-long</p><p>Chakra: 40</p><p>Damage: 80 (-15)</p><p>Description: The user charges his fist with a large amount of wind chakra. He punches towards the target and releases it as a huge amount of destructive wind compressed into a large beam, blasting it away at a very high speed which makes it tough to block. It is used to punch a hole anything in its path like clouds, mist and, if possible, water waves and rock walls. When this jutsu is used to attack the opponent, it will cause major damage to him like large cuts and it blows him backwards, meaning that it will send him from short to mid, or from mid to long, and may even knock him out cold.</p><p></p><p>~ damages the user hand by -15 points and causes bleeding.</p><p>~can only be used twice per battle.</p><p>~This jutsu is owned by -Thoes.[/spoiler]<a href="http://narutobase.net/forums/showthread.php?t=347213">Learned here</a></p><p></p><p><span style="color: #B22222"><strong>(Fuuton: Umakashi Yamihitonami) - Wind Release: Stampede of the Underworld Horsemen</strong></span></p><p>[SPOILER]Type: Offensive</p><p>Rank: S</p><p>Range: Short/Long</p><p>Chakra: 40 (-5 per turn)</p><p>Damange: 80</p><p>Description: The user will perform two handseals (Boar > Tiger) as they gather wind chakra into their mouth and then expell one or more wind blasts twice the size of an adult human. Though very powerful in both speed and strength, the real motive of this technique comes into play when the user claps his palms against each other. After which the wind entitity morphs into a normal sized gallant horse of wind which enter a state of self-sustainment, seemingly galloping a couple of inches through the air itself the horse(s) ram into their target with incredible bone shattering force upon impact. Although made of wind, the horses have semi-transparent bodies with a green hue around their edges, being more visible the closer someone is to them; off a larger distance they would seem like green flickers without any actual shape however since they must be near the target to strike, once they enter mid range they are more than easy to spot. However they still move at incredible speed (the peak of the user's base speed). The strength and size varies to the number of horses, firing two blasts to shape two horses will mean each one has A rank, and so on. These can be released in a side by side manner to cover more range, or in a direct line behind each other - should they miss the target they can turn and seek them out aslong as within existance. Although their bodies are nearly solid, it's not possible to ride them.</p><p></p><p>*Can only be used thrice per battle, and not in consecutive turns.</p><p><strong>*A horse can remain on the field two turns if it hasn't yet collided into an object/person of equal or larger mass.</strong></p><p>*Can only morph up to four horses with each usage, however the more horses, the smaller and weaker they are.[/SPOILER]</p><p></p><p>(Fuuton: Kanui Batsu) - Wind Style: Wind Blitz</p><p>[spoiler]Type: Offensive/Attack</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: A simple yet advanced technique. After infusing and coating a kunai with wind. The user will then throw it at the intended target, and when deemed necesary, the user may wave 1 handseal, making the wind coating the kunai expand and spin around the kunai taking the shape of a spinning spear; with the kunai as it's epicenter while spinning aswell. Said spear is 6 feet long and 3 feet wide, capable of slicing and shreadring human flesh with ease. This technique follows a sraight path only, thus, only moves foward and in a single direction.</p><p></p><p>May only be used on 1 kunai at a time.</p><p>May only be used x4 per battle.</p><p>May only be taught by Loki [/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=382843">Training W/ Loki</a></p><p></p><p>Fuuton: Tezawari za Oshi: Wind Release: Feel The Pressure</p><p>[spoiler]Type: Supplementary </p><p>Rank: C</p><p>Range:Short</p><p>Chakra: 15</p><p>Damage:N/A</p><p>Description: After channeling chakra throughout his/her body. The user will quickly release the chakra outward short range around all sides of their body, creating a sphere. By doing this, it creates a wall of thick pressurized air that can slow down the movements of incoming projectiles, jutsu, and even opponents that may be attacking the user at a untraceable speed. This jutsu does not block said techniques but it allows the user to easily side step or block against said projectile. In the case of movements made by the opponent within short range of the user, the user will have to use a little more chakra to produce a thicker air around them. This jutsu doesn't significantly slow down all movements made with the sphere, but it does allow the user to become aware of anything entering the sphere because it is basically made out of the users chakra. </p><p>-Usable 3 times per battle</p><p>-Must be taught by Sir Hoshigak[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=607977&highlight=Wind+release">Taught here</a></p><p></p><p>Fuuton: Bōfūkoromo - Wind Style: Storm Mail </p><p>[spoiler]Type: Supplementary </p><p>Rank: B </p><p>Range: Short </p><p>Chakra: 20 </p><p>Damage: 0 </p><p>Description: This technique gets initiated by the user crossing his hands above him. This prompts many air currents to gather around him, creating an hurricane surrounding his entire body. While clad in this "armor", users destructive power is boosted, allowing him to go into melee to perform wind-enhanced blows capable of shattering rock. With the hurricane preventing user to meet any wind resistance during movement and giving extra momentum speed is also increased and so is defense, with the currents moving around him being strong enough to repel enemies and prevent them from nearing him but the user is weak to fire in this state. </p><p>-Can be used once </p><p>-Lasts 4 turns </p><p>-Taijutsu increase +5 </p><p>-Speed level equals a taijutsu specialist </p><p>-C rank and below ninjutsu/taijutsu have no effect[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=385955">Training with Yubel</a></p><p></p><p><strong>Wind Release- Pressure Bullet Blast</strong></p><p>[SPOILER] Rank:B</p><p>Type:Short-Long</p><p>Chakra:20</p><p>Damage:40</p><p>Description: The user focuses his fuuton chakra and builds it all up. The User then channels all the energy into his fist. By putting both fist together, the user fuuton chakra forms a wind ball around their fist. The wind ball can be shot at someone and on impact, the ball explodes releasing a hurricane like feeling of wind.</p><p></p><p>Note- can only be taught by ~Jellal.F~[/SPOILER]</p><p></p><p></p><p><strong>Wind Release: 1000 Shooting Arrows</strong></p><p>[SPOILER] Rank:A</p><p>Typeffense</p><p>Rang:Long</p><p>Chakra Cost:30</p><p>Damage:60</p><p>Description: The user ehales a bow created by fuuton chakra. By using shape manipulation and fuuton chakra, the user makes a arrow and shoots it in the air. While in the air, the arrow multiplies to 1000 arrows and can hit multiple targets.</p><p></p><p>Note-To make this attack stronger, the user can combine it with fire.</p><p>Note- Can only be taught by ~Jellal.F~</p><p>Note- Can only be used 3 times in battle</p><p>Note- Need to have A rank or higher training in futon[/SPOILER]<a href="http://narutobase.net/forums/showthread.php?t=423256">both taught here</a></p><p></p><p><strong>(Fuuton: Haha shikyū) Wind Style: Mother's Womb</strong></p><p>[SPOILER]<strong>Rank:</strong> S</p><p><strong>Type:</strong> Supplementary</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra Cost:</strong> 40</p><p><strong>Damage Points:</strong> N/A</p><p><strong>Description:</strong> The user focuses their wind chakra on the floor underneath their opponent as they perform 2 hand seal before stomping down on the ground causing a strong, but harmless, torrent of wind to shoot up from underneath the opponent. The user will then manipulate the torrent of wind in order to create a concentrated orb of wind that encloses around their opponent trapping them in a small circular space. The space inside the orb is tight, leaving them in a sitting position before it gradually shrinks until the opponent is forced to take a fetal position like the times when they were in their mothers womb. The wind orb consists of many racing wind currents that rapidly circulate around the opponent, creating a near solid concentrated wind orb inside and out, while making it difficult for the opponent to breath as outside air cannot penetrate the orb leaving them with the little amount of air that was captured when the orb first formed. The orb is strong enough to withstand most elemental and raw chakra attacks, following the strengths and weaknesses, and once inside if the user does not counter correctly their attack may end up backfiring, but if they do not escape in time then the user will faint due to lack of air.</p><p><strong>NOTES</strong></p><p>►Can be used once per battle</p><p>►No wind over A rank next turn</p><p>►If the opponent does not escape the orb by next turn they will faint due to lack of oxygen[/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=489526">Learned here</a></p><p><strong>(Fūton : Kaze Entiti) - Wind Release : Wind Entity</strong></p><p>[spoiler]Rank : S</p><p>Type : Offense / Defense</p><p>Range : Short - Mid</p><p>Chakra Cost : 40 - 10 Per Turn</p><p>Damage Points : 80 </p><p>Description :</p><p>After performing the necessary hand seals Snake --> Dog --> Rat, the user expels a tornado From their mouth which grows three times as tall as the user, which then branches off into two spirals of wind, like arms for the first tornado reaching around like vacuums, which will suck up any projectiles, including an enemy if they get too close (Short Range) and will transport them through the arm they were taken up in, getting slashed by the violent wind all the way to the body of the entity delivering the full blow of the damage. The entity has a head of wind to make it look like a being. The Entity seems to move around on it's own like an ordinary tornado, moving at the same speed as the user's base but can only go to mid-range of the user or else it won't be able to sap chakra.</p><p></p><p>Using one of the three jutsu slots allowed in a turn the entity can sort of use collected rock/debris by breaking it from the earth below as it travels (as Powerful tornados can) and will expel them from their Tornados arms - basically switching the vaccuum so that it blows instead of sucks up objects. The Rocks and dust will be shot out around short range, creating a sort of smoke screen and acting like a B-Rank Earth attack (40 Blunt Damage). This uses one of the three turns</p><p></p><p>- Lasts 3 Turns, with a four turn cooldown</p><p>- The Entity Self Sustains, sapping 10 Chakra from the user per turn</p><p>- Rock Launcher Costs a Move</p><p>- The user if not careful can also be consumed by the Entity if it's tornado arms were to be aimed at him as the Vacuum is that powerful</p><p>- No S-Rank wind in the same Turn</p><p>-Can only be taught by LonelyAssassin[/spoiler]</p><p></p><p>(Futon : Eien no serenāde) - Wind Release : Eternal Serenade</p><p>[spoiler]Type: Offense</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description:</p><p>The User channels a lot of Wind Chakra into their blade and they will throw the blade so that it spins towards their Target faster than usual because of the Wind Chakra. Either before the Sword hits the opponent or as it hits them the user releases the Wind from the blade as a huge column with a diameter of 5 meters, the column reaches high into the air engulfs the target, slashing them all over the body and the user will then perform the Ram handseal so that the column expands up to another 10 meters maximum forming a Dome, leveling all in it's path.</p><p></p><p>-Can Only be Taught by Shorty!</p><p>-The User can also be caught in the blast if not careful.</p><p>-Can only be used Twice per battle</p><p>-No Wind Techniques can be used next turn[/spoiler]</p><p></p><p><strong>(Fuuton : Soyokaze bīkon) - Wind Release : Breeze Beacon</strong></p><p>[SPOILER]</p><p>Type: Defensive / Supplementary</p><p>Rank: B-Rank</p><p>Range: Short / Long</p><p>Chakra Cost: 20 (-5 to sustain)</p><p>Damage Points: N/A </p><p>Description:</p><p>By Fuelling Chakra into a Kunai or similar Projectile(s) in their hand or on the field the user makes that projectile the epicenter of bursts of intangible and harmless wind, the opponent and user will be able to feel these bursts of wind, the bursts of wind fading after 5 meters away from the projectile. The Bursts of Wind do not cause any damage and instead with each pulse senses any foreign chakra caught in the breeze vicinity of the Kunai and sends that information back to the user, basically giving them a form of sensory but in a specific area. The Wind also pushes other projectiles like thrown kunai, shuriken etc. it basically makes any throw weapon useless as it messes with their trajectory and therefore aim - even the user's.</p><p></p><p>- Costs a small portion of Chakra to sustain</p><p>- If Tool(s) are destroyed then the area will lose sensory</p><p>- Max of 5 Tools this can be applied to.</p><p>- Lasts four turns</p><p>- Can be deactivated at will</p><p>- Must be taught by LonelyAssassin[/SPOILER]</p><p></p><p><strong>(Fūton Hijitsu : Shinkū shōmetsu) - Wind Release Secret Technique : Vacuum Annihilation </strong>[SPOILER]</p><p><strong>Type:</strong> Offensive/Supplementary</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short - Mid</p><p><strong>Chakra Cost:</strong> 30</p><p><strong>Damage Points:</strong> 60 (+20 if used with Large Rocks)</p><p><strong>Description:</strong></p><p>This is a Close Combat Technique which uses the ability to draw things using Wind but on a more powerful scale. <strong>This technique is used on the user</strong> will manipulate the wind to rapidly pull either themselves within Short <strong>from</strong> Mid range in a linear direction. When this technique is used to pull the user it only has an effective range of <strong>10</strong> meters, making this one only a short range use. The user will use the wind to pull them forward and get into close range so they will crash into a target, can be used to rapidly pull them to the floor whilst in the air and cause a crater in the area when punched, causing the ground to buckle and any opponents to fall over with range. When used to rush forward to directly punch a target, it will cause major damage, enough to shatter bones.</p><p></p><p style="text-align: center"><img src="https://cdn3.vox-cdn.com/thumbor/UYh8QctQlPKE8t_3WgoQBrDwtEI=/cdn0.vox-cdn.com/uploads/chorus_asset/file/2445394/wMUdWp1_-_Imgur.0.gif" data-url="https://cdn3.vox-cdn.com/thumbor/UYh8QctQlPKE8t_3WgoQBrDwtEI=/cdn0.vox-cdn.com/uploads/chorus_asset/file/2445394/wMUdWp1_-_Imgur.0.gif" class="bbImage " style="" alt="" title="" /></p><p></p><p>- Pulling in short range only takes a second, pulling to mid takes significantly longer.</p><p>- Cannot be used multiple times in the same turn</p><p>- Has two turn cool down</p><p>- Can only be taught by LonelyAssassin[/SPOILER]</p><p></p><p><strong>(Futon : Gara no sagi) - Wind Release : Hilt Deception </strong></p><p>[spoiler]<strong>Type:</strong> Offence</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Mid</p><p><strong>Chakra Cost:</strong> 30</p><p><strong>Damage Points:</strong> 60</p><p><strong>Description:</strong></p><p>The user channels wind chakra into his sword, the then throws his sword so that it sticks into the ground and the bottom of the hilt points into the direction of the target. The Wind is released out of it in the form of a small, sharp twisting stream that drills straight through the opponent.</p><p></p><p>-Can only be used three times</p><p>-Can only be taught by LonelyAssassin[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=490171">Learned both here</a></p><p></p><p>Wind Release: Wind Blanket | Kaze buranketto</p><p>[spoiler]Type : Supplementary</p><p>Rank: C rank</p><p>Range : Mid</p><p>Chakra : 15</p><p>Damage : N/A </p><p>Description : The user starts by performing the Snake handseal and then greatly concentrating his Wind chakra.The user create a flat blanket of highly dense air beneath the opponent,barely visible,only giving off a slight shine and a slight feeling beneath the opponents feet.The user will then perform a hand gesture to any direction,which will cause this blanket to be pulled from underneath the opponent's feet,greatly affecting their balance and causing them to fall towards the opposite direction.</p><p></p><p>-Can only be used 4 times a fight</p><p>-Can only be taught by -L- [/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=512353&highlight=Wind+Blanket">taught by -L-</a></p><p></p><p><strong>(Futon: Nepuchūn no Kurai) | Wind Release: Neptune's Cry </strong></p><p>[spoiler]Type: Attack/Defense</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra: 40 </p><p>Damage: 80</p><p>Description: The user begins by forming two quick handseals and initiates the technique. The user then manipulates the air around him (very close range) to form an armor around his body. He can also do this by releasing the wind chakra from his body. In quick succession (the same timeframe), a dome of wind is created far away from him (such that the opponent is between the dome walls and the user). The armor and the dome, both are A-Ranked in strength, although their thickness (and size of the dome) vary according to the user's requirements. In a quick movement, the armor expands and the dome compresses. They both change at a very high pace, carrying dust and debris and all sort of obstacles with them, to meet the target at the center, where they collide and cause a huge blast. Should the collision happen in the short-range to the user, he will get affected too. So it is best to be used against an opponent standing mid-range from him. The technique explodes similar to two electrons colliding with each other and releasing a large amount of energy. Anyone caught inside will have their bones broken and smashed internal organs. The dome has to be created at least five meters away from the opponent.</p><p></p><p>Note: Can only be used twice.</p><p>Note: Can only be taught by Python</p><p>Note: No other wind techniques above A-Rank in the same and next turn[/spoiler]</p><p></p><p>(Fuuton: Kotai kōkū Tekunikku) - Wind Release: Solid Wind technique </p><p>[spoiler]Type: Offensive/Defensive </p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60 (If used offensively)</p><p>Description: By using wind chakra, the user will release it into the air in front of them. With the wind chakra, they will manipulate the air to become more solid, 'solidifying' the air, into something that would allow the user to physically interact with. With the use of shape manipulation, the solidified air could be shaped into a multitude of items, like kunai's, hammers, swords, etc. Each offensive action done by these solidified weapons would be able to slice through even the thickest materials due to the slicing and sharp properties of wind (According to elemental strengths & Weaknesses). It can also create shields of slicing winds, about the size of 3/4 the users body, used for defense that is able to defend against lightning techniques, or offensive physical actions like taijutsu or kenjutsu. With the use of a single handseal, the user can choose to make the solidified weapon or item they created previously to burst into a net of slicing winds upon impact, enveloping the target and continuously deal slicing damage to the target for as long as they remain within the net. (Basically, once the weapon made of solidified wind hits a target, it would explode into a net via shape manipulation. The wind would be more concentrated and the net would be touching the targets body, making it cut the body parts its touching.) </p><p>Notes & Restrictions:</p><p>- Can only be used 3 times with a two turn cooldown</p><p>- Only teachable by Ace.