[Approved] Seven

El Alucard

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B A S I C § I N F O R M A T I ON
☬ Name: Wǔ Liùqī
☬ Nickname: Seven
☬ Gender: Male
☬ AGE: 19
☬ CLAN: Djinn

☬ LOOKS: Seven typically sports black shoulder-length hair, often gathered in a distinctive chicken comb-like bun. His usual attire consists of a white hoodie paired with black shorts and low-cut canvas shoes. Perpetually, he bears a set of noticeable bags under his eyes. Seven's demeanor usually exudes a laid-back and innocent expression, reserving seriousness for only rare occasions.
In his past as a ruthless assassin within the Killer League, Seven adopted a different appearance. He draped himself in a traditional hooded Hanfu gown, letting his hair flow untamed and perpetually messy. Even in this earlier persona, he retained those signature dark eye bags. His countenance was cold and ruthless, never betraying even the faintest trace of emotion.
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☬ PERSONALITY: Seven is a quirky, determined, and occasionally scatterbrained individual. He often appears to be lazing about but can transform into a diligent worker when circumstances require it. He possesses a blunt and shameless demeanor, and his impulsivity is a testament to his ability to live in the present, disregarding both the past and future. His main aspiration is to recover his lost memories.
Initially, Seven's path led him into the world of assassins, primarily driven by a desire for wealth. Moral concerns didn't seem to faze him, despite hints of an underlying sense of justice. Surprisingly, he struggled to carry out his assassinations, partly due to his ineptitude and partly due to forming bonds with his targets. Over time, Seven's burgeoning sense of justice becomes increasingly evident.
Beneath his killer façade, Seven possesses a heart of gold. He's fiercely protective of his friends and willing to make sacrifices for their sake. While he may have a general interest in girls, there's a special place in his heart for romance. His room, adorned with romance movie posters, attests to his hopeless romanticism.
However, when the safety of his friends or his town is at risk, Seven's serious side emerges. He becomes swift and stoic, reminiscent of his former self as a merciless killer who adhered to assassin rules. Despite his transformation, Seven embraces his present self, considering himself fortunate to have friends and a newfound sense of identity.

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V I L L A G E § I N F O R M A T I O N
Land of Birth: Unknown
Wse Clan: N/a
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R A N K / C H A K R A § I N F O R M A T I O N
Ninja Rank:
Jounin
Attributes: 25
Mind: 5
Body: 5
Spirit: 4
Agility: 6
Dexterity: 5
Vitality: 0
Nindo: What a Drag

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Base Stats:
Hp: 160
Chakra: 1600
Speed: 12
Tracking: 12
Boosted Stats:
Speed: 24 (via LW)
36 (via RK)
Tracking: 30 (Apex Tracking)

Specialities:
King Cobra
Apex Tracking
Minds Keen Eye
Apex Bukijutsu
Peak Elementalist
Apex Handseal

Elements & Skills:
Rukh
Katon
Doton
Suiton
Ration
Fuuton
Dokuton
Serenton
Kisenonton
Bisumaton
Sōruiton
Ninjutsu
Genjutsu
Jōkyū Fuuinjutsu
Taijutsu
Kaito Taijutsu
Kenjutsu
Bukijutsu
Iryō Ninjutsu

