Shōsen Jutsu (Mystic Palm) - Pekoms & Scaze

Nathan

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This technique is established as your core skill for healing injuries and lesions on your patients. It allows you to basically do anything you wish with few limitations when it comes to healing. However, such a versatility comes with a price as otherwise we wouldn't need to learn all the other methods if we could do it all with a simple technique without drawbacks.

(Iryō Ninjutsu: Shōsen Jutsu) Medical Technique: Mystic Palm Technique
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: N/A (2X the amount of damage healed)
Damage: N/A
Description:
This medical ninjutsu allows the user to speed up the body's natural healing process by focusing mainly Yang chakra onto their hands, forming an aura of greenish healing chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or deal with poisons or toxins, though it can heal its damage. Additionally, perhaps its more severe drawback is the chakra cost, which, as the technique stands as a jack of all trades in terms of medical ninjutsu, is much higher than any other medical technique. For each damage point the user of the technique wishes to heal he needs to spend twice as much chakra. Basically, for X amount of damage the user needs to spend 2X amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant, specially in internal injuries.

Lets start by how it works. This technique basically infuses vitality (or, in other words, Yang Nature chakra) into your patient. This forcefully makes his tissues and body heal up from any lesion. Highly effective against traumatic damage. You can make the cells divide rapidly and fill in missing tissue in small quantities. You can repair bones, minor peripheral nerves, necrosis, etc. Pretty straight forward.

Not all pink and fluffy though. This technique requires a lot of chakra (for example, to heal the equivalent of an A-Rank technique's damage, you'll need 120 chakra points), concentration/focus and time. Yes, time. Its a very slow technique which means that your patient needs to be somewhat stable to last long enough for you to use it for the time it takes to heal him. It also can't cure poisonings nor mental damage. It can cure the damages left behind by poisons and toxins but it won't remove them or leave them inactive. It can heal up your brains tissue but it won't bring back memories or fix mental damage. It can't also grow missing body parts though, if a remnant of an organ still exists, it can make it regrow.

Its important to know though that, lets say you take a Chidori (A-Rank, 60 damage) to your shoulder. While you'll receive that damage initially and you still have tons of health left, the result is not only 60 damage for you to heal. Each turn/20 minutes that passes, your tissues will get further damaged, your blood loss will lead to further tissue damage and, after the equivalent of 3 or 4 turns, the damage will have multiplied by that same amount.

Basically, when it comes to a medical ninja calculating how much he needs to heal and how much real damage a patient has:
  • B-Rank techniques and bellow - damage to be healed is in the same amount that the technique does though 30 damage can be as lethal as 90. For example, if you cut someone carotid artery with a C-Rank wind technique, the damage to repair will be 30 but the wound itself can be fatal.
  • A-Rank techniques and above - the technique does an initial damage that, by the end of 2 turns, has multiplied by 2 for practical medical effects. So, for example, an A-Rank damage, at the end of the 2 turns will have transformed into 120 damage due to pain, blood loss, suffering, etc. The damage continues to multiply, doubling every 2 turns until something is done to stop its progression. That why some injuries that aren't immediately lethal can lead to death. Others, despite doing, imagine, 60 damage, might cause immediate death. The health pool of ninjas in our RP serve only to asses how long they can survive after receiving non-immediate lethal damage. Nothing else and only has a value for medical ninjas, being of no use in battle assessments.
This knowledge is paramount in assessing how much chakra you'll need to spend and makes it essential to stabilize the patient and initiate what we call "primary care" (restoring blood, initiating blood coagulation, giving anesthetics, etc) which will stabilize and prevent the damage from increasing before you actually begin to use Mystic Palm to heal the damage. It also makes it essential to assist the patient as soon as possible as, the longer time passes, the worse the patient will get and, if his health reaches 0, he's beyond salvation.

Also, yes, Mystic Palm can be used on you but, because its unlikely you'll be able to perform correct primary care on yourself, it will take long and cost a lot of chakra.

As a benchmark in terms of time, getting pierced in the shoulder by a Chidori, leaving a gapping hole but avoid major organs, requires, in battle, 4 turns of none stop healing. You spend the 120 chakra points (assuming you start right after the injury) and need to continue performing the technique through those 4 turns, with focus and concentration. Cuts will be easier to heal than a fractured organ. But the worse are combinations of both external damage (like cuts) and internal damage (like fractured organs), similar to the example of the Chidori wound (which is both internal and external damage).

