Scrap Time (open)

BusinessManTeno

Active member
Supreme
Joined
Jul 27, 2011
Messages
20,810
Kin
2,911💸
Kumi
10,499💴
Trait Points
60⚔️
Awards
So many customs I forgot about.
A grassy open field with an ocean in our far distance.

It was a very calm day. The cool breeze blowing in Hakuryuus hair, revealing the scar done by his mother. He invited a random invitation to one of his upcoming sage friends. Standing on a rock, he noticed the Rukh flying towards his white. Yellow butterflies swarming in large amounts. Proof that the vibe of this person was indeed pure. Mirajane is what Hakuryuu called her. Quickly getting off the rock, he bowed before her as a sign of respect. Hakuryuu havent had a full blown fight so he was interested in doing so.

"Mira... Nice of you to accept my invitation ... Before we start, tell me how are you doing? I plan to showcase just how powerful Ive become. I even had my team put fourth a powerful barrier so we can go all out"


(Seiyaku-sha) Oathkeeper
Type: Weapon
Rank: N/a
Range: N/a
Chakra: N/a
Damage: N/a
Description: Oathkeeper is a an mechanical arm that was molded and created for Hakuryuu who lost his arm in a ninja war. Oathkeeper is molded to replicate Hakuryuu arms and does all the functions of a regular arm, as its connected to his nerves. This arm is made from some of the hardest materials thus makes it incredibly sturdy, with enough strength to punch through a wall. Oathkeeper is wrapped in wood bandages, giving it a wood look. Some may even think its made of wood but its not. Oathkeeper is a rare weapon cause it acts as an extender for jutsus. The arm has three seals on it, which layers on top of each other but still have different functions. The seals are labeled, Mind, Body, and Spirit and have different triggers. Mind is a seal that is triggered when any form of mental based technique is casted onto the user. The seal will release, flooding and surging the user with chakra, breaking the mental attack. Body is a seal that is triggered once the user takes 80 or damage. The seal will release activating a psuedo medical mode only healing by +15 per turn, while also giving an increase in speed by +3 and taijutsu/kenjutsu by +15. Lastly is Spirit, which is a seal that is triggered once the user use 25% of their current chakra cost. Doing this, will spike the users chakra into their direct chakra nature giving them an increase to their ninjutsu. This is only specific to certain fields, for an example, If they were a Uchiha it would increase their Dojutsu techniques, if the user is a KG user it will increase their KG, or if they are a custom clansmen it will increase their custom clansmen style ninjutsu. Though it only increases techniques by one rank or if its S rank or above, by +20. This can only be applied to one field for the duration of the seal activation. Once the seals are used (if they are ever used) the arm will simply be used as a replacement of a regular normal arm. Just strong and sturdy


Note: Once the three seals are gone, the arm just acts as a regular replacement arm
Note: Seals Are passive when active and must be activated if conditions are met.
Note: Mind Seal last for one usage, Body and Spirit last for a max of 4 turns before dispersing.
 

Mirai

Supreme
Joined
Aug 17, 2011
Messages
22,799
Kin
1,026💸
Kumi
5,258💴
Trait Points
80⚔️
Arriving into the battlefield, the soft breeze also caused the demon’s hair to sway with the winds. It’s been quite a while. For Mirajane to step out of her comfort zone within the walls of Tsumigakure, to present herself here now among the young prince. His bow leads to Mirajane frantically doing the same. “Please, no need for such formalities!” she said with an awkward gesture. However, she did notice something was a bit off when she arrived, with not as much air blowing as violently as outside the barrier. Precautions were always welcomed in times of friendly matches.

I’ve been well, thank you for asking. I do intend on showing a bit of what power I have left as well…but please warned, I’m deathly out of practice…” she said in a slightly worried tone. While she was confident enough to at least keep up, she had no real idea of just how much she was in out of her mind. Taking a deep breath, she her eyes become fixated on her target. Utilizing her own chakra as a source, she would release a small amount into her dark mark as it quickly absorbed it into her palm.

Taking the converted dark chakra, she immediately caused the immediate grass near her friend to be set ablaze with the bright blue flames. Spawned roughly two meters in front of him – the blaze would immediately start to spread across the grass into Haku’s direction. If left undefended, the blaze would then consume him in it’s wake. Mirajane would then place her two hands together in order to create two fireballs that are then absorbed into her dark marks, converting them into dark energy to be used for later as well.

You must be registered for see images

No slacking off, ok Hakuryuu?” she said in a slightly teasing tone.

Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency (Passive)
Type: Supplementary
Rank: B-rank
Range: N/A
Chakra: 20 (+20 for double usage)
Damage: N/A
Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique.

