Casshern begins by removing two kunai from his ninja pouch, and slinging them in your direction. They would not be aimed at yourself, but rather land diagonally located behind and away from you, several meters from you body. At the same time as he removes the kunai, he also changes the ground under you and a meter in each direction around you into wet clay. The stickiness and suction tendency of clay allows you to sink under until you would be trapped up to your neck. Of course, after your waist would sink, your arms would be trapped leaving you unable to perform hand seals.
(Doton: Sandotorappu)- Earth Release: Sand Trap
Rank: B
Type: Supplementary
Range: Short-, Mid-, and Long-Ranged
Chakra Cost: 25
Damage Points:N/A
Description: The user changes the constancy of the earth below the target to have the constancy of wet clay, allowing the target to sink while it hardens. They will sink until their hands and the body below the waist is submerged, when it will harden. If used successfully, the opponent will be unable to use hand seals.
~The target must be standing on an earth source.
*the user does not manipulate sand in any way.
As Casshern removes his kunai from his ninja tools pouch, Jack would feel the ground beneath his feet starting to alter into a mud-like substance, he then causes a transparent disk of ice to form beneath his feet and slightly raise him into the air, allowing him to hover above the ground upon it, simultaneously to the forming of the ice disk, Jack would gather an equal amount of kunai of his own and toss them towards the now oncoming kunai of Casshern, ultimately deflecting it and throwing it off its intended path. Jack then in quick succession causes a single large spike of ice to form just behind Casshern, said spike causes little to no vibrations upon emerging from the ground and would target the most vital organ in his body.
So 3rd time is the charm? I think its time the student surpassed the master.
Rank: A
Type: Attack/Defense
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user will gather particles into the air and change them into a disk of ice. The ice disks are transparent, and they are therefore nearly invisible at a distance, and difficult to dodge or see until they are very close. They can also be used as highly durable shields or can be used to allow the user to hover in the air by using standing on it. Because of their transparency, the ice disks can be used as a large lens to focus rays of heat from the sun into a powerful beam to capable of melting or exploding a pinpointed area.
Rank: B
Type: Attack/Defense
Range: Short-Mid
Chakra Cost: 20
Damage: 40
Description: The user will create a single, or a large abundance, of very large ice spikes that will protrude from the ground. The spikes were shown to have been about the size, taller even, than a small house. The user can make multiple spikes that will rise up simultaneously in the same general vicinity, or a single one.
As Casshern removes his kunai from his ninja tools pouch, Jack would feel the ground beneath his feet starting to alter into a mud-like substance, he then causes a transparent disk of ice to form beneath his feet and slightly raise him into the air, allowing him to hover above the ground upon it, simultaneously to the forming of the ice disk, Jack would gather an equal amount of kunai of his own and toss them towards the now oncoming kunai of Casshern, ultimately deflecting it and throwing it off its intended path. Jack then in quick succession causes a single large spike of ice to form just behind Casshern, said spike causes little to no vibrations upon emerging from the ground and would target the most vital organ in his body.
So 3rd time is the charm? I think its time the student surpassed the master.
Rank: A
Type: Attack/Defense
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user will gather particles into the air and change them into a disk of ice. The ice disks are transparent, and they are therefore nearly invisible at a distance, and difficult to dodge or see until they are very close. They can also be used as highly durable shields or can be used to allow the user to hover in the air by using standing on it. Because of their transparency, the ice disks can be used as a large lens to focus rays of heat from the sun into a powerful beam to capable of melting or exploding a pinpointed area.
Rank: B
Type: Attack/Defense
Range: Short-Mid
Chakra Cost: 20
Damage: 40
Description: The user will create a single, or a large abundance, of very large ice spikes that will protrude from the ground. The spikes were shown to have been about the size, taller even, than a small house. The user can make multiple spikes that will rise up simultaneously in the same general vicinity, or a single one.
Once you begin to raise yourself into the air, Casshern silently forms a cross of dark brown energy behind your back. The cross is full of long spikes, which impale themselves through you as they form. While he does this, he tosses a couple more kunai to strike halfway between him and yourself. He then yawns. Not today, i'm afraid..
