Scorps VS Lord Danzo

Scorps

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Rei's Rules and Regulations
No killing or stealing
CJs up to you
No CE
No Subs or Kai's


We start at mid range on this battle field

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Hashirama Bio on Sig, you start first

____________________

Hashirama: I think i'm lost o_O
 

Typhon

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CJ are fine.

An older man walks towards you along the path.

Rayleigh: There's no such thing as being lost along the path of life!


I spring into action by first creating four spinning gusts of wind which I throw four shuriken into. I take control of the shuriken making one come from your left, right, front and top.

Fuuton: Kaiten Shuriken (Wind Style: Rotating Shuriken)
Type:Attack
Rank: C
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: The user will first focus on his Wind chakra and create spinning air gusts. When the air gusts are ready, he will throw up to 4 shurikes, which will
engage with the gusts through the air as spinning disks. These disks are controlled by the user can be thrown individually towards the opponent.
 

Scorps

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CJ are fine.

An older man walks towards you along the path.

Rayleigh: There's no such thing as being lost along the path of life!


I spring into action by first creating four spinning gusts of wind which I throw four shuriken into. I take control of the shuriken making one come from your left, right, front and top.

Fuuton: Kaiten Shuriken (Wind Style: Rotating Shuriken)
Type:Attack
Rank: C
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: The user will first focus on his Wind chakra and create spinning air gusts. When the air gusts are ready, he will throw up to 4 shurikes, which will
engage with the gusts through the air as spinning disks. These disks are controlled by the user can be thrown individually towards the opponent.

Hashirama: The path of life is best enjoyed when you don't know were it leads...

(battle of wisdom lol)


*As the shurikens approach and are about to hit, my skin gains a steel like quality as it turns black, leaving me unharmed. The instant the technique hits i release my tech*

(Doton: Domu) – Earth Release: Iron Skin Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing a single hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.

*I quickly create two clones: Left and Right*

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninjas chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

*They both trow 3 kunai each that i quickly clone into a swarm of kunais that head your way*

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank:A
Type:Attack
Range:Short-Mid
Chakra Cost:N/A
Damage Points:N/A
Description: Projectile Kage Bunshin no Jutsu is a Ninjutsu technique that uses Kage Bunshin to create multiple physical clone copies from one thrown projectile.
 

Typhon

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As the barrage of kunai approach I create a wall of wind in front of me that throws the kunai harmlessly away from me.

Fuuton: Sensougouheki (Wind Style: Rumbleing wind wall)
Type:Attack/Defence
Rank: D
Range:Short
Chakra Cost:10
Damage Points:20
Description: User creates a wall of spinning wind in front of him that is used to push back weapons thrown towards him. It can also be used against taijutsu close range attacks, but the wall can be pushed back with a stronger wind jutsu or if a smoke bomb or explosive tag touches the
spinning wind they will automatically get activated because of the sharpness of the wind element, damaging the user also.

Rayleigh: Ah, and that's exactly why you can't get lost. While you don't know where you're going, you always arrive at your destination! Hahahaha!


I then form a couple of hand seals and slam my palms on the ground, creating a moderate sized swamp that begins to swallow you and your clones. Once the mud forms I preform a couple more hand seals raising a mud dragon from the swamp which begins to pelt you and your clones with mud balls.


(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: This technique creates a swamp beneath the target (relative to them) that immobilizes them. If the swamp is made deep enough it will kill the target. The size of the swamp is proportioned to the amount of chakra of the user.

(Doton: Doryudan) - Earth Style: Earth Dragon Bomb
Rank: C
Type: Offense
Range: Long
Chakra Cost: 15
Damage Points: 30
Description: When used with Earth Style: Great Mud River, this jutsu can create a dragon-like head to fire concentrated mud at an opponent. This can also be combined with a fire jutsu to shoot lava toward an opponent.
 

Scorps

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As the barrage of kunai approach I create a wall of wind in front of me that throws the kunai harmlessly away from me.

