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( Dojin ) - God of Earth
( Fujin ) - God of Wind
( Kagutsuchi ) - God of Fire
( Kaminara ) - God of Lightning
Ame-No-Mi-Kumari ) - Goddess of Water
( Kuroki Ken ) - Black Blade
( Yoru no Honō no Ken ) - The Sword of Night and Flames
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Forged with Hangurian Steel, Dojin's past is as hidden and unknown as the other blades that it was discovered with. All that remains is a long list of bloody hands that have at some point owned the blade and its unique chakra bond between it and its rightful owner. Dojin gains an augmented 20 damage to Earth Ninjutsu.
Dojin’s unique ability allows it to resonate with the user’s chakra network, allowing his abilities to enhance the more they synchronize with the sword. Should the user have one Earth Specialty, the sword will grant one's sword a 25 damage increase as well as a 10 chakra increase, both acquired passively. At this stage, the user’s sword begins to emit a small cosmetic trail of dust from it. Should the user have Two Earth Specialties, the sword’s 25 damage boost will become 30 and the sword will grant one a boost of 20 damage to his various Advanced Elements or Custom Elements that utilize Earth Release and exist in a solid state ( this means AE/CE that use Earth nature but exist in the form of, for example, a sand or dust, they will not gain this augmentation ). Should the user have Three Earth Specialties, he will gain the ability to create a 120 damage Kenjutsu strike, growing sharp jagged rocks along the blade. This strike is Earth natured and does not get boosted by Dojin’s ability.
Should the user have Four Earth Specialties, the user will gain access to an unique Bonus Specialty known as Stagger. This Specialty advances the stone surrounding the user’s sword and creates an dust like cloud around them. When striking targets with his sword, the user becomes able to transfer this dust passively to targets. This causes their base speed to decrease by 2 per strike, unable to be used via Freeform for a total reduction of -6 per turn and a total of -10, exclusively bypassing the Speed Debuff limit. These decreases last up to 4 turns each. Held items and Tai speed also decreases on this same level. Uniquely, should the user have 5 Specialty slots dedicated towards Earth Release, the user will gain the ability to submit a Custom Specialty, replacing Stagger as a Bonus Specialty on the user’s bio. This Specialty must utilize earth and a longsword to be approved.
Note: Dojin allows the user to use Earth without hand seals.
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Forged with Hangurian Steel, Dojin's past is as hidden and unknown as the other blades that it was discovered with. All that remains is a long list of bloody hands that have at some point owned the blade and its unique chakra bond between it and its rightful owner. Dojin gains an augmented 20 damage to Earth Ninjutsu.
Dojin’s unique ability allows it to resonate with the user’s chakra network, allowing his abilities to enhance the more they synchronize with the sword. Should the user have one Earth Specialty, the sword will grant one's sword a 25 damage increase as well as a 10 chakra increase, both acquired passively. At this stage, the user’s sword begins to emit a small cosmetic trail of dust from it. Should the user have Two Earth Specialties, the sword’s 25 damage boost will become 30 and the sword will grant one a boost of 20 damage to his various Advanced Elements or Custom Elements that utilize Earth Release and exist in a solid state ( this means AE/CE that use Earth nature but exist in the form of, for example, a sand or dust, they will not gain this augmentation ). Should the user have Three Earth Specialties, he will gain the ability to create a 120 damage Kenjutsu strike, growing sharp jagged rocks along the blade. This strike is Earth natured and does not get boosted by Dojin’s ability.
Should the user have Four Earth Specialties, the user will gain access to an unique Bonus Specialty known as Stagger. This Specialty advances the stone surrounding the user’s sword and creates an dust like cloud around them. When striking targets with his sword, the user becomes able to transfer this dust passively to targets. This causes their base speed to decrease by 2 per strike, unable to be used via Freeform for a total reduction of -6 per turn and a total of -10, exclusively bypassing the Speed Debuff limit. These decreases last up to 4 turns each. Held items and Tai speed also decreases on this same level. Uniquely, should the user have 5 Specialty slots dedicated towards Earth Release, the user will gain the ability to submit a Custom Specialty, replacing Stagger as a Bonus Specialty on the user’s bio. This Specialty must utilize earth and a longsword to be approved.
Note: Dojin allows the user to use Earth without hand seals.
