[Seventh Beast vs Dragon Maiden] Mira vs Fu

Mirai

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Terrain is the Outskirts of the Graveyard of Sin, Mirabelle is sitting on a rock.
Mid Ranged

I'll be utilizing Mirabelle Hayabusa in signature, post biography and let's have some fun haha. RP intro or first move, entirely up to you.
 

Shinta

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~>Fuu<~, having travelled around the mountainous regions of Takinomori for some time had finally arrived in the outskirts of the Graveyard of Sin. She was wearing her usual clothes while also wearing a heavy, hooded-white cloak, now slightly off-colour due to the amount of time she had spent travelling. She was curious to see the changes it had undergone and vast number of new people it had attracted since the rise to fame of Tsumigakure. Not making it very far into the land mark itself, Fuu would come across someone sitting alone on a rock, seeming to be content in their own solidarity; or maybe they were waiting for someone?

Stopping mid-range from the stranger, Fuu would call out as she pulled the hood of her cloak off from her face, revealing it to the stranger. Oi, oi!! Her tone was cheerful and inquisitive, waving her right hand in the air to get the strangers intention; her cloak would open just enough to allow her arm to raise in the air, revealing the right-side of her body. Fuu was aiming to convey only good intentions, especially seeing as though She was in friendly territory. Would you happen to be a local around here? I've been gone for a while and would really like if someone could give me the run-down on this place? Fuu would then wait for the stranger to respond.
 

Mirai

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Sitting idly on the stone, Mirabelle was watching as the clouds rolled overhead. They looked so aimless, just floating without a care in the world for direction or responsibility. Her tranquil moment of solitude was however brought to a brief end when she heard someone calling out to her, causing her to let out a disappointed sigh. Turning, she would check to see who it was as it wasn’t a voice she recognized but apparently she was a part of the Tsumigakure settlement. “Sorry, but I’m not exactly buying that story ma’am,” Mirabelle said as she got off the rock. She turned around to make eye contact now, able to see Fu’s orange eyes.

I don’t know who you are, which quite honestly it makes me a bit nervous seeing you here…but I don’t know what to expect. You can be an enemy from an enemy village aimed with the task of infiltration…or you can be a legitimate member of this village and we just haven’t meet before. Either way, I’m going to have to ask you to come with me, so surrender nice and easy. No one needs to get hurt today…but if you insist on a fight…

She said, immediately causing a familiar composed of flames to be summoned directly towards her left side after making three hand seals. The creature would normally reach it’s peak height of ten meters but due to the infusion of yang chakra, she brought it to life and back down to five meters. She had a special golden feather appear on her clothing as she was granted the protection provided by the familiar. “Then I will gladly engage you; so what’s it going to be, stranger…”

She said crossing her arms as she waited for her opponent to reply in kind.

(Katon: Kage no Nidhoggr ) - Fire Release: Ifrit; The Aspect of Fire
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The rapid expenditure of masses of fire chakra from all over the body and the performance of three handseals will facilitate the creation of a large (up to ten meters tall), chiseled humanoid figure - complete with arcing rams horns that adorn its head and a flowing mane, comprised purely of fire chakra. This figure will be created around the user, completely surrounding him not at all unlike Suasono'; unlike the Uchiha technique however, this Djinn of chakra will lack any corporeal properties and, as a result, will have no inherent ability to defend the user from attacks or cause damage. The purpose of this humanoid is to instead interact with the users fire techniques. Firstly, this technique will passively apply the effects of 'The Phoenix Feathered' Muffler to both itself, the user, and any being that the users indicates to be part of Ifrit's protection - thus affording immunity tothe users own fire techniques, and that which is created by a spawn of their chakra such as a familiar, clone or creation(not enemies). In line with this ability comes Ifrit's capability to directly interact with fire techniques. The user will be capable of directing Ifrit to 'grab' a fire technique produced either by himself, or by his creations, with either it's main body, Ifrit's four arms, or by producing tendril like offshoots from his main body to latch onto the technique in question (tendrils can extend up to long range). Once Ifrit comes into contact with a fire technique, he will be capable of establishing governance over it - freely manipulating its form, shape, size and direction according to the users directions. The only restriction to this being that the overall quantity of flame cannot change, but a ball of flames could be stretched into a thin wall of flames. For instance, if the user were to spew a fireball while Ifrit is active, Ifrit would be capable of taking hold over the fireball with it's body and forcing it to stay in place, or orbit around the user instead of continuing linearly towards the opponent - alternatively, by attaching a tendril to the fireball, Ifrit could direct it to travel in an arc towards the opponent. Essentially, Ifrit increases the flexibility that the user has in regards to his usages of Fire Release - opening up new avenues and levels of versatility to an ability that is traditionally indiscriminate and linear. Finally, Ifrit can absorb the chakra of a fire technique of the users (thereby extinguishing its existence) and, through it's sacrifice, extend its stay on the field. A ranks and below will add two turns, while S ranks can add three.