Fuuton: Sensougouheki (Wind Style: Rumbleing wind wall)
Type:Attack/Defence
Rank: D
Range:Short
Chakra Cost:10
Damage Points:20
Description: User creates a wall of spinning wind in front of him that is used to push back weapons thrown towards him. It can also be used against taijutsu close range attacks, but the wall can be pushed back with a stronger wind jutsu or if a smoke bomb or explosive tag touches the
spinning wind they will automatically get activated because of the sharpness of the wind element, damaging the user also.

Rayleigh: Ah, and that's exactly why you can't get lost. While you don't know where you're going, you always arrive at your destination! Hahahaha!


I then form a couple of hand seals and slam my palms on the ground, creating a moderate sized swamp that begins to swallow you and your clones. Once the mud forms I preform a couple more hand seals raising a mud dragon from the swamp which begins to pelt you and your clones with mud balls.


(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: This technique creates a swamp beneath the target (relative to them) that immobilizes them. If the swamp is made deep enough it will kill the target. The size of the swamp is proportioned to the amount of chakra of the user.

(Doton: Doryudan) - Earth Style: Earth Dragon Bomb
Rank: C
Type: Offense
Range: Long
Chakra Cost: 15
Damage Points: 30
Description: When used with Earth Style: Great Mud River, this jutsu can create a dragon-like head to fire concentrated mud at an opponent. This can also be combined with a fire jutsu to shoot lava toward an opponent.
Hashirama: you are indeed old...and senile...

*As the earth beneath me starts to turn into a swamp, i create a giant earth dragon that rises beneath me and my clones lifting us up from the swamp as it protect us from the mud bombs*

(Doton: Dosenkiryū) – Earth Release: Earth Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

*The moment we are on top of the dragons head, Left creates a plateau right behind you, about 20m tall, about only 1m behind you*

(Doton: Doryu Joheki) - Earth Style: Earth Flow Rampart
Rank: B
Type: Defence/Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: This technique raises a large ridge or hill (plateau) from the ground. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.

*As the plateau is rising, Right exhales a dense, hot stream of fire at you, as you're pinpointed from behind by the plateau*

(Katon: Karyu Endan) - Fire Style: Dragon Flame Bomb
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique exhales a long stream of incredibly hot fire from the user's mouth like that of a flamethrower. The fire can spread along the ground.
 

Typhon

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As the plateau begins to rise I make a single hand seal and a clone poofs into existence next to me. Just before the flames reach me, the clone grabs my arm and tosses me up into the air and slightly backwards. The flames consume my clone causing him to poof as I land atop the plateau. As I land I release a bullet of water towards you and your clones.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja�s chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

(Suiton: Teppoudama) - Water Style: Water Bullet
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user gathers water in their mouth and then spits out a large sphere of rotating water that can blast a huge area leaving it soaked.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
 

Scorps

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As the plateau begins to rise I make a single hand seal and a clone poofs into existence next to me. Just before the flames reach me, the clone grabs my arm and tosses me up into the air and slightly backwards. The flames consume my clone causing him to poof as I land atop the plateau. As I land I release a bullet of water towards you and your clones.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja�s chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

(Suiton: Teppoudama) - Water Style: Water Bullet
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user gathers water in their mouth and then spits out a large sphere of rotating water that can blast a huge area leaving it soaked.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

*As your clones sends you up and backwards, Right makes an earth dragon that comes right from the face of the plateau behind you to intercept you in the air as you're rising parallel to the face of the plateau*

(Doton: Dosenkiryū) – Earth Release: Earth Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

*At the same time, Left creates an earth plateau beneath us as i release the Earth Dragon that was supporting us, leaving us on top of a plateau the same height as the one behind you*

(Doton: Doryu Joheki) - Earth Style: Earth Flow Rampart
Rank: B
Type: Defence/Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: This technique raises a large ridge or hill (plateau) from the ground. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.

