Aight so feel free to critique. Enjoy them senpai.
(Kumo Kuchiyose: Girugamesshu) - Spider Summoning: Gilgamesh
Type: Summoning
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: The user will summon Gilgamesh, one of the Great Spider Lords, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. Gilgamesh's appearance is that of a gray complexion, red/orange armor, and eight arms in which he holds an arsenal of different weapons. Gilgamesh's trademark weapon is a type of polearm known as a naginata, but he also uses rare and powerful swords collected from around the world. He considers himself a master swordsman. Humorously, the decorations on the right side of Gilgamesh's body appear to be wood or cardboard cutouts with arms drawn on them. Like all spider summons, Gilgamesh is able to shoot webbing from his mouth and has a third eye which is hidden by his robe, allowing him to make more accurate strikes when removed. Being very proficient in Bukijutsu and much more with Kenjutsu, he is a skilled close-combatant, having Kage rank speed and agility. As such, he is able to utilize all Kenjutsu, Taijutsu, and Ninjutsu techniques the user knows up to A-Rank. Gilgamesh is 6 ft. tall and due to his strong ex, he immune to to B-Rank and below Ninjutsu, Kenjutsu, and Taijutsu.
Note: Can only be used once per battle.
Note: Can only stay in play for a total of 4 turns.
Note: No other summonings must be active while Gilgamesh is summoned.
Note: Must have signed the Spider Contract.
Note: No summons for two turns after
Note: Shooting Spider web is B rank, can be used once per turn and counts as one of the users jutsu
(Kumo Guraidā) - Spider Glider
Rank: C-Rank
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: N/A
Description: By being able to create webbing through one's sweat glands, the user creates small, durable webbing from one's armpits. This creates something reminiscent of a flying squirrel, allowing the user to glide while in the air as he descends from any altitude while in the air, coining the phrase, "Falling with style". The user must be careful as a slight wind can alter his course (C-Rank Wind and above) likewise the user can use a wind to change his course. The webbing follows normal strengths and weaknesses.
Note: Must have signed the Spider Contract
(Kumo Kanchi no Jutsu) - Spider Sensory Technique
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: 40 per turn
Damage points: N/A (-20 from Sound Release techniques)
Description: By growing special sensory hairs on the skin, the user is able to sense pressure waves in the air which are converted to electric signals. These signals are then sent to the brain and interpreted as sound. As such the user is very capable of localizing the origin of a sound by interpreting the movement of the air produced by that sound. Because of the increased perception in sound through air pressure, the user becomes highly susceptible to Sound Release techniques considering it involves sound waves that can both be heard and felt (to some degree), suffering an additional 20 damage if directed towards the user. The extra sensory perception through the air pressure as well allows the user to anticipate close combat moves clearer such as Taijutsu or Kenjutsu. This provides the user a better opportunity if his sight were to be compromised or when combating visual genjutsu as this perception is unaffected by it, helping the user determine the location or presence of things in his environment. The drawback to the hairs are that they are sensitive to extreme heat (A-Rank and above Fire techniques), burning up upon contact. They are affected by water as well allowing the user to lose the sensory perception upon being wet but can be regained once dried.
Note: Technique lasts four turns with a one turn cooldown in between use
Note: Must have signed the Spider Contract
Note: Useable twice
(Jorōgumo Doku no Jutsu) - Jorō Spider Venom Technique
Rank: C-Rank
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: N/A (30 per bite; Cumulative effects lead to death)
Description: After extensive research on the Jorō Spider, those of the spider contract were able to increase their lethality in combat by learning how to spit venom or give a venomous bite, namely that from a Jorō Spider. The venom is delivered either through spitting at an opponent or through biting the skin, which punctures it and delivers 30 damage. In order for the venom to take effect, it must make contact with the skin otherwise it is ineffective. The poison itself is slow acting if done through physical contact however if bitten the effects are accelerated. Through spitting, the venom takes a turn (of the opponent) to be able to penetrate through the pores of the skin and then beginning to take effect at the end of the following turn, causing varied effects as time goes on. For the venom to continue its effects when spit, the opponent must be exposed to it continuously. Through biting the opponent and injecting the venom, the effects (2nd effect on the list) happen faster, taking effect after the first turn. The user only has to bite once for the effects to continue on by themselves without a need to consecutively bite the opponent. The effects (spitting & biting) stack with each other and if used in combination (i.e. spitting then biting) they only carry on from where they left off. The user also has the option of using his specific venom on his weapons (i.e. sword, shuriken, kunai, senbon, etc.) by spitting his venom on it but the effects remain the same as if spitting, taking effect the more the opponent is exposed to the venom however can be countered by cleaning the weapons with water or evaporating the venom with fire. While the spitting at an opponent can be used 3x per battle, the user can only perform a venomous bite once per battle. Spitting venom on one's weapons and/or ninja tools can be done without restriction. Like most venomous spider's, the user is unaffected by this specific poison (Jorō Spider venom) if used against him or ingested.
