Secrets of the Solar Winds [Typhon and Oraan]

Typhon

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I stretch my right hand behind me and focus solar wind chakra to its palm. A bright and intense light forms a five foot circle blinding any would be opponent. I then use my chakra to condense the circle into a much smaller sphere which I throw towards the trees. As it travels and my control over it is lost, the sphere expands becoming much larger before crashing into the tree and releasing its power in the form of a powerful heat wave, turning numerous trees within short range to ash.

I then replicate the attack, but this time use both hands. I stretch them out behind me and create the blinding light and condense it into two small spheres. I then launch each of them in quick succession with one a couple of feet in front of the other towards the trees. They follow the same chain of events as the larger ball, growing in size as they travel and releasing the heat wave upon contact with the trees.
 

BlacKing

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Taiyofuton: Fukusū no Uzu Tatsumaki [Solar Wind: Multivortex Tornadoes]
Type: Attack/defense
Rank: Forbidden
Range:Short-Long
Chakra cost: 50
Damage points: 90
Description: The user does 7 handseals and sends his solar wind chakra into the sky. After a minimum of two turns have passed (maximum of 5 turns), the user can at any point open up a large hole in the sky by way of 2-5 handseals (depending on the turns that passed) to summon two to five (depending on the turns that passed) columns of spinning solar wind tornadoes that rotate around a common center. The center of the multivortex will form at the exact halfway point between the user and the target. The winds create such a large suction that the user, if used at short range or mid range, has to defend from the technique as well. These tornadoes give off such an intense burst of heat that it is felt immediately as it descends from the sky. The tornadoes itself turn any earth, earth-like or metal element into an extremely hot liquid state. (earth to lava, metal to molten metal etc.) technique cannot dispel water, but can make it boiling hot to the touch. As the tornadoes touch the earth, they will leave a 1 foot thick layer of Lava across the ground.
Note: Can only be used 1x per battle.
Note: No solar wind techniques for above B Rank for 3 turns
Note: The user is incapable of performing handseals for 2 turns as blood drips down their nose for 1 turn from exertion.
Note: Cannot be used over a large body of water

Something I made to counteract Kirin and other wind/lightning/fire cloud like techniques and reap the benefits of it as well. Perform 7 handseals and send your SW chakra into the clouds. It would absorb the elements making it even stronger than what it was. Then as you wait for it to come about, depending on the number of turns that have passed, you use that many number of handseals to command tornadoes of SW from the sky descending upon your opponent. The heat given turns earth to lava and metal to its liquid state.....I love terrain change techniques >_>.
 

Typhon

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I string together seven hand seals while releasing my solar wind chakra into the sky. I then begin to wait..... O_O

Question: Does this change the appearance of the sky? Like make solar wind clouds kind of deal?
 

BlacKing

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Hmmmm. If a person doesnt have a Doujutsu I dont see them knowing what it is exactly you are doing (Logically speaking) other than simply gathering clouds. I'll PM/VM you so you can see what ways a person can stop this technique. But otherwise I would say it takes on the characteristics of whatever clouds are in the area. Like if Kirin was being formed it would be thunderclouds, etc.
 

Typhon

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Okay cool.

Whistles a tune while waiting patiently.

*takes a nap*
 

BlacKing

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Stands next to you. Performs a clone and sends it out to Long Range to take the hit.....

I'll be damned if I take this willingly lol.

*Time equivalent of 3 turns have passed)
 

Typhon

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*snaps out of the sleep*

Huh? Oh right.....epic solar wind storm!

I make three more hand seals and take control of the solar wind within the sky. I form it into three large twisters combine into one massive vortex which touches down half way between me and the clone and approaches him. The suction pulls the clone in from a distance where and he gets annihilated by the twister.

I collapse from the exhaustion as blood drips out of my nose.

Damn....that takes a lot out of a guy. :p

I was a little iffy on the description, did what I describe sound right? Also, if the tornado touches down halfway between me and the clone, that would put it in mid-range. Would I need to defend against it?
 

BlacKing

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Everything except for the combining into one tornado part. And dont forget to describe the earth turning into lava and stuff.

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12.Taiyofuuton: Rorien no Nisshoku [Solar Wind: Lorien Eclipse]
Type: Attack/Defense/Supplementary
Rank: Forbidden
Range: Long
Chakra: 50
Damage: 90 (-50 to user)
Description: An Advanced form of Lorien Hands, the user first release a surge of Solar Wind chakra from their body AND THEN begins performing 8 handseals in the air. As the user is performing the handseals, the hands as well as the eyes glow green with Solar Wind chakra. The user will then project their hands in front of their body while channeling Solar Wind chakra through their hands (in a quick burst) into the air covering the entire battlefield to form a dome like prison. While being formed, the dome uses the sun to give off a green light that will blind the opponent causing the reflex motion to shield their eyes. This as well as casting extreme heat provided by the Solar Wind and amplified by the rays of the sun while inside the dome, burns the opponent beyond recognition with a green heat wave. The extreme heat is enough to ignite anything flammable as well as make the ground turn to lava, which will be cooled after 1 turn.
Note: Reasons user is immune to the light
*The sunlight reflects on the solar wind and travels inside of the dome, the user would have no reason to be blinded.
*Just like Lorien Hands, the effects are immune to the user.
Note: When done without sunlight, blinding doesnt happen.
Note: Heat is strong enough to evaporate up to B ranked water techniques.
Note: Solar Wind Restrictions after usage of this technique
*First Turn - No Solar Wind.
*Second Turn - No Solar Wind above B Rank.
Note: This technique can only be used once per battle.
Note: This cannot be done with a large body of water in the Previously on the terrain(Ocean, sea, lake, Raining, etc)
Note: The forceful push/release of so much chakra at once causes extreme pain to the hands of the user, no handseals for 2 turns.
Note: The handseals must be performed in the air or while raising into the air and not before. The exuding of the chakra can be performed on the ground, and then the user jump into the air and begin performing the handseals. The exuding of the chakra is done so that the user can push their chakra throughout the battlefield, making it easier to perform the dome.

Another get out of Genjutsu free card...but this time it frees you from paralysis Genjutsu as well and can be used to jump to avoid attacks.

Channel your SW chakra outwards and then jump into the air while performing 8 handseals. Mold your expelled chakra into a dome that covers the entire battlefield (You however are outside of the dome), then place your hands outwards as if you were pressing against the dome and force an extreme amount of SW chakra throughout your hands. This will cause a massive heat wave throughout the dome that your opponent(s) are trapped within it. It will essentially burn them to a crisp while turning the battlefield into lava.
 

Typhon

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I release a surge of solar wind chakra through the battlefield and then leap into the air. I chain together eight hand seals and form the solar wind into a dome over the field (the forest in this case). As it forms the solar wind catches the light of the sun creating a blinding light within the dome and as it does I extend my hands as if to place them on the dome. An intense heat wave is release in the dome, turning the trees to ash, the ground to lava and any poor soul caught within its boundary into nothingness.
 

BlacKing

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Stands with Nice Guy pose.

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You have successfully mastered Solar Wind. Dont forget to add Heat resistance to your bio. ^_^
 
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