Notes:
Ifrit can be created up to two times, with a two turn cooldown between uses (from when it ends.) He can stay on the field for four turns and, on the turn after he ends the user will be incapable of using Fire techniques A rank or above.
Ifrit's abilities also apply to advanced forms of fire such as Fire based KG/CE (Scorch, Blaze etc)
(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use his Yang nature to embue life into an elemental technique, creating a Yang/Element sentient entity that will stay on the field to aid him. The only limit is the size of the technique originally used as an elemental source as the resulting entity will always be half the size. This entity can be interacted with, can act on its own and is made of the element sourced, with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn't consume time since its actually a skill applied to a technique used at the same time.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from.
Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.
(Katon: Sanshō̄o No Kate) | Fire Release: The Phoenix Feathered Muffler (Passive)
Type: Defensive/Supplementary
Rank: B
Range: Self
Chakra: 20 (-5 per turn)
Damage: N/A
Description: The Phoenix Feathered Muffler is a simple technique that involves the release of fire chakra that will cloak the user. Although this technique fully cloaks the user - as many defensive techniques do, it does not offer the typical defensive properties that a normal armor would, in fact, outside of the fiery golden glow that will emanate from the users visage, and the techniques special interaction with fire techniques, virtually nothing will change as the shroud is almost completely incorporeal. However, when the user is in contact with a flame that is either devoid of chakra, comprised of the users chakra, or comprised of the chakra of one that the user has a blood contract with, such as summons, the shrouds true abilities will be displayed. The user will be capable of interacting with any flame or fire technique that they produce without suffering from harm or adverse effects - such as respiratory problems - not only that but, should they so wish, they will be capable of interacting with fire as if it were a solid, liquid or gas - such as standing on top of a flame despite its incorporeal qualities or floating within a fire. This ability signifies the user as the 'Unburnt', gracing the user with an ability previously believed to be the sole realm of the Dragon and Phoenix. (Does not grant the user immunity to enemy fire techniques).

Notes:
This technique can be used a maximum of twice, will last until cancelled and has a two turn cooldown between usages. Furthermore a rather intriguing and strange effect of this technique is that, no matter how hard the user may try, they will be incapable of using water techniques while this technique is active. Stranger yet, is that the only solid portion of this technique is a feather comprised of golden ash, seemingly immune to anything but water, that will attach itself to the user's chest.
 

Shinta

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The sudden change in mood was apparent; the stranger, now identified as a female by her appearance and voice, began an attempt to intimidate Fuu. This is how it was perceived by Fuu, not that she needed much reason to engage stretch her wings, so-to-speak.
I really don't insist on anything much, but it's clear you don't seem to mind trying to hurt a stranger asking for help. Fuu would lightly chuckle as she finished, seeing the flame companion now fully formed. It's been a while since I played, so I guess I'll humour you just a little.

In response to her opponent's actions, Fuu would sharply inhale before releasing a large, densely packed sphere of wind directly at the Mirabelle, without the use of hand seals. This sphere of wind would appear slightly more ferocious than one might normally expect, being that it was empowered by Fuu's naturally stronger wind jutsu; not only that but the sphere would also be boosted by Fuu's manipulation of the air pressure leading between herself and Mirabelle.

With this powerful attack unleashed, Fuu would wait and gauge Mirabelle's response.


Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 +30 +20 = 130 damage
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.




Type: Supplementary
Rank: A-rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: With an understanding of atmospheric pressures effects on the strength of wind, the user is able to drastically lower the air pressure along the path of a wind jutsu to strengthen the force of the wind jutsu. Wind travels from High to Low pressure and is strengthened by a larger difference between the two pressures, using this knowledge the user is able to apply their wind chakra along the path of a wind jutsu, increasing the pressure around themselves and lowering the pressure along the path to their target to either boost the damage of the wind by 20 points or raise the rank of the wind jutsu by one rank up to S-rank. This can be done in the same time-frame as the one of the users wind jutsu, though only works on non-streaming, projectile attacks. Alternatively, the user can increase the pressure along the path of an opponents wind jutsu, reducing its damage by 20 points or 1 rank, but no lower than B-rank.
Notes:
- Can be used three times per match
- Can not be used in successive turns
- Can only be taught by Shinta


 

Mirai

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Milday, I can…
No need, focus on the enemy at hand. I’ll deal with this

The Hayabusa and her familiar conversed with one another. The creation simply obeyed his creator, as he focused on the Jinchuriki instead now, as to which he utilized his two of his arms to start weaving hand seals. The immediate ground below Fu would start to become superheated, as the surface burned enough to become ashy – immediately however the ash would burst upwards. This caused Fu to be pushed into the air; but due to the immense heat being released from the ash itself would cause her to attain 2nd-degree burns on her skin. The creation also activated a passive ability, increasing the inherent heat of the ash even more than the sheer heat would cause damage over time. It’s purpose was fulfilled.

Mirabelle on the other hand? She was on the ground rushing into the direction of Fu but also with the empowered winds swiftly approaching her. She would weave her hands in such a way that specialized black formula lines would come to life as she guided them. The black lines made it’s way towards the winds, to which the required kanji was made. The kanji in turn, would siphon the chakra and energy of the wind into itself, effectively sealing the wind away and keeping her safe. This process was done swiftly enough to keep her pace unaffected, she would bite her thumb and swipe the blood onto her palm. She made a set of hand seals, prompting her to summon Bubbles onto her shoulder.

