[Katon] Scorch Training

Hazure

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So what is scorch, how does it work and what are it's strength's and weaknesses?
Scorch is an Advanced Element consisting of the Fire and Wind chakra natures. It works by combining the two natures together using the wind chakra to intensify and increase the potency of the fire chakra, heightening it to Scorch.
Scorch is strong against the following:
Water | Boil | Storm | Wood: Evaporates the water due to the intense heat it produces
Wind: Much like Fire, the wind would be consumed by a Scorch technique.

Scorch is weak against:
Earth: As most earth based techniques have little to no water within them, scorch would do little besides making things brittle.
Lightning | Black Lightning: Unsure to be honest, cause lightning is mostly neutral to normal fire, this confuses me
Dark (Absorb) : Absorbs the technique, neutralising it
 

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Scorch is an Advanced Element consisting of the Fire and Wind chakra natures. It works by combining the two natures together using the wind chakra to intensify and increase the potency of the fire chakra, heightening it to Scorch.
Scorch is strong against the following:
Water | Boil | Storm | Wood: Evaporates the water due to the intense heat it produces
Wind: Much like Fire, the wind would be consumed by a Scorch technique.

Scorch is weak against:
Earth: As most earth based techniques have little to no water within them, scorch would do little besides making things brittle.
Lightning | Black Lightning: Unsure to be honest, cause lightning is mostly neutral to normal fire, this confuses me
Dark (Absorb) : Absorbs the technique, neutralising it
Well done bro, spot on.

Ight so ima post a tech, give me a run down how they work and post any questions you have at any time.


(Shakuton: Shaku Jutsu) Scorch Release: Scorch Technique
Rank: C-Rank
Type: Offensive/Defensive/Supplementary
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user will use their scorch chakra to create orbs, walls, blast, waves, etc. of scorch to either attack or defend oneself.


(Shakuton: Sukōchi kabe) Scorch Release: Scorch Wall
Rank: B-Rank
Type: Offensive/Defensive/Supplementary
Range: Short-Mid
Chakra: 20
Damage: N/A (40 if used offensively)
Description: The user will gather their scorch chakra and create a wall of scorch before them, standing eight meters tall and five meters wide. The user can than use this wall as a means of protection or send the wall towards an opponent, knocking them backwards and causing burns.
 

Hazure

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Well done bro, spot on.

Ight so ima post a tech, give me a run down how they work and post any questions you have at any time.


(Shakuton: Shaku Jutsu) Scorch Release: Scorch Technique
Rank: C-Rank
Type: Offensive/Defensive/Supplementary
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user will use their scorch chakra to create orbs, walls, blast, waves, etc. of scorch to either attack or defend oneself.


(Shakuton: Sukōchi kabe) Scorch Release: Scorch Wall
Rank: B-Rank
Type: Offensive/Defensive/Supplementary
Range: Short-Mid
Chakra: 20
Damage: N/A (40 if used offensively)
Description: The user will gather their scorch chakra and create a wall of scorch before them, standing eight meters tall and five meters wide. The user can than use this wall as a means of protection or send the wall towards an opponent, knocking them backwards and causing burns.
(Shakuton: Shaku Jutsu) Scorch Release: Scorch Technique
Rank: C-Rank
Type: Offensive/Defensive/Supplementary
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user will use their scorch chakra to create orbs, walls, blast, waves, etc. of scorch to either attack or defend oneself.
As described the user will create a variety of different forms (depending on what he needs) for the user to attack or defend with.

(Shakuton: Sukōchi kabe) Scorch Release: Scorch Wall
Rank: B-Rank
Type: Offensive/Defensive/Supplementary
Range: Short-Mid
Chakra: 20
Damage: N/A (40 if used offensively)
Description: The user will gather their scorch chakra and create a wall of scorch before them, standing eight meters tall and five meters wide. The user can than use this wall as a means of protection or send the wall towards an opponent, knocking them backwards and causing burns.
Manipulate the shape of the scorch chakra to create a 8 by 5 wall of fire that can either be used as a protective barrier or be send forward to try and knock and burn the opponent.
 

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(Shakuton: Shaku Jutsu) Scorch Release: Scorch Technique
Rank: C-Rank
Type: Offensive/Defensive/Supplementary
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user will use their scorch chakra to create orbs, walls, blast, waves, etc. of scorch to either attack or defend oneself.
As described the user will create a variety of different forms (depending on what he needs) for the user to attack or defend with.