( Fujin ) - God of Wind
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: One of the weapons formed during the Golden Age of the Hangurian Freehold, Fujin is a powder blue hilted katana with a strikingly white blade created from Hangurian Ore. Fujin’s history has long been lost, much like it’s companions, though it has been said that the black metal they were formed from allows a chakra bond to form between them and their rightful wielder, gaining augmented skills in the process. Fujin grants a 20 damage increase to Wind Release to holders.
Fujin’s unique ability allows it to resonate with the user’s chakra network, allowing his abilities to enhance the more they synchronize with the sword. Should the user have one Wind Specialty, the sword will grant one's sword a 25 damage increase as well as a 10 chakra increase, both acquired passively. At this stage, the user’s sword begins to create two spiraling ribbons of wind from it, trailing cosmetically from the blade's tip. Should the user have Two Wind Specialties, the sword’s 25 damage boost will become 30 and the sword will grant one a boost of 20 damage to his various Advanced Elements or Custom Elements that utilize Wind Release and exist in a gaseous state ( this means AE/CE that use Wind nature but exist in the form of, for example, a liquid, they will not gain this augmentation ). Should the user have Three Wind Specialties, he will gain the ability to create a 120 damage Kenjutsu strike, the two strong ribbons of chakra sharpening along the blade to create a drill to spin through targets. This strike is Wind natured and does not get boosted by Fujin’s ability.
Should the user have Wind Specialties, the user will gain access to an unique Bonus Specialty known as Spiraling Spear. This Specialty advances the ribbons of wind around the blade into razor sharp spiraling blades, capable of slashing into targets. When the user makes successful strikes with the katana, these ribbons bypass the target's durability to deal up to 10% of the user’s attack as bonus damage. This means if the user strikes a target with 100 damage, 10 damage will bypass any durability the target has towards the attack and deal this as bonus damage directly. This can only only be done twice per turn, however. Uniquely, should the user have 5 Specialty slots dedicated towards Wind Release, the user will gain the ability to submit a Custom Specialty, replacing Spiraling Spear as a Bonus Specialty on the user’s bio. This Specialty must utilize Wind and a katana to be approved.
Note: Fujin allows the user to utilize Wind jutsu without the need of seals.
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: One of the weapons formed during the Golden Age of the Hangurian Freehold, Fujin is a powder blue hilted katana with a strikingly white blade created from Hangurian Ore. Fujin’s history has long been lost, much like it’s companions, though it has been said that the black metal they were formed from allows a chakra bond to form between them and their rightful wielder, gaining augmented skills in the process. Fujin grants a 20 damage increase to Wind Release to holders.
Fujin’s unique ability allows it to resonate with the user’s chakra network, allowing his abilities to enhance the more they synchronize with the sword. Should the user have one Wind Specialty, the sword will grant one's sword a 25 damage increase as well as a 10 chakra increase, both acquired passively. At this stage, the user’s sword begins to create two spiraling ribbons of wind from it, trailing cosmetically from the blade's tip. Should the user have Two Wind Specialties, the sword’s 25 damage boost will become 30 and the sword will grant one a boost of 20 damage to his various Advanced Elements or Custom Elements that utilize Wind Release and exist in a gaseous state ( this means AE/CE that use Wind nature but exist in the form of, for example, a liquid, they will not gain this augmentation ). Should the user have Three Wind Specialties, he will gain the ability to create a 120 damage Kenjutsu strike, the two strong ribbons of chakra sharpening along the blade to create a drill to spin through targets. This strike is Wind natured and does not get boosted by Fujin’s ability.
Should the user have Wind Specialties, the user will gain access to an unique Bonus Specialty known as Spiraling Spear. This Specialty advances the ribbons of wind around the blade into razor sharp spiraling blades, capable of slashing into targets. When the user makes successful strikes with the katana, these ribbons bypass the target's durability to deal up to 10% of the user’s attack as bonus damage. This means if the user strikes a target with 100 damage, 10 damage will bypass any durability the target has towards the attack and deal this as bonus damage directly. This can only only be done twice per turn, however. Uniquely, should the user have 5 Specialty slots dedicated towards Wind Release, the user will gain the ability to submit a Custom Specialty, replacing Spiraling Spear as a Bonus Specialty on the user’s bio. This Specialty must utilize Wind and a katana to be approved.