When its done in a healing thread or, after a battle has ended, before you go into a new battle as your final action, you don't have this time issue but you also don't necessarily have turns. So, how does it work? You'll post a single post with the detailed method through which you heal the patient (or yourself if its applicable) and stating time. In medical terms in our RP, 1 turn equals roughly up to 20 minutes or so of medical treatment.




Homework:

Train healing various injuries with all the methods learned so far.

Three from each of you.
 

Pekoms

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"Ah, it seems I'm in for a busy morning," mused Koumei.​

He'd arrived at the medical room, and at about an hour prior to its opening. But already, three patients had been allowed entry by other medical personnel and required his attention. He gleaned the general extent of their injuries from skimming the notes left in regards to their visit and promptly decided on an order by which each patient would receive his medical care. Naturally, the worst case would be prioritized and the training-gone-wrong incident, last. Now, the healing began.

According to the report, his first patient had been injured by a powerful Sound Ninjutsu assault in close-quarter-combat. Based on the description of the technique used, the likelihood that both the patient's soft tissue and bones localized to the arms had suffered severe damage was all but certain. Indeed, the patient had made the mistake of defending against punches infused with low and high frequency sound waves with basic Taijutsu, and more specifically, weak attempts to block the assault with his arms. Although most of his upper body had been spared from the trauma, the radius and ulna within each forearm had suffered several comminuted fractures. Koumei begins kneading small quantities of aggressive chakra within both his palms prior to approaching his first patient. He then proceeds to move each palm along the opposite arm in a distal-to-proximal motion that starts with the fingertips and ends at the shoulder joint. His next step involves kneading more chakra in his palms, however, the recipient of this semi-aggressive chakra would be the patient. And once their forearms are cleansed of all unwanted microorganisms, he'd have the fractured bones set back into place. In order to repair the continuity of this bone, he kneaded chakra one final time in his palms. While passing them over the fracture, he would have his chakra influence the osteocytes inside the ulnar to start releasing their calcium and in turn, create a welded suture between the two ends of the broken bone. The stimulated osteocytes lock the calcium back into their structure and the bone is completely healed. In spite of the bones having been fully healed, the damage to the surrounding soft tissue still remained. In order to treat this damage, Koumei focuses chakra with a high ratio favoring Yang onto his hands. An aura of light greenish chakra results and upon holding his palms over the patient's forearms, the soft tissue begins to heal by speeding up the body's natural healing process. It'd been approximately 40 minutes since the injury happened, ergo a significant portion of Koumei's chakra reserves ended up being expended (-240 chakra points).​
Technique for damage reference:

Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Focusing sound chakra into ones limbs, the user is able to deliver massive taijutsu attacks that can shatter anything on contact, specially solid defenses. When used directly against an enemy, the blows damage the soft tissues of the target if used with a low frequency sound or the targets bones, if used with a high frequency sound. The vibrations don't produce any external effect, unlike what happens with (Ototon: Oto no Ken) - Sound Release: Sonic Fist technique, instead propagating into whatever is touched through direct contact. The user is free in which moves he will perform and can use virtually any stance he knows. However, because it produces no externalization of the vibrations, as the limbs are only infused with sound chakra and the vibrations happen in what is hit, the user cannot attack or defend from things that would otherwise hurt him like bladed weapons, etc.​


Koumei's medical process:

Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: The medical shinobi fills his palms with small amounts of extremely aggressive chakra and runs them over the areas of his body he wants to clean of any microorganisms, harmful substances, etc. The chakra will eliminate any inert harmful substance or microorganism present on that area. Normally this technique is done on the hands and lower arms just before having contact with a patient but can be applied to the whole body in specific situations (before performing surgery, if the enemy is highly contagious, etc). After being done, the chakra automatically turns back to his regular, non-harmful and calm one.



Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The medical shinobi fills his palms with moderate amounts of semi-aggressive chakra and runs them over any areas of the patient’s body he wants to clean of any microorganisms, controlling the chakra flow constantly so it doesn't becomes too lethal. The area affected is 4 times the area of the users hands. After being done, his chakra automatically turns back to his regular, non-harmful and calm one.