"Howdy Mimi! Long time no see"
"Indeed, I called you for some assistance, mind giving me a hand?"
"Sure! Let's rock this!"

Once she got closer, she would utilize her high speed to now circle Fu around in order to wait for an opportunity to strike. The familiar followed behind afterward, now running towards the others.

(Katon: Saryū no taitō) - Fire Style: Rise of the Sand Grains
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60 (+10 if explosion occurs from another fire or wind technique)
Description: The user performs two handseals as they infuse katon chakra on whichever part of the ground surrounding them they wish (similar to Swamp of the Underworld). This katon chakra will burn the targeted earth below surface by consuming the tiniest bit of air underneath, using it as fuel. Because katon chakra has burnt the ground, it turns into ash which is then manipulated with the help of katon chakra blended onto it to rise upwards in a burst, causing anything on the affected ground surface up to 5 meters to received damage as they're being sent flying upward by the rising ash. Which part of the ground should be affected is up to the user. It could be all the ground around an opponent's location, in a circlular formation around themselves (the user), or any other manner. Anyone who gets sent flying by the burst of ashes receives 2nd-degree burning damage. As for opponents who were beneath ground surface whilst this jutsu was performed, they will receive similar damage but will also be unable to breathe as the air beneath ground has been consumed by the user's technique. If someone uses a fire or wind technique that gets in contact with the ash during its process of rising up, the ash would explode in a similar fashion as Fire Release: Ash Pile Burning, affecting whoever was inside the targeted area and giving them 3rd-degree burns.

Note: Usable thrice per battle
Note: One turn cooldown between usage
(Katon: Rengoku no Honō ) - Fire Release: Flames of Purgatory (Passive)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: +10/20/30
Damage Points: N/A
Description: Flames of Purgatory is a technique used to extend the fundamental properties of Katon jutsu. It is considered a passive technique, is instantly activated and can apply to all future fire techniques. The effects of this jutsu are quite simple - the alteration, when applied, will utilise the infusion of additional chakra into the chosen fire technique (10/20/30) to greatly increase the exothermic power of the technique in question. From this the chosen fire technique will be produced in a state that is far hotter than usual. This won't translate into a direct increase in physical damage; what it will result in however is that the affected fire technique will radiate waves of chakra as heat as it travels. The intensity of the heat produced by these chakra waves will be so great that any enemy that stays within the vicinity (short range) of a Purgatory infused fire technique for more than a turn will begin to experience fatigue symptoms, losing (2/5/10) health from the next turn onwards per turn. As a result, it is vital that enemies extinguish the flames of Purgatory infused fire techniques on the turn that they are produced (in which case they will suffer no tangible effects), otherwise their stamina and physicality will be gradually reduced by the waves of heat so intense that prolonged exposure could lead to severe negative effects in accordance to health lost. Naturally, the intensity of the heat waves produced by the flame scales upwards in accordance to the amount of chakra added to the fire techniques creation. The greatest drawback of this technique is the large expenditures of chakra that it's affects require. This technique can be deactivated at will, lasting four turns maximum, with its effects persisting in fire techniques that it is applied to within this period until their very expiration. It can be activated twice. Once this technique ends it cannot be activated for two turns thereafter.
(Namikazeron Ōkami no Nagai Tsume) – Theory of Waves and Wind: The Long Nails of the Balverine
Type: Defensive
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: A modified, Namikazerian alternative to the Ho/Mizu/Kaze/Tsuchi/Rai Hōin that relies on a number of Jutsushiki-Sen as the delivery system and Sōjō Kanji shaped to form the character for ‘essence’ as the medium of storage. This technique allows the user to draw chakra and energy from an incoming technique, thus nullifying techniques consisting solely of energy, but having essentially no effect on purely physical attacks. The technique can only seal one technique per usage, but, like its parent technique, it can drain techniques up to S-Rank in strength.
- Can only be used thrice (3) per battle.
(Nineko Kuchiyose No Jutsu: Ritoru Koneko: Awa) Ninja Cat Summoning Jutsu: Bubbles
Type: Summoning
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon Awa. Awa is a small cat, being the same size of a normal domestic feline. His general appearance is simple, having silver colored fur, with a white underside and having a gold earring on his left ear. He is a happy go lucky cat, always up to be summoned by humans to aid them in combat - as outlined in his name giving a minor idea to his abilities. He is able to use water release up to A rank without the need of hand seals, but when releasing them tends form bubbles alongside them. This is harmless and simply a cosmetic he adds into his ninjutsu mostly to mock the opponent or at times blind the opponents. He can be summoned twice per battle, lasting four turns but in order to resummon him the user needs to waits three turns after his dismissal.
 

Shinta

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Milday, I can…
No need, focus on the enemy at hand. I’ll deal with this

The Hayabusa and her familiar conversed with one another. The creation simply obeyed his creator, as he focused on the Jinchuriki instead now, as to which he utilized his two of his arms to start weaving hand seals. The immediate ground below Fu would start to become superheated, as the surface burned enough to become ashy – immediately however the ash would burst upwards. This caused Fu to be pushed into the air; but due to the immense heat being released from the ash itself would cause her to attain 2nd-degree burns on her skin. The creation also activated a passive ability, increasing the inherent heat of the ash even more than the sheer heat would cause damage over time. It’s purpose was fulfilled.

