[KG] Scorch Release

Mirai

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Scorch Release is a combination of Wind and Fire; utilized to create constructs of heated wind/energy. These constructs are normally in the shape of orbs resembling miniature suns. The heat produced by this element are hot enough to evaporate water sources with ease. When it comes into contact with humans; it drains the moisture from their body mumnfiing them into husks.

Hot breath Release as I call it lmao.
 
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Shady Doctor

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Ok, I'll go through each. You Just give me upsides and downsides to each and any questions, if any.

This is the jack of all trades technique of scorch, which allows you to create simple constructs and blasts and such at a low scale. Nothing too special here but has its uses as with any technique.

(Shakuton: Shaku Jutsu) Scorch Release: Scorch Technique
Rank: C-Rank
Type: Offensive/Defensive/Supplementary
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user will use their scorch chakra to create orbs, walls, blast, waves, etc. of scorch to either attack or defend oneself.
 

Mirai

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Ok, I'll go through each. You Just give me upsides and downsides to each and any questions, if any.

This is the jack of all trades technique of scorch, which allows you to create simple constructs and blasts and such at a low scale. Nothing too special here but has its uses as with any technique.

(Shakuton: Shaku Jutsu) Scorch Release: Scorch Technique
Rank: C-Rank
Type: Offensive/Defensive/Supplementary
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user will use their scorch chakra to create orbs, walls, blast, waves, etc. of scorch to either attack or defend oneself.
Well this in itself doesn't have much cons or pros, aside from it not being mutilranked, its pretty limited in terms of offensive power. It's pretty niche at best but it will have its uses from time to time, however a I guess a redeeming feat is no need for hand seals. Other than that, I've got nothing honestly.
 

Shady Doctor

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this next one you'll create a large wall of scorch in front of you. Not only can it be used to defend from attacks within reason, but you can send it forward as a projectile wall that will slam into targets and burn them.

(Shakuton: Sukōchi kabe) Scorch Release: Scorch Wall
Rank: B-Rank
Type: Offensive/Defensive/Supplementary
Range: Short-Mid
Chakra: 20
Damage: N/A (40 if used offensively)
Description: The user will gather their scorch chakra and create a wall of scorch before them, standing eight meters tall and five meters wide. The user can than use this wall as a means of protection or send the wall towards an opponent, knocking them backwards and causing burns.

This is the one ssen in the manga/anime where the user creates numerous orbs or "suns" that rotate around the user. They can be controlled to attack and defend for the user and when hitting living targets it will evaporate some of the water within them, leaving em visibly steaming and exhausted.

(Shakuton: Kajōsatsu) -Scorch Release: Extremely Steaming Murder
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user creates several flaming orbs that resemble small suns. these orbs rotate around the user and can be freely controlled to attack enemies. When an orb touches an opponent. it apparently evaporates some of the water within their target. When this happens steam can be seen emitting from the opponents body.
Note: reduction of water leaves target exhausted and as such can only perform 2 moves the following turn.
 

Mirai

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First technique is decent but doesn't cover a wide range around myself sadly. It's a pretty decent technique imo; useful for trying to keep speed blitzers from approaching me. The other technique is pretty cool in the sense that it allows me to create the miniature suns to attack my opponent with. It causes them to suffer a debuff on behalf of this too, resulting int them being only being able to use two techniques in their next turn.
 

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Nice nice. This time perform these next two.

(Shakuton: Taiyō-shin no Shukufuku) Scorch Release: Blessing of the Sun God
Rank: A
Type: Defensive
Range: Short
Chakra: 30
Damage: N/A
Description: The user will perform the Ram sign and create two orbs of scorch around them that resembles the size of Water Prison Jutsu. The user can only use these orbs for protection from ninja tools and incoming attacks.
Note: Lasts for two turns and can only block A-Rank and below Water, Wind and Fire jutsus.
Note: Can only be used four times

(Shakuton: Taiyō Yoake ) Scorch Release: Solar Aura
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will form the Tiger into the Bird handseal and then channel their scorch chakra into their dominant hand, slamming it upon the ground. This will release a 360° wave of scorch from around them that burst outwards, hitting everything in its path. The wave is heated enough to cause third degree burns on opponents.
 

Mirai

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Ningguang would first approach forward towards the intended training dummy, taking a small puff of her smoking pipe. "Such tasks are quite annoying..." she complained a bit but none the less complied. She immediately started by forming the rat hand seal, causing two orbs of heated energy to form around her. This allowed her to generate barricade of unique energy to keep herself away from harm. Afterwards, she dispersed the orbs as she weaved another two hand seals as she formed the chakra into her right hand. She immediately slammed it onto the ground, causing the heated energy to quickly spread in a 360 manner, burning away at all the training dummies near by. “Tch wasted chakra…” she said fanning herself afterwards.
 

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A more advanced version of the technique with mini suns. This titime you'll take the same direction of creating the suns, but have them converge on one another in a large orb above you. This orb then explodes outwards and burns everything around you, excluding you.

( Shakuton: Shōkyaku Eikoudan ) - Scorch Release: Incinerating Flare Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user after performing the required Tiger hand seal will create flame orbs spinning around the user that combine into a larger one which the user then holds above their head floating and the causes it explode outwards arround the users position to incinerate the surrounding area and or enemies.
Note: Can only be used by Pakura or Scorch Release users from the Hidden Sand Village

Again with the suns on this one, but a little cooler imo. You'd create one big ass boulder sized orb in the sky, followed by snapping your fingers. This makes the created sun explode into countless little meteors the size of aburame bugs that rain down on the battlefield/targets. Of course these burn on contact but also carry blunt force impact that packs a punch.

(Shakuton: Arumagedon) Scorch Release: Armageddon
Rank: S-Rank
Type: Offensive
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will channel their scorch chakra into the sky and form a giant orb the size of giant boulder. The user will then snap their fingers and cause the orb to explode into a fiery meteor strike of mini orbs of scorch, the size of Aburame bugs. The scorch orbs pack a good impact and burn anything they touch while the user can manipulate where they hit, allowing them to remain safe.
Note: Can only be used twice

This one continues the sun theme 🙄 Create a little sun in your hand. Once that is done, you either throw it at a target or run up and make contact with them. You snap your fingers and cause the sun to expand around said target and bam, he's heated up inside. Taking burn damage and having water inside his body evaporated to the point he's weakened and can only use 2 jutsu per turn for the following 2 turns.

(Shakuton: Taiyō no Chikara) Scorch Release: Power of the Sun Technique
Rank: S-Rank
Type: Offensive
Range: Short-Mid (Created in short)
Chakra: 40
Damage: 80
Description: The user will perform the Tiger sign and create a mini orb of scorch that closely resembles a sun. After doing so, one can choose to throw it or go into range of the opponent. The user will then snap his fingers, causing the orb to grow and trap the opponent within it, becoming as big as the water prison jutsu. The orb will then heat itself up to immense degrees, evaporating the water within their target. When this happens, steam can be seen emitting from the opponent's body. Due to the loss of water, the opponent can only use two jutsus for the next two turns.
 
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