Type: Medical Ninjutsu
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: When facing a clean and complete bone fracture of a bone and having had manually set the bone in place, the user will focus chakra through his palms and pass them over the fracture, forcing his chakra to influence the osteocytes to start releasing their calcium, which then creates a welded suture between two ends of a broken bone. After that, the stimulated osteocytes lock the calcium back into their structure and the bone is completely healed. Despite not healing any injury to the soft tissues surrounding the fracture, the technique can be very useful when treating simple, clean fractures.​



Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (2X the amount of damage healed)
Damage: N/A
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing mainly Yang chakra onto their hands, forming an aura of greenish healing chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or deal with poisons or toxins, though it can heal its damage. Additionally, perhaps its more severe drawback is the chakra cost, which, as the technique stands as a jack of all trades in terms of medical ninjutsu, is much higher than any other medical technique. For each damage point the user of the technique wishes to heal he needs to spend twice as much chakra. Basically, for X amount of damage the user needs to spend 2X amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant, specially in internal injuries.​




Moving on to the next patient, Koumei recalled from his earlier, cursory examination of the report that similar, albeit much less extensive damage compared to the prior patient had been incurred. Instead of a high level Sound technique being used, a moderately strong Doton technique sufficed as the means of inflicting harm unto the patient. It was a technique that he, himself, relied upon in some CQC encounters. The patient reported that they'd heard a large cracking noise upon taking the brunt of the blow, and it was quite evident that the patient's dominant leg had at least one broken bone since they had trouble/pain walking around on it. Once again, he kneaded small quantities of aggressive chakra within both his palms prior to approaching his second patient. He then proceeds to move each palm along the opposite arm in a distal-to-proximal motion that starts with the fingertips and ends at the shoulder joint. His next step involves kneading more chakra in his palms, however, the recipient of this semi-aggressive chakra would be the patient. After their right leg is cleansed of all unwanted microorganisms, he'd have the fractured bone set back into place. In order to repair the continuity of this bone, he kneaded chakra one final time in his palms. While passing them over the fracture, he would have his chakra influence the osteocytes inside the ulnar to start releasing their calcium and in turn, create a welded suture between the two ends of the broken tibia. He then turned his attention towards relieving the swollen tissue that had surrounded the breakage site. Like before, Koumei focuses chakra with a high ratio favoring Yang onto his hands. An aura of light greenish chakra results and upon holding his palms over the patient's forearms, the swollen part of the leg begins to heal by speeding up the body's natural healing process (-80 chakra points).​
"A tedious process, but thankfully not anywhere near as taxing as the first treatment."

Techniques for damage reference:

Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.

Note: Kakuzu bios can use this technique without the need for handseals.​



Type: Attack
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: The user strikes the opponent with a forwarding palm thrust.

Koumei's medical process:

Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: The medical shinobi fills his palms with small amounts of extremely aggressive chakra and runs them over the areas of his body he wants to clean of any microorganisms, harmful substances, etc. The chakra will eliminate any inert harmful substance or microorganism present on that area. Normally this technique is done on the hands and lower arms just before having contact with a patient but can be applied to the whole body in specific situations (before performing surgery, if the enemy is highly contagious, etc). After being done, the chakra automatically turns back to his regular, non-harmful and calm one.



Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The medical shinobi fills his palms with moderate amounts of semi-aggressive chakra and runs them over any areas of the patient’s body he wants to clean of any microorganisms, controlling the chakra flow constantly so it doesn't becomes too lethal. The area affected is 4 times the area of the users hands. After being done, his chakra automatically turns back to his regular, non-harmful and calm one.



Type: Medical Ninjutsu
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: When facing a clean and complete bone fracture of a bone and having had manually set the bone in place, the user will focus chakra through his palms and pass them over the fracture, forcing his chakra to influence the osteocytes to start releasing their calcium, which then creates a welded suture between two ends of a broken bone. After that, the stimulated osteocytes lock the calcium back into their structure and the bone is completely healed. Despite not healing any injury to the soft tissues surrounding the fracture, the technique can be very useful when treating simple, clean fractures.​



Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (2X the amount of damage healed)
Damage: N/A
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing mainly Yang chakra onto their hands, forming an aura of greenish healing chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or deal with poisons or toxins, though it can heal its damage. Additionally, perhaps its more severe drawback is the chakra cost, which, as the technique stands as a jack of all trades in terms of medical ninjutsu, is much higher than any other medical technique. For each damage point the user of the technique wishes to heal he needs to spend twice as much chakra. Basically, for X amount of damage the user needs to spend 2X amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant, specially in internal injuries.​