Mirabelle on the other hand? She was on the ground rushing into the direction of Fu but also with the empowered winds swiftly approaching her. She would weave her hands in such a way that specialized black formula lines would come to life as she guided them. The black lines made it’s way towards the winds, to which the required kanji was made. The kanji in turn, would siphon the chakra and energy of the wind into itself, effectively sealing the wind away and keeping her safe. This process was done swiftly enough to keep her pace unaffected, she would bite her thumb and swipe the blood onto her palm. She made a set of hand seals, prompting her to summon Bubbles onto her shoulder.

"Howdy Mimi! Long time no see"
"Indeed, I called you for some assistance, mind giving me a hand?"
"Sure! Let's rock this!"

Once she got closer, she would utilize her high speed to now circle Fu around in order to wait for an opportunity to strike. The familiar followed behind afterward, now running towards the others.

(Katon: Saryū no taitō) - Fire Style: Rise of the Sand Grains
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60 (+10 if explosion occurs from another fire or wind technique)
Description: The user performs two handseals as they infuse katon chakra on whichever part of the ground surrounding them they wish (similar to Swamp of the Underworld). This katon chakra will burn the targeted earth below surface by consuming the tiniest bit of air underneath, using it as fuel. Because katon chakra has burnt the ground, it turns into ash which is then manipulated with the help of katon chakra blended onto it to rise upwards in a burst, causing anything on the affected ground surface up to 5 meters to received damage as they're being sent flying upward by the rising ash. Which part of the ground should be affected is up to the user. It could be all the ground around an opponent's location, in a circlular formation around themselves (the user), or any other manner. Anyone who gets sent flying by the burst of ashes receives 2nd-degree burning damage. As for opponents who were beneath ground surface whilst this jutsu was performed, they will receive similar damage but will also be unable to breathe as the air beneath ground has been consumed by the user's technique. If someone uses a fire or wind technique that gets in contact with the ash during its process of rising up, the ash would explode in a similar fashion as Fire Release: Ash Pile Burning, affecting whoever was inside the targeted area and giving them 3rd-degree burns.

Note: Usable thrice per battle
Note: One turn cooldown between usage
(Katon: Rengoku no Honō ) - Fire Release: Flames of Purgatory (Passive)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: +10/20/30
Damage Points: N/A
Description: Flames of Purgatory is a technique used to extend the fundamental properties of Katon jutsu. It is considered a passive technique, is instantly activated and can apply to all future fire techniques. The effects of this jutsu are quite simple - the alteration, when applied, will utilise the infusion of additional chakra into the chosen fire technique (10/20/30) to greatly increase the exothermic power of the technique in question. From this the chosen fire technique will be produced in a state that is far hotter than usual. This won't translate into a direct increase in physical damage; what it will result in however is that the affected fire technique will radiate waves of chakra as heat as it travels. The intensity of the heat produced by these chakra waves will be so great that any enemy that stays within the vicinity (short range) of a Purgatory infused fire technique for more than a turn will begin to experience fatigue symptoms, losing (2/5/10) health from the next turn onwards per turn. As a result, it is vital that enemies extinguish the flames of Purgatory infused fire techniques on the turn that they are produced (in which case they will suffer no tangible effects), otherwise their stamina and physicality will be gradually reduced by the waves of heat so intense that prolonged exposure could lead to severe negative effects in accordance to health lost. Naturally, the intensity of the heat waves produced by the flame scales upwards in accordance to the amount of chakra added to the fire techniques creation. The greatest drawback of this technique is the large expenditures of chakra that it's affects require. This technique can be deactivated at will, lasting four turns maximum, with its effects persisting in fire techniques that it is applied to within this period until their very expiration. It can be activated twice. Once this technique ends it cannot be activated for two turns thereafter.
(Namikazeron Ōkami no Nagai Tsume) – Theory of Waves and Wind: The Long Nails of the Balverine
Type: Defensive
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: A modified, Namikazerian alternative to the Ho/Mizu/Kaze/Tsuchi/Rai Hōin that relies on a number of Jutsushiki-Sen as the delivery system and Sōjō Kanji shaped to form the character for ‘essence’ as the medium of storage. This technique allows the user to draw chakra and energy from an incoming technique, thus nullifying techniques consisting solely of energy, but having essentially no effect on purely physical attacks. The technique can only seal one technique per usage, but, like its parent technique, it can drain techniques up to S-Rank in strength.
- Can only be used thrice (3) per battle.
(Nineko Kuchiyose No Jutsu: Ritoru Koneko: Awa) Ninja Cat Summoning Jutsu: Bubbles
Type: Summoning
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon Awa. Awa is a small cat, being the same size of a normal domestic feline. His general appearance is simple, having silver colored fur, with a white underside and having a gold earring on his left ear. He is a happy go lucky cat, always up to be summoned by humans to aid them in combat - as outlined in his name giving a minor idea to his abilities. He is able to use water release up to A rank without the need of hand seals, but when releasing them tends form bubbles alongside them. This is harmless and simply a cosmetic he adds into his ninjutsu mostly to mock the opponent or at times blind the opponents. He can be summoned twice per battle, lasting four turns but in order to resummon him the user needs to waits three turns after his dismissal.

