Seven Arms of the Unifiers

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Lord of Kaos

Supreme
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( Dojin ) - God of Earth
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Forged with Hangurian Steel, Dojin's past is as hidden and unknown as the other blades that it was discovered with. All that remains is a long list of bloodyhands that have at some point owned the blade and it’s unique chakra bond between it and its rightful owner. Dojin gains an augmented 20 damage to Earth Ninjutsu. In addition to this, it also reduces opposing damage by Earth jutsu by 10 damage.

A unique ability of these blades is the ability to synchronize with their wielder, granting access to unique abilities based on the Specialities of the user. Should the user have an Earth Primary Specialty, the passive 20 damage gained will become 30 instead as well as neutral to other Basic Elements. Should the user have a Primary as well as Advanced Specialty related to Earth, then the passive 10 damage mitigated will become 25 instead and they will gain the ability of Stagger ( When a successful one hand strikes are done with the blade, a thick coat of compressed but sharpened stone is generated along the blade that allows it to bypass up to 10 points of durability. This lasts up to 3 turns and stacks up to 40 points of durability ) Should the user have all Three Main Specialties (Primary, Secondary, and Apex) aimed at Earth Release, then the wielder will gain the ability to submit their own Bonus Specialty related to Earth Release and the longsword
Note: Dojin allows the user to use Earth without hand seals.
( Fujin ) - God of Wind
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: One of the weapons formed during the Golden Age of the Hangurian Freehold, Fujin is a powder blue hilted katana with a strikingly white blade created from Hangurian Ore. Fujin’s history has long been lost, much like it’s companions, though it has been said that the black metal they were formed from allows a chakra bond to form between them and their rightful wielder, gaining augmented skills in the process. Fujin grants a 20 damage increase to Wind Release to holders. In addition to this, it reduces damage done by opposing Wind techniques by 10 damage.

A unique ability of Fujin is the ability to synchronize with it’s wielder, granting access to unique abilities based on the Specialities of the user. Should the user have a Wind Primary Specialty, the passive 20 damage gained will become 30 instead as well as neutral to other Basic Elements. Should the user have a Primary as well as Advanced Specialty related to Wind, then the passive 10 damage mitigated will become 25 instead and they will gain the ability of Redirection ( A 4 meter wide passive non damaging cyclone surrounds the user. Should targets slower than the user’s doubled base speed come close to the target, they will be redirected back towards targets. ) Should the user have all Three Main Specialties (Primary, Secondary, and Apex) aimed at Wind Release, then the wielder will gain the ability to submit their own Bonus Specialty related to Wind Release and the katana.
Note: Fujin allows the user to utilize Wind jutsu without the need of seals.
( Kaminara ) - God of Lightning
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: One of the weapons formed during the Golden Age of the Hangurian Freehold, Kaminara exists as a thin but elegantly gold rapier with a silver hilt, golden scripts decorating the handle. While the secrets behind this blade has been lost to history, the Hangurian Steel that it is formed from allows a chakra bond to form between it and it’s rightful wielder, gaining augmented skills in the process. Kaminara grants a 20 damage increase to Lightning Release to holders. In addition to this, it reduces damage done by opposing Lightning techniques by 10 damage.

A unique ability of this blade is the ability to synchronize with it’s wielder, granting access to unique abilities based on the Specialities of the user. Should the user have a Lightning Primary Specialty, the passive 20 damage gained will become 30 instead as well as neutral to other Basic Elements. Should the user have a Primary as well as Advanced Specialty related to Lightning, then the passive 10 damage mitigated will become 25 instead and they will gain the ability of Static Cling ( When striking opponents or enemy jutsu, the user’s rapier releases a 5 meter wave of blinding lightning. This lightning both prevents quick movement but also momentarily blinds their physical sight for a turn. This results in a 10% speed decrease for one turn ). Should the user have all Three Main Specialties (Primary, Secondary, and Apex) aimed at Lightning Release, then the wielder will gain the ability to submit their own Bonus Specialty related to Lightning Release and the rapier.
Note: Kaminara allows the user to utilize Lightning jutsu without the need of seals
( Kagutsuchi ) - God of Fire
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: One of the weapons formed during the Golden Age of the Hangurian Freehold, Kagutsuchi exists as a set of black and red tantos created from Hangurian Ore. These tantos are decorated with red scripts carved into the hilts, their meaning unknown. While the secrets behind these blades have been lost to history, the black metal that forms them allows a unique and powerful chakra bond to form with their rightful wielder. Kagutsuchi grants a 20 damage increase to Fire Release techniques while reducing opposing Fire techniques by 10 damage.

A unique ability of these blades is the ability to synchronize with their wielder, granting access to unique abilities based on the Specialities of the user. Should the user have a Fire Primary Specialty, the passive 20 damage gained will become 30 instead as well as neutral to other Basic Elements. Should the user have a Primary as well as Advanced Specialty related to Fire, then the passive 10 damage mitigated will become 25 instead and they will gain the ability of Burn Exhaustion ( Should targets become within 3 meters of the user’s offensive Fire jutsu, they will suffer Chakra Exhaustion and lose 50 chakra per turn for up to 3 turns each encounter. This ability can stack upon itself ). Should the user have all Three Main Specialties (Primary, Secondary, and Apex) aimed at Fire Release, then the wielder will gain the ability to submit their own Bonus Specialty related to Fire Release and the tantos.
Note: Kagutsuchi allows the user to utilize Fire jutsu without the need of seals.
( Ame-No-Mi-Kumari ) - Goddess of Water
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: One of the weapons formed during the Golden Age of the Hangurian Freehold, Ame-No-Mi-Kumari is a dark blue and silver hilted katana with a sea blue blade, created from Hangurian Ore. Little has been known about this blade, it’s history a legend. All that is known is the black metal ore that created it allows a chakra bond to form between them and their rightful wielder, gaining augmented skills in the process. Ame-No-Mi-Kumari grants a 20 damage increase to Water Release to holders. In addition to this, it reduces damage done by opposing Water techniques by 10 damage.