He sighed as he walked towards the final patient of that particular morning. This one was a fool. They hadn't thought at all to block a fellow Kumo swordsman's attack, thinking themselves to be the quicker of the two. Stupid. The trainee was but a mere genin, sparring against a man purportedly of kage-level power. The gulf dividing their capabilities should've been abundantly obvious. As a result of their naïveté, they'd received a laceration at least one inch deep that began at the neck and descended to the hip. Their more competent sparring partner had stymied the hemorrhaging, but the wound needed to be closed. By this point, the treatment process was a routine. For the final time that morning, Koumei began kneading small quantities of aggressive chakra within both his palms prior to approaching his first patient. He then proceeds to move each palm along the opposite arm in a distal-to-proximal motion that starts with the fingertips and ends at the shoulder joint. His next step involves kneading more chakra in his palms, however, the recipient of this semi-aggressive chakra would be the patient and their chest. Koumei focuses chakra with a high ratio favoring Yang onto his hands. An aura of light greenish chakra results and upon holding his palms over the patient's chest, the damage due to laceration began to be repaired by speeding up the body's natural healing process (-60 chakra points).​
"I believe I'm due for a lunch break soon.."

Technique for damage reference:

Type: Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: The user slashes forwards in front of them with their sword to strike the enemy target.

Note: Can only be used by a Cloud Member bio or be trained by one.

Koumei's medical process:

Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: The medical shinobi fills his palms with small amounts of extremely aggressive chakra and runs them over the areas of his body he wants to clean of any microorganisms, harmful substances, etc. The chakra will eliminate any inert harmful substance or microorganism present on that area. Normally this technique is done on the hands and lower arms just before having contact with a patient but can be applied to the whole body in specific situations (before performing surgery, if the enemy is highly contagious, etc). After being done, the chakra automatically turns back to his regular, non-harmful and calm one.



Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The medical shinobi fills his palms with moderate amounts of semi-aggressive chakra and runs them over any areas of the patient’s body he wants to clean of any microorganisms, controlling the chakra flow constantly so it doesn't becomes too lethal. The area affected is 4 times the area of the users hands. After being done, his chakra automatically turns back to his regular, non-harmful and calm one.



Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: N/A (2X the amount of damage healed)
Damage: N/A
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing mainly Yang chakra onto their hands, forming an aura of greenish healing chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or deal with poisons or toxins, though it can heal its damage. Additionally, perhaps its more severe drawback is the chakra cost, which, as the technique stands as a jack of all trades in terms of medical ninjutsu, is much higher than any other medical technique. For each damage point the user of the technique wishes to heal he needs to spend twice as much chakra. Basically, for X amount of damage the user needs to spend 2X amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant, specially in internal injuries.​


 
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He had failed to successfully avoid the rising of stone spikes, and as a result had received a puncture through his left ankle.

Medic-Scaze would burst onto the scene, quickly cleaning all of himself, he would proceed to then apply his chakra onto the opponents wound site, utilising medium amounts of mildly aggressive chakra to thoroughly cleanse the patients wound of any grit, dirt, or bacteria that might have entered it. Proceeding swiftly, he would channel his chakra into the patient so as to asses the full extent of the wound. Large portions of flesh had been completely skewed out and, while the tibia was largely intact, the fibula had broken. Proceeding swiftly, Medic-Scaze would perfectly align the broken fibula ends and, channeling his chakra into them, would stimulate the production of osteocytes so as to weld the broken bone ends together through calcium release. Having fixed the fibula, Medic-Scaze would then proceed onto the flesh wound, channeling his chakra into the patients body, Medic-Scaze would greatly enhance the natural healing of the patient through chakra, leading to the complete regeneration of the destroyed tissue.



(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.

The next patient had been struck in the back by a fire-infused shuriken.


(Katon: Kaen Shuriken Ranbu ) - Fire Release: Blazing Shuriken Dance
Type: Offensive
Rank: D
Range: Short-Mid
Chakra cost: 10
Damage points: 20
Description: The user will throw several shuriken infused with fire at the enemy and then, through a mental command, ignites them to cause extra damage.