Sorry for the late reply, busy past few days >__<




As the ground around Fuu began to violently warm up, having the surface turning to ash, Fuu would respond by leaping upwards into the air at the same time she sprouted her wings. She would fly at full speed directly upwards, moments before the ash erupted upwards; however unlike the ash eruption, Fuu would continue to a height of 10 meters (mid-range) unlike the ash eruption that would stop short at 5 metres.

Wow, this girl is packing some serious heat. Fuu would mentally comment to herself.
Be on your guard, you can't afford to play around too much here. Chomei would reply, ignoring Fuu's pun.

From her vantage point in the air, Fuu would have a good view of her opponents as well as a slight reprieve from their attacks. Having dealt with her initial wind attack and now with a feline summon along side her, Fuu would take a moment to form a chakra cloak over her body. This chakra cloak would appear much darker than her normally translucent green shroud but would serve much the same purpose and function as the standard chakra shroud. In doing this, Fuu would discard her heavy, white-cloak by tossing it dramatically to the side. However the rising wind currents from the earlier heat-explosion would have it blow violently upwards into the air, not at all the graceful discard she had planned in her head.

Now having completed her preparations, Fuu would fly sharply donwards, head first towards Mirabelle while keeping close watch on both her and her two companions on the battlefield.


Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: Fū manifests two beast tails that come out from her lower back in the form of a pair of wings that allow her to fly. She has been shown to be very nimble whilst in flight, being capable of outmanoeuvring several of Killer B's attacks using Samehada and his other swords. This technique lasts for a maximum of 3 turns and if chosing to dodge through flight, it counts towards the users 3 per turn usage. However, large scale techniques cannot simply be dodged through this method.
Note: Can only be used by Fū.




Type: Supplementary
Rank: S-rank
Range: Short (self)
Chakra: 40
Damage: 10 on contact
Description: In a similar manner to how they would gather Positive and Negative Chakra for a Bijuudama, in a ratio of 8:2, the Jinchuuriki and Bijuu will incorporate this and mould it into their Chakra Shroud. This would darken the normally translucent appearance of the standard Chakra Shroud as the density of the chakra is drastically increased, having the same density as a Bijuudama, drastically strengthening the offensive and defensive capabilities of the shroud. Being a much more dense chakra, the defensive capabilities rise significantly to the point where it can defend against S-rank taijutsu or A-ranked Ninjutsu and below, while dealing 10 damage on contact with a target. Offensively, this Shroud grants and extra +10 damage to offensive Tailed Beast Skills and a +15 boost to taijutsu with the option to forgo these boosts in favour of an explosive/concussive effect instead by detonating on contact with the target if they so choose. This explosive effect will boost the power of the Chakra Shroud based tailed beast skill or taijutsu by 1 rank up to S-rank, giving S-ranks and greater a +10 damage boost, as well as violently knocking the opponent short-range away. When the detonation is used in conjunction with Taijutsu, the Jinchuuriki will not have the shroud covering the limb/area that was detonated for one turn while it reforms, passively costing an additional activation chakra to do so.
Notes:
-Counts as a use of the Chakra Shroud.
-Can only be used once and lasts for a maximum of four turns.


 

Mirai

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Hey, Mimi…you know what they say? Never know what a beast might do?"
Yea?”
Sees we triggered that flag, here she comes!

The feline stated the obvious; watching as Fuu took on her chakra shroud and beelined for Mirabelle and her companion. She didn’t know how she intended to react at first but she figured she would return the gesture and activated a mode of her own as well. Immediately, she would surge a vast amount of Yang chakra throughout her body that serves as a medium to increase the potential of her body to the utmost peak. She would immediately rush after Fu retort now, matching or even out speeding her with little to no effort. Once she was within range, she would jump to meet face to face with Fuu, unleashing a barrage of five powerful punches.

The punch was aimed directly to her stomach; with the intention of making sure she remembers the pain, she took here today. Bubbles decided to remain behind this entire time, just to stay out of harm's way but the fire familiar who remained wouldn’t rest. Occurring in unison with her initial use of Power of the Sun, the familiar would cause the heat in the surrounding area to begin to rise up. This allowed for it to imitate the heat from the Great Wind Deserts. This was would be accompanied by the infusion of more chakra into the heat, causing it to become raised even more that it will soon start to cause Fu damage overtime

Mirabelle and now Bubbles would remain unaffected by the heat due to the protection granted via Phoenix Feather Muffler. Bubbles would have it passively applied to himself as well from the familiar. “Yea get em Mimi!” the lazy cat said simply cheering the lady on.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.
( Go Animaru Go Soshi Genkotsu ) - Five Animal Five Element Fist (Fire Infused)
Type: Offensive
Rank: S
Range: Mid
Chakra cost: 40
Damage points: 80 + 40 = 120
Description: This is based upon the Hung Ga style of Chinese martial arts and the five animals representing the five basic elements. The user strikes the opponent with five punches, each charged with one of the five basic elements. This is a highly advanced skill that adds the effects from the elemental additions of the chakra being added to the punches. Lightning will causing numbing for one turn, fire will cause burning, wind will cause shredding and slicing, earth will cause tremendous bone-breaking power and water will soak in a high density causing irregular breathing.
(Katon: Kikokanten) Fire Release: Climatic Drought
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (- 10 per turn)
Description: Superheating the surrounding air in the atmosphere to the levels of heat found in the desert, the user causes a drought by preventing clouds condensing and falling as rain. In addition to that, low-level moisture based suiton jutsus will be removed from the battlefield such as "Hidding in Mist Jutsu".