Note: Fujin allows the user to utilize Wind jutsu without the need of seals.
( Kagutsuchi ) - God of Fire
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: One of the weapons formed during the Golden Age of the Hangurian Freehold, Kagutsuchi exists as a set of black and red wakizashis created from Hangurian Ore. These wakizashis are decorated with red scripts carved into the hilts, their meaning unknown. While the secrets behind these blades have been lost to history, the black metal that forms them allows a unique and powerful chakra bond to form with their rightful wielder. Kagutsuchi grants a 20 damage increase to Fire Release techniques.
Kagutsuchi's unique ability allows it to resonate with the user’s chakra network, allowing his abilities to enhance the more they synchronize with the swords. Should the user have one Fire Specialty, the swords will grant the user a 25 damage increase as well as a 10 chakra increase, both acquired passively. At this stage, the red scripts begin to glow red hot, developing piles of ash that fall from the blades as the user fights. Should the user have Two Fire Specialties, the sword will grant one a boost of 20 damage to his various Advanced Elements or Custom Elements that utilize Fire Release and exist as a flame ( this means AE/CE that use Fire nature but exist in the form of, for example, an ash or gas, they will not gain this augmentation ). Should the user have Three Fire Specialties, he will gain the ability to create a 120 damage Kenjutsu strike, ash flowing from the entire blade as if it were smoke. This strike is Fire natured and does not get boosted by Kagutsuchi's ability.
Should the user have Four Fire Specialties, the user will gain access to a unique Bonus Specialty known as Ignite. This Specialty advances the ash surrounding the sword to now flow with thick smoke and superheated white ash around it. When making Kenjutsu strikes with the sword, this superheated ash can be ignited to create a guided outwards explosion of extreme heat and ash from the blade to deal an additional +10 bonus damage and cause targets within 5 meters of the smoke to suffer from a heatwave, losing 100 chakra per turn per use, lasting up to 4 turns each. This can only be used once per turn and extends up to 10 meters away from the user. Uniquely, should the user have 5 Specialty slots dedicated towards Fire Release, the user will gain the ability to submit a Custom Specialty, replacing Ignite as a Bonus Specialty on the user’s bio. This Specialty must utilize fire and the wakizashis to be approved.
Note: Kagutsuchi allows the user to utilize Fire jutsu without the need of seals.
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: One of the weapons formed during the Golden Age of the Hangurian Freehold, Kagutsuchi exists as a set of black and red wakizashis created from Hangurian Ore. These wakizashis are decorated with red scripts carved into the hilts, their meaning unknown. While the secrets behind these blades have been lost to history, the black metal that forms them allows a unique and powerful chakra bond to form with their rightful wielder. Kagutsuchi grants a 20 damage increase to Fire Release techniques.
Kagutsuchi's unique ability allows it to resonate with the user’s chakra network, allowing his abilities to enhance the more they synchronize with the swords. Should the user have one Fire Specialty, the swords will grant the user a 25 damage increase as well as a 10 chakra increase, both acquired passively. At this stage, the red scripts begin to glow red hot, developing piles of ash that fall from the blades as the user fights. Should the user have Two Fire Specialties, the sword will grant one a boost of 20 damage to his various Advanced Elements or Custom Elements that utilize Fire Release and exist as a flame ( this means AE/CE that use Fire nature but exist in the form of, for example, an ash or gas, they will not gain this augmentation ). Should the user have Three Fire Specialties, he will gain the ability to create a 120 damage Kenjutsu strike, ash flowing from the entire blade as if it were smoke. This strike is Fire natured and does not get boosted by Kagutsuchi's ability.
Should the user have Four Fire Specialties, the user will gain access to a unique Bonus Specialty known as Ignite. This Specialty advances the ash surrounding the sword to now flow with thick smoke and superheated white ash around it. When making Kenjutsu strikes with the sword, this superheated ash can be ignited to create a guided outwards explosion of extreme heat and ash from the blade to deal an additional +10 bonus damage and cause targets within 5 meters of the smoke to suffer from a heatwave, losing 100 chakra per turn per use, lasting up to 4 turns each. This can only be used once per turn and extends up to 10 meters away from the user. Uniquely, should the user have 5 Specialty slots dedicated towards Fire Release, the user will gain the ability to submit a Custom Specialty, replacing Ignite as a Bonus Specialty on the user’s bio. This Specialty must utilize fire and the wakizashis to be approved.
