[Seoyeong]Madara Uchiha and Akujin the Tengu vs Mirabelle and Isabella Uchiha

Lord of Kaos

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As the Uchiha arrived towards the battle location, Mirabelle couldn’t help but gain a smile. She almost thought he ran off on their little date in the forest. It wasn’t until Isabella spoke up, that Mirabelle chuckled a bit. However it was the Jinchuriki’s turn to speak briefly. “Cheerleader, hmm, I guess. Where’s yours doe? That little pretty handmaiden not coming too? What was her name again? Su..san? Susy? Susabi-chan? Oh well, not important right now…” she said; but the jovial nature of Mirabelle quickly faded as she started to focus on the objective at hand. Mirabelle watched at Isabella, to latter of whom was locked in direct eye contact with the creation. And so the duo began, as Isabella would firstly activate the Shinkaigan. The immediate activation would be passive in nature, but would cause Akujin and by proxy Madara to lose a bit of their sanity. She would however transition it directly into it’s evolved state, the Cosmic Abyssal Eyes. Akujin would further lose grip with reality.

Isabella didn’t wish to steal the show just yet, which allowed Mirabelle the opportunity to do so. The first and foremost action is immediately avoiding eye contact with Madara, as her eyes quickly drifted below towards his chin. She would have passively activated her void artifact – which would empower the next four offensive techniques of hers, which as she also performed a hand gesture. The sheer fabric of space time would open, as a portal five meters above Madara came to life. And from it, a giant flaming dragon (10 meters, shrunken to 5 via Change into Hell). to descend from the skies. It would quickly home into the targets, as Mirabelle would have infused her Yang nature into the being, allowing to be gifted life. It would have launched into the Uchiha and his creation, attempting to pierce its flaming claws into them as a result. The two kunoichi’s would have steeled themselves, preparing for a hard battle to come. “Are you really just going to ignore the fact humanity is on the brink of being wiped away?” she asked to the Uchiha. All of her actions occurring at the same time Isabella’s deploys her Dojutsu to mentally lapse the poor creation.

(Dōjutsu: Shinkaigan) – Eye Technique: Abyssal Eyes (Passive)
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.
Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for one month.
Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.
(Dōjutsu: Uchū Shinkaigan) – Eye Technique: Cosmic Abyssal Eyes
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A (-30 per turn)
Damage: N/A
Description: The Cosmic Shinkaigan (深海), or the Cosmic Abyssal Eyes is the advanced Dōjutsu Kekkei Genkai that appears in the Voidseers. The conditions to advance the Shinkaigan to its Cosmic level continue to build on the concept of the “eyes of knowledge.” The Cosmic Shinkaigan significantly improves the user’s visual prowess, extending the reach and accuracy of their perceptive abilities. The user becomes able to see up to two landmarks from their position in the Ninja World, significantly increasing their reach from the Abyssal Eyes. Meanwhile their visual acuity is enhanced dramatically, vastly improving their tracking capabilities by 6x their base. It is said that the Cosmic level signify the pinnacle of the user’s insight into the Cosmos, but it is more likely that they are simply better attuned to the Void than they would be otherwise. Once they have mastered their abilities a Cosmic Shinkaigan user becomes able to specialize in either the Shinkaigan’s Spatial or Temporal powers, pursuing a line of abilities they unlock as their proficiency with the Cosmic Shinkaigan increases. As a Shinkaigan user has innately greater mastery over their abilities and knowledge of the Void they gain an intrinsic 50% Insanity Resistance.
Note: Once activated the technique will remain active indefinitely afterwards, able to be switched between the Shinkaigan and Cosmic level at will.
Note: After the user has held the Cosmic Shinkaigan for two months they are able to activate it passively.
Note: Gazing directly into the Shinkaigan causes a loss of 10 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.
(Katon: Ryūhonō kyūzō) – Fire Release: Dragon Flame Explosion
Type: Offensive
Rank: S
Range: Mid
Chakra Cost: 40
Damage Points: 80 + 20 (Void Artifact) + 20 (Adv. Elementalist) = 120
Description: This is a variant of the original "Fire Release: Twin Crushing Meteors" technique, in which after the user forms 4 other handseals, a portal is created above the opponent which is similar to the "Earth Release: Sticky Earth Drop" technique, summoning one Large sized dragon that heads onto the opponent from above him, when used solely this technique can only make the dragon that hits the opponent head on delivering burning damage to them, however when this technique is used after/in conjunction with the "Fire Release: Twin Crushing Meteors" technique the Fire dragon and the two meteor sized fireballs resonate with one another, forming a semi transparent pyramid shaped barrier of fire around the opponent which can be clearly seen with normal eyes, which explodes eradicating anyone within the barrier, The Dragon is normally made at least 5 meters above the opponent's height.
Note: Can only be used twice.
Note: No S-rank or above fire techniques for the next turn.
(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use their Yang nature too imbue life into an elemental technique, creating a Yang/Element sentient entity that remains on the field to aid them. The only limit is the size of the technique originally used as an elemental source, as the resulting entity will always be half the size. The entity can be interacted with, can act on its own, and is made of the element sourced with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn’t consume time since it is actually a skill applied to a technique used within the same timeframe. The infused chakra increases the technique by an additional ten chakra, of the fifty it costs in total. Note that the resulting entity created by this technique is bound by logical limitations of its shape and nature; a meteor cannot move on its own, a pillar cannot walk away, and a statue without arms cannot pick things up. Likewise, while it is able to use techniques from the source it is created from it cannot extend into different fields. For instance, if Susano’o is brought to life by this technique it cannot use Blaze Release unless the Susano’o itself is constructed, or partially formed, from Blaze itself (e.g. Sasuke’s Susano’o). It is bound by the literal source it is formed from, rather than the fields it is bound to.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from. Its chakra reserves can be replenished through external means, and because it has a chakra network can fall under the influence of Genjutsu or other Spiritual-based techniques.
Note: Yang Release Specialists and Yin-Yang users can apply this technique to advanced fields and CE and advanced elements.

Isabella Stats:
Health: 230
Chakra:
2000 - 30 = 1970
Speed: 11
Tracking: 15 x 6 = 90
Sanity: 100
Void Infusion: 0/3

Mirabelle/Slifer's Stats:
Health: 200
Chakra: 2,530 - 90 = 2440
Speed: 11
Tracking: 15 x 2 = 30
Sanity: 100
Void Infusion: 0/3

Slifer (Yang Fire Creation)
HP: 120
Chakra: 300
Tracking: 17
Speed: 13

Official Challenge to Madara Uchiha (Lord of Kaos)
Madara sighed audibly; it wasn’t enough to defeat the pair of them a combined 3 times, he thought. Apparently, now he had to add a third time for Isabella as well as a second for Mirabelle. Luckily, Madara didn’t have to wait long for things to commence. He had enough bouts with Isabella to know how she prefers to fight; pointless illusions as she throws stones and tries to hide her hand was her go to method. In the brief encounter with Mirabelle, Madara took her out easily so he didn’t know much about her skills, though his chakra sensory was elite enough to understand the natures she could use as well as sense the plethora of Bijuu chakra within her, indicative of only one thing. His eyes narrowed as he looked at her before Isabella spoke, attempting to taunt him. Madara smirked a bit; he had wished in the time he had been around her, she would have learned more than how to use her Sharingan efficiently, but she was too occupied with the illusions of a fake world instead of living in the world we’re in. However, the battle started and to his surprise, her first action wasn’t another illusion.

As her eyes form began to change, the Uchiha also noticed Mirabelle gathering chakra that he sensed above him. Isabella’s eyes changed into the form Madara remembered from the library, immediately attempting to shift his eyes but not before the effect was done. Though he didn’t know it at the time, it caused him to gain an irrational fear of heights while Akujin’s attempt to move his faze was likewise a little too late and caused him to believe he was now a woman. Neither of these small changes caused them to sway in the fight, moving on promptly as planned with their eyes now watching her chin instead of eyes when needed. With the fire descending upon Madara, he and Akujin spring into action. He laughed at the attempt to attack him with his own element, his Rinnegan swirling and passively manifesting as he moved forward, easily avoiding the attack with his superior speed. Whilst in the motion of doing this, he also activates Deva Path as he shifts and rushes forward, holding his arm out towards Isabella as he speaks briefly.

“Bella, hold this for a second, okay?” Releasing a powerful wave at her, the Uchiha blasted his rival further away into long range through several trees, leaving behind a destroyed path in it’s wake. With Isabella now in mid range from Mirabelle with Madara closing their distance, he turned his focus back to the Jinchuriki who challenged him.

( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye ( passive )
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.

( Tendō ) - Deva Path ( passive )
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.

( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again, becoming when the technique ends.

Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.

Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use of any gravitational related techniques for the remainder of the fight and is unable to mold chakra for Rinnegan techniques and S ranks and above for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be physically blocked, absorbed or dodged by becoming intangible or similar means. However, the enemies can still use techniques that reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped, avoided or directly countered, enemies can still manage to survive if they are able to reduce the damage done enough.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active

Never one to be shown up, Akujin notices she must attack quickly. Without communicating with Madara, she still knew what he planned and followed up with him on it. As her master blasted Isabella backwards, Akujin swings her sword, aiming to send an enhanced Divine Wind strike at Mirabelle while also leaping to the side. Despite being slower than the fire, the distance it needed to travel allowed her the needed time to move out of the way just enough to get her own attack off while escaping. The neutral attack would be empowered enough to deal significant damage should it land. Both of the attacks aimed to land at the same time, it would prevent Mirabelle from assisting her captain.

( Kamikazeton: Kareina Daikunshu Orinposu ) ‡‡ Divine Wind Style: Opulent Overlords from Olympus
Type: Offensive/Defensive/Supplementary
Rank: D – S ( S )
Range: Short – Long
Chakra: 10 – 40 ( -10 per turn ) ( +10 = 50 chakra )
Damage: 20 – 80 ( +40 = 120 )
Description: The user is able to use his body or the wind itself as a source to create a massive beast to aid in battle, formed always within short range of the user and with the use of a handseal. Molding Divine Wind chakra, these creatures resemble several winged deities of ancient lore, such as the Aurai or Anemoi. These beasts follow basic elemental strengths of weaknesses of Divine Wind and their sizes most be logically scaled to the creature ( i.e. max size of 15 meters tall ). Fueled by the user's chakra, these beings are capable of acting and moving as if alive. Appearing as a near transparent figure of a reddish hue with lightning surging through them, these creatures are capable of being used as a source for other Divine Wind attacks at the dispersal of the beast, the jutsu used able to be formed equivalent to it's rank ( i.e. D rank beast can be used for a D rank Divine Wind jutsu if needed while dispersing and ending the beast's use ). The user is also able to form a hand seal, channeling Katon chakra into the beasts, to cause the entity to heat on contact, causing the beasts to begin to ignite, causing great damage on contact as the fire erupts and spreads along the deity, causing a maelstrom of flames. These creatures are capable of releasing Divine Wind jutsu from their mouths as well as using up to A rank Lightning jutsu and A rank Wind jutsu ( this correlates with their rank ofc (D ranked versions using up to D rank, C ranked versions using up to C rank and so on until the S ranked version, which can use up to A rank max ). These winged entities mirror humanoid shapes, and can also be altered to form beasts such as Pterippi ( winged Horses, such as Pegasus ), Phoenixes ( golden-red fire bird ), or even Dragons. S ranked variants are only able to be used 3 times a battle with at least a 2 turn break in between use. The speeds of these airborne entities also vary based on the rank used, with the D rank moving as slow as the average Jounin with the speed increasing one level each jutsu rank.
Note: Each use creates up to 4 beasts with their power evenly divided.
Note: Channeling Katon chakra into the beasts count as a move per turn and costs 30 chakra and adds +40 damage.
Note: By fueling chakra into these beasts each turn, the user is able to control these beasts until released but no longer than 4 turns. While in use, the user is only able to use Divine Wind, Fire, Lightning and Wind jutsus.

