[CJ] Shady teaches me his customs

Shady Doctor

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(Fuuton: Kaze no Vànô ) - Wind Release: Rise and Shine
Type: Attack
Rank: S-Rank
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description:
The user does a sequence of 3 hand seals ( Rat - Tiger - Dragon ) and flowing wind chakra in the ground under and around the targets. With this done, it initiates the erection of 16 large solidified wind pillars that are 10m in height and very similar to lightning release 16 pillar bind. The pillars rise up immensely fast but don't directly act as an attack mechanism, though they can cause harm if directly hit by the fast pace rising pillars (20 damage). The pillars rise in a way to surround the target with the target as the epicenter and one blunt pillar also rising beneath the user to rise him above the soon to come mayhem, with the radius of the pillars formation covering a mid range radius. Each pillar has countless holes in them, all pointing inwards to the epicenter of the pillar's formation. Once the pillars rise, they shoot from the holes a mass amount of senbon like needles of wind that shred the target In a storm of wind needles with its raw cutting abilities, leaving all targets within the pillar's radius ripped up by the blast. This makes it dangerous for the user to even use if he's not long range from the opponent or lifted on his designated pillar, because if the user is within the radius of the pillars he'll be ripped up by the wind needles also.

• Usable twice with 2 turn cool down between uses
• The jutsu can be performed at long range, but the radius of the pillars is mid range only..
• No Fuuton above A-rank next turn.


Analyze it plz
 

pop123

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Well this justu can be use as support to doge attack but what i read so far it can be use in a similar way the lightning pillars justus but as you said it dont serve as a attack or its cannot trap someone i thank kinda hard to get this justu
 

Shady Doctor

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(Suna no Keshin) - Incarnation of Sand
Type: Weapon
Rank: S
Range: Short - Long
Chakra Cost: 40 [upon activation; -10 to maintain]
Damage Points: N/A
Description: The Incarnation of Sand is a special gourd developed by the first Jinchuuriki of Shukaku, Bunpuki. The Gourd was constructed for the very purpose to aid any and all Sand users on the orders of the First Kazekage. Physically, the Gourd is the same in appearance as the Gourd normally worn by Gaara, with the only difference being that the Gourd predates Gaara's Gourd by more than a hundred years. The Gourd serves to imbue elemental chakra into Gaara's sand, and infuse with it, allowing the Sand to gain multiple new properties; each depending on which element was infused with the Sand. Therefore, it allows the user of the Gourd to access five different abilities, related to the five basic elemental natures. The Gourd passively releases chakra that it absorbs from the user into the surroundings and imbues all of the sand in the vicinity (upto 10m) with the chakra. As such, it grants the user the power to apply the abilities of the Gourd upon Sand from the vicinity.

Wrath of Vulcan
This ability involves the user infusing Katon chakra with their Sand. It results in the sand heating up, and causes the sand to deliver first-degree burns to anything that it comes into contact with; with the user himself being the only exception. Unlike Red Sand, the sand does not become non-polar, nor is it hydrophobic. As such, the ability does not grant normal Sand to obtain Red Sand abilities at all, with the normal sand heating up due to the Katon infusion being the only similarity; that too to much lesser degree than the Red Sand. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Fiery Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to overpower Fire, Earth as well as Wind. Sand however continues to remain weak to Lightning, and becomes twice as weak to Water.

Temperance of Poseidon
This ability involves the user infusing Suiton chakra with their Sand. It results in the sand becoming mushy and clay-like, clumping together, sticking to anything in comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Little Quicksand Waterfall Flow and as such depend upon the concept of quicksand existing as a variant of Sand. It can also be used as a medium to conduct Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the quicksand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to become twice as strong to Fire and makes Water neutral to the Sand. The Sand however also loses its advantage over Earth, becoming neutral to Earth as well. Wind and Lightning continue to maintain their positions, being neutral and strong to the Sand respectively.