Note: Kagutsuchi allows the user to utilize Fire jutsu without the need of seals.
( Kaminara ) - God of Lightning
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: One of the weapons formed during the Golden Age of the Hangurian Freehold, Kaminara exists as a thin but elegantly gold rapier with a silver hilt, golden scripts decorating the handle. While the secrets behind this blade has been lost to history, the Hangurian Steel that it is formed from allows a chakra bond to form between it and it’s rightful wielder, gaining augmented skills in the process. Kaminara grants a 20 damage increase to Lightning Release to holders.
Kaminara’s unique ability allows it to resonate with the user’s chakra network, allowing his abilities to enhance the more they synchronize with the sword. Should the user have one Lightning Specialty, the sword will grant one's sword a 25 damage increase as well as a 10 chakra increase, both acquired passively. At this stage, the user’s sword begins to release sparks of lightning from the golden scripts adorning the blade, glowing golden as the lightning flows. Should the user have two Lightning Specialties, the sword’s 25 damage boost will become 30 and the sword will grant one a boost of 20 damage to his various Advanced Elements or Custom Elements that utilize Lightning Release and exist in an energetic state ( this means AE/CE that use Lightning nature but exist in the form of, for example, a solid state will not gain this augmentation ). Should the user have Three Lightning Specialties, he will gain the ability to create a 120 damage Kenjutsu strike, lightning flowing around the blade as he thrusts it forward to release it to deal piercing damage in a single strike.
Should the user have four Lightning Specialties, the user will gain access to a unique Bonus Specialty known as Static Shock. The rapier's Lightning scripts shine as white lightning sparks from the rapper's tip, capable of piercing through targets easily. When making contacting with piercing attacks, the rapier pierces through foes and bypasses physical damage shaving capabilities to deal lightning damage to one's body directly. This causes targets to become slower for each hit landed, dealing an Bonus 5 damage and loss of 5% of their total speed. This effect can stack up to 4 times, lasting 3 turns each. This can only be used once per turn. Uniquely, should the user have 5 Specialty slots dedicated towards Lightning Release, the user will gain the ability to submit a Custom Specialty, replacing Static Shock as a Bonus Specialty on the user’s bio. This Specialty must utilize Lightning and the rapier to be approved.
Note: Kaminara allows the user to utilize Lightning jutsu without the need of seals
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: One of the weapons formed during the Golden Age of the Hangurian Freehold, Kaminara exists as a thin but elegantly gold rapier with a silver hilt, golden scripts decorating the handle. While the secrets behind this blade has been lost to history, the Hangurian Steel that it is formed from allows a chakra bond to form between it and it’s rightful wielder, gaining augmented skills in the process. Kaminara grants a 20 damage increase to Lightning Release to holders.
Kaminara’s unique ability allows it to resonate with the user’s chakra network, allowing his abilities to enhance the more they synchronize with the sword. Should the user have one Lightning Specialty, the sword will grant one's sword a 25 damage increase as well as a 10 chakra increase, both acquired passively. At this stage, the user’s sword begins to release sparks of lightning from the golden scripts adorning the blade, glowing golden as the lightning flows. Should the user have two Lightning Specialties, the sword’s 25 damage boost will become 30 and the sword will grant one a boost of 20 damage to his various Advanced Elements or Custom Elements that utilize Lightning Release and exist in an energetic state ( this means AE/CE that use Lightning nature but exist in the form of, for example, a solid state will not gain this augmentation ). Should the user have Three Lightning Specialties, he will gain the ability to create a 120 damage Kenjutsu strike, lightning flowing around the blade as he thrusts it forward to release it to deal piercing damage in a single strike.