Note: Since i attack you as you're heading up the plateau i assume you're not going to go through with the water bullet and the lightning
 

Typhon

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I hear the shifting earth behind be and begin to turn my body to face it as I form a series of hand seals. A blade of lightning forms over my right hand as I swipe it up at the jaws of the dragon, slicing through the rock like butter and continuing to the top of the plateau. Once atop the plateau I release a large amount of water into the area between our two plateaus, filling up the space like a large pool. While the water is filling up the space I take control of some of it forming an orb of water over the center of the pool. Dozens of tentacles erupt from the orb shooting at you and your clones at high speeds. The whips come at your group from every direction leaving no room for escape, and they're prepared to follow any attempted escape.


(Raiton: Raikiri) - Lightning Release: Lightning Blade
Rank: S
Type: Offense
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: This jutsu is an advanced form of Chidori.


(Suiton: Takitsubo) - Water Style: Waterfall Basin
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: This jutsu summons a large amount of water. Yamato used this technique along with Earth Release: Earth Flow Rampart to create a waterfall as an example of elemental chakra to Naruto. (No water source required)

(Suiton: Suiryuuben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: This jutsu creates an orb of water from which several sharp whips of water emerge that can be directed towards and impale a target or multiple targets.


(sorry for such a late reply :p )
 

Scorps

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I hear the shifting earth behind be and begin to turn my body to face it as I form a series of hand seals. A blade of lightning forms over my right hand as I swipe it up at the jaws of the dragon, slicing through the rock like butter and continuing to the top of the plateau. Once atop the plateau I release a large amount of water into the area between our two plateaus, filling up the space like a large pool. While the water is filling up the space I take control of some of it forming an orb of water over the center of the pool. Dozens of tentacles erupt from the orb shooting at you and your clones at high speeds. The whips come at your group from every direction leaving no room for escape, and they're prepared to follow any attempted escape.


(Raiton: Raikiri) - Lightning Release: Lightning Blade
Rank: S
Type: Offense
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: This jutsu is an advanced form of Chidori.


(Suiton: Takitsubo) - Water Style: Waterfall Basin
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: This jutsu summons a large amount of water. Yamato used this technique along with Earth Release: Earth Flow Rampart to create a waterfall as an example of elemental chakra to Naruto. (No water source required)

(Suiton: Suiryuuben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: This jutsu creates an orb of water from which several sharp whips of water emerge that can be directed towards and impale a target or multiple targets.


(sorry for such a late reply :p )

NP Man! :D
________________________________________

*As i see the middle of the battle field fill with water (which would take some time i suppose), Left and Right both bite their tumbs and slam the ground, summoning Kiroi and Shiroi.*

(Panda Kuchiyose no Jutsu: Kuroi) Panda Summoning Technique: Black
Rank: S-Rank
Type: Attack/Defense
Range: Short
Chakra: 40
Damage: 80 (+10 if Shiroi is in play)
Description:
Kuroi is a Giant Panda that's slightly larger than the normal Giant Panda (about 3 meters high when standing up), but differs in his color: he's mainly black with the exception of two white circles around his eyes, his white tail and paws as well as the Kanji for Equilibrium visible on his forehead fur also in white. He can exhale a hot, dense, concentrated A-Rank short to long range fire stream from his mouth once per turn (counts as one of the users 3 moves) and is immune to fire up to B-Rank. He's a strong taijutsu warrior that can fight and move upright in his hind legs like a human, with strength that rivals a well trained med ninja at his best but has the average speed of a normal ninja. He has quite a shy demeanor for such a big, menacing body. If his sister Shiroi is in play, they both receive a +10 damage bonus, but their stay in the battle field is reduced to 3 turns.

Note: must have signed Panda Contract (requires contract tattoo) and have permission from Scorps
Note2: can't be summoned with another panda except if its Shiroi
Note3: can only be summoned once per battle
Note4: can only stay in play 4 turns (3 turns if Shiroi is in play)
Note5: to have both Kuroi and Shiroi in play, once must summon them both in the same turn. In this case, the user is limited to A-Rank and below for the following turn and can't use Fire or Earth in that turn.