(Kiyoshipou: Fuhenteki Kanshou)- Kiyoshi Art: Universal Song
Type: Supplementary
Rank: N/A (D-A)
Range: Long-Short
Chakra Cost: 30
Damage: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.
As Jack starts hovering in the air, he naturally starts feeling the presence of something or someone from behind himself, said presence felt more like a dark cloud's presence upon the battlefield, and being a user of the rain release element, Jack was familiar with what it felt like having dark clouds this close to the ground, although the presence wasn't as strong, it still was very similar. Immediately moving on the defensive, Jack causes a multitude of rock to rapidly grow from his skin, allowing it to form an enduring armor of earth all over his body, the armor would defend against the energy spikes and allow it to not harm Jack in the slightest, taking a quick glance to his right side, allowing his peripheral vision to gaze upon the energy behind him, Jack turns and faces Casshern again...
Nice trick, you should teach it to me sometime...hehe..
After just speaking, Jack manifests a spear of earth in the palm of his right hand and tosses it towards Casshern, said spear seemingly targets Casshern's right leg/thigh area.
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
As Jack starts hovering in the air, he naturally starts feeling the presence of something or someone from behind himself, said presence felt more like a dark cloud's presence upon the battlefield, and being a user of the rain release element, Jack was familiar with what it felt like having dark clouds this close to the ground, although the presence wasn't as strong, it still was very similar. Immediately moving on the defensive, Jack causes a multitude of rock to rapidly grow from his skin, allowing it to form an enduring armor of earth all over his body, the armor would defend against the energy spikes and allow it to not harm Jack in the slightest, taking a quick glance to his right side, allowing his peripheral vision to gaze upon the energy behind him, Jack turns and faces Casshern again...
Nice trick, you should teach it to me sometime...hehe..
After just speaking, Jack manifests a spear of earth in the palm of his right hand and tosses it towards Casshern, said spear seemingly targets Casshern's right leg/thigh area.
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
Casshern watches the earthen armor form on your body and stop his attack. A powerful defense, indeed. But, you cannot learn my gifts, they are inherent to me. Once the spear is thrown, he crouches down in a low stance, waiting. Moments before the spear would strike him, he drops his arms, unlatches his weights, and focuses sound chakra into his legs in a smooth motion. He kicks off to his left in the air, making a slight curling motion in order to avoid the incoming spear. His speed has now doubled, and is completely untraceable to your eyes. To you, it seemed like you blinked and he disappeared. In just the blink of an eye, you feel a massive impact against your chest. Casshern has spun to his right when he took off in order to strike you with a spinning kick to the chest. The sound is released on the moment of impact, vibrating beautifully against your solid rock armor (which would be A-rank after defending from the energy) before simultaneously transferring to your own body. The massive shockwave in the air sends your broken body flying back uncontrollably into long range while Casshern drops to the ground slightly ahead of where he struck you.
(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
(Ototon: Sazanami no Kosui) - Sound Release: Ripple of the Lake
Rank: S
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: A technique that stands as a combination of both the (Ototon: Oto no Ken) - Sound Release: Sonic Fist and the (Ototon: Shinsei) - Sound Release: Divinity. The user will gather massive amounts of chakra into his limbs and deliver a single, powerful blow into a given target. Not only does the chakra engulf the chosen limb in an aura of vibrations and destructive low frequency sound waves but also, upon making contact with the target, channels the sound into the target, causing vibrations to ripple through the target. What happens is a massive shockwave that blasts outwards on contact, causing massive destruction all around up to the limits of Short-range, producing a small crater (if it hit an opponent, he is sent backwards into long range). This effect is amplified by the sound vibrations infiltrated into the target which ripple through it and cause destruction from within it. The damage is higher on softer tissue which is severely bruised. The technique is highly effective again liquids and highly dense solids.