Summoning Contracts:
Cardinals
Hellhounds
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B A C K G R O U N D § I N F O R M A T I O N
Wu Liuqi, born in Xuanwu as a prodigious individual, exhibited exceptional aptitude in Qi manipulation from an early age. His early years remain shrouded in mystery, but it's evident that he crossed paths with the leader of the Killers League. When he reached the age of 15, he received an exclusive invitation to join the Shadow Killers, extended to him personally by the league's leader.
The nature of their relationship remains enigmatic, yet there's a distinct favoritism towards Seven within this connection. This preference raised suspicions within the league, especially among members like Redtooth. Wu Liuqi's sudden appearance, lacking any known killing history, stirred intrigue and skepticism among his peers.
Redtooth's suspicion boiled over, prompting him to make an attempt on Wu Liuqi's life. However, a timely intervention by Green Phoenix spared Seven, who remarked that victory would have been assured with a superior blade. It was during this encounter that Green Phoenix disclosed the whereabouts of the Thousand Demon Daggers and cautioned Seven about the formidable guardian demon protecting it.
Determined to claim this coveted treasure, Seven embarked on a quest to seize the national treasure of Shenduan, which lay under the vigilant watch of the Millennium Dark Spirit. The specifics of how he secured the Thousand Demon Daggers remain veiled in mystery, save for the fact that he accomplished this feat at the age of 16. Armed with what was now regarded as the world's finest blade, Seven swiftly ascended to the title of the most formidable assassin globally.
Shortly thereafter, Seven crossed paths with a fellow Shadow Killer named Manjusaka. For reasons undisclosed, she fell deeply in love with him, an obsession that consumed her. However, Seven, driven by his unwavering assassin's code, ultimately rejected her affections.
During a particular mission, Seven found himself assassinating one of Captain Jack's clients before receiving payment. Enraged by this betrayal, Captain Jack confronted him in a fit of anger. Without hesitation, Seven swiftly countered the attack, delivering a devastating slash that nearly ended Captain Jack's life.
On another assignment, Seven's target was none other than the master of Thumb Martial Arts. Unfortunately for Seven, his lethal act was witnessed by the martial artist's student, Ouyang Zan.
However, a significant turning point occurred during a fateful mission when he encountered the Girl in White. Despite his inner conflict over the assassin's code, he defied his principles and saved her from the clutches of the Xuanwu Assassins. By a riverside, a meaningful conversation unfolded between them, where she questioned his motives for saving her and inquired if he intended to protect her. Seven remained silent, and after their exchange, they parted ways. Seven's choice to defend her marked him as the enemy of many, if not all, assassins in the business.
At a certain juncture, they managed to capture her and cunningly employed her as bait in a trap intended for Seven. When he learned of this perilous situation, something within him urged restraint. However, he defied the inner voice and embarked on a daring rescue mission. This bold move culminated in the death of the formidable Guardian of Xuanwu. In a candid moment, he confessed his desire to protect her and unflinchingly confronted the entire Xuanwu assassin clan on her behalf.
As events unfolded, Seven found himself trapped on a stone bridge, encircled by relentless assassins. The Girl in White, in a shocking twist, thrust a blade into his chest. In response, Seven unleashed the devastating power of the Thousand Demon Daggers, obliterating the bridge and seemingly perishing in the process. While the world believed him to be gone, he miraculously washed ashore on Chicken Island.
There, his near-lifeless form was discovered by Xiao Fei, who rushed him to a highly skilled doctor for salvation. This act of kindness, however, plunged Dai Bo into insurmountable medical debts. As a result, Dai Bo decided to exploit the situation by manipulating Seven into believing they were old friends, affectionately calling him "Seven." Furthermore, Dai Bo orchestrated a scheme to recoup the money he needed, setting the stage for a new chapter in Seven's life.

