Lol you could send it at me....its not like it would really HURT me unless you were using the blinding techs. xd
Taiyofuuton no Jutsu: {Solar Wind Technique}
Type: Attack/Defense
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user channels solar wind into the air and forms solar wind constructs (up to 6)(blades, blankets, walls, gusts, etc) that give off extreme heat capable of melting metals, turn sand to glass, ignite flammable substances, and evaporate water of one rank below the strength of this technique. The constructs are made up to 2 meters from the user in every direction (Height/width/length/depth). The user can guide or control the constructs by motioning their hands. The constructs can be given the same cutting, pushing, or pulling attribute as normal wind.
Note: The user cannot form the constructs within long range.
Note: Can only be used 3x per battle.
Note: No Solar Wind techniques in the same turn
Here is the tech I was talking about that is much better than the previous. No handseals needed, guided, and you can make multiple types of projectiles, blades, bullets, blankets, gusts, walls.....all the good stuff with just this technique. Another useful close ranged technique, as you can form these blades 2 meters away from you. Say you have someone moving at Gate or Swift speed. , make a thin bladed line of SW around your body that they would run thru if they dont have the proper sensory techniques/doujutsu.
Create any number of blades (up to 6) and guide them to hit the moving targets.
*Sends 6 snakes headed towads your location.*