A unique ability of this blade is its ability to synchronize with it’s wielder, granting access to unique abilities based on the Specialities of the user. Should the user have a Water Primary Specialty, the passive 20 damage gained will become 30 instead as well as becoming neutral to other Basic Elements. Should the user have a Primary as well as Advanced Specialty related to Water, then the passive 10 damage mitigated will become 25 instead and they will gain the ability of Mystic Devour ( A passive use of Hidden Mist up to mid range from the user, the mist absorbs enemy health by 10 per turn and splits half to user or user’s allies once stolen, rounded to nearest 5). Should the user have all Three Main Specialties (Primary, Secondary, and Apex) aimed at Water Release, then the wielder will gain the ability to submit their own Bonus Specialty related to Water Release and the katana he wields.
Note: Ame-No-Mi-Kumari allows the user to utilize Water jutsu without the need of seals.
( Gram: Hametsu no Reimei ) - Gram: Dawn of Ruin
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The origins of the demon blade continue to be as unknown as the other blades it was discovered with. All that is known about the Hangurian Steel greatsword is that it and it’s wielders must share a chakra bond more unique than the other blades to reach it’s full powers. Grim, also known as the Dawn of Ruin or the Demon Blade, is a two-handed, golden greatsword with a blue jewel embedded in the hilt. Users gains an augmented 10 bonus chakra to Kenjutsu and none elemental Kenjutsu based fields as one of it’s base abilities. Alongside this, it also allows the use of non-elemental Ninjutsu through the use of the sword.

A unique ability of these blades is the ability to synchronize with their wielder, granting access to unique abilities based on the Specialities of the user. Should the user have a Kenjutsu Primary Specialty, the user gains the ability to reduce the damage or chakra output of his Kenjutsu techniques to empower Merodach’s Sin. Every jutsu reduced by 10 damage will have half of that damage channeled into Merodach’s Sin as Bonus Damage. Should the user have a Primary as well as Advanced Specialty related to Kenjutsu, then they will gain the ability of Merodach’s Sin ( Twice per battle, the user calls upon the demonic energy of the weapon, causing the jewel upon the blade to release all the stored chakra in a 5 meter swirling wave of twilight or violet auras. The aura swells around the sword and is released as a massive flash of light, a surging wave with the simple purpose of destruction with 100 base damage, moving at twice the speeds of an S ranked Lightning Jutsu. ). Should the user have all Three Main Specialties (Primary, Secondary, and Apex) aimed at Kenjutsu, then the wielder will gain the ability to submit their own Bonus Specialty related to Kenjutsu and a longsword, replacing Merodach’s Sin.
Note: Merodach’s Sin can only be used once every 6 turns, preventing the passive accumulation of chakra for it for 3 turns after use as well.
Note: Merodach’s Sin can only be empowered by up to 40 additional damage, unable to have outside enhancements applied.

( Durandal ) - The Peerless Sword
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Forged with Hangurian Steel, Durandal’s past is as hidden and unknown as the other blades that it was discovered with. All that remains is a long list of bloodyhands that have at some point owned the blade and it’s unique chakra bond between it and its rightful owner. Durand all gains an augmented 20 damage to Kenjutsu and none elemental Kenjutsu based fields as one of it’s base abilities. Alongside this, it also reduces opposing bladed Kenjutsu and Bladed CQC attacks by 20 damage on contact.

A unique ability of these blades is the ability to synchronize with their wielder, granting access to unique abilities based on the Specialities of the user. Should the user have a Kenjutsu Primary Specialty, the extended distance gained is increased to long range with an additional 10 damage added on. Should the user have a Primary as well as Advanced Specialty related to Kenjutsu, then the Bonus 20 damage added will become 25 instead and they will gain the ability of Replication ( Twice per battle, the user generates a long range manifestation from the sword of what can only be called a pocket dimension, allowing him to summon it much like Toad Mouth Binding. While inside this factory like world, the user becomes capable of observing any blade within the factory and replicating it and it’s abilities entirely. Excluding Sage Weapons, Akatsuki Relics and GST, the user becomes capable of replicating any blade fully, albeit with 10 less damage or chakra than normal. These weapons can be stored for the duration of an arc and only one can be stored for 2 arcs at the cost of only being able to replicate other swords in the battle observed in. Should the user have all Three Main Specialties (Primary, Secondary, and Apex) aimed at Kenjutsu, then the wielder will gain the ability to submit their own Bonus Specialty related to Kenjutsu and a naginata, replacing Replication.
Note: Replication can store weapons but only up to 3 others may be summoned per arc. If an S Rank or higher weapon is generated, then this can only be used one more time and with an A rank or lower weapon. Summoned blades last until the arc ends or the use desummons it, whichever comes faster. Blades summoned with have 80 health max.
 
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