For Reference:

( Ame-no-Ohabari ) ♆ High Heaven
Rank: S
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A weapon of divine right, Ame-no-Ohabari, or Ame no Ohabari, is a legendary Totsuka-no-Tsurugi blade. Based on the fabled blade used by Izanagi to cut Kagutsuchi, what makes this sword so unique is the method of it's creation as well as it's abilities and not just the latter like with most weapons. Formed by the user first drawing Corundum chakra. Corundum itself has a crystalline structure, allowing the user to make blades that are incredibly and unusually sharp, making a blade that is often described as capable of cutting through anything, although that is just stories that has grown from it's use. In actuality, the Corundum blade is as thin as a millimeter. However, this isn't the entirety of the process; when mixing the Corundum chakra to create the blade, the user also applies Divine Wind chakra to the sword as he creates it, causing the incredibly sharp black blade to have Divine Wind properties as well, predominantly showed as an emanating heat wave like manifestation of Divine Wind around the blade, effectively coating it with the properties of the element. Due to this unique composition of the two elements, it effectively negates the weaknesses of the elements, making it neutral to all elemental attacks. This is the most basic ability of the sword itself, called Body of Kagutsuchi, it allows the user to utilize Corundum jutsu (created from the sword) with neutrality to their original weaknesses. In addition to this neutralizing effect, the user is also capable of using the blade to channel energy through it, namely elements and advanced elements such as Fire, Lightning and energy based KG/CE that is formed from any of the energy elements that create Corundum and Divine Wind ( Wind, Lightning, Fire ).
The Ame-no-Ohabari has a second set of active abilities called the Blood of Kagutsuchi. These abilities are that the user is capable of using it as a source for either Corundum or Divine Wind jutsu. However, he is only able to do this once every four turns. Using the sword as a source allows the user to release said elemental attacks with increased damage, boosting it +20 damage as well as utilizing them without handseals if used in conjunction with the sword. The user is also capable of releasing streams of Divine Wind from the sword with power up to A rank, creating what can be likened to Chidori Spear, only made by Divine Wind.
Note: The neutralizing ability of Ame-no-Ohabari, named Body of Kagutsuchi, is it's natural, passive ability; present at all times due to it's composition, it requires no additional chakra to utilize.
Note: Blood of Kagutsuchi requires the user to spend 10 chakra each usage of the elements from the blade. The ability to release streams of Divine Wind also requires 30 chakra to utilize.
Note: A rank streams of Divine Wind can be utilized once every 2 turns.
Note: Counts as a CEJ for both Divine Wind and Corundum CEs as well as the official CW slot.

Meanwhile, immediately after sending the blow to Isabella, Madara moves his left arm holding his gunbai upwards. Madara then swings his arm downwards as an ethereal limb appears around it, his Susano’o crashing down into Mirabelle as she attempted to deal with powerful Divine Wind strike approaching her.

( Susano'o: Katachi Hafu ) - Susano'o: Incomplete Form
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra Cost: 60
Damage Points: 80 ( - 10 to user ) ( + 40 = 120 )
Description: Uchiha who have achieved Susano'o and have their Mangekyou activated are capable of calling upon Susano'o's skeletal structure, such as a ribcage for basic defence or an arm for interacting with the surroundings. This allows him to attack with quick force or to defend just as well, requiring no hand seals to trigger. The user can do this once every two turns and 4 times in total. If the user has an EMS or higher, the damage and/or defense increases by 20 damage or 40 for Rinnegan.
Note: Mangekyou or higher must be active to utilize. Can only be used by Uchiha or Hagoromo.
Note: Does not count as a full usage of Susano'o. However, if Susano'o has been used and cannot be used again, this cannot be as well.
 
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"Madara!" The voice came from Madara's Akatsuki Relic Weapon seal, bursting out with vicious laughter. "Have they died yet? Have you swept them away with all your might like the tides inevitably wash the shores away? Though..." It was Basel, the draconic Voidlord of Imeroth's terrible group. Imeroth had been gone for some time now but in his stead Basel took the lead. "There is urgent news...." Basel began transmitting his message telepathically to Madara so Isabella and Mirabelle couldn't intercept the intelligence. Though his communication was by no means immune to being intercepted it would take a rather talented mind reader to be able to pry into it.

Madara, you have always had a voracious appetite for knowledge. There are answers in the Outer Lands to the west. The Six Tails beast hides on the island but as reality collapses so too did the mysteries that shrouded Kamiyasumi. You must lead an expedition to the shores of this exotic land. You and I will meet at these coordinates. Basel transmitted the coordinates to Madara. Useless on their own unless a skilled navigator could helm a ship. Answers to your questions live on this island.
 

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Isabella would not be happy at her opponent's move. As Madara told her to hold it for him, Isabella braced herself for what she knew was a cheap shot, no matter how you look at it, and Team Rocket Style yeeted out of the central plaza with a "Madaaaraaaa!!" as she was shot through the ancient forest into long range. But she would not leave without a valentine's gift for her mistress. With her Right Eye, a massive purple miasma serpent would be spawn above the plaza ( five meters above), where all could see it and be drained of 5 sanity points by it. With her mastery of the Uchuu Shinkaigan, she would drop down just 2.5 points. Isabella would feel the tell tale sign of her sanity being lowered, and would start feeling the compulsion of feeding her opponents. Which served well, as the First Dragon of Purple Miasma started descending upon Akujin, aiming at a hit straight through it's face and mouth, it's jaws unhinging like a python to swallow the Tengu, whereas it's tail would intercept and attempt to trip Madara as he tries to rush towards Mirabelle.

Mirabelle gritted her teeth, as she focused on the elemental familiar being crafted by Akujin – as it quickly got into the air heading towards her. However just as Isabella was thrown away, a dragon of purple miasma spawned to life. Mirabelle, at the same moment would have already made three hand seals in order to deal with the oncoming divine wind familiar. Upon the final seal being made, alongside the additional infusion of chakra into it – a barrier of solar would have came to life. As a result, the Solar Wind would have covered five meters surrounding Mirabelle as it was encased with the kanji for “Solar Flare” attached to it. As a result, the Divine Wind would have been forcefully sealed into the barrier – cleansed and then rereleased outwards as giant blast of the celestial energy. As it’s released, it would have rivaled the size of the original technique as well as it’s damage. The emerald energy would have barreled across the surface towards the opponents – as the purple miasma dragon would have halted the attempt of Madara to advanced towards her. The additional infusion of chakra would have been with a chakra battery within her pouch, allowing her to pass the chakra into the technique in question in order to empower it. Mirabelle however didn’t let the noise from out of no where go unnoticed, as she looked around quickly to the unfamiliar vocals. “Did I just…hear things…because that was funny! BAHAHAA?” she wondered to herself and laughed hysterically. She would have continued to maintain the portals on standby around her. Isabella would have finally made a string of hand seals, as she attempted to activate "Medical Mode"; allowing her to begin to heal the damage she sustained from Madara's attack.

Silfer would have remained idle, waiting for a moment to step in - as he watched the battle continuing to rage on.


(Dōjutsu: Tanjō no Saisho Ryū) – Eye Technique: Birth of the First Dragons
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30 (-10 per turn)
Damage: 60 (+Chaos) (90)
Description: This technique falls under the Shinkaigan’s spatial energy manipulation and activated by the right eye to call energy directly from the Void. Birth of the First Dragons manifests a serpent-like dragon of purple miasma; unique to this technique is that unlike many other Shinkaigan techniques it is self-sustained, drawing upon the user’s Chakra reserves passively. The dragon can vary in size, from as small as an iguana to as large as a small hut. It is able to fly though and smash through physical targets, thus able to carry its user as well. It gains a 50% chance to randomly increase its damage potential by an additional 30. As it is composed of the Void and is intrinsically unstable the technique inherits random elemental weaknesses and strengths. Experiencing this technique directly during its creation, meaning sensing it through either one of the primary senses, or through an extrasensory ability, causes one to suffer from a 5 Sanity reduction. Birth of the First Dragons can be used thrice per battle, with a single turn between applications.

Lightning Strength and Weakness Rolled
(Taiyofuuton Fuinjutsu: Mimoza) Solar Wind Release/Sealing Technique: Mimosa
Type: Offensive, Defensive
Rank: A/S Rank
Range: Short – Long
Chakra: 30/70 (70)
Damage: N/A ( 80 + 20 via SotV + 20 via September = 120)
Description: Mimosa is a unique combination technique utilizing Solar Wind Release and Fuinjutsu in conjunction with another. Upon making three hand seals – an immediate barrier composed of solar wind and fuinjutsu script forms. The script itself is labeled “Solar Flare”; in which it’s quite literal in its purpose to come. Once an opposing technique comes into direct contact with the barrier, the script would trigger in response as it forcefully absorbs the opposing technique into it. However, once it does this; the script acts as a “cleanser” and “converter”, immediately clearing out the opponent’s chakra and converting it into Solar Wind itself. Afterwards, the chakra is then rereleased outwards back in the general direction in which it came from or of the user’s choice. This blast of solar wind is proportional to the original technique’s range, carrying the same base damage (according to the rank absorbed) while moving at the speed of an S Rank Wind Technique. This technique can only be used twice per battle, going on cooldown for three turns after use. The user cannot utilize Solar Wind nor Fuinjutsu up to A rank in the same and next turn after use as well. The barrier covers a range of five meters all around the user; which the absorbing is based on S/W of Solar Wind chakra interactions. The barrier can absorb and redirect neutral techniques of equal rank, one rank lower for elements strong to Solar Wind, and one rank higher for elements weak to Solar Wind. Users without Adv. Fuinjutsu can only perform the A-Rank variant, while those with Adv. Fuinjutsu can only perform the S-Rank variant. The latter's upper limit for absorption is 70 chakra
( Kyuu-tsuki ) - September (Passive)
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.


Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
( Iryō Ninjutsu: Iryō Mōdo ) - Medical Technique: Medical Mode
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30 ( -30 per turn )
Damage points: N/A ( Heals up to 50 damage per turn )
Description: After forming 4 hand seals, this mode envelops the user in a flowing blue chakra and allows them to constantly heal themselves in the midst of battle while at the same time boosting their stamina and vitality as it replenishes their strength and health. The limitation of the technique in terms of healing is it's low speed and inability to heal lost limbs. The technique lasts for three turns before deactivation.
Note: Must have medical training.
Note: Can only be used twice per event.