(Shakuton: Sukōchi kabe) Scorch Release: Scorch Wall
Rank: B-Rank
Type: Offensive/Defensive/Supplementary
Range: Short-Mid
Chakra: 20
Damage: N/A (40 if used offensively)
Description: The user will gather their scorch chakra and create a wall of scorch before them, standing eight meters tall and five meters wide. The user can than use this wall as a means of protection or send the wall towards an opponent, knocking them backwards and causing burns.
Manipulate the shape of the scorch chakra to create a 8 by 5 wall of fire that can either be used as a protective barrier or be send forward to try and knock and burn the opponent.
Ight onto the A ranks:

(Shakuton: Kajōsatsu) -Scorch Release: Extremely Steaming Murder
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user creates several flaming orbs that resemble small suns. these orbs rotate around the user and can be freely controlled to attack enemies. When an orb touches an opponent. it apparently evaporates some of the water within their target. When this happens steam can be seen emitting from the opponents body.
Note: reduction of water leaves target exhausted and as such can only perform 2 moves the following turn.

(Shakuton: Taiyō-shin no Shukufuku) Scorch Release: Blessing of the Sun God
Rank: A
Type: Defensive
Range: Short
Chakra: 30
Damage: N/A
Description: The user will perform the Ram sign and create two orbs of scorch around them that resembles the size of Water Prison Jutsu. The user can only use these orbs for protection from ninja tools and incoming attacks.
Note: Lasts for two turns and can only block A-Rank and below Water, Wind and Fire jutsus.
Note: Can only be used four times

(Shakuton: Taiyō Yoake ) Scorch Release: Solar Aura
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will form the Tiger into the Bird handseal and then channel their scorch chakra into their dominant hand, slamming it upon the ground. This will release a 360° wave of scorch from around them that burst outwards, hitting everything in its path. The wave is heated enough to cause third degree burns on opponents.
 

Hazure

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Ight onto the A ranks:

(Shakuton: Kajōsatsu) -Scorch Release: Extremely Steaming Murder
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user creates several flaming orbs that resemble small suns. these orbs rotate around the user and can be freely controlled to attack enemies. When an orb touches an opponent. it apparently evaporates some of the water within their target. When this happens steam can be seen emitting from the opponents body.
Note: reduction of water leaves target exhausted and as such can only perform 2 moves the following turn.

(Shakuton: Taiyō-shin no Shukufuku) Scorch Release: Blessing of the Sun God
Rank: A
Type: Defensive
Range: Short
Chakra: 30
Damage: N/A
Description: The user will perform the Ram sign and create two orbs of scorch around them that resembles the size of Water Prison Jutsu. The user can only use these orbs for protection from ninja tools and incoming attacks.
Note: Lasts for two turns and can only block A-Rank and below Water, Wind and Fire jutsus.
Note: Can only be used four times

(Shakuton: Taiyō Yoake ) Scorch Release: Solar Aura
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will form the Tiger into the Bird handseal and then channel their scorch chakra into their dominant hand, slamming it upon the ground. This will release a 360° wave of scorch from around them that burst outwards, hitting everything in its path. The wave is heated enough to cause third degree burns on opponents.
(Shakuton: Kajōsatsu) -Scorch Release: Extremely Steaming Murder

This generates orbs that can be freely manipulated by the user, doesn't specify an exact number but using the word several would imply a limit of 3-4 orbs. I actually really like the implementation of the exhaustion with this technique, gives me ideas to focus customs around making use of the exhaustive state. Only thing is how long the orbs can stay being manipulated, seeing as there is no ongoing cost to maintain the orbs after they're intended use, that may be something to look into as well.

(Shakuton: Taiyō-shin no Shukufuku) Scorch Release: Blessing of the Sun God

Creates two large sized orbs of scorch that can be freely manipulated around the user for protection from incoming Ninja Tools and A-rank and below water, Wind and fire.

(Shakuton: Taiyō Yoake ) Scorch Release: Solar Aura

Sends out a 360 degree shockwave of scorch essentially, concept is simple enough, would've been better if the third degree burns translated to the exhaustion condition or if the shock wave dealt with incoming attacks like the blessing of the sun God tech, but otherwise solid tech for variety of situations.
 

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(Shakuton: Kajōsatsu) -Scorch Release: Extremely Steaming Murder

This generates orbs that can be freely manipulated by the user, doesn't specify an exact number but using the word several would imply a limit of 3-4 orbs. I actually really like the implementation of the exhaustion with this technique, gives me ideas to focus customs around making use of the exhaustive state. Only thing is how long the orbs can stay being manipulated, seeing as there is no ongoing cost to maintain the orbs after they're intended use, that may be something to look into as well.

(Shakuton: Taiyō-shin no Shukufuku) Scorch Release: Blessing of the Sun God

Creates two large sized orbs of scorch that can be freely manipulated around the user for protection from incoming Ninja Tools and A-rank and below water, Wind and fire.