His debut mission as an assassin turned out to be a chaotic affair. Tasked with the unorthodox job of sabotaging Li Sanjin's wedding ceremony by snipping her hair, Seven inadvertently managed to shear off the groom's locks as well. The resulting commotion stirred up an irate mob, sending Seven fleeing for his life.
Following this tumultuous mission, a fateful encounter awaited him. A Stan robot, triggered by the token he carried—an accessory embroidered with the character "seven"—attacked him upon recognition. To Seven's astonishment, the robot declared anyone bearing that token an enemy of Stan. Just as the robot was on the verge of revealing Seven's cryptic past, a female assassin named Thirteen abruptly intervened. Ranked 37th on the killer list, Thirteen wasted no time in issuing a threat and inquiring about Seven's affiliation with the Killer League emblem on his token.
Fortunately for Seven, their confrontation was abruptly cut short by the robot's self-destruct mechanism. Following this harrowing encounter, Seven resolved to ascend the ranks of assassins, aspiring to secure a coveted position within the Killer League, hoping it might unveil long-sought clues about his enigmatic past.
While operating as a hired killer, Seven frequently crossed paths with various clients, each presenting their unique requests, ranging from elimination to inflicting harm upon targets. However, Seven's effectiveness in carrying out these tasks left much to be desired. More often than not, he found himself inadvertently saving the very individuals he was hired to harm or defusing the situation without resorting to lethal measures.
Remarkably, his inability to follow through on his missions as instructed led to unexpected friendships. One such bond formed when he refused to carry out an assassination, instead choosing to help and resolve the issues plaguing his would-be victim.
Adding an intriguing layer to his life, some of Seven's former clients or adversaries would drop by his salon, not for revenge but for a simple haircut. However, his frequent failures in completing contracts left him struggling to accumulate the necessary funds to cover his rent.
One day, Seven received a rather unusual contract. An overweight woman hired him to eliminate her husband if he were to be seen with another woman. Seven mustered the courage to confront his target, but his efforts were thwarted by the imposing bodyguard, He Dachun, who menacingly pointed a gun at him. This left Seven momentarily hesitating, but Dachun challenged him to face the situation head-on.
With determination, Seven reluctantly accepted Dachun's challenge and demonstrated his surprising physical prowess by removing his shirt. Engaging in a fierce hand-to-hand combat, Seven soon realized he was outmatched and attempted a sneak attack on his target. However, Dachun intervened, preventing Seven from completing the assassination using his formidable technique known as the "Solid as Gold Seven-Day Lock."
Trapped for seven days, Seven's attempts to free himself proved futile. A montage depicted Seven's daily life in the shop, skirmishes with Thirteen, and ultimately his resignation to his predicament. On the fourth day of being ensnared by Dachun's technique, they found themselves sitting on the weathered wooden pier beside the ocean. Dachun, curious about Seven's choice of such an immoral profession as assassination, inquired about his motives. Seven candidly admitted that it was for monetary gain, prompting Dachun to observe Seven's less-than-affluent appearance, much to Seven's chagrin. Dachun then revealed his own motivation for becoming a bodyguard: a desire to protect people.
Their conversation was interrupted when they noticed something ominous in the distance, resembling a missile headed for Chicken Island. Acting swiftly, they sprinted to the beach, where Dachun summoned the strength to release Seven, sacrificing himself as a human shield to protect the island's inhabitants from the impending danger.
Following the confrontation on the battered pier, Seven found himself face-to-face with the Prince of Stan. Initially, he hurled his scissors towards the Prince, only for the Prince to morph his right hand into a sword and obliterate the scissors. The tense exchange began with Seven questioning if the Prince was responsible for halting the missile strike. Seven remained tight-lipped, but the Prince of Stan's advanced facial recognition software unveiled Seven's true identity, filling him with fear. In a moment of desperation, the Prince unleashed a blast, but just before the fatal strike, Xiao Fei intervened, saving Seven and ferrying him to their boat.
Back on the boat, Dachun was incapacitated, unable to continue the fight. Realizing the gravity of the situation, Seven made an unconventional decision. He hired Seven to assassinate the Prince of Stan and safeguard Chicken Island. Dai Bo initially resisted this dangerous mission, but Seven's determination to protect the island prevailed.
Intriguingly, Thirteen, hailing from an opposing country, also sought the bounty on the Prince's head and joined the mission. The Prince's formidable robot form posed a substantial challenge, and both Seven and Thirteen found themselves pushed to their limits. Throughout the battle, they provided crucial support for one another, forming an unexpected alliance.
However, the tide turned against Seven, rendering him unconscious. In his vulnerable state, Seven experienced a flashback of a girl he once tried to protect in the past. This recollection reawakened his old self, leading him to believe that Thirteen was the same girl. He embraced her and embarked on a determined quest to defeat the Prince. This sudden shift in personality caught Thirteen by surprise, initially leaving her blushing. However, she quickly regained her composure and relayed the situation to her master, who ordered her to eliminate Seven and acquire his sword.
Ultimately, Seven fell unconscious once again, but Thirteen hesitated to end his life, given that he had saved her during the battle. She departed with just his sword and even ordered a new pair of scissors for him, as the old ones had been destroyed in their fierce confrontation.