Pride of Zeus
This ability involves the user infusing Raiton chakra with their Sand. It results in the sand being coated with the users chakra, allowing the sand to conduct Raiton and imbue itself with a current of unfocused Lightning, and numbs anything that the sand comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Sand Lightning Needles which showcase and prove the ability to infuse Sand with Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Lightning Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and becomes twice as strong to Earth. The Sand also becomes neutral to Lightning, however it results in the Sand becoming weak to Wind. Water continues to retains its position, being strong to the Sand.

Mercy of Hera

This ability involves the user infusing Doton chakra with their Sand. It results in the sand gaining earth-like properties, and allows the user to even utilize the Sand as a medium to conduct Earth Release Techniques. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Earthen Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and Earth. The Sand continues to be neutral to Wind, but also becomes neutral to Water as well. It comes at a cost however, with Lightning becoming twice as strong to Sand.

Greed of Boreas
This ability involves the user infusing Fuuton chakra with their Sand. It results in the sand becoming 2x as fast as Gaara's normal sand, and imbues Fuuton abilities to the Sand. The ability does not lighten the Sand at all, and the Sand continues to maintain the same impact force. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Earth, and makes Lightning neutral to the Sand. The Sand however also loses its advantage over Fire, becoming neutral to Fire as well. Wind and Water continue to maintain their positions, being neutral and strong to the Sand respectively.

Note: Infusing the Sand with an element is passive and part of the same timeframe, however it costs as a move slot upon activation.
Note: The user can passively maintain any ability for as long as he chooses, until he decides to either deactivate the technique or infuse the Sand with another element.
Note: The user can infuse the Sand with only a single element at any given time.
Note: The user can infuse the Sand with an element upto five times per battle. It depends entirely upon the user which element he prioritizes in his selection.
Note: Can be only be worn by pop123 and those he allows, with only Sand users capable of using the Gourd.

Guess we'll do the CW first
 

pop123

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(Suna no Keshin) - Incarnation of Sand
Type: Weapon
Rank: S
Range: Short - Long
Chakra Cost: 40 [upon activation; -10 to maintain]
Damage Points: N/A
Description: The Incarnation of Sand is a special gourd developed by the first Jinchuuriki of Shukaku, Bunpuki. The Gourd was constructed for the very purpose to aid any and all Sand users on the orders of the First Kazekage. Physically, the Gourd is the same in appearance as the Gourd normally worn by Gaara, with the only difference being that the Gourd predates Gaara's Gourd by more than a hundred years. The Gourd serves to imbue elemental chakra into Gaara's sand, and infuse with it, allowing the Sand to gain multiple new properties; each depending on which element was infused with the Sand. Therefore, it allows the user of the Gourd to access five different abilities, related to the five basic elemental natures. The Gourd passively releases chakra that it absorbs from the user into the surroundings and imbues all of the sand in the vicinity (upto 10m) with the chakra. As such, it grants the user the power to apply the abilities of the Gourd upon Sand from the vicinity.

Wrath of Vulcan
This ability involves the user infusing Katon chakra with their Sand. It results in the sand heating up, and causes the sand to deliver first-degree burns to anything that it comes into contact with; with the user himself being the only exception. Unlike Red Sand, the sand does not become non-polar, nor is it hydrophobic. As such, the ability does not grant normal Sand to obtain Red Sand abilities at all, with the normal sand heating up due to the Katon infusion being the only similarity; that too to much lesser degree than the Red Sand. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Fiery Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to overpower Fire, Earth as well as Wind. Sand however continues to remain weak to Lightning, and becomes twice as weak to Water.

Temperance of Poseidon
This ability involves the user infusing Suiton chakra with their Sand. It results in the sand becoming mushy and clay-like, clumping together, sticking to anything in comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Little Quicksand Waterfall Flow and as such depend upon the concept of quicksand existing as a variant of Sand. It can also be used as a medium to conduct Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the quicksand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to become twice as strong to Fire and makes Water neutral to the Sand. The Sand however also loses its advantage over Earth, becoming neutral to Earth as well. Wind and Lightning continue to maintain their positions, being neutral and strong to the Sand respectively.