</p><p>- The 60 damage only applies to the one handseal and creation of the net; if the net is not created, and only the wind weapon hits, 20 damage points will be decreased from 60.</p><p>- The solidified items created from this technique must be bigger than a hand, while being smaller than the user. (To avoid people making tiny, tiny balls or something.)</p><p>- Once the net is formed, the user will only be able to perform wind based techniques to maintain the net's shape. So basically, if you use the handseal to create the net, you can only use wind jutsus unless you want the net to disappear into thin air.</p><p>- Net can only go up to short range.[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=499506">Learned here</a></p><p></p><p><strong>(Fuuton: Taifū no me) Wind Style: Eye of the Storm</strong></p><p>[spoiler]<strong>Type:</strong> Offensive</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra Cost:</strong> 30</p><p><strong>Damage Points:</strong> 60</p><p><strong>Description:</strong> Taifū no me is a simple technique that revolves around the user manipulating a small area of the air of around them by focusing on a single point. The user uses their wind chakra to cause a swift build up of air currents that forms a mini 4 inch horizontal tornado. What makes this technique dangerous is the properties and destruction this horizontal projectile caries. The user creating this technique by focusing on an area within the air, the forming of the projectile is rather quick taking less than a few seconds to form before it shoots forwards at a swift pace that is quite similar to the pace of an extending chidori spear. Upon contact the horizontal mini tornado drills into the target, reaching a depth of 4 inches affecting a 2 inch diameter, delivering numerous rapid slashes within the diameter of penetration before the concentrated air currents releases their bond separating in various directions causing even more damage as the tornado explodes outwards as a cluster of sharp air currents that expands 6 and a half feet (2m) from the epicenter of the technique. The jutsu will drill into its target, ripping up the skin, underlying tissue, muscle, etc., before amplifying the damage done upon the jutsu by exploding. Multiple mini tornadoes can be created back to back, adding up to a total of 6 tornadoes all amounting to A rank, but their exploding diameter is reduced to 1.6 feet (0.5m) field. Like most wind techniques Eye of the Storm tornadoes are intangible and translucent with a slight greenish hue making them very hard to catch with normal eyes. This is considered an assassin type technique due to the fact that the signs of this jutsu is very easy to miss and it travels at a swift speed. When this technique travels it makes a whistling sound that can only be heard within 13 feet (4m) of their target, and the technique needs to be made at least 16.4 feet (5m) away from the target in order to allow the jutsu to build enough rotation speed in order for its effects to take place.</p><p><strong>NOTES</strong></p><p>►Can be used 4x per battle</p><p>►Jutsu has a 1 turn cooldown</p><p>►Can only be taught by ZandaT[/spoiler]</p><p></p><p>(Fuuton: Osuushi no yubi) - Wind Style: Bull's Finger</p><p>[spoiler]Type: Offensive </p><p>Rank: B </p><p>Range: Short </p><p>Chakra: 20 </p><p>Damage: 40 </p><p>Description: The user coats his hand in wind chakra while extending only the index and pointer finger (resembling a bull's horns). The user then weaves in and out and slams his fingers covered in fuuton chakra into the target; delivering a blow identical to two knives being stabbed into something. </p><p>-Only used twice per battle[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=521200">Learned here</a></p><p></p><p><strong>(Fuuton: Seishin-tatchi) - Wind Release: Spirit Touch</strong></p><p>[SPOILER]Rank: B</p><p>Range: Short - Mid</p><p>Type: Offensive/Supplementary</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: The user performs two quick hand seals and focuses a large amount of wind chakra into the air surrounding the opponent. The user then causes wind to gather behind the target and take on</p><p>the form of a large dark/evil spirit. The wind spirit would then raise its arms and wrap it around the opponent's body to force him into a submission maneuver, however, the effects of the wind is on a</p><p>minimal scale and would only cause several small cuts across the body (nothing fatal). As a result, the</p><p>target would be unable to move for as long as the wind spirit is holding onto him. The wind spirit takes time to form and can be felt in the atmosphere around the opponent. To maintain the form of the wind spirit, the user would have to</p><p>consistently feed chakra to it and any performance of another technique utilizing chakra would cause the</p><p>wind to lose form and disperse.</p><p>Notes- Can be used 3 times per battle.</p><p>- Size of the wind spirit is entirely up to the user, however it may not exceed a length of five meters</p><p>- Can only be taught by Yashiro.[/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=420867">Training</a></p><p></p><p>[jutsu="Wind Style: Penguin Breath | Fuuton: Pengin Buresu"]</p><p>Type: Offensive</p><p>Rank: B</p><p>Range: Short-Medium</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: The user gathers a fair amount of Fuuton chakra in their stomach. After gathering enough Fuuton chakra, the user forces the chakra into their mouth, then blows out the Fuuton. After the Fuuton is blown out, the Fuuton takes form of one B-rank penguin, or 4 D-rank penguins. </p><p></p><p>Note: Can only be taught by Penguin2640</p><p>Can use this move 3 times a battle.</p><p>Must wait another turn before you use this again.[/jutsu]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=536445">Training</a></p><p></p><p>(Futon: Boushi Bu-Meran Suraashu no Jutsu)-Wind Style: Spinning Boomerang Slash Jutsu </p><p>[spoiler]Type:Attack </p><p>Rank:B </p><p>Range:short-medium </p><p>Chakra Cost:25 </p><p>Damage Points:40 </p><p>Description:The user would make a boomerang shaped gathering of wind in each hand and throw them at their opponent and then the user would be able to control where it goes because of the flow of their chakra being in the boomerang. The user could then manipulate the chakra from a distant and adjust the height the boomerang is at and add more chakra to certain parts to make it turn in a certain direction. </p><p>*you can only make it move or curve through the air once. </p><p>*this jutsu can only be used by Kid Ace2392 or Lord of Kaos and people they teach it to.[/spoiler]</p><p></p><p>(Futon: Kyokudo Bu-Meran Bakuha no Jutsu)-Wind style: Extreme Boomerang Blast Jutsu </p><p>[spoiler]Type: Attack </p><p>Rank: B </p><p>Range: short-medium </p><p>Chakra Cost: 25 </p><p>Damage Points: 40 </p><p>Description: The user would make several (up to 5)wind boomerangs and throws them at the opponent. As they get closer to the opponent, the user makes a hand seal(tiger), and the chakra spinning inside the boomerangs expand and explode. </p><p>*This jutsu can only be used twice in battle </p><p>*this jutsu can only be used by Kid Ace2392 and Lord of Kaos[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=500707&page=2">Both learned here</a></p><p></p><p>(Fuuton: Hageshii Soyokaze) - Wind Release: Tempestuous Whisk</p><p>[SPOILER]Type: Supplementary/Offensive</p><p>Rank: A</p><p>Range: Short (Created) - Long (Reach)</p><p>Chakra: 30 (-5 per turn)</p><p>Damage: N/A</p><p>Description: The user will perform the required handseals (3) before focusing their fuuton chakra into the air at any location on the battlefield (within short range) to generate a large amount of wind, the winds will them gather into a centered body. Then, through the use of chakra control the wind will shape into a large dog-like beast composed solely of wind. Giving off a beastly form, when standing with four feet, his height was twice can be high as a normal-sized adult human. While his total body length ranges up to five meters. The beast commonly called Soyokaze has a body running through confimed wind to form its legs body and head, while being seemingly covered in round quilt partterns, which have a more aggressive wind properties to them. As its name and body structure imply, this beast excels in wind manipulation. It has the ability to with a single swipe of its claws, which can slash human flesh with ease, release a three blade pattern of its claw, roughly 1 meter in length each blade towards the target. This can be done successively if wanted, and each 3 bladed swipe has a strength of B rank. Soyokaze's other primary ability is to 'surf' through the air, using its wind abilities to do so, this is done by a certain method. The method of 'surfing' is turning its entire body into a gale of wind, which moves 25% (1/4th) faster than the user's base speed (the beast's base speed on ground is the same as the user's base). While in gale form, the beast can still manifest and solidify only selective parts of its body if wanted, with the gole of causing damage, such as rushing towards the target as a gale and then manifesting only a claw to slash at them. Lastly, the beast of wind can by will turn into a wave of slicing winds when wanted, carrying an A rank strength behind it, once used however, the beast ceases to exist completely. Because of this, this technique is commonly known as Final howl, needless to say, this can only be used 1 time each time Tempestuous Whisk is used. Freeform slashing or biting does not have rank strength, but it can slash and stab into human flesh, though not deep into the bone.</p><p>Note(s):</p><p>- Can only be used x3 per battle.</p><p>- Must wait a three turn cooldown before using again.</p><p>- Remains on the field three turns or otherwise ends when Final howl is used.</p><p>- Turning into gale form counts as 1 move, each time it's used.</p><p>- Releasing the claw blades count as 1 move each time used. And can only be used x4 per battle.</p><p><img src="http://i58.tinypic.com/znsj7c.png" data-url="http://i58.tinypic.com/znsj7c.png" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=382843&highlight=%28Fuuton%3A+Hageshii+Soyokaze%29+Wind+Release%3A+Tempestuous+Whisk">learned here</a></p><p></p><p>Fuuton:toppyoushimonai mure|Wind Release: Crazed Flock</p><p>[spoiler]Type: Offensive</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30 Chakra</p><p>Damage: 60 Damage</p><p>Description: The user makes the Rat → Rabbit → Dog hand seals and pours a vast amount of Fuuton chakra into his arm and swings his arm in front of him in a wide motion. As the arm moves the chakra is released into a large amount of small birds which head to the opponent and making very small whirlwinds with each bird to cut the opponent.</p><p>Note: Can also be done with the swing of a sword/staff.</p><p>Note: Can only be used four times per battle[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=556614&highlight=mure%7CWind+Release%3A+Crazed+Flock">learned here</a></p><p></p><p><strong>(Fūton: Okami Kinjitou) - Wind Style: Emperor's Pyramid</strong></p><p>[SPOILER]Type: Defensive/Offensive</p><p>Rank: A</p><p>Range: Short - Medium</p><p>Chakra Cost: 30 </p><p>Damage Points: 60</p><p>Description: The user will their channel wind chakra around certain body points or objects whilst manipulating the wind currents in the environment to create one of the following effects;</p><p></p><p>Pyramid: Being one of the two defensive methods; The user will channel his/her wind chakra throughout three bladed objects like Kunais, shurikens, swords etc and throw them on the ground within range, forming a triangular formation. As the objects are placed on the ground, a pyramid made of cutting/shredding wind will be created that covers the user's entire vicinity, including the floor. During creation the user is able to choose whether or not the cutting/shredding effects the floor side.</p><p></p><p>Shield: Being the second defensive method; The user will shift his body in the form of a "Y" with his/her arms raised and feet placed together. Both feet and hands will act as connection points to each other, similar to the bladed objects, creating a triangular shield of cutting/shredding wind in front of the user as means of defense.</p><p></p><p>Net: The user will throw three bladed objects and manipulate the wind chakra channeled throughout them and the wind currents to create a triangular net of cutting/shredding wind that travels forward along with their respective projectiles.</p><p></p><p>▵ The user is unable to perform any other techniques if the shield method is in use.</p><p>▵ Can only use one method per turn</p><p>▵ Can be used four times per battle</p><p>▵ Must be taught by Hard[/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=592835&highlight=Shady+Doctor">Taught here</a></p><p></p><p><strong>(Fuuton: Tsuin Hassan Gatakuchikukan) - Wind Release: Twin Diverging Destroyers</strong></p><p>[spoiler]Rank: S</p><p>Range: Short - Long</p><p>Type: Offensive</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: The user gathers Fuuton chakra in his arms and hands and compresses it, after which he swings his arms in an X shape, shaping the Wind into two sharp discs, about 1m each and coloured bright white, which travel in an X manner, diverging from each other as they travel. The diverging discs can be used to strike multiple targets and they have the power to cut through very solid rock formations, and when humans are hit by it, it slashes their body into exactly half, cutting through their body and ripping their flesh. After performing the Boar handseal, the user can direct the discs towards the ground, cutting through it due to their sharpness, dividing the Earth wherever they cut through.</p><p>Notes:</p><p>-Can be only taught by Nāruto </p><p>-Can be used twice per battle.</p><p>-Each disk has A Rank cutting power.</p><p>-No A-Rank or above Wind jutsus in the next turn.</p><p>-Requires a break of two turns in between usage.[/spoiler]</p><p></p><p></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=596874&highlight=Shady+Doctor">Taught here</a></p><p></p><p>Sukai doragon no hasai kiba)Sky Dragon's Crushing Claw</p><p>[spoiler]Typeffensive</p><p>Rank:B</p><p>Range:Short</p><p>Chakra:20(-per turn)</p><p>Damage:40</p><p>Description:The user will perform 2 seals,after performing them the user will clap there hands together gathering chakra into there hands.Using chakra manipulation the user will coat there finger nails with short,sharp spinning wind.There user will then run up the do a uppercut having the wind drill into the enemy.There wind around the fingers for about 2 turn</p><p></p><p>~Last 2 turn if continued~</p><p>~No jutsu can be used with hands while in effect~[/spoiler]</p><p></p><p>(Sukai doragon no tsubasa surasshu)Wing Slash Of The Sky Dragon</p><p>[spoiler]Type: Offensive</p><p>Rank:A-Rank</p><p>Range: Short</p><p>Chakra:30</p><p>Damage:60</p><p>Description:The user will grasp there hands together,in a prayer form.The user will begin gathering chakra to the arms,they will then manipulate there chakra to create to long wind blades extending from each arm.After to which the user using chakra manipulating will propel them self foward at great speeds and slash along the torso of the opponent,leaving a X cross there chest about 2 inches deep causing mild bleeding.</p><p></p><p>~Can ony be used 3 times per battle~</p><p>~Cannot use another hand required jutsu while in effect~[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=604417">Both Taught here</a></p><p></p><p>(Fuuton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger [4/6]</p><p>[SPOILER]</p><p>Rank: B</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra Cost: 20</p><p>Damage: 40 </p><p>Description: The user of this jutsu will form the ram hand sign and dart a short distance with the use of fuuton chakra (4 meters) and upon stopping the user will convert his inertia into fuuton chakra to form a pale replica of himself made of wind to attack the opponent or object in a straight line along the line he stopped. This replica is ghost like in appearance, its is an exact model of the user by height, weight, and density. It is essentially a well manipulated gust of wind that lasts exactly 5 seconds after the user has stopped and may take some time to perceive as it moves really fast and mows down the opponent having the same physical properties of a very strong gust of wind.</p><p></p><p>Note: Can only be taught by Zaphkiel</p><p>Note: User will suffer +10 damage if he has collided with an object. He can however, shorten his sprint to 2 meters in the case of an emergency but jutsu will still cost 20 and damage will be reduced to 20.</p><p>[/SPOILER]</p><p></p><p>(Kenjutsu/Fuuton: Katto no Arashi) -Sword Style/Wind Release: Storm of Cuts</p><p>[spoiler]Rank: B</p><p>Type: Defensive/Offensive</p><p>Range: Short</p><p>Chakra Cost: 20</p><p>Damage: 40</p><p>Description: The user positions himself , then after forming a one handed hand sign he forms a slight whirlwind around him using his Fuuton chakra he throws his sword counter clockwise, allowing it to ride the currents it spins rapidly while revolving around the user 6-8 times. During these revolutions the sword is granted immense Fuuton aided cutting power, capable of slicing Doton techniques B ranked and below clean in two, after which the user will simply snatch it from the air. The sword itself moves so fast it is capable of repelling thrown weapons and up to medium sized objects. It can't be tracked by normal eye and the user may appear to 'repel' objects within 5 feet of the his position. During the jutsu the user has no access to the sword but can freely move around allowing the vortex to follow keeping the user in the eye at all times. The user is free to mold chakra can also perform this while airborne as he falls.</p><p></p><p>Gif:</p><p>[SPOILER]</p><p><img src="http://i.imgur.com/AU9GjkL.gif" data-url="http://i.imgur.com/AU9GjkL.gif" class="bbImage " style="" alt="" title="" /></p><p>[/SPOILER]</p><p>Note:</p><p>-Can only be taught by Zaphkiel</p><p>-Can only be done 4x per match[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=583333">Both Taught here</a></p><p></p><p>(Fuuton: Tobideru no Jutsu) - Wind Release: Popping Technique</p><p>[spoiler]Type: Attack/Supplementary/Defense</p><p>Rank: B*</p><p>Range: Short</p><p>Chakra Cost: 20</p><p>Damage Points: 40</p><p>Description: The user focuses wind chakra at certain points in range, manifesting small balls of pressurized air (max 6) which immediately burst and push away objects near them but have no effect more than 2 ft away. They may be created all at once or in sequence and each one is capable of knocking over an adult. While this technique won't deal much damage to enemies, it is a good surprise attack and could leave them open for additional attacks. If the user creates a ball beneath himself he may evade attacks by launching himself upwards and can do the same for allies. Defensively, this technique could deflect weapon strikes and projectiles with enough precision to even launch objects like shuriken back at the enemy.