Sensei Vs Senpai ( -Cobalt- Vs Shanks )

-Best-

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Rei R&R
Mid range, Plain field with or without water source ( Your choice)
Will be using Minato in Sig ( Water - Primary, Wind - Secondary )
Post le bio and decide who goes first!
Let's have le fun. ^^
 

-Best-

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No CJ's? ;_; I wanted to try out my FTG customs.


"Hashirama san! You are being controlled by Kabuto. How lowly of you to allow someone to control you? Avoid resistance and I will free you from his clutches!"

With that being said, Minato performs a tiger hand seal and tosses a FTG kunai in front of him. As he does that hand seal, An Orb of water is instantaneously created in front of him, to his right. Two whips emerge from the Orb. One Goes directly towards Hashirama in an attempt to impale him while the other catches the FTG kunai tossed by Minato and proceeds towards Hashirama to impale with the kunai as well as itself.

While this happens, Minato places his palm on his thigh and place the FTG seal on himself with one palm while his drops a FTG kunai under his current location with another palm.

Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.



Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.


More like ex sensei and senpai. :coffee:

Ace watches from a distance.
Shoo Shoo!!
 

-Cobalt-

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More like ex sensei and senpai. :coffee:

Ace watches from a distance.
Instead of watching from a distance, go reply to our fight.

No CJ's? ;_; I wanted to try out my FTG customs.


"Hashirama san! You are being controlled by Kabuto. How lowly of you to allow someone to control you? Avoid resistance and I will free you from his clutches!"

With that being said, Minato performs a tiger hand seal and tosses a FTG kunai in front of him. As he does that hand seal, An Orb of water is instantaneously created in front of him, to his right. Two whips emerge from the Orb. One Goes directly towards Hashirama in an attempt to impale him while the other catches the FTG kunai tossed by Minato and proceeds towards Hashirama to impale with the kunai as well as itself.

While this happens, Minato places his palm on his thigh and place the FTG seal on himself with one palm while his drops a FTG kunai under his current location with another palm.

Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.



Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.




Shoo Shoo!!
CJ and CE are allowed then I guess :p

With the water rushing towards Hashirama, he swiftly does three hand seals and taps the ground creating a wall of wood before him to block the incoming water and kunai.

(Mokuton: Jukai Heki) – Wood Release: Dense Woodland Wall
Rank: B
Type: Defence
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user performs the Bird → Hare → Serpent hand seals and then by touching the floor the user will creates an immense wall of wood branches that will grow at high speed, interlacing to create a defensive barrier.

After that, Hashirama clasps his hands on the ground, causing the ground beneath Minato to drop rapidly, forcing him to lose balance.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
[/With the water rushing towards Hashirama, he swiftly does three hand seals and taps the ground creating a wall of wood before him to block the incoming water and kunai.

He then does two hand seals causing an enormous forest to erupt around them, covering the entire area.

(Mokuton Hijutsu: Jukai Koutan) - Secrect Wood Style: Birth Of Dense Woodland
Rank: A
Type: Supplementary/Attack/Defence
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user, after making the Tiger → Snake, creates a forest that can either Attack, Defend, Imprison the enemy or simply support the user. The technique that gave birth to the immense forest surrounding Konohagakure, the scale of the technique is only limited by the amount of chakra spent in it.
 

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The water whip carrying the kunai fixates the kunai deep into the wood wall as the wall intercepts the whip. The whip disperses afterward. As soon as Minato places the FTG seal on himself his balance was disturbed as the ground below his suddenly dropped down at alarming rate. Without much hassle Minato bites his thumb, draws some blood and summon Gamabunta underneath him. Gamabunta clasped to the sides of the pit hole and jumped out of the lowered ground.

Type: Defensive, Supplementary
Rank: S-Rank
Range: Short (summoned beneath the user)
Chakra: 40
Damage: N/A
Description:
Gamabunta, literally meaning "Toad Boss", is the boss of the toads of mount Myobokuzan. An enormous summon (about 100 meters high), he carries a large Tanto (simple, square katana) on his back that he wields with great proficiency. He is very found of his smoking pipe and tends to be somewhat harsher than most toads, specially when he's summoned to "troublesome" situations. His sons are Gamakichi and Gamatatsu. Besides his enormous size and his immense strength and proficiency with a tanto, he is also a master of Water release, capable of using water techniques up to S-Rank. His large size and strength renders him immune to all B-Rank and below ninjutsu. A trait he shares with most Toads is the ability to use Oil Techniques, like spitting large amounts of flammable oil to combo with his summoners techniques.
Note: Requires signing the Toad Contract
Note: can only be summoned once



"Minato Ya! Why did ya call me now? *looks at Hashirama* Whaaat? Shodai sama? No wonder you needed some assistance! Let's wrap it up I guess"

As they land on the ground, the ground around them and the opponent started to sprout out trees ultimately forming a giant forest. Without much thinking, Bunta took a giant leap forward, reaching above the opponent and trying to land 8 meters behind him. As he takes the leap, Minato places his hand on Gamabunta and place the FTG seal on him. As Minato does that, Bunt spews out a thin stream of pressurised jet of water towards Hashirama. The water stream moved from down to top, slicing Hashirama into two as Bunt took the jump.

Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.


Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.

 

-Cobalt-

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The water whip carrying the kunai fixates the kunai deep into the wood wall as the wall intercepts the whip. The whip disperses afterward. As soon as Minato places the FTG seal on himself his balance was disturbed as the ground below his suddenly dropped down at alarming rate. Without much hassle Minato bites his thumb, draws some blood and summon Gamabunta underneath him. Gamabunta clasped to the sides of the pit hole and jumped out of the lowered ground.

Type: Defensive, Supplementary
Rank: S-Rank
Range: Short (summoned beneath the user)
Chakra: 40
Damage: N/A
Description:
Gamabunta, literally meaning "Toad Boss", is the boss of the toads of mount Myobokuzan. An enormous summon (about 100 meters high), he carries a large Tanto (simple, square katana) on his back that he wields with great proficiency. He is very found of his smoking pipe and tends to be somewhat harsher than most toads, specially when he's summoned to "troublesome" situations. His sons are Gamakichi and Gamatatsu. Besides his enormous size and his immense strength and proficiency with a tanto, he is also a master of Water release, capable of using water techniques up to S-Rank. His large size and strength renders him immune to all B-Rank and below ninjutsu. A trait he shares with most Toads is the ability to use Oil Techniques, like spitting large amounts of flammable oil to combo with his summoners techniques.
Note: Requires signing the Toad Contract
Note: can only be summoned once



"Minato Ya! Why did ya call me now? *looks at Hashirama* Whaaat? Shodai sama? No wonder you needed some assistance! Let's wrap it up I guess"

As they land on the ground, the ground around them and the opponent started to sprout out trees ultimately forming a giant forest. Without much thinking, Bunta took a giant leap forward, reaching above the opponent and trying to land 8 meters behind him. As he takes the leap, Minato places his hand on Gamabunta and place the FTG seal on him. As Minato does that, Bunt spews out a thin stream of pressurised jet of water towards Hashirama. The water stream moved from down to top, slicing Hashirama into two as Bunt took the jump.

Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.


Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.

During the forests creation, Hashirama notices Minato on top of a giant toad. As the forest finishes it's creation, Gamabunta leaps, and Hashirama touches a tree trunk, fusing his body with the wood, moving from tree to tree, undetected by his opponent, finally emerging at mid range behind them. Bunta would already be behind Hashirama's previous position, expelling his water burst, but it'd be hard for them to see the terrain from the large trees.

Name: (Mokuton:Hitoshirenu Okeru Mokuzai No Jutsu)Wood Release:Hidden in Wood Technique
Rank: C
Range: Short-Long
Type: Supplementary/Defense
Chakra: 20
Damage: N/A
Description: The user channels Wood chakra throughout his whole body and then merges together with wood. This allows the user to freely move in a tree covered location or within wood.Along with being able to merge with the trees the user gains the ability to move from one tree to another but only if they are connected through roots or through branches. This technique is similar to Earth Release:Hidden in Rocks Technique. While inside the wood the user will move at a speed slightly slower than his running speed and is still detectable by Dojutsu and Sensory Ninjas.
Note: Must be taught by -Cobalt-.
Note: Must have a Wood bio.
Note: While merged with a tree the user can only use C-rank and below Wood Release techniques.

Hashirama emerges at mid range behind his opponent and causes the trees in short range around Gamabunta and Minato to start moving around violently, striking Gamabunta with the branches, causing him to disperse due to the suffered damage, while also hurting Minato, breaking his ribs if successful.

Wood Release: Whomping Willow | Mokuton: Hakushi Yanagi
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user channels his Moku chakra into a forest/tree and uses his chakra to control the branches of the trees. The user has the ability to manipulate the branches to use them as whips which attack the opponent by binding, cutting and hitting them. This technique can be applied to one or multiple trees. If no trees are present the user can use this technique to create up to 3 trees.
Note: Usable 5 times per battle.
Note:The branches can only reach targets in short range of them.
Note: Must have a Wood bio.
Note: Must be taught by -Cobalt-.
Note: Cannot affect active enemy Mokuton techniques above B-Rank.
 
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