Afterwards, Casshern slings a shuriken at you, and then multiplies the single copy into a rain of deadly steel. These copies would strike the ground far and wide around you, but enough would hit you to finish you off (in case you were somehow still breathing).
(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.
Casshern watches the earthen armor form on your body and stop his attack. A powerful defense, indeed. But, you cannot learn my gifts, they are inherent to me. Once the spear is thrown, he crouches down in a low stance, waiting. Moments before the spear would strike him, he drops his arms, unlatches his weights, and focuses sound chakra into his legs in a smooth motion. He kicks off to his left in the air, making a slight curling motion in order to avoid the incoming spear. His speed has now doubled, and is completely untraceable to your eyes. To you, it seemed like you blinked and he disappeared. In just the blink of an eye, you feel a massive impact against your chest. Casshern has spun to his right when he took off in order to strike you with a spinning kick to the chest. The sound is released on the moment of impact, vibrating beautifully against your solid rock armor (which would be A-rank after defending from the energy) before simultaneously transferring to your own body. The massive shockwave in the air sends your broken body flying back uncontrollably into long range while Casshern drops to the ground slightly ahead of where he struck you.
(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
(Ototon: Sazanami no Kosui) - Sound Release: Ripple of the Lake
Rank: S
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: A technique that stands as a combination of both the (Ototon: Oto no Ken) - Sound Release: Sonic Fist and the (Ototon: Shinsei) - Sound Release: Divinity. The user will gather massive amounts of chakra into his limbs and deliver a single, powerful blow into a given target. Not only does the chakra engulf the chosen limb in an aura of vibrations and destructive low frequency sound waves but also, upon making contact with the target, channels the sound into the target, causing vibrations to ripple through the target. What happens is a massive shockwave that blasts outwards on contact, causing massive destruction all around up to the limits of Short-range, producing a small crater (if it hit an opponent, he is sent backwards into long range). This effect is amplified by the sound vibrations infiltrated into the target which ripple through it and cause destruction from within it. The damage is higher on softer tissue which is severely bruised. The technique is highly effective again liquids and highly dense solids.
Afterwards, Casshern slings a shuriken at you, and then multiplies the single copy into a rain of deadly steel. These copies would strike the ground far and wide around you, but enough would hit you to finish you off (in case you were somehow still breathing).
(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.
As Casshern unlatches his leg weights Jack focuses his fire chakra into the ground around Casshern and stomps his right foot causing three 5 meter tall pillars of flame to erupt from the ground around Casshern, said pillars erupt in a triangular shape around Casshern and are close towards each other as well as close enough to Casshern that the heat would start burning his skin, the pillars are aligned in such a way that Casshern wouldn't be able to run pass them, Jack then proceeds to perform a single hand seal and stomps his right foot again on the floor, this would cause a underground tunnel leading to Casshern's position to form whilst at the same time a 10 meter tall cylindrical shape of earth raises around Casshern and the flame pillars, enclosing him within it, Jack then performs another hand seal and this time releases waves of wind into the already created underground tunnel, said wind would combine with the flame pillars and fuel the flames, erupting it into a large flaming explosion, possibly roasting Casshern to death.
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user first does a single hand-seal [Boar] and then stomping the ground with either foot. Doing so, the user will create an underground tunnel towards the area below the opponent, at the same time also raising a 10 meter tall and thick hollow cylinder of earth around the opponent, 5 meters in width. Afterwards the user will perform 2 handseals, this time sending wind based chakra into the tunnel already created, in form of rapid long and slicing wind blades. Following the cylinder, massive waves of slicing wind envelop the target from below, slashing their body and violently hurling them out of the cylinder drenched in their own blood. The stomps on the ground can be done in quick succession, making it appear as if the wind follows the cylinder's creation, in matter of seconds, after the handseals take place. Being that the wind part of this technique enters the play only after the earth structure is formed, this technique is not entitled to the usage of 2 elemental natures at the same time.
- No Earth or Wind above A ranks can be used in the next turn.
- May only be used x2 per battle, but not in consecutive turns.
- Counts as 2 techniques.
- Can only be taught by Loki