~ Usable once per battle
~ Prevents up to A rank rain Jutsu for 4 turns
~ Prevents B-Rank and below moisture based suiton jutsu for 4 turns
(Katon: Rengoku no Honō ) - Fire Release: Flames of Purgatory (Passive)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: +10/20/30
Damage Points: N/A
Description: Flames of Purgatory is a technique used to extend the fundamental properties of Katon jutsu. It is considered a passive technique, is instantly activated and can apply to all future fire techniques. The effects of this jutsu are quite simple - the alteration, when applied, will utilise the infusion of additional chakra into the chosen fire technique (10/20/30) to greatly increase the exothermic power of the technique in question. From this the chosen fire technique will be produced in a state that is far hotter than usual. This won't translate into a direct increase in physical damage; what it will result in however is that the affected fire technique will radiate waves of chakra as heat as it travels. The intensity of the heat produced by these chakra waves will be so great that any enemy that stays within the vicinity (short range) of a Purgatory infused fire technique for more than a turn will begin to experience fatigue symptoms, losing (2/5/10) health from the next turn onwards per turn. As a result, it is vital that enemies extinguish the flames of Purgatory infused fire techniques on the turn that they are produced (in which case they will suffer no tangible effects), otherwise their stamina and physicality will be gradually reduced by the waves of heat so intense that prolonged exposure could lead to severe negative effects in accordance to health lost. Naturally, the intensity of the heat waves produced by the flame scales upwards in accordance to the amount of chakra added to the fire techniques creation. The greatest drawback of this technique is the large expenditures of chakra that it's affects require. This technique can be deactivated at will, lasting four turns maximum, with its effects persisting in fire techniques that it is applied to within this period until their very expiration. It can be activated twice. Once this technique ends it cannot be activated for two turns thereafter.
 

Shinta

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Hey, Mimi…you know what they say? Never know what a beast might do?"
Yea?”
Sees we triggered that flag, here she comes!

The feline stated the obvious; watching as Fuu took on her chakra shroud and beelined for Mirabelle and her companion. She didn’t know how she intended to react at first but she figured she would return the gesture and activated a mode of her own as well. Immediately, she would surge a vast amount of Yang chakra throughout her body that serves as a medium to increase the potential of her body to the utmost peak. She would immediately rush after Fu retort now, matching or even out speeding her with little to no effort. Once she was within range, she would jump to meet face to face with Fuu, unleashing a barrage of five powerful punches.

The punch was aimed directly to her stomach; with the intention of making sure she remembers the pain, she took here today. Bubbles decided to remain behind this entire time, just to stay out of harm's way but the fire familiar who remained wouldn’t rest. Occurring in unison with her initial use of Power of the Sun, the familiar would cause the heat in the surrounding area to begin to rise up. This allowed for it to imitate the heat from the Great Wind Deserts. This was would be accompanied by the infusion of more chakra into the heat, causing it to become raised even more that it will soon start to cause Fu damage overtime

Mirabelle and now Bubbles would remain unaffected by the heat due to the protection granted via Phoenix Feather Muffler. Bubbles would have it passively applied to himself as well from the familiar. “Yea get em Mimi!” the lazy cat said simply cheering the lady on.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.
( Go Animaru Go Soshi Genkotsu ) - Five Animal Five Element Fist (Fire Infused)
Type: Offensive
Rank: S
Range: Mid
Chakra cost: 40
Damage points: 80 + 40 = 120
Description: This is based upon the Hung Ga style of Chinese martial arts and the five animals representing the five basic elements. The user strikes the opponent with five punches, each charged with one of the five basic elements. This is a highly advanced skill that adds the effects from the elemental additions of the chakra being added to the punches. Lightning will causing numbing for one turn, fire will cause burning, wind will cause shredding and slicing, earth will cause tremendous bone-breaking power and water will soak in a high density causing irregular breathing.
(Katon: Kikokanten) Fire Release: Climatic Drought
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (- 10 per turn)
Description: Superheating the surrounding air in the atmosphere to the levels of heat found in the desert, the user causes a drought by preventing clouds condensing and falling as rain. In addition to that, low-level moisture based suiton jutsus will be removed from the battlefield such as "Hidding in Mist Jutsu".