(Panda Kuchiyose no Jutsu: Shiroi) Panda Summoning Technique: White
Rank: S-Rank
Type: Attack/Defense
Range: Short
Chakra: 40
Damage: 80 (+10 if Kuroi is in play)
Description: White is a giant panda slightly smaller than the average giant panda (standing she's about 1.8meters tall) but her color is mainly white with the exception of two black circles around her eyes, her black tail and paws and the Kanji for Balance on her forehead. She can produce a shockwave of earth chakra that produces a short to long range A-Rank “Tsunami” of earth 120º in front of her once per turn (counts as one of the users 3 moves) and she can feel anyone standing on the ground or beneath it around her up to long range which can only be used 3 times and counts towards the users three per turn useage. She is a strong taijutsu warrior that can fight while standing upright on her hind legs, with a speed that matches a Sannin Level Taijutsu Master but has a strength equal to a normal ninja. She has a very outspoken and loud personality that highly contrasts her pure angelic looks. If her brother Kuroi is in play, they both receive a +10 damage bonus to all their jutsu, but their stay in the battlefield is reduced to 3 turns.

Note: must have signed Panda Contract (requires contract tattoo) and have permission from Scorps
Note2: can't be summoned with another panda except if its Kuroi
Note3: can only be summoned once per battle
Note4: can only stay in play 4 turns (3 turns if Shiroi is in play)
Note5: to have both Kuroi and Shiroi in play, once must summon them both in the same turn. In this case, the user is limited to A-Rank and below for the following turn and can't use Fire or Earth in that turn.

*At the same time i create an earth dragon that envelops around us to protect all of us from the water tentacles you use and not letting you see what i just summoned. The dragon leaves some space between its turns so that we can still see you. As your attack stops, the dragon rages towards you, inches away from the water, revealing both me, Left, Right and now two beautifull pandas: Shiroi and Kuroi.*

(Doton: Dosenkiryū) – Earth Release: Earth Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.



Kuroi: Are you sure about this? Summoning us? Is that really needed?

Shiroi: Huuuummmm....you're still as sexy as they come...let me see... *grabs my crotch* Still in one piece...and what a piece it is... *winks*

Hashirama: Shiroi... *weird face*...Kuroi... Lets do some damage?


___________________________________
:T_T: first time using my summons!!!!!
 

Typhon

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With the dragon incoming I inhale some wind and form a hand seal, releasing several blades of wind that cut the dragon into pieces. As the dragon crumbles away you and your group are revealed. I quickly make a hand seal and slam my palms on the ground and cause the plateau you're standing on to split apart beneath your group. I don't have it split all the way through so that it creates a triangle indentation on the side facing the water. This causes you and your group to fall into the fissure while water crashes into it, smashing you and your group against the rock walls of the fissure. I then release an electrical current into the water shocking and paralyzing you and your group.

(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a single hand seal the user then inhales and takes a deep breath and exhales several blades of wind as they move their head around. This technique is capable of exposing Susanno’s bones.


(Doton: Doryuu Kekai) - Earth Style: Earth Fissure
Rank: C
Type: Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: This jutsu splits the earth apart to make a fissure. The size of the fissure is proportioned to the amount of chakra of the user.


(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
 

Scorps

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With the dragon incoming I inhale some wind and form a hand seal, releasing several blades of wind that cut the dragon into pieces. As the dragon crumbles away you and your group are revealed. I quickly make a hand seal and slam my palms on the ground and cause the plateau you're standing on to split apart beneath your group. I don't have it split all the way through so that it creates a triangle indentation on the side facing the water. This causes you and your group to fall into the fissure while water crashes into it, smashing you and your group against the rock walls of the fissure. I then release an electrical current into the water shocking and paralyzing you and your group.

(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a single hand seal the user then inhales and takes a deep breath and exhales several blades of wind as they move their head around. This technique is capable of exposing Susanno’s bones.


(Doton: Doryuu Kekai) - Earth Style: Earth Fissure
Rank: C
Type: Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: This jutsu splits the earth apart to make a fissure. The size of the fissure is proportioned to the amount of chakra of the user.