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Other
☬ Poison Mastery: In his role as an assassin, Seven possesses a remarkable mastery of poison. His expertise extends beyond conventional boundaries, allowing him not only to release poison from his own body but also to execute poison-based techniques seamlessly, without the necessity for intricate hand seals. Notably, his poison techniques have acquired a unique trait—neutrality to all other elements, enhancing their effectiveness.
Furthermore, Seven possesses the remarkable ability to passively infuse his bukijutsu, or weapon-based techniques, with poison, adding a perilous dimension to his already formidable combat skills.


Clan Rank: (Magi) Magi is the highest rank you can achieve in the clan, which is essentially the head of the clan. This clan is unique in its branch due to their being 3 Magi, meaning 3 leaders. This is essentially to act as board, but essentially the creator of the clan can always overrule the other two Magi.
☬ Scientific Tools:


Type: Weapon
Rank: S
Range: Short
Chakra cost: N/A
Damage: N/A
Description: Iris is a cloak said to be forged from darkness itself , it's black in color and it fits itself to the height and desires such as color, shape, size and accessories e.g. hood of the user which if used correctly allows the user to camouflage with his surroundings although ninjas of higher rank, can easily spot the user, the camouflage only masks the user's appearance, it doesn't mask chakra, sound, scent etc. When viewed up close, the cloak seems to be made of several tormented souls each trying to break free from the cloak, the true substance used to create the cloak is unknown but it is known the cloak can passively block basic ninja tools without sustaining so much as a scratch. Iris has only one special ability and that is the ability to create chakra human figures out of itself, it is rumored that it's simply the cloak releasing a soul and forcing it to do the user's bidding, these figures are black as night (Like an human with no face nor hair then covered completely in black paint), these figures also bend and move the same way the human body does i.e. the joints and movements and they vary in height and body proportion(still within humanly possibilities), plus they pack quite a punch possessing with each attack counting as A rank similarly to how an earth golem's freeform attack depends on its rank e.g. A rank golem freeform = A rank damage . Each chakra human figure counts as A rank Wind and costs the user 30 chakra per usage , also, each figure must be short range from Iris at all times or it'll simply vanish and if the user chooses, he might decide not to create the figure fully i.e. creating upper body etc. the it still counts as A rank
~ Only one chakra figure can be created at a time and it costs user 30 chakra plus it counts as a move and each figure stays for a turn before running out of chakra and vanishing.
~ Can only be taught by Lytes.
~ The Cloak's is so evil and dark that everything that comes from it is affected by its color, In real terms, the cloak literally darkens any chakra that passes through it changing its color to black, furthermore, In the NV, it has been shown that elemental chakra can exist in various color. If this explanation doesn't work, then, The wind chakra in the figures is so concentrated that the blue chakra appears to black
~ The cloak can withstand freeform Taijutsu and weapons such as kunais, even explosive tags, it can also withstand up to B rank jutsus, any more would damage the cloak.

Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manner to passively release the weight gives them freedom of mobility. These clamps give no added bonus or benefit other than releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users' biography
-Can only be taught by Serpent

Type: Tool
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: Mercy of Ahamkara is an external miniature plate and classed as an advanced ninja tool that is placed behind the ear right on the skin of the wielder. The device is linked with the brain and uses ultra-sound to detect fluctuations and abnormal activity in the wielders mind. This means that it can detect mind altering techniques and classify them as abnormalties. While it cannot be used to break free from such techniques it can help the user realize their under one. This is done by sending very specific electrical stimulations that are coded to reveal the state of their brain. A tool to detect inconsistencies of your own mind to find abnormalities. While the tool cannot break a genjutsu on it's own it's design is to let you know that you're in one in the first place and what rank the illusion is even though they are still trapped in an illusion they can now determine the rank of a manipulative technique and the fact that they are manipulated. It occurs in the same timeframe as the illusion has been casted.

Note: Can only be used 2 times per battle with a 3 turn cooldown period after each use.
Note: Can detect up to S rank techniques.

Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.


