[CJ] Shady Dealings.

Shady Doctor

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(Fuuton: Kaze no Vànô ) - Wind Release: Rise and Shine
Type: Attack
Rank: S-Rank
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description:
The user does a sequence of 3 hand seals ( Rat - Tiger - Dragon ) and flowing wind chakra in the ground under and around the targets. With this done, it initiates the erection of 16 large solidified wind pillars that are 10m in height and very similar to lightning release 16 pillar bind. The pillars rise up immensely fast but don't directly act as an attack mechanism, though they can cause harm if directly hit by the fast pace rising pillars (20 damage). The pillars rise in a way to surround the target with the target as the epicenter and one blunt pillar also rising beneath the user to rise him above the soon to come mayhem, with the radius of the pillars formation covering a mid range radius. Each pillar has countless holes in them, all pointing inwards to the epicenter of the pillar's formation. Once the pillars rise, they shoot from the holes a mass amount of senbon like needles of wind that shred the target In a storm of wind needles with its raw cutting abilities, leaving all targets within the pillar's radius ripped up by the blast. This makes it dangerous for the user to even use if he's not long range from the opponent or lifted on his designated pillar, because if the user is within the radius of the pillars he'll be ripped up by the wind needles also.

• Usable twice with 2 turn cool down between uses
• The jutsu can be performed at long range, but the radius of the pillars is mid range only..
• No Fuuton above A-rank next turn.


Analyze it plz
 

ReXii

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(Fuuton: Kaze no Vànô ) - Wind Release: Rise and Shine
Type: Attack
Rank: S-Rank
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description:
The user does a sequence of 3 hand seals ( Rat - Tiger - Dragon ) and flowing wind chakra in the ground under and around the targets. With this done, it initiates the erection of 16 large solidified wind pillars that are 10m in height and very similar to lightning release 16 pillar bind. The pillars rise up immensely fast but don't directly act as an attack mechanism, though they can cause harm if directly hit by the fast pace rising pillars (20 damage). The pillars rise in a way to surround the target with the target as the epicenter and one blunt pillar also rising beneath the user to rise him above the soon to come mayhem, with the radius of the pillars formation covering a mid range radius. Each pillar has countless holes in them, all pointing inwards to the epicenter of the pillar's formation. Once the pillars rise, they shoot from the holes a mass amount of senbon like needles of wind that shred the target In a storm of wind needles with its raw cutting abilities, leaving all targets within the pillar's radius ripped up by the blast. This makes it dangerous for the user to even use if he's not long range from the opponent or lifted on his designated pillar, because if the user is within the radius of the pillars he'll be ripped up by the wind needles also.

• Usable twice with 2 turn cool down between uses
• The jutsu can be performed at long range, but the radius of the pillars is mid range only..
• No Fuuton above A-rank next turn.


Analyze it plz
Hm. Basically very similar to the sixteen pillar bind, except it forms solid wind constructs that trap the opponent inside the jutsu, before firing torrents of wind senbon in to them, shredding them. It's like a giant senbon dispenser almost. The blunt pillar raises the user out of harms way of his own jutsu and also allows for an aerial advantage if the user wanted to combo the jutsu with say fire release. Or most likely in my case frost release.
 

ReXii

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Everything is good, you've learned it
Cool. This is yours. Same applies analyze it for me.

(Suiton: Mizu Rērugan) - Water Release: Water Railgun
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: A more lethal version of the Water Gun Technique, this technique is used by members of the Hōzuki clan. After liquifying their entire arm, the user mimics aiming a rifle with their hand and releases a large concentrated bullet of water that has incredible penetration despite it's small dimensions, as such the technique can pass through solid defenses such as earth. This technique is counted as a unique technique and can only be used by Hozuki clan members who have water as a primary specialization.

- Can only be taught by ReXii.
- Can only be used once per battle.
- Must be a Hozuki and have hydrification active.
- This still follows the elemental/jutsu rank guidelines (Eg, wont pass though earth of the same rank)
- no water above S rank in the next turn
 

Shady Doctor

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So this is basically a greater variation of water gun used with the entire arm instead of just a finger. Cool thing about this is that it passes through solids and from the description and restrictions, it is even with earth. "Can't pass through S-rank earth" meaning it can even pass through A-rank earth. Lit.
 

ReXii

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So this is basically a greater variation of water gun used with the entire arm instead of just a finger. Cool thing about this is that it passes through solids and from the description and restrictions, it is even with earth. "Can't pass through S-rank earth" meaning it can even pass through A-rank earth. Lit.
Yeah because of the method of the gun it's basically a highly compressed speeding blast, it behaves in a neutral manner to earth. The principle is based on water cutters in real earth. Though it's worth noting this technique isn't ideal for blocking or stopping techniques with, due to it's small size. But it's great for piercing weaker earth defenses or any general defense ability like Gaara style sand shields etc. It's all yours.
 
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