Should the user have four Lightning Specialties, the user will gain access to a unique Bonus Specialty known as Static Shock. The rapier's Lightning scripts shine as white lightning sparks from the rapper's tip, capable of piercing through targets easily. When making contacting with piercing attacks, the rapier pierces through foes and bypasses physical damage shaving capabilities to deal lightning damage to one's body directly. This causes targets to become slower for each hit landed, dealing an Bonus 5 damage and loss of 5% of their total speed. This effect can stack up to 4 times, lasting 3 turns each. This can only be used once per turn. Uniquely, should the user have 5 Specialty slots dedicated towards Lightning Release, the user will gain the ability to submit a Custom Specialty, replacing Static Shock as a Bonus Specialty on the user’s bio. This Specialty must utilize Lightning and the rapier to be approved.
Note: Kaminara allows the user to utilize Lightning jutsu without the need of seals
Ame-No-Mi-Kumari ) - Goddess of Water
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: One of the weapons formed during the Golden Age of the Hangurian Freehold, Ame-No-Mi-Kumari is a dark blue and silver hilted katana with a sea blue blade, created from Hangurian Ore. Little has been known about this blade, it’s history a legend. All that is known is the black metal ore that created it allows a chakra bond to form between them and their rightful wielder, gaining augmented skills in the process. Ame-No-Mi-Kumari grants a 20 damage increase to Water Release to holders. In addition to this, it reduces damage done by opposing Water techniques by 10 damage.
Ame-No-Mi-Kumari's unique ability allows it to resonate with the user’s chakra network, allowing his abilities to enhance the more they synchronize with the sword. Should the user have one Water Specialty, the sword will grant one's sword a 25 damage increase as well as a 10 chakra increase, both acquired passively. At this stage, the user’s sword begins to have an icy mist emanating from the katana, lowering the temperature around the user. Should the user have two Water Specialties, the sword’s 25 damage boost will become 30 and the sword will grant one a boost of 20 damage to his various Advanced Elements or Custom Elements that utilize Water Release and exist in a liquid state ( this means AE/CE that use Water Release but exist in the form of, for example, a misty state will not gain this augmentation ). Should the user have Three Water Specialties, he will gain the ability to create a 120 damage Kenjutsu strike with the mist around the user's blade, compressing and crushing anything within a 4 meter radius, extending up to mid range at the speed of an S rank Water technique.
Should the user have four Water Specialties, the user will gain access to a unique Bonus Specialty known as Aqua Ring. This allows the mist flowing around the user's blade to extend into a short ranged mist that spreads when attacking and causes targets within it to lose 50 chakra and 20 health per turn, transferring passively to the user. While all within the field lose chakra and health except the user, this effect can only stack twice when returning to the user, transferring a max of 100 chakra and 40 health per turn. Uniquely, should the user have 5 Specialty slots dedicated towards Water Release, the user will gain the ability to submit a Custom Specialty, replacing Aqua Ring as a Bonus Specialty on the user’s bio. This Specialty must utilize Water and the katana to be approved.
Note: Ame-No-Mi-Kumari allows the user to utilize Water jutsu without the need of seals.
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: One of the weapons formed during the Golden Age of the Hangurian Freehold, Ame-No-Mi-Kumari is a dark blue and silver hilted katana with a sea blue blade, created from Hangurian Ore. Little has been known about this blade, it’s history a legend. All that is known is the black metal ore that created it allows a chakra bond to form between them and their rightful wielder, gaining augmented skills in the process. Ame-No-Mi-Kumari grants a 20 damage increase to Water Release to holders. In addition to this, it reduces damage done by opposing Water techniques by 10 damage.
Ame-No-Mi-Kumari's unique ability allows it to resonate with the user’s chakra network, allowing his abilities to enhance the more they synchronize with the sword. Should the user have one Water Specialty, the sword will grant one's sword a 25 damage increase as well as a 10 chakra increase, both acquired passively. At this stage, the user’s sword begins to have an icy mist emanating from the katana, lowering the temperature around the user. Should the user have two Water Specialties, the sword’s 25 damage boost will become 30 and the sword will grant one a boost of 20 damage to his various Advanced Elements or Custom Elements that utilize Water Release and exist in a liquid state ( this means AE/CE that use Water Release but exist in the form of, for example, a misty state will not gain this augmentation ). Should the user have Three Water Specialties, he will gain the ability to create a 120 damage Kenjutsu strike with the mist around the user's blade, compressing and crushing anything within a 4 meter radius, extending up to mid range at the speed of an S rank Water technique.