Creator: El Alucard
Type: Muscular, Molecular, Intestinal and Neurological
Ingredients and Background: Water Hemlock, Nightshade, Castor Bean, Human Immunodeficiency Virus and Various Restricting Enzymes

After El Alucard completed his medical training he continued to do his own research on molecular poisons and their manipulation. Using his new knowledge he was able create a highly versatile and deadly poison that reacts to chakra, utilizing a number of plants and infusing some viral properties into it.

Description of Effects: The poison takes basic properties from toxins found within the various plants and combines it with viral properties to create a deadly and extremely versatile combination. The first of the properties is Cicutoxin which can be found within the Water Hemlock, it is a yellowish liquid that when ingested or somehow enters the body via cuts or openings causes, amnesia, painful convulsions, abdominal cramps, death follows shortly after. The next properties were taken from Atropine and Scopolamine, which are toxins found within the stems, leaves, berries, and roots of the Nightshade. Effects of the Nightshade are severe fatigue, intense hallucinations and paralysis in both voluntary and involuntary muscles of the body, including the heart. Another property was taken from Ricin which is contained in the pulp of the castor bean and causes vomiting.
All of these toxins were infused with the HI-virus in order to give the poison two main properties. The first property being the ability of a virus to change its structure, using this property El was able to manipulate the poison's state from solid to liquid and to gas at will. Since the virus is unable to grow and reproduce on its own the user can infuse their chakra into the poison and let it manifest as tiny chakra molecules that the virus can attach itself to and release itself into the chakra "molecule", once this has happened it changes it's genetic material and the begins to create more HIV proteins to infect more "molecules". New HIV particles are then released from the first chakra molecules and the process goes on. The HIV particle has a different structure due to it changing its structure, this then affects the molecular composition of the poison thus allowing for the user to change the poison's state, this is the main reason the poison is called shape shifting. The secondary effects of the virus are activated with a single hand seal, secondary affects allow for access to the virus ability to integrate into the DNA by binding restriction enzymes to the virus. The activation of the virus causes it to drastically change thus immediately nullifying any ongoing side effects of the poison if only for a short time before the side effects of the activation start to kick in.(Say for example an opponent ingested the poison in liquid form and had started to experience amnesia, that side effect is nullified and the opponent is back to normal until the side effects of the virus integrating with their DNA start to kick in). Activation is done so that the restriction enzyme is able to cut DNA at or near specific recognition nucleotide sequences allowing either to alter an opponent’s DNA or simply cleave out whole strands of DNA, either of which would have varying effects on the opponent like making KG and HA unusable first, then just simply put destroying the opponent on a molecular level. Sometimes they can interrupt a gene, which would cause it to be defective, or it can make a gene that would be silent "turn on" which can cause problems for the opponent. The symptoms of damaged or altered DNA would mimic radiation sickness causing, nausea, vomiting, spontaneous nose and eye bleeding, sloughing of skin and severe fatigue.
The downside to the poison's ability to change its shape is that it can only have certain attributes from its different ingredients, this is because when the virus changes the structure of the poison some of the toxin's attributes are cancelled out as they are only able to work in certain states. Ricin only works in solid form, Cicutoxin only works in liquid form and Atropine and Scopolamine only work as gases.

Solid

•Non active Viral Cells
- In this state the poison is a white soluble powder visible from mid-range and takes the form of Ricin.
- Should the powder fall on open wounds or get into an opponent’s eyes, it will cause a severe burning sensation upon the area of contact immediately. The burning sensation lasts 3 turns.
- Exposure to the poison in this form via ingestion, after 4 turns, the opponent will begin vomiting, thus resulting in extreme dehydration.

•Active Viral Cells
- Once poison infiltrates an opponent’s bloodstream (via inhalation and mixing with the opponent’s blood), viral cells can be activated by the user.
- 2 turns after activation, an opponent will experience nausea and vomiting.
- 3 turns after activation, an opponent will experience spontaneous nose and eye bleeding, sloughing of skin and severe fatigue.
- 4 turns after activation, an opponent will no longer be able to use any KG, custom clan abilities or advanced elements.
- 5 turns after activation, the body rejects the new cellular information, thus causing neurological, physical and biological damage all at once, killing the opponent.