Pride of Zeus
This ability involves the user infusing Raiton chakra with their Sand. It results in the sand being coated with the users chakra, allowing the sand to conduct Raiton and imbue itself with a current of unfocused Lightning, and numbs anything that the sand comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Sand Lightning Needles which showcase and prove the ability to infuse Sand with Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Lightning Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and becomes twice as strong to Earth. The Sand also becomes neutral to Lightning, however it results in the Sand becoming weak to Wind. Water continues to retains its position, being strong to the Sand.

Mercy of Hera

This ability involves the user infusing Doton chakra with their Sand. It results in the sand gaining earth-like properties, and allows the user to even utilize the Sand as a medium to conduct Earth Release Techniques. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Earthen Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and Earth. The Sand continues to be neutral to Wind, but also becomes neutral to Water as well. It comes at a cost however, with Lightning becoming twice as strong to Sand.

Greed of Boreas
This ability involves the user infusing Fuuton chakra with their Sand. It results in the sand becoming 2x as fast as Gaara's normal sand, and imbues Fuuton abilities to the Sand. The ability does not lighten the Sand at all, and the Sand continues to maintain the same impact force. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Earth, and makes Lightning neutral to the Sand. The Sand however also loses its advantage over Fire, becoming neutral to Fire as well. Wind and Water continue to maintain their positions, being neutral and strong to the Sand respectively.

Note: Infusing the Sand with an element is passive and part of the same timeframe, however it costs as a move slot upon activation.
Note: The user can passively maintain any ability for as long as he chooses, until he decides to either deactivate the technique or infuse the Sand with another element.
Note: The user can infuse the Sand with only a single element at any given time.
Note: The user can infuse the Sand with an element upto five times per battle. It depends entirely upon the user which element he prioritizes in his selection.
Note: Can be only be worn by pop123 and those he allows, with only Sand users capable of using the Gourd.

Guess we'll do the CW first
Well tell me what you like about it and tell me how would you use it in a battle i am very hard on my sand by the way i will you if i know your heart is in it
 

Shady Doctor

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I like it because it adds a unique aspect to sand that we usually can't reach. It makes our sand unique in the fact that we will have numerous affects added on to it along with the immense amount of versatility already present with normal sand. Wrath of Vulcan will allow my sand to give burns to anything it touches, scorching everything in its path. Along with that, instead of being neutral to Wind it becomes strong to wind techniques. So that is great. Temperance of Poseidon is amazing to be honest! Great job dude. It gives the sand a clay like texture but its interactions with elements is what makes it cool. It gains a double strength to fire, becomes neutral to Water and earth. But maintains its interactions with lightning and wind. This will make combating our sand technique really tough if used in the proper combinations. Pride of zeus is also awesome, making the sand shock anything it touches, gaining double strength to earth, but becomes weak to Wind. This will rek earth users very hard. Lol. Mercy of Hera is cool because you can actually use sand as a medium for earth techniques. That's very interesting tbh and can be used in awesome ways. It also becomes neutral to water so loses that weakness but gains a double weakness to Lightning techniques. Greed of Boreas is pretty dope dude. Makes the sand 2x faster while maintaining its full power, becoming neutral to fire, earth, wind and Lightning while staying weak to water.