Isabella Stats:
Health: 230 - 80 = 150 + 50 (if Medical Mode is triggered) = 200
Chakra: 1970 - 60 = 1910
Speed: 11
Tracking: 15 x 6 = 90
Sanity: 100 - 2.5 = 97.5
Void Infusion: 0/3
> Character develops a compulsion to feed any creature it sees with whatever food they may or may not have on hand. Lasts for two turns.

Mirabelle Stats:
Health: 200
Chakra: 2440 - 80 = 2360
Speed: 11
Tracking: 15 x 2 = 30
Sanity: 100 - 5 = 95
Void Infusion: 0/3
Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns.
Slifer (Yang Fire Creation)
HP: 120
Chakra: 300
Tracking: 17
Speed: 13

TF =
Divine Wind/Shira Tensai > Birth of First Dragons/Mimosa (Interrupting Incomplete Susanoo) > Medical Mode Attempt.
 

Lord of Kaos

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"Madara!" The voice came from Madara's Akatsuki Relic Weapon seal, bursting out with vicious laughter. "Have they died yet? Have you swept them away with all your might like the tides inevitably wash the shores away? Though..." It was Basel, the draconic Voidlord of Imeroth's terrible group. Imeroth had been gone for some time now but in his stead Basel took the lead. "There is urgent news...." Basel began transmitting his message telepathically to Madara so Isabella and Mirabelle couldn't intercept the intelligence. Though his communication was by no means immune to being intercepted it would take a rather talented mind reader to be able to pry into it.

Madara, you have always had a voracious appetite for knowledge. There are answers in the Outer Lands to the west. The Six Tails beast hides on the island but as reality collapses so too did the mysteries that shrouded Kamiyasumi. You must lead an expedition to the shores of this exotic land. You and I will meet at these coordinates. Basel transmitted the coordinates to Madara. Useless on their own unless a skilled navigator could helm a ship. Answers to your questions live on this island.
Isabella would not be happy at her opponent's move. As Madara told her to hold it for him, Isabella braced herself for what she knew was a cheap shot, no matter how you look at it, and Team Rocket Style yeeted out of the central plaza with a "Madaaaraaaa!!" as she was shot through the ancient forest into long range. But she would not leave without a valentine's gift for her mistress. With her Right Eye, a massive purple miasma serpent would be spawn above the plaza ( five meters above), where all could see it and be drained of 5 sanity points by it. With her mastery of the Uchuu Shinkaigan, she would drop down just 2.5 points. Isabella would feel the tell tale sign of her sanity being lowered, and would start feeling the compulsion of feeding her opponents. Which served well, as the First Dragon of Purple Miasma started descending upon Akujin, aiming at a hit straight through it's face and mouth, it's jaws unhinging like a python to swallow the Tengu, whereas it's tail would intercept and attempt to trip Madara as he tries to rush towards Mirabelle.

Mirabelle gritted her teeth, as she focused on the elemental familiar being crafted by Akujin – as it quickly got into the air heading towards her. However just as Isabella was thrown away, a dragon of purple miasma spawned to life. Mirabelle, at the same moment would have already made three hand seals in order to deal with the oncoming divine wind familiar. Upon the final seal being made, alongside the additional infusion of chakra into it – a barrier of solar would have came to life. As a result, the Solar Wind would have covered five meters surrounding Mirabelle as it was encased with the kanji for “Solar Flare” attached to it. As a result, the Divine Wind would have been forcefully sealed into the barrier – cleansed and then rereleased outwards as giant blast of the celestial energy. As it’s released, it would have rivaled the size of the original technique as well as it’s damage. The emerald energy would have barreled across the surface towards the opponents – as the purple miasma dragon would have halted the attempt of Madara to advanced towards her. The additional infusion of chakra would have been with a chakra battery within her pouch, allowing her to pass the chakra into the technique in question in order to empower it. Mirabelle however didn’t let the noise from out of no where go unnoticed, as she looked around quickly to the unfamiliar vocals. “Did I just…hear things…because that was funny! BAHAHAA?” she wondered to herself and laughed hysterically. She would have continued to maintain the portals on standby around her. Isabella would have finally made a string of hand seals, as she attempted to activate "Medical Mode"; allowing her to begin to heal the damage she sustained from Madara's attack.

Silfer would have remained idle, waiting for a moment to step in - as he watched the battle continuing to rage on.


(Dōjutsu: Tanjō no Saisho Ryū) – Eye Technique: Birth of the First Dragons
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30 (-10 per turn)
Damage: 60 (+Chaos) (90)
Description: This technique falls under the Shinkaigan’s spatial energy manipulation and activated by the right eye to call energy directly from the Void. Birth of the First Dragons manifests a serpent-like dragon of purple miasma; unique to this technique is that unlike many other Shinkaigan techniques it is self-sustained, drawing upon the user’s Chakra reserves passively. The dragon can vary in size, from as small as an iguana to as large as a small hut. It is able to fly though and smash through physical targets, thus able to carry its user as well. It gains a 50% chance to randomly increase its damage potential by an additional 30. As it is composed of the Void and is intrinsically unstable the technique inherits random elemental weaknesses and strengths. Experiencing this technique directly during its creation, meaning sensing it through either one of the primary senses, or through an extrasensory ability, causes one to suffer from a 5 Sanity reduction. Birth of the First Dragons can be used thrice per battle, with a single turn between applications.

Lightning Strength and Weakness Rolled
(Taiyofuuton Fuinjutsu: Mimoza) Solar Wind Release/Sealing Technique: Mimosa
Type: Offensive, Defensive
Rank: A/S Rank
Range: Short – Long
Chakra: 30/70 (70)
Damage: N/A ( 80 + 20 via SotV + 20 via September = 120)
Description: Mimosa is a unique combination technique utilizing Solar Wind Release and Fuinjutsu in conjunction with another. Upon making three hand seals – an immediate barrier composed of solar wind and fuinjutsu script forms. The script itself is labeled “Solar Flare”; in which it’s quite literal in its purpose to come. Once an opposing technique comes into direct contact with the barrier, the script would trigger in response as it forcefully absorbs the opposing technique into it. However, once it does this; the script acts as a “cleanser” and “converter”, immediately clearing out the opponent’s chakra and converting it into Solar Wind itself. Afterwards, the chakra is then rereleased outwards back in the general direction in which it came from or of the user’s choice. This blast of solar wind is proportional to the original technique’s range, carrying the same base damage (according to the rank absorbed) while moving at the speed of an S Rank Wind Technique. This technique can only be used twice per battle, going on cooldown for three turns after use. The user cannot utilize Solar Wind nor Fuinjutsu up to A rank in the same and next turn after use as well. The barrier covers a range of five meters all around the user; which the absorbing is based on S/W of Solar Wind chakra interactions. The barrier can absorb and redirect neutral techniques of equal rank, one rank lower for elements strong to Solar Wind, and one rank higher for elements weak to Solar Wind. Users without Adv. Fuinjutsu can only perform the A-Rank variant, while those with Adv. Fuinjutsu can only perform the S-Rank variant. The latter's upper limit for absorption is 70 chakra
( Kyuu-tsuki ) - September (Passive)
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.


Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
( Iryō Ninjutsu: Iryō Mōdo ) - Medical Technique: Medical Mode
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30 ( -30 per turn )
Damage points: N/A ( Heals up to 50 damage per turn )
Description: After forming 4 hand seals, this mode envelops the user in a flowing blue chakra and allows them to constantly heal themselves in the midst of battle while at the same time boosting their stamina and vitality as it replenishes their strength and health. The limitation of the technique in terms of healing is it's low speed and inability to heal lost limbs. The technique lasts for three turns before deactivation.
Note: Must have medical training.
Note: Can only be used twice per event.


Isabella Stats:
Health: 230 - 80 = 150 + 50 (if Medical Mode is triggered) = 200
Chakra: 1970 - 60 = 1910
Speed: 11
Tracking: 15 x 6 = 90
Sanity: 100 - 2.5 = 97.5
Void Infusion: 0/3
> Character develops a compulsion to feed any creature it sees with whatever food they may or may not have on hand. Lasts for two turns.

Mirabelle Stats:
Health: 200
Chakra: 2440 - 80 = 2360
Speed: 11
Tracking: 15 x 2 = 30
Sanity: 100 - 5 = 95
Void Infusion: 0/3
Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns.
Slifer (Yang Fire Creation)
HP: 120
Chakra: 300
Tracking: 17
Speed: 13

TF =
Divine Wind/Shira Tensai > Birth of First Dragons/Mimosa (Interrupting Incomplete Susanoo) > Medical Mode Attempt.
The voice startled Madara slightly, catching him off guard as it called out his name, asking had he finished the women at. It was the next message he delivered, however, that was of more importance. Speaking to him telepathically, Basel informed him that the Six-Tails would be west of the Mainlands to some place called the Outer Lands. He told Madara to meet him at some location there, giving the coordinates. Madara could tell this was urgent and should be acted on now, but his appetite for battle was being fed and he was going to enjoy it first. However, he knew he could still get this information delivered quickly. Having Akujin withdraw the scroll as he channeled copious Yang chakra through his system, surging forward at heightened speeds as he disappeared between the grove of trees, keeping the kunoichis from maintaining a clear physical view of him, all while writing a message to Lucifer while holding his blade in a reverse grip to accommodate the pen. As soon as done, the message is delivered to Lucifer near immediately.

Meanwhile, Madara keeps the approaching fireball in his sight, continuing to watch both Mirabelle and the attack. His Rinnegan analyzing the situation and due to it’s abilities, he was able to track it’s trajectory and path and knew due to his superior speed, he could easily avoid the blast as well as the attempts at striking him by the dragon, knowing he needed to do nothing to counter them besides simply moving. Shifting his own movement and having entered Mirabelle’s short range by now, he angled his movement to run along the side of the approaching blast, avoiding it by no less than a meter as his Rinnegan flashed and the ethereal limb of his Susano’o grew, aiming to crash down on Mirabelle’s skull, dealing critical damage should the blow land. Given his speed and distance, Madara knew it to be near impossible for her to get an effective counter off at the distance he was closing in with.

( Susano'o: Katachi Hafu ) - Susano'o: Incomplete Form
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra Cost: 60
Damage Points: 80 ( - 10 to user ) ( + 40 = 120 )
Description: Uchiha who have achieved Susano'o and have their Mangekyou activated are capable of calling upon Susano'o's skeletal structure, such as a ribcage for basic defence or an arm for interacting with the surroundings. This allows him to attack with quick force or to defend just as well, requiring no hand seals to trigger. The user can do this once every two turns and 4 times in total. If the user has an EMS or higher, the damage and/or defense increases by 20 damage or 40 for Rinnegan.
Note: Mangekyou or higher must be active to utilize. Can only be used by Uchiha or Hagoromo.
Note: Does not count as a full usage of Susano'o. However, if Susano'o has been used and cannot be used again, this cannot be as well.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

With Mirabelle presumably defeated, Madara would turn to Isabella in the event that the 2 Tails hasn’t been released yet again and remove the staff from his back and dual wield it in his left hand with his gunbai in the right hand. Meanwhile Akujin appears at his side, his back turned towards her as he glares over his left shoulder with High Heaven resting on his right shoulder, held by the same arm as Yang chakra continues to surge through his body. The duo continue to watch her chin as Madara speaks to her from mid range away from her, standing with his left foot on Mirabelle’s body as he drains chakra from her with Preta Path activated passively.