*</p><p>-Usable once per turn</p><p>-Can only be taught by Ushiro[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=563301">Learned</a></p><p></p><p><strong>(Suraisu Kaze) - Slicing wind</strong></p><p>[spoiler]Type: Attack/supplentry</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 25</p><p>Damage Points: 45</p><p>Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form.</p><p></p><p>Note: Only doujutsu can see the wind.</p><p>Note: The user takes double damage in wind state from fire attacks</p><p>Note: Can he heard by sound users, can only be heard by non sound ninja when the battle field is near silent</p><p>Note: Only be used twice</p><p>Note: Cant use fire jutsu in same turn due to the concentration of wind chakra.[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/member.php?u=119127">learned here</a></p><p></p><p><strong>(Futon: Ātisuto no kunō)- Wind Release: Artist’s Affliction</strong></p><p>[spoiler]Type: Offensive/Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short-Long (Explosion of Wind spans Short-Range)</p><p>Chakra: 40 (-15 chakra per turn)</p><p>Damage: 80</p><p>Description: This technique revolves around the principle of using wind as a means of inflation, to create various kinds of animals. Through the rapid expulsion of wind chakra, the user is able to infuse any earthen object with his wind chakra. By infusing one’s wind chakra with these inanimate objects, the user is able to expand these substances greatly, inflating them to multiple times their original size. Essentially, the aforementioned objects would be flooded with compressed air internally, while its exterior would remain the same as its original material. Despite this, the technique does not become dual elemental. The objects, upon inflation, would take on the form of an animal of the user’s choosing. For example, the user could inflate a rock, forming a wind/earth boar which he could thereafter direct towards the opponent to deal damage. The kinds of animals that may be created through this technique are limitless, and is only bound by the user’s imagination. Aside from the plethora of animals the user may be able to create, the user is also capable of controlling the animal’s path through his own will. As such, this technique grants a certain sense of versatility to the user, in that the animals may be directed to do whatever the user chooses to. Upon impact, the animals would not only, due to their corporeality, deal physical damage, but also violently burst, releasing an explosive burst of wind which could further harm the opponent. The animals move at the same speed as the user, and are capable of gravitating through the air due to their composition, which contains a healthy dose of wind. It is worth noting that while the animals retain the general anatomical traits of its real-life counterparts, such as horns for rhinos, etc, the animals do not possess advanced traits such as venom. </p><p></p><p>Notes:</p><p></p><p>-Can only be used 3x per battle</p><p>-Animals last for 3 turns, before they disperse normally</p><p>-More than 1 animal may be created with a single usage, though naturally, the animals would be smaller in size(can move separately)</p><p>-No Wind above A-rank for the rest of, and the next turn.</p><p>-Can only be used on Earth</p><p>-No mythical creatures may be created through this technique. </p><p>-While the animals may differ in size compared to their real-life counterparts, they cannot exceed the maximum size of an elephant, and can be no smaller than the original substance used for inflation</p><p>-Can only be taught by Baldy[/spoiler]</p><p></p><p><strong>(Futon: Pazuzu no puru)- Wind Release: Pull of Pazuzu</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra: N/A (+10 to chakra cost of each technique)</p><p>Damage: (+20 to wind techniques)</p><p>Description: This technique utilizes the suction effect that may be achieved through wind techniques. The user will activate an ability which allows him to infuse additional wind chakra into their own wind techniques. As a result, any subsequent Wind techniques performed by the user while this is active will gain a special property; the wind technique would produce a suction-like effect, which allows it to draw earthen particles(such as small rocks/rubble/soil sediments) from the terrain towards it. This causes the earthen particles to become embedded into the body of the wind technique. The earth particles serve to augment the destructive power of the wind techniques by granting it with an additional abrasive edge, thus allowing it to seemingly shred the opponent to bits. Of course, this technique is entirely dependant on the terrain; if there are no earthen particles on the battlefield, then this technique will be rendered useless. Additionally, this may also work on water sources; wind techniques would be able to use water droplets in place of earthen particles to achieve a similar effect. The suction effect produced by this technique is extremely strong - it makes all movement(eg. performing hand seals, running) extremely difficult and sluggish(though possible) when one is within short-range of the technique. Of course, this effect also applies to the user, who will be subjected to the same effects as long as the technique is within short-range of him. This technique is activated instantly; this is because this technique, when used independently, is unable of causing harm. </p><p></p><p>Notes:</p><p></p><p>-Can only be used 4x per battle</p><p>-Lasts for 3 turns[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=642092&highlight=%28Futon%3A+%C4%80tisuto+kun%C5%8D%29-+Wind+Release%3A+Artist%E2%80%99s+Affliction">both learned here</a></p><p></p><p><strong>(Fuuton: Gachi Tameni Aeolus) l Wind Release: Grace of Aeolus</strong></p><p>[SPOILER]Type: Supplementary/Offensive/Defensive</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user will channel their wind chakra around them, bringing it together and manipulating it a thick sheet of wind. The sheet gives off a greenish hue and is very strong and durable yet being flexible as well. The size, strength and thickness of the sheet can vary depending on how much chakra the user inputs. It can be like a small .5m by .5m handkerchief to as big as 30m by 30m. The sheet is created short range but can travel up to long range when needed by the user. The sheet can be used to wrap around an object and move them, or push object out of the way and it can be made with sharp or dull edges. It can be used to catch large or small earth materials used by an enemy and throw them back at the opponent. Alternative roles it can play is acting like an umbrella over the user, a make shift bridge or a little fan. Overall the sheet is to act as a general battle aid with not much offensive capabilities. However it is capable of doing physical damage by smashing into the opponent, cutting them or wrapping around them and squeezing. The sheet also requires constant focus and as such cannot use another jutsu while the sheet is being used. The user can at will decrease and increase the size of the sheet upto its allowed max at will, as long as he keeps focus on the sheet.*</p><p></p><p></p><p>Note: Can only be taught by Strawberry</p><p>Note: Can only be used 3 times</p><p>Note: If it is not destroyed the sheet disappears after the third turn.</p><p>Note: No S-Rank or above Wind on the turn this is destroyed/deactivated[/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=627283&highlight=%28Fuuton%3A+Gachi+Tameni+Aeolus%29+Wind+Release%3A+Grace+Aeolus">learned here</a></p><p></p><p><strong>(Fuuton - Fantomu tora) Wind Release - Phantom Tiger</strong></p><p>[spoiler]<strong>Type:</strong>Offensive|Defensive</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short - Long</p><p><strong>Chakra:</strong> 40 ( +10 to solidify)</p><p><strong>Damage:</strong> 80 (+10 if solidified)</p><p><strong>Description:</strong> The user focuses there wind chakra from around there body in front of them projecting there wind chakra forwards which takes the form of a large tiger running towards the opponent, the tigers head has the height of a common shinobi in proportion with its body giving you an idea of the tigers actual size, the tiger holds the intangible properties of wind, being nearly invisible all except for a faint greenish hue which creates the tigers outline and is able to seperate itself in order to move around solid structures and reform itself on the other side of the technique, additionally the user is able to perform a single hand-seal solidifying the winds at any moment he or she chooses which creates a bludgeoning and cutting force when it strikes the opponent, this makes the tiger appear to be a type of spectre, appearing suddenly and then fading away once again. </p><p></p><p>The wind tiger whiles intangible can combat intangible elements such as lightning, fire as well as other intangible techniques respecting strengths and weakness and if ramming the opponent in this intangible state causes moderate amount of cuts as it passes through the opponent, if ramming the opponent in its solidified form the tiger deals a massive amount of cuts plus a large bludgeoning ripping force as it rams the opponent and will also effect solid elements such as earth, water and others solid techniques.</p><p></p><p>The user spends an extra + 10 chakra in order to solidify the winds which only lasts a mere instant before returning to its original intangible state, the tiger is able to act on its own accord using the chakra the user previously spent as a fuel to maintain itself thus allowing it to move around the opponents defence if necessary. Additionally the tiger is able to let off a mighty roar of devastating cutting winds which holds A rank power however can only use this roar a limited number of times in order to maintain its own form.</p><p></p><p>Note - Costs a move to solidify the Phantasmal Tiger</p><p>Note - Can only be used twice per battle</p><p>Note - The Phantasmal Tiger lasts 3 turns</p><p>Note - The Tigers roar is an A rank ability with a range of short - mid which can only be used twice and counts towards one of the users allotted moves</p><p>Note: No S-Rank or above Wind on the turn the tiger is created[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=667929&highlight=Fuuton+Fantomu+tora%29+Wind+Release+Phantom+Tiger">Learned here</a></p><p></p><p><strong>(Fuuton: Fuuheii Fuukaze Fuuka Fuugyuu ) Wind Release: Easy Breezy Beautiful Buffalo</strong></p><p>[spoiler]Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: With two handseals, the user will charge wind chakra through fine sand, dust or other stagnant loosen earthen materials, which will erupt a gigantic winged cow, with all the speed and agility of the wind, but the solid substance of the earth. Likewise, the user can summon several cows, up to 3, yet smaller. The user can use the cows to achieve flight, or simply smash them against the opponent with great blunt force. Instead of using two handseals to give them a more complex look, the user is able to handsealessly focus wind chakra on the dust to create more basic constructs, related to the bovine, such as a hoof or a horn.</p><p>*This jutsu can't turn opponent's active jutsus into cows, likewise, once inside the cows, the opponent can't control the materials*</p><p>*Can only be used once every 3 turns*</p><p>*Can't use Wind Techniques above S rank in the same turn*[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=499464&highlight=%28Fuuton%3A+Fuuheii+Fuukaze+Fuuka+Fuugyuu+Wind+Release%3A+Easy+Breezy+Beautiful+Buffalo">Learned here</a></p><p></p><p><strong>(Futon : Ten no hejji) - Wind Release : Celestial Hedgehog</strong></p><p>[spoiler]<strong>Type:</strong> Defensive/Offensive</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short - Long</p><p><strong>Chakra Cost:</strong> 40</p><p><strong>Damage Points:</strong> 80</p><p><strong>Description:</strong></p><p>The User Surges Wind Chakra all through their body, The user can then channel this wind chakra into their back and create hundreds of wind needles which can pierce into targets and push them back slightly. After they have focused the wind chakra throughout their body they can choose to jump and curl into a ball thus shooting off condensed, pressurised wind needles in various directions, or can aim their back in a direction of there choice, aiming the needles in that particular direction.</p><p></p><p>The wind needles expands from their back as a defensive mechanism similar to that of a hedgehog and can cause quite severe cuts, however as the needles travel and reach Mid-range they begin to loose pressure thus expanding and becoming spirals of wind and then when they reach Long-Range they become huge tornadoes that travel horizontally in the sky.</p><p></p><p>- Can only be taught by Kirikoe</p><p>- Can only be used 3 times</p><p>- No s-rank wind on the same turn[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=655100&highlight=Shady+passes">Learned here</a></p><p></p><p><strong>(Fūton: Kamaitachi) - Wind Release: Sickle Draws</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra cost: N/A (+10 chakra cost to techniques this is applied to)</p><p>Damage points: N/A</p><p>Description: A two part jutsu, Sickle Draws aims to augment Wind jutsus in specific ways, allowing the usage of simple jutsus to become more complex, and simply more dangerous in nature. The nature of this jutsu itself only allows it to work alongside the Wind element. The first part requires the user to focus more of his Wind chakra into his future Fuuton jutsu which have no cutting abilities whatsoever (supplementary, defensive type techniques), and using said chakra to sharpen the outside edges of the aforementioned jutsu. This manipulation causes a change within the technique's shape and allows the most defensive Wind jutsu the capability to inflict lethal cutting damage. The damage output would depend on the rank of the supplementary/defensive jutsu used (i.e. an A-Rank will inflict 60 damage). The second usage of this jutsu allows the user to do the same, still only working on Wind jutsus, but instead only focuses on offensive Wind techniques, simply adding a +20 damage to the jutsu used in conjunction as it adds on to whatever it is used with, rather than focusing on things which are purely defensive. When used in either form, however many hand seals the jutsu used alongside this requires, an extra one (the Ram handseal) is added on. This is added on regardless of any abilities which the user may have which allows him to perform wind jutsus without hand seals (specialty, NB sword etc.) This is an activation type jutsu and its effects apply to future wind techniques rather than pre-existing ones. Activating this ability is instant and does not consume any time whatsoever. </p><p></p><p>~ Can only be taught by Erzo. Can only be used a maximum of two times per battle/event, and once used lasts a maximum of four turns, or until deactivated. Upon it being deactivated/timing out, the user must wait a turn before being able to use again. The user can decide to use one form 2 times, or mix and match as he likes, as long as both the first and second usages are not used at the same time.[/spoiler]</p><p></p><p><strong>Futon: Hakka-Gu | Wind Style: Fire Starter</strong></p><p><strong></strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: When a slicing wind jutsu of any kind is performed, the user will control the blades of wind. Through their manipulation, the user will cause the blades to begin colliding rapidly while the original jutsu continues with its course of action. The collisions between the blades create sparks. The multitude of sparks that occur allow them to feed off of the initial wind jutsu and causes fire to become part of the element. The fire would add to the destructive power and potency of the initial wind jutsu. There are two ways the jutsu can be manipulated. First, the parent wind jutsu can become combined with fire creating a fire and wind combination jutsu. The second method is creating enough sparks to ignite the whole wind jutsu, causing the jutsu to become a fire natured attack. Both variations of this jutsu's usage then follow their respective elements strengths and weaknesses and have the same ranking/damage output as the parent jutsu. This jutsu can be used in the same timeframe as the initial jutsu, as it simply requires some additional maipulation while the initial jutsu is being created, or it can be used after the initial jutsu (not in the same timeframe). However if it isn't used in the same timeframe, it still must be used directly after the initial wind jutsu. </p><p></p><p>Restrictions</p><p>- Must be a Wind specialist.</p><p>- Can only be used three times</p><p>- Can only be taught by Kryptiic[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=697757">Both learned here</a></p><p><strong>(Futon: Usuguraikara Sakebimasu)- Wind Release: Cries from The Dim</strong></p><p>[SPOILER]Type: Supplementary/Offensive</p><p>Rank: S</p><p>Range: Mid-Long</p><p>Chakra cost: 40</p><p>Damage: 80</p><p>Description: The user will form the Tiger and Ram hand seals and stomp his dominant foot on the ground, sending his Futon chakra in the form of drilling wind through the earth. The wind will travel exactly 3 meters under the surface before heading towards the intended area. Once the wind has drilled at least 5 meters away from the user he will have the wind dig a huge cavity underground, a 20x20 meter cavity to be exact, resting just 3 meters below the surface. Once this cavity is dug it prevents underground travel in that area, and also prevents earth techniques of A ranked and above that would require sufficient amounts of earth to perform. If any of these techniques are performed over the hidden abyss the ground will shatter and allow anything above it to fall into a 20 meter ditch. However, the ditch isn't so much harmless for the most part, as the wind that had made it would stay circulating as vicious, slicing winds as well as grounded up earth which would be reduced to the point of dust. These winds and dust raging beneath the surface would have the faint whirling sound which could be misinterpreted as crying sounds. Anything or one caught in the hole would be sliced to ribbons in mere seconds. Although the technique lasts 2 turns, the user may flash the Dog hand seal and have all that cooped up wind explode upward from the ground in a massive column of slicing winds and rocks of a diameter 15 meters and an indefinite height whereas the column can continue all the way into the clouds before dispersing. This technique was made primarily to prevent earth technique coming from deep in the ground however.</p><p>Note(s):</p><p>- Can only be done 2x</p><p>- The slicing winds will persist for 2 turns underground after this technique is performed, after these 2 turns the winds will leave but the ditch remains.[/SPOILER]</p><p></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=709233&highlight=Genjutsu%3A+Paresthesia+bodi+Illusion+arts%3A+Paresthesia">Learned here</a></p><p></p><p><strong>(Futon: Yajuu Houbi)-Wind Release: Chimera Jackpot</strong></p><p>[spoiler]Type: Offensive/Supplementary</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30 (-10 per turn)</p><p>Damage: N/A</p><p>Description: The user will form two hand seals and focus their chakra into the air (must be outside five meters of the opponent) or wind technique. By doing so they will manipulate its shape, forming it into one of various sentient animals that can attack or defend for the user. The creature passively feeds off of the users chakra to keep both their shape and autonomy. The beasts size can vary while its body can either composed of powerful slicing winds or it can be made of fierce rotating winds that give the creature an almost physical form, allowing it to batter and smash through obstacles. When used on an existing wind technique, this technique can be performed without handseals and in the same time-frame as the previous jutsu. The two techniques do not stack or add to each other's damage, instead this technique takes on the power of the jutsu it's created from (i.e. using this on an S-Rank will make the animals deal 80 damage and the technique it was spawned from will disperse).