Seven

El Alucard

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B A S I C § I N F O R M A T I ON
☬ Name: Wǔ Liùqī
☬ Nickname: Seven
☬ Gender: Male
☬ AGE: 18
☬ CLAN: Djinn

☬ LOOKS: Seven has black shoulder-length hair which is mainly tied up in a chicken comb-like bun. He usually wears a white hoodie with black shorts and black low cut canvas shoes. He is seen always seen with bags under his eyes. Seven generally wears a laid back and innocent expression, becoming serious only in rare situations. When Seven was a ruthless assassin back in the Killer League, he wore a traditional hooded Hanfu gown. His hair was untied and always very messy, and he retained the dark eye bags. His expression was cold and ruthless, never showing even the slightest bit of emotion.

☬ PERSONALITY: Seven is goofy, stubborn and somewhat absentminded fellow. He is often seen slacking off, but can be a hard worker when demanded. He is rather tactless and can be shameless. Seven lives in the present moment, which can result in him being too impulsive. He follows his gut instinct and goes with the flow. He isn't quite concerned with either the past or the future. He still aims to retrieve his past memories. He decided to become a killer, mainly because he was interested in becoming rich. The moral aspect didn't quite bother him, despite seemingly having a rather noticeable sense of justice. He never manages to kill his targets. While it is initially since he tends to be incompetent, he also develops bonds with his targets. Slowly but surely, we notice Seven developing a strong sense of justice. This can be seen many times throughout the series. Despite being a killer, he has a heart of gold. He looks out for his friends and is willing to sacrifice himself for them. Seven has interests in girls in general, but he has a soft spot for . While she claims to be not interested in him, they both eventually grow somewhat closer. He's a hopeless romantic, as he has posters of romance movies in his room and thinks the only reasons Captain Jack would come to his saloon would be for a haircut or to ask him on a date. Seven has a serious side. He dislikes it when either his friends or his town are at risk. Acting much like his older self, he is quick and stoic. Before his memory loss, he used to be a merciless killer. He would follow the assassin rules, and strongly believed that they shouldn't show emotions nor meddle in others' affairs. It is seen that he broke this pledge, as he protected an unknown woman which resulted in near death. Despite all this, Seven isn't bothered by who he used to be. He considers himself lucky to be where he is right now. He states that he prefers the current him, the Seven with friends and a strong sense of self.
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V I L L A G E § I N F O R M A T I O N

Land of Birth: Unknown
Wse Clan: N/a

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R A N K / C H A K R A § I N F O R M A T I O N
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Ninja Rank:
Jounin

Chakra:
1600


Health Points:
160


Specialty:
Personal Summoning Specialist (Primary), Advanced Tracking Specialist (Secondary), Apex Speed Specialist (Unique), King Cobra (Extra).

Elements:
Lightning, Wind, Fire, Water, Earth
Xenon, Selenium Dust


Skills:
Genjutsu, Ninjutsu, Taijutsu, Kenjutsu
Fuuinjutsu (Training)
Medical Ninjutsu
Poison


Summons:
Cardinals
Hellhounds

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B A C K G R O U N D § I N F O R M A T I O N
Chapter one: Starting as an Assassin Once Again.
Before his amnesia, Seven was the strongest, most ruthless shadow killer of . Following that a shadow killer never gets in the way of someone else’s business, Seven’s former self went out of his way to save a woman who was on the verge of being slain. This caused him to almost lose his life, and lead to his amnesia. A few weeks after being found washed up on the beach Seven would become used to his new life moving around from village to village running a beef offal food stall. He and Dai Bo fantasied about Seven becoming the best killer in the world and making tons of money. Not having a past, relatives, or values, Seven seemed like the perfect candidate for the job. As a further incentive, Dai Bo promised Seven that if they earned a million kumi they would travel to Stan, the most technologically advanced country in the world, and recover Seven's lost memories. Dai Bo gave Seven training in the ways of a killer and also set up a hair salon as a cover job. During training, Seven proves to be terrible at all things related to assassination, but Dai Bo gives him his "assassination certification" out of pity. His first mission as an assassin was to cut some rando's hair during her wedding ceremony and ruin it. He accidentally cut the 's hair too and caused a ruckus that resulted in him being chased by an angry mob. As he's running from the mob, he bumps into a Stan robot who immediately attacks him once it recognized the token he kept on himself (an accessory with the character "seven" embroidered). According to the robot, anyone who wears that token is an enemy of Stan. Seven puts up a good fight but ends up loosing anyways, due to not being strong enough. Before he is killed he asks the robot if it knew anything about his past and just as it is about to reveal Seven's mysterious past, a female assassin decapitates it. She reveals herself to be Thirteen, ranked 38 on the killer list. Thirteen then threatens Seven and asks him why he has the token of the Killer League on him. Fortunately for Seven, they were interrupted by the robot's self-destruct feature. They meet again by coincidence a few more times and one day seven saves 13 from death, after which they become somewhat close, with seven constantly flirting with her. After this, Seven decides to become one of the best-ranked assassins in order to be recruited by the Killer League which he hopes will lead to clues about his past.