~ Usable once per battle
~ Prevents up to A rank rain Jutsu for 4 turns
~ Prevents B-Rank and below moisture based suiton jutsu for 4 turns
(Katon: Rengoku no Honō ) - Fire Release: Flames of Purgatory (Passive)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: +10/20/30
Damage Points: N/A
Description: Flames of Purgatory is a technique used to extend the fundamental properties of Katon jutsu. It is considered a passive technique, is instantly activated and can apply to all future fire techniques. The effects of this jutsu are quite simple - the alteration, when applied, will utilise the infusion of additional chakra into the chosen fire technique (10/20/30) to greatly increase the exothermic power of the technique in question. From this the chosen fire technique will be produced in a state that is far hotter than usual. This won't translate into a direct increase in physical damage; what it will result in however is that the affected fire technique will radiate waves of chakra as heat as it travels. The intensity of the heat produced by these chakra waves will be so great that any enemy that stays within the vicinity (short range) of a Purgatory infused fire technique for more than a turn will begin to experience fatigue symptoms, losing (2/5/10) health from the next turn onwards per turn. As a result, it is vital that enemies extinguish the flames of Purgatory infused fire techniques on the turn that they are produced (in which case they will suffer no tangible effects), otherwise their stamina and physicality will be gradually reduced by the waves of heat so intense that prolonged exposure could lead to severe negative effects in accordance to health lost. Naturally, the intensity of the heat waves produced by the flame scales upwards in accordance to the amount of chakra added to the fire techniques creation. The greatest drawback of this technique is the large expenditures of chakra that it's affects require. This technique can be deactivated at will, lasting four turns maximum, with its effects persisting in fire techniques that it is applied to within this period until their very expiration. It can be activated twice. Once this technique ends it cannot be activated for two turns thereafter.

Watching as Mirabelle leapt into the air to confront Fuu at a blistering speed, Fuu would have little time to react before a sudden pain would be felt in her stomach. The defensive properties of her chakra cloak could only prevent so much of the damage, but it still hit hard enough to make Fuu recoil for just a second. Luckily in these situations, Chomei was able to step in to give Fuu a moment to breathe by activating the Demon's Window Seal; creating a portal above Fuu and Mirabelle, of which one of Chomei's leg's would come crashing out of and onto Mirabelle's head (A-rank damage). This would crush her into the ground while Fuu regains her breathe and flies back to mid-range from her opponents, landing on the ground.

You're lucky Shukaku's Jinchuuriki was able to teach us this seal.
Y-...yeah Was all Fuu could muster in response as she regained her breathe, plotted her next attack and felt the general temperature of the area increase.

From here, Fuu would release one of her most powerful wind-based attacks, creating a wall of five tornadoes in front of her that would charge at the opponent. Quickly following this, she would steathily force chakra arms to extend from her feet and into the ground; one from each foot, that would aim to burst out of the ground below Mirabelle and the Flame being to grab hold of them before exploding on contact. These chakra arms would emerge from the ground shortly after Fuu released the tornado wall towards her opponents, aiming to grab and injure her opponents just before the wall of wind made contact.



Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30 (for activation)
Damage: N/A
Description: This seal was created specifically for Jinchuriki as a way of giving their Bijuu a more active role in battle. The Demon's Window Seal is placed on a Jinchuriki's body and gives their Bijuu a window into the outside world, appearing as a "screen" of sorts inside their inner sanctum. This allows them to see in the direction that the seal is facing, with a standard field of view. A common location for the seal is the nape of the Jinchuriki's neck which allows the Bijuu to watch their host's back, though more offensively minded Jinchuriki may place the seal elsewhere. This viewing window is active at all times as a passive function for the seal.Beyond being able to see through the seal, the Bijuu and host are able to activate it to create a temporary gateway into the real world, appearing as an enlarged version of the seal in the air at the desired location. While not large enough for the Bijuu to escape through, it does allow the passage of a limb or tail, or even a technique. Whether it is the Bijuu or the Host activating the seal, the gateway must be created within eye sight. Should the Tailed Beast attack through the gateway with a limb or tail, the strength of the attack is A rank. They are able to use techniques of the fields they can use during its full transformation (e.g. Wind and Sand for Shukaku, or Wind and Taijutsu for Chomei), but with half the added power bonus and excluding any technique that is exclusive to their full transformation. The gateway can only be used for one action per usage, after which it closes.
-Must be stated in the biography, along with location on the body.
-Can only be activated four times per battle.
-Physical attacks count as A-rank in strength, but do not count as a move in the user's turn.
-Activation of the seal counts as a move in the user's turn, as does any technique released through the gateway.




Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 +30
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique with normal S rank damage.

Note: Can only be used by Wind Primary Specialists.
Note: Can only be used twice.




Type: Offensive
Rank: B
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: This is one of the basic abilities of every jinchuuriki when they are shrouded by chakra. The user will shape their chakra into up to 4 arms of bijuu chakra that they can extend to attack the enemy or even to help him perform techniques or do handseals.
Note: Cannot be used in complete forms
Note: Can be used by Pseudo Jinchuuriki's in their Pseudo Transformations
Note: Naruto can use it in both 9 Tails Chakra Mode and Bijuu Mode, creating 6 arms in each.
Note: Can be used in Chakra Shroud and in Initial Transformations for all other Jinchuurikis.






Chakra arm boosted to A-rank due to explosion.
 