“So…here we are. No illusions this time, Consuela? Scared they won’t work?” Madara taunted her, harkening back to their last full fight when they started the battle with Illusions. “Oh that’s right, you’re no longer a Uchiha. And since you aren’t,” he said, raising the staff to point it towards her before speaking darkly and ominously.

“I’m going to need those Sharingan back.”

( Gakidō ) - Preta Path ( passive )
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal. This Path allows the user to absorb chakra directly from a Ninja or from a Ninjutsu through a special barrier created around the user.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.

( Fūjutsu Kyūin ) - Blocking Technique Absorption Seal
Type: Defensive
Rank: S
Range: Short
Chakra: 40 ( -100 per turn if used on an enemy )
Damage: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate by half the amount absorbed, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as with Senjutsu. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.
 

Lili-Chwan

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The voice startled Madara slightly, catching him off guard as it called out his name, asking had he finished the women at. It was the next message he delivered, however, that was of more importance. Speaking to him telepathically, Basel informed him that the Six-Tails would be west of the Mainlands to some place called the Outer Lands. He told Madara to meet him at some location there, giving the coordinates. Madara could tell this was urgent and should be acted on now, but his appetite for battle was being fed and he was going to enjoy it first. However, he knew he could still get this information delivered quickly. Having Akujin withdraw the scroll as he channeled copious Yang chakra through his system, surging forward at heightened speeds as he disappeared between the grove of trees, keeping the kunoichis from maintaining a clear physical view of him, all while writing a message to Lucifer while holding his blade in a reverse grip to accommodate the pen. As soon as done, the message is delivered to Lucifer near immediately.

Meanwhile, Madara keeps the approaching fireball in his sight, continuing to watch both Mirabelle and the attack. His Rinnegan analyzing the situation and due to it’s abilities, he was able to track it’s trajectory and path and knew due to his superior speed, he could easily avoid the blast as well as the attempts at striking him by the dragon, knowing he needed to do nothing to counter them besides simply moving. Shifting his own movement and having entered Mirabelle’s short range by now, he angled his movement to run along the side of the approaching blast, avoiding it by no less than a meter as his Rinnegan flashed and the ethereal limb of his Susano’o grew, aiming to crash down on Mirabelle’s skull, dealing critical damage should the blow land. Given his speed and distance, Madara knew it to be near impossible for her to get an effective counter off at the distance he was closing in with.

( Susano'o: Katachi Hafu ) - Susano'o: Incomplete Form
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra Cost: 60
Damage Points: 80 ( - 10 to user ) ( + 40 = 120 )
Description: Uchiha who have achieved Susano'o and have their Mangekyou activated are capable of calling upon Susano'o's skeletal structure, such as a ribcage for basic defence or an arm for interacting with the surroundings. This allows him to attack with quick force or to defend just as well, requiring no hand seals to trigger. The user can do this once every two turns and 4 times in total. If the user has an EMS or higher, the damage and/or defense increases by 20 damage or 40 for Rinnegan.
Note: Mangekyou or higher must be active to utilize. Can only be used by Uchiha or Hagoromo.
Note: Does not count as a full usage of Susano'o. However, if Susano'o has been used and cannot be used again, this cannot be as well.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

With Mirabelle presumably defeated, Madara would turn to Isabella in the event that the 2 Tails hasn’t been released yet again and remove the staff from his back and dual wield it in his left hand with his gunbai in the right hand. Meanwhile Akujin appears at his side, his back turned towards her as he glares over his left shoulder with High Heaven resting on his right shoulder, held by the same arm as Yang chakra continues to surge through his body. The duo continue to watch her chin as Madara speaks to her from mid range away from her, standing with his left foot on Mirabelle’s body as he drains chakra from her with Preta Path activated passively.

“So…here we are. No illusions this time, Consuela? Scared they won’t work?” Madara taunted her, harkening back to their last full fight when they started the battle with Illusions. “Oh that’s right, you’re no longer a Uchiha. And since you aren’t,” he said, raising the staff to point it towards her before speaking darkly and ominously.

“I’m going to need those Sharingan back.”

( Gakidō ) - Preta Path ( passive )
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal. This Path allows the user to absorb chakra directly from a Ninja or from a Ninjutsu through a special barrier created around the user.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.

( Fūjutsu Kyūin ) - Blocking Technique Absorption Seal
Type: Defensive
Rank: S
Range: Short
Chakra: 40 ( -100 per turn if used on an enemy )
Damage: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate by half the amount absorbed, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as with Senjutsu. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.
Resting up on a tree, in the aftermath of a gravity induced trail of destruction, Isabella's galaxy filled eyes were shining through several kms worth of land, but focused on the two people and one comically large pinochio. It was clear to her eyes that some sort of circumstance had changed from the actions that both Madara and his puppet done. While Madara kept his assault up, Akujin atempted to retreat at great speed, dodging the jaws of the Dragon, fumbling with some sort of message.

But it wouldn't work, for a massive barrier of purple miasma was materialized at the edge of 5 meters from Akujin, still within sight and sensory range of Madara, and rapidly surging forward. Due to the heightened speed, the braking point of Akujin, mid-leap through tree, would revoke the ability of pesky free-dodge gallore, and would preemptively serve as the coloquial "smash one's head into a brick wall" for the Tengu, while draining even more of their sanity in the process. Once again, everyone involved would have 5 sanity points drained off them, whereas Isabella's sanity would drain by 2.5 points. Between the Miasma wall and the quickly approaching Miasma dragon, Akujin would coloquially be "between the sword and the wall"... or as the lesser ones like to say "F*cked", before the void creation slams into him.

(Dōjutsu: Kirameku Fuka) – Eye Technique: Shimmering Depths
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: 60 (+Chaos) ( 60 )
Description: This technique is the Shinkaigan’s basic spatial energy ability, used by the right eye and able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a mid-range reach; because the Void is inherently chaotic the energy can only take the form of a purple miasma, a mass of energy that seeks to consume and envelope its target. Because of its unpredictable nature, Shimmering Depths inherits random elemental weaknesses and strengths. It also gains a 33% chance to randomly increase its damage potential by nothing, 20, and 40 respectively. Experiencing Shimmering Depths directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 5 Sanity reduction. Shimmering Depths can be used six times per battle, with a single turn between usage.

Chaos Roll: +0
Elemental S&W Roll: Earth

But, simultaneous with the appearance of the purple misma wall by Isabella's right eye, so would several chained spears of fire appear from behind Mirabelle, making sure to appear as Madara enters short range from her, which would spill forth from beneath both ninja, to pierce Madara's feet and legs, before wrapping themselves around his torso, burning and constricting his chest, this would be made around the Susanoo arm, so that a very out of breath Madara would be stopped in his tracks before he could hit Mirabelle. The fire would be materialized by the Fire Yang creation, which would go by the flank of Madara and pin him to the ground, it's paws and jaws rudely bumping into the Uchiha with the full force of it's inherent power and damage.

Katon: Kami wo Tsunagi Tomeyō / Fire Release: O Humans, Let Us Restrain The Gods
Type: Offensive / Defensive
Rank: A - S ( S )
Range: Short - Long
Chakra: 30 - 40 (-10 per turn) ( 40 )
Damage: 60 - 80 ( 80 )
Description: Performing 3 handseals, the user will concentrate their Fire Release chakra into the earth around them in a 5 meter radius. From the ground, countless chains of tangible fire will sprout forth, rising long-range into the sky to form a defensive perimeter around the user which can prevent most forms of offense. The chains themselves are translucent, allowing the user to see through them and keep their eyes around the battlefield. The user can also manipulate these fiery chains, which all possess spear heads on the end of their lengths, to attack the enemy from where they spawned, surging towards the target and smashing into them, causing extreme lacerations and burns. This being said, the user has total control over the direction and purpose of the chains upon their creation. The user is able to attack and defend simultaneously with this technique, sending half of the chains to attack a target or several targets, whilst keeping the other half to surround them.
Notes:
Lasts 3 turns unless cancelled
Usable 3x per battle

Mirabelle, on her own, would simultaneously invest an absurd amount of Yang chakra into her own body, giving her both the vitality and the speed required to evade and extradicate herself from close quarter combat, backing up towards Isabella, who would start going back into the thick of it and re-approach the ruined plaza.

You already have a pretty nice pair in your posession, Mandy... I'd say you shouldn't be too greedy, my friend. Isabella would voice outwards, seeing the back of Mirabelle quickly approaching her.

(Yoton Modo) – Yang State
Type: Mode
Rank: S
Range: N/A
Chakra: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo’s Six Paths Sage Mode, those who have completed and specialized in Yang Release can enter this mode to elevate their prowess, but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black chakra shroud that the user can alter cosmetically. Their hair and sclera become white, and their hands glow a white energy with fingerless gloves and black magatama along their back. The user gains two main attributes in this state: Tian and Onibi. Tian refers to physical power beyond the scope of earthly mortals. While in Yang State the user’s ability to track and react to movement and actions becomes limitless. The user’s speed increases by 6x their base speed. Likewise, their physical durability reaches its apex, capable of reducing damage from all physical clashes by 80 damage. Note that this physical reduction goes beyond simply physical elements; it applies to anything within the ‘physical’ realm – meaning any physical interaction, be it from Fire Release, Earth, or Lightning are reduced while in Yang State. The opposite, the Spiritual, is not mitigated. Though important to note the user is still suspectable to techniques that apply physically debilitating debuffs, such as paralysis, fatigue, etc. The other trait the user gains, Onibi, activates when the user enters Yang State. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.