</p><p></p><p>Notes:</p><p>~Can only be taught by xHoudinii</p><p>~Can only be used three times and each usage lasts for four turns[/spoiler]</p><p></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=704888&p=20411110&viewfull=1#post20411110">Learned here</a></p><p></p><p><strong>(Fuuton: Aeolus' Ovoxo) - Wind Release: Aeolus' Arrow</strong></p><p>[spoiler]Type: Supplementary/Offensive/Defensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user will focus their wind chakra into one or both of their open palms before channeling wind chakra to create and shoot up to four rods consecutively at the slightest whim. After being fired, each individual rods can be split into ten smaller rods, totaling a daunting rain of miniature rods. Shortly after colliding with something, each rods will "explode" into a cage or rather sphere of some sort with fast slicing winds around and inside it, doing this immediately as it makes contact with it's target. The burst of a single rod has a five meter radial reach (size of the sphere/cage basically). However, if the rods is in contact with an object/person at the time it "explodes", the unfocused burst of wind will spread around the target and then close the target within the cage of fast spinning and cutting winds even if the target is larger than what the normal cage could hold. Increasing the size of the sphere/cage upon contact with a large target to trap it requires +10 more chakra per target it captures. If the user so chooses, he can detonate any amount of the fired rods prematurely to gain a tactical advantage. Alternatively, the user can fire the rods with a thin and barely visible wind chakra thread attached to the end of the shot projectiles, in order to manipulate their flight path/trajectory mid-air and allow for more unexpected offensives. They travel at the speed of an regular fired arrow following the user's tracking speed and appear just like a normal fired arrow, except that the rods are a bit bigger than a regular size arrow. Each spear are of the size of a chakra rod that nagato/pein uses.</p><p></p><p>Notes:</p><p>Can only be used three times per battle</p><p>Can only be Taught by Venom</p><p>Follows Elemental Strengths and Weaknesses</p><p>Power of the technique is equally divided between the number of rods created.[/spoiler]</p><p></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=549287">Learned here</a></p><p></p><p><strong>(Fuuton/Kenjutsu: Ijū No Surasshu) - Wind Release/Sword Technique: Transmigration Slash</strong></p><p>[spoiler]Type: Offensive/Defensive</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: This jutsu is a combination technique that utilizes both kenjutsu and fuuton chakra. By channeling their wind release chakra into a weapon of the user's choice. The user is able to generate a thin blade of wind chakra that they can release by making a slashing motion. However this technique behaves differently to most slashing style jutsu by behaving in a deceptive manner. Once the wind blade exceeds the five meter mark it will seemingly vanish into thin air. However this is not the case, in fact the blade has just slowed to the point where it no longer disturbs the air around it, making it appear as though it was no longer moving. However upon reaching short range of the opponent the user will swing his sword once more mimicking the earlier motion, causing the wind blade to progress at it's original place seemingly appearing from thin air now much closer to the opponent making it very hard to counter unless done so quickly.</p><p>Note: Can only be used thrice per battle</p><p>Note: Those with dojutsu could still make out the chakra in the blade even it it's slowed state.[/spoiler]</p><p></p><p></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=646273">Learned here</a></p><p></p><p><strong>(Futon: Futo hebi no kiba) - Wind Release: Wind Snake Fang</strong></p><p>[spoiler]Type: Offensive/Defensive/Supplementary </p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: 80 (+20)</p><p>Description: This unique wind technique can be performed in two ways, as a single stand alone technique which requires two handseals, Snake and Ram followed by the clapping of the hands. Using it in this form allows the user to manifest their wind element in the air taking control of the wind currents to form a large torrent of opaque wind shaped as snakes will pour out surrounding a target or targets and wrapping around them. The wind while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are dense wind in nature making their binding ability quite impressive preventing an enemy wrapped in them from moving freely, the radius of this technique is 10m. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another wind or water technique and will cause the snakes to burst forth from the ground for water techniques or forming from the preexisting wind technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the wind snakes. This usage is considered as an active boost and follows the rules and restrictions of such. The second application can only be used as a method of boosting not a stand alone technique.</p><p></p><p></p><p>Note: May be used two times per battle overall. Two turns between uses.</p><p>Note: If combined with a water technique in it's second form it will be considered a wind/water combo. Combined with a wind technique just creates a stronger wind. Boosting can only be applied to A ranks and below.</p><p>Note: No wind jutsu A rank or above in the following turn.</p><p>Note: This must be created at least 10m above the opponent</p><p>Note: Controlling the direction of the snakes will cost as a move per turn and the user can only use wind release while maintaining control.</p><p>Note: May only be taught by Jhin[/spoiler]</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=726527">Learned here</a></p><p></p><p>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Shady Doctor, post: 13288037, member: 119127"] [CENTER][IMG]http://i.imgur.com/iFRFQ.png[/IMG][/CENTER] [B][CENTER][size=5][U]Fuuton[/U][/size][/CENTER][/B][CENTER][size=5][U][/u][/size][/CENTER][size=5][U][/u][/size][U][/U] [B]Made By me:[/B] [SPOILER][B]( Fuuton: Fūryoku ryūshi bīmu ) - Wind Style: Wind Particle Beam[/B] [spoiler][B]Rank:[/B] Forbidden [B]Type:[/B] Attack [B]Range:[/B] Short-long [B]Chakra Cost:[/B] 50 [B]Damage Points:[/B] 90 (-15 to the user) [B]Description:[/B] This technique is a simple yet powerful wind technique which focuses purely on destructive power. The user draws blood from his and like a summoning technique then weaves together three hand seals (Tiger - Dragon - Snake) whilst gather a massive amount of chakra directly in the center of his chest. When the three hand seals are finished the user moves his hands from out of the path of his chest and releases from the chest a condensed circular beam of glowing wind chakra. The beam begins as a circular, 3 foot in radius beam until it reaches five meters away from the user. Once it leaves close range the chakra can no longer be controlled and it suddenly expands outwards into a large half dome like explosion that moves outwards 30m in every direction except back at the user. The concentrated wind expanding so quickly leaves everything in its path cut up on a small scale, so being hit with it is Certain death. The aftermath of the attack is very identical to that of the mini tbb that the 4tails naruto did when fighting Orochimaru, though due to so much powerful wind chakra being blasted from the users chest, it leaves his chest cut up with 1inch deep cuts that leaves him bleeding moderately. - Usable one time - No wind techniques in the same or next turn - The user can't use A-rank or lower Tai for 3 turns due to the body being worn out - Cannot use techniques above S-Rank for 2 turns afterwards[/spoiler] 8) [B](Fuuton: Chō Stáfe ) - Wind style: Butterfly Staff[/B] [spoiler][B]Rank:[/B] S [B]Type:[/B] Attack [B]Range:[/B]Short-Mid [B]Chakra Cost:[/B]40 [B]Damage Points:[/B]80 [B]Description:[/B] The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation around wind currents and forms a staff made of condensed wind. The staff is approximately the same height as the user and about a foot in diameter and is very similar to the wind blade technique, in both visual tangibility and cutting potential [B]Close range abilities:[/B] The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank wind blade[/B] [B]Mid range use:[/B] The staff can also be used at a range, in which it gained.its name "butterfly staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a butterfly's. This allows the staff to not only pick up speed and killing potential but also also allows the user to control it in mid flight to hit opponents. While be controlled, the staff has to always be moving forward and can't turn around nor make sharp turns.. At any point while flying, the user can do one more hand seal which results in the wind exploding into a 7m wide vortex of wind that would suck things from 5m out into it while also cutting anything that comes into contact with it up ~ Only teachable by Shady ~ Only usable once per match ~ Staff lasts 3 turns unless thrown, then.it ends that same turn..[/spoiler] 12) [B](Futon: Jougo)- Wind Release: Funnel[/B] [spoiler][B]Type:[/B] Attack [B]Rank:[/B] A Rank [B]Range:[/B] Short-Mid [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] The user first creates a clone then with that clone both of them gather up Fuuton chakra within their bodies. Once a sufficient amount has been gathered the user and his clone both perform a sequence of 3 hand seals. After doing the hand seals the user or the clone raises their hands to the sky and releases a translucent disk of wind chakra 10m into the air. The disk rotates rapidly and drifts off in whatever the direction the user's hands direct it. Once the desired location is reach the user will clap his hands causing the rotation from the wind disk to "exhale" basically releasing a violent column of rotating wind on whatever it is over top of. While this is happening the clone releases yet another translucent wind disk which travels by ground. Same principles apply it goes in the direction of the clone's hands. Once the disk reaches the desired location the clone claps his hand causing the disk to erupt into a column of rotating wind. When the two disks are below and above each other a funnel effect happens as the two disks rotate opposite each other. Along with the opposite rotations the direction in which the column of air is released are also opposite which would produce rapid lifting then floating in mid air. The bottom disk sends something up and the top sends something down while the two columns shred whatever is in between the two disks. When the columns aren't directly above/below each other, they can act alone but with lower degree of affects. The one above will have enough wind power blowing down to pin enemies to the ground and do B-rank cutting damage, while the column below someone would rapidly and violently toss someone upwards while doing B-rank cutting damage. As an alternative use, the user, without a clone, can perform the jutsu alone but with only a single disk in which he'd choose if it was created on the ground or air. When used this way, the single disk would hold the entire strength of the jutsu, being A-rank but it wouldn't have the versatility of attacking from both above and below simultaneously Note: Both Disks are 5 meters in diameter and can lift up even summons like the human sized toads. Note: Must have a clone or partner (other member) that has learned this jutsu. Unless used with a single disk. Note: counts as 2/3 per turn Note: Can only be used 3 times per battle Note: Can only be taught by Shady Doctor[/spoiler] 13) [B]( Fuuton: Koisuru tenshi no soyokaze ) - Wind Release: Breeze of the beloved Cherub [/B] [spoiler][B]Rank:[/B] A-Rank [B]Type:[/B] Attack [B]Range:[/B] Short-long [B]Chakra Cost:[/B] 30 [B]Damage Points:[/B] 60 [B]Description:[/B] The user starts by simply weaving together 3 hand seals (Monkey - Dragon - Rat) and molding his Fuuton chakra in the air around himself. With that done the user uses his Fuuton chakra to create a 2 1/2 foot tall, translucent cherub floating a meter or so above his head. The child-like cherub wears no clothing other than what covers its bottoms, and bares wings far past the size of the being itself. The cherub's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the cherub simply disappears in thin air; literally becoming nothing but thin air which scatters into the terrain as a breeze exactly like from the flapping of the wings. Now only being able to be tracked by doujutsu users or sensors, the cherub stealthily arrives near a designated target, whether it be the opponent himself or something else such as a summoning, stone golem etc etc. As another light breeze slides across the body of the opponent, the cherub rematerializes once again. The cherub now floating a meter above the target, just like when it was first created, has the wind it is made of explode. The cherub explodes in an outwards omnidirectional explosion; swiftly delivering a blunt blow of spinning wind that mangles the target and anything in a 5m radius. If the target is small enough I.e. a small summon, human etc. The cherub can wrap its large wings around the target before exploding. The powerful spinning wind itself is able to break through even solid structures within reasoning. • Usable 3x per battle • No wind techniques over A-rank next turn • Only taught by Shady doctor[/spoiler] 14) [B]( Fuuton: Koisen tenshi Nùn) - Wind Release: Gathering of the wicked Cherub[/B] [spoiler][B]Rank:[/B] S-Rank [B]Type:[/B] Attack [B]Range:[/B] Short-long [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] 80 [B]Description:[/B] This is the sister technique of ( Fuuton: Koisuru tenshi no soyokaze ) - Wind Release: Breeze of the beloved Cherub. The user starts by simply weaving together 5 hand seals (Monkey - Dragon - Rat - Dog - Tiger) and molding massive amounts of Fuuton chakra in the air around himself. With that done the user uses his Fuuton chakra to create multiple Cherubs (4), each being 2 1/2 feet tall like the original technique ll, and translucent, floating a meter or so above the users head in a square formation. The child-like cherubs wear no clothing other than what covers their bottoms, and bares wings far past the size of the beings themselves. The cherub's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the cherubs simply disappears in thin air, literally becoming nothing but thin air which scatters into the terrain as a breeze exactly like from the flapping of the wings, but unlike the original technique, these winds from the breeze picks up debri and dust from all around, acting like (Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance. Now only being able to be tracked by doujutsu users or sensors, the gang of cherubs stealthily arrives near a designated target, whether it be the opponent himself or something else such as a summoning, stone golem etc etc. As another light breeze slides across the body of the opponent, the cherubs rematerializes once again. The cherubs now floating a meter above the target, just like when they were first created, has the wind they are made of explode. The cherubs explodes in an outwards omnidirectional explosion; swiftly delivering a blunt blow of spinning wind that mangles the target and anything in a 5m radius. If the target is small enough I.e. a small summon, human etc. The cherub can wrap its large wings around the target before exploding. The powerful spinning wind itself is able to break through even solid structures within reasoning. Each cherub can materialize in different locations in order to attack multiple targets, each holding B-rank strength when exploding. To gain the full damage of the technique, the cherubs materialize near each other, holding hands as they appear; exploding in unison and creating a much larger 9x9m explosion that will devastate the area. • Usable 2x per battle with 2 turn cool down • No wind Jutsu next turn and no wind jutsu over A-rank in the same turn • Only taught by Shady doctor[/spoiler] 15) [B]Fuuton: Sukai no kindan | Wind Style: Love in the Sky[/B] [spoiler][B]Rank:[/B] S-rank [B]Type:[/B] Attack [B]Range:[/B] Short-long [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] 80 [B]Description:[/B] The user draws blood from himself, seemingly as a sacrifice to the sky gods. After drawing blood and smearing it on his hand the user performs the Bird - Snake - Dragon hand seals and then creates a clone made of raw Fuuton chakra. The clone takes on the image of a white ghostly adult female angel that has a shining translucent body which sprouts bright white wings before ascending into the sky. The angel gets so far into the sky at such high speeds that it is out of sight within a moments notice, though the huge amount of chakra can still be sensed by sensors and seen by doujutsu. After staying in the sky collecting natural air from the sky (1full turn) the angel would dive down, heading straight at the opponent. The Angel's right hand would be extended downwards with its palm pointed down and open. As the angel comes down it grows from its original woman size in the matter of moments. The angel gradually grows 5 times in size, holding so much heavy, dense wind chakra that when it crashes down on a spot it covers a 15m area of impact, bluntly crushing anything in its path including the user if he's in the way. The impact on the area is very similar to when sakura hits the ground with her super strength, leveling the terrain around it. • Only taught by Shady • Usable twice • No wind rank jutsu above A-rank in the same turn it's created or next[/spoiler] 16) [B] Fuuton: Kōha Taika | Wind Style: Gale's Vein[/B] [spoiler][B]Type:[/B] Attack [B]Rank:[/B] S-Rank [B]Range:[/B] Short-Long [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] 80 [B]Description:[/B] The user claps his hands in front of him whilst channeling mass amounts of wind chakra between his palms in order to create a tiny "seed" of Fuuton in his dominant hand. The seed is created in a split second, letting the user then touch the surface of an earth structure or the ground to initiate the technique. After touching the ground or the earth structure, the seed swiftly drills into the earth to any point on the field up to 20m away from the user, and like any other seed begins sprouting on its own will. The seed sprouts into large "veins" that spread throughout the earth with haste, almost as if it was infecting it. If used on the ground, the veins spread into a short range radius with the seed itself as the center. If used on structures made of earth, it will spread all the way through the structure until the veins completely inhabit the inside of the structure. Once the veins have fully spread, the wind the veins are made of begins violently rotating and expanding at a fast rate; affectively