(Shakuton: Taiyō Yoake ) Scorch Release: Solar Aura

Sends out a 360 degree shockwave of scorch essentially, concept is simple enough, would've been better if the third degree burns translated to the exhaustion condition or if the shock wave dealt with incoming attacks like the blessing of the sun God tech, but otherwise solid tech for variety of situations.
I think in the anime it was three orbs. But I'm almost certain with these style techniques, the power is divided by the number of orbs.

The third technique comes into play with the health chart rules, there should be info in there about burns etc.

( Shakuton: Shōkyaku Eikoudan ) - Scorch Release: Incinerating Flare Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user after performing the required Tiger hand seal will create flame orbs spinning around the user that combine into a larger one which the user then holds above their head floating and the causes it explode outwards arround the users position to incinerate the surrounding area and or enemies.
Note: Can only be used by Pakura or Scorch Release users from the Hidden Sand Village
 

Hazure

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I think in the anime it was three orbs. But I'm almost certain with these style techniques, the power is divided by the number of orbs.

The third technique comes into play with the health chart rules, there should be info in there about burns etc.

( Shakuton: Shōkyaku Eikoudan ) - Scorch Release: Incinerating Flare Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user after performing the required Tiger hand seal will create flame orbs spinning around the user that combine into a larger one which the user then holds above their head floating and the causes it explode outwards arround the users position to incinerate the surrounding area and or enemies.
Note: Can only be used by Pakura or Scorch Release users from the Hidden Sand Village
( Shakuton: Shōkyaku Eikoudan ) - Scorch Release: Incinerating Flare Technique

Basically the user creates and combines smaller scorch orbs together into a much larger ball above them that is then used to burst outwards around the user. Assuming it is either a shockwave or an expanding dome
 

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( Shakuton: Shōkyaku Eikoudan ) - Scorch Release: Incinerating Flare Technique

Basically the user creates and combines smaller scorch orbs together into a much larger ball above them that is then used to burst outwards around the user. Assuming it is either a shockwave or an expanding dome
Ight last two bro:



(Shakuton: Arumagedon) Scorch Release: Armageddon
Rank: S-Rank
Type: Offensive
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will channel their scorch chakra into the sky and form a giant orb the size of giant boulder. The user will then snap their fingers and cause the orb to explode into a fiery meteor strike of mini orbs of scorch, the size of Aburame bugs. The scorch orbs pack a good impact and burn anything they touch while the user can manipulate where they hit, allowing them to remain safe.
Note: Can only be used twice

(Shakuton: Taiyō no Chikara) Scorch Release: Power of the Sun Technique
Rank: S-Rank
Type: Offensive
Range: Short-Mid (Created in short)
Chakra: 40
Damage: 80
Description: The user will perform the Tiger sign and create a mini orb of scorch that closely resembles a sun. After doing so, one can choose to throw it or go into range of the opponent. The user will then snap his fingers, causing the orb to grow and trap the opponent within it, becoming as big as the water prison jutsu. The orb will then heat itself up to immense degrees, evaporating the water within their target. When this happens, steam can be seen emitting from the opponent's body. Due to the loss of water, the opponent can only use two jutsus for the next two turns.
 

Hazure

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Ight last two bro:



(Shakuton: Arumagedon) Scorch Release: Armageddon
Rank: S-Rank
Type: Offensive
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will channel their scorch chakra into the sky and form a giant orb the size of giant boulder. The user will then snap their fingers and cause the orb to explode into a fiery meteor strike of mini orbs of scorch, the size of Aburame bugs. The scorch orbs pack a good impact and burn anything they touch while the user can manipulate where they hit, allowing them to remain safe.
Note: Can only be used twice

(Shakuton: Taiyō no Chikara) Scorch Release: Power of the Sun Technique
Rank: S-Rank
Type: Offensive
Range: Short-Mid (Created in short)
Chakra: 40
Damage: 80
Description: The user will perform the Tiger sign and create a mini orb of scorch that closely resembles a sun. After doing so, one can choose to throw it or go into range of the opponent. The user will then snap his fingers, causing the orb to grow and trap the opponent within it, becoming as big as the water prison jutsu. The orb will then heat itself up to immense degrees, evaporating the water within their target. When this happens, steam can be seen emitting from the opponent's body. Due to the loss of water, the opponent can only use two jutsus for the next two turns.
Aight bet, thanks for the training

(Shakuton: Arumagedon) Scorch Release: Armageddon

Big ball of Fire in the sky explodes into many mini orbs, aburame bug size so that must be a loooot. I can manipulate them all so I don't gave to worry about being hit.


(Shakuton: Taiyō no Chikara) Scorch Release: Power of the Sun Technique

Create an orb of scorch, either throw it or hit opponent with it to encase them within the orb that increases its temp to evaporate the water within.
 
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