1st Effect = No noticeable affliction
2nd Effect = Slowed reaction and cognitive actions
3rd Effect = Blurred vision, slightly slurred speech
4th Effect = Involuntary coughing, bleeding from eyes, nose, mouth and ears
5th Effect = At the end of the turn victim dies
Note: Can only be used by signers of the Spider Contract
Note: Can only spit 3x per battle and perform one bite per battle
(Supaidāsēji no Tsūru) - Tools of the Spider Sage
Rank: C-A
Type: Supplementary/Offensive/Defensive
Range: Short-Mid
Chakra cost: 15-30 (-10 per turn)
Damage points: 30-60
Description: After mastering the use of creating webs from one's sweat pores, the user takes advantage of the amount that is created in the hands during heightened states of emotion, particularly in battle. By channeling his chakra into one's sweat pores on the palms, the user is able to create strong, webbing constructs of steel-like quality, have a blue glow to them, and are limited only by his imagination (within reason). While the constructs are made in short range and through the user's palms, when thrown they can reach up to midrange however it should be noted that the larger the construct, the slower the speed. The webbing constructs are made into dense webbing, maxing at A-Rank strength (strength is divided among tools) however he can only create A-Rank constructs three times per battle. Upon the user's will, he can either cause the constructs to explode into an adhesive webbing that can be used to trap an opponent or other supplementary uses like blinding him by covering his eyes for example or release a sticky adhesive from his palms to use in tandem with taijutsu. The constructs follow normal strengths and weaknesses.
Note: A rank usage requires a two turn cooldown in which only the C rank version can be used.
Note: A-Rank usage can only be used 3x per battle
Note: Must have signed the Spider Contract
Note: Useable 4 times in total
Type: Summoning
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: The user will summon Gilgamesh, one of the Great Spider Lords, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. Gilgamesh's appearance is that of a gray complexion, red/orange armor, and eight arms in which he holds an arsenal of different weapons. Gilgamesh's trademark weapon is a type of polearm known as a naginata, but he also uses rare and powerful swords collected from around the world. He considers himself a master swordsman. Humorously, the decorations on the right side of Gilgamesh's body appear to be wood or cardboard cutouts with arms drawn on them. Like all spider summons, Gilgamesh is able to shoot webbing from his mouth and has a third eye which is hidden by his robe, allowing him to make more accurate strikes when removed. Being very proficient in Bukijutsu and much more with Kenjutsu, he is a skilled close-combatant, having Kage rank speed and agility. As such, he is able to utilize all Kenjutsu, Taijutsu, and Ninjutsu techniques the user knows up to A-Rank. Gilgamesh is 6 ft. tall and due to his strong ex, he immune to to B-Rank and below Ninjutsu, Kenjutsu, and Taijutsu.
Note: Can only be used once per battle.
Note: Can only stay in play for a total of 4 turns.
Note: No other summonings must be active while Gilgamesh is summoned.
Note: Must have signed the Spider Contract.
Note: No summons for two turns after
Note: Shooting Spider web is B rank, can be used once per turn and counts as one of the users jutsu
(Kumo Guraidā) - Spider Glider
Rank: C-Rank
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: N/A
Description: By being able to create webbing through one's sweat glands, the user creates small, durable webbing from one's armpits. This creates something reminiscent of a flying squirrel, allowing the user to glide while in the air as he descends from any altitude while in the air, coining the phrase, "Falling with style". The user must be careful as a slight wind can alter his course (C-Rank Wind and above) likewise the user can use a wind to change his course. The webbing follows normal strengths and weaknesses.