Isabella Stats:
Health: 200 + 50 = 230 ( Full Health )
Chakra: 1910 - 30 - 30 = 1850
Speed: 11
Tracking: 90
Sanity: 97.5 - 2.5 = 95
Void Infusion: 0/3
> Character develops a compulsion to feed any creature it sees with whatever food they may or may not have on hand. Lasts for two turns. 2/2

Mirabelle Stats:
Health: 200
Chakra: 2360 - 200 = 2160
Speed: 11
Tracking: 30
Sanity: 95 - 5 = 90
Void Infusion: 0/3
Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns. 2/3

Slifer (Yang Fire Creation)
HP: 120
Chakra: 300 - 40 = 260
Tracking: 17
Speed: 13
 

Lord of Kaos

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Ima holla at y’all about this real quick. There are some off things we need to address before I can reply
As agreed upon in DMs, the dimensions of the Void tech is at max 15 meters in length and width (in terms of 2D shapes, I mean) and the attempted Fire jutsu does not reach Madara due to his superior speed. Akujin is also not airborne moving through trees, but on the ground rushing in between them. Also established due to Madara’s continued movement, he would now be within short range of Mirabelle’s original placement, and mid range from Isabella now (was originally mid range from LoK, got blasted one range back as he moved forward ). Timeframe is as confirmed and established so far below.
Void Eye activation
Cosmic + Yang + Void Artifact
Rinnegan activation/Shinra Tensei/Divine Wind tech
First Dragon Void Tech/Mimosa tech/Healing
Incomplete Susano’o/Power of the Sun
Shimmering Depths/Fire Chains/Yang State

With that said, I’ll reply from the POV that the Wall is 15 meters tall, Akujin isn’t in the trees and the fire cannot reach Madara while he is moving. Also included my stats that I had been forgetting to do so.
Madara’s blood was pumping and his adrenaline was rushing; after not having any long spanning fights, he was finally in a battle that lasted more than 2 exchanges. However, despite the spiked adrenaline, something was…off, he felt. He didn’t feel the excitement of the bladed dance, the actual thrill of battle; with the two ninja being unable to threaten him in a way that caused him to pause what he was doing or slowed his movement, Madara was unable to fully engage in the battle. To add insult to injury, the kunoichi didn’t seem to be aware that their assaults were too slow for him. Madara gritted his teeth as he sensed the emergence of the chaos natured technique Isabella spawned again, continuing to move as he turned his attention towards her. He still had yet to figure out exactly what this ability she gained was and what it did, but each time he encountered these new techniques of hers, he could feel his mind and sanity slipping.

“The Sharingan is a gateway to many abilities that your eyes had only begun to scratch the surface and discover. You rejected the Old Ways and it was your downfall the first time; you think those new eyes can save you?” Closing his eyes as soon as he sensed the miasma barrier behind him, Madara created two Limbo clones who both began to move in opposing directions at max speeds, running through the trees without interacting with them as they moved far away from the Uchiha’s starting location. Given their inabilities to sense the two clones, Madara knew they wouldn’t act before he did or at least until they observed him acting. As they moved outwards, Madara’s Rinnegan shifted into his EMS pattern as he maintained his Limbo clone before opening his eyes, summoning the 4 Tailed Beast (Magmatic Fire pathway) to the field. The massive behemoth yelled, spawning before Madara as it begins to alter the earth, superheating it as it erupts into lava, to which Madara leapt to it’s palm, taking minuscule damage but damage nonetheless as the massive beast blasted off a gigantic burst of lava at the duo.

( Rinbo: Hengoku ) - Wheel Grave: Border Jail
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 60 -140
Damage: 80
Description: Using his Rinnegan, Madara is able to project shadows of himself into the invisible world known as Limbo, which is generally impossible to detect or visually perceive. The shadows can operate independently of the user, attacking and restraining target(s) or defending the original body from harm, allowing them to interact with the physical world if the user chooses to allow them to. Because of this intangible aspect, the shadows are immune to most forms of attacks apart from attacks that include Six Paths chakra as well as only being detectable by the Six Paths chakra as well as Rinnegan, the latter being able to see the shadows clearly. The downside to this technique is that the user's shadows, after 2 turns, automatically return to their body and are left temporarily unusable. The shadows can be partially combatted by immobilizing or sealing the body in a way that it cannot move, act, or be recalled to the user's body. Madara is also able to switch positioning with each clone if the need calls for it at the cost of a move per turn.
Note: Can only be used by Madara Uchiha with Rinnegan.
Note: While in use, the user can only use two other jutsu per turn.
Note: Clones can only be in use for two turns before automatically rescinding and being unusable for 3 turns. These clones can only use hand to hand attacks, dealing 80 damage at the cost of a move per turn. This does not enable use of the Taijutsu Jutsu list, however.
Note: The user can create up to 2 Limbo clones at a time. When enhanced with Six Paths chakra, up to 4 can be made. This variant is able to make use of Rinne Sharingan jutsu as well as Rinnegan ones.

( Doujutsu: Genjutsu Sharingan ) - Eye Technique: Copy Wheel Eye Illusion
Type: Supplementary/Offensive
Rank: C - S
Range: Short - Mid
Chakra cost: 15 - 40 ( Equal Cost for Each Additional Turn Sustained )
Damage points: 30 - 80
Description: This broadly refers to a range of genjutsu performed with the Sharingan. It has also been shown to be performed through the Sharingan's higher evolutions: the Mangekyō Sharingan and the Rinnegan. By establishing eye contact with a target, the Sharingan user traps them within a sustained Genjutsu of the user's creation. Sharingan Genjutsu are stronger than other Genjutsu, being difficult to break in comparison due to the sinister chakra powering them. When utilized through the Mangekyo Sharingan, these Genjutsu are enhanced and deal an additional 40 damage. However, the time dilation effects and similar effects/ability of Tsukiyomi and custom variants cannot be replicated through these illusions. When used through the EMS, these illusions deal an addition 50 damage. In the case of Supplementary and none damaging use, these Genjutsu can be exploited for one of various purposes, such as: causing temporary paralysis in the target, forceful extraction of information, relaying memories, removing Genjutsu placed on the target by others, and controlling a target's actions. Controlling a target's abilities in limited to Summoning and other none Creation/Ninja entities. The 3 Tomoe Sharingan can forcibly controls Basic and Ancient Summoning's actions as long as they sustain this technique. MS can affect up to Mythical Contracts while EMS can effect even Legendary Summonings. This control is limited to the ability to control their physical movements with limited access to their ninjutsu, using only skills related to the Summoning itself.

In the event of Bijuu, Mangekyo Sharingan users are able to use their MS to cast powerful enough Genjutsu that even Tailed Beasts cannot break their hosts from it, being ensnarled as well. These Genjutsu can also seize control of a Tailed Beast by temporarily severing its connection to the host without the need for eye contact. If the Jinchuriki has not entered any Chakra Shroud state or higher, the user can cast a powerful Genjutsu that severs their connection and prevents access to the Bijuu as well as any of it's skills for 3 turns. Should a Chakra Shroud or Incomplete Jinchuriki transformation occur, the user is capable of preventing full access to it's Bijuu Skills for 3 turns by suppressing it. This presents itself in an inability to utilize the Tailed Beast Bomb variants, a Bijuu Skill such as Sand or Coral as well as access higher transformations. Should the user have EMS, this control is extended to blocking access for double the time and should a Complete Transformation occur, the user is capable of suppressing it's form and ending the Transformation in it's entirety and forces the health drawbacks to trigger as well as a reduced max health and chakra by 25% from fatigue. However, Bijuu Suppression can only be done by sustaining the technique at the cost of 2 moves per turn and prevents Sharingan Genjutsu for 5 turns.
Note: While powerful, the effects of Sharingan Genjutsu only last while the user actively sustains the technique, preventing usage of other Ninjutsu at the same time. This indiscriminately prevents the use of chakra in other techniques outside of basic Taijutsu only.
Note: When used in the NW, this can be used to tame a wild Tailed Beast and allow the user to summon it in an enraged state for 4 turns, only being capable of using Sharingan and non chakra enhanced Bukijutsu during this time, Ninjutsu being barred while controlling the target. This beast is summoned at max powers and has access to it's Skills and one Bijuu Pathway, determined through Official Roll in the NRP Discord. This ability can currently only be done by Madara Uchiha in the Ninja World.
Note:
Can only be used once per turn. MS and EMS use can only be done once every 4 turns.
Note: Requires Eye Contact and activation of 3 Tomoe and higher Sharingan.

( Pompeii Isan ) - Pompeii's Legacy ( passive )
Type: Skill
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: When the foul Chakra Beast that is Son Goku is summoned, it's natural power superheated the terrain, turning the very earth into lava around it. This lava is extremely dangerous, preventing physical contact with the earth regardless of how it is accomplished (such as using chakra as a proxy to not directly touch it). Being within 1 meter of the earth will cause 40 damage from the heat alone while direct contact will deal 60 damage per turn. In addition to this, a thick hot vog or Volcanic Fog, is created. This vog prevents sight beyond mid range for even the Byakugan and similar abilities.
Note: This is always active when in the presence of the Four-Tails and cannot be deactivated.

( Attōteki Sonzai ) – Overwhelming Presence ( passive )
Type: Skill
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: This landmark is filled with the presence of one of the nine Tailed Beasts. Referred to as Chakra Monsters, the beasts were formed form the Sage of the Six Paths splitting the power of the Ten-Tails hundreds of years ago. Each beast carries with it an overwhelming presence, wielding primordial chakra that itself is stronger than most normal humans. When in the presence of a Tailed Beast, one’s damage is reduced by 20 and their base speed is reduced by a quarter. Overwhelming Presence is negated by the Fallen Star meteorite, its power able to diffuse the chakra of a Tailed Beast.
Note: This is always active when in the presence of a Tailed Beast.

( Yonbi chon Henji no Jutsu ) - Four Tailed Full Transformation Technique ( for reference )
Type: Mode
Rank: S
Range: Short
Chakra cost: 40
Damage points: N/A ( +40 to Lava, Green Fire and Bijuu Techniques )
Description: The user begins to borrow chakra from Son Gokū and releases a large amount of dark red chakra out of their body as the Four-Tailed Beast is released into the world. Son Gokū is a red-furred and green-skinned monkey, with a body-build of a gorilla. It has eyes with yellow irides and white pupils, spike-like protrusions along the length of its tails, elongated blunt fangs, and two long horns curving upwards on its forehead like a crown (both its fangs and horns are dark-tipped). Entering Complete Transformation creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. While active, Son Gokū is capable of using Lava Ninjutsu, Green Fire, and Tailed Beast Techniques. Much like all other Tailed Beast, Son Gokū has 80 damage reduction as well as a damage increase to its techniques by +40. Son Gokū is extremely agile, having the ability to move at 40 speed. He also has 650 Health and is able to track up to 4 times his speed. When the Four-Tailed Complete Transformation is used, the user gains a separate pool of chakra to draw from. Son Gokū's Chakra pool is 2500 Chakra and when roaming free/unsealed, this pool is doubled though this means a Ninja World Mod is controlling it.
Note: Each use lasts up to 10 turns before the user wakes up. After waking, he cannot make use of any Jinchuriki or Tailed Beast skills above the basic Chakra Shroud state for 5 turns. Can only be activated twice per arc.
Note: The user is capable of summoning Isobu at any stage of mastery; during initial stages, this causes him to release Son Gokū in an enraged state, temporarily boosting his powerful higher than normally but relinquishing all control over him which causes a Ninja World Moderator to then control his actions, gaining a damage boost to a +60 instead of 40. The user is also rendered KO for the remainder of the event. This, however, does not mean he will lose the Bijuu and will retain it the next arc.