Should the user have four Water Specialties, the user will gain access to a unique Bonus Specialty known as Aqua Ring. This allows the mist flowing around the user's blade to extend into a short ranged mist that spreads when attacking and causes targets within it to lose 50 chakra and 20 health per turn, transferring passively to the user. While all within the field lose chakra and health except the user, this effect can only stack twice when returning to the user, transferring a max of 100 chakra and 40 health per turn. Uniquely, should the user have 5 Specialty slots dedicated towards Water Release, the user will gain the ability to submit a Custom Specialty, replacing Aqua Ring as a Bonus Specialty on the user’s bio. This Specialty must utilize Water and the katana to be approved.
Note: Ame-No-Mi-Kumari allows the user to utilize Water jutsu without the need of seals.
( Kuroki Ken ) - Black Blade
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Forged with Hangurian Steel, the Black Blade is a massive jagged, greatsword of blackened obsidian, veined with glowing gold runes and steeped in shadow. It is a weapon, much like the other legendary weapons of Hanguri, with an obscure and unknown history. All that is known is a long list of bloody hands that have at some point owned the blade and its unique chakra bond between it and its rightful owner. Wielders gain an increase of Kenjutsu damage and speed when using the sword, increasing by 20 Damage and 3 Bonus Speed Levels when in use.
The Black Blade is unique in it's ability to resonate with it's owner unlike the elemental swords of the Seven Arms. With each Kenjutsu and Weapon based Specialty the user wields, the Black Blade's special ability is enhanced. This ability applies a damage over time effect to it's strikes and deals an additional 10 damage for 3 turns. Should a second Kenjutsu or Bukijutsu based Specialty be had, this effect increases to 15 per turn and allows for a physical arc of blackened flame and golden rune-light energy known as Destined Death that deals 80 physical damage once per turn, ignoring physical durabilities. With three Kenjutsu/Bukijutsu-based Specialties, this black and golden flame is enhanced to 100 damage and can be used once every other turn, gaining Elemental Superiority to any non-Yin/Yang based Element.
Should the user have 4 Kenjutsu Specialties, this wave of energy is enhanced to 120 damage and applies a unique debuffing effect that reduces the target's overall health by 10% each turn for 3 additional turns as well. This means a Target with 200 base health with have his overall health pool drop by 20 for 3 additional turns. Should the user have 5 Kenjutsu based Specialties, he is able to submit a Bonus Specialty that either enhances the Destined Death effect or replaces it with a new effect that utilizes a greatsword.
Note: Destined Death is not increased by the Black Blade's passive damage boosts or effects.
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Forged with Hangurian Steel, the Black Blade is a massive jagged, greatsword of blackened obsidian, veined with glowing gold runes and steeped in shadow. It is a weapon, much like the other legendary weapons of Hanguri, with an obscure and unknown history. All that is known is a long list of bloody hands that have at some point owned the blade and its unique chakra bond between it and its rightful owner. Wielders gain an increase of Kenjutsu damage and speed when using the sword, increasing by 20 Damage and 3 Bonus Speed Levels when in use.
The Black Blade is unique in it's ability to resonate with it's owner unlike the elemental swords of the Seven Arms. With each Kenjutsu and Weapon based Specialty the user wields, the Black Blade's special ability is enhanced. This ability applies a damage over time effect to it's strikes and deals an additional 10 damage for 3 turns. Should a second Kenjutsu or Bukijutsu based Specialty be had, this effect increases to 15 per turn and allows for a physical arc of blackened flame and golden rune-light energy known as Destined Death that deals 80 physical damage once per turn, ignoring physical durabilities. With three Kenjutsu/Bukijutsu-based Specialties, this black and golden flame is enhanced to 100 damage and can be used once every other turn, gaining Elemental Superiority to any non-Yin/Yang based Element.
Should the user have 4 Kenjutsu Specialties, this wave of energy is enhanced to 120 damage and applies a unique debuffing effect that reduces the target's overall health by 10% each turn for 3 additional turns as well. This means a Target with 200 base health with have his overall health pool drop by 20 for 3 additional turns. Should the user have 5 Kenjutsu based Specialties, he is able to submit a Bonus Specialty that either enhances the Destined Death effect or replaces it with a new effect that utilizes a greatsword.
Note: Destined Death is not increased by the Black Blade's passive damage boosts or effects.