(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
*As a fissure appears beneath us, three things happen at the same time:
Left makes a plateau beneath us that fills the fissure as it rises with all of us on top;
Shiroi releases a wave of earth chakra that produces a A-Rank tsunami of earth that levels everything in it's path towards you, pushing all the water in front of it towards you;
Kuroi exhales a hot dense A-Rank fire stream that crash into the back of the earth tsunami, heating it to an almost lava state;*

(Doton: Doryu Joheki) - Earth Style: Earth Flow Rampart
Rank: B
Type: Defence/Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: This technique raises a large ridge or hill (plateau) from the ground. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.
 

Typhon

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With the incoming wave of fire/earth/lava you lose sight of me. I make a hand seal and form a tunnel of wind aimed over the incoming tunnel and jump in, almost instantly being transported into the air above you, and over your combo. The wind within my tunnel creates superficial cuts in my skin, and I use the blood from one of this cuts to summon Tezcatlipoca, the Jaguar God. He's summoned directly beneath my and instantly comes down on you and your group with his massive paws, crushing you all in one swift motion. As he does this I channel chakra from the Jaguar's hidden idol, partially transforming into one.


(Fuuton: Kazeyokoana) Wind Tunnel Transportation Technique
Type: Supplementary
Rank: S
Range: Mid-Long
Chakra Cost: 45
Damage: N/A (-10 to user)
Description: The user preforms a series of hand seals and creates a tunnel of wind between him and his opponent. This tunnel is crafted not for damage, so the sharpness of the wind is greatly reduce, and instead focuses on the pressure characteristic of wind. The user can then send weapons such as kunai or shuriken through this tunnel at tremendously high speeds. However the true purpose of the tunnel is to transport the user. By jumping into the tunnel the user is catapulted forward by the wind pressure at tremendous speeds. Upon entry into the tunnel the time it takes to reach the destination makes it impossible for the opponent to preform a series of hand seals. Because the pressure is pushing towards the opponent, objects cannot enter from that side and will just be immediately pushed away. When the user passes through their tunnel their body receives minor cuts on the surface of their skin.
~ Can only be used once for battle.
~ After being created it lasts for the duration of the user's turn.
~ The wind makes the user unable to hear or react to changes in the opponent's position when he is travelling in the tunnel.


Summoning Jutsu: Tezcatlipoca, God of Jaguars
(Kuchiyose no Jutsu: Tezcatlipoca)
Type: Supplementary
Rank: S
Range: n/a
Chakra Cost: 45
Damage: n/a
Description: Tezcatlipoca is one of the key Gods of the Aztec people. When he takes his animal form he becomes a Jaguar. He is the boss summon for Jaguars and is around the same size as Gamabunta. Jaguars have the strongest jaws of all the big cats as evidenced by their preference to deliver killing blows by biting the skull of their prey rather than the throat, they also eat turtles by crushing their shells. Using this bite Tezcatlipoca can bite through incredibly strong defensive techniques (A-rank and below). Jaguars are also masters of stealth and ambush made possible by their ability to mask their chakra from normal ninja, though not sensors. Tezcatlipoca is adorned in Aztec tribal gear such as feathers, piercings, armor and a green cloth ties around his waist. His chakra natures are water and wind he can use up to A-ranked water techniques and A-ranked wind techniques.
~Must have signed a contract with Jaguars.
~Can only be summoned once per battle.
~Lasts four turns once summoned.
~Can withstand up to 160 damage (2 S-ranked attacks).

Secret Jaguar Art: Were-Jaguar
(Hijaga-jutsu: Were-Jaguar)
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: 60 (-15 per turn)
Damage: +10 to Taijutsu, Wind and Water (and rain if applicable) (-15 to the user per turn)
Description: After years of training with Jaguars the user is taught a secret forbidden jutsu that allows them to access the power of the Jaguar. By summoning energy from a hidden idol that belongs to the Jaguar God Tezcatlipoca the user is able to transform into a were-jaguar. Their eyes become ovular and cat-like granting the ability to see clearly in pitch black conditions, their jaws grow stronger and their teeth become pointed. They grow a tail with spotted fur and their nails grow into razor sharp claws. The transformation grants the user increased strength close to that of a sage mode user. They also gain the passive Jaguar ability to hide their presence from non-senor type ninja. However, it takes a tremendous toll on the body and restricts the use of earth and fire elements. The technique will wear off after three turns and will leave the user exhausted.
~Can only be used once per battle.
~Must have signed a contract with the Jaguars and have been trained in its use.
~Lasts three turns once initiated.
~Gives the user a strength boost similar to, but slightly weaker than sage mode.
~Gives the user +10 damage to taijutsu, wind and water (and rain if applicable).
~The user loses the ability to use genjutsu, fire and earth elements.
~The user takes 15 damage every turn.
~The user is left exhausted when the technique wears off.
~Must be taught by Bahamut.
 