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Other
Medical Mastery: After gaining opportunity to learn Medical techniques, Seven gained extensive knowledge in the Medical Arts. He now has complete understanding the human body and its mechanisms. He carries these pills with him everywhere he goes.
(Heishi Piru) Soldier Pills
Type:
Supplementary
Description and Background: Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any Taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.
(Hyōrōgan) Military Ration Pills
Type:
Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.
(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type:
Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes fainting from lack of blood to the head after 4 turns.
-Costs a move per turn to use.

Clan Rank: (Magi) Magi is the highest rank you can achieve in the clan, which is essentially the head of the clan. This clan is unique in its branch due to their being 3 Magi, meaning 3 leaders. This is essentially to act as board, but essentially the creator of the clan can always overrule the other two Magi.

☬ Personal Summoning Specialist: With him, Seven always seems to be with a very pretty young woman whom he likes to call Thirteen. She has a long braided black hair that appears purple at times depending on the light. Her eyes are light green, she has a mole on both cheeks and she is usually seen wearing a turquoise-blue sided, long sleeved qipao with black leggings and boots. This however is just Keleano transformed to look to look human when she walks around with him.

(Kuchiyose: Arashi no Onna Keleano) - Summoning: Keleano Lady of the Storm
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: Keleano is the Love Goddess Aphrodite's very fierce younger sister. She was born in a brutal storm in the valley of the cardinals and this was prophesied to be a great sign of things to come. Due to having been born and raised in those conditions, she became so accustomed to that environment, and as such gained dual affinity for lightning and water, which she can perform up to A-rank. Similar to the way her sister enters battle, Keleano is enveloped by a vortex of water also altering her looks. She emerges as a large blue bird, although not as large as her sister. She is about 3/4 the size of Gamabunta, has a wingspan of 15 meters and can fit two riders on her back. As her transformation is complete the water vortex shoots forward a powerful stream of water, equivalent to that of a B-rank technique which leaves behind a watery residue on her wings which she can use her own water source. Having grown up in the stormy valley of the cardinals, she has flown in that weather many a time and has had to learn how to balance and move very fast in order to be able to evade from any type of danger, this including lightning. As such she is very agile and can fly and move faster than the average summon. She believes her fierce attitude represents her affinity. The only flaw she has is she can be quite naïve sometimes, willing to fight any opponent even though they are stronger than her. She is very trustworthy and also trusts her summoner and despite being young, she is a very good fighter and very helpful as well.

Note: Can be Only Summoned Once.
Note: Must sign cardinal contract to use.
Note: Can only be taught by El Alucard.
Note: Lasts for four turns
Visual Reference: Keleano Human Form
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King Cobra:
The user is able to release poisons from their own body similar to snakes, being capable of releasing Poisons from their mouths or through spit without need for seals.
☬ Custom poison:

(Sono Kato Gekidoku):The Shape Shifter Poison
Creator: El Alucard
Type: Muscular, Molecular, Intestinal and Neurological
Ingredients and Background: Water Hemlock, Nightshade, Castor Bean, Human Immunodeficiency Virus and Various Restricting Enzymes
After El Alucard completed his medical training he continued to do his own research on molecular poisons and their manipulation. Using his new knowledge he was able create a highly versatile and deadly poison that reacts to chakra, utilizing a number of plants and infusing some viral properties into it.
Description of Effects: The poison takes basic properties from toxins found within the various plants and combines it with viral properties to create a deadly and extremely versatile combination. The first of the properties is Cicutoxin which can be found within the Water Hemlock, it is a yellowish liquid that when ingested or somehow enters the body via cuts or openings causes, amnesia, painful convulsions, abdominal cramps, death follows shortly after. The next properties were taken from Atropine and Scopolamine, which are toxins found within the stems, leaves, berries, and roots of the Nightshade. Effects of the Nightshade are severe fatigue, intense hallucinations and paralysis in both voluntary and involuntary muscles of the body, including the heart. Another property was taken from Ricin which is contained in the pulp of the castor bean and causes vomiting.
All of these toxins were infused with the HI-virus in order to give the poison two main properties. The first property being the ability of a virus to change its structure, using this property El was able to manipulate the poison's state from solid to liquid and to gas at will. Since the virus is unable to grow and reproduce on its own the user can infuse their chakra into the poison and let it manifest as tiny chakra molecules that the virus can attach itself to and release itself into the chakra "molecule", once this has happened it changes it's genetic material and the begins to create more HIV proteins to infect more "molecules". New HIV particles are then released from the first chakra molecules and the process goes on. The HIV particle has a different structure due to it changing its structure, this then affects the molecular composition of the poison thus allowing for the user to change the poison's state, this is the main reason the poison is called shape shifting. The secondary effects of the virus are activated with a single hand seal, secondary affects allow for access to the virus ability to integrate into the DNA by binding restriction enzymes to the virus. The activation of the virus causes it to drastically change thus immediately nullifying any ongoing side effects of the poison if only for a short time before the side effects of the activation start to kick in.(Say for example an opponent ingested the poison in liquid form and had started to experience amnesia, that side effect is nullified and the opponent is back to normal until the side effects of the virus integrating with their DNA start to kick in). Activation is done so that the restriction enzyme is able to cut DNA at or near specific recognition nucleotide sequences allowing either to alter an opponent’s DNA or simply cleave out whole strands of DNA, either of which would have varying effects on the opponent like making KG and HA unusable first, then just simply put destroying the opponent on a molecular level. Sometimes they can interrupt a gene, which would cause it to be defective, or it can make a gene that would be silent "turn on" which can cause problems for the opponent. The symptoms of damaged or altered DNA would mimic radiation sickness causing, nausea, vomiting, spontaneous nose and eye bleeding, sloughing of skin and severe fatigue.
The downside to the poison's ability to change its shape is that it can only have certain attributes from its different ingredients, this is because when the virus changes the structure of the poison some of the toxin's attributes are cancelled out as they are only able to work in certain states. Ricin only works in solid form, Cicutoxin only works in liquid form and Atropine and Scopolamine only work as gases.
Solid
•Non active Viral Cells
- In this state the poison is a white soluble powder visible from mid-range and takes the form of Ricin.
- Should the powder fall on open wounds or get into an opponent’s eyes, it will cause a severe burning sensation upon the area of contact immediately. The burning sensation lasts 3 turns.
- Exposure to the poison in this form via ingestion, after 4 turns, the opponent will begin vomiting, thus resulting in extreme dehydration.
•Active Viral Cells
- Once poison infiltrates an opponent’s bloodstream (via inhalation and mixing with the opponent’s blood), viral cells can be activated by the user.
- 2 turns after activation, an opponent will experience nausea and vomiting.
- 3 turns after activation, an opponent will experience spontaneous nose and eye bleeding, sloughing of skin and severe fatigue.
- 4 turns after activation, an opponent will no longer be able to use any KG, custom clan abilities or advanced elements.
- 5 turns after activation, the body rejects the new cellular information, thus causing neurological, physical and biological damage all at once, killing the opponent.
Liquid
•Non active Viral Cells
- In this state the poison is a yellow liquid and takes form of Cicutoxin.
- Effects can be stopped before doing too much damage by simply extracting the poison if ingested, by vomiting before second turn after ingestion of poison.
- 3 turns after Ingestion, an opponent will experience painful uncontrollable convulsions leaving them unable to perform any techniques at all.
-4 turns after Ingestion, the opponent will die.
•Active Viral Cells
- Once poison infiltrates an opponents bloodstream (via mixing with the opponents blood), viral cells can be activated by the user.
- 2 turns after activation, an opponent will experience nausea and vomiting.
- 3 turns after activation, an opponent will experience spontaneous nose and eye bleeding, sloughing of skin and severe fatigue.
- 4 turns after activation, an opponent will no longer be able to use any KG, custom clan abilities or advanced elements
- 5 turns after activation, the body rejects the new cellular information, thus causing neurological, physical and biological damage all at once, killing the opponent.
Gas
•Non active Viral Cells
- In this state the poison is a light blue gas only visible from mid-range and takes the form of Atropine and Scopolamine.
- 1 turn after inhalation the opponent begins to experience severe fatigue.
- 3 turns after inhalation, all the opponent's voluntary muscles would become paralyzed.
- 4 turns after inhalation involuntary muscles would become paralyzed as well thus causing him to die.
•Active Viral Cells
- Once poison infiltrates an opponent’s bloodstream (via inhalation), viral cells can be activated by the user.
- 2 turns after activation, an opponent will experience nausea and vomiting.
- 3 turns after activation, an opponent will experience spontaneous nose and eye bleeding, sloughing of skin and severe fatigue.
- 5 turns after activation, the body rejects the new cellular information, thus causing neurological, physical and biological damage all at once, killing the opponent.
Additional Effects
- Once the Virus is activated, the opponent regular effects of the poison are rendered null and they return to their regular state prior to poisoning (this only lasts till the the affects off the active virus cells kick in).
- Since the base of the poison is a virus, should the opponent become infected, this severely cripples their immune system thus making them far more vulnerable to other poisons, bacteria or diseases.
-Due to their weakened immune state their physical state is also disturbed and in turn their ability to use chakra efficiently is diminished
-All jutsu the opponent uses 2 turns after exposure to the poison, will fall one rank below it's original.
Notes
- Can only be used by El Alucard or those he gives samples to.
- Only El Alucard is immune to the effects.

☬ Scientific Tools: N/a
☬ Artifacts: N/a
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Picture
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Theme Song and Background Music
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Battles
Won: (/ ._.)/
Lost: \(._. \)

Dropping: Nima
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Approved by Imperfect.
 
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