( Yoru no Honō no Ken ) - The Sword of Night and Flames
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Forged with Hangurian Steel, the Sword of Night and Flames is a slender, silver straight sword, its blade split by a dark seam on one edge and a faintly glowing golden channel on the other. The Sword of Night and Flames is unique amongst the Seven Arms due to it's ability to activate two unique sets of enhancements. It grants a boostto all non-elemental Kenjutsu and Spiritual Kenjutsu of 20 Damage and 10 Chakra, enhanced further dependent on the state it exists in.
When Kenjutsu/Bukijutsu-based Specialties are held, the sword's two states are enhanced, known as Night Stance and Flame Stance. Night Stance causes the blade to gleam with cold midnight-blue starlight while Flame Stance ignites the blade in golden flames. Should one Kenjutsu/Bukijutsu-based Specialty be in use, Night Stance enhances Spiritual Kenjutsu by 25 damage instead of 20 Damage and Flame Stance enhances physical Kenjutsu by 25 damage instead of 20 Damage. Should two of these Specialties be held, Night Stance enhances Spiritual Damage inflicted by the sword and causes 5 lingering damage per turn for 3 turns while Flame Stance deals an additional 5 damage per turn, bypassing physical durabilities for 3 turns. Should three of these Specialties be held, Night Stance becomes of releasing a mid range directional wave of dark blue starlight shining spiritual energy that bypasses spiritual durabilities to deal strong damage while Flame Stance releases an omnidirectional mid ranged wave of flames that deal strong burning damage per turn, bypassing physical durabilities. These Flames deal 60 damage per turn for 2 turns while the starlight wave deals 120 damage with either form being strong to non-Yin/Yang enhanced elements.
Should 4 of these Specialties be held, these attacks are increased by 20 damage ( or 20 damage per turn, respectively) as well as allowing for both Stances to be in use simultaneously once per fight for 3 turns with their passive effects in use. Should 5 Kenjutsu/Bukijutsu Specialties be held, the user becomes capable of replacing one of these Stances with a unique ability dependent on greatsword usage, though this ability will not be tiered and must utilize a straight sword.
Note: Only One Stance can be in use at a time and can only be switched once per turn.
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Forged with Hangurian Steel, the Sword of Night and Flames is a slender, silver straight sword, its blade split by a dark seam on one edge and a faintly glowing golden channel on the other. The Sword of Night and Flames is unique amongst the Seven Arms due to it's ability to activate two unique sets of enhancements. It grants a boostto all non-elemental Kenjutsu and Spiritual Kenjutsu of 20 Damage and 10 Chakra, enhanced further dependent on the state it exists in.
When Kenjutsu/Bukijutsu-based Specialties are held, the sword's two states are enhanced, known as Night Stance and Flame Stance. Night Stance causes the blade to gleam with cold midnight-blue starlight while Flame Stance ignites the blade in golden flames. Should one Kenjutsu/Bukijutsu-based Specialty be in use, Night Stance enhances Spiritual Kenjutsu by 25 damage instead of 20 Damage and Flame Stance enhances physical Kenjutsu by 25 damage instead of 20 Damage. Should two of these Specialties be held, Night Stance enhances Spiritual Damage inflicted by the sword and causes 5 lingering damage per turn for 3 turns while Flame Stance deals an additional 5 damage per turn, bypassing physical durabilities for 3 turns. Should three of these Specialties be held, Night Stance becomes of releasing a mid range directional wave of dark blue starlight shining spiritual energy that bypasses spiritual durabilities to deal strong damage while Flame Stance releases an omnidirectional mid ranged wave of flames that deal strong burning damage per turn, bypassing physical durabilities. These Flames deal 60 damage per turn for 2 turns while the starlight wave deals 120 damage with either form being strong to non-Yin/Yang enhanced elements.
Should 4 of these Specialties be held, these attacks are increased by 20 damage ( or 20 damage per turn, respectively) as well as allowing for both Stances to be in use simultaneously once per fight for 3 turns with their passive effects in use. Should 5 Kenjutsu/Bukijutsu Specialties be held, the user becomes capable of replacing one of these Stances with a unique ability dependent on greatsword usage, though this ability will not be tiered and must utilize a straight sword.
Note: Only One Stance can be in use at a time and can only be switched once per turn.
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