( Kyousei Yoton no Jutsu) - Greater Lava Technique
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 ( + 60 Rampaging + 30 Fortified Lava = 150 )
Description: The user will use his chakra to produce large walls, pillars, blasts of lava and simple constructs made of Lava to rise from the ground within range. The hot lava is damaging to the touch though the simple technique lacks the ability to add to that high levels of kinetic impact and deliver high damage. In alternative, the user can also exhale lava from this mouth which will be shaped into his desired form.
Note: Can only be used by Son Gokū and his jinchūriki, Rōshi.

Meanwhile, Akujin was moving swiftly when she sensed the wall of plasma materializing near her, reaching high in the air. Sucking her teeth, she simply deactivated the technique surging through her. Voices began to whisper to her, speaking of her power, her skill, her true might. She was the strongest kunoichi here, perhaps the strongest ninja, the voices whispered. Akujin drank in the words, Akujin the Conqueror, she smiled at the idea. With the smile on her face, she immediately flies high in the sky, attempting to keep the two women in her view.

With Akujin flying high, Madara looks towards Mirabelle should she survive the attack and speaks. “What happened to the false sense of bravado you had when you told me to come here? What’s wrong, cat got your tongue?” He taunted the Jinchuriki, using the cat as a reference to her previous defeat at Madara’s hands. “Or are you tucking those tails between your leg to run again?”



Madara Health:
Chakra: 3000 - 750 = 2250
Speed: 14
Tracking: 18 x10 = 180
Sanity: 100 - 12 = 88

Akujin Health:
Chakra: 2000 - 480 = 1520
Speed: 11 ( x 6 = 66 )
Tracking: lol
Sanity: 100 = 15 = 85 + 6 = 91
 
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Alyx

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Isabella surveyed the ground as she approached. While not looking at Madara directly, as her focus had been mainly on Akujin a bit further away, it was nearly impossible to ignore the massive surge of chakra that the main protagonist of the ninja world was exuding. His Rinnegan fluxed with power, but it would most likely be impossible for Isabella to note something was up, other than the expendure of chakra with no clear outcome. But she has been burnt before, and it had all the telltale signs of what Isabella understood to be the bane of her current skill set up: The dimensional clones. With no way of confirming her suspicion, she responded to the most immediate threat at hand.

Mirabelle zoned out on the random ramble Madara was spewing on about the Sharingan, having no interest in its lore nor the insults he threw at Isabella. However her eyes widened the moment something else made its way to the battle field. The Yonbi…Matatabi’s attention quickly hyper focused on the appearance of her older brother. “What!” she screamed within the mental scape, noting the Sharingan pattern within the monkey’s eyes. “Son!” she called out to her brother but it was landing on deaf ears. Mirabelle winced at the mental strain from her partner yelling but as quickly as the ground started to shift, she had already alerted Isabella. The two of them quickly jumped into the air as a result, as Mirabelle at the same time allowed Blue Fire to erupted from her being. These would be two winged lions, one of which travels to Isabella while one remained underneath Mirabelle, as the Onibi technique automatically gave life to these familiars, applying unique mutagens to them while she also passively applied Pyromania to them. This would have allowed her to interact with the blue flames, and by proxy Isabella as though they are solid. Allowing them to stand on the familiars – they ascended into the sky out of the reach of the lava.

Isabella also witnessed the sudden appearance of the captive Bijuu. The ground shattered and split, as the presence of the Yonbi manifested heat so extreme that the very core of the earth seemed to raise towards the surface. Lava spread out from the beast, and only the appearance of Mirabelle's Fire familiars was capable of pushing the Uchiha off the ground enough to not be affected by the damaging eruption that consumed the entirety of the battlefield's floor.

"I have not rejected the Old Ways, Madara Uchiha, nor have I forsaken my humanity. The tools I've been forcefully given will be put to use for the victory of mankind against the gods that you have colluded with. You have forsaken the Old Ways, my friend, for you have given up your seat of power between your brethren, for a lap and a leash. Do they scratch behind your ear and call you Max-dara?"


She said, the galaxy within her Cosmical Shinkaigan swirling in purple waves, as she stares down the Yonbi. The entire lifecycle of it's technique is spend in reverse, the humongous lava regurgitation ceasing to exist as if it had never even been thought of, only a bright flash of purple miasma filling the air around the whole battlefield. Sanity is drained of everyone around, 7 points for all, with Isabella taking 3.5 and Madara 5.6. Mirabelle at the same time would have quickly made a quick set of seals, as she formed various superheated bubbles of Solar Wind to surrounding the Yonbi and Madara. The bubbles would have infused an immense amount of heat that would cause exhaustion onto the opponents, as it then immediately rushed onto the opponents to cause a solar wind explosion.

I’m right here Mandy my love. Why don’t you come closer, maybe a kiss on the cheek would calm your nerves down a bit, hmm?” Mirabelle spoke to Madara's retort. Slifer would have proceeded to chase after Akujin, as the flaming dragon attempted to bite down on her, while the Void Dragon of Isabella attempted to do the same.

( Aoi Katon ) - Blue Fire Release
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short – Long
Chakra: 20 - 40
Damage: 40 - 80 (80 - 30 = 50)
Description: A skill unique to the Two-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.
Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.
(Katon: Hōka) | Fire Release: Pyromania (Passive)
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: (x2 to the desired technique)
Damage Points: N/A
Description: A variant of ‘Phoenix Feather’d Muffler’, Pyromania is a passive technique that allows the user to infuse extra chakra into a Fire based technique upon creation. The infusion will apply an effect similar to ‘Phoenix Feather’d Muffler’ to the technique, whereby aligning the chakra of the technique to an entity the user will be capable of preventing said substance from being burned, or negatively affected by the heat of the technique. Essentially, Pyromania allows the user to produce a fire technique that does not burn indiscriminately, but rather selectively, as it is capable of filtering out the user, and other desired items from its innately destructive effects. This is highly effective as it not only allows the user to become immune to that particular technique, but unlike the original it also allows them to safeguard allies and other entities from harm upon contact with the flame. Furthermore, just as is the case for ‘Phoenix Feather’d Muffler’, those safeguarded will become capable of interacting with the Fire technique as if it were a gas, liquid, or solid, and thus freely moving around within it without risk of asphyxiation or other adverse effects. This effect is applicable to Fire, and Fire based KG/CE, such as Lava and Scorch.
Note:
Lasts until the targeted technique is destroyed, can only be used on one technique at a time with a two turn cooldown between uses, and can be used a maximum of three times.
(Onibi) – Onibi (Reference)

Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 40 (-10 per turn)
Damage: N/A
Description: Said to be ghosts of light in ancient lore, these are the spirits of the dead that can be roughly translated as Will-o’-Wisps. Within the field of Yang Release it is the pinnacle manifestation of the field’s core concept: governing vitality and life, the ultimate display of a Yang Master as the giver of life. Onibi is activated simultaneously as Yang Mode, initiated passively once the Mode has been entered. Much like how Kuninotokotachi augments all of the user’s Illusionary techniques, Onibi augments all of the user’s specialized physical techniques; for the duration of Yang State all of the aforementioned techniques are enhanced by passively infusing them with Change into Hell. Each creation is endowed with 300 chakra points, 100 health, sharing their creator’s base speed, and their own form of sentience. Like with Change into Hell, creations through this technique are able to use techniques from the source they are produced from. As life is ever changing and mutating in each permutation, Onibi also grants two random mutations to each creation. These are to be rolled on each time a sentient creation is formed with Onibi. When Yang State expires the user’s techniques that are augmented with Onibi’s sentience and mutations also expire. The random mutations are as follows:

  1. Empowered Vitality: The user’s sentient entity’s vitality is empowered further, increasing its health pool by 80 additional points.
  2. Clear Casting: The user’s sentient entity has its ability to perform techniques augmented, allowing it to perform its techniques without the need for hand seals.
  3. Empowered Speed: The user’s sentient entity has its ability to move enhanced, increasing its speed by 8 base levels.
  4. Thickened Hide: Improved durability reduces all physical damage taken by 40.
  5. Empowered Reserves: The user’s reserves are empowered, increasing its base chakra reserves to 500.
  6. Black Blood: Infuses a deadly vitality-based mutagen within the sentient creation. When the Creation dies or expires its blood will burst in a mid-range radius from its position, afflicting any within with Black Blood. Black Blood inflicts 10 damage per turn indefinitely on any, other than the user, until the end of the battle. Can only be cured by Yin-Yang Release or Senjutsu.
  7. Debilitating Aura: The user’s sentient creation radiates physical energy, destabilizing any living target within a five-meter zone around it. Reduces movement speed by 8 base levels, inflicts 10 damage per turn, and drains 10% of the targets chakra per turn. Can be resisted with a Yin Release technique of equal rank or Senjutsu that persists through this mutation’s duration.
  8. Acidic Spikes: The user’s sentient creation is empowered with the Acidic Spines mutation, causing it to periodically unleash a volley of vitality-based spikes at all enemy targets on the battlefield. Each spike inflicts 80 damage and contains 40 chakra. Its damage is inflicted at a rate of 40 per turn to living targets, but clashing with other techniques counts as 80 damage. Only a single spike can be released at a single target, with each additional target counting as an additional spike. This does not count toward one of the user’s three moves, and it has a 25% chance of occurring every other turn after the creation is formed.
  9. Overwhelming Vitality: The user’s sentient creation is empowered with Overwhelming Vitality, causing it to explode upon death in a mid-range radius explosion of violent energy. Anything caught within it suffers 120 damage.
  10. Prismatic Mutation: A mutation that takes on the combined effects of two random mutations, allowing for three total mutations on a creation. When this occurs, the user is to roll for the first mutation as normal, and then roll for one additional mutation and select one of the first four mutations. This allows for a total of three.
Clear Casting and Overwhelming Vitality Rolled for Blue Fire Lions.
(Dōjutsu: Ashi Numachi) – Eye Technique: Reed Marsh
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: N/A
Description: Reed Marsh is the Shinkaigan’s basic temporal ability, used by the left eye, and is able to perceive and manipulate the lifecycle of what its gaze is set upon. The technique at a basic level invokes the Shinkaigan’s special precognitive ability; more specifically, this means that the user becomes able to predict the future of what the technique itself is targeting. In this sense, lifecycle is broadly defined as anything in existence. Through this technique, or its derivatives, the user is able to gazes at a rock and see it weathered into dust. The user is also able to gaze at a fireball and see its lifecycle, including forming inside the stomach of their opponent, its target, and the resulting explosion. Given that Reed Marsh is the most basic technique within the Shinkaigan’s temporal arsenal it is only able to be used against other techniques and inanimate targets. The essence of the technique is derived from the idea that all things originate from the Void, and that the Shinkaigan can return them to the Void. Through direct eye contact the user can cause a technique up to S-Rank chakra (40) to revert back to the Void. Visually this appears as if the technique is enveloped in a purple energy, consuming it before reducing it to nothingness. Experiencing Reed Marsh directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 7 Sanity reduction. Reed Marsh can be used four times per battle, with a two turn cooldown between usage.
(Taiyofuton: Urano Metoria ) Solar Wind Release: Urano Metria
Type: Offensive, Defensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80 + 20 = 100 - 30 = 70
Description: After doing three handseals, the user creates an array of solar wind bubbles all around the opponent (made at least 5 meters away). These bubbles of heat give off such an immense amount of heat that the target will feel it before bubbles of solar wind would hit them, and cause them to sweat profusely. The target starts to feel weaker, affecting the speed of their movement and hand seals by making there body shaky and in need of water. Once formed, the bubbles converge on the target's position - after which explode creating a 5 meter radius explosion. The heat is capable of inflicting a Speed reduction of four base levels to victims of the heat. Additionally techniques that require hand seals require more effort, thus an additional two hand seals are needed per technique.