Mirai

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BOOM, the blow was a direct hit to the gut. Immediately, Fu was sent flying backward a bit from the recoil of the strike, prompting Mirabelle to smirk a bit. She wasn’t really the type to utilize Taijutsu in all honesty but it felt good striking an opponent every so often with it. However her moment of celebration was met with a quick realization that she wasn’t quite down for the count; as she slower lowered to the ground as a shadow cast over her “Mimi look above!” the cat announced as she did, only to find the leg of the beast within her attempting to strike her. Mirabelle would reposition herself while borne, simply to allow the whole front of her body to now be facing the direction of the leg. It would slam her directly into the ground, but it was due to her enhancement that she remained unphased by the hit. Any minor scrapes and bruises would be healed off by the yang chakra that continued to surge through her.


She got up from the ground, dusting her clothes off. “Now that wasn’t very nice” she said; now clearly upset. “Bubbles, stop being a piece of shit actually help for once” she ordered to the cat in a serious tone now. Bubbles immediately started to grow tense, Mirabelle very rarely got mad and when she is – its all hell from that point. Bubbles would swiftly move from his previous location to angle a technique more appropriately.

With that being said, with all their attacks done at the same time, the trio would unleash the attacks. As the tornadoes came towards Mirabelle; she simply increased her weight for a mere moment to unleash a powerful shockwave as she kicks into the direction of Fu. The shockwave was ferocious, swiftly engaging the opposing enemy technique. The techniques clashed (110 Wind vs 150 = 150 DMG continued), as the shockwave rammed through the tornadoes and lived. The sole senbon fired by Bubbles was aimed at the head of Fu, but last but not least the familiar would make the needed hand seals and summon an atom shaped ring of energy around Fu. The ring swiftly closed in, aiming to explode once close enough to the target in question.

Mira would injure herself a bit due to the kick but it hopefully wasn’t in vain; having unleashed one of her most powerful techniques. This was a dangerous combination, one that could easily end the life of Fu if she wasn't careful

(Rinyūaru Tekondō: Jin Hoechook) | Renewal Taekwondo: Truth Tornado
Type: Offensive
Rank: Forbidden
Range: Short - Long ( Mid range in width )
Chakra: 50
Damage: 90 (-25 to the user) + 40 + 20 = 150
Description:
The user begins by initiating the first step in any Renewal Taekwondo technique, increasing their mass in direct relation to the force they wish to generate by the technique. Jin Hoechook is one of the most powerful Renewal Taekwondo techniques ever invented, requiring the user to push their body to the absolute furthest limit possible, multiplying their body’s natural weight by 50x. The user will then gather the force generated by the opposing surface, and perform one of Taekwondo’s signature high-kicks. The kick is performed by leaping off the ground while simultaneously rotating one’s body, releasing the force generated by the earth in the form of a massive blast of compressed air that rotates with a great deal of force and ferocity. The direction of the rotation is dependant on which direction the user rotated their body (clockwise or counter-clockwise).

Note: This technique can only be performed once, due to the strain it places on the user’s body. That is unless they are a master of Renewal Taekwondo, then they may use this technique a 2nd time, after which, they completely collapse, due to the force exuded on their body and the general strain of such a powerful technique.
Note: No Renewal Taekwondo techniques can be performed within the same turn the user performs this Jutsu.
Note: After it’s use, the user cannot perform Taijutsu of any Rank for 3 turns, and cannot gather Chakra, for that turn.
Farao no Hōrei #5. Sōzō no Sugata - Pharaoh's Decree #5. Semblance of Creation
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: Forming a set of 3 handseals, the user will focus their Fire chakra around the target, manifesting it around them in a formation which closely resembles the appearance of an atom. The structure itself is singular in nature, meaning that though the ring-like formations of fire around the target appear to be separate pieces, the entire technique is one whole and behaves as such. The atom itself spawns at short-range around the target, and then closes in at an alarming rate. Throughout the atom, volatile energy constantly pulsates throughout, causing it to pulse with light and heat at a constant rate. Once the atom completely converges on the target, which is done by it approaching within 1 meter of the opponent, heat will gather and concentrate in the center of the technique; which is also the location of the target. The heat will form itself into a ball of fire that rapidly expands to encapsulate the space within the atom. The orb of heat will explode once it completes the expansion and fills the atom, which will result in a localised (short-range) explosion that will easily eviscerate anything caught inside. Should the atom’s structure itself make direct contact with the opponent, they will be dealt major burns.

⇒ Usable 3x per battle
⇒ No S rank and above Fire in the same turn
(Suiton: Kuchi Dangan) - Water Release: Mouth Shot
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: A technique where the user spits out a single senbon-shaped droplet of water with high velocity which is hard to avoid. Once the droplet hits anything, it forcefully bursts and hurts the target. While the technique lacks the force to seriously endanger somebody, it can be used to weaken enemies while they are distracted.
 

Shinta

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Hmmmm, I'm sorry to do this, but I don't have a counter for this. Even if I did, you've clearly pressured me more than I can handle for most of the fight xD

Thanks for the fight, it was quite fun and motivating for me to want to stick around. ^__^
 
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