Medic-Scaze would burst onto the scene, quickly examining his patient, he would conclude that it was lucky the patient was fat, otherwise the shuriken may have penetrated into something vital. Quickly cleaning himself, Medic-Scaze would proceed to place his hands on the opponent and, using moderate amounts of mildly aggressive chakra, would cleans the patients wound site, and clean the shuriken itself of any harmful microorganism or bacteria. The fact that the shuriken was hot, he decided, could be a good thing, as it reduced the presence of harmful bacteria. Proceeding, Medic-Scaze would channel his chakra into the wound so as to get an idea of its full scope. His suspicious from earlier were correct, the patients size made it so that the shuriken could only inflict a flesh wound. Moving on, Medic-Scaze would place a hand on either size of the shuriken and, utilising Extractation, would use chakra to shift the surrounding tissue and expel the Shuriken from the patients body without causing further harm. He would then funnel his chakra into the patients body to greatly enhance his natural healing and regenerate the damaged tissue fully, thus finishing the healing of the wound.

The next patient had taken a powerful Taijutsu strike to the chest, resulting in a few broken bones and some internal injuries.


(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.


Medic-Scaze, dashing onto the scene, would quickly clean himself, and then clean the patients chest - although there were no open lacerations, it was important to practice good hygiene !!. Proceeding quickly, Medic-Scaze would channel his chakra into his patient so as to gauge the full extent of the patients injuries through diagnosis. The verdict would be three broken ribs and a bruised lung. Proceeding quickly, Medic-Scaze would set the patients ribs back into place and, by stimulating the production of oestyces would produce enough calcium from the bones to weld them back into place and shape - thereby fixing them. He would then, using the Mystical Palm technique, stimulate the regeneration of tissue so as to heal the damage done to the surrounding muscle and flesh tissue, and also to heal the damage done to the lung organ tissue.



Medic-Scaze would then prescribe rest to all of his patients.


Jutsu used:


(Iryō Ninjutsu: Kirei Tomo) Medical Technique: I clean all of me
Type: Supplementary
Rank: C-Rank
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The medical shinobi fills his palms with small amounts of extremely aggressive chakra and runs them over the areas of his body he wants to clean of any microorganisms, harmful substances, etc. The chakra will eliminate any inert harmful substance or microorganism present on that area. Normally this technique is done on the hands and lower arms just before having contact with a patient but can be applied to the whole body in specific situations (before performing surgery, if the enemy is highly contagious, etc). After being done, the chakra automatically turns back to his regular, non-harmful and calm one.



(Iryō Ninjutsu: Kirei Itto) Medical Technique: I clean all of him
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The medical shinobi fills his palms with moderate amounts of semi-aggressive chakra and runs them over any areas of the patient’s body he wants to clean of any microorganisms, controlling the chakra flow constantly so it doesn't becomes too lethal. The area affected is 4 times the area of the users hands. After being done, his chakra automatically turns back to his regular, non-harmful and calm one.


(Iryō Ninjutsu: Chiyute no Jutsu) Medical Technique: Bone Healer Technique
Type: Medical Ninjutsu
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: When facing a clean and complete bone fracture of a bone and having had manually set the bone in place, the user will focus chakra through his palms and pass them over the fracture, forcing his chakra to influence the osteocytes to start releasing their calcium, which then creates a welded suture between two ends of a broken bone. After that, the stimulated osteocytes lock the calcium back into their structure and the bone is completely healed. Despite not healing any injury to the soft tissues surrounding the fracture, the technique can be very useful when treating simple, clean fractures.



(Iryō Ninjutsu: Shōsen Jutsu) Medical Technique: Mystic Palm Technique
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: N/A (2X the amount of damage healed) 60, 40 and 80 versions.
Damage: N/A
Description:
This medical ninjutsu allows the user to speed up the body's natural healing process by focusing mainly Yang chakra onto their hands, forming an aura of greenish healing chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or deal with poisons or toxins, though it can heal its damage. Additionally, perhaps its more severe drawback is the chakra cost, which, as the technique stands as a jack of all trades in terms of medical ninjutsu, is much higher than any other medical technique. For each damage point the user of the technique wishes to heal he needs to spend twice as much chakra. Basically, for X amount of damage the user needs to spend 2X amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant, specially in internal injuries.
 
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