Note: Can only be used 2 times per battle, and requires 2 turns between use, preventing usage of S rank and above solar wind during this time.
Note: Mentioned effects last two turns; while the user remains immune to the effects and damage created by this technique.

Isabella Stats:
Health: 230
Chakra: 1850 - 60 = 1790
Speed: 11
Tracking: 90
Sanity: 95 - 3.5 = 91.5
Void Infusion: 0/3

Mirabelle Stats:
Health: 200
Chakra: 2160 > 2,005
Speed: 11 x 6 = 66
Tracking: Lol
Sanity: 90 + 6 = 96 - 7 = 89
Void Infusion: 0/3
Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns. 3/3
The afflicted begins to believe they hold the power of a god in their hands. For two turns they are convinced that they might easily destroy the planet. They are unable to use techniques above 160 damage for this duration. 1/2

Slifer (Yang Fire Creation)
HP: 120
Chakra: 260
Tracking: 17
Speed: 13
 

Lord of Kaos

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Isabella surveyed the ground as she approached. While not looking at Madara directly, as her focus had been mainly on Akujin a bit further away, it was nearly impossible to ignore the massive surge of chakra that the main protagonist of the ninja world was exuding. His Rinnegan fluxed with power, but it would most likely be impossible for Isabella to note something was up, other than the expendure of chakra with no clear outcome. But she has been burnt before, and it had all the telltale signs of what Isabella understood to be the bane of her current skill set up: The dimensional clones. With no way of confirming her suspicion, she responded to the most immediate threat at hand.

Mirabelle zoned out on the random ramble Madara was spewing on about the Sharingan, having no interest in its lore nor the insults he threw at Isabella. However her eyes widened the moment something else made its way to the battle field. The Yonbi…Matatabi’s attention quickly hyper focused on the appearance of her older brother. “What!” she screamed within the mental scape, noting the Sharingan pattern within the monkey’s eyes. “Son!” she called out to her brother but it was landing on deaf ears. Mirabelle winced at the mental strain from her partner yelling but as quickly as the ground started to shift, she had already alerted Isabella. The two of them quickly jumped into the air as a result, as Mirabelle at the same time allowed Blue Fire to erupted from her being. These would be two winged lions, one of which travels to Isabella while one remained underneath Mirabelle, as the Onibi technique automatically gave life to these familiars, applying unique mutagens to them while she also passively applied Pyromania to them. This would have allowed her to interact with the blue flames, and by proxy Isabella as though they are solid. Allowing them to stand on the familiars – they ascended into the sky out of the reach of the lava.

Isabella also witnessed the sudden appearance of the captive Bijuu. The ground shattered and split, as the presence of the Yonbi manifested heat so extreme that the very core of the earth seemed to raise towards the surface. Lava spread out from the beast, and only the appearance of Mirabelle's Fire familiars was capable of pushing the Uchiha off the ground enough to not be affected by the damaging eruption that consumed the entirety of the battlefield's floor.

"I have not rejected the Old Ways, Madara Uchiha, nor have I forsaken my humanity. The tools I've been forcefully given will be put to use for the victory of mankind against the gods that you have colluded with. You have forsaken the Old Ways, my friend, for you have given up your seat of power between your brethren, for a lap and a leash. Do they scratch behind your ear and call you Max-dara?"


She said, the galaxy within her Cosmical Shinkaigan swirling in purple waves, as she stares down the Yonbi. The entire lifecycle of it's technique is spend in reverse, the humongous lava regurgitation ceasing to exist as if it had never even been thought of, only a bright flash of purple miasma filling the air around the whole battlefield. Sanity is drained of everyone around, 7 points for all, with Isabella taking 3.5 and Madara 5.6. Mirabelle at the same time would have quickly made a quick set of seals, as she formed various superheated bubbles of Solar Wind to surrounding the Yonbi and Madara. The bubbles would have infused an immense amount of heat that would cause exhaustion onto the opponents, as it then immediately rushed onto the opponents to cause a solar wind explosion.

I’m right here Mandy my love. Why don’t you come closer, maybe a kiss on the cheek would calm your nerves down a bit, hmm?” Mirabelle spoke to Madara's retort. Slifer would have proceeded to chase after Akujin, as the flaming dragon attempted to bite down on her, while the Void Dragon of Isabella attempted to do the same.

( Aoi Katon ) - Blue Fire Release
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short – Long
Chakra: 20 - 40
Damage: 40 - 80 (80 - 30 = 50)
Description: A skill unique to the Two-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.
Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.
(Katon: Hōka) | Fire Release: Pyromania (Passive)
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: (x2 to the desired technique)
Damage Points: N/A
Description: A variant of ‘Phoenix Feather’d Muffler’, Pyromania is a passive technique that allows the user to infuse extra chakra into a Fire based technique upon creation. The infusion will apply an effect similar to ‘Phoenix Feather’d Muffler’ to the technique, whereby aligning the chakra of the technique to an entity the user will be capable of preventing said substance from being burned, or negatively affected by the heat of the technique. Essentially, Pyromania allows the user to produce a fire technique that does not burn indiscriminately, but rather selectively, as it is capable of filtering out the user, and other desired items from its innately destructive effects. This is highly effective as it not only allows the user to become immune to that particular technique, but unlike the original it also allows them to safeguard allies and other entities from harm upon contact with the flame. Furthermore, just as is the case for ‘Phoenix Feather’d Muffler’, those safeguarded will become capable of interacting with the Fire technique as if it were a gas, liquid, or solid, and thus freely moving around within it without risk of asphyxiation or other adverse effects. This effect is applicable to Fire, and Fire based KG/CE, such as Lava and Scorch.
Note:
Lasts until the targeted technique is destroyed, can only be used on one technique at a time with a two turn cooldown between uses, and can be used a maximum of three times.
(Onibi) – Onibi (Reference)

Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 40 (-10 per turn)
Damage: N/A
Description: Said to be ghosts of light in ancient lore, these are the spirits of the dead that can be roughly translated as Will-o’-Wisps. Within the field of Yang Release it is the pinnacle manifestation of the field’s core concept: governing vitality and life, the ultimate display of a Yang Master as the giver of life. Onibi is activated simultaneously as Yang Mode, initiated passively once the Mode has been entered. Much like how Kuninotokotachi augments all of the user’s Illusionary techniques, Onibi augments all of the user’s specialized physical techniques; for the duration of Yang State all of the aforementioned techniques are enhanced by passively infusing them with Change into Hell. Each creation is endowed with 300 chakra points, 100 health, sharing their creator’s base speed, and their own form of sentience. Like with Change into Hell, creations through this technique are able to use techniques from the source they are produced from. As life is ever changing and mutating in each permutation, Onibi also grants two random mutations to each creation. These are to be rolled on each time a sentient creation is formed with Onibi. When Yang State expires the user’s techniques that are augmented with Onibi’s sentience and mutations also expire. The random mutations are as follows:

  1. Empowered Vitality: The user’s sentient entity’s vitality is empowered further, increasing its health pool by 80 additional points.
  2. Clear Casting: The user’s sentient entity has its ability to perform techniques augmented, allowing it to perform its techniques without the need for hand seals.
  3. Empowered Speed: The user’s sentient entity has its ability to move enhanced, increasing its speed by 8 base levels.
  4. Thickened Hide: Improved durability reduces all physical damage taken by 40.
  5. Empowered Reserves: The user’s reserves are empowered, increasing its base chakra reserves to 500.
  6. Black Blood: Infuses a deadly vitality-based mutagen within the sentient creation. When the Creation dies or expires its blood will burst in a mid-range radius from its position, afflicting any within with Black Blood. Black Blood inflicts 10 damage per turn indefinitely on any, other than the user, until the end of the battle. Can only be cured by Yin-Yang Release or Senjutsu.
  7. Debilitating Aura: The user’s sentient creation radiates physical energy, destabilizing any living target within a five-meter zone around it. Reduces movement speed by 8 base levels, inflicts 10 damage per turn, and drains 10% of the targets chakra per turn. Can be resisted with a Yin Release technique of equal rank or Senjutsu that persists through this mutation’s duration.
  8. Acidic Spikes: The user’s sentient creation is empowered with the Acidic Spines mutation, causing it to periodically unleash a volley of vitality-based spikes at all enemy targets on the battlefield. Each spike inflicts 80 damage and contains 40 chakra. Its damage is inflicted at a rate of 40 per turn to living targets, but clashing with other techniques counts as 80 damage. Only a single spike can be released at a single target, with each additional target counting as an additional spike. This does not count toward one of the user’s three moves, and it has a 25% chance of occurring every other turn after the creation is formed.
  9. Overwhelming Vitality: The user’s sentient creation is empowered with Overwhelming Vitality, causing it to explode upon death in a mid-range radius explosion of violent energy. Anything caught within it suffers 120 damage.
  10. Prismatic Mutation: A mutation that takes on the combined effects of two random mutations, allowing for three total mutations on a creation. When this occurs, the user is to roll for the first mutation as normal, and then roll for one additional mutation and select one of the first four mutations. This allows for a total of three.
Clear Casting and Overwhelming Vitality Rolled for Blue Fire Lions.
(Dōjutsu: Ashi Numachi) – Eye Technique: Reed Marsh
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: N/A
Description: Reed Marsh is the Shinkaigan’s basic temporal ability, used by the left eye, and is able to perceive and manipulate the lifecycle of what its gaze is set upon. The technique at a basic level invokes the Shinkaigan’s special precognitive ability; more specifically, this means that the user becomes able to predict the future of what the technique itself is targeting. In this sense, lifecycle is broadly defined as anything in existence. Through this technique, or its derivatives, the user is able to gazes at a rock and see it weathered into dust. The user is also able to gaze at a fireball and see its lifecycle, including forming inside the stomach of their opponent, its target, and the resulting explosion. Given that Reed Marsh is the most basic technique within the Shinkaigan’s temporal arsenal it is only able to be used against other techniques and inanimate targets. The essence of the technique is derived from the idea that all things originate from the Void, and that the Shinkaigan can return them to the Void. Through direct eye contact the user can cause a technique up to S-Rank chakra (40) to revert back to the Void. Visually this appears as if the technique is enveloped in a purple energy, consuming it before reducing it to nothingness. Experiencing Reed Marsh directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 7 Sanity reduction. Reed Marsh can be used four times per battle, with a two turn cooldown between usage.
(Taiyofuton: Urano Metoria ) Solar Wind Release: Urano Metria
Type: Offensive, Defensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80 + 20 = 100 - 30 = 70
Description: After doing three handseals, the user creates an array of solar wind bubbles all around the opponent (made at least 5 meters away). These bubbles of heat give off such an immense amount of heat that the target will feel it before bubbles of solar wind would hit them, and cause them to sweat profusely. The target starts to feel weaker, affecting the speed of their movement and hand seals by making there body shaky and in need of water. Once formed, the bubbles converge on the target's position - after which explode creating a 5 meter radius explosion. The heat is capable of inflicting a Speed reduction of four base levels to victims of the heat. Additionally techniques that require hand seals require more effort, thus an additional two hand seals are needed per technique.