Scorps

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With the incoming wave of fire/earth/lava you lose sight of me. I make a hand seal and form a tunnel of wind aimed over the incoming tunnel and jump in, almost instantly being transported into the air above you, and over your combo. The wind within my tunnel creates superficial cuts in my skin, and I use the blood from one of this cuts to summon Tezcatlipoca, the Jaguar God. He's summoned directly beneath my and instantly comes down on you and your group with his massive paws, crushing you all in one swift motion. As he does this I channel chakra from the Jaguar's hidden idol, partially transforming into one.


(Fuuton: Kazeyokoana) Wind Tunnel Transportation Technique
Type: Supplementary
Rank: S
Range: Mid-Long
Chakra Cost: 45
Damage: N/A (-10 to user)
Description: The user preforms a series of hand seals and creates a tunnel of wind between him and his opponent. This tunnel is crafted not for damage, so the sharpness of the wind is greatly reduce, and instead focuses on the pressure characteristic of wind. The user can then send weapons such as kunai or shuriken through this tunnel at tremendously high speeds. However the true purpose of the tunnel is to transport the user. By jumping into the tunnel the user is catapulted forward by the wind pressure at tremendous speeds. Upon entry into the tunnel the time it takes to reach the destination makes it impossible for the opponent to preform a series of hand seals. Because the pressure is pushing towards the opponent, objects cannot enter from that side and will just be immediately pushed away. When the user passes through their tunnel their body receives minor cuts on the surface of their skin.
~ Can only be used once for battle.
~ After being created it lasts for the duration of the user's turn.
~ The wind makes the user unable to hear or react to changes in the opponent's position when he is travelling in the tunnel.


Summoning Jutsu: Tezcatlipoca, God of Jaguars
(Kuchiyose no Jutsu: Tezcatlipoca)
Type: Supplementary
Rank: S
Range: n/a
Chakra Cost: 45
Damage: n/a
Description: Tezcatlipoca is one of the key Gods of the Aztec people. When he takes his animal form he becomes a Jaguar. He is the boss summon for Jaguars and is around the same size as Gamabunta. Jaguars have the strongest jaws of all the big cats as evidenced by their preference to deliver killing blows by biting the skull of their prey rather than the throat, they also eat turtles by crushing their shells. Using this bite Tezcatlipoca can bite through incredibly strong defensive techniques (A-rank and below). Jaguars are also masters of stealth and ambush made possible by their ability to mask their chakra from normal ninja, though not sensors. Tezcatlipoca is adorned in Aztec tribal gear such as feathers, piercings, armor and a green cloth ties around his waist. His chakra natures are water and wind he can use up to A-ranked water techniques and A-ranked wind techniques.
~Must have signed a contract with Jaguars.
~Can only be summoned once per battle.
~Lasts four turns once summoned.
~Can withstand up to 160 damage (2 S-ranked attacks).