destroying the earth from the inside out. The veins continuously expand until finally creating a massive dome reaching mid range in all all directions with the seed still as the epicenter of it all. • Usable 2x • Two turn cool down between uses • No other wind in the same turn[/spoiler] 17) [B]Fuuton: Bāsākākikku | Wind Release: Berserker Kick[/B] [spoiler][B]Type:[/B] Attack/Defense [B]Rank:[/B] A-Rank [B]Range:[/B] Short [B]Chakra Cost:[/B] 30 [B]Damage Points:[/B] 60 [B]Description:[/B] This jutsu was crafted from a wind specialist that wanted a quick acting attack that could serve as a defensive mechanism also so he wouldn't be left with many opening when he attacked. He came up with the idea of the "Berserker Kick". By channeling mass amounts of wind chakra into his lower body, the user would swiftly stomp on a surface as he released the wind chakra from his legs in conjunction with the stomp. The wind suddenly bursts out in a 360 degree manner, but the moment it is leaving the legs, the user applies great chakra control in the form of shape manipulation. The wind would instantly be molded into numerous legs identical to the user's but twice the size. The legs of wind rapidly kick in every direction besides upwards, looking like a bunch of white/translucent legs are bicycle kicking everything away from the user. The 360 degree range of the legs create a sort of "barricade" of legs surrounding the user, the barricade being up to the user's hip. This successfully creates a barricade of kicks that will rip through anything within 5m of the user while protecting him from anything that comes in range. The user can fuel chakra into the barricade to sustain the kicks, but can't perform jutsu whilst doing so. Due to the kicks even going below the user into the ground, attacks from below would be defended from also if reasonable. The attack itself leaves a 5m crater around the user because of the destruction it holds with the wind kicks. • Only Teachable by Shady • usable 3× with a turn cool down • No wind Above S-rank in the same turn[/spoiler] [B]18) Fuuton: Jaakuna gēmu | Wind Release: Wicked Games[/B] [spoiler][B]Type:[/B] Supplementary/Attack [B]Rank:[/B] A-rank [B]Range:[/B] Short-Long [B]Chakra:[/B] 30 [B]Damage:[/B] n/a (60) [B]Description:[/B] A known wind specialist, Shady, wanted to put to use the intangible side of wind, liking the sneaky opportunities it could bring. He decided to make use of it as a supplement to his other attacks altogether, making them a bit more dangerous than normal. This jutsu is initiated by manipulating wind chakra around a chosen projectile or jutsu in range that's in motion (a wind sphere, kunai, etc.) Whether it be the user's jutsu (not opponents) or an inanimate object. The wind chakra suddenly coats the jutsu/object creating a shell of wind in the shape of it, about an inch away from actually touching. The wind shell itself is unique, purely taking on intangible properties like the wind blade technique but giving off a noticeable green glitter affect. Once the shell of wind is around said projectile, it remains there in a useless intangible state, until the object is removed (getting knocked away from the coat, stopping said projectile). Once the inside of the shell becomes empty, the wind continues at the speed of the projectile but completely pressurized in order to recreate the projectile in a cutting wind form. For example, when coated onto a kunai that is thrown at an enemy, it would simply look like a glittery kunai. If the opponent attempts to intercept with a kunai of his own, it will simply phase through the intangible wind shell unaltered, knocking the other kunai away as planned. The shell of the kunai would continue at the opponent as if it was the kunai itself, but now pressurized into cutting wind instead of its intangible state. When first created and in its intangible state, the wind will phase through physical objects but affected by energy type techniques such as fire, lightning etc. In the case that the opponent is combating the intangible wind with energy based techniques, the wind is treated with A-rank strength according to strengths and weaknesses. So it would play on equal terms with S-rank lightning but only B-rank Fire or other A-rank wind. Once in its pressurized state, the wind can be combatted by physical and energy based techniques, according to elemental strengths of course. ☆ usable 4 times ☆ only taught by Shady[/spoiler] 19)[B](Fuuton: Andāwāru dodoragon no deburi | Wind Release: Underworld Dragon's Debris)[/B] [spoiler][B]Type:[/B] Offensive | Defensive | Supplementary [B]Rank:[/B] [B]S[/B] [B]Range:[/B] Short - Long [B]Chakra Cost:[/B] [B]40[/B] [B]Damage Points:[/B] [B]80[/B] [B]Description:[/B] By doing a series of 3 hand seals (Dragon - Dog - Snake) the user is able to initiate a wind technique made from the ground. Using wind chakra in the surface of the ground (earth, dirt, deserts etc) the user controls the air particles to lift rapidly, ripping the ground on a small level in order to bring up dirt, dust and small broken up rock with the air. The chakra enhanced air carries the debris with it as the user uses shape manipulation to create a dragon that resembles the water dragon technique, rivaling it in size, though due to the wind properties the dragon can achieve flight but only at the user's base speed. It is also to be noted that the outside of the Dragon is harmless smooth wind, while the inside of it is made of the earthen debris and sharpened wind. This allows the user to ride on the dragon to fly or evade the opponent without the risk of being cut by his own technique. Once materialized into existence the dragon uses the chakra that it was created from to sustain itself independently of the users control in order to aid the user while the user holds his own. On the other hand the real power comes from its ability to combine the wind it's made of with the earthen material it brought up with it. From any part of its body, the dragon can release large streams (similar to the water bullet jutsu) of wind that carries sharply coated earthen debris; including large rock chunks, dust, dirt etc. These streams equal to an A-rank (60 dmg) attack and the range of the streams reach up to 15m away from the dragon. Alternatively the dragon can reverse the flow of wind in its body, creating a vortex on any point on the surface of its body that would suck up things that the part of the body is aimed at. The suction's reach extends out to mid range, allowing the dragon to suck in anything within 15m of his immediate area. This ability counts as a move by the user and the sucked in target or item would be cut up and destroyed by the sharp wind and large debris spinning inside the dragon, equaling an A-rank (60 dmg) attack from the inside. ☆ Usable twice per battle ☆ Can't be used in consecutive turns after ended ☆ Lasts three turns (unless cancelled) ☆ Each ability used by the dragon counts as a move ☆ No S-Rank or above Wind on the turn this is deactivated ☆ The dragon can only use his ability 3 times, this so it has sufficient chakra left to sustain its own form.[/spoiler] 20) [B]Fuuton: Myōna hyōjō | Wind Release: The Zone[/B] [spoiler][B]Type:[/B] Attack/Supplementary/Defense [B]Rank:[/B] S-Rank [B]Range:[/B] Self/Short [B]Chakra Cost:[/B] 40 (+10 to pressurize) [B]Damage Points:[/B] 80 [B]Description:[/B] Myōna hyōjō is the sister technique of [URL="http://narutobase.net/forums/showthread.php?t=157594&p=18638413&viewfull=1#post18638413"]Jaakuna gēmu[/URL], utilizing the intangible and pressurized aspects of Fuuton. Unlike its sister technique though, Myōna hyōjō isn't used on a projectiles or techniques being used, but instead a technique used directly on the user himself or melee weapons he is holding. The user would create a thick "shell" of Fuuton Chakra around the shape of either his entire body or a melee weapon i.e. a sword, hammer, club etc. being about 5m thick and about an inch away from actually touching the user. The shell of Fuuton initially takes on the unique intangible state though it gives off a pale white glittering affect on whatever it is around, (see photo. Lel). Once the shell is created it stays active around the user for three turns before the Chakra runs dry and the shell vanishes all together. While the shell is active it isn't affected by solids such as earth techniques, water, steel, or other human bodies, though the shell reacts to energy based elements and such according to elemental strengths and weaknesses. This means the shell would be unphased by a kunai or earth technique coming in no matter the rank, but would combat against a fire, wind or lightning technique according to rank and weakness. The pressurized usage of the shell comes into play when the user wills it to, by spending an extra +10 chakra for the shell, thus pressurizing it to give it a physical aspect of aggressive cutting wind. This means the user can be performing a Taijutsu technique with the shell around his body in the intangible state, having no affect on how his Taijutsu attack is defended from when it comes to non energy defenses, but at any point the user can spend the needed chakra for the shell to pressurize and rip up anything it is in contact with. The shell becoming pressurized only lasts a brief moment before returning to non aggressive intangible wind again. This means for each attack to be pressurized the user has to spend additional chakra. Due to the wind staying present around the body, it becomes impossible for the user to use any other technique related to another element besides Fuuton. Even though the usage of elements is restricted to Fuuton, the user can still use Taijutsu, Genjutsu, Kenjutsu and Ninjutsu as long as it is raw chakra or Fuuton. [spoiler][IMG]http://images5.fanpop.com/image/answers/2839000/2839715_1341084139684.82res_500_281.jpg[/IMG][/spoiler] ☆ Usable twice per battle ☆ Only to be taught by Shady ☆ Lasts three turns once activated ☆ Costs a move to pressurize the Fuuton[/spoiler] 21) [B]Fuuton: Akiro no kingu | Wind Release: King of The Fall[/B] [spoiler][B]Type:[/B] Defense | Supplementary [B]Rank:[/B] S-Rank [B]Range:[/B] Mid/Long [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] N/A [B]Description:[/B] Akiro no Kingu is an activation technique derived from the [URL="http://narutobase.net/forums/showthread.php?t=157594&p=18638413&viewfull=1#post18638413"]Jaakuna gēmu[/URL] technique. The jutsu is activated with a single hand seal directly after any technique that produces rain or storm clouds in order to produce a defensive mechanism created from wind. Due to the nature of the technique it is activated fast enough to be done in the same time frame as the jutsu used prior. Alternatively, it can also be used on naturally present clouds around the terrain. As the clouds are formed in the terrain, wind coats the shape of the clouds, though the wind around the clouds is unique in the fact it takes on a semi-intangible state. To a normal eye the coat of wind around the clouds would go completely unnoticed other than the slight white sparkle it gives off and the slight distortion in the air above the terrain, though the chakra could be seen with a doujutsu or sensed by sensors. Once the technique has been activated it will stay coated on the chosen set of clouds and will move along with them if they so happened to move, seeing as clouds usually don't stay motionless. The coat also acts as something that keeps the clouds together as a whole, preventing them from scattering and becoming dispersed. With the air around the clouds being Semi-intangible, the rain or other liquids that are produced from the clouds will be able to fall down unscathed, as if nothing was lingering around the clouds at all. The wind only comes into play and reacts to energy based techniques, such as lightning, fire, or other wind techniques (this includes energy based CE/KG). This allows the wind to act as a defensive mechanism to these energies according to the strengths and weaknesses of them. The coat of air around the clouds would effectively prevent any lightning from entering or exiting the clouds without being stopped due to the strength wind has against lightning. On the other hand, this can stop A-rank and below fire from going into the clouds or coming down from the clouds. When coming into contact with other wind, the coat stands equal to it and is able to defend from S-Rank and below wind techniques attempting to go into the clouds or come out. Other than reacting to other energies, the coat has no sort of offensive capabilities, being present only for the sole reason of being a line of defense for clouds so they won't be dispersed in a time of need. ☆ Taught by Shady ☆ Usable 3× ☆ Lasts 3 turns with 1 turn cool down between activations ☆ No wind techniques above A-rank the rest of the turn[/spoiler][/SPOILER] [B]Taught to me:[/B] [SPOILER][B](Futon: Mukyū Shunkō) - Wind Release: Tireless Flash War Cry[/B] [spoiler]Type: Supplementary/Offensive Rank: S-Rank Range: Short-Long (made at short range) Chakra: 40 (+5 per turn to sustain) Damage: N/A (80 when/if used offensively) Description: The user after performing 3 hanseals infuses the air surrounding them with wind chakra and manipulates it to encircle the user's body multiple times. This makes the pressurized chakra-infused air revolve around the user like a vortex, allowing them to maintain it for several turns once activated. The technique takes the form of wind currents and is concentrated around the user's arms, lifting them up, allowing the user to be airborne while also allowing them to move freely in mid air. The user has enough control to release the chakra-infused air surrounding them as a directed blast that can cause considerable damage to the surrounding area. This technique can also be used to block a devastating lightning attack and dissipate it, and block other elemental/physical attacks as well as push them back by using the energy of the technique as a barrier (following elemental strengths and weaknesses). The pressurized chakra-infused air can be focused onto specific areas of the user's body, making the protection exceedingly more concentrated. However when focusing them onto specific areas, the user cannot achieve flight. Note: Lasts for 3 turns Note: Can only be used twice Note: Once used offensively, the jutsu ends Note: The user is vulnerable to Fire based techniques Note: No wind techniques above A rank while the jutsu is active Note: Two turns cooldown in order to use again after this jutsu ends Note: No wind techniques above A rank the following turn this jutsu ends Note: No fire or lightning techniques that originate from the body while active.[/spoiler] [B](Futon: Kaze no Hiretsuna Jetto) - Wind Release: Sneaky Jet of Wind[/B] [spoiler]Type: Supplementary/Offensive Rank: B-Rank Range: Mid-Long Chakra: 20 Damage: N/A (30 from the disk of wind) Description: The user gathers wind chakra below their feet which is then manipulated into becoming a jet of wind that lifts the user slightly above the surface they're standing on, whether it's ground or a water source (20 centimeters above surface). The jet of wind is large enough for the user to stand on. This jet of wind is then controlled by the user to travel in an arc manner trajectory towards a target while they themselves are standing on it, allowing themselves to travel that same trajectory aswell. Its speed is faster than a running shinobi yet the user and the jet of wind can clearly be seen and tracked with the naked eye. Traveling in an arc manner with such speed would allow the user to evade mid-ranged-sized attacks within reasoning (for example: incoming projectile-type or stream-type techniques) while at the same time approaching their opponent. Once they evade the incoming attack, the user does a side back flip, leaving the jet of wind while manipulating it to compress itself into a disk made out of wind that travels in mid-air straight towards the opponent at greater speed since the user "pushes" it with the motion of their back flipping with their feet (still trackable with naked eye). The jet can be seen/noticeable because of the impact it does on the surface it is moving on. The jet has a somewhat grey-ish color but still has some transparency to it aswell. The disk of wind will still have that grey-ish color (more noticeable by sight since it's compressed) but cannot be heard when it's noisy in the battlefield, unless someone has enhanced hearing abilities. The slicing damage it does would be as large and similar to that of a normal katana enhanced with C-Rank wind chakra. When doing the side back flip, the user lands back to the ground/water source. Wind Release: Sneaky Jet of Wind can also be used while airborne, but instead of approaching horizontally, the user will be approaching diagonally downwards since they're simultaneously manipulating the jet to approach the opponent in an arc manner while also "falling" because of gravity. Note: Usable 3 times per battle Note: Cannot be used in consecutive turns Note: Must be mid/long range away from opponent to use[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=452707&highlight=Shady+Doctor"]Both taught here[/URL] (Fuuton: Shou Buro-kaze) - Wind Style: Shattering Wind Beam - [spoiler]Rank: S Type: Offensive/Defensive Range: Short-long Chakra: 40 Damage: 80 (-15) Description: The user charges his fist with a large amount of wind chakra. He punches towards the target and releases it as a huge amount of destructive wind compressed into a large beam, blasting it away at a very high speed which makes it tough to block. It is used to punch a hole anything in its path like clouds, mist and, if possible, water waves and rock walls. When this jutsu is used to attack the opponent, it will cause major damage to him like large cuts and it blows him backwards, meaning that it will send him from short to mid, or from mid to long, and may even knock him out cold. ~ damages the user hand by -15 points and causes bleeding. ~can only be used twice per battle. ~This jutsu is owned by -Thoes.[/spoiler][URL="http://narutobase.net/forums/showthread.php?t=347213"]Learned here[/URL] [COLOR="#B22222"][B](Fuuton: Umakashi Yamihitonami) - Wind Release: Stampede of the Underworld Horsemen[/B][/COLOR] [SPOILER]Type: Offensive Rank: S Range: Short/Long Chakra: 40 (-5 per turn) Damange: 80 Description: The user will perform two handseals (Boar > Tiger) as they gather wind chakra into their mouth and then expell one or more wind blasts twice the size of an adult human. Though very powerful in both speed and strength, the real motive of this technique comes into play when the user claps his palms against each other. After which the wind entitity morphs into a normal sized gallant horse of wind which enter a state of self-sustainment, seemingly galloping a couple of inches through the air itself the horse(s) ram into their target with incredible bone shattering force upon impact. Although made of wind, the horses have semi-transparent bodies with a green hue around their edges, being more visible the closer someone is to them; off a larger distance they would seem like green flickers without any actual shape however since they must be near the target to strike, once they enter mid range they are more than easy to spot. However they still move at incredible speed (the peak of the user's base speed). The strength and size varies to the number of horses, firing two blasts to shape two horses will mean each one has A rank, and so on. These can be released in a side by side manner to cover more range, or in a direct line behind each other - should they miss the target they can turn and seek them out aslong as within existance. Although their bodies are nearly solid, it's not possible to ride them. *Can only be used thrice per battle, and not in consecutive turns. [B]*A horse can remain on the field two turns if it hasn't yet collided into an object/person of equal or larger mass.