Note: Must have signed the Spider Contract
(Kumo Kanchi no Jutsu) - Spider Sensory Technique
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: 40 per turn
Damage points: N/A (-20 from Sound Release techniques)
Description: By growing special sensory hairs on the skin, the user is able to sense pressure waves in the air which are converted to electric signals. These signals are then sent to the brain and interpreted as sound. As such the user is very capable of localizing the origin of a sound by interpreting the movement of the air produced by that sound. Because of the increased perception in sound through air pressure, the user becomes highly susceptible to Sound Release techniques considering it involves sound waves that can both be heard and felt (to some degree), suffering an additional 20 damage if directed towards the user. The extra sensory perception through the air pressure as well allows the user to anticipate close combat moves clearer such as Taijutsu or Kenjutsu. This provides the user a better opportunity if his sight were to be compromised or when combating visual genjutsu as this perception is unaffected by it, helping the user determine the location or presence of things in his environment. The drawback to the hairs are that they are sensitive to extreme heat (A-Rank and above Fire techniques), burning up upon contact. They are affected by water as well allowing the user to lose the sensory perception upon being wet but can be regained once dried.
Note: Technique lasts four turns with a one turn cooldown in between use
Note: Must have signed the Spider Contract
Note: Useable twice
(Jorōgumo Doku no Jutsu) - Jorō Spider Venom Technique
Rank: C-Rank
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: N/A (30 per bite; Cumulative effects lead to death)
Description: After extensive research on the Jorō Spider, those of the spider contract were able to increase their lethality in combat by learning how to spit venom or give a venomous bite, namely that from a Jorō Spider. The venom is delivered either through spitting at an opponent or through biting the skin, which punctures it and delivers 30 damage. In order for the venom to take effect, it must make contact with the skin otherwise it is ineffective. The poison itself is slow acting if done through physical contact however if bitten the effects are accelerated. Through spitting, the venom takes a turn (of the opponent) to be able to penetrate through the pores of the skin and then beginning to take effect at the end of the following turn, causing varied effects as time goes on. For the venom to continue its effects when spit, the opponent must be exposed to it continuously. Through biting the opponent and injecting the venom, the effects (2nd effect on the list) happen faster, taking effect after the first turn. The user only has to bite once for the effects to continue on by themselves without a need to consecutively bite the opponent. The effects (spitting & biting) stack with each other and if used in combination (i.e. spitting then biting) they only carry on from where they left off. The user also has the option of using his specific venom on his weapons (i.e. sword, shuriken, kunai, senbon, etc.) by spitting his venom on it but the effects remain the same as if spitting, taking effect the more the opponent is exposed to the venom however can be countered by cleaning the weapons with water or evaporating the venom with fire. While the spitting at an opponent can be used 3x per battle, the user can only perform a venomous bite once per battle. Spitting venom on one's weapons and/or ninja tools can be done without restriction. Like most venomous spider's, the user is unaffected by this specific poison (Jorō Spider venom) if used against him or ingested.
1st Effect = No noticeable affliction
2nd Effect = Slowed reaction and cognitive actions
3rd Effect = Blurred vision, slightly slurred speech
4th Effect = Involuntary coughing, bleeding from eyes, nose, mouth and ears
5th Effect = At the end of the turn victim dies
Note: Can only be used by signers of the Spider Contract
Note: Can only spit 3x per battle and perform one bite per battle
(Supaidāsēji no Tsūru) - Tools of the Spider Sage
Rank: C-A
Type: Supplementary/Offensive/Defensive
Range: Short-Mid
Chakra cost: 15-30 (-10 per turn)
Damage points: 30-60
Description: After mastering the use of creating webs from one's sweat pores, the user takes advantage of the amount that is created in the hands during heightened states of emotion, particularly in battle. By channeling his chakra into one's sweat pores on the palms, the user is able to create strong, webbing constructs of steel-like quality, have a blue glow to them, and are limited only by his imagination (within reason). While the constructs are made in short range and through the user's palms, when thrown they can reach up to midrange however it should be noted that the larger the construct, the slower the speed. The webbing constructs are made into dense webbing, maxing at A-Rank strength (strength is divided among tools) however he can only create A-Rank constructs three times per battle. Upon the user's will, he can either cause the constructs to explode into an adhesive webbing that can be used to trap an opponent or other supplementary uses like blinding him by covering his eyes for example or release a sticky adhesive from his palms to use in tandem with taijutsu. The constructs follow normal strengths and weaknesses.
Note: A rank usage requires a two turn cooldown in which only the C rank version can be used.
Note: A-Rank usage can only be used 3x per battle
Note: Must have signed the Spider Contract
Note: Useable 4 times in total