All in all. It helps our sand overcome certain weaknesses and gain awesome perks with each use. I'd use it differently depending on each opponent, though no matter which variant is used, the perks are to die for.
 

pop123

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I like it because it adds a unique aspect to sand that we usually can't reach. It makes our sand unique in the fact that we will have numerous affects added on to it along with the immense amount of versatility already present with normal sand. Wrath of Vulcan will allow my sand to give burns to anything it touches, scorching everything in its path. Along with that, instead of being neutral to Wind it becomes strong to wind techniques. So that is great. Temperance of Poseidon is amazing to be honest! Great job dude. It gives the sand a clay like texture but its interactions with elements is what makes it cool. It gains a double strength to fire, becomes neutral to Water and earth. But maintains its interactions with lightning and wind. This will make combating our sand technique really tough if used in the proper combinations. Pride of zeus is also awesome, making the sand shock anything it touches, gaining double strength to earth, but becomes weak to Wind. This will rek earth users very hard. Lol. Mercy of Hera is cool because you can actually use sand as a medium for earth techniques. That's very interesting tbh and can be used in awesome ways. It also becomes neutral to water so loses that weakness but gains a double weakness to Lightning techniques. Greed of Boreas is pretty dope dude. Makes the sand 2x faster while maintaining its full power, becoming neutral to fire, earth, wind and Lightning while staying weak to water.

All in all. It helps our sand overcome certain weaknesses and gain awesome perks with each use. I'd use it differently depending on each opponent, though no matter which variant is used, the perks are to die for.
I use the wind and lighting and fire one ones the most in battle but my buddy just wrote it up i gave the whole ideal and he help me hell js my closet friend but what you do if someone have eig or ems
 

Shady Doctor

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Idk. I'd use other abilities to combat it. Well sand is good to stop some ms. Like using 3rd eye (or your 4th) techniques so they can't make direct eye contact. I guess we could use the lightning variant and cover ourselves in sand, making it impossible for eig users to hit us without being shocked and paralyzed.

Which technique next?
 

pop123

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Idk. I'd use other abilities to combat it. Well sand is good to stop some ms. Like using 3rd eye (or your 4th) techniques so they can't make direct eye contact. I guess we could use the lightning variant and cover ourselves in sand, making it impossible for eig users to hit us without being shocked and paralyzed.

Which technique next?
Up too you
 

Shady Doctor

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(Subaku: Suna no ikimono) – Sand Release: Creatures of Sand
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short
Chakra Cost: 30 (-10 per turn)
Damage Points: N/A
Description: This is a technique that works similarly to Gaara’s shield of sand and activates after the shield of sand is used. It allows for creatures of sand to be summoned forth and defend their master. Like the shield, it will react regardless of Gaara’s will. The creatures can reach up to heights of 14 meters and can attack with their respective traits. Physical attacks are useless against them as they will simply go through them with the exception of certain elements, following strengths and weaknesses. They can dissolve and reform or turn their bodies into blasts of sand to attack their targets or block incoming attacks. They can also scatter and compress into multiple sand bullets though doing so ends their existence. The creatures range from birds to insects to bats and reptiles.

-Lasts for three turns and can only be used once per battle
-Only one creature can be created at a time
-The scattering bullets and blasts count as a A-rank move.
-No sand techniques above S-rank as long as this technique is active

Guess this will be next
 

pop123

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(Subaku: Suna no ikimono) – Sand Release: Creatures of Sand
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short
Chakra Cost: 30 (-10 per turn)
Damage Points: N/A
Description: This is a technique that works similarly to Gaara’s shield of sand and activates after the shield of sand is used. It allows for creatures of sand to be summoned forth and defend their master. Like the shield, it will react regardless of Gaara’s will. The creatures can reach up to heights of 14 meters and can attack with their respective traits. Physical attacks are useless against them as they will simply go through them with the exception of certain elements, following strengths and weaknesses. They can dissolve and reform or turn their bodies into blasts of sand to attack their targets or block incoming attacks. They can also scatter and compress into multiple sand bullets though doing so ends their existence. The creatures range from birds to insects to bats and reptiles.

-Lasts for three turns and can only be used once per battle
-Only one creature can be created at a time
-The scattering bullets and blasts count as a A-rank move.
-No sand techniques above S-rank as long as this technique is active

Guess this will be next
Sorry buddy you cannot learn because its start after you used sheld of sand
 
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