Note: Can only be used 2 times per battle, and requires 2 turns between use, preventing usage of S rank and above solar wind during this time.
Note: Mentioned effects last two turns; while the user remains immune to the effects and damage created by this technique.

Isabella Stats:
Health: 230
Chakra: 1850 - 60 = 1790
Speed: 11
Tracking: 90
Sanity: 95 - 3.5 = 91.5
Void Infusion: 0/3

Mirabelle Stats:
Health: 200
Chakra: 2160 > 2,005
Speed: 11 x 6 = 66
Tracking: Lol
Sanity: 90 + 6 = 96 - 7 = 89
Void Infusion: 0/3
Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns. 3/3
The afflicted begins to believe they hold the power of a god in their hands. For two turns they are convinced that they might easily destroy the planet. They are unable to use techniques above 160 damage for this duration. 1/2

Slifer (Yang Fire Creation)
HP: 120
Chakra: 260
Tracking: 17
Speed: 13
“Interesting you talk about leashes when you’ve been nothing but dog walked the entire time you’ve returned!” Madara responded, his Sharingan watching the two as Mirabelle gathers large amounts of chakra. “There is no victory for you here or later, you have far to climb before you could ever reach the mountains I gaze down at you from. Let me show you the gulf of power between us!”

With the Blue Fire conjured beneath her to aide them, Madara’s sharpened eyes noted the potent Yang energy surging through it, indicating it wasn’t merely blue flames. Madara’s Sharingan watches as the two women prepare to take the air, already knowing what his counter will be. As the 4 Tails begins to open it’s mouth dangerously, Madara’s left eye begins to bleed slowly as he closes them both before opening them, spawning a massive burst of flames beneath Isabella shortly after she mounts the winged animal ( By the description given, they spawn under/near Mirabelle and one travels to Isabella for her to climb on ) and begins to rise in the air. Due to the power of the flames and their spawning filling Isabella’s short range, both she and Mirabelle would find themselves engulfed in flames before they had sufficient time to fully escape the threat of the lava, dealing massive damage to all present.

( Doujutsu: Hinokami ) - Eye Technique: Rising Sun
Type: Offensive
Rank: Forbidden
Range: Short-Mid
Chakra Cost: 100
Damage Points: 140 (-30 to the user)
Description: Using the principle behind Amaterasu, the user closes both eyes and then opens them one at a time, each time burning an area near the target with black fire. When both eyes are open the target is burned in a large circle of black fire that only leaves a crater behind. The scale of the technique is enormous but the cost is also severe. The user will drain most of his stamina into this one attack and, like all Amaterasu based attacks, this attacks also lacks physical momentum and impact as well as kinetic energy. While the flames aren't passible of being extinguished, they also lack the ability to do kinetic damage, increasing the defensive counters that the enemy my produce.
Note: Follows all principles behind Amaterasu and also its limitations.
Note: Requires Mangekyo Sharingan active and can only be used once.
Note: Reduces MS duration by 4 turns and leaves the user's stamina drained.

( Bijutsu: Bijudama ) - Tailed Beast Skill: Tailed Beast Ball
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 60
Damage: 120 ( + 60 = 180 )
Description: The Tailed Beast Ball is the ultimate technique of a tailed beast, which can also be used by a jinchūriki while transformed. Tailed Beast Balls are made from an 8:2 ratio of positive black chakra (+の黒チャクラ, purasu no kuro chakura) and negative white chakra (−の白チャクラ, mainasu no shiro chakura). Users must gather and balance this chakra in their mouths, shape it into a sphere (or a conical shape in the case of the Ten-Tails in its second form), and then fire it at their target. Tailed Beast Balls are very destructive, creating explosions that are visible from far away and that vaporise almost everything in the blast area. The Ten-Tails has further range than other users, capable of firing it in a conical shape that causes a mid range explosion around it when used.
Note: Can only be used 3 times per battle, requiring at least a 2 turn break in between uses. This wait is doubled for the Ten-Tails Jinchuriki.
Note: If 2 or more Jinchuriki collaborate in the creation of a Bijudama, the power of it multiplies by the number of Jinchuriki.

An unintended effect of the dark flames spawning and defeating the Blue Fire creatures, a short range explosion occurs and decimates the group even more, dealing massive damage on top of the Tailed Beast Bomb and Blaze technique spawning on them as well.

Meanwhile, Akujin continues to enjoy her fantasies of grandeur as she watches from above, scanning the field intently as she watches from 15 meters above ground. Should Mirabelle’s dragon attempt to strike Akujin still, Akujin would be hit head on from the blow as she continues to become lost in increasingly maddening thoughts and whispers ( Isabella stopped spending the passive chakra cost per turn to sustain the dragon in the turn Yang State was used, so it ended then ).

Note: All of this occurs prior to Isabella’s attempt to use the Reed Marsh technique or Mirabelle’s Solar Wind usage. This combines for a total of 440 damage initiated within the same timeframe, after Mirabelle’s Blue Fire technique and prior to the second techniques.



Madara Health: 230 ( - 40 last turn [+30 due to Hashirama Cells] = - 10 health last turn = 220 Start of Turn. 220 - 40 [+30 due to Hashirama Cells] = 210.
Chakra: 2250 - 100 = 2150
Speed: 14
Tracking: 180
Sanity: 88 + 2 = 90
  1. Your character becomes afraid of heights. So much so that being ten or more meters above the ground reduces their concentration and makes hand seals take three times as long to use. Lasts for three turns.
  2. The afflicted becomes extremely afraid of heights. They are unable to travel five meters above the 'ground level' of battle, even if it is on the back of a summon or through their own means of flying. Should they go above this threshold then they begin to scream uncontrollably in horror. Lasts indefinitely.
Akujin Health: 150
Chakra: 1520
Speed: 11
Tracking: 15
Sanity: 91
  1. The character suddenly believes they have changed genders. Lasts for seven turns.
  2. Your character begins to hear discernible whispers; these whispers are of grandeur, making their biography believe they are immensely powerful. Lasts for four turns.
4 tails Health: 650
Chakra: 4970 - 90 = 4880
Speed: 40
Tracking: 160
Sanity: 100
 

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Normally not one to press about the TL but we all got some NW stuff we need to attend to this arc so I’m claiming TL, allowing my attack to go through unguarded. Will edit with reply shortly.


With the assault crippling the women, Madara moved forward towards their unconscious and burning bodies, narrowing his eyes as he watched them. He had tried to spare the duo but it couldn’t be helped, he supposed. Mirabelle showed more backbone than he expected but it all ended just how he knew it would: with both of the women defeated and him without a touch. Watching Isabella, he spoke down towards her, his Sharingan shining down as he watched her.

“I gave you a choice… I offered you power, a place to rule and the chance to be the savior of this cursed world and you threw your hat in with this trash..” As he spoke, Akujin watched from above, descending low to grab Isabella and Mirabelle’s bodies as Madara willed the eternal flames to die down. Sitting them atop a heightened tree stumped from Madara’s aimed Shinra Tensei, Akujin allowed them to rest 4 meters above the lava and avoid it’s heat. Almost eye level with the women, Madara continued to speak, landing on the stomp with them as he de-summoned the 4 Tails and channeled his Rinnegan while placing his hand on Isabella’s head.

( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.

Ningendō ) - Human Path
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user activates the Human Path which grants a Rinnegan user the ability to read the mind of any target by placing his hand on the target's head or chest and yanking the soul out of the body. Though it provides intel by getting well guarded secrets, the technique inevitably kills the target. In the Ninja World, this technique partially draws the target's soul out, leaving them unconscious.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.

( Kinjutsu: Tamashī no jokyo Jutsu ) - Forbidden Technique: Soul Removal
Type: Offensive / Supplementary
Rank: Forbidden
Range: Short
Chakra: 70
Damage: N/A
Description: By placing their hand on a target's head this technique allows the user to learn everything that the target knows. Once this is done, the target's soul is ripped from their body, killing them. The technique takes some time take full effect but the only thing the target can do is stop the technique before all knowledge is acquired. However, by attacking the user and forcefully making him remove his hand, the soul will be dragged out and the target killed. It is, however, completely useless against clones.
Note: Can only be used by Rinnegan bios with the (Ningendō) - Human Path active.
Note: Can only be successfully used twice. Requires 2 turns of maintained contact to execute.

“Now that we have the difficult part out the way… let’s see what it is you aren’t telling me.”
 
Last edited:

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Through the Soul, Isabella showcased the learnings she had perceived ever since she woke up.

In place of Isabella, Madara saw her awakening from a coven of Yin, Decay and Mushroom, her world in complete darkness yet so alive with spirituality, chakra and power. He could sense how broken she was, and how her soul was tangled with failure and resentment towards herself but also his own person. Madara could sense the depths of her feelings, which maybe mirrored his own:

Madara was her rival, and her betrayal. He was someone she had learned to admire, after underestimating him dearly, but then learned to love and trust. His betrayal broke her far deeply than maybe he could have known before learning the secrets of her soul. Madara represented her loneliness and the world that had rejected her for her blood. He was her equal, a light in a world that feared her. He was aspiration, a goal to one up someone that had felt the same feelings as her. And it was the downfall of her closed off heart, for it was one of the first men she had opened up and trusted, before backstabbing her and robbing her of her pride.

Her awakening brough him images that were not unknown to him, he could explore the memories he himself had, in his multiple dealings with Mirabelle and Isabella in the current age. The creation of the Murk Plague, which was now known to Madara to be solely of Isabella's creation, catching even Mirabelle unaware. He could see that Mirabelle had been trying to control Isabella to no avail, before givin in to her reckless anthics.

But there was something that interested Madara, but that he could not peer through her soul. When she dove into the Hokubu, and met the Sentinels. She faced the tree, and then Madara's sanity started to take a deep dive. The events within Isabella's inner world were deeply tied to the void. As she faced the specter inside her mind, her delving into the knowledge of the Void started to drain her Sanity, and so did Madara's sanity through his Rinnegan Technique. At that first interaction, she had been driven completely insane, before her Shinkaigan slowly brought her back to consciousness. But Madara was not a Voidseer, and he could not comprehend the void. Any knowledge he seeked of the Shinkaigan and the Void, gained there in that first interaction, would be sealed to him still.

That first interaction with the void would seal the remaining memories and feelings that would happen afterwards. The Rinnegan technique would be revoked as Madara's sanity reaches 0. And rejected from her soul, Madara would be left in the ground, unconscious, besides Isabella's innert body. Both reeling from complete knockout, dormant, sleeping, together.
 
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