Secret Jaguar Art: Were-Jaguar
(Hijaga-jutsu: Were-Jaguar)
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: 60 (-15 per turn)
Damage: +10 to Taijutsu, Wind and Water (and rain if applicable) (-15 to the user per turn)
Description: After years of training with Jaguars the user is taught a secret forbidden jutsu that allows them to access the power of the Jaguar. By summoning energy from a hidden idol that belongs to the Jaguar God Tezcatlipoca the user is able to transform into a were-jaguar. Their eyes become ovular and cat-like granting the ability to see clearly in pitch black conditions, their jaws grow stronger and their teeth become pointed. They grow a tail with spotted fur and their nails grow into razor sharp claws. The transformation grants the user increased strength close to that of a sage mode user. They also gain the passive Jaguar ability to hide their presence from non-senor type ninja. However, it takes a tremendous toll on the body and restricts the use of earth and fire elements. The technique will wear off after three turns and will leave the user exhausted.
~Can only be used once per battle.
~Must have signed a contract with the Jaguars and have been trained in its use.
~Lasts three turns once initiated.
~Gives the user a strength boost similar to, but slightly weaker than sage mode.
~Gives the user +10 damage to taijutsu, wind and water (and rain if applicable).
~The user loses the ability to use genjutsu, fire and earth elements.
~The user takes 15 damage every turn.
~The user is left exhausted when the technique wears off.
~Must be taught by Bahamut.
*As we rise on the plateau, we see you rising as well in your wind tunnel. As you summon you giant boss summoning, Left makes 5 pillars of earth that send us to long range from you and mid range from your summon, as I make the place where your summon lands turn into a swamp, big enough to kill your summon and you. The moment the swamp is made, Right makes one handseal and two hands appear to the sides of your summon, quickly dragging him down into the mud to drown. As this is happening, Kuroi uses his super strenght to throw Shiroi at you. As Shiroi touches the top of your sinking summon, she uses her increased speed to launch herself towards you at full speed, reaching melee range from you within a second (or so), hitting your legs with a swift side sweep, knocking you down, so that she can elbow crush your troat*

(Doton No Jutsu) - Earth Style Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: This technique creates a swamp beneath the target (relative to them) that immobilizes them. If the swamp is made deep enough it will kill the target. The size of the swamp is proportioned to the amount of chakra of the user.

(Doton: Doro Dekisui) - Earth Release: Mud Drowning
Rank: B
Type: Attack
Range: Short-Long
Chakra Points: 25
Damage Points: 40
Description: With just one hand seal, and with the enemy standing on mud, the user manipulates the mud to form two hands that grab the enemy's feet, dragging him under, drowning him in the mud very quickly.
Note: Can only be taught by Scorps
Note2: The enemy needs to be standing on mud.
 

Typhon

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I don't think you would have time to get out of the way like that. I'm not that high above you so when I summon Tez he's going to hit you a moment later. You might get the earth pillars started, but you would still be within his range by the time his paw reached the plateau.
 

Scorps

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I don't think you would have time to get out of the way like that. I'm not that high above you so when I summon Tez he's going to hit you a moment later. You might get the earth pillars started, but you would still be within his range by the time his paw reached the plateau.
as you are rising i'm also rising on top of the plateau, and you yourself said the tunel rises you above the tsunami. Even if the summon is big, it can't cover the whole battlefield from mid to long range.

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Mega drawing :D
 

Typhon

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Your angle and length of my wind tunnel are off. In my move I said I transported into the air above you, not over the middle of us. :p

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Scorps

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Your angle and length of my wind tunnel are off. In my move I said I transported into the air above you, not over the middle of us. :p

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Still i can see you and make the pillars to get me far from you as you sumon that ugly cat... lolol

(i think i could draw better in middle school that today LOL)
 

Typhon

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haha quick MS paint drawings aren't meant for art. xd

If you had started the earth pillars before I summoned my Jaguar you may have had time, but you made the pillars in response to seeing me summon him. At that point due to his size and how close he is when he's summoned there wouldn't be enough time.

As you summon you giant boss summoning, Left makes 5 pillars of earth that send us to long range from you and mid range from your summon,
 

Scorps

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haha quick MS paint drawings aren't meant for art. xd

If you had started the earth pillars before I summoned my Jaguar you may have had time, but you made the pillars in response to seeing me summon him. At that point due to his size and how close he is when he's summoned there wouldn't be enough time.
Yeah, you're right...i made a wrong move there...i should have made the pillars upon seeing you in the air...i meant that but i made a mistake....guess your summon crushes me and mine.... :/ lol
 
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