Serotonin

Ecstasy

Member
Joined
Apr 16, 2013
Messages
191
Kin
22💸
Kumi
2,027💴
Trait Points
0⚔️
My Custom Thread :)

Approved Customs;
(Suiton: Hidora no Taiyō) Water Style: Hydra’s Compendium
Type: Offensive/Supplementary
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description: Hydra’s Compendium is a simple technique that involves applying further shape manipulation to the users water techniques. Water, as a result of its free-flowing, fluid nature, often gives birth to formless masses of water such as streams, vaguely defined bullets and waves. Under the influence of Hydra’s Compendium however, the users future produced Water technique will be subjected to advanced shape manipulation that will have their techniques compressed into serpentine, dragon-esque creatures. Bullets will turn into dense western style dragon heads, streams large oriental serpentine dragons, and waves a mass of writhing serpentine creatures. This change however is largely cosmetic, as the new appearance will have little to no bearing on the manner in which a technique travels or its functionality, the only real change being that it looks different and is now somewhat smaller. Instead, it is what the change symbolises that matters - once formless streams and waves of water, now focused into compressed, distinguishable and almost rigid shapes, will hold their condensed form until the water’s surface tension is greatly disturbed by an impact. At which point the technique will, like a popped bubble, burst apart with tremendous force into a formless mass of crushing water. The force of said eruption will consume an area twice the volume of that of the original technique.

Notes:
This technique can be activated instantly as a result of having no independent usages, and will apply to all of the users water techniques (where logically applicable). It will last for three turns, and can only be used twice, furthermore, once it’s duration expires the user will be barred from using Water techniques A rank and above on the next turn. Water techniques with this alteration applied are infused with an additional 10 chakra to maintain the compressed and shape manipulation, however this technique does not actually add any damage to affected water techniques.

Linkerino;



(Raiton: Autosupāku) Lightning Style: Outspark
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: Outspark is a technique that involves infusing additional chakra into the users Lightning techniques. The result of this is that, the users future lightning techniques will radiate an electric field which will have little to no effect on living beings or most of the common paranephalia of a battlefield due to how weak it is. It will however be strong enough to infuse nearby rubble, bits of debris, small rocks or even droplets of water with an electrical charge. The electrical charge will serve two simultaneous purposes - firstly, like ‘lightning blade levitation’, the bits of rubble will be made to levitate around the lightning technique in question; furthermore, the levitated rubble, infused to the brim with lightning chakra, will vibrate at high speeds. What this means is that once harmless small materials will instead be drawn in towards a lightning technique, and surround it to form a makeshift barrier of extremely abrasive material. This will add a physical edge to the offensive of a lightning technique, and effectively increase its offensive power by +20.

Notes:

This technique can be activated instantly as a result of having no independent usages, and will apply to all of the users lightning techniques (where logically applicable). It will last for two turns, and can only be used twice, furthermore, once it’s duration expires the user will be barred from using Lightning techniques A rank and above on the next turn. Lightning techniques with this alteration applied are infused with an additional 10 chakra.


(Suiton: Charybdis Kōka) Water Style: The Charybdis Alteration
Type: Offensive/Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: The Charybdis Alteration is a simple but useful technique that involves infusing additional chakra into the users water techniques. Water, as a liquid, is capable of invading porous substances such as the ground due to its fluid nature. The Charybdis Alteration seeks to double down on this effect through use of chakra. Under the use of this technique, utilised water techniques will be capable of breaking down into small, minute particles, and ‘soaking’ into porous structures such as the earth upon impact. Thereby, the water technique will, instead of travelling as a body of whole liquid, be capable of traversing in the form of moisture through a solid medium, and then later resurfacing to once again condense into a whole liquid body. What this means is that the user could, for instance, aim a water technique at the ground and, instead of splattering off of the earth, the water technique will immediately soak into it upon contact - devolving into moisture and small particles and utilising the earth as a medium for travel. The same water technique could then re-emerge from the earth at another area, geysering out of the ground as it reforms into a whole body again. Essentially, this allows water techniques to travel through, or use porous structures as a medium for travel. Naturally, this will not be effective if the substance in question is infused with greater amounts of chakra than the water technique in question (following elemental S/W).

Notes:
This technique can be activated instantly as a result of having no independent usages, and will apply to all of the users water techniques (where logically applicable). It will last for two turns, and can only be used twice, furthermore, once it’s duration expires the user will be barred from using Water techniques A rank and above on the next turn. Water techniques with this alteration applied are infused with an additional 10 chakra. However, the drawback of this is that the Charybdis Alteration is sustained, therefore so long as the user is utilising a water technique with this effect applied, and wishes for the effect to remain active on the technique in question, the user will be barred from using elemental jutsu other than Water (or KG/CE that have Water as a part). Naturally, the user will not be barred if they choose to not apply this effect to a water technique, or wish for this effect to no longer be maintain on a water technique.
 
Last edited:
Top