Liquid

•Non active Viral Cells
- In this state the poison is a yellow liquid and takes form of Cicutoxin.
- Effects can be stopped before doing too much damage by simply extracting the poison if ingested, by vomiting before second turn after ingestion of poison.
- 3 turns after Ingestion, an opponent will experience painful uncontrollable convulsions leaving them unable to perform any techniques at all.
-4 turns after Ingestion, the opponent will die.

•Active Viral Cells
- Once poison infiltrates an opponents bloodstream (via mixing with the opponents blood), viral cells can be activated by the user.
- 2 turns after activation, an opponent will experience nausea and vomiting.
- 3 turns after activation, an opponent will experience spontaneous nose and eye bleeding, sloughing of skin and severe fatigue.
- 4 turns after activation, an opponent will no longer be able to use any KG, custom clan abilities or advanced elements
- 5 turns after activation, the body rejects the new cellular information, thus causing neurological, physical and biological damage all at once, killing the opponent.

Gas

•Non active Viral Cells
- In this state the poison is a light blue gas only visible from mid-range and takes the form of Atropine and Scopolamine.
- 1 turn after inhalation the opponent begins to experience severe fatigue.
- 3 turns after inhalation, all the opponent's voluntary muscles would become paralyzed.
- 4 turns after inhalation involuntary muscles would become paralyzed as well thus causing him to die.

•Active Viral Cells
- Once poison infiltrates an opponent’s bloodstream (via inhalation), viral cells can be activated by the user.
- 2 turns after activation, an opponent will experience nausea and vomiting.
- 3 turns after activation, an opponent will experience spontaneous nose and eye bleeding, sloughing of skin and severe fatigue.
- 5 turns after activation, the body rejects the new cellular information, thus causing neurological, physical and biological damage all at once, killing the opponent.

Additional Effects

- Once the Virus is activated, the opponent regular effects of the poison are rendered null and they return to their regular state prior to poisoning (this only lasts till the the affects off the active virus cells kick in).
- Since the base of the poison is a virus, should the opponent become infected, this severely cripples their immune system thus making them far more vulnerable to other poisons, bacteria or diseases.
-Due to their weakened immune state their physical state is also disturbed and in turn their ability to use chakra efficiently is diminished
-All jutsu the opponent uses 2 turns after exposure to the poison, will fall one rank below it's original.

Notes
- Can only be used by El Alucard or those he gives samples to.
- Only El Alucard is immune to the effects

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Picture
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Theme Song and Background Music


Battles

Won: (/ ._.)/
Lost: \(._. \)

Updating: Seven
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Biography Approved
Checked by Red-Robin
 
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Red-Robin

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Always lovely to see Seven on the move. One point I wanted to address is that you currently have three unique abilities selected for this bio: Poison Ninjutsu (AN), Red Kama (Mode) as well as being a Djinn (Custom Clan). Custom Clans are more or less treated as a KG/HA with relation to the fact that it is bound by the dual ability system similarly to canon clans. With that said, you aren't able to combine all three of these and will have to choose between any two of them to combine, while dropping the other. From the looks of it, that seems like it'd likely be Red Kama, since historically this bio has been Djinn and Poison combined, but of course that's up to you to decide.

As soon as you have this sorted out, please let me know and I'll be happy to continue finalizing the review of your bio. ✌
 

El Alucard

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Always lovely to see Seven on the move. One point I wanted to address is that you currently have three unique abilities selected for this bio: Poison Ninjutsu (AN), Red Kama (Mode) as well as being a Djinn (Custom Clan). Custom Clans are more or less treated as a KG/HA with relation to the fact that it is bound by the dual ability system similarly to canon clans. With that said, you aren't able to combine all three of these and will have to choose between any two of them to combine, while dropping the other. From the looks of it, that seems like it'd likely be Red Kama, since historically this bio has been Djinn and Poison combined, but of course that's up to you to decide.

As soon as you have this sorted out, please let me know and I'll be happy to continue finalizing the review of your bio. ✌
Yeah the Red Kama can go if you could also add the absorption arm for me I’d be grateful.
 
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