[/B] *Can only morph up to four horses with each usage, however the more horses, the smaller and weaker they are.[/SPOILER] (Fuuton: Kanui Batsu) - Wind Style: Wind Blitz [spoiler]Type: Offensive/Attack Rank: A Range: Short - Long Chakra: 30 Damage: 60 Description: A simple yet advanced technique. After infusing and coating a kunai with wind. The user will then throw it at the intended target, and when deemed necesary, the user may wave 1 handseal, making the wind coating the kunai expand and spin around the kunai taking the shape of a spinning spear; with the kunai as it's epicenter while spinning aswell. Said spear is 6 feet long and 3 feet wide, capable of slicing and shreadring human flesh with ease. This technique follows a sraight path only, thus, only moves foward and in a single direction. May only be used on 1 kunai at a time. May only be used x4 per battle. May only be taught by Loki [/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=382843"]Training W/ Loki[/URL] Fuuton: Tezawari za Oshi: Wind Release: Feel The Pressure [spoiler]Type: Supplementary Rank: C Range:Short Chakra: 15 Damage:N/A Description: After channeling chakra throughout his/her body. The user will quickly release the chakra outward short range around all sides of their body, creating a sphere. By doing this, it creates a wall of thick pressurized air that can slow down the movements of incoming projectiles, jutsu, and even opponents that may be attacking the user at a untraceable speed. This jutsu does not block said techniques but it allows the user to easily side step or block against said projectile. In the case of movements made by the opponent within short range of the user, the user will have to use a little more chakra to produce a thicker air around them. This jutsu doesn't significantly slow down all movements made with the sphere, but it does allow the user to become aware of anything entering the sphere because it is basically made out of the users chakra. -Usable 3 times per battle -Must be taught by Sir Hoshigak[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=607977&highlight=Wind+release"]Taught here[/URL] Fuuton: Bōfūkoromo - Wind Style: Storm Mail [spoiler]Type: Supplementary Rank: B Range: Short Chakra: 20 Damage: 0 Description: This technique gets initiated by the user crossing his hands above him. This prompts many air currents to gather around him, creating an hurricane surrounding his entire body. While clad in this "armor", users destructive power is boosted, allowing him to go into melee to perform wind-enhanced blows capable of shattering rock. With the hurricane preventing user to meet any wind resistance during movement and giving extra momentum speed is also increased and so is defense, with the currents moving around him being strong enough to repel enemies and prevent them from nearing him but the user is weak to fire in this state. -Can be used once -Lasts 4 turns -Taijutsu increase +5 -Speed level equals a taijutsu specialist -C rank and below ninjutsu/taijutsu have no effect[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=385955"]Training with Yubel[/URL] [B]Wind Release- Pressure Bullet Blast[/B] [SPOILER] Rank:B Type:Short-Long Chakra:20 Damage:40 Description: The user focuses his fuuton chakra and builds it all up. The User then channels all the energy into his fist. By putting both fist together, the user fuuton chakra forms a wind ball around their fist. The wind ball can be shot at someone and on impact, the ball explodes releasing a hurricane like feeling of wind. Note- can only be taught by ~Jellal.F~[/SPOILER] [B]Wind Release: 1000 Shooting Arrows[/B] [SPOILER] Rank:A Typeffense Rang:Long Chakra Cost:30 Damage:60 Description: The user ehales a bow created by fuuton chakra. By using shape manipulation and fuuton chakra, the user makes a arrow and shoots it in the air. While in the air, the arrow multiplies to 1000 arrows and can hit multiple targets. Note-To make this attack stronger, the user can combine it with fire. Note- Can only be taught by ~Jellal.F~ Note- Can only be used 3 times in battle Note- Need to have A rank or higher training in futon[/SPOILER][URL="http://narutobase.net/forums/showthread.php?t=423256"]both taught here[/URL] [B](Fuuton: Haha shikyū) Wind Style: Mother's Womb[/B] [SPOILER][B]Rank:[/B] S [B]Type:[/B] Supplementary [B]Range:[/B] Short-Long [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] N/A [B]Description:[/B] The user focuses their wind chakra on the floor underneath their opponent as they perform 2 hand seal before stomping down on the ground causing a strong, but harmless, torrent of wind to shoot up from underneath the opponent. The user will then manipulate the torrent of wind in order to create a concentrated orb of wind that encloses around their opponent trapping them in a small circular space. The space inside the orb is tight, leaving them in a sitting position before it gradually shrinks until the opponent is forced to take a fetal position like the times when they were in their mothers womb. The wind orb consists of many racing wind currents that rapidly circulate around the opponent, creating a near solid concentrated wind orb inside and out, while making it difficult for the opponent to breath as outside air cannot penetrate the orb leaving them with the little amount of air that was captured when the orb first formed. The orb is strong enough to withstand most elemental and raw chakra attacks, following the strengths and weaknesses, and once inside if the user does not counter correctly their attack may end up backfiring, but if they do not escape in time then the user will faint due to lack of air. [B]NOTES[/B] ►Can be used once per battle ►No wind over A rank next turn ►If the opponent does not escape the orb by next turn they will faint due to lack of oxygen[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=489526"]Learned here[/URL] [B](Fūton : Kaze Entiti) - Wind Release : Wind Entity[/B] [spoiler]Rank : S Type : Offense / Defense Range : Short - Mid Chakra Cost : 40 - 10 Per Turn Damage Points : 80 Description : After performing the necessary hand seals Snake --> Dog --> Rat, the user expels a tornado From their mouth which grows three times as tall as the user, which then branches off into two spirals of wind, like arms for the first tornado reaching around like vacuums, which will suck up any projectiles, including an enemy if they get too close (Short Range) and will transport them through the arm they were taken up in, getting slashed by the violent wind all the way to the body of the entity delivering the full blow of the damage. The entity has a head of wind to make it look like a being. The Entity seems to move around on it's own like an ordinary tornado, moving at the same speed as the user's base but can only go to mid-range of the user or else it won't be able to sap chakra. Using one of the three jutsu slots allowed in a turn the entity can sort of use collected rock/debris by breaking it from the earth below as it travels (as Powerful tornados can) and will expel them from their Tornados arms - basically switching the vaccuum so that it blows instead of sucks up objects. The Rocks and dust will be shot out around short range, creating a sort of smoke screen and acting like a B-Rank Earth attack (40 Blunt Damage). This uses one of the three turns - Lasts 3 Turns, with a four turn cooldown - The Entity Self Sustains, sapping 10 Chakra from the user per turn - Rock Launcher Costs a Move - The user if not careful can also be consumed by the Entity if it's tornado arms were to be aimed at him as the Vacuum is that powerful - No S-Rank wind in the same Turn -Can only be taught by LonelyAssassin[/spoiler] (Futon : Eien no serenāde) - Wind Release : Eternal Serenade [spoiler]Type: Offense Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: The User channels a lot of Wind Chakra into their blade and they will throw the blade so that it spins towards their Target faster than usual because of the Wind Chakra. Either before the Sword hits the opponent or as it hits them the user releases the Wind from the blade as a huge column with a diameter of 5 meters, the column reaches high into the air engulfs the target, slashing them all over the body and the user will then perform the Ram handseal so that the column expands up to another 10 meters maximum forming a Dome, leveling all in it's path. -Can Only be Taught by Shorty! -The User can also be caught in the blast if not careful. -Can only be used Twice per battle -No Wind Techniques can be used next turn[/spoiler] [B](Fuuton : Soyokaze bīkon) - Wind Release : Breeze Beacon[/B] [SPOILER] Type: Defensive / Supplementary Rank: B-Rank Range: Short / Long Chakra Cost: 20 (-5 to sustain) Damage Points: N/A Description: By Fuelling Chakra into a Kunai or similar Projectile(s) in their hand or on the field the user makes that projectile the epicenter of bursts of intangible and harmless wind, the opponent and user will be able to feel these bursts of wind, the bursts of wind fading after 5 meters away from the projectile. The Bursts of Wind do not cause any damage and instead with each pulse senses any foreign chakra caught in the breeze vicinity of the Kunai and sends that information back to the user, basically giving them a form of sensory but in a specific area. The Wind also pushes other projectiles like thrown kunai, shuriken etc. it basically makes any throw weapon useless as it messes with their trajectory and therefore aim - even the user's. - Costs a small portion of Chakra to sustain - If Tool(s) are destroyed then the area will lose sensory - Max of 5 Tools this can be applied to. - Lasts four turns - Can be deactivated at will - Must be taught by LonelyAssassin[/SPOILER] [B](Fūton Hijitsu : Shinkū shōmetsu) - Wind Release Secret Technique : Vacuum Annihilation [/B][SPOILER] [B]Type:[/B] Offensive/Supplementary [B]Rank:[/B] A [B]Range:[/B] Short - Mid [B]Chakra Cost:[/B] 30 [B]Damage Points:[/B] 60 (+20 if used with Large Rocks) [B]Description:[/B] This is a Close Combat Technique which uses the ability to draw things using Wind but on a more powerful scale. [B]This technique is used on the user[/B] will manipulate the wind to rapidly pull either themselves within Short [B]from[/B] Mid range in a linear direction. When this technique is used to pull the user it only has an effective range of [B]10[/B] meters, making this one only a short range use. The user will use the wind to pull them forward and get into close range so they will crash into a target, can be used to rapidly pull them to the floor whilst in the air and cause a crater in the area when punched, causing the ground to buckle and any opponents to fall over with range. When used to rush forward to directly punch a target, it will cause major damage, enough to shatter bones. [CENTER][IMG]https://cdn3.vox-cdn.com/thumbor/UYh8QctQlPKE8t_3WgoQBrDwtEI=/cdn0.vox-cdn.com/uploads/chorus_asset/file/2445394/wMUdWp1_-_Imgur.0.gif[/IMG][/CENTER] - Pulling in short range only takes a second, pulling to mid takes significantly longer. - Cannot be used multiple times in the same turn - Has two turn cool down - Can only be taught by LonelyAssassin[/SPOILER] [B](Futon : Gara no sagi) - Wind Release : Hilt Deception [/B] [spoiler][B]Type:[/B] Offence [B]Rank:[/B] A [B]Range:[/B] Mid [B]Chakra Cost:[/B] 30 [B]Damage Points:[/B] 60 [B]Description:[/B] The user channels wind chakra into his sword, the then throws his sword so that it sticks into the ground and the bottom of the hilt points into the direction of the target. The Wind is released out of it in the form of a small, sharp twisting stream that drills straight through the opponent. -Can only be used three times -Can only be taught by LonelyAssassin[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=490171"]Learned both here[/URL] Wind Release: Wind Blanket | Kaze buranketto [spoiler]Type : Supplementary Rank: C rank Range : Mid Chakra : 15 Damage : N/A Description : The user starts by performing the Snake handseal and then greatly concentrating his Wind chakra.The user create a flat blanket of highly dense air beneath the opponent,barely visible,only giving off a slight shine and a slight feeling beneath the opponents feet.The user will then perform a hand gesture to any direction,which will cause this blanket to be pulled from underneath the opponent's feet,greatly affecting their balance and causing them to fall towards the opposite direction. -Can only be used 4 times a fight -Can only be taught by -L- [/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=512353&highlight=Wind+Blanket"]taught by -L-[/URL] [B](Futon: Nepuchūn no Kurai) | Wind Release: Neptune's Cry [/B] [spoiler]Type: Attack/Defense Rank: S Range: Short-Long Chakra: 40 Damage: 80 Description: The user begins by forming two quick handseals and initiates the technique. The user then manipulates the air around him (very close range) to form an armor around his body. He can also do this by releasing the wind chakra from his body. In quick succession (the same timeframe), a dome of wind is created far away from him (such that the opponent is between the dome walls and the user). The armor and the dome, both are A-Ranked in strength, although their thickness (and size of the dome) vary according to the user's requirements. In a quick movement, the armor expands and the dome compresses. They both change at a very high pace, carrying dust and debris and all sort of obstacles with them, to meet the target at the center, where they collide and cause a huge blast. Should the collision happen in the short-range to the user, he will get affected too. So it is best to be used against an opponent standing mid-range from him. The technique explodes similar to two electrons colliding with each other and releasing a large amount of energy. Anyone caught inside will have their bones broken and smashed internal organs. The dome has to be created at least five meters away from the opponent. Note: Can only be used twice. Note: Can only be taught by Python Note: No other wind techniques above A-Rank in the same and next turn[/spoiler] (Fuuton: Kotai kōkū Tekunikku) - Wind Release: Solid Wind technique [spoiler]Type: Offensive/Defensive Rank: A Range: Short Chakra: 30 Damage: 60 (If used offensively) Description: By using wind chakra, the user will release it into the air in front of them. With the wind chakra, they will manipulate the air to become more solid, 'solidifying' the air, into something that would allow the user to physically interact with. With the use of shape manipulation, the solidified air could be shaped into a multitude of items, like kunai's, hammers, swords, etc. Each offensive action done by these solidified weapons would be able to slice through even the thickest materials due to the slicing and sharp properties of wind (According to elemental strengths & Weaknesses). It can also create shields of slicing winds, about the size of 3/4 the users body, used for defense that is able to defend against lightning techniques, or offensive physical actions like taijutsu or kenjutsu. With the use of a single handseal, the user can choose to make the solidified weapon or item they created previously to burst into a net of slicing winds upon impact, enveloping the target and continuously deal slicing damage to the target for as long as they remain within the net. (Basically, once the weapon made of solidified wind hits a target, it would explode into a net via shape manipulation. The wind would be more concentrated and the net would be touching the targets body, making it cut the body parts its touching.) Notes & Restrictions: - Can only be used 3 times with a two turn cooldown - Only teachable by Ace. - The 60 damage only applies to the one handseal and creation of the net; if the net is not created, and only the wind weapon hits, 20 damage points will be decreased from 60. - The solidified items created from this technique must be bigger than a hand, while being smaller than the user. (To avoid people making tiny, tiny balls or something.) - Once the net is formed, the user will only be able to perform wind based techniques to maintain the net's shape. So basically, if you use the handseal to create the net, you can only use wind jutsus unless you want the net to disappear into thin air. - Net can only go up to short range.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=499506"]Learned here[/URL] [B](Fuuton: Taifū no me) Wind Style: Eye of the Storm[/B] [spoiler][B]Type:[/B] Offensive [B]Rank:[/B] A [B]Range:[/B] Short-Long [B]Chakra Cost:[/B] 30 [B]Damage Points:[/B] 60 [B]Description:[/B] Taifū no me is a simple technique that revolves around the user manipulating a small area of the air of around them by focusing on a single point. The user uses their wind chakra to cause a swift build up of air currents that forms a mini 4 inch horizontal tornado. What makes this technique dangerous is the properties and destruction this horizontal projectile caries. The user creating this technique by focusing on an area within the air, the forming of the projectile is rather quick taking less than a few seconds to form before it shoots forwards at a swift pace that is quite similar to the pace of an extending chidori spear. Upon contact the horizontal mini tornado drills into the target, reaching a depth of 4 inches affecting a 2 inch diameter, delivering numerous rapid slashes within the diameter of penetration before the concentrated air currents releases their bond separating in various directions causing even more damage as the tornado explodes outwards as a cluster of sharp air currents that expands 6 and a half feet (2m) from the epicenter of the technique. The jutsu will drill into its target, ripping up the skin, underlying tissue, muscle, etc., before amplifying the damage done upon the jutsu by exploding. Multiple mini tornadoes can be created back to back, adding up to a total of 6 tornadoes all amounting to A rank, but their exploding diameter is reduced to 1.6 feet (0.5m) field. Like most wind techniques Eye of the Storm tornadoes are intangible and translucent with a slight greenish hue making them very hard to catch with normal eyes. This is considered an assassin type technique due to the fact that the signs of this jutsu is very easy to miss and it travels at a swift speed. When this technique travels it makes a whistling sound that can only be heard within 13 feet (4m) of their target, and the technique needs to be made at least 16.4 feet (5m) away from the target in order to allow the jutsu to build enough rotation speed in order for its effects to take place. [B]NOTES[/B] ►Can be used 4x per battle ►Jutsu has a 1 turn cooldown ►Can only be taught by ZandaT[/spoiler] (Fuuton: Osuushi no yubi) - Wind Style: Bull's Finger [spoiler]Type: Offensive Rank: B Range: Short Chakra: 20 Damage: 40 Description: The user coats his hand in wind chakra while extending only the index and pointer finger (resembling a bull's horns). The user then weaves in and out and slams his fingers covered in fuuton chakra into the target; delivering a blow identical to two knives being stabbed into something. -Only used twice per battle[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=521200"]Learned here[/URL] [B](Fuuton: Seishin-tatchi) - Wind Release: Spirit Touch[/B] [SPOILER]Rank: B Range: Short - Mid Type: Offensive/Supplementary Chakra: 20 Damage: 40 Description: The user performs two quick hand seals and focuses a large amount of wind chakra into the air surrounding the opponent. The user then causes wind to gather behind the target and take on the form of a large dark/evil spirit. The wind spirit would then raise its arms and wrap it around the opponent's body to force him into a submission maneuver, however, the effects of the wind is on a minimal scale and would only cause several small cuts across the body (nothing fatal). As a result, the target would be unable to move for as long as the wind spirit is holding onto him. The wind spirit takes time to form and can be felt in the atmosphere around the opponent. To maintain the form of the wind spirit, the user would have to consistently feed chakra to it and any performance of another technique utilizing chakra would cause the wind to lose form and disperse. Notes- Can be used 3 times per battle. - Size of the wind spirit is entirely up to the user, however it may not exceed a length of five meters - Can only be taught by Yashiro.[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=420867"]Training[/URL] [jutsu="Wind Style: Penguin Breath | Fuuton: Pengin Buresu"] Type: Offensive Rank: B Range: Short-Medium Chakra: 20 Damage: 40 Description: The user gathers a fair amount of Fuuton chakra in their stomach. After gathering enough Fuuton chakra, the user forces the chakra into their mouth, then blows out the Fuuton. After the Fuuton is blown out, the Fuuton takes form of one B-rank penguin, or 4 D-rank penguins. Note: Can only be taught by Penguin2640 Can use this move 3 times a battle. Must wait another turn before you use this again.[/jutsu] [URL="http://narutobase.net/forums/showthread.php?t=536445"]Training[/URL] (Futon: Boushi Bu-Meran Suraashu no Jutsu)-Wind Style: Spinning Boomerang Slash Jutsu [spoiler]Type:Attack Rank:B Range:short-medium Chakra Cost:25 Damage Points:40 Description:The user would make a boomerang shaped gathering of wind in each hand and throw them at their opponent and then the user would be able to control where it goes because of the flow of their chakra being in the boomerang. The user could then manipulate the chakra from a distant and adjust the height the boomerang is at and add more chakra to certain parts to make it turn in a certain direction. *you can only make it move or curve through the air once. *this jutsu can only be used by Kid Ace2392 or Lord of Kaos and people they teach it to.[/spoiler] (Futon: Kyokudo Bu-Meran Bakuha no Jutsu)-Wind style: Extreme Boomerang Blast Jutsu [spoiler]Type: Attack Rank: B Range: short-medium Chakra Cost: 25 Damage Points: 40 Description: The user would make several (up to 5)wind boomerangs and throws them at the opponent. As they get closer to the opponent, the user makes a hand seal(tiger), and the chakra spinning inside the boomerangs expand and explode. *This jutsu can only be used twice in battle *this jutsu can only be used by Kid Ace2392 and Lord of Kaos[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=500707&page=2"]Both learned here[/URL] (Fuuton: Hageshii Soyokaze) - Wind Release: Tempestuous Whisk [SPOILER]Type: Supplementary/Offensive Rank: A Range: Short (Created) - Long (Reach) Chakra: 30 (-5 per turn) Damage: N/A Description: The user will perform the required handseals (3) before focusing their fuuton chakra into the air at any location on the battlefield (within short range) to generate a large amount of wind, the winds will them gather into a centered body. Then, through the use of chakra control the wind will shape into a large dog-like beast composed solely of wind. Giving off a beastly form, when standing with four feet, his height was twice can be high as a normal-sized adult human. While his total body length ranges up to five meters. The beast commonly called Soyokaze has a body running through confimed wind to form its legs body and head, while being seemingly covered in round quilt partterns, which have a more aggressive wind properties to them. As its name and body structure imply, this beast excels in wind manipulation. It has the ability to with a single swipe of its claws, which can slash human flesh with ease, release a three blade pattern of its claw, roughly 1 meter in length each blade towards the target. This can be done successively if wanted, and each 3 bladed swipe has a strength of B rank. Soyokaze's other primary ability is to 'surf' through the air, using its wind abilities to do so, this is done by a certain method. The method of 'surfing' is turning its entire body into a gale of wind, which moves 25% (1/4th) faster than the user's base speed (the beast's base speed on ground is the same as the user's base). While in gale form, the beast can still manifest and solidify only selective parts of its body if wanted, with the gole of causing damage, such as rushing towards the target as a gale and then manifesting only a claw to slash at them. Lastly, the beast of wind can by will turn into a wave of slicing winds when wanted, carrying an A rank strength behind it, once used however, the beast ceases to exist completely. Because of this, this technique is commonly known as Final howl, needless to say, this can only be used 1 time each time Tempestuous Whisk is used. Freeform slashing or biting does not have rank strength, but it can slash and stab into human flesh, though not deep into the bone. Note(s): - Can only be used x3 per battle. - Must wait a three turn cooldown before using again. - Remains on the field three turns or otherwise ends when Final howl is used. - Turning into gale form counts as 1 move, each time it's used. - Releasing the claw blades count as 1 move each time used. And can only be used x4 per battle. [IMG]http://i58.tinypic.com/znsj7c.png[/IMG][/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=382843&highlight=%28Fuuton%3A+Hageshii+Soyokaze%29+Wind+Release%3A+Tempestuous+Whisk"]learned here[/URL] Fuuton:toppyoushimonai mure|Wind Release: Crazed Flock [spoiler]Type: Offensive Rank: A Range: Short-Mid Chakra: 30 Chakra Damage: 60 Damage Description: The user makes the Rat → Rabbit → Dog hand seals and pours a vast amount of Fuuton chakra into his arm and swings his arm in front of him in a wide motion. As the arm moves the chakra is released into a large amount of small birds which head to the opponent and making very small whirlwinds with each bird to cut the opponent. Note: Can also be done with the swing of a sword/staff. Note: Can only be used four times per battle[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=556614&highlight=mure%7CWind+Release%3A+Crazed+Flock"]learned here[/URL] [B](Fūton: Okami Kinjitou) - Wind Style: Emperor's Pyramid[/B] [SPOILER]Type: Defensive/Offensive Rank: A Range: Short - Medium Chakra Cost: 30 Damage Points: 60 Description: The user will their channel wind chakra around certain body points or objects whilst manipulating the wind currents in the environment to create one of the following effects; Pyramid: Being one of the two defensive methods; The user will channel his/her wind chakra throughout three bladed objects like Kunais, shurikens, swords etc and throw them on the ground within range, forming a triangular formation. As the objects are placed on the ground, a pyramid made of cutting/shredding wind will be created that covers the user's entire vicinity, including the floor. During creation the user is able to choose whether or not the cutting/shredding effects the floor side. Shield: Being the second defensive method; The user will shift his body in the form of a "Y" with his/her arms raised and feet placed together. Both feet and hands will act as connection points to each other, similar to the bladed objects, creating a triangular shield of cutting/shredding wind in front of the user as means of defense. Net: The user will throw three bladed objects and manipulate the wind chakra channeled throughout them and the wind currents to create a triangular net of cutting/shredding wind that travels forward along with their respective projectiles. ▵ The user is unable to perform any other techniques if the shield method is in use. ▵ Can only use one method per turn ▵ Can be used four times per battle ▵ Must be taught by Hard[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=592835&highlight=Shady+Doctor"]Taught here[/URL] [B](Fuuton: Tsuin Hassan Gatakuchikukan) - Wind Release: Twin Diverging Destroyers[/B] [spoiler]Rank: S Range: Short - Long Type: Offensive Chakra Cost: 40 Damage: 80 Description: The user gathers Fuuton chakra in his arms and hands and compresses it, after which he swings his arms in an X shape, shaping the Wind into two sharp discs, about 1m each and coloured bright white, which travel in an X manner, diverging from each other as they travel. The diverging discs can be used to strike multiple targets and they have the power to cut through very solid rock formations, and when humans are hit by it, it slashes their body into exactly half, cutting through their body and ripping their flesh. After performing the Boar handseal, the user can direct the discs towards the ground, cutting through it due to their sharpness, dividing the Earth wherever they cut through. Notes: -Can be only taught by Nāruto -Can be used twice per battle. -Each disk has A Rank cutting power. -No A-Rank or above Wind jutsus in the next turn. -Requires a break of two turns in between usage.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=596874&highlight=Shady+Doctor"]Taught here[/URL] Sukai doragon no hasai kiba)Sky Dragon's Crushing Claw [spoiler]Typeffensive Rank:B Range:Short Chakra:20(-per turn) Damage:40 Description:The user will perform 2 seals,after performing them the user will clap there hands together gathering chakra into there hands.Using chakra manipulation the user will coat there finger nails with short,sharp spinning wind.There user will then run up the do a uppercut having the wind drill into the enemy.There wind around the fingers for about 2 turn ~Last 2 turn if continued~ ~No jutsu can be used with hands while in effect~[/spoiler] (Sukai doragon no tsubasa surasshu)Wing Slash Of The Sky Dragon [spoiler]Type: Offensive Rank:A-Rank Range: Short Chakra:30 Damage:60 Description:The user will grasp there hands together,in a prayer form.The user will begin gathering chakra to the arms,they will then manipulate there chakra to create to long wind blades extending from each arm.After to which the user using chakra manipulating will propel them self foward at great speeds and slash along the torso of the opponent,leaving a X cross there chest about 2 inches deep causing mild bleeding. ~Can ony be used 3 times per battle~ ~Cannot use another hand required jutsu while in effect~[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=604417"]Both Taught here[/URL] (Fuuton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger [4/6] [SPOILER] Rank: B Type: Attack Range: Short Chakra Cost: 20 Damage: 40 Description: The user of this jutsu will form the ram hand sign and dart a short distance with the use of fuuton chakra (4 meters) and upon stopping the user will convert his inertia into fuuton chakra to form a pale replica of himself made of wind to attack the opponent or object in a straight line along the line he stopped. This replica is ghost like in appearance, its is an exact model of the user by height, weight, and density. It is essentially a well manipulated gust of wind that lasts exactly 5 seconds after the user has stopped and may take some time to perceive as it moves really fast and mows down the opponent having the same physical properties of a very strong gust of wind. Note: Can only be taught by Zaphkiel Note: User will suffer +10 damage if he has collided with an object. He can however, shorten his sprint to 2 meters in the case of an emergency but jutsu will still cost 20 and damage will be reduced to 20. [/SPOILER] (Kenjutsu/Fuuton: Katto no Arashi) -Sword Style/Wind Release: Storm of Cuts [spoiler]Rank: B Type: Defensive/Offensive Range: Short Chakra Cost: 20 Damage: 40 Description: The user positions himself , then after forming a one handed hand sign he forms a slight whirlwind around him using his Fuuton chakra he throws his sword counter clockwise, allowing it to ride the currents it spins rapidly while revolving around the user 6-8 times. During these revolutions the sword is granted immense Fuuton aided cutting power, capable of slicing Doton techniques B ranked and below clean in two, after which the user will simply snatch it from the air. The sword itself moves so fast it is capable of repelling thrown weapons and up to medium sized objects. It can't be tracked by normal eye and the user may appear to 'repel' objects within 5 feet of the his position. During the jutsu the user has no access to the sword but can freely move around allowing the vortex to follow keeping the user in the eye at all times. The user is free to mold chakra can also perform this while airborne as he falls. Gif: [SPOILER] [IMG]http://i.imgur.com/AU9GjkL.gif[/IMG] [/SPOILER] Note: -Can only be taught by Zaphkiel -Can only be done 4x per match[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=583333"]Both Taught here[/URL] (Fuuton: Tobideru no Jutsu) - Wind Release: Popping Technique [spoiler]Type: Attack/Supplementary/Defense Rank: B* Range: Short Chakra Cost: 20 Damage Points: 40 Description: The user focuses wind chakra at certain points in range, manifesting small balls of pressurized air (max 6) which immediately burst and push away objects near them but have no effect more than 2 ft away. They may be created all at once or in sequence and each one is capable of knocking over an adult. While this technique won't deal much damage to enemies, it is a good surprise attack and could leave them open for additional attacks. If the user creates a ball beneath himself he may evade attacks by launching himself upwards and can do the same for allies. Defensively, this technique could deflect weapon strikes and projectiles with enough precision to even launch objects like shuriken back at the enemy.* -Usable once per turn -Can only be taught by Ushiro[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=563301"]Learned[/URL] [B](Suraisu Kaze) - Slicing wind[/B] [spoiler]Type: Attack/supplentry Rank: A Range: Short-Mid Chakra Cost: 25 Damage Points: 45 Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form. Note: Only doujutsu can see the wind. Note: The user takes double damage in wind state from fire attacks Note: Can he heard by sound users, can only be heard by non sound ninja when the battle field is near silent Note: Only be used twice Note: Cant use fire jutsu in same turn due to the concentration of wind chakra.[/spoiler] [URL="http://narutobase.net/forums/member.php?u=119127"]learned here[/URL] [B](Futon: Ātisuto no kunō)- Wind Release: Artist’s Affliction[/B] [spoiler]Type: Offensive/Defensive/Supplementary Rank: S Range: Short-Long (Explosion of Wind spans Short-Range) Chakra: 40 (-15 chakra per turn) Damage: 80 Description: This technique revolves around the principle of using wind as a means of inflation, to create various kinds of animals. Through the rapid expulsion of wind chakra, the user is able to infuse any earthen object with his wind chakra. By infusing one’s wind chakra with these inanimate objects, the user is able to expand these substances greatly, inflating them to multiple times their original size. Essentially, the aforementioned objects would be flooded with compressed air internally, while its exterior would remain the same as its original material. Despite this, the technique does not become dual elemental. The objects, upon inflation, would take on the form of an animal of the user’s choosing. For example, the user could inflate a rock, forming a wind/earth boar which he could thereafter direct towards the opponent to deal damage. The kinds of animals that may be created through this technique are limitless, and is only bound by the user’s imagination. Aside from the plethora of animals the user may be able to create, the user is also capable of controlling the animal’s path through his own will. As such, this technique grants a certain sense of versatility to the user, in that the animals may be directed to do whatever the user chooses to. Upon impact, the animals would not only, due to their corporeality, deal physical damage, but also violently burst, releasing an explosive burst of wind which could further harm the opponent. The animals move at the same speed as the user, and are capable of gravitating through the air due to their composition, which contains a healthy dose of wind. It is worth noting that while the animals retain the general anatomical traits of its real-life counterparts, such as horns for rhinos, etc, the animals do not possess advanced traits such as venom. Notes: -Can only be used 3x per battle -Animals last for 3 turns, before they disperse normally -More than 1 animal may be created with a single usage, though naturally, the animals would be smaller in size(can move separately) -No Wind above A-rank for the rest of, and the next turn. -Can only be used on Earth -No mythical creatures may be created through this technique. -While the animals may differ in size compared to their real-life counterparts, they cannot exceed the maximum size of an elephant, and can be no smaller than the original substance used for inflation -Can only be taught by Baldy[/spoiler] [B](Futon: Pazuzu no puru)- Wind Release: Pull of Pazuzu[/B] [spoiler]Type: Supplementary Rank: B Range: Short-Long Chakra: N/A (+10 to chakra cost of each technique) Damage: (+20 to wind techniques) Description: This technique utilizes the suction effect that may be achieved through wind techniques. The user will activate an ability which allows him to infuse additional wind chakra into their own wind techniques. As a result, any subsequent Wind techniques performed by the user while this is active will gain a special property; the wind technique would produce a suction-like effect, which allows it to draw earthen particles(such as small rocks/rubble/soil sediments) from the terrain towards it. This causes the earthen particles to become embedded into the body of the wind technique. The earth particles serve to augment the destructive power of the wind techniques by granting it with an additional abrasive edge, thus allowing it to seemingly shred the opponent to bits. Of course, this technique is entirely dependant on the terrain; if there are no earthen particles on the battlefield, then this technique will be rendered useless. Additionally, this may also work on water sources; wind techniques would be able to use water droplets in place of earthen particles to achieve a similar effect. The suction effect produced by this technique is extremely strong - it makes all movement(eg. performing hand seals, running) extremely difficult and sluggish(though possible) when one is within short-range of the technique. Of course, this effect also applies to the user, who will be subjected to the same effects as long as the technique is within short-range of him. This technique is activated instantly; this is because this technique, when used independently, is unable of causing harm. Notes: -Can only be used 4x per battle -Lasts for 3 turns[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=642092&highlight=%28Futon%3A+%C4%80tisuto+kun%C5%8D%29-+Wind+Release%3A+Artist%E2%80%99s+Affliction"]both learned here[/URL] [B](Fuuton: Gachi Tameni Aeolus) l Wind Release: Grace of Aeolus[/B] [SPOILER]Type: Supplementary/Offensive/Defensive Rank: S Range: Short - Mid Chakra: 40 Damage: 80 Description: The user will channel their wind chakra around them, bringing it together and manipulating it a thick sheet of wind. The sheet gives off a greenish hue and is very strong and durable yet being flexible as well. The size, strength and thickness of the sheet can vary depending on how much chakra the user inputs. It can be like a small .5m by .5m handkerchief to as big as 30m by 30m. The sheet is created short range but can travel up to long range when needed by the user. The sheet can be used to wrap around an object and move them, or push object out of the way and it can be made with sharp or dull edges. It can be used to catch large or small earth materials used by an enemy and throw them back at the opponent. Alternative roles it can play is acting like an umbrella over the user, a make shift bridge or a little fan. Overall the sheet is to act as a general battle aid with not much offensive capabilities. However it is capable of doing physical damage by smashing into the opponent, cutting them or wrapping around them and squeezing. The sheet also requires constant focus and as such cannot use another jutsu while the sheet is being used. The user can at will decrease and increase the size of the sheet upto its allowed max at will, as long as he keeps focus on the sheet.* Note: Can only be taught by Strawberry Note: Can only be used 3 times Note: If it is not destroyed the sheet disappears after the third turn. Note: No S-Rank or above Wind on the turn this is destroyed/deactivated[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=627283&highlight=%28Fuuton%3A+Gachi+Tameni+Aeolus%29+Wind+Release%3A+Grace+Aeolus"]learned here[/URL] [B](Fuuton - Fantomu tora) Wind Release - Phantom Tiger[/B] [spoiler][B]Type:[/B]Offensive|Defensive [B]Rank:[/B] S [B]Range:[/B] Short - Long [B]Chakra:[/B] 40 ( +10 to solidify) [B]Damage:[/B] 80 (+10 if solidified) [B]Description:[/B] The user focuses there wind chakra from around there body in front of them projecting there wind chakra forwards which takes the form of a large tiger running towards the opponent, the tigers head has the height of a common shinobi in proportion with its body giving you an idea of the tigers actual size, the tiger holds the intangible properties of wind, being nearly invisible all except for a faint greenish hue which creates the tigers outline and is able to seperate itself in order to move around solid structures and reform itself on the other side of the technique, additionally the user is able to perform a single hand-seal solidifying the winds at any moment he or she chooses which creates a bludgeoning and cutting force when it strikes the opponent, this makes the tiger appear to be a type of spectre, appearing suddenly and then fading away once again. The wind tiger whiles intangible can combat intangible elements such as lightning, fire as well as other intangible techniques respecting strengths and weakness and if ramming the opponent in this intangible state causes moderate amount of cuts as it passes through the opponent, if ramming the opponent in its solidified form the tiger deals a massive amount of cuts plus a large bludgeoning ripping force as it rams the opponent and will also effect solid elements such as earth, water and others solid techniques. The user spends an extra + 10 chakra in order to solidify the winds which only lasts a mere instant before returning to its original intangible state, the tiger is able to act on its own accord using the chakra the user previously spent as a fuel to maintain itself thus allowing it to move around the opponents defence if necessary. Additionally the tiger is able to let off a mighty roar of devastating cutting winds which holds A rank power however can only use this roar a limited number of times in order to maintain its own form. Note - Costs a move to solidify the Phantasmal Tiger Note - Can only be used twice per battle Note - The Phantasmal Tiger lasts 3 turns Note - The Tigers roar is an A rank ability with a range of short - mid which can only be used twice and counts towards one of the users allotted moves Note: No S-Rank or above Wind on the turn the tiger is created[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=667929&highlight=Fuuton+Fantomu+tora%29+Wind+Release+Phantom+Tiger"]Learned here[/URL] [B](Fuuton: Fuuheii Fuukaze Fuuka Fuugyuu ) Wind Release: Easy Breezy Beautiful Buffalo[/B] [spoiler]Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: With two handseals, the user will charge wind chakra through fine sand, dust or other stagnant loosen earthen materials, which will erupt a gigantic winged cow, with all the speed and agility of the wind, but the solid substance of the earth. Likewise, the user can summon several cows, up to 3, yet smaller. The user can use the cows to achieve flight, or simply smash them against the opponent with great blunt force. Instead of using two handseals to give them a more complex look, the user is able to handsealessly focus wind chakra on the dust to create more basic constructs, related to the bovine, such as a hoof or a horn. *This jutsu can't turn opponent's active jutsus into cows, likewise, once inside the cows, the opponent can't control the materials* *Can only be used once every 3 turns* *Can't use Wind Techniques above S rank in the same turn*[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=499464&highlight=%28Fuuton%3A+Fuuheii+Fuukaze+Fuuka+Fuugyuu+Wind+Release%3A+Easy+Breezy+Beautiful+Buffalo"]Learned here[/URL] [B](Futon : Ten no hejji) - Wind Release : Celestial Hedgehog[/B] [spoiler][B]Type:[/B] Defensive/Offensive [B]Rank:[/B] S [B]Range:[/B] Short - Long [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] 80 [B]Description:[/B] The User Surges Wind Chakra all through their body, The user can then channel this wind chakra into their back and create hundreds of wind needles which can pierce into targets and push them back slightly. After they have focused the wind chakra throughout their body they can choose to jump and curl into a ball thus shooting off condensed, pressurised wind needles in various directions, or can aim their back in a direction of there choice, aiming the needles in that particular direction. The wind needles expands from their back as a defensive mechanism similar to that of a hedgehog and can cause quite severe cuts, however as the needles travel and reach Mid-range they begin to loose pressure thus expanding and becoming spirals of wind and then when they reach Long-Range they become huge tornadoes that travel horizontally in the sky. - Can only be taught by Kirikoe - Can only be used 3 times - No s-rank wind on the same turn[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=655100&highlight=Shady+passes"]Learned here[/URL] [B](Fūton: Kamaitachi) - Wind Release: Sickle Draws[/B] [spoiler]Type: Supplementary Rank: A Range: N/A Chakra cost: N/A (+10 chakra cost to techniques this is applied to) Damage points: N/A Description: A two part jutsu, Sickle Draws aims to augment Wind jutsus in specific ways, allowing the usage of simple jutsus to become more complex, and simply more dangerous in nature. The nature of this jutsu itself only allows it to work alongside the Wind element. The first part requires the user to focus more of his Wind chakra into his future Fuuton jutsu which have no cutting abilities whatsoever (supplementary, defensive type techniques), and using said chakra to sharpen the outside edges of the aforementioned jutsu. This manipulation causes a change within the technique's shape and allows the most defensive Wind jutsu the capability to inflict lethal cutting damage. The damage output would depend on the rank of the supplementary/defensive jutsu used (i.e. an A-Rank will inflict 60 damage). The second usage of this jutsu allows the user to do the same, still only working on Wind jutsus, but instead only focuses on offensive Wind techniques, simply adding a +20 damage to the jutsu used in conjunction as it adds on to whatever it is used with, rather than focusing on things which are purely defensive. When used in either form, however many hand seals the jutsu used alongside this requires, an extra one (the Ram handseal) is added on. This is added on regardless of any abilities which the user may have which allows him to perform wind jutsus without hand seals (specialty, NB sword etc.) This is an activation type jutsu and its effects apply to future wind techniques rather than pre-existing ones. Activating this ability is instant and does not consume any time whatsoever. ~ Can only be taught by Erzo. Can only be used a maximum of two times per battle/event, and once used lasts a maximum of four turns, or until deactivated. Upon it being deactivated/timing out, the user must wait a turn before being able to use again. The user can decide to use one form 2 times, or mix and match as he likes, as long as both the first and second usages are not used at the same time.[/spoiler] [B]Futon: Hakka-Gu | Wind Style: Fire Starter [/B] [spoiler]Type: Supplementary Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: N/A Description: When a slicing wind jutsu of any kind is performed, the user will control the blades of wind. Through their manipulation, the user will cause the blades to begin colliding rapidly while the original jutsu continues with its course of action. The collisions between the blades create sparks. The multitude of sparks that occur allow them to feed off of the initial wind jutsu and causes fire to become part of the element. The fire would add to the destructive power and potency of the initial wind jutsu. There are two ways the jutsu can be manipulated. First, the parent wind jutsu can become combined with fire creating a fire and wind combination jutsu. The second method is creating enough sparks to ignite the whole wind jutsu, causing the jutsu to become a fire natured attack. Both variations of this jutsu's usage then follow their respective elements strengths and weaknesses and have the same ranking/damage output as the parent jutsu. This jutsu can be used in the same timeframe as the initial jutsu, as it simply requires some additional maipulation while the initial jutsu is being created, or it can be used after the initial jutsu (not in the same timeframe). However if it isn't used in the same timeframe, it still must be used directly after the initial wind jutsu. Restrictions - Must be a Wind specialist. - Can only be used three times - Can only be taught by Kryptiic[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=697757"]Both learned here[/URL] [B](Futon: Usuguraikara Sakebimasu)- Wind Release: Cries from The Dim[/B] [SPOILER]Type: Supplementary/Offensive Rank: S Range: Mid-Long Chakra cost: 40 Damage: 80 Description: The user will form the Tiger and Ram hand seals and stomp his dominant foot on the ground, sending his Futon chakra in the form of drilling wind through the earth. The wind will travel exactly 3 meters under the surface before heading towards the intended area. Once the wind has drilled at least 5 meters away from the user he will have the wind dig a huge cavity underground, a 20x20 meter cavity to be exact, resting just 3 meters below the surface. Once this cavity is dug it prevents underground travel in that area, and also prevents earth techniques of A ranked and above that would require sufficient amounts of earth to perform. If any of these techniques are performed over the hidden abyss the ground will shatter and allow anything above it to fall into a 20 meter ditch. However, the ditch isn't so much harmless for the most part, as the wind that had made it would stay circulating as vicious, slicing winds as well as grounded up earth which would be reduced to the point of dust. These winds and dust raging beneath the surface would have the faint whirling sound which could be misinterpreted as crying sounds. Anything or one caught in the hole would be sliced to ribbons in mere seconds. Although the technique lasts 2 turns, the user may flash the Dog hand seal and have all that cooped up wind explode upward from the ground in a massive column of slicing winds and rocks of a diameter 15 meters and an indefinite height whereas the column can continue all the way into the clouds before dispersing. This technique was made primarily to prevent earth technique coming from deep in the ground however. Note(s): - Can only be done 2x - The slicing winds will persist for 2 turns underground after this technique is performed, after these 2 turns the winds will leave but the ditch remains.[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=709233&highlight=Genjutsu%3A+Paresthesia+bodi+Illusion+arts%3A+Paresthesia"]Learned here[/URL] [B](Futon: Yajuu Houbi)-Wind Release: Chimera Jackpot[/B] [spoiler]Type: Offensive/Supplementary Rank: A Range: Short - Long Chakra: 30 (-10 per turn) Damage: N/A Description: The user will form two hand seals and focus their chakra into the air (must be outside five meters of the opponent) or wind technique. By doing so they will manipulate its shape, forming it into one of various sentient animals that can attack or defend for the user. The creature passively feeds off of the users chakra to keep both their shape and autonomy. The beasts size can vary while its body can either composed of powerful slicing winds or it can be made of fierce rotating winds that give the creature an almost physical form, allowing it to batter and smash through obstacles. When used on an existing wind technique, this technique can be performed without handseals and in the same time-frame as the previous jutsu. The two techniques do not stack or add to each other's damage, instead this technique takes on the power of the jutsu it's created from (i.e. using this on an S-Rank will make the animals deal 80 damage and the technique it was spawned from will disperse). Notes: ~Can only be taught by xHoudinii ~Can only be used three times and each usage lasts for four turns[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=704888&p=20411110&viewfull=1#post20411110"]Learned here[/URL] [B](Fuuton: Aeolus' Ovoxo) - Wind Release: Aeolus' Arrow[/B] [spoiler]Type: Supplementary/Offensive/Defensive Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: 60 Description: The user will focus their wind chakra into one or both of their open palms before channeling wind chakra to create and shoot up to four rods consecutively at the slightest whim. After being fired, each individual rods can be split into ten smaller rods, totaling a daunting rain of miniature rods. Shortly after colliding with something, each rods will "explode" into a cage or rather sphere of some sort with fast slicing winds around and inside it, doing this immediately as it makes contact with it's target. The burst of a single rod has a five meter radial reach (size of the sphere/cage basically). However, if the rods is in contact with an object/person at the time it "explodes", the unfocused burst of wind will spread around the target and then close the target within the cage of fast spinning and cutting winds even if the target is larger than what the normal cage could hold. Increasing the size of the sphere/cage upon contact with a large target to trap it requires +10 more chakra per target it captures. If the user so chooses, he can detonate any amount of the fired rods prematurely to gain a tactical advantage. Alternatively, the user can fire the rods with a thin and barely visible wind chakra thread attached to the end of the shot projectiles, in order to manipulate their flight path/trajectory mid-air and allow for more unexpected offensives. They travel at the speed of an regular fired arrow following the user's tracking speed and appear just like a normal fired arrow, except that the rods are a bit bigger than a regular size arrow. Each spear are of the size of a chakra rod that nagato/pein uses. Notes: Can only be used three times per battle Can only be Taught by Venom Follows Elemental Strengths and Weaknesses Power of the technique is equally divided between the number of rods created.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=549287"]Learned here[/URL] [B](Fuuton/Kenjutsu: Ijū No Surasshu) - Wind Release/Sword Technique: Transmigration Slash[/B] [spoiler]Type: Offensive/Defensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: This jutsu is a combination technique that utilizes both kenjutsu and fuuton chakra. By channeling their wind release chakra into a weapon of the user's choice. The user is able to generate a thin blade of wind chakra that they can release by making a slashing motion. However this technique behaves differently to most slashing style jutsu by behaving in a deceptive manner. Once the wind blade exceeds the five meter mark it will seemingly vanish into thin air. However this is not the case, in fact the blade has just slowed to the point where it no longer disturbs the air around it, making it appear as though it was no longer moving. However upon reaching short range of the opponent the user will swing his sword once more mimicking the earlier motion, causing the wind blade to progress at it's original place seemingly appearing from thin air now much closer to the opponent making it very hard to counter unless done so quickly. Note: Can only be used thrice per battle Note: Those with dojutsu could still make out the chakra in the blade even it it's slowed state.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=646273"]Learned here[/URL] [B](Futon: Futo hebi no kiba) - Wind Release: Wind Snake Fang[/B] [spoiler]Type: Offensive/Defensive/Supplementary Rank: S Range: Short-Long Chakra: 40 Damage: 80 (+20) Description: This unique wind technique can be performed in two ways, as a single stand alone technique which requires two handseals, Snake and Ram followed by the clapping of the hands. Using it in this form allows the user to manifest their wind element in the air taking control of the wind currents to form a large torrent of opaque wind shaped as snakes will pour out surrounding a target or targets and wrapping around them. The wind while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are dense wind in nature making their binding ability quite impressive preventing an enemy wrapped in them from moving freely, the radius of this technique is 10m. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another wind or water technique and will cause the snakes to burst forth from the ground for water techniques or forming from the preexisting wind technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the wind snakes. This usage is considered as an active boost and follows the rules and restrictions of such. The second application can only be used as a method of boosting not a stand alone technique. Note: May be used two times per battle overall. Two turns between uses. Note: If combined with a water technique in it's second form it will be considered a wind/water combo. Combined with a wind technique just creates a stronger wind. Boosting can only be applied to A ranks and below. Note: No wind jutsu A rank or above in the following turn. Note: This must be created at least 10m above the opponent Note: Controlling the direction of the snakes will cost as a move per turn and the user can only use wind release while maintaining control. Note: May only be taught by Jhin[/spoiler] [URL="https://narutobase.net/forums/showthread.php?t=726527"]Learned here[/URL] [/SPOILER] [/QUOTE]
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