- Can only be taught by Klad
Meiton: Yakkaina kansho| Dark Release: Torturous Interference
Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: Before performing this technique the user is required to have Dark chakra stored within their mark. The user begins by activating their mark & continues to channel chakra onto an object they focus on(limited through the user's vision), they manipulate their chakra to manifest a light blue flame as seen with techniques such as "(Meiton: Jajjimento) - Dark Release: Judgment", however Torturous interference specifically materialises on contact with the target as a localised concentration of fire rather than the former which is released as a blast of flames. Upon creation the flame rapidly spreads across the object, completely devouring it until nothing is left. By following Dark's strengths & weaknesses this technique is effective against neutral techniques of the same rank, B-Rank techniques of elements strong to Dark and S-Rank techniques of elements weak to Dark, but cannot be used against Earth or elements in relation to it & when used against water techniques, it simply devours the chakra, causing the water to simply drop in it's place. It can also work on corporeal techniques such as Shadow Clones, Ink Ninjutsu & other material forms of chakra/energy. The flame starts off as a large ember & continues to grow to the same size as the object it consumes until nothing is left to which it simply dissipates. If the opponent is in contact with the object then the flame continues to spread across onto them, spreading across their body & causes severe 3rd degree burns across the affected area as well as internal injuries if applicable through the technique devoured, it will continue to spread until extinguished. This technique cannot directly effect the opponent or their summon, however if they are coated in chakra it can devour the chakra & continue to burn the opponent in it's trail, if the coating is weaker than the technique
- Can be used 3 times
- Cannot be used in consecutively
- Taught by Method
(Katon/Meiton : Chakurajaguringu) - Fire/Dark Release : Chakra Juggling
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description:
The user will shoot a small fireball from his palm, it will pop up and jump to the opposite hand where the physical and spiritual energy of the fireball is extracted by the Dark Mark on the user's palm. This is the half the equivalent of Inhaling Maw, meaning it must be used twice to be able to use Techniques that require one use of Inhaling Maw and four times to be able to use those that require Ultimate Inhaling Maw. If this is used only once then only B-Rank and below Dark jutsu can be performed.


 
  • Like
Reactions: Shady Doctor

BusinessManTeno

Active member
Supreme
Joined
Jul 27, 2011
Messages
20,810
Kin
2,911💸
Kumi
10,499💴
Trait Points
60⚔️
Awards
it wasnt that long until he came face to face with what seemed to be a innocent woman, who now resembles that of an electrifying demon. Hakuryuu noticing everything that was going on, noticed a blue flame beginning to erupt infront of him. Racing towards his location. He was going to defend but then realized who he was. One of the three magis. As the fire reached him, his borg erupted, protecting him from the outside threat. The borg was strong enough to fend off the attack as well, causing Hakuryuu to not worry about such thing.


You must be registered for see images
"Awh.. This is your first time seeing my mastered fruits from my labor huh? Very well, let me show you exactly what I can do"

As Hakuryuu says this, he gets out his sword with an applied seal on it. He quickly swung the sword in the direction of the fire, causing the fire to disperse. It was due to the seal on the sword that absorbed the fire. But hakuryuu didnt start there. He created a fireball from his mouth that resmembled black fire, also adding in the fire element into it.. One would think its an amateratsu variant. The fireball would travel at great speeds with an attempt to do great damage. As this happen, Hakuryuu begins to run in an arc. This was going to be fun.

Kariru ✽ Borg
Type: Defensive | Supplementary
Rank: A
Range: Short
Chakra: N/a (-30 for initial use, -10 for each usage afterwards)
Damage: N/a
Description: Borg is the only technique that acts on its own, as it responds to the rukh around the user if they are in any danger. Once an attack is launched towards the user, in order to protect the user, the rukh will respond and form/erect a borg, or what others may perceive a barrier yellow in color. The borg only reacts to non rukh techniques, meaning it wont activate if fighting against somebody of the Djinn clan. The borg expands several feet outwards in all directions, protecting the user from oncoming threats. This allows for attacks of equal rank or below to be easily defeated.
Note: Follows the Strength and Weakness Of The Djinn Clan
Note: When active, it always use one of the users turn

(Fuinjutsu/Kenjutsu : Shi no Ōgama) - Sealing/Sword Arts: Lost Blades
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage points: N/a
Description: Lost blades is a very unique type of technique. Applying both sealing techniques with kenjutsu, making the technique, Lost Blades. The user will apply a seal on the blade portion of their sword. Doing this, the user is able to slash at anything that pertains to chakra in it, be it medical chakra, other forms of chakra. (excludes senjutsu or fuinjutsu). By doing this, the moment the user slashes at something, the seal instantly activates, sealing the chakra inside said technique, allowing for the slash to disperse the technique. This makes it look like everything the user cuts at, gets slashed and dispersed.
Note: Can use two times per battle
Note: Both Fuin and Kenjutsu is S rank, allowing the user to seal S rank and below
Note: The seal is pre-applied to the sword before battle. After usage, the user has to manually apply the seal to the sword again (This portion does not take up a move slot, but using the technique does)
Note: Seal stays dormant until clashes with other technique

Dorīmukonbājon ✽ Dream Conversion
Type: Offensive |Defensive
Rank: C-S (A RANK)
Range: Short - Long
Chakra: 15-40 (- 10 to sustain) (-5 to add elemental chakra for affect)
Damage: 30-80
Description: Dream Conversion is one of the most used techniques in both offensive and even defensive ways. By utilizing the rukh in the area and/or from their body they will create a technique that can be used against their opponent. The user is able to manipulate and constrict the rukh in such way where it can take on shapes of animals the size of manda, physical constructs as big as mountain smash, or even energy techniques the size of majestic annihilation.. Due to the structure and color of rukh taking the colors of black and light colors, the user is able to fool their opponents into thinking its elements such as regular lightning, black lightning, or even black fire (amateratsu). The unique thing about this technique is that, the user (If they have access to the base elements) can add elemental chakra inside said technique giving it affects of the element. Fire like rukh would have a burning affect, lightning will have an electrocuting affect, water will have a wet affect, and earth would have a blunt/impale affect. The only thing that is not able to be created or mimicked is wind techniques. If the user dont want to add elemental affects, it does simple damage depending on the description of the technique.
Note: A and S rank can be used a max of 5 times collectively with one turn cool down
Note: Cant create below the earth but is able to be created above the ground, and even under water.
Note: A Rank requires two handseals, S rank requires three handseals
 

Mirai

Supreme
Joined
Aug 17, 2011
Messages
22,799
Kin
1,026💸
Kumi
5,258💴
Trait Points
80⚔️
Impressed, Mirajane’s eyes widened as she noticed her flames being blocked and the seemed to be sealed away into his sword. This amazement wasn’t ending there, as he would then release a pitch-black fireball towards Mira. She wasn’t exactly scared of the technique, as for the sole fact she would simply open her palm. This caused the very dark mark on her palm to begin to absorb the spiritual and physical energy of the Ruhk as it’s converted into dark energy. “While it was impressive, it still lacks the ability to bypass my defenses once it’s energy,” she said closing her palm.

She wasn’t sure what exactly he expected to gain out of that but never the less, she had intended to make things a bit more complicated now. She wasted no time, afterward as she weaved the needed seals. This caused a barnacle to become summoned onto the battlefield as it wrapped around her wrist with it’s tendril linking to her release seal. “Shall we turn it up a notch?”

She gestured to him.

(Meiton Fujitsuboātsu : Antei-ka ⇵ Zōkyō) - Dark Release Barnacle Art : Stabilisation ⇵ Augmentation
Type: Supplementary
Rank: A
Range: Short (Self)
Chakra Cost: 30
Damage Points: N/A
Description :
The user swipes blood on his summoning tattoo and summons two "Rhizocephala" type barnacles on his palm in a similar way to how 'Dark Release : Evil Summoning' works they will be covered in a dark purple chakra aura, these are parasitic barnacles that attach onto the user's palm using their tendrils. The user will then channel chakra into his dark marks and the Rhizocephala will link with them, however the barnacle can only link with one square at a time;

Stabilisation
The Barnacle will feed the dark mark with it's own chakra, fuelling it so that the user can use dark release techniques without the need for using "Inhaling Maw" or other absorption based techniques because the chakra is now already there. However the user can only use a a maximum collective of S-Rank dark release techniques with this ability active (Collective of S-Rank means it can be split into two A-Ranks, A-Rank and 2 B-Ranks), if they decide to use another dark release that adds up to more than S-Rank technique then they MUST have used other absorption based techniques beforehand OR they can use one and then this barnacle technique will disperse. Using an F-Rank technique will be allowed but will disperse the barnacle and cause double damage to the user as it will severely burn their forearms.

↿- Switch Using One out of Three Moves -⇂

Augmentation
The Rhizocephala will focus on the Release of the dark marks instead of the absorption, it's tendrils feeding through this diamond on the palm instead - fuelling the output of the dark mark with not their chakra but summoning other Rhizocephala larvae that are created within all Dark abilities. These Larvae feed the dark jutsu with their chakra which will rapidly convert it to dark to a point where they become much stronger, their blue burns brighter and if the attack uses a dark purple aura they'll become a little more blue instead. Strength is increased passively by 1 Rank (S-ranks gain +10), however with this active it means the user still has to absorb jutsu before hand to perform attacks and all augmented dark release techniques cost 10 extra chakra.

- Taught by LonelyAssassin
- Can only be used by Dark Release Users
- Can only be used by Barnacle Contract Signers
- Only one can be active at a time
- Can only be used three times, can only have one active at a time
- Cooldown of Four turns after a Dispersal
- No Barnacle Arts in the same turn and no Barnacle Arts above A-Rank in the next.
- No Dark release A-Rank or above the same turn.
(Meiton: Kyūkyoku no Kyūketsukō) Dark Release: Ultimate Inhaling Maw
Type: Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
The user, when facing an attack, will clap his hands together and separate them right after. As he separates his hands, a small dark sphere will be between them. The user maintains his hands close to sustain the small sphere while it siphons any enemy technique or enemy chakra within range towards itself. The sphere is a "void" made by activating both absorbing markings in the users hand at the same time and opposing them to each other, which creates this effect. This technique is essentially a more advanced and powerful version of Dark Release: Inhaling Maw and enables the user to absorb higher ranked techniques. However, when used, the user needs to wait one turn